Re: [-empyre-] Welcome to our June topic on -empyre: Plant Art and New Media

2015-06-04 Thread Patrick Keilty
--empyre- soft-skinned space--
I also just have a technical question for Jasmeen and Yi's project
The Language of Plants. Are we listening to the sound of water
moving through the plant, which changes depending on environmental
conditions? I think that
s what the the diagram explains on your site
(http://studioforlandscapeculture.com/The-Language-of-Plants), but the
writing is a little fuzzy (or I need new glasses!).
Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/


On Thu, Jun 4, 2015 at 10:09 AM, Patrick Keilty p.kei...@utoronto.ca wrote:
 Thanks Natasha! These are great questions. Hope to hear from our featured
 discussants soon. I absolutely *love* both of these projects.

 One question these two projects brings to mind is whether the plants are
 trying to communicate, and to whom? And what does it say about us that we
 primarily understand communication in auditory terms? While Jo SiMalaya
 Alcampo's Singing Plants Reconstruct Memory is a combination of the
 auditory, kinaesthetic, and visual, sound is what make the installation so
 compelling. Why do we feel the need to enhance our auditory perception and
 the auditory system the plants produce? Are there other ways in which plants
 communicate? Do plants care if we hear them? If plants are not communicating
 to us per se, then perhaps our attempt to hear plants is a symptom of our
 own humanity. If that's the case, then we haven't de-centered the human.
 Instead, plants help us better understand ourselves and our relation to the
 the world out there.

 I realize now that I'm just asking a series of questions. Give me some time
 to think about it. Maybe I'll have some answers in a future post. ;)


 Patrick Keilty
 Assistant Professor
 Faculty of Information
 Bonham Centre for Sexual Diversity Studies
 University of Toronto
 http://www.patrickkeilty.com/

 On Mon, Jun 1, 2015 at 3:18 PM, Natasha Myers natasha.my...@gmail.com
 wrote:

 --empyre- soft-skinned space--
 Thanks Patrick for getting us started on this exciting topic!

 I am really thrilled that this week we have Jasmeen Bains, Yi Zhou and Jo
 Simalaya Alcampo leading off the discussion. One of the great things about
 this particular grouping is that Jasmeen and Yi's recent project The
 Language of Plants resonates so well with Jo Simalaya's Singing Plants
 Reconstruct Memory.

 Both projects sonify plants through electro-acoustic assemblages. And yet,
 these interactive installation/performance pieces approach plants in very
 different ways, and their works produce very different meanings and effects.
 One project begins from the premise that plants generate their own sounds,
 just outside of human perception, while the other engages the
 electro-conductivity of plants to draw human sounds out of plant bodies.

 Here are links to these different projects:

 http://studioforlandscapeculture.com/The-Language-of-Plants
 http://www.josimalaya.com/singing-plants.html

 I wonder as a way of starting off the discussion, our artists might
 reflect on the question of plant sonification. How do these works produce a
 kind of plant vocality? Why bring sound and voice to plants? What does it
 mean to bring plant soundings and responsivity into human perception? What
 are some of the remarkable things you learned about plants both in making
 these works and in sharing them with others?

 I'm sure these questions will generate many more! Looking forward to
 following how this unfolds!

 best wishes,
 Natasha




 Natasha Myers
 Associate Professor, Department of Anthropology | Convenor, Politics of
 Evidence Working Group | York University
 310 Bethune College, 4700 Keele Street, Toronto, Ontario  M3J 1P3 Canada |
 Tel. (416) 736-2100 x 70660 | Fax (416) 736-5768 | nmy...@yorku.ca
 Website | Plant Studies Collaboratory | Sensorium | The Technoscience
 Salon | Politics of Evidence | The Write2Know Project




 On 2015-06-01, at 11:39 AM, Patrick Keilty wrote:

 --empyre- soft-skinned space--

 Hi all,

 I just have some minor revisions to our schedule for guest
 discussants, and I mistakenly left out a bio in my introduction. My
 apologies. Below please find the corrected schedule and additional
 bio. I'll of course introduce the discussants again at the beginning
 of their weeks.

 June 1 - 7: Week 1: Jasmeen Bains, Yi Zhou, and Jo Simalaya Alcampo

 June 8 - 14: Week 2: Alana Bartol and Pei-Ying Lin (with Dimitrios
 Stamatis, and Jasmina Weiss)

 June 15 - 21: Week 3:  Amanda White and Špela Petrič (with Dimitrios
 Stamatis, and Jasmina Weiss)

 June 22 - 28: Week 4: Laura Cinti, Grégory Lasserre, and Anaïs met den
 Ancxt

 Scenocosme is a collaboration between Gregory Lasserre  Anais met den
 Ancxt. Gregory Lasserre and Anais met den Ancxt are two artists
 working together as a duo under the name Scenocosme

Re: [-empyre-] Welcome to our June topic on -empyre: Plant Art and New Media

2015-06-05 Thread Patrick Keilty
--empyre- soft-skinned space--Thanks Yi! This is a great project, and I admire your shift back onto the
intrinsic ecological functions and relationships of an ecosystem as a
whole. I guess what I was trying to ask is whether our turn to the
nonhuman actually dislocates the human as the center of our inquiry. Or is
a turn to the nonhuman just another symptom of the human? To Murat, I love
the way this project challenges our current ideology (by altering our
prevailing ideas about language and perception). But isn't that goal
ultimately a humanist one? For ultimately, aren't we asking about our own
subjectivity? Just trying to think this through

Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/

On Fri, Jun 5, 2015 at 7:12 AM, Yi Zhou yzho...@gmail.com wrote:

 --empyre- soft-skinned space--
 --empyre- soft-skinned space--
 Thanks Patrick, Natasha, and Selmin for such thoughtful questions to
 introduce this fascinating new field!

 Murat - you were reading my mind! I agree that it's curious that the
 discussion is revolving around the idea of human perception as a reference
 point for defining and categorizing nature and our recent project The
 Language of Plants (LoP) actually began as a critique to this very point!
 Jasmeen and I are both formally trained as landscape architects, though we
 very much disagree with the direction that the field of landscape (and
 design in general) has moved in the last 30~ years. Sustainable design
 exists as a small and highly specialized niche, but overall the focus has
 been on form, aesthetics, and the commoditization of nature as an idea of
 place and refuge and individual plant species as tools or props. Our
 objective was to shift this focus back onto the intrinsic ecological
 functions and relationships of an ecosystem as a whole and reconcile this
 reductionist view by engaging in a discussion that emphasized holism,
 complexity, and nuance.

 Though imperceptible to the human ear, plants are constantly emitting
 sounds due to the processes of transpiration and growth (Patrick - you were
 right in your guess!) From an anthropogenic perspective these sounds exist
 at the ultrasonic range, too quiet and too high a frequency for the human
 ear. To the plant, these are just the sounds of their ongoing biological
 process, so it's natural that these sounds differ based on species type,
 habitat preference, time of day, environmental conditions, and even whether
 the plant is growing in isolation or within a healthy vegetative community.
 In truth, though it was our art direction, we became mere translators over
 the course of our explorations, as we were able to unlock an entirely
 new biological language that had never been accessible, relatable, or even
 considered within our narrow anthropogenic terms of understanding and
 seeing the world. Our objective was ultimately successful too, as visitors
 to our exhibit were shocked to learn of this new reality and, in
 large, left with a new reverence for these intrinsic though
 unseen qualities and processes of plants.

 I think sound is an especially powerful medium to engage people with
 because it is so inherently tied to memory, identity, and agency. It's
 human instinct to anthropomorphize things when we are first connecting to
 them, however these views are a necessary launching point for developing a
 more nuanced relationship to plants and to the world around us.

 Yi

 On Thu, Jun 4, 2015 at 8:01 PM, Murat Nemet-Nejat mura...@gmail.com
 wrote:

 --empyre- soft-skinned space--
 I am interested in the sound connection too. I wonder if there is a
 discourse of sensitivity in the attempts to make us more perceptive to the
 vitality of plants through sound, vibration, and movement. In films like 
 *Upstream
 Colour*, a parasite transmitted from orchids to pigs and then to humans
 makes those who carry it sensitive/responsive to infrasound. That becomes a
 connection between the human and nonhuman, and forces the human characters
 to rethink their forms of sociality...

 Hi Selmin, hi Patrick, what is the exact purpose of our discussions along
 this thread? Do we want to comprehend the animal, the vegetal, the mineral,
 etc. in our terms (basically expanding our technical, or otherwise,
 language capabilities) or do we want to extend our concepts of language to
 such a degree that our ideas about perception itself gets altered? From the
 comments up to now, I think we are doing the former, trying to see the
 other (plant, animal or othrrwise) in our ideological terms.

 Ciao,
 Murat

 On Thu, Jun 4, 2015 at 6:31 PM, Selmin Kara selmink...@gmail.com wrote:

 --empyre- soft-skinned space--
 Thanks Natasha and Patrick:

 I am interested in the sound connection too. I wonder

Re: [-empyre-] Welcome to our June topic on -empyre: Plant Art and New Media

2015-06-06 Thread Patrick Keilty
--empyre- soft-skinned space--Murat, We're all pushing for a point of view that challenges the hegemony
of liberal humanism. I certainly think a turn to the nonhuman is an
excellent approach. Methodologically it's a major intervention. It raises a
series of important questions, and I am always happy to gleefully engage
those important questions. But I wonder, too, if we can truly understand
the other, in its own terms, as you suggest, and whether our desire to do
so is not simply a symptom of our own humanity. As you say, we are bound by
our own humanity, and the result will remain human. I wonder, then, what
those boundaries mean for trying to understand the nonhuman. Can it ever
mean we access the nonhuman on its own terms? Does the plant care (so to
speak) that we want to understand it? Or is this turn to the nonhuman still
ultimately about humans/ humanity? Doesn't it speak more to our own wants,
desire, needs? Does it/ can it speak to/ for/ with the plant? It's an
ontological question. Perhaps the plant is totally subaltern?

Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/

On Sat, Jun 6, 2015 at 9:31 AM, Murat Nemet-Nejat mura...@gmail.com wrote:

 --empyre- soft-skinned space--
 Hi Yi, thank you for your post. I am glad I won't be the only person
 pushing that point of view. Exactly as you say, part of the purpose of
 exploration needs to be a way of understanding the other, truly other, in
 its own terms. Such an approach would have conceptual, ethical, political,
 therefore, artistic ramifications. Both your project and the singing of
 the plants project seem to be along those lines.

 Interestingly, in my long essay *The Peripheral Space of Photography *(which
 emerged from a critic of the Metropolitan Museum's exhibition of the
 Gillian collection on the first hundred years of photography *The Waking
 Dream)* I make a similar argument. The essay starts with an attack on the
 excessive framing of the photographs by the museum in the exhibition
 which sees the photographs as aesthetics objects. That is the way the
 majority of photographers  and critics saw them (particularly in France and
 England, but not necessarily in the States) comparing photographs to
 painting. My assertion in the essay is that photography is a new medium
 very different from painting. Its heart is the dialogue between the viewer
 of the photograph and what is before the lens,what I call the pose (the
 pose can be human, animal, vegetal or mineral, it doesn't matter. They
 create a unified field). The photographer himself/herself is less
 important. The most potent spots in a photograph are often off the focus of
 the lens, in a small detail, a mistake, etc. It's a very interesting essay
 in my opinion and relevant to our present discussions (Green Integer Press,
 USA, 2004).

 Hi Patrick,

 ...But isn't that goal ultimately a humanist one? For ultimately, aren't
 we asking about our own subjectivity? Just trying to think this
 through

 I am not sure I agree with you. As I said in my post to Yin, our purpose
 in this discussion should not be human but extra-terrrestial. It is true
 that finally we are bound by our own humanity, own language, etc.
 Ultimately, the result will remain human. But I don't think humanist (or
 humanism) is the same thing. It is a more ideological, therefore, already
 set, term.

 Ciao,
 Murat





 On Fri, Jun 5, 2015 at 10:10 PM, Selmin Kara selmink...@gmail.com wrote:

 --empyre- soft-skinned space--
 Thank you for the post, Yi; it's wonderful to hear more about your
 project! I didn't intend to insist on the idea of human perception as a
 reference point for defining and categorizing nature in my questioning. I
 was only trying to respond to Patrick's comment about communication (who is
 the receiver and what is being communicated, etc.) and the wording of your
 project with references to things like the language of plants made me
 think that perhaps you were trying to draw a parallelism between plant
 behaviour or processes and human communicative systems. Hence my allusion
 to anthropomorphizing but other than that, I am much more interested in the
 shift towards a more complex understanding of the nonhuman too.

 Selmin


 On Fri, Jun 5, 2015 at 7:12 AM, Yi Zhou yzho...@gmail.com wrote:

 --empyre- soft-skinned space--
 --empyre- soft-skinned space--
 Thanks Patrick, Natasha, and Selmin for such thoughtful questions to
 introduce this fascinating new field!

 Murat - you were reading my mind! I agree that it's curious that the
 discussion is revolving around the idea of human perception as a reference
 point for defining and categorizing nature and our recent project The
 Language of Plants (LoP) actually began as a critique to this very point

[-empyre-] Week Four with Laura Cinti, Grégory Lasserre, and Anaïs met den Ancxt

2015-06-22 Thread Patrick Keilty
--empyre- soft-skinned space--
Great discussion heading into our final week of Plant Art and New
Media! Week four brings us three guest discussants, Laura Cinti,
Grégory Lasserre, and Anaïs met den Ancxt.

Looking forward to continuing the conversation!

Dr Laura Cinti is an research-based artist working with biology,
co-founder and co-director of C-LAB - a transdisciplinary bio art
collective and organisation. C-LAB has been invited to range of
international conferences, exhibitions and continues to contribute in
publications to broker discussions on the intersections of art and
science. Laura has been involved in art projects, exhibitions and
workshops with support from the European Commission, scientific
institutes, pharmaceutical companies, councils, universities, cultural
institutes and commercial partners. Laura has a PhD from UCL (Slade
School of Fine Art in interdisciplinary capacity with UCL Centre of
Biomedical Imaging), a Masters in Interactive Media: Critical Theory 
Practice (Distinction) from Goldsmiths College, University of London
and BA (Hons) Fine Art (First Class) from University of Hertfordshire.

Scenocosme is a collaboration between Gregory Lasserre  Anais met den
Ancxt. Gregory Lasserre and Anais met den Ancxt are two artists
working together as a duo under the name Scenocosme. They work and
live in France. They develop the concept of interactivity in their
artworks by using multiple kinds of expression. They mix art and
digital technology in order to find substances of dreams, poetries,
sensitivities and delicacies. Their works come from possible
hybridizations between the living world and technology which meeting
points incite them to invent sensitive and poetic languages. They also
explore invisible relationships with our environment : they can feel
energetic variations of living beings. They design interactive
artworks, and choreographic collective performances, in which
spectators share extraordinary sensory experiences. Plants of their
artwork Akousmaflore react to the human touch by different sounds.
They use also water (Fluides), stones (Kymapetra) and wood (Ecorces;
Matières sensibles) as elements capable to generate tactile, visual
and sound sensory interactivity. Their artworks were presented in
several contemporary art and digital art spaces. Since 2004, they have
exhibited their interactive installation artworks at ZKM Karlsruhe
Centre for Art and Media (Germany), at Museum Art Gallery of Nova
Scotia (Canada), at Contemporary Art Museum Raleigh (USA), at Daejeon
Museum of Art (Korea), at Bòlit / Centre d’Art Contemporani (Girona)
and in many international biennals and festivals.
http://www.scenocosme.com/


Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/
___
empyre forum
empyre@lists.artdesign.unsw.edu.au
http://empyre.library.cornell.edu

[-empyre-] Gardens By the Bay

2015-06-26 Thread Patrick Keilty
--empyre- soft-skinned space--
Related to our discussion, I just wanted to share Natasha Myer's essay
Edenic Apocalypse: Singapore’s End-of-Time Botanical Tourism:
https://www.academia.edu/12783355/Edenic_Apocalypse_A_Photo-essay_of_Singapores_End-of-Time_Botanical_Tourism

I recently visited Singapore's Gardens By the Bay -- an eco-capitalist
tourist trap. This is government and corporate sponsored plant art
on a massive scale, showing how plant art can be taken up as part of
an argument for eco-friendly capitalism.

Best,

Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/
___
empyre forum
empyre@lists.artdesign.unsw.edu.au
http://empyre.library.cornell.edu

[-empyre-] Week Three: Amanda White and Špela Petrič (with Dimitrios Stamatis, and Jasmina Weiss)

2015-06-14 Thread Patrick Keilty
--empyre- soft-skinned space--Thanks Alana for introducing your work last week. It raised some great
questions, which I hope we address as the discussion progresses. Week three
brings us two new guests, Špela Petrič and Amanda White, with Dimitrios
Stamatis, and Jasmina Weiss, who we introduced last week.

Looking forward to this week's discussion!

Špela Petrič (SI), BSc, MA, PhD, is a Slovenian new media artist and
scientific researcher currently based in Amsterdam, NL. Her artistic
practice combines natural sciences, new media and performance. While
working towards an egalitarian and critical discourse between the
professional and public spheres, she tries to envision artistic experiments
that produce questions relevant to anthropology, psychology, and
philosophy. She extends her artistic research with art/sci workshops
devoted to informing and sensitizing the interested public, particularly
younger generations. In particular, she is interested in all aspects of
anthropocentrism, the reconstruction and reappropriation of scientific
knowledge in the context of cultural phenomena, living systems in
connection to inanimate systems manifesting life-like properties, and
terRabiology, an ontological view of the evolution and terraformative
process on Earth. Her work has been shown at many festivals, exhibitions
and educational events in Slovenia and around the world (Touch Me Festival
(CRO), Pixxelpoint (IT), European Conference on Artificial Life (IT),
Playaround (TW), Harvard (ZDA), Ars Electronica (AT), National Center for
Biological Sciences (IN), HAIP (SI), Arscope (GER), Mutamorphosis (CZ),
Galleries de la Reine (BE)…).

Amanda White (CA) is a Toronto-based artist and a PhD student in Cultural
Studies at Queen’s University. Her current practice-led research is a body
of work investigating social and cultural imaginations of nature through a
program of research and collaborative, participatory and interdisciplinary
arts practices. With a particular interest in human-plant encounters and
relationships, she explores ideas around interspecies exchange,
permaculture, symbiosis, and the real vs. Imagined in nature. Recent
exhibitions and projects include: The Neighborhood Spaces Residency Program
(Windsor), Plug-In ICA (Winnipeg), ArtSci Salon (Toronto), the Ontario
Science Centre, Grow-Op -The Culture of Landscape (Toronto), Scotiabank
Nuit Blanche, and the thematic residency Food, Water, Life with Lucy and
Jorge Orta at the Banff Centre for the Arts. Amanda received an MFA from
the University of Windsor and a BFA from the Ontario College of Art and
Design. Further info: amandawhite.com


Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/
___
empyre forum
empyre@lists.artdesign.unsw.edu.au
http://empyre.library.cornell.edu

Re: [-empyre-] Welcome to our June topic on -empyre: Plant Art and New Media

2015-06-01 Thread Patrick Keilty
--empyre- soft-skinned space--Thank you Renate!

Welcome to June, 2015 on –empyre soft-skinned space: Plant Art and New Media

Moderated by Natasha Myers, Selmin Kara, and Patrick Keilty and with
invited discussants Jo Simalaya Alcampo, Jasmeen Bains, Alana Bartol, Laura
Cinti, Pei-Ying Lin, Špela Petrič, Dimitrios Stamatis, Jasmina Weiss,
Amanda White, and Yi Zhou

June 1 - 7: Week 1: Jasmeen Bains, Yi Zhou, and Jo Simalaya Alcampo

June 8 - 14: Week 2: Alana Bartol, Amanda White, and Pei-Ying Lin

June 15 - 21: Week 3: Špela Petrič, Dimitrios Stamatis, and Jasmina Weiss

June 22 - 28: Week 4: Laura Cinti

Welcome to the June discussion, “Plant Art and New Media”. A recent
efflorescence of artistic experimentation with plants in the realm of new
media is taking shape around a much broader turn to plants in science,
popular culture, philosophy, and anthropology. Artists are reaching into
the seemingly silent and static lives of plants with electronic, filmic,
and electro-acoustic technologies, exploring ways to bridge gaps between
human and nonhuman realms. Artists are engaging new media technologies to
investigate and alter plant behaviour, communication, responsivity and
movement, and to simulate natural processes. A wide range of artists and
researchers are turning their work around plant life, including sculptors,
performance artists, architects, media makers, creative coders,
metabolic/genetic engineers, transgenic artists, and generative designers.
Their experiments with sound, light, growth, and decay, for example,
encourage us to think about more than human perception, and the creative
entanglements between human and nonhuman, and organic and machinic life. As
wider philosophical interests in nature philosophies such as vitalism and
panpsychism are rekindled, these experiments are beginning to trace new
contours around the active, sensitive and sentient lives of plants.

Plant artists are working at the cusp of new media: sonifying plants to
amplify their muted registers and perform plant/human intimacies;
remediating plant life through forms of cultivation, and through filmic and
digital media; and developing forms of biomimicry that code the
morphogenesis of plants into 3D/4D printing technologies for digital
fabrication to generate plant-like forms and materials that inspire
fashion, wearables, architectural modeling, and animation.

In this discussion, we wish to explore:

*Why are plants so compelling to new media artists? Why this turn to plants
today?

*How do technological mediations in new media plant art make perceptible
the otherwise imperceptible (invisible or inaudible) nature of plant life,
and how in the process do these experiments transform our understandings of
plant life and behaviour?

*How do our interactions with plants through technologies of articulation,
cultivation, modification, mutation, and simulation deepen our
understanding of the imbrication of culture and nature?

*What is life becoming as artists redefine the vegetal as active,
perceptive and sentient?

*What are the peculiarities of plant life teaching those artists who work
with plants? How do plants change the ways these artists think about
design, perception, relationality, ecology, and the anthropocene?

TO MAKE A POST TO THE SUBSCRIPTION LIST USE:

empyre@lists.artdesign.unsw.edu.au

TO ACCESS TEN YEARS WORTH OR ARCHIVES USE THIS URL:

http://lists.artdesign.unsw.edu.au/pipermail/empyre/

TO ACCESS THE WEBSITE FROM THE CORNELL SERVER TO FIND OUT MORE ABOUT EMPYRE
GO TO:

http://empyre.library.cornell.edu

Biographies:

Moderators:

Natasha Myers is Associate Professor of Anthropology at York University,
the Director of the Plant Studies Collaboratory, Convenor of the Politics
of Evidence Working Group, and co-organizer of Toronto's Technoscience
Salon. Her anthropological research examines forms of life in the arts and
biosciences. She is the author of Rendering Life Molecular: Models,
Modelers and Excitable Matter (Duke, 2015), and has published articles on
modes of embodiment, the senses, and affects in the life sciences in
differences, Social Studies of Science, Science Studies, and edited
volumes. Her recent research examines the arts and sciences of botanical
experimentation, the contours of the vegetal sensorium, and the affective
ecologies of plant/insect relations. Her new work tracks the formation and
propagation of plant publics as artists and scientists stage interventions
in sites like botanical gardens. Links to her research, research-creation
projects, and publications can be found at http://natashamyers.org

Selmin Kara is Assistant Professor of Film and New Media at OCAD
University. She has critical interests in digital aesthetics and tropes
related to the anthropocene and extinction in cinema as well as the use of
sound and new technologies in contemporary documentary. Selmin’s work has
appeared and is forthcoming in Studies in Documentary Film, Poiesis

Re: [-empyre-] Welcome to our June topic on -empyre: Plant Art and New Media

2015-06-01 Thread Patrick Keilty
--empyre- soft-skinned space--Please welcome Jo SiMalaya Alcampo, Jasmeen Bains, and Yi Zhou as our
featured discussants for the first week of our discussion on Plant Art and
New Media. We're looking forward to a dynamic and engaging conversation!

Jo SiMalaya Alcampo is an interdisciplinary artist who explores
cultural/body memory and the healing of intergenerational soul wounds
through community storytelling, installation-based art, and electroacoustic
soundscapes. Jo has exhibited internationally in festivals and galleries
including: A Space Gallery, FADO Performance Art Centre, The Images
Festival, InterAccess Electronic Media Arts Centre, Nuit Blanche-Toronto,
and Xpace Cultural Centre. Jo studied Integrated Media at OCADU. Advisors
in the Indigenous Visual Culture Program inspired Jo to reconnect with her
roots. Jo travelled to Baguio, Bontoc, and Sagada in the Cordillera
mountain region in the Philippines. She met with traditional teachers and
indigenous rights organizations to learn how to develop an ethical code of
conduct when integrating Indigenous Knowledge Systems and Practices within
an art practice.  One response to this ongoing inquiry is Singing Plants
Reconstruct Memory - an interactive installation in which living plants are
keepers of story, cultural history and memory.  When participants touch the
plants, they sing Hudhud chants of the Ifugao People, play instruments
indigenous to the Philippines, and tell a story of Paalaala/ Remembrance.
Website: www.singingplants.org

Jasmeen Bains is a landscape designer based in Seattle, Vancouver, and
Toronto. Her work focuses on the creation of resilient ecologies in the
urban realm. Yi Zhou is a landscape designer based in Toronto concerned
with creating ecologically appropriate rooftop landscapes. Jasmeen and Yi
belong to Studio for Landscape Culture, a research-based practice focused
on the connection between culture and ecology within the medium of the
landscape. Their recent work, the Language of Plants, creates a complete
acoustic encounter that aims to illuminate the nuances and complexities of
the black oak savannah ecosystem by making the unheard voices of its
vegetative community accessible to a human audience.

Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/

On Mon, Jun 1, 2015 at 10:42 AM, Patrick Keilty p.kei...@utoronto.ca
wrote:

 Thank you Renate!

 Welcome to June, 2015 on –empyre soft-skinned space: Plant Art and New
 Media

 Moderated by Natasha Myers, Selmin Kara, and Patrick Keilty and with
 invited discussants Jo Simalaya Alcampo, Jasmeen Bains, Alana Bartol, Laura
 Cinti, Pei-Ying Lin, Špela Petrič, Dimitrios Stamatis, Jasmina Weiss,
 Amanda White, and Yi Zhou

 June 1 - 7: Week 1: Jasmeen Bains, Yi Zhou, and Jo Simalaya Alcampo

 June 8 - 14: Week 2: Alana Bartol, Amanda White, and Pei-Ying Lin

 June 15 - 21: Week 3: Špela Petrič, Dimitrios Stamatis, and Jasmina Weiss

 June 22 - 28: Week 4: Laura Cinti

 Welcome to the June discussion, “Plant Art and New Media”. A recent
 efflorescence of artistic experimentation with plants in the realm of new
 media is taking shape around a much broader turn to plants in science,
 popular culture, philosophy, and anthropology. Artists are reaching into
 the seemingly silent and static lives of plants with electronic, filmic,
 and electro-acoustic technologies, exploring ways to bridge gaps between
 human and nonhuman realms. Artists are engaging new media technologies to
 investigate and alter plant behaviour, communication, responsivity and
 movement, and to simulate natural processes. A wide range of artists and
 researchers are turning their work around plant life, including sculptors,
 performance artists, architects, media makers, creative coders,
 metabolic/genetic engineers, transgenic artists, and generative designers.
 Their experiments with sound, light, growth, and decay, for example,
 encourage us to think about more than human perception, and the creative
 entanglements between human and nonhuman, and organic and machinic life. As
 wider philosophical interests in nature philosophies such as vitalism and
 panpsychism are rekindled, these experiments are beginning to trace new
 contours around the active, sensitive and sentient lives of plants.

 Plant artists are working at the cusp of new media: sonifying plants to
 amplify their muted registers and perform plant/human intimacies;
 remediating plant life through forms of cultivation, and through filmic and
 digital media; and developing forms of biomimicry that code the
 morphogenesis of plants into 3D/4D printing technologies for digital
 fabrication to generate plant-like forms and materials that inspire
 fashion, wearables, architectural modeling, and animation.

 In this discussion, we wish to explore:

 *Why are plants so compelling to new media artists? Why this turn to
 plants

Re: [-empyre-] Welcome to our June topic on -empyre: Plant Art and New Media

2015-06-01 Thread Patrick Keilty
--empyre- soft-skinned space--
Hi all,

I just have some minor revisions to our schedule for guest
discussants, and I mistakenly left out a bio in my introduction. My
apologies. Below please find the corrected schedule and additional
bio. I'll of course introduce the discussants again at the beginning
of their weeks.

June 1 - 7: Week 1: Jasmeen Bains, Yi Zhou, and Jo Simalaya Alcampo

June 8 - 14: Week 2: Alana Bartol and Pei-Ying Lin (with Dimitrios
Stamatis, and Jasmina Weiss)

June 15 - 21: Week 3:  Amanda White and Špela Petrič (with Dimitrios
Stamatis, and Jasmina Weiss)

June 22 - 28: Week 4: Laura Cinti, Grégory Lasserre, and Anaïs met den Ancxt

Scenocosme is a collaboration between Gregory Lasserre  Anais met den
Ancxt. Gregory Lasserre and Anais met den Ancxt are two artists
working together as a duo under the name Scenocosme. They work and
live in France. They develop the concept of interactivity in their
artworks by using multiple kinds of expression. They mix art and
digital technology in order to find substances of dreams, poetries,
sensitivities and delicacies. Their works come from possible
hybridizations between the living world and technology which meeting
points incite them to invent sensitive and poetic languages. They also
explore invisible relationships with our environment : they can feel
energetic variations of living beings. They design interactive
artworks, and choreographic collective performances, in which
spectators share extraordinary sensory experiences. Plants of their
artwork Akousmaflore react to the human touch by different sounds.
They use also water (Fluides), stones (Kymapetra) and wood (Ecorces;
Matières sensibles) as elements capable to generate tactile, visual
and sound sensory interactivity. Their artworks were presented in
several contemporary art and digital art spaces. Since 2004, they have
exhibited their interactive installation artworks at ZKM Karlsruhe
Centre for Art and Media (Germany), at Museum Art Gallery of Nova
Scotia (Canada), at Contemporary Art Museum Raleigh (USA), at Daejeon
Museum of Art (Korea), at Bòlit / Centre d’Art Contemporani (Girona)
and in many international biennals and festivals.
http://www.scenocosme.com/
Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/


On Mon, Jun 1, 2015 at 10:34 AM, Renate Terese Ferro rfe...@cornell.edu wrote:
 --empyre- soft-skinned space--
 Welcome Natasha Myers and thank you for joining our -empyre moderating
 team members Selmin Kara, and Patrick Keilty for the June discussion on
 -empyre soft-skinned space,Plant Art and New Media².  This
 cross-disciplinary topic will bring together those interested in art,
 science, popular culture, philosophy and anthropology to examine the
 dynamics between culture and nature.  We look forward to a topic that
 tests the grounds for discussions between human and nonhuman, and organic
 and machinic life. Natasha, Selmin and Patrick will be introducing this
 topic shortly as well as this month¹s guests but I did want to thank them
 for organizing the monthly topic. We all look forward to it.

 Happy June to all
 Renate

 Natasha Myers is Associate Professor of Anthropology at York University,
 the Director of the Plant Studies Collaboratory, Convenor of the Politics
 of Evidence Working Group, and co-organizer of Toronto's Technoscience
 Salon. Her anthropological research examines forms of life in the arts and
 biosciences. She is the author of Rendering Life Molecular: Models,
 Modelers and Excitable Matter (Duke, 2015), and has published articles on
 modes of embodiment, the senses, and affects in the life sciences
 indifferences, Social Studies of Science, Science Studies, and edited
 volumes. Her recent research examines the arts and sciences of botanical
 experimentation, the contours of the vegetal sensorium, and the affective
 ecologies of plant/insect relations. Her new work tracks the formation and
 propagation of plant publics as artists and scientists stage interventions
 in sites like botanical gardens. Links to her research, research-creation
 projects, and publications can be
  found at http://natashamyers.org http://natashamyers.org/

 Selmin Kara is Assistant Professor of Film and New Media at OCAD
 University. She has critical interests in digital aesthetics and tropes
 related to the anthropocene and extinction in cinema as well as the use of
 sound and new technologies in contemporary documentary. Selmin¹s work has
 appeared and is forthcoming in Studies in Documentary Film, Poiesis,
  the Oxford Handbook of Sound and Image in Digital Media, Music and Sound
 in Nonfiction Film, Post-Cinema, and The Philosophy of Documentary Film.
 She has recently co-edited a journal issue on documentary art activism and
 is currently co-editing an anthology on emergent forms and genres in
 contemporary

[-empyre-] Thank you! Plant Art and New Media

2015-07-05 Thread Patrick Keilty
--empyre- soft-skinned space--
Hi all,

I just wanted to wrap up last month's discussion by thanking all of
the discussants. It was an excellent conversation, and one I am sure I
will refer back to as a resource for future research. Just a reminder
that you can find an automated archive of the empyre discussions here:
http://lists.cofa.unsw.edu.au/pipermail/empyre/

Specifically, I also want to thank Natasha Myers for her incredible
patience, and for inspiring this month's discussion. Thank you to
Selmin for helping to organize the month. Once again, I want to thank
Jasmeen Bains, Yi Zhou, Jo Simalaya Alcampo, Alana Bartol, Amanda
White, Pei-Ying Lin, Špela Petrič, Dimitrios Stamatis, Jasmina Weiss,
Laura Cinti, Grégory Lasserre, and Anaïs met den Ancxt! Finally, I
also want to thank Murat Nemet-Nejat, Johannes Birringer, and everyone
else who helped to make this such a galvanizing discussion.

Now I'll let Renate open up the month of July.

Happy summer!

Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/
___
empyre forum
empyre@lists.artdesign.unsw.edu.au
http://empyre.library.cornell.edu

Re: [-empyre-] Compulsion vs. Distraction

2015-10-24 Thread Patrick Keilty
--empyre- soft-skinned space--Jacob, I love your question about whether compulsion is always recuperable
as extracted value through advertising. I agree that there are significant
differences between compulsion in gambling and compulsion in pornography.
And you're right that interface design and software design on online
pornography sites, such as xtube or pornhub, are very different from the
designs we find in penny slot machines (I love comparing and contrasting
the two). While online porn might be less scripted, viewers can still only
search/ browse/ explore within certain constraints according to the design
of the interface and the database management system (including metadata and
algorithmic elements). Browsing occurs according to certain cues. So it's a
kind of guided exploration, like a navigation with many prescribed routes.
I am fascinated by compilation videos as part of my broader interest in new
narrative techniques in online pornography (a topic for a whole other
empyre discussion!). One thing I wonder about is whether viewers actually
watch compilation videos all the way through, or do viewers jumnp around
within the video and jump between videos. If viewers jump around, then I do
think it lends itself to extraction through advertising as a form of
browsing. I agree that the 2+ hour extended cuts don't lend themselves to
the same kind of revenue model, but I wonder if most people get access to
those cuts through a different financial model, like a subscription. Maybe
not. I don't know. I haven't really thought as much about the 2+ hour
videos as I have about short clips. It's a good question, and maybe
something I should think more about.

Also, *love* the meme. The promise of something better is partly what
drives this form of compulsion.

Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto

On Wed, Oct 21, 2015 at 11:36 AM, Jacob Gaboury <
jacob.gabo...@stonybrook.edu> wrote:

> --empyre- soft-skinned space--
> Hello All,
>
> It's been a fascinating discussion so far, and I just wanted to pick up on
> a few key points made by Patrick and others over the past few weeks. The
> question of design and compulsion rings true on several levels,
> particularly as it relates to certain kinds of gamified use and play.
> However I don’t want to ascribe all forms of compulsive use to design *per
> se*, at lease not design as some kind of calculated practice. I’m
> particularly interested in the question of vernacular and improper use,
> which I wrote about in a brief piece for Art Papers this past January <
> http://www.artpapers.org/feature_articles/2015_0102-feature3.html>. When
> is compulsion not designed for, and is it always recuperable as extracted
> value through advertising, in-app purchases, etc. As Natasha Schüll’s
> fantastic work on machine gambling shows, certain spaces and forms of use
> are highly scripted and designed, but I don’t think that is entirely the
> case when it comes to the pornographic context that many contributors have
> discussed over the past few weeks. I immediately think of the tendency
> toward compilation videos that string together only the climaxes or “money
> shots” of a collection of videos, or 2+ hour extended cuts that can be set
> to play uninterrupted, which seem designed instead for some kind of
> distracted use. Is this form of use equally recuperable, or does it somehow
> fall outside of design? After all a single two hour video would seem to
> frustrate the ad revenue model of many porn sites.
>
> This kind of distracted use also brings to mind James Hodge’s earlier
> question regarding the temporality of compulsion. This kind of distracted
> use brings to mind not only the compulsion associated with our phones, but
> also other forms of mobile game technology as Samuel Tobin’s research shows
> <http://www.amazon.com/Portable-Play-Everyday-Life-Nintendo/dp/113739658X>.
> This kind of distracted but habitual engagement brings us outside of both
> the temporality of riveted engagement as well as the space of something
> like a casino or the home.
>
> I suppose my question is if this is also a form of compulsion as we are
> seeking to articulate it, and if this distinction is in some way
> significant.
>
> I also couldn’t help but attach this meme image, which feels relevant to
> our discussion.
>
>
> Jacob Gaboury
> --
> Assistant Professor of Digital Media and Visual Culture
> Dept. of Cultural Analysis and Theory, Stony Brook University
> --
> Research Fellow, Max Planck Institute for the History of Science (Dept II)
> Berlin, Germany 2015 - 2016
> --
> http://www.jacobgaboury.com/
>
> ___
> empyre f

Re: [-empyre-] Week 4: Lilly Irani, Shaka McGlotten, John Stadler, and Luke Stark

2015-10-29 Thread Patrick Keilty
--empyre- soft-skinned space--Thanks John! The mashup of these two genres is fascinating. I am tempted to
do an entire empyre discussion on pornography, or some kind of virtual
panel discussion that gets posted online, or maybe even a one-day
conference in Toronto. I have grand ambitions, but very little time to make
it happen at the moment. If I did something like this, I might include
producers, actors, and web developers in the porn industry.

PornHub, which claims to be the world's largest online video streaming
site, did an AMA on Reddit about a year ago. Most people asked silly
questions (as you can imagine), and PornHub ignored questions concerning
propriety matters (understandably), but there are a few revealing moments
here and there:
https://www.reddit.com/r/IAmA/comments/1un3wn/we_are_the_pornhub_team_ask_us_anything/

Best,


Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto

On Mon, Oct 26, 2015 at 12:14 AM, John Stadler <john.paul.stad...@gmail.com>
wrote:

> --empyre- soft-skinned space--
> Hello, all:
>
> I’m glad we broached the topic of porn compilation videos last week,
> and I hope, Patrick, you’ll allow me to make that the focus of my post
> this week (but also, yes, make it a whole empyre discussion unto
> itself—I would love that!). The last time I participated in an
> official capacity on empyre, it was around the question of “boredom”
> and pornography, and whether boredom should be understood in this
> context in its traditionally negative capacity or if it held other
> potentialities or pleasures that could be interesting to pursue.
>
> This week I am back on another pornographic kick. My post comes out of
> a paper I’ve been writing (and which hopefully will turn into
> something larger) on the gamification of pornography. There are a
> number of ways that this overlap could be approached and has already
> been written about, but my point of entry concerns an online series of
> pornography that is (to me, humorously) titled “Cock Hero.”
>
> “Cock Hero” is a series of compilation porn videos (I have only
> encountered heterosexual versions), which borrow their gameplay from
> the popular “Guitar Hero” games and dictates the user stroke his penis
> (the question of whether this compilation video could be intended for
> a female audience is, I think, not a silly question—despite the
> series’ name—and one I can write about more should people be
> interested in this question) to the beat of the electronica that now
> overdubs a long string of porn clips. To facilitate this reception,
> these compilations make rudimentary use of the same visual grammar of
> “Guitar Hero,” where highlighted “beats” in the center of the screen
> signal the user to “stroke once.” The user’s penis becomes his
> instrument (or joystick), and the act of engaging what one might
> presume is (rightly?) a boring compilation gains another interesting
> function: the denial of orgasm or continuation of pleasure without
> discernible end. Obviously, this gamification of pornography is rather
> simplistic on some level. It operates on the "honors system" (no
> apparatus makes sure the player is actually keeping up with the beats)
> because it has no measurable feedback loop between the body and the
> video (it's not quite at the level of some teledildonics), but its
> conceit still intrigues me.
>
> This online porn compilation series does not actually want to
> facilitate orgasm (or its gameplay suggests that is actually the
> antithesis of the series)—but crucially, it seeks to delay orgasm and
> build a user’s stamina. In the reorientation of pornography as a
> skill-based interaction that can be trained—perhaps even won—“Cock
> Hero” strikingly refuses some of the central tenets that we think of
> as nearly universal to pornography.
>
> I am suggesting that the compulsive nature to this particular series
> of pornography is not, at least wholly, the compilation form, but more
> intriguingly is the overlaid game feature that this pornography adopts
> as meta-language. The script of the game demands that compulsion be
> the primary way of understanding its consumption as game: we are
> trained by it to watch, to play, to refuse climax, and to compete with
> others also playing it. But whereas the common wisdom would be that
> pornography online already trains us in this manner, here we have the
> act of browsing ironically stripped from our control, decided as it is
> by the video's compilers. Nothing, of course, stops a user from
> turning off a compilation video, or finding another one, but "Cock
> Hero"'s gameplay suggests that compulsion may be one of the featur

[-empyre-] Week 4: Lilly Irani, Shaka McGlotten, John Stadler, and Luke Stark

2015-10-25 Thread Patrick Keilty
--empyre- soft-skinned space--Thank you all for a great discussion last week. I hope to respond more to
your thought provoking comments when I get a chance. Meanwhile, welcome to
Week 4! I am pleased to introduce guest discussants Lilly Irani (US), Shaka
McGlotten (US/ DE), John Stadler (US), and Luke Stark (CA/ US).

Lilly Irani is an Assistant Professor of Communication & Science Studies at
University of California, San Diego. Her work examines and intervenes in
the cultural politics of high tech work. She is currently writing a book on
cultural politics of innovation and development in transnational India,
entitled Entrepreneurial Citizenship: Innovators and their Others in Indian
Development. She is also the co-founder and maintainer of digital labor
activism tool Turkopticon.  She has published her work at New Media &
Society, South Atlantic Quarterly, and Science, Technology & Human Values,
as well as at SIGCHI and CSCW. Her work has also been covered in The
Nation, The Huffington Post, andNPR. Previously, she spent four years as a
User Experience Designer at Google. She has a B.S. and M.S. in Computer
Science, both from Stanford University and a PhD from UC Irvine in
Informatics.

Shaka McGlotten is Associate Professor of media|society| arts at
Purchase College-SUNY. He is an artist and anthropologist who works on
digital cultures and screen media. His writing on race, sex, and technology
appear in journals and anthologies. He is the author of Virtual Intimacies:
Media, Affect, and Queer Sociality and co-editor of Black Genders and
Sexualities, as well as Zombie Sexuality.

John Stadler is a PhD candidate in the Program in Literature at Duke
University. He is currently writing his dissertation, titled “Pornography
and the Everyday,” which tracks how pornography’s saturation into everyday
life has altered the manner in which pleasure is produced, received, and
spoken of. His recent articles have appeared in Jump Cut and Art and
Documentation.

Luke Stark is a doctoral candidate in the Department of Media, Culture, and
Communication at New York University under the supervision of Helen
Nissenbaum. Hid dissertation project, “That Signal Feeling: Emotion and
Interaction Design from Smartphones to the ‘Anxious Seat,’” explores how
psychological tools and techniques have been built into the interaction
design of the mobile digital device we use on a daily basis through a
genealogy of human mood tracking from the 19th century to the present.
Focusing on affect and emotion, his broader scholarship explores the
changing nature of human subjectivity in the computational age. Some of his
other projects examine the links between emotion and online privacy; the
connection between values and design in digital information systems and
coding/hacker/maker practice; everyday affect, user experience design, and
the "on-command" economy; and the cultural and political potential of
emoticons and emoji. He is currently in the preliminary stages of
developing his second major project, a history of what I call "visceral
data."


Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
___
empyre forum
empyre@lists.artdesign.unsw.edu.au
http://empyre.library.cornell.edu

[-empyre-] Thank you for "Designing Compulsion"

2015-11-01 Thread Patrick Keilty
--empyre- soft-skinned space--Thank you to everyone who participated in October's discussion!  It was an
excellent conversation, and one I am sure I will refer back to as a
resource for future research. Just a reminder that you can find an
automated archive of the empyre discussions here:
http://lists.cofa.unsw.edu.au/pipermail/empyre/

Best,


Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
___
empyre forum
empyre@lists.artdesign.unsw.edu.au
http://empyre.library.cornell.edu

Re: [-empyre-] Ludic loops and vertiginous compulsions

2015-10-30 Thread Patrick Keilty
--empyre- soft-skinned space--
Thanks for this great post, Luke. I especially like that you picked up
on the relatively simply interface of Grindr and Tindr. I am trying to
think through the visual genealogy of rows and columns right now. It's
very objectifying, but also one that I think create juxtapositions and
invites comparisons between seemingly static objects. I think part of
the way this particular form of display as an aesthetic contrivance
solicits us is through the performance of juxtapositional events,
creating differential relations between embodiment and technics by
placing body and machine, sensation and concept, in ongoing relations
of discordance and concordance with each other. Yeh, rows and columns.
They're everywhere. It's simple but deceptively so.
Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto


On Wed, Oct 28, 2015 at 7:58 PM, Luke Stark <luke.st...@nyu.edu> wrote:
> --empyre- soft-skinned space--
> Hi folks,
>
> This has been an amazing dialogue thus far - my apologies that I'm coming a 
> little late to it. It's inspiring to be a doctoral student in an area where 
> so much compelling *ahem* work is being done, and to have the chance to 
> bounce ideas off of so many great people.
>
> My dissertation project explores how psychological tools, theories and 
> techniques have been built into the interaction design of the digital device 
> we use on a daily basis, through a genealogy of human mood tracking from the 
> 19th century to the present. Like Natasha and Katie, I'm also part of a body 
> of scholars who are explicitly thinking about questions of values and design 
> - how tools and objects (particularly digitally-connected ones, in my case) 
> are designed to elicit or prompt different kinds of norms, ethics, habits, 
> codes, or what have you. I'm also starting work on a longer history of the 
> concept of the "visceral," which is one way of classing the  the embodied 
> mechanisms through which we feel compelled to tap a Grindr profile or play 
> another level of Candy Crush.
>
> Natasha, I love the phrase "ludic loops." This semester I'm teaching an 
> undergraduate course on game studies, and in reacquainting myself with some 
> of the seminal literature in that field, I've been struck by what Roger 
> Caillois, in his 1960s classic "Man, Play, and Games," calls the qualities of 
> "alea" and  "ilinx" in games. "Alea" distinguishes games of chance; Caillois 
> describes games featuring ilinx as ones which:
>
> "...are based on the pursuit of vertigo and which consist of an attempt to 
> momentarily destroy the stability of perception and inflict a kind of 
> voluptuous panic upon an otherwise lucid mind. In all cases, it is a question 
> of surrendering to a kind of spasm, seizure, or shock which destroys reality 
> with sovereign brusqueness."
>
> So, spinning, bungee jumping, and the like - seemingly far away from the 
> measured nature of digitally designed feedback designed for "juiciness" and 
> repeated compulsive use. Natasha, we'd both connect the "machine zone" of the 
> gambling addict or the "ludic loop" to Caillois' concept of "alea" "a 
> negation of the will, a surrender to destiny," in Caillois' poetically Gallic 
> turn of phrase.
>
> I'm beginning to wonder, though, if compulsion and its appearance in the 
> machine zone is as much about ilinx, vertigo, as it is about the aleatory. 
> The etymological dictionary reminds me that the word "compel" stems from a 
> Latin root that involves driving cattle into one place - a surrender, yes, 
> but a surrender through movement. As Caillois points out, truly aleatory 
> games are ones in which all players are equal in the face of Fate, a 
> condition that you've brilliantly exposed as completely inoperative in the 
> face of digital gambling systems, and which I'd say extends to all digital 
> media (our devices are designed, they don't appear sui generis). Natasha, one 
> of your gambling interlocutors describes the machine zone thus: "It's like 
> being in the eye of the storm...your vision is clear on the machine around 
> you but the whole world is spinning around you, and you can't really hear 
> anything. You aren't really there -- you're with the machine and that's all 
> you're with."* It's 
 as if vertigo has somehow been frozen, tamed so that embrace of aleatory 
quietism seems all the more appealing. As you suggest, maybe it's the switching 
between that certainty and uncertainty, between ilinx and alea, which produces 
the compulsiveness of digital media. "Fragmen

Re: [-empyre-] Week 4: Lilly Irani, Shaka McGlotten, John Stadler, and Luke Stark

2015-10-30 Thread Patrick Keilty
--empyre- soft-skinned space--John, I keep thinking about how your post reminds me of two points from
Natasha's book. 1) There's a part where she talks about interactive
involvement (p. 114) and how we might consider choice making and skill to
be at odds with dissociative flow, but in fact they actually heighten a
player's absorption. 2) While I don't think Natasha talks about stamina
specifically, she does mention the way gambling technologies introduce
increments of intensity, which provoke responsive adjustments on the part
of the player (p. 133). I found both of these passages helpful for thinking
about the intensity of traffic between human and machine in masturbation.


Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto

On Thu, Oct 29, 2015 at 11:48 AM, Patrick Keilty <p.kei...@utoronto.ca>
wrote:

> Thanks John! The mashup of these two genres is fascinating. I am tempted
> to do an entire empyre discussion on pornography, or some kind of virtual
> panel discussion that gets posted online, or maybe even a one-day
> conference in Toronto. I have grand ambitions, but very little time to make
> it happen at the moment. If I did something like this, I might include
> producers, actors, and web developers in the porn industry.
>
> PornHub, which claims to be the world's largest online video streaming
> site, did an AMA on Reddit about a year ago. Most people asked silly
> questions (as you can imagine), and PornHub ignored questions concerning
> propriety matters (understandably), but there are a few revealing moments
> here and there:
> https://www.reddit.com/r/IAmA/comments/1un3wn/we_are_the_pornhub_team_ask_us_anything/
>
> Best,
>
>
> Patrick Keilty
> Assistant Professor
> Faculty of Information
> Bonham Centre for Sexual Diversity Studies
> University of Toronto
>
> On Mon, Oct 26, 2015 at 12:14 AM, John Stadler <
> john.paul.stad...@gmail.com> wrote:
>
>> --empyre- soft-skinned space--
>> Hello, all:
>>
>> I’m glad we broached the topic of porn compilation videos last week,
>> and I hope, Patrick, you’ll allow me to make that the focus of my post
>> this week (but also, yes, make it a whole empyre discussion unto
>> itself—I would love that!). The last time I participated in an
>> official capacity on empyre, it was around the question of “boredom”
>> and pornography, and whether boredom should be understood in this
>> context in its traditionally negative capacity or if it held other
>> potentialities or pleasures that could be interesting to pursue.
>>
>> This week I am back on another pornographic kick. My post comes out of
>> a paper I’ve been writing (and which hopefully will turn into
>> something larger) on the gamification of pornography. There are a
>> number of ways that this overlap could be approached and has already
>> been written about, but my point of entry concerns an online series of
>> pornography that is (to me, humorously) titled “Cock Hero.”
>>
>> “Cock Hero” is a series of compilation porn videos (I have only
>> encountered heterosexual versions), which borrow their gameplay from
>> the popular “Guitar Hero” games and dictates the user stroke his penis
>> (the question of whether this compilation video could be intended for
>> a female audience is, I think, not a silly question—despite the
>> series’ name—and one I can write about more should people be
>> interested in this question) to the beat of the electronica that now
>> overdubs a long string of porn clips. To facilitate this reception,
>> these compilations make rudimentary use of the same visual grammar of
>> “Guitar Hero,” where highlighted “beats” in the center of the screen
>> signal the user to “stroke once.” The user’s penis becomes his
>> instrument (or joystick), and the act of engaging what one might
>> presume is (rightly?) a boring compilation gains another interesting
>> function: the denial of orgasm or continuation of pleasure without
>> discernible end. Obviously, this gamification of pornography is rather
>> simplistic on some level. It operates on the "honors system" (no
>> apparatus makes sure the player is actually keeping up with the beats)
>> because it has no measurable feedback loop between the body and the
>> video (it's not quite at the level of some teledildonics), but its
>> conceit still intrigues me.
>>
>> This online porn compilation series does not actually want to
>> facilitate orgasm (or its gameplay suggests that is actually the
>> antithesis of the series)—but crucially, it seeks to delay orgasm and
>>

Re: [-empyre-] Compulsion and control . . .

2015-10-30 Thread Patrick Keilty
--empyre- soft-skinned space--Hi Shaka,

I feel I am constantly concerned with compulsion and control by going off
the grid. The biggest obstacle to hunkering down and getting some writing
done is of course, the internet. Social media sites in particular are
perfect for gregarious introverts such as myself. I can interact with
people without having to interact with people. We often think of
distractions as problems of self-discipline. I am thinking especially of
Sedgwick's essay "Epidemics of the Will." Sometimes the only way I get work
done is by turning off my wifi. That's not quite off the grid, but it's a
step in that direction. I think what Natasha and others show is that
compulsion is not something that simply resides in the subject, but it's
part of a mediational logic, in this case, between human and machine. To
paraphrase Latour, I am a different subject when I interact with the
computer; the computer is a different object when I interact with it. Is
this a form of intimacy? Is mediation a form of intimacy? Maybe that's a
silly question now that I think about it.

Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto

On Tue, Oct 27, 2015 at 5:21 PM, Shaka McGlotten <shaka.mcglot...@gmail.com>
wrote:

> --empyre- soft-skinned space--
>
> Thanks to everyone for a pretty amazing discussion so far. I’m grateful
> for the invitation to participate and am happy to be in the company of some
> intellectual friends.
>
>
>
> I’ve spent much of the day reading this month’s posts. Of course, I was
> interrupted—by phone calls, meetings, and the whiny demands of my dog to be
> taken out. She’s jealous of the time I spend in front of screens. If she
> were a cat, she’d walk in front of it or on it.
>
>
>
> Was my need to read everything first (and take notes and formulate
> possible responses) compelled? Is compulsion the same as repetition
> compulsion, or might it also orient toward something we might think of as a
> completionist impulse (collecting, bookmarking, endless browsing, ordering
> and organizing, academic rigor)? The many discussions about flow, its
> machine zone dark side, and their relation to neoliberal techniques that
> manage both labor and subjectification are apropos here. These days,
> temporalities of work and play alike seem extended; there are stretched out
> times of desire and pleasure (porn, gossipy phone calls, binge-watching
> Veep) entangled with equally stretched and suspended, if more quotidian,
> labors (all those fucking emails).
>
>
>
> For years I have thought of my computer as a sex machine demanding
> engagement in patterns of excitation-capital-frustration-excitation-capital
> (I am glad that Mathew added Preciado to the discussion, someone I’ve found
> enormously useful in thinking about desire and technology). And obviously
> my computer is a labor siphon, too, endlessly addressing itself to me,
> promising some other set of possibilities, like crossing everything off my
> to-do list, even while it exhausts me. If only I could put in just a little
> more time. On the days I do put in that extra time (every day it seems),
> there’s the f.lux app to make sure that I’m not too agitated by the
> emanations of blue light constantly working on my body and its rhythms.
>
>
>
> This activity, that is, this very post, had been planned (dozens of
> scribbled iterations on notes or reminders on my digital to do lists);
> deferred (I had to do that other thing to do first, and then that one,
> too); and then it became immersive, or as Gordon Calleja put it, I became
> absorbed, incorporated into what is still as much a virtual as a real
> dialogue, a enactment of potential interactions as much as real ones.
>
>
>
> Reading this, do you still feel lonely? What is calling to you right now?
> Are you compelled, impelled, both?
>
>
>
> When I finish writing, a whole host of potential activities await: 27 tabs
> open across two browsers of things to read, or maybe I’ll just stream some
> yoga from Yogaglo, or get in touch with the pot dealer and find someone who
> just wants to engage in an emergent structure of feeling particular I’ve
> recently encountered in social media like Yik Yak: “Netflix and cuddle.”
>
>
>
> If this post seems somewhat elliptical or obtuse, my apologies. Part of
> that has to do with the fact that my absorption in these threads has
> created many resonances with my past and ongoing thinking about affect and
> online sociality, as well with a concept I recently heard Jasbir Puar use
> in a discussion of Israel/Palestine at the Affect Theory: Worldings,
> Tensions, and Futures conference, where Natasha an

[-empyre-] Week 3: Jacob Gaboury (US), Matthew Gagne (CA/ LB), Ava Lew (CA), and Natasha Dow Schüll (US)

2015-10-19 Thread Patrick Keilty
--empyre- soft-skinned space--Welcome to Week 3. I am pleased to introduce guest discussants Jacob
Gaboury (US), Matthew Gagne (CA/ LB), Ava Lew (CA), and Natasha Dow Schüll
 (US).

Jacob Gaboury is Assistant Professor of Digital Media and Visual Culture at
Stony Brook University and Research Fellow at the Max Planck Institute for
the History of Science. His work engages the history and critical theory of
digital media through the fields of visual culture, media archaeology, and
queer theory. He is currently finishing a manuscript on the archaeology of
computer graphics titled Image Objects and beginning a book on the queer
history of computation titled On Uncomputable Numbers. His work has been
previously published or is forthcoming in the Journal of Visual Culture,
Media-N, and Camera Obscura.

Mathew Gagne is a PhD candidate in the Department of Anthropology at the
University of Toronto. Mathew's dissertation research examines the impact
of globally networked gay dating technologies on queer intimacy, sexuality,
and subjectivity in Beirut, Lebanon. This research focuses on the
relationship between sex, fantasy/reality, and information within digitally
mediated intimate lives. His work has previously been published in the
Journal of Middle East Women’s Studies, and the websites Jadaliyya.com and
Muftah.org.

Ava Lew is a PhD student in the iSchool at the University of Toronto. Her
research interests revolves around the development, uses and effects of
information communication technologies as part of larger socio-technical
systems. With a background in communication, she has conducted research on
website development and relationship building with users. Ava’s current
research entails examining the design, use and role of human-to-computer
and human-to-human interactions, as mediated by the user interface, as well
as to what degree such interactivity affect group collaboration and
individual engagement in social causes or politically-oriented activities.

Natasha Dow Schüll is Associate Professor of Media, Culture, and
Communication at NYU. Her recent book, ADDICTION BY DESIGN: Machine
Gambling in Las Vegas (Princeton University Press 2012), draws on extended
research among compulsive gamblers and the designers of the slot machines
they play to explore the relationship between technology design and the
experience of addiction. Her next book, KEEPING TRACK: Personal
Informatics, Self-Regulation, and the Data-Driven Life (Farrar, Straus, and
Giroux, forthcoming 2016), concerns the rise of digital self-tracking
technologies and the new modes of introspection and self-governance they
engender. Her documentary film, BUFFET: All You Can Eat Las Vegas, has
screened multiple times on PBS and appeared in numerous film festivals.


Patrick Keilty
Assistant Professor
Faculty of Information
Bonham Centre for Sexual Diversity Studies
University of Toronto
http://www.patrickkeilty.com/
___
empyre forum
empyre@lists.artdesign.unsw.edu.au
http://empyre.library.cornell.edu