Re: [Emc-users] PID & BLDC

2011-11-29 Thread Jon Elson
Kenneth Lerman wrote:
> Hi Viesturs,
>
> For a cable to be good, it is necessary that all the signals have low 
> end to end resistance, but that is not sufficient.
>
> You should also check that no two signals are shorted to each other. 
> (But you probably know that.)
>   
Also, for EPP to work, the crosstalk between certain signals needs
to be small enough that it doesn't cause false triggering of circuits.
The EPP mode has data and address strobes and an acknowledge
signal from those strobes, as well as a reset signal and a read/write
signal.  At least these 5 signals are really critical, and any crosstalk
on them from the data lines or other signals will cause corruption
of the data.  I have test programs that are used with my boards
to detect faulty communication so that changes can be made until
the communication is reliable.

A 20" cable made from straight ribbon cable may be long enough to
cause crosstalk or reflections, due to the impedance not being matched.
I have to use cables made specifically for IEEE-1284 use, they have
"IEEE-1284 compliant" printed on the cable jacket.  Many of my
customers try to use some old cable they have on hand, and it almost
always causes problems.  I have made some ribbon cables about
a foot long, and they seem to work.

You can't detect these sorts of problems with a DVM, you need an
oscilloscope, at least.


Jon

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Re: [Emc-users] PID & BLDC

2011-11-29 Thread Kenneth Lerman
Hi Viesturs,

For a cable to be good, it is necessary that all the signals have low 
end to end resistance, but that is not sufficient.

You should also check that no two signals are shorted to each other. 
(But you probably know that.)

Regards,

Ken

On 11/27/2011 5:17 AM, Viesturs Lācis wrote:
> 2011. gada 27. Nov. 09:41 "Viesturs Lācis"
> rakstīja:
>> I will check the cabling with multimeter to see, if they are ok and
>> then proceed with any conclusions.
>>
> I checked all 25 leads in D525-to-7i43 cable, they all are good.
> The only remaining thing, where the problem can be, is the 7i43 card itself
> (or its drivers).
>
> Viesturs
> --
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Re: [Emc-users] 3d PDFs was Re: Engaver Tool Changing

2011-11-29 Thread Fox Mulder
Am 29.11.2011 01:12, schrieb andy pugh:
> On 28 November 2011 23:45, Fox Mulder  wrote:
> 
>> With current browsers suporting WebGL it is quite easy to embedd a X3D
>> model into a web site without any need for an extra plugin. I tried this
>> myself some time ago and it worked very good.
> 
> It sort-of works for me, I had to enable it in the "Developer" menu,
> and I did get a range of 3D views flashing up briefly, but not in any
> way that seemed to be controllable.
> 

The problem is that WebGL as part of the HTML5 standard is quite new and
the grade of implementation varies over different browsers. I think it
needs a bit more time to straighten up the standard and implementations
in the browsers. For my tests i only use latest firefox which renders
the 3D content quite well.

WebGL is only a interface to OpenGL for native rendering of 3D content
in the browser. My example with a X3D file is displayed over a
javascript from x3dom which converts the geometry to WebGL language.
There is also another javascript collection which uses COLLADA as source
format for displaying the geometry in the browser. And i think in the
future there will be more powerfull frameworks for WebGL which can read
different kinds of source 3D formats.

Ciao,
 Rainer

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Re: [Emc-users] 3d PDFs was Re: Engaver Tool Changing

2011-11-29 Thread John Stewart
Kent, Rainer;

WebGL does only about 5% of what the X3D spec does; mind you, for most users, 
that is the most important 5%.

;-)

As someone who presented X3DOM to the HTML5 Technical Committee on behalf of 
Dr. Johannes Behr; I think that his approach is a good one. 

WebGL has its issues; and some big ones at that. But, if they can somehow give 
it longevity, cross platform compatibility, speed, and keep it focused on some 
core functionality, it'll do well.

I would not keep models in a WebGL format; keep them in, say, STL, and that way 
you'll be able to re-render them in a few years, should you wish to. (X3D would 
work, too, as it is an ISO standard; warts and all) 

JohnS.
 
>>> the data sets into supporting documentation. This in addition to the
>>> VRML/x3d models we were already creating and which the community didn't
>>> like (we never overcame the problem of poor browser support of VRML
>>> after Silicon Graphics went belly up).
>> With current browsers suporting WebGL it is quite easy to embedd a X3D
>> model into a web site without any need for an extra plugin. I tried this
>> myself some time ago and it worked very good. You can see the test file
>> at [1] which i created in blender and exported as X3D.
>> The documentation how to do it is from the official x3dom homepage at [2].
>> 
>> Ciao,
>>  Rainer
>> 
>> [1] https://quakeman.homelinux.net/files/webgl/lcd.html
>> [2] http://www.x3dom.org/?page_id=1101
>> 
> I'm glad it worked for you, Rainer.
> 
> I confess it's hard for me not to feel this is "déjà vu, all over again" 
> as the saying goes, but maybe this time the technology will stick.
> 
> The community I served had seen the VRML effort peak and fade away long 
> before and were very suspicious that X3D would go the same way. The 
> specs kept getting thicker but the applications didn't grow. At the time 
> we could only predict that things would get better. Considering that 
> it's taken more than half a decade to get to where you can do what you 
> did with X3D, they were right to be suspicious. Even now, X3D seems 
> popular mostly in open-software ventures. This also helps explain my 
> community's enthusiasm for 3D PDF. It was being touted by a commercial 
> software giant they trusted to have staying power, Adobe Systems. (Would 
> it be mean spirited of me to point out what that trust bought them?)


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