[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194


ajax at nwnk dot net  changed:

   What|Removed |Added

Version|CVS |git




--- Comment #8 from ajax at nwnk dot net   2009-08-24 12:29:45 
PST ---
Mass version move, cvs -> git


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[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2008-04-11 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194


WuNian <[EMAIL PROTECTED]> changed:

   What|Removed |Added

 Status|RESOLVED|VERIFIED




--- Comment #7 from WuNian <[EMAIL PROTECTED]>  2008-04-11 00:22:11 PST ---
Open bug #15444. Close this one.


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[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2008-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194


haihao <[EMAIL PROTECTED]> changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||INVALID




--- Comment #6 from haihao <[EMAIL PROTECTED]>  2008-04-10 20:13:13 PST ---
(In reply to comment #5)
> Still has one edge is incorrect, Reopen this bug.
> 
> with 965 and 915 driver, the output is:
> [EMAIL PROTECTED] mycase]# ./fpmisc_15194 
> get depth values: 0.00 0.045777 0.045777 0.045777
> 
> [EMAIL PROTECTED] mycase]# ./fpmisc_15194 
> get depth values: 0.00 0.000358 0.000358 0.000358
> 
> With soft rendering, the output is:
> [EMAIL PROTECTED] mycase]# $SW ./fpmisc_15194
> get depth values: 0.045777 0.045777 0.045777 0.045777
> 
This is a new problem. In fact, if draw a polygon without depth offset, and set
the depth value to 0.5, you  will also get 0.00, 0.5, 0.5, 0.5.  

It seems there is one pixel bias.   glReadPixels(24, 50, 1, 1,
GL_DEPTH_COMPONENT, GL_FLOAT, &buf[0]) can get the depth values. 

Please open a new bug to track this new issue and I close this bug.


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[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2008-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194


WuNian <[EMAIL PROTECTED]> changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |




--- Comment #5 from WuNian <[EMAIL PROTECTED]>  2008-04-10 19:33:50 PST ---

Still has one edge is incorrect, Reopen this bug.

with 965 and 915 driver, the output is:
[EMAIL PROTECTED] mycase]# ./fpmisc_15194 
get depth values: 0.00 0.045777 0.045777 0.045777

[EMAIL PROTECTED] mycase]# ./fpmisc_15194 
get depth values: 0.00 0.000358 0.000358 0.000358

With soft rendering, the output is:
[EMAIL PROTECTED] mycase]# $SW ./fpmisc_15194
get depth values: 0.045777 0.045777 0.045777 0.045777


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[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2008-03-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194


haihao <[EMAIL PROTECTED]> changed:

   What|Removed |Added

 Status|NEW |RESOLVED
  Component|Drivers/DRI/i915|Drivers/DRI/i965
 Resolution||FIXED




--- Comment #4 from haihao <[EMAIL PROTECTED]>  2008-03-30 22:57:24 PST ---
I don't see this issue on 915


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[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2008-03-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194





--- Comment #3 from haihao <[EMAIL PROTECTED]>  2008-03-30 18:06:22 PST ---
The issue on 965 is fixed in mesa 184cf464f4183a664fa0358fe118735e6fd98afe.


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[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2008-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194





--- Comment #2 from haihao <[EMAIL PROTECTED]>  2008-03-27 18:04:09 PST ---
depth offset is only applied to TRIANGLE object in WM state. The CLIP thread
tries to do that for glPolygonMode(GL_LINE). Unfortunately it doesn't take
effect.


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[Bug 15194] glPolygonOffset has no effect on glPolygonMode(GL_LINE)

2008-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15194


Eric Anholt <[EMAIL PROTECTED]> changed:

   What|Removed |Added

Summary|glPolygonOffset not change  |glPolygonOffset has no
   |pixel's depth component |effect on
   |value   |glPolygonMode(GL_LINE)




--- Comment #1 from Eric Anholt <[EMAIL PROTECTED]>  2008-03-27 15:46:08 PST ---
I played with this a bit, and noted that making apply_offset do arbitrary
changes to the vertex data had no effect, so we're probably writing to the
wrong place or just not reaching that part of the loop.


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