Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-23 Thread Brian Alsop
Have you tried these settings?  It's easy to do with a signal generator.
You might not like them.

 From what I can tell your settings kick in the AGC at S9.  At that 
point you have about 54db of audio change from weakest to strongest.
It then goes up from there.  How much depends upon how Elecraft has 
warped the slope so your ears don't get blown up.

The AF limiter will probably kick in often and produce a horrible 
sounding signal to save your ears.

The strategy to fiddle with AF/RF controls to keep AF levels acceptable 
always seemed an added chore that the radio should be doing.

73 de Brian/K3KO


On 5/23/2012 00:31, Dave Hachadorian wrote:
 I'll be in the WPX CW this weekend, using the rare prefix call
 sign KZ7X.  I'm hoping for some good pileups to test things out!

 I'll be using these settings:
 agc dcy soft
 hld 0.2
 pls nor
 slp 0
 thr 20
 f 200
 s 020
 af lim nor 030
 front panel  agc fast
 Use min preamp, max attenuator, and min rf gain to keep weak
 signals just clearly readable.

 My idea behind those settings is to keep dynamic range as high as
 possible before agc even begins to actuate.

 If agc compression becomes a big issue, I will try turning agc
 off, and setting rf and af gain to keep signals in the range
 where they need to be (weak signals readable, and loud signals
 below the AF Limiter).  I have a new sensitive headphone setup,
 and new sound deadening in the amplifier that may help in this
 regard.  Thanks to K3NA for this idea:
 http://wiki.contesting.com/index.php/Setting_receiver_gain_controls

 That's my plan, and I'm stickin' to it!

 Dave Hachadorian, K6LL
 Yuma, Arizona




 -Original Message-
 From: Peter Chamalian
 Sent: Tuesday, May 22, 2012 2:48 PM
 To: 'Jack Colson' ; elecraft@mailman.qth.net
 Subject: Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

 I have not had a sufficiently large or loud pile up to test the
 AGC mods
 under battle conditions.  Perhaps this weekend...

 I have my AGC values all set at the default levels except AGC THR
 which is
 13.

 I'll be interested to hear what others are doing.

 Pete, W1RM


 -Original Message-
 From: Jack Colson [mailto:jcols...@tampabay.rr.com]
 Sent: Tuesday, May 22, 2012 5:19 PM
 To: elecraft@mailman.qth.net
 Subject: [Elecraft] Starting values for AGC with MCU 4.51 ???

 With all the comments about the upgraded or improved AGC is their
 a
 consensus as to starting values?  I realize that these can be
 tailored for
 specific situations but a default starting set would be helpful.

 Thank you in advance,
 73,
 Jack, W3TMZ

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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-23 Thread Guy Olinger K2AV
Dave has eardrums made of neoprene.  He does an audio headset version of
bungee jumping off a bridge.

But I should talk.  For some time at NY4A, I would operate an MP with the
AGC off, using the limiting of its rather limited DSP to limit the pain, so
I could hear the 40m DL/OK QRP basement wet noodle antenna crowd down
amongst all the IMD generated stuff that we thought was band noise until
the K3 came out.  Then AGC worked again.  Now AGC works even better.

I've gotten so spoiled...  I may never run a contest with AGC off again.  I
may lose my charter membership in the
I-can-listen-to-anything-at-any-volume-and-show-no-sign-of-pain Club I
earned in the '50's handling traffic on 80 meters in the summer time using
an old National that only had AGC for AM signals.

73, Guy.

On Wed, May 23, 2012 at 8:40 AM, Brian Alsop als...@nc.rr.com wrote:

 Have you tried these settings?  It's easy to do with a signal generator.
 You might not like them.

  From what I can tell your settings kick in the AGC at S9.  At that
 point you have about 54db of audio change from weakest to strongest.
 It then goes up from there.  How much depends upon how Elecraft has
 warped the slope so your ears don't get blown up.

 The AF limiter will probably kick in often and produce a horrible
 sounding signal to save your ears.

 The strategy to fiddle with AF/RF controls to keep AF levels acceptable
 always seemed an added chore that the radio should be doing.

 73 de Brian/K3KO


 On 5/23/2012 00:31, Dave Hachadorian wrote:
  I'll be in the WPX CW this weekend, using the rare prefix call
  sign KZ7X.  I'm hoping for some good pileups to test things out!
 
  I'll be using these settings:
  agc dcy soft
  hld 0.2
  pls nor
  slp 0
  thr 20
  f 200
  s 020
  af lim nor 030
  front panel  agc fast
  Use min preamp, max attenuator, and min rf gain to keep weak
  signals just clearly readable.
 
  My idea behind those settings is to keep dynamic range as high as
  possible before agc even begins to actuate.
 
  If agc compression becomes a big issue, I will try turning agc
  off, and setting rf and af gain to keep signals in the range
  where they need to be (weak signals readable, and loud signals
  below the AF Limiter).  I have a new sensitive headphone setup,
  and new sound deadening in the amplifier that may help in this
  regard.  Thanks to K3NA for this idea:
  http://wiki.contesting.com/index.php/Setting_receiver_gain_controls
 
  That's my plan, and I'm stickin' to it!
 
  Dave Hachadorian, K6LL
  Yuma, Arizona
 
 
 
 
  -Original Message-
  From: Peter Chamalian
  Sent: Tuesday, May 22, 2012 2:48 PM
  To: 'Jack Colson' ; elecraft@mailman.qth.net
  Subject: Re: [Elecraft] Starting values for AGC with MCU 4.51 ???
 
  I have not had a sufficiently large or loud pile up to test the
  AGC mods
  under battle conditions.  Perhaps this weekend...
 
  I have my AGC values all set at the default levels except AGC THR
  which is
  13.
 
  I'll be interested to hear what others are doing.
 
  Pete, W1RM
 
 
  -Original Message-
  From: Jack Colson [mailto:jcols...@tampabay.rr.com]
  Sent: Tuesday, May 22, 2012 5:19 PM
  To: elecraft@mailman.qth.net
  Subject: [Elecraft] Starting values for AGC with MCU 4.51 ???
 
  With all the comments about the upgraded or improved AGC is their
  a
  consensus as to starting values?  I realize that these can be
  tailored for
  specific situations but a default starting set would be helpful.
 
  Thank you in advance,
  73,
  Jack, W3TMZ
 
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  Version: 2012.0.2176 / Virus Database: 2425/5015 - Release Date: 05/22/12
 
 



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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-23 Thread drewko
Mine is currently set at AGC THR 15 and SLP 15 (for CW). I'm still
playing with SLP, tending to set it higher. 

The reason for these settings is I want to be able to hear variation
in signal level up to about s-8/9, but not much above that. These
settings do require occasional adjustment of the AF GAIN between the
strongest and weakest signals, but not much. It depends on one's own
comfortable hearing range (plus headphones, speaker acoustics,
resonances, perceived amplitude of different CW tones, etc.)

But I don't get the point of THR 20 SLP 0. I assume that is pretty
much the same as just turning off the AGC. Prior to the recent
extension of the THL adjustment I would often turn the AGC off and
live with distortion at AF LIM = 20. (I also worried about the AF
amplifier stages which someone claimed could be subject to damage when
the AGC was off.)

I think the K3 sounds a lot better since the latest improvements. But
that may be a subjective judgement on my part, or due to propagation,
etc. But it sure sounds great to me...

73,
Drew
AF2Z





On Wed, 23 May 2012 12:40:01 +, Brian/K3KO wrote:

Have you tried these settings?  It's easy to do with a signal generator.
You might not like them.

 From what I can tell your settings kick in the AGC at S9.  At that 
point you have about 54db of audio change from weakest to strongest.
It then goes up from there.  How much depends upon how Elecraft has 
warped the slope so your ears don't get blown up.

The AF limiter will probably kick in often and produce a horrible 
sounding signal to save your ears.

The strategy to fiddle with AF/RF controls to keep AF levels acceptable 
always seemed an added chore that the radio should be doing.

73 de Brian/K3KO


On 5/23/2012 00:31, Dave Hachadorian wrote:
 I'll be in the WPX CW this weekend, using the rare prefix call
 sign KZ7X.  I'm hoping for some good pileups to test things out!

 I'll be using these settings:
 agc dcy soft
 hld 0.2
 pls nor
 slp 0
 thr 20
 f 200
 s 020
 af lim nor 030
 front panel  agc fast
 Use min preamp, max attenuator, and min rf gain to keep weak
 signals just clearly readable.

 My idea behind those settings is to keep dynamic range as high as
 possible before agc even begins to actuate.

 If agc compression becomes a big issue, I will try turning agc
 off, and setting rf and af gain to keep signals in the range
 where they need to be (weak signals readable, and loud signals
 below the AF Limiter).  I have a new sensitive headphone setup,
 and new sound deadening in the amplifier that may help in this
 regard.  Thanks to K3NA for this idea:
 http://wiki.contesting.com/index.php/Setting_receiver_gain_controls

 That's my plan, and I'm stickin' to it!

 Dave Hachadorian, K6LL
 Yuma, Arizona


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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-23 Thread Dave Hachadorian
I don't get the point of THR 20 SLP 0. I assume that is pretty
much the same as just turning off the AGC.

That is correct for low to moderate signal levels.  At high 
signal levels, a pretty aggressive agc flattening kicks in, even 
at slp=0.  This flattening is more comfortable to deal with than 
the raucous-sounding AF Limiter, which operates only with AGC 
turned off.


Dave Hachadorian, K6LL
Yuma, Arizona










































. 

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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-23 Thread Ed Muns
At THR=20, the SLP is irrelevant.  All SLP values result in the same effect,
approximately SLP=15.  At higher THR settings, the SLP is flattened to
protect your ears, and at the maximum THR=20 the SLP is horizontal, i.e.,
SLP=15, regardless of what value used for SLP.

Only by turning off AGC will the K3 AGC function go as high as the hardware
AGC.

Ed W0YK

 

Dave, K6LL, wrote:
 I'll be in the WPX CW this weekend, using the rare prefix 
 call sign KZ7X.  I'm hoping for some good pileups to test things out!
 
 I'll be using these settings:
 agc dcy soft
 hld 0.2
 pls nor
 slp 0
 thr 20
 f 200
 s 020
 af lim nor 030
 front panel  agc fast
 Use min preamp, max attenuator, and min rf gain to keep weak 
 signals just clearly readable.
 
 My idea behind those settings is to keep dynamic range as 
 high as possible before agc even begins to actuate.
 
 If agc compression becomes a big issue, I will try turning 
 agc off, and setting rf and af gain to keep signals in the 
 range where they need to be (weak signals readable, and loud 
 signals below the AF Limiter).  I have a new sensitive 
 headphone setup, and new sound deadening in the amplifier 
 that may help in this regard.  Thanks to K3NA for this idea:
 http://wiki.contesting.com/index.php/Setting_receiver_gain_controls

__
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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-23 Thread Ed Muns
The full range of SLP values only applies at the lower THR values.  With
THR8, the lower SLP values are not effective.  That is, for THR8 there is
a SLP value below which the AGC curve does not change (become steeper).  At
THR=15, SLP values 0-7 all result in about the same effect as SLP=7.  At
THR=20, the AGC curve is essentially the SLP=15 curve for all values of SLP
from 0-15.  The SLP=0 curve is only 1-2 dB higher than SLP=15 at S9+40dB.

THR=20 is very different than AGC=OFF.  With AGC=OFF, the always-on hardware
AGC allows audio levels 20+ dB higher than the least aggressive DSP AGC
(THR=20, SLP=0).  That's why the AF LIMiter function is available ... to
protect the user's ears.

Ed W0YK
 

Drew AF2Z wrote:
 I don't get the point of THR 20 SLP 0. I assume that is 
 pretty much the 
 same as just turning off the AGC.

Dave K6LL wrote:
 
 That is correct for low to moderate signal levels.  At high 
 signal levels, a pretty aggressive agc flattening kicks in, 
 even at slp=0.  This flattening is more comfortable to deal 
 with than the raucous-sounding AF Limiter, which operates 
 only with AGC turned off.

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[Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-22 Thread Jack Colson
With all the comments about the upgraded or improved AGC is their a 
consensus as to starting values?  I realize that these can be tailored 
for specific situations but a default starting set would be helpful.

Thank you in advance,
73,
Jack, W3TMZ 

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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-22 Thread Peter Chamalian
I have not had a sufficiently large or loud pile up to test the AGC mods
under battle conditions.  Perhaps this weekend...

I have my AGC values all set at the default levels except AGC THR which is
13.

I'll be interested to hear what others are doing.

Pete, W1RM


-Original Message-
From: Jack Colson [mailto:jcols...@tampabay.rr.com] 
Sent: Tuesday, May 22, 2012 5:19 PM
To: elecraft@mailman.qth.net
Subject: [Elecraft] Starting values for AGC with MCU 4.51 ???

With all the comments about the upgraded or improved AGC is their a
consensus as to starting values?  I realize that these can be tailored for
specific situations but a default starting set would be helpful.

Thank you in advance,
73,
Jack, W3TMZ 

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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-22 Thread Guy Olinger K2AV
I moved my AGC values around some to check it out, and then finally put
them back where they were, because I STILL like them there.  My intercept
value was worked out when I first got my K3, which was not at the extreme.
 4.51 has not changed the AGC behavior if your previously picked AGC was
within range to start with.  For some they were at the extreme of the old
value limits and wanted more numbers.  Those folks now have something to
play with.

What I got out of 4.51 is a remarkable change in clarity and a coincident
improvement in DSP NB (no change in IF NB).  This has been explained as
using numbers with more places after the decimal in logarithm functions,
which would have removed a kind of distortion at AGC threshold.  This
distortion had already been reported as being eliminated by moving the
threshold higher, or by adding attenuation to the RF, which effectively
raises the threshold.

Many of us for other reasons had made these changes ourselves some time
ago, and simply were not affected by the complaints from others, making
this problem perversely one of those A hears it, B does not, kind of things

I note that for a long time,  it was being blamed on the hardware AGC.  If
there WAS something still left there, I don't know what it would be.  Maybe
all of us need to apologize to the hardware AGC genie in our K3.  False
accusations may have cause hard feelings and reduced mojo.

At some point after I got the K3, I quit using fast AGC at all, and set the
slow AGC to its fastest value, used that all the time  just because I
liked it better (lack of technical specificity noted :)).  Also I like
the fast AGC again (lack of technical specificity still noted).  I'm sure
it's obvious to all, the slow AGC punches high, and takes its fat time
coming back down, which puts the majority of signals under what is a
rolling threshold where only a yet stronger signal would push it higher.

So the combination of slow AGC and managing the RF input had the effect of
minimizing transaction in the area fixed by the log function improvements,
and the statement Guy just is not having this problem was both true AND
covering up the problem.   It also explains why I could never come up with
anything to ID problems reported on the reflector using steady state
signals  :)   If ever there was one, this was one of those
self-disguising problems that confounds solution.

The clarity improvements in 4.51 occur for me because, even with my coping
adjustments to AGC and RF attenuation, the **slice of time where the AGC
was moving from not invoked to set-at-value-by-signal** produced a
distortion on the signal that happens only on the edge of signals.  This
also explains why the NB DSP t1-7 and t2-7 are better than before on key
clicks (turn off IF blanking).

Way to go, guys.   This one's really a winner.

73, Guy.

On Tue, May 22, 2012 at 5:48 PM, Peter Chamalian w...@arrl.net wrote:

 I have not had a sufficiently large or loud pile up to test the AGC mods
 under battle conditions.  Perhaps this weekend...

 I have my AGC values all set at the default levels except AGC THR which is
 13.

 I'll be interested to hear what others are doing.

 Pete, W1RM


 -Original Message-
 From: Jack Colson [mailto:jcols...@tampabay.rr.com]
 Sent: Tuesday, May 22, 2012 5:19 PM
 To: elecraft@mailman.qth.net
 Subject: [Elecraft] Starting values for AGC with MCU 4.51 ???

 With all the comments about the upgraded or improved AGC is their a
 consensus as to starting values?  I realize that these can be tailored for
 specific situations but a default starting set would be helpful.

 Thank you in advance,
 73,
 Jack, W3TMZ

 __
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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-22 Thread Eric Swartz - WA6HHQ, Elecraft
Try 10 for threshold and 10-12 for slope.

73,

Eric
---
www.elecraft.com


On 5/22/2012 2:18 PM, Jack Colson wrote:
 With all the comments about the upgraded or improved AGC is their a
 consensus as to starting values?  I realize that these can be tailored
 for specific situations but a default starting set would be helpful.

 Thank you in advance,
 73,
 Jack, W3TMZ
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Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

2012-05-22 Thread Dave Hachadorian
I'll be in the WPX CW this weekend, using the rare prefix call 
sign KZ7X.  I'm hoping for some good pileups to test things out!

I'll be using these settings:
agc dcy soft
hld 0.2
pls nor
slp 0
thr 20
f 200
s 020
af lim nor 030
front panel  agc fast
Use min preamp, max attenuator, and min rf gain to keep weak 
signals just clearly readable.

My idea behind those settings is to keep dynamic range as high as 
possible before agc even begins to actuate.

If agc compression becomes a big issue, I will try turning agc 
off, and setting rf and af gain to keep signals in the range 
where they need to be (weak signals readable, and loud signals 
below the AF Limiter).  I have a new sensitive headphone setup, 
and new sound deadening in the amplifier that may help in this 
regard.  Thanks to K3NA for this idea:
http://wiki.contesting.com/index.php/Setting_receiver_gain_controls

That's my plan, and I'm stickin' to it!

Dave Hachadorian, K6LL
Yuma, Arizona




-Original Message- 
From: Peter Chamalian
Sent: Tuesday, May 22, 2012 2:48 PM
To: 'Jack Colson' ; elecraft@mailman.qth.net
Subject: Re: [Elecraft] Starting values for AGC with MCU 4.51 ???

I have not had a sufficiently large or loud pile up to test the 
AGC mods
under battle conditions.  Perhaps this weekend...

I have my AGC values all set at the default levels except AGC THR 
which is
13.

I'll be interested to hear what others are doing.

Pete, W1RM


-Original Message-
From: Jack Colson [mailto:jcols...@tampabay.rr.com]
Sent: Tuesday, May 22, 2012 5:19 PM
To: elecraft@mailman.qth.net
Subject: [Elecraft] Starting values for AGC with MCU 4.51 ???

With all the comments about the upgraded or improved AGC is their 
a
consensus as to starting values?  I realize that these can be 
tailored for
specific situations but a default starting set would be helpful.

Thank you in advance,
73,
Jack, W3TMZ

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