[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Marek Ol??k  changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution|--- |FIXED

--- Comment #33 from Marek Ol??k  ---
I reverted the problematic commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4dfe1a0df56d084b6a29fe423afe0535abec29e9

Closing.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Marek Olšák mar...@gmail.com changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution|--- |FIXED

--- Comment #33 from Marek Olšák mar...@gmail.com ---
I reverted the problematic commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4dfe1a0df56d084b6a29fe423afe0535abec29e9

Closing.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #32 from Marek Ol??k  ---
There would be no advantage for r300g.

The problem with r300g is that it cannot do depth clamping without disabling
the clipping entirely. There is only one big switch called CLIP_DISABLE, which
"Disables clip code generation and clipping process for TCL" and is enough to
pass the ARB_depth_clamp piglit tests. However it has caused issues like
thousands of random/misplaced triangles on the screen. I think the lack of XY
clipping is the problem and the switch was probably only meant to be used with
software vertex processing.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #31 from Henri Verbeet  ---
You're mixing things up a bit, the functionality this bug is about is mostly
controlled by D3DRS_ZENABLE in d3d9. Considering only pre-transformed
(D3DFVF_XYZRHW) vertices, the behaviour is like this:
  - When D3DRS_ZENABLE is D3DZB_TRUE, Z values are clipped when
D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't. Depth testing works
pretty much as expected. In practice that means the default GL behaviour is
fine as long as we set D3DPMISCCAPS_CLIPTLVERTS.
  - When D3DRS_ZENABLE is D3DZB_FALSE, depth value processing is technically
just completely disabled. We get equivalent behaviour by disabling the depth
test, and clamping depth values.

This does mean that always clamping Z for pre-transformed vertices through an
output modifier could be a valid implementation, as long as we don't set
D3DPMISCCAPS_CLIPTLVERTS in wined3d. However, it also means that you can't then
require the depth test to be always disabled when that output modifier is used.
If I'm still understanding the bug correctly, the whole point was that enabling
both depth clamping and the depth test at the same time is problematic on r300.

You could of course specify an appropriate interaction with GL_DEPTH_TEST in
the extension spec instead of just "always clamp Z / disable clipping and
viewport transform". That would probably work for us, but would also probably
make for a more complicated extension. It would also make it impossible to ever
implement this on things like r200 that can't properly do GLSL, although that
may not be enough of a concern to avoid doing it this way. What would be the
main advantage from r300g's point of view of making this an output modifier?

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #30 from Christoph Bumiller  ---
How does it depend on the depth test, and why does it seem "off" to make
something that is originally a shader property in D3D a shader property in
OpenGL as well ?
Not using shaders isn't allowed (at least not in gallium), so you have to use a
pass-through shader anyway, so this limits state inter-dependency.

The qualifier "layout(windowspace)/layout(pretransformed) out vec4 gl_Position"
is supposed to disable clipping and the viewport transformation (so glViewport
settings will be ignored).

The only open question is how depth values should be treated, which can be
either clipped or clamped, and there is actually a D3DCAPS9 bit to tell the
user what will happen.
On r600, you cannot disable xy clipping without disabling z clipping, so it
will have to advertise clamping. On NV cards you have more fine-grained
control, and I'd actually prefer depth clipping there unless GL_DEPTH_CLAMP is
enabled as well.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #30 from Christoph Bumiller e0425...@student.tuwien.ac.at ---
How does it depend on the depth test, and why does it seem off to make
something that is originally a shader property in D3D a shader property in
OpenGL as well ?
Not using shaders isn't allowed (at least not in gallium), so you have to use a
pass-through shader anyway, so this limits state inter-dependency.

The qualifier layout(windowspace)/layout(pretransformed) out vec4 gl_Position
is supposed to disable clipping and the viewport transformation (so glViewport
settings will be ignored).

The only open question is how depth values should be treated, which can be
either clipped or clamped, and there is actually a D3DCAPS9 bit to tell the
user what will happen.
On r600, you cannot disable xy clipping without disabling z clipping, so it
will have to advertise clamping. On NV cards you have more fine-grained
control, and I'd actually prefer depth clipping there unless GL_DEPTH_CLAMP is
enabled as well.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #31 from Henri Verbeet hverb...@gmail.com ---
You're mixing things up a bit, the functionality this bug is about is mostly
controlled by D3DRS_ZENABLE in d3d9. Considering only pre-transformed
(D3DFVF_XYZRHW) vertices, the behaviour is like this:
  - When D3DRS_ZENABLE is D3DZB_TRUE, Z values are clipped when
D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't. Depth testing works
pretty much as expected. In practice that means the default GL behaviour is
fine as long as we set D3DPMISCCAPS_CLIPTLVERTS.
  - When D3DRS_ZENABLE is D3DZB_FALSE, depth value processing is technically
just completely disabled. We get equivalent behaviour by disabling the depth
test, and clamping depth values.

This does mean that always clamping Z for pre-transformed vertices through an
output modifier could be a valid implementation, as long as we don't set
D3DPMISCCAPS_CLIPTLVERTS in wined3d. However, it also means that you can't then
require the depth test to be always disabled when that output modifier is used.
If I'm still understanding the bug correctly, the whole point was that enabling
both depth clamping and the depth test at the same time is problematic on r300.

You could of course specify an appropriate interaction with GL_DEPTH_TEST in
the extension spec instead of just always clamp Z / disable clipping and
viewport transform. That would probably work for us, but would also probably
make for a more complicated extension. It would also make it impossible to ever
implement this on things like r200 that can't properly do GLSL, although that
may not be enough of a concern to avoid doing it this way. What would be the
main advantage from r300g's point of view of making this an output modifier?

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #29 from Stefan D?singer  ---
Hmm, this seems like an idea worth thinking about. The D3D behavior the
proposed extension addresses is part of the D3DDECLUSAGE_POSITIONT /
D3DFVF_XYZRHW vertex input semantics.

For now I'm opposed to making this a vertex shader control though. The point of
POSITIONT / XYZRHW is to skip vertex processing altogether, so handling
POSITIONT semantics in a shader seems a bit off. Furthermore, the clipping
behavior of POSITIONT depends on the depth test, so this needs a separate
control anyway (or replicating the depth test interaction, which seems somewhat
ugly to me because its done by a different stage in the rendering pipeline).

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-07-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #29 from Stefan Dösinger stefandoesin...@gmx.at ---
Hmm, this seems like an idea worth thinking about. The D3D behavior the
proposed extension addresses is part of the D3DDECLUSAGE_POSITIONT /
D3DFVF_XYZRHW vertex input semantics.

For now I'm opposed to making this a vertex shader control though. The point of
POSITIONT / XYZRHW is to skip vertex processing altogether, so handling
POSITIONT semantics in a shader seems a bit off. Furthermore, the clipping
behavior of POSITIONT depends on the depth test, so this needs a separate
control anyway (or replicating the depth test interaction, which seems somewhat
ugly to me because its done by a different stage in the rendering pipeline).

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-06-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #28 from Marek Ol??k  ---
Stefan, is the extension for implementing the POSITIONT shader semantic? Would
a gl_Position output modifier also work for you?

For example:

#extension GL_MESA_xxx : require

pretransformed gl_Position;

void main()
{
...
etc.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-06-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #28 from Marek Olšák mar...@gmail.com ---
Stefan, is the extension for implementing the POSITIONT shader semantic? Would
a gl_Position output modifier also work for you?

For example:

#extension GL_MESA_xxx : require

pretransformed gl_Position;

void main()
{
...
etc.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-03-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #27 from Stefan D?singer  ---
This is a bad idea because Wine can also run OpenGL applications, which might
use depth_clamp in a way that doesn't work on r300g.

Feel free to revert the patch for now. Implementing MESA_depth_clip is fairly
high up on my todo list, but even higher priorities kept interfering.

If you have the time and resources to implement my extension proposal yourself
that'd make me extra-happy of course :-)

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-03-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #26 from Marek Ol??k  ---
Stefan> We can also go the easy way and only advertise ARB_depth_clamp if the
user is Wine. It would work in the same way we disable HyperZ for compositors.
I'm assuming Wine can be detected as easily as reading
program_invocation_short_name.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-03-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #26 from Marek Olšák mar...@gmail.com ---
Stefan We can also go the easy way and only advertise ARB_depth_clamp if the
user is Wine. It would work in the same way we disable HyperZ for compositors.
I'm assuming Wine can be detected as easily as reading
program_invocation_short_name.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-03-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #27 from Stefan Dösinger stefandoesin...@gmx.at ---
This is a bad idea because Wine can also run OpenGL applications, which might
use depth_clamp in a way that doesn't work on r300g.

Feel free to revert the patch for now. Implementing MESA_depth_clip is fairly
high up on my todo list, but even higher priorities kept interfering.

If you have the time and resources to implement my extension proposal yourself
that'd make me extra-happy of course :-)

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Piero Finizio  changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #25 from Piero Finizio  ---
 Stefan D?singer you are right: the bug didn't disappear; for some reasons the
change of environment for mesa directory doesn't work on FC18 simply with

"/etc/ld.so.conf.d/a-local-xorg.conf (new file) or add to begin of
/etc/ld.so.conf if directory doesn't exists:
/usr/local/lib

and to /etc/environment  to add new environment variable that tells libgl where
to look for dri drivers (example r300_dri.so):
LIBGL_DRIVERS_PATH=/usr/local/lib/dri/"

so I had  to link /usr/local/lib/dri/r300_dri.so to /usr/lib/dri/r300_dri.so

Sorry for the  inconvenience.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Piero Finizio andabat...@yahoo.it changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #25 from Piero Finizio andabat...@yahoo.it ---
 Stefan Dösinger you are right: the bug didn't disappear; for some reasons the
change of environment for mesa directory doesn't work on FC18 simply with

/etc/ld.so.conf.d/a-local-xorg.conf (new file) or add to begin of
/etc/ld.so.conf if directory doesn't exists:
/usr/local/lib

and to /etc/environment  to add new environment variable that tells libgl where
to look for dri drivers (example r300_dri.so):
LIBGL_DRIVERS_PATH=/usr/local/lib/dri/

so I had  to link /usr/local/lib/dri/r300_dri.so to /usr/lib/dri/r300_dri.so

Sorry for the  inconvenience.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #24 from Piero Finizio  ---
P.S.

System Software / Hardware Information

Hardware:
Processor: Intel Core Duo T2350 @ 1.86GHz (2 Cores),Graphics: AMD Mobility
Radeon X1700 M66 RV535 256MB 

Software:
OS: Fedora 18 (Spherical Cow), Kernel: 3.7.2-201.fc18.i686 (i686), Desktop: KDE
4.9.5, Display Server: X Server 1.13.1, Display Driver: radeon 7.0.99, OpenGL:
2.1 Mesa 9.1-devel (git-9bdf5be) Gallium 0.4, Compiler: GCC 4.7.2 20121109 +
LLVM 3.1, File-System: ext4

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #23 from Piero Finizio  ---
Bisecting is  difficult because almost every day I compile from git but i
change mesa/drm and xorg/driver/xf86-video-ati in ensemble...
Plus  I compiled on Fedora 18 with 3.7.x-xx kernel that carries power
management improvements and other work for the Radeon driver.

To get rid of bug I reverted the commits:

r300_screen.c

- case PIPE_CAP_DEPTH_CLIP_DISABLE: /* XXX implemented, but breaks Regnum
Online */
return 1;
...
case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:

--

r300_state.c

- R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
- (state->depth_clip ? 0 : R300_CLIP_DISABLE);

+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN;

- 

now i dont need anymore this way and the version of Second Life viewer is the
same: CoolVLViewer-1.26.4.48-Linux

Another path of investigation would be the anti-aliasing performance
optimizations By Marek Olsek.
Anyway I will try to help within the limits of possibility.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #23 from Piero Finizio andabat...@yahoo.it ---
Bisecting is  difficult because almost every day I compile from git but i
change mesa/drm and xorg/driver/xf86-video-ati in ensemble...
Plus  I compiled on Fedora 18 with 3.7.x-xx kernel that carries power
management improvements and other work for the Radeon driver.

To get rid of bug I reverted the commits:

r300_screen.c

- case PIPE_CAP_DEPTH_CLIP_DISABLE: /* XXX implemented, but breaks Regnum
Online */
return 1;
...
case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:

--

r300_state.c

- R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
- (state-depth_clip ? 0 : R300_CLIP_DISABLE);

+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN;

- 

now i dont need anymore this way and the version of Second Life viewer is the
same: CoolVLViewer-1.26.4.48-Linux

Another path of investigation would be the anti-aliasing performance
optimizations By Marek Olsek.
Anyway I will try to help within the limits of possibility.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #24 from Piero Finizio andabat...@yahoo.it ---
P.S.

System Software / Hardware Information

Hardware:
Processor: Intel Core Duo T2350 @ 1.86GHz (2 Cores),Graphics: AMD Mobility
Radeon X1700 M66 RV535 256MB 

Software:
OS: Fedora 18 (Spherical Cow), Kernel: 3.7.2-201.fc18.i686 (i686), Desktop: KDE
4.9.5, Display Server: X Server 1.13.1, Display Driver: radeon 7.0.99, OpenGL:
2.1 Mesa 9.1-devel (git-9bdf5be) Gallium 0.4, Compiler: GCC 4.7.2 20121109 +
LLVM 3.1, File-System: ext4

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #22 from Stefan D?singer  ---
Are you sure? I see nothing in the r300g git history that I'd expect to have
fixed this bug. Unless of course the hw does what ARB_depth_clamp requires when
you set CLIP_DISABLE and the rendering problems had nothing to do with
depth_clamp in the first place.

If the bug is indeed fixed a bisect for the commit fixing it might be
interesting.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Piero Finizio  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #21 from Piero Finizio  ---
With last git-6eb0d3d and git-9bdf5be the bug disappeared, so I mark it as
Resolved.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Piero Finizio andabat...@yahoo.it changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #21 from Piero Finizio andabat...@yahoo.it ---
With last git-6eb0d3d and git-9bdf5be the bug disappeared, so I mark it as
Resolved.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #20 from Marek Ol??k  ---
FWIW, the extension specification looks good to me.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #19 from Stefan D?singer  ---
Are there any comments on the 2nd extension spec? If it looks good to you I'll
do some tests with the r200 and r500 GPUs I have to see how unclipped Z values
behave in fragment processing to make sure the extension doesn't guarantee
anything the HW cannot provide.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #19 from Stefan Dösinger stefandoesin...@gmx.at ---
Are there any comments on the 2nd extension spec? If it looks good to you I'll
do some tests with the r200 and r500 GPUs I have to see how unclipped Z values
behave in fragment processing to make sure the extension doesn't guarantee
anything the HW cannot provide.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2013-01-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #20 from Marek Olšák mar...@gmail.com ---
FWIW, the extension specification looks good to me.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #18 from Piero Finizio  ---
If i try to revert the commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6  (above
mentioned workaround) with git
"HEAD at 7c35521 mesa: add missing texel fetch code for sRGB DXT formats"
the compilation ends with:
 ...
CC r300_screen.o
r300_screen.c: In function ?r300_get_param?:
r300_screen.c:130:14: error: ?PIPE_CAP_TIMER_QUERY? undeclared (first use in
this function)
r300_screen.c:130:14: note: each undeclared identifier is reported only once
for each function it appears in
r300_screen.c:88:5: warning: enumeration value ?PIPE_CAP_QUERY_TIME_ELAPSED?
not handled in switch [-Wswitch]
r300_screen.c:88:5: warning: enumeration value
?PIPE_CAP_TEXTURE_BUFFER_OBJECTS? not handled in switch [-Wswitch]
gmake[4]: *** [r300_screen.o] Error 1
gmake[4]: Leaving directory `/root/mesa/src/gallium/drivers/r300'
gmake[3]: *** [all-recursive] Error 1

 ...

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #18 from Piero Finizio andabat...@yahoo.it ---
If i try to revert the commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6  (above
mentioned workaround) with git
HEAD at 7c35521 mesa: add missing texel fetch code for sRGB DXT formats
the compilation ends with:
 ...
CC r300_screen.o
r300_screen.c: In function ‘r300_get_param’:
r300_screen.c:130:14: error: ‘PIPE_CAP_TIMER_QUERY’ undeclared (first use in
this function)
r300_screen.c:130:14: note: each undeclared identifier is reported only once
for each function it appears in
r300_screen.c:88:5: warning: enumeration value ‘PIPE_CAP_QUERY_TIME_ELAPSED’
not handled in switch [-Wswitch]
r300_screen.c:88:5: warning: enumeration value
‘PIPE_CAP_TEXTURE_BUFFER_OBJECTS’ not handled in switch [-Wswitch]
gmake[4]: *** [r300_screen.o] Error 1
gmake[4]: Leaving directory `/root/mesa/src/gallium/drivers/r300'
gmake[3]: *** [all-recursive] Error 1

 ...

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Stefan D?singer  changed:

   What|Removed |Added

  Attachment #71244|0   |1
is obsolete||

--- Comment #17 from Stefan D?singer  ---
Created attachment 71407
  --> https://bugs.freedesktop.org/attachment.cgi?id=71407=edit
MESA_depth_clip extension spec, try 2.

Thanks for the comments, here is an updated version.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

Stefan Dösinger stefandoesin...@gmx.at changed:

   What|Removed |Added

  Attachment #71244|0   |1
is obsolete||

--- Comment #17 from Stefan Dösinger stefandoesin...@gmx.at ---
Created attachment 71407
  -- https://bugs.freedesktop.org/attachment.cgi?id=71407action=edit
MESA_depth_clip extension spec, try 2.

Thanks for the comments, here is an updated version.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #16 from Henri Verbeet  ---
(In reply to comment #15)
> I've written an extension proposal for a new mesa extension that exposes the
> CLIP_DISABLE bit. The proposal is attached, please review and comment. There
> are some TODOs I'm not quite sure how to deal with, see the list in "Status".
> 
  - It probably makes sense to mention "depth" in the extension name somewhere,
we really only care about the near and far clipping planes. E.g.
MESA_depth_clip.
  - Perhaps it makes more sense to write the extension in terms of
ARB_depth_clamp. I.e., provide a subset of ARB_depth_clamp, that only disables
depth clipping, and generates undefined results in the depth test, except for
perhaps GL_ALWAYS / GL_NEVER. (Also, note that you can't really make fragment
depth values undefined before / in the fragment shader, because you have
interactions with e.g. texture filtering as well.) It would avoid the perhaps
somewhat questionable "ARB_depth_clamp must not be supported", and you can just
defer to ARB_depth_clamp for most of the issues etc. The interaction between
the two extensions just becomes that if ARB_depth_clamp is also supported you
get defined depth test results.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #16 from Henri Verbeet hverb...@gmail.com ---
(In reply to comment #15)
 I've written an extension proposal for a new mesa extension that exposes the
 CLIP_DISABLE bit. The proposal is attached, please review and comment. There
 are some TODOs I'm not quite sure how to deal with, see the list in Status.
 
  - It probably makes sense to mention depth in the extension name somewhere,
we really only care about the near and far clipping planes. E.g.
MESA_depth_clip.
  - Perhaps it makes more sense to write the extension in terms of
ARB_depth_clamp. I.e., provide a subset of ARB_depth_clamp, that only disables
depth clipping, and generates undefined results in the depth test, except for
perhaps GL_ALWAYS / GL_NEVER. (Also, note that you can't really make fragment
depth values undefined before / in the fragment shader, because you have
interactions with e.g. texture filtering as well.) It would avoid the perhaps
somewhat questionable ARB_depth_clamp must not be supported, and you can just
defer to ARB_depth_clamp for most of the issues etc. The interaction between
the two extensions just becomes that if ARB_depth_clamp is also supported you
get defined depth test results.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #15 from Stefan D?singer  ---
Created attachment 71244
  --> https://bugs.freedesktop.org/attachment.cgi?id=71244=edit
proposed MESA_clip_disable extension

I've written an extension proposal for a new mesa extension that exposes the
CLIP_DISABLE bit. The proposal is attached, please review and comment. There
are some TODOs I'm not quite sure how to deal with, see the list in "Status".

We can move the extension discussion elsewhere if this bug report isn't the
proper place for it.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #15 from Stefan Dösinger stefandoesin...@gmx.at ---
Created attachment 71244
  -- https://bugs.freedesktop.org/attachment.cgi?id=71244action=edit
proposed MESA_clip_disable extension

I've written an extension proposal for a new mesa extension that exposes the
CLIP_DISABLE bit. The proposal is attached, please review and comment. There
are some TODOs I'm not quite sure how to deal with, see the list in Status.

We can move the extension discussion elsewhere if this bug report isn't the
proper place for it.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #14 from Marek Ol??k  ---
(In reply to comment #10)
> > That bit only exists on r5xx asics.  R3xx and r4xx don't have that bit.
> I'd say it's related to floating point depth buffer support. I don't know
> about the capabilities of the GPUs though and have to read up the
> interactions between depth_clamp and depth_buffer_float again, but I'd
> expect the limited depth buffer range to clamp the values.

There's no floating-point depth buffer support in r500.


> > I don't remember having anything useful besides some quick hacks and I don't
> > have them anymore.
> I've written a kernel hack, now the broken geometry is mostly behind the
> correct parts. I guess this is where you stopped last time.
> 
> Before I give up on this I'd like to investigate some more things,
> particularly the interaction with glDepthRange(something similar to
> 92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and the

92e7c6a258 fixes a piglit test which passes with r300g, so it's most probably
unrelated.

glDepthRange is packed in the Z component of the vectors in
pipe_viewport_state, which is applied after clipping and converts coordinates
from the clip space to the window space.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #13 from Stefan D?singer  ---
I think a new extension is the way to go. We could probably call it
GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d.

One could try to combine the CLIP_DISABLE register with clamping gl_FragDepth
inside the fragment shader. I'd expect the cost of this to be way too high,
even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are
enabled. Maybe some considerations similar to GL_ARB_conservative_depth can be
applied, but I guess that'd require hardware support.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #12 from Henri Verbeet  ---
(In reply to comment #9)
> 1) Wine shouldn't use ARB_depth_clamp, but instead it should use an
> extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
> problem is such an extension doesn't exist.
> 
If ARB_depth_clamp can't be made to work on r300g, that would be my preferred
solution. There may even be some value in that for a hypothetical D3D or
wined3d state tracker, although I still don't see that happening in the short
term, for various reasons.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #11 from Stefan D?singer  ---
I found the r500 register docs, and yeah, the Z_EXTENDED bit sounds less useful
now...

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #10 from Stefan D?singer  ---
(In reply to comment #8)
> That bit only exists on r5xx asics.  R3xx and r4xx don't have that bit.
I'd say it's related to floating point depth buffer support. I don't know about
the capabilities of the GPUs though and have to read up the interactions
between depth_clamp and depth_buffer_float again, but I'd expect the limited
depth buffer range to clamp the values.

(In reply to comment #9)
> I don't remember having anything useful besides some quick hacks and I don't
> have them anymore.
I've written a kernel hack, now the broken geometry is mostly behind the
correct parts. I guess this is where you stopped last time.

Before I give up on this I'd like to investigate some more things, particularly
the interaction with glDepthRange(something similar to
92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and the
interaction with the depth buffer format, maybe something like
73856817973caab283427c52152672f524c49a07 is needed. Furthermore I'd like to
find out if this application uses a floating point depth buffer.

> 1) Wine shouldn't use ARB_depth_clamp, but instead it should use an
> extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
> problem is such an extension doesn't exist.
You could do something like MESA_depth_clamp_hack which uses the entrypoints
and enums of ARB_depth_clamp but only has an effect with GL_DEPTH_TEST off.

> 2) We could agree on a wine-specific hack for r300g, which would expose
> ARB_depth_clamp for Wine only. We already blacklist certain apps for
> Hyper-Z, this would be no different.
Sounds ugly. I'd like to invest a few more days before I start thinking about
that route.

> 3) We could clamp POS.Z to the range [-POS.W, POS.W] in the vertex shader.
> The problem with this approach is the clamping should be per-pixel, not
> per-vertex.
I've been thinking about doing this in Wine before NV_depth_clamp became
ARB_depth_clamp. Claming the Z value in the fragment shader would be easier,
but I think won't work as the geometry would be clipped before it reaches the
fragment stage.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #9 from Marek Ol??k  ---
I don't remember having anything useful besides some quick hacks and I don't
have them anymore. I came to the conclusion ARB_depth_clamp is not
implementable on r300-r500. I don't think the extended range [-2,2] would help
and IIRC, the register is not allowed to be written by userspace anyway, it
must be written in the kernel.

The way I see it, there are 4 solutions to this issue:

1) Wine shouldn't use ARB_depth_clamp, but instead it should use an extension
that exposes CLIP_DISABLE as defined by D3D9 to the user. The problem is such
an extension doesn't exist.

2) We could agree on a wine-specific hack for r300g, which would expose
ARB_depth_clamp for Wine only. We already blacklist certain apps for Hyper-Z,
this would be no different.

3) We could clamp POS.Z to the range [-POS.W, POS.W] in the vertex shader. The
problem with this approach is the clamping should be per-pixel, not per-vertex.

4) Disabling ARB_depth_clamp again.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #7 from Stefan D?singer  ---
Aw, of course thr R3xx_3D_Registers.pdf document doesn't document bit 24 of
R300_GB_TILE_CONFIG, which supposedly contains the Z_EXTENDED flag...

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #6 from Stefan D?singer  ---
I can reproduce the bug, and after a quick investigation it seems to be a
legitimate problem how depth clamping is handled. The application enables it,
it enables it only if the extension is available and if I don't set the GPUs
CLIP_DISABLE flag but keep the extension the bugs go away(so having the
extension doesn't trigger a different codepath that is broken in some other
way).

Marek, in 09109c11d9efd78c0f87fc55911e03eda5fd980b you mention
GB_TILE_CONFIG.Z_EXTENDED. From looking at the code of this application and the
comments therein, I suspect the clamping part of GL_ARB_depth_clamp is required
here. Do you have some code left over from your previous DEPTH_CLAMP
experiments?

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #5 from Piero Finizio  ---
http://sldev.free.fr/

The stable branch Linux: CoolVLViewer-1.26.4.XX works with r300,
the  CoolVLViewer-1.26.5.XX doesn't  because it derives from Second Life
official viewer series 3 and so suffers from the aforementioned bug 39251.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #4 from Stefan D?singer  ---
I'll have a look at it once I find a download for this app.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #4 from Stefan Dösinger stefandoesin...@gmx.at ---
I'll have a look at it once I find a download for this app.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #5 from Piero Finizio andabat...@yahoo.it ---
http://sldev.free.fr/

The stable branch Linux: CoolVLViewer-1.26.4.XX works with r300,
the  CoolVLViewer-1.26.5.XX doesn't  because it derives from Second Life
official viewer series 3 and so suffers from the aforementioned bug 39251.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #6 from Stefan Dösinger stefandoesin...@gmx.at ---
I can reproduce the bug, and after a quick investigation it seems to be a
legitimate problem how depth clamping is handled. The application enables it,
it enables it only if the extension is available and if I don't set the GPUs
CLIP_DISABLE flag but keep the extension the bugs go away(so having the
extension doesn't trigger a different codepath that is broken in some other
way).

Marek, in 09109c11d9efd78c0f87fc55911e03eda5fd980b you mention
GB_TILE_CONFIG.Z_EXTENDED. From looking at the code of this application and the
comments therein, I suspect the clamping part of GL_ARB_depth_clamp is required
here. Do you have some code left over from your previous DEPTH_CLAMP
experiments?

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #7 from Stefan Dösinger stefandoesin...@gmx.at ---
Aw, of course thr R3xx_3D_Registers.pdf document doesn't document bit 24 of
R300_GB_TILE_CONFIG, which supposedly contains the Z_EXTENDED flag...

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #8 from Alex Deucher ag...@yahoo.com ---
(In reply to comment #7)
 Aw, of course thr R3xx_3D_Registers.pdf document doesn't document bit 24 of
 R300_GB_TILE_CONFIG, which supposedly contains the Z_EXTENDED flag...

That bit only exists on r5xx asics.  R3xx and r4xx don't have that bit.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #9 from Marek Olšák mar...@gmail.com ---
I don't remember having anything useful besides some quick hacks and I don't
have them anymore. I came to the conclusion ARB_depth_clamp is not
implementable on r300-r500. I don't think the extended range [-2,2] would help
and IIRC, the register is not allowed to be written by userspace anyway, it
must be written in the kernel.

The way I see it, there are 4 solutions to this issue:

1) Wine shouldn't use ARB_depth_clamp, but instead it should use an extension
that exposes CLIP_DISABLE as defined by D3D9 to the user. The problem is such
an extension doesn't exist.

2) We could agree on a wine-specific hack for r300g, which would expose
ARB_depth_clamp for Wine only. We already blacklist certain apps for Hyper-Z,
this would be no different.

3) We could clamp POS.Z to the range [-POS.W, POS.W] in the vertex shader. The
problem with this approach is the clamping should be per-pixel, not per-vertex.

4) Disabling ARB_depth_clamp again.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #10 from Stefan Dösinger stefandoesin...@gmx.at ---
(In reply to comment #8)
 That bit only exists on r5xx asics.  R3xx and r4xx don't have that bit.
I'd say it's related to floating point depth buffer support. I don't know about
the capabilities of the GPUs though and have to read up the interactions
between depth_clamp and depth_buffer_float again, but I'd expect the limited
depth buffer range to clamp the values.

(In reply to comment #9)
 I don't remember having anything useful besides some quick hacks and I don't
 have them anymore.
I've written a kernel hack, now the broken geometry is mostly behind the
correct parts. I guess this is where you stopped last time.

Before I give up on this I'd like to investigate some more things, particularly
the interaction with glDepthRange(something similar to
92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and the
interaction with the depth buffer format, maybe something like
73856817973caab283427c52152672f524c49a07 is needed. Furthermore I'd like to
find out if this application uses a floating point depth buffer.

 1) Wine shouldn't use ARB_depth_clamp, but instead it should use an
 extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
 problem is such an extension doesn't exist.
You could do something like MESA_depth_clamp_hack which uses the entrypoints
and enums of ARB_depth_clamp but only has an effect with GL_DEPTH_TEST off.

 2) We could agree on a wine-specific hack for r300g, which would expose
 ARB_depth_clamp for Wine only. We already blacklist certain apps for
 Hyper-Z, this would be no different.
Sounds ugly. I'd like to invest a few more days before I start thinking about
that route.

 3) We could clamp POS.Z to the range [-POS.W, POS.W] in the vertex shader.
 The problem with this approach is the clamping should be per-pixel, not
 per-vertex.
I've been thinking about doing this in Wine before NV_depth_clamp became
ARB_depth_clamp. Claming the Z value in the fragment shader would be easier,
but I think won't work as the geometry would be clipped before it reaches the
fragment stage.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #11 from Stefan Dösinger stefandoesin...@gmx.at ---
I found the r500 register docs, and yeah, the Z_EXTENDED bit sounds less useful
now...

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #12 from Henri Verbeet hverb...@gmail.com ---
(In reply to comment #9)
 1) Wine shouldn't use ARB_depth_clamp, but instead it should use an
 extension that exposes CLIP_DISABLE as defined by D3D9 to the user. The
 problem is such an extension doesn't exist.
 
If ARB_depth_clamp can't be made to work on r300g, that would be my preferred
solution. There may even be some value in that for a hypothetical D3D or
wined3d state tracker, although I still don't see that happening in the short
term, for various reasons.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #13 from Stefan Dösinger stefandoesin...@gmx.at ---
I think a new extension is the way to go. We could probably call it
GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d.

One could try to combine the CLIP_DISABLE register with clamping gl_FragDepth
inside the fragment shader. I'd expect the cost of this to be way too high,
even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are
enabled. Maybe some considerations similar to GL_ARB_conservative_depth can be
applied, but I guess that'd require hardware support.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #14 from Marek Olšák mar...@gmail.com ---
(In reply to comment #10)
  That bit only exists on r5xx asics.  R3xx and r4xx don't have that bit.
 I'd say it's related to floating point depth buffer support. I don't know
 about the capabilities of the GPUs though and have to read up the
 interactions between depth_clamp and depth_buffer_float again, but I'd
 expect the limited depth buffer range to clamp the values.

There's no floating-point depth buffer support in r500.


  I don't remember having anything useful besides some quick hacks and I don't
  have them anymore.
 I've written a kernel hack, now the broken geometry is mostly behind the
 correct parts. I guess this is where you stopped last time.
 
 Before I give up on this I'd like to investigate some more things,
 particularly the interaction with glDepthRange(something similar to
 92e7c6a2581b5f612a84587500399bb00318c6f0) and the interactions with and the

92e7c6a258 fixes a piglit test which passes with r300g, so it's most probably
unrelated.

glDepthRange is packed in the Z component of the vectors in
pipe_viewport_state, which is applied after clipping and converts coordinates
from the clip space to the window space.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #3 from Piero Finizio  ---
Yes, reverting commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6 works.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #2 from Marek Ol??k  ---
Does reverting the commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6 help?

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #1 from Piero Finizio  ---
Created attachment 70995
  --> https://bugs.freedesktop.org/attachment.cgi?id=70995=edit
The "blue triangles"

-- 
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
URL: 



[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #1 from Piero Finizio andabat...@yahoo.it ---
Created attachment 70995
  -- https://bugs.freedesktop.org/attachment.cgi?id=70995action=edit
The blue triangles

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #2 from Marek Olšák mar...@gmail.com ---
Does reverting the commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6 help?

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Bug 57875] Second Life viewer bad rendering with git-ec83535

2012-12-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=57875

--- Comment #3 from Piero Finizio andabat...@yahoo.it ---
Yes, reverting commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6 works.

-- 
You are receiving this mail because:
You are the assignee for the bug.
___
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel