Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-30 Thread John Wood

Hi JD,
That sounds like a really good exercise, certainly meaty enough and  
realistic enough to teach some valuable truths. And it gives me one  
thing I hadn't previously considered for the list of lessons worth  
learning:


* Content is often imperfect and inconsistent.

Thanks for sharing

John


On 29 Jun 2009, at 22:00, JD Vogt wrote:


Hi John,
I designed and instructed a class last Spring at Virginia Tech,
Designing UX for the Web, and it was meant to be a very hands-on
sort of class. One of the assignments (mid-term) was for the students
to assume that they had landed an architectural firm as a client who
wanted a redesign of their website -  with a particular emphasis on
improving the portfolio section.

My objective was to get the students thinking about the flow of
moving from the home page to detailed information about a particular
building project. Something we as professionals are often asked to do
- move people from broad content to details so that decisions can be
made.

The content was based off of a real architectural firm's site with
about 60 building projects of varying detail. However, they had to
accommodate the fact that sometimes there was a page of info on a
given building,  sometimes there was only a paragraph. Sometimes
there was one photo, sometimes there were 6. Imperfect content, just
like the real world.


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[IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread John Wood
Hi all,
I am interested in teaching interaction design through problem
setting. I've seen a lot of books with titles like Programming
challenges and it makes a lot of sense to learn programming through
hands-on problem solving. I consider that the same is true of
Interaction Design.

That being the case, my questions are:

1. What graded list of problems or challenges would constitute part
of a good IxD course?
2. What underlying lesson(s) does each problem illustrate for the
student?

I envision giving these problems out so that the Student works on
them in their own time, then meeting to discuss their solutions and
approach and try to draw out the underlying lessons.

John

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Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread Parag
John wrote -

I am interested in teaching interaction design through problem setting.
I envision giving these problems out so that the Student works on them in
their own time, then meeting to discuss their solutions and approach and try
to draw out the underlying lessons.

Hi John,

Just wanted to say that within the field of design, where the designer is
involved in reflective practice, the problems are set by the designers
themselves. Even when designers are given a problem by their clients, they
do not accept the problem as given. Instead, they view the problem given as
an ill defined problem which is then solved by setting and resetting the
problem. In this process, the design problem as well as solution evolve
together. In fact, while the activity of design involves problem solving, it
also involves finding the 'right' problem (in designer's opinion) to solve.

I have used this process to teach interaction design at the University of
Limerick, Ireland for last four years and I have seen very encouraging
results. I'll be happy to discuss more on this should you have any questions
or comments.

regards,

parag

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Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread John Wood

Hi Parag,
Many thanks for your response

Just wanted to say that within the field of design, where the  
designer is

involved in reflective practice, the problems are set by the designers
themselves. Even when designers are given a problem by their  
clients, they
do not accept the problem as given. Instead, they view the problem  
given as
an ill defined problem which is then solved by setting and resetting  
the

problem.


Sure, problem setting is as much a part of design as problem solving.  
In practice, I spend more time defining and understanding the problem  
than I do in solving it. But that doesn't change what I'm looking for.  
I would like to compile a set of design challenges that people can  
undertake in the context of a design process, including problem  
setting. I'd also like to define the sorts of issues the challenge  
illustrates, so that discussion of the challenge can be an opportunity  
to learn more than just what one solution to one instance of a problem  
might be.


This is akin to an IxD pattern library, although not exactly the same  
thing. Each pattern in a library sets out a common problem and  
discusses potential solutions. I'd like to do the same thing, but not  
provide a solution – just set the problem, and I'd like good notes on  
what sorts of common interaction design issues each challenge poses.  
Does that make sense?


A good example of the sort of thing I have in mind is the problem set  
in Cooper's Interaction Designer recruitment aptitude test (http://www.cooper.com/documents/Careers_Exercise_IxDG.pdf 
), where applicants are asked to look at a poorly designed interaction  
in MS Word and redesign it. If I could compile a list of challenges of  
that sort of scale, with good notes as to the nature of the  
Interaction problems encountered in each challenge, that'd be ideal.


I have used this process to teach interaction design at the  
University of

Limerick, Ireland for last four years and I have seen very encouraging
results. I'll be happy to discuss more on this should you have any  
questions

or comments.


Sure, I'd be happy to talk to you off list on this.

regards

John

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Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread pbarford
Hi John,

Call it what you will, case-based, scenario-based or project based
learning, they're great for teaching analytical and critical
thinking skills using real world challenges.  The key to doing this
well is to carefully consider what outcomes you wish to achieve. 
Coming at this from an instructional design perspective, you need to
figure out the learning objectives for your students which are
measureable, observable results.  Rather than what lessons do you
want them to learn, what identifiable skills do you want them to
learn?

I'd be willing to talk to you about this offline if you're
interested.  Developing learning objectives isn't always as
straighforward as it seems.

Cheers,
pat


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=43246



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Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread John Wood

Hi Pat,
I suppose defining learning objectives is a more precise statement of  
Part (2) of my project. I do need to engender some observable change  
in behaviour, and I know that defining and measuring such things is a  
specialist task.


To give you some context, I'm creating a mentoring/professional  
development programme at work, so the goal is to get people to a good  
level of competence in IxD even if they are principally IAs, usability  
experts or some other flavour of UX professional. So there's no formal  
assessment here. However, I do see the benefits (and pitfalls) of  
creating good learning objectives and I'd be pleased to get your  
advice on the development of these when I get that far.


I'd be most interested, though, in what you and others on the list  
think these objectives should be? Maybe I should kick off with a few  
examples, I'll have a think about it and post again.


kind regards

John


Hi John,

Call it what you will, case-based, scenario-based or project based
learning, they're great for teaching analytical and critical
thinking skills using real world challenges.  The key to doing this
well is to carefully consider what outcomes you wish to achieve.
Coming at this from an instructional design perspective, you need to
figure out the learning objectives for your students which are
measureable, observable results.  Rather than what lessons do you
want them to learn, what identifiable skills do you want them to
learn?

I'd be willing to talk to you about this offline if you're
interested.  Developing learning objectives isn't always as
straighforward as it seems.

Cheers,
pat



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Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread JD Vogt
Hi John, 

I designed and instructed a class last Spring at Virginia Tech,
Designing UX for the Web, and it was meant to be a very hands-on
sort of class. One of the assignments (mid-term) was for the students
to assume that they had landed an architectural firm as a client who
wanted a redesign of their website -  with a particular emphasis on
improving the portfolio section. 

My objective was to get the students thinking about the flow of
moving from the home page to detailed information about a particular
building project. Something we as professionals are often asked to do
- move people from broad content to details so that decisions can be
made.

The content was based off of a real architectural firm's site with
about 60 building projects of varying detail. However, they had to
accommodate the fact that sometimes there was a page of info on a
given building,  sometimes there was only a paragraph. Sometimes
there was one photo, sometimes there were 6. Imperfect content, just
like the real world. 

The students made sketches, revisions, wireframes, tried them out on
each other, and then we video taped a paper wizard of oz simulating
clicking from the home page, through galleries, and eventually to
building details.  (with real content and real interactions on
high-def paper prototypes.) The students then made comps of their
pages and presented them to the class. 

This was a pretty big assignment, but the students really enjoyed
seeing the fruits of their labor and gained skills in creating
navigational systems, information architectures, and interaction
designs.  

JD


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=43246



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