Re: [-empyre-] CG and all things fuzzy

2010-02-15 Thread Paul Ward
The AUCB Animation programme is modeled on the industry in the sense that 
animators work in teams and not everyone gets to make their own film. It's a 
3-year degree: first years focus on fundamental animation skills (LOTS of life 
drawing, walk cycles, sack drops, flag waves, and other exercises that get them 
thinking about the key principles . . . the 'anticipation' I noted in my post 
of a few days ago). The idea is to make the students focus on their drawing 
skills, but think about how these can be 'translated' or applied (or 
recontextualised) in an animation production context. Someone could be 
brilliant at drawing, but not be able to *apply* their skill in an animation 
context.We had a visit from Joanna Quinn a week or so back and she talked 
through some of her films, showing some elements in slow-mo. In some scenes, it 
was just keyframes (no in-betweens), in others, the in-between drawings were 
kinetic squiggles, rather than recognisable things - this manifests itself on 
the screen as some of the best animation (based in observation) you are likely 
to see. One of Joanna's points was that the students should loosen up on the 
in-betweens and concentrate on how to instil the movements from A to B to C . . 
. 
 
The second years, having done this first year of fundamentals, move on to work 
as 'junior animators' on the third year films for that particular year. They 
are assigned roles - or seek out roles that suit their specific skills - and 
work on the films. During the second year, the 2nd year students work towards 
'pitching' their own idea - these ideas are voted on and a slate of them move 
forward to become the final year productions for the following year. (Hope this 
is making some sense!) In other words, not everyone gets to make their own 
film, as not all pitched ideas can be successful (for instance, we had over 30 
pitches last year - we have 12 films being made this year). This means that 
those who are unsuccessful in the pitches are recruited as 3rd years to work on 
one of the productions . . . each film has a team of 2nd and 3rd years, 
therefore. Every student, as well as doing specific units to do with Animation 
theory and history, Professional Development and so on, is expected to document 
and evidence what they are working on via Learning Agreements for each 
practice-based unit - because a student might be Directing a production, or 
working on character animation, or doing the layouts, or any number of other 
duties, we measure their achievement against a yardstick that they have set 
(with academic staff agreement of course). We do not assess the final 
productions as artefacts; we assess each person's *contribution* to it - and it 
is in the teamwork production ethos that the distinctive character of the 
degree resides. Ultimately this means our graduates are strong team players 
with a knowledge of a range of animation production skills, as well as the 
ability to theorise and contextualise their work and the work of others 
 
In this respect, the AUCB course is atypical of UK art school animation 
courses, where the individual filmmaker is the model. The focus here is on 
individual learning in a group/team context
 
In terms of the place of computers/CG in all this - there is a 'strand' that 
runs through the course where students are taught Maya (and those doing 2D 
animation are taught how to use Toon Boom, those doing stop motion use Stop 
Motion Pro). As the model described suggests, the requirements of specific 
productions will depend on what the director and his/her team see as necessary 
. . . often, we have productions that use a mix of techniques, fuse 2D and 3D 
(which takes us into the realm of so-called 2.5D) or maybe use CG for certain 
effects work in what is otherwise a straighforwardly stop motion or 2D drawn 
production 
 
Whilst on this point, I'd add that the AUCB's near-neighbours, Bournemouth 
University (completely separate institutions) houses the National Centre for 
Computer Animation (NCCA). Their courses are differently-inflected to ours - 
whilst they do life drawing and key principles of animation, the degrees they 
award are much more CG-specific (as the name NCCA suggests). They are, in 
effect, training Technical Directors (TDs) for the film and games industry, 
rather than more fully-rounded animators (which is not to suggest that the 
courses aren't good, nor that they don't have some very talented students). 
This is yet another potential strand to this debate - what do we mean by 
'animation', how do we teach it, for what purpose etc? Once we understand this, 
we can then look and see that, actually, someone else is doing something very 
different from what you are doing, but calling it 'animation', or they are 
doing something very similar to what you are doing, but calling it 'X' . . . 
Certainly, as well, the research that takes place at the NCCA can be very 
high-end CG research, more akin to computer science and 

[-empyre-] Thanks to Suzanne Buchan and Paul Ward

2010-02-15 Thread Renate Ferro
Thanks so much to Suzanne Buchan and Paul Ward for being out featured
guests this week on
-empyre soft skinned space, Theorizing Animation: Concept and Context.  It
has been a great week on fuzziness, high/low art, and animation program
models.  Paul just made a post that I'm hoping will stir more interest in
discussing program models.

We are extending an invitation to Suzanne and Paul to stay tuned with us
this week and to also give a call out to Tom and Lev who I'm hoping will
also chime in if their schedule permits!

This has been a great month so far and I'm thrilled that it has exceeded
my expectations given that the discussion was pulled together in an
impromptu manner.  So thanks again for Week 2's discussion and please feel
free to continue the threads from this week.

Renate


Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/



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[-empyre-] Introducing Eric Patrick (US), Christopher Sullivan (US), and Melanie Beisswenger (SG

2010-02-15 Thread Renate Ferro

Welcome to Weed 3 of February on –empyre soft-skinned space:  Theorizing
Animation:  Concept and Context Moderated by Renate Ferro (US) and Tim
Murray.  Introducing  Eric Patrick (US), Christopher Sullivan (US), and
Melanie Beisswenger (SG) for Week 3.

A warm welcome to Week 3 guests:  Eric Patrick (US), Christopher Sullivan
(US), and Melanie Beisswenger (SG). Eric and Patrick will be writing from
the US and Melanie from Singapore so  my apologies for the late
introduction in the east as it is almost Tuesday there.  Our guests'
biographies are below and I invite them to each post a bit about their own
work and their relationship to our topic: Theorizing Animation : Concept
and Context.

Eric Patrick combines animation, live action, photographic effects,
sound collage and performance to create experimental narratives.  He has
been the recipient of numerous awards both domestically and
internationally including a Guggenheim fellowship, and awards from The
Black Maria Film Festival, Semana de Cine Experimental de Madrid, South by
Southwest Film Festival, The Ann Arbor Film Festival, and Festival de
Cinema Independent de Barcelona.  His films have screened extensively at
festivals, museums, and on television throughout Europe, Australia, Asia
and the Americas, including screenings at the Museum of Modern Art in New
York, the Georges Pompidou Centre in Paris and The Rotterdam Film
Festival.

In addition to his film work, Eric has also worked extensively in
commercial animation in both New York and Los Angeles.  His animation
for the Nickelodeon program Blues Clues has been nominated for multiple
Emmys and received a Peabody award.
He has additionally written articles on animated documentaries and
ritual in animation.  He is currently working on a film titled
Retrocognition, and is an Assistant Professor in the Radio/TV/Film
program at Northwestern University.

Christopher Sullivan
http://mediaartists.org/content.php?sec=artistsub=detailartist_id=516
Is an animator, filmmaker and performance artist. He has been creating
experimental film and theatre for over 20 years. He has shown his work in
festivals, theatres and museums all over the Country and in Europe. He has
received a Guggenheim Fellowship and a Rockefeller Media Arts Fellowship.
Recently, he has been programming experimental films and animations in
community settings such as libraries, elementary schools, and educational
conferences, and puppet festivals. He lives in Chicago with his wife Susan
Abelson, and their daughters Carmen and Silvia, and teaches Animation and
Film at The School of The Art Institute of Chicago.

Melanie Beisswenger  joined the School of Art, Design and Media at Nanyang
Technical University in July 2007 as Asst. Professor in the Digital
Animation Programme, where she is teaching 3D Character Animation I and II
and Animation Development and Preproduction. Melanie has a decade of
production experience as artist and character animator on feature films
and TV commercials. Credits include the Academy Award winning feature film
Happy Feet, the stereoscopic 3D feature film Fly Me to the Moon and
the BioShock Game launch trailer among others.Melanie Beisswenger's
research interests are digital animation, story telling, and 3D
stereoscopy, and how technology and tools can be adapted to employ them
intuitively within the creative process. Her current research work focus
on the production pipeline and process of the animated short film creation
in 3D and stereoscopic 3D.



Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/



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Re: [-empyre-] CG and all things fuzzy

2010-02-15 Thread Simon Biggs
I wonder if that institution is Sheffield Hallam University? I use to work
there. Quite a few years ago they mothballed a lot of their traditional
animation kit in favour of digital systems. They also did this in the
printmaking department, an area the college was highly reputed in. Since I
left they have even got rid of their purpose built art school buildings
(ugly brutalist 2 storey studios, designed by the same architect who did the
Royal College building, that were brilliant to work in) and relocated into
the basement of the engineering department. I would assume that any
remaining vestiges of traditional kit would have gone as floor area was cut
by 40%. This is the same institution that includes Nick Park (Aardman
animation, famous for creating Wallace and Grommit) amongst its alumni. I
wonder what he would make of the changes.

eca does retain its light-box and drawing approach. Personally I would
rather a bit of both. Although I am not a formalist I do distinguish between
practice that treats a medium as a tool (eg: how Paul Ward describes the use
of computers in his department) and practice that treats it as medium (eg:
seeks to engage the specific characteristics of the medium as core to the
conceptual focus of the work). My own work falls into this latter area,
although I wouldn¹t describe it as animation (some have). I am aware that
there are some animation artists who do work with the specific
characteristics of the medium as key in their conceptual approach.
Svankmajer¹s 1982 Dimensions of Dialogue is a good example here, where he
explores the nature of clay to do very clay-like (but not at all life-like)
things (faces merging into one another, heads eating one another, etc). If
some animation depends on the uncanny valley effect for its power then this
is not it, as there is no attempt at realism. In the digital domain an
artist I mentioned in an earlier post, Larry Cuba, is a good example of a
medium specific approach. Another animator occupying an almost unique
position is Len Lye.

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
http://www.littlepig.org.uk/
Research Professor  edinburgh college of art  http://www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: Paul Ward pw...@aucb.ac.uk
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Mon, 15 Feb 2010 14:37:12 -
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Subject: RE: [-empyre-] CG and all things fuzzy

I've recently heard of a UK institution, well-known for Animation, which now
has no light boxes or facilities for students to draw - it has, in effect,
put all its eggs in the computer basket. As Suzanne points out, such moves
(and the institution in question is by no means alone, of course, in having
to 'rationalise' its resources and delivery) are part of the context of cuts
to education.


Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-15 Thread Paul Ward
Hi, it's me again!
 
A couple of my main research interests are Animation (quelle surprise!) and 
Documentary, and I've been looking into how animation and nonfiction work 
together (or not) for some time now. 
 
See Chapter 5 of my book Documentary: The Margins of Reality (Wallflower, 
2005); plus Animated interactions: animation aesthetics and the 'interactive' 
documentary in S. Buchan (ed.) with David Surman and Paul Ward (Associate 
Eds.) Animated 'Worlds' (John Libbey, 2006). The latter discusses 'Going 
Equipped' alongside Bob Sabiston's 1999 short 'Snack and Drink'
 
I think the idea of animation as a 'filter' is apposite - it is the filter 
through which re-presentations of real people and events are 'creatively 
treated' (to echo John Grierson again). This also makes some interesting 
possible connections to animation and memory, or animation and states of mind, 
and how these areas overlap (or contrast) with 'documentary'. Animations like 
'Waltz with Bashir', 'Persepolis' or Andy Glynne's short films 'Animated minds' 
(about mental health) are all, arguably, sub-types of the animated documentary 
category, but approach it in very different ways
 
best wishes
 
Paul
 



From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of christopher sullivan
Sent: Sun 14/02/2010 18:22
To: soft_skinned_space; Suzanne Buchan
Cc: soft_skinned_space
Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics



Hi Suzanne, thanks for the generous discussion. As a practitioner I will say
that I am really not too bothered by the issues of representation, and truth, or
authenticity, I think those are interesting points of discussion, but nothing
that will ever be cured. but are we really that confused in the theater? I have
found that children for instance have very clear understandings of what is real,
what is manipulated, what is fantasy. the idea that media is continuously lying
to us, can also lead to a lot of political empathy, 
  I teach an alternative animation history class, and one of our weeks we
show all non fiction animation.
here is the week.
Reading: Understanding Animation, chapter 3 Narrative strategies. 68-92
  
Week 6 October 19th NON FICTION-
These films all use animations power to manifest images that have no filmic
record. The result is a curious take on truth and representation.. Is there an
emotional safety in these cartoony depictions, of otherwise unbearable images?

 Roger Ebert , speaking about Grave of the Fire flies.
 John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise Topicoff.
 -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
  Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin Elliot 2003-
  Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998
 The Fetishist, Jim Trainer 1998- Ryan, Chris Landrithe 2003
 A Room Near By, still life with animated dogs, Paul Ferlinger 2002- 2004

these films all deal with the strange in between possibilities of animation as a
filter for truth. I often show Ryan this week also, The students are always
interested in discussing the inclusion of Chris Landreth in the film. it is
both interesting and problematic, that his desire to implicate the documenter,
is also very problematic. does he truly believe that his state of crisis
parallels Ryan Larkin, in a SRO facility?

I argue that the real issue of representation through animation is not nearly so
complicated. and why do we have to create a theoretical censoring bureau,
just make the work, and let it hit people, all sloppy and imperfect.
do the questions below really need to be brought to some kind of conclusion?
is it truly a crisis?


The increasing convergence, barrage and resulting pervasiveness of
 manipulated imagery, including traditional and digital animation, has
 overwhelmed many of its viewers, and this has pressing philosophical
  and ethical connotations. In terms of the status of indexicality and truth
  claims of the visual, in 1998 Elsaesser suggested a crisis was evolving:
  Any technology that materially affects this status, and digitization
 would seem to be such a technology, thus puts in crisis deeply-held
  beliefs about representation and visualization, and many of the
  discourses - critical, scientific or aesthetic - based on, or formulated
  in the name of the indexical in our culture, need to be re-examined.

as media professors, I think we have to also challenge media literacy Dogma
which implies that all viewers are completely at the mercy of the moving image.
once something is digital, sorry Lev, but it means nothing, it is a technical
expedient.

Animators have the opportunity to carve out new and wonderful ways of creating
work and bringing subjects to the screen that were not possible before.
A true act of political subversion is the recent screening of Don Hertsfeilds
new films. the audience came to see funny. instead they saw an amazing maturing
of his work into a dark and 

[-empyre-] re-post of chris sullivan intro

2010-02-15 Thread christopher sullivan
hope this is all getting to you.

Quoting christopher sullivan csu...@saic.edu:

 
 Hello All this is Chris Sullivan, 
 If I am Early just wait til Monday, not sure when you want the week to
 start.
 I am an independent animator, and teach animation at The School of The Art
 institute of Chicago. In the Department of Film Video New Media 

http://www.saic.edu/degrees_resources/departments/fvnm/index.html#undergrad_curr/SLC_8078
   For Maya Curriculum look under Art And Technology
 
 about me, 
I have been creating animated films and performance work for the last
 thirty
 years, the first ten of which took place in Minneapolis, and now In Chicago
 since 1989.  My films have been show nationally and internationally, and I am
 a
 recipient of Grants from The John Simon Guggenheim foundation, And the
 Rockefeller Foundation.  I have shown work in Ottawa, Zagreb, Moma, Los
 Angeles
 Animation Celebration. 
 I have been working on epic piece called Consuming Spirits, for a decade , so
 I
 have gone a bit#8232; underground, but will soon surface.  My Filmography
 of
 screened work is Aint Misbehavin’ The Beholder, and Landscape with The Fall
 Of
 Icarus.
  In my work I am interested in positions of power in one on one
 communications, especially notions of submission and control. I am
 particularly
 interested in such politics in relation to the family, and in relationships
 of
 love and hate.  I also do performance work, after working in film
 exclusively
 for 14 years the stage bug bit me again, and I happily return to perform my
 new
 piece, Mark The Encounter. I am very interested in making serious film with
 animation, serious film for adults. I like to keep things a bit unstable, so
 that people are not sure if something is funny or tragic, sarcastic, or
 heart
 felt. I like to use deep, smart humor, as opposed to gags. I like to show
 loose
 ends, and exposed props in my work, I am not creating illusion, but a
 sloppily
 glued together valentine.
 
 On to topics:
 
 One thing about the topic of technology is that I am very excited about the
 future of independent animation and digital compositing technology. I am
 finishing my last 16mm generated Film, and actually look forward to the
 possibilities with digital animation. I am particularly tuned into 2-D
 digital,
 and my students use Flash, After Effects and Toon Boom. And they make great
 work. We also use stop motion, and digital cameras.  Looking at the
 wonderful
 results with Persepolis, Yamamura’s the Country Doctor, Igor Kovalyov Or
 Paul
 Fierlingers work; also check out Tom Schroeder’s Yellow Bird. I do not know
 why
 filmmakers are threatened.  On The CG side Jim Duesing, Joshua Mosely, and
 Skhizein ,by Jérémy Clapin. All amazing.
   It is far easier to make painterly, material, dirty, textured 
 2-D
 animation with digital media, than it ever was with film(excepting
 destructive
 animation, Quay’s, Piotr Dumala, Caroline Leaf, William Kentridge. 
Interestingly most of my students draw by hand and then scan,
 even with Wacom Screens at their disposal.
 As far as New Media, or digital Media, if that is your subject matter, I am
 really not interested, I have never been a formalist, and I will not start
 now.
  Pixels are boring, so are cell paints. I want to see animations about Love,
 Hate, Sex, Death, And yes childhood memoirs fall under that list.  I believe
 in
 teaching animation from the perspective of writer director, and have all of
 my
 students create their own original works, those students fair far better in
 the
 commercial world as well. 
 I believe that Technology is a tool, not a subject,  work that
 tries
 to address globalism, technology, greenness, or ideas about media
 saturation,
 seams obvious to me, and to my colleagues and students. Animation is the
 medium, The content, comes from the human experience. 
   When I teach my students Rotoscoping, I show Dennis Topicoff’s His
 Mothers
 Voice, when the lights come on we talk about the film as they all dry their
 eyes, then they are interested in the possibilities of rotoscope.
   another amazing thing, ten years ago my students could not draw, now
 they
 are all very good drafts people, thank graphic novels I guess. 
   what do others think, and turn me onto some great work you have seen
 lately. Chris.
   
 
 
 
 Quoting Suzanne Buchan sbuc...@ucreative.ac.uk:
 
  
  Renate
  
  (I can't turn off HTML on the email I'm suing, so I hope the inserted line
  breaks improve reading.)
  
   Many practice-based animation and film programmes - as well as
 photography
  and design -
   are increasingly replacing analogue with digital, with all the
  implications.
   While I'm not a hands-on 'practitioner' per se – I don't teach practice –
 I
  can say that
   my university has two programmes, and both use digital tools but
 foreground
   fine arts-based style, process and students attend life-drawing 

Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-15 Thread christopher sullivan

Hello Paul, IU will check out your book, as far as the word opposite, opposite
of what? sounds like we are in agreement. In my Non fiction class, I show the
introduction by roger Ebert of graveyard of the fire flies, he captures the
notion of animations.  http://www.youtube.com/watch?v=yU3mZT0a9Rw

Quoting Paul Ward pw...@aucb.ac.uk:

 Hi, it's me again!
  
 A couple of my main research interests are Animation (quelle surprise!) and
 Documentary, and I've been looking into how animation and nonfiction work
 together (or not) for some time now. 
  
 See Chapter 5 of my book Documentary: The Margins of Reality (Wallflower,
 2005); plus Animated interactions: animation aesthetics and the
 'interactive' documentary in S. Buchan (ed.) with David Surman and Paul Ward
 (Associate Eds.) Animated 'Worlds' (John Libbey, 2006). The latter discusses
 'Going Equipped' alongside Bob Sabiston's 1999 short 'Snack and Drink'
  
 I think the idea of animation as a 'filter' is apposite - it is the filter
 through which re-presentations of real people and events are 'creatively
 treated' (to echo John Grierson again). This also makes some interesting
 possible connections to animation and memory, or animation and states of
 mind, and how these areas overlap (or contrast) with 'documentary'.
 Animations like 'Waltz with Bashir', 'Persepolis' or Andy Glynne's short
 films 'Animated minds' (about mental health) are all, arguably, sub-types of
 the animated documentary category, but approach it in very different ways
  
 best wishes
  
 Paul
  
 
 
 
 From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of christopher
 sullivan
 Sent: Sun 14/02/2010 18:22
 To: soft_skinned_space; Suzanne Buchan
 Cc: soft_skinned_space
 Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics
 
 
 
 Hi Suzanne, thanks for the generous discussion. As a practitioner I will
 say
 that I am really not too bothered by the issues of representation, and truth,
 or
 authenticity, I think those are interesting points of discussion, but
 nothing
 that will ever be cured. but are we really that confused in the theater? I
 have
 found that children for instance have very clear understandings of what is
 real,
 what is manipulated, what is fantasy. the idea that media is continuously
 lying
 to us, can also lead to a lot of political empathy, 
   I teach an alternative animation history class, and one of our weeks
 we
 show all non fiction animation.
 here is the week.
 Reading: Understanding Animation, chapter 3 Narrative strategies. 68-92
   
 Week 6 October 19th NON FICTION-
 These films all use animations power to manifest images that have no filmic
 record. The result is a curious take on truth and representation.. Is there
 an
 emotional safety in these cartoony depictions, of otherwise unbearable
 images?
 
  Roger Ebert , speaking about Grave of the Fire flies.
  John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise Topicoff.
  -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
   Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin Elliot
 2003-
   Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998
  The Fetishist, Jim Trainer 1998- Ryan, Chris Landrithe 2003
  A Room Near By, still life with animated dogs, Paul Ferlinger 2002- 2004
 
 these films all deal with the strange in between possibilities of animation
 as a
 filter for truth. I often show Ryan this week also, The students are always
 interested in discussing the inclusion of Chris Landreth in the film. it is
 both interesting and problematic, that his desire to implicate the
 documenter,
 is also very problematic. does he truly believe that his state of crisis
 parallels Ryan Larkin, in a SRO facility?
 
 I argue that the real issue of representation through animation is not nearly
 so
 complicated. and why do we have to create a theoretical censoring bureau,
 just make the work, and let it hit people, all sloppy and imperfect.
 do the questions below really need to be brought to some kind of conclusion?
 is it truly a crisis?
 
 
 The increasing convergence, barrage and resulting pervasiveness of
  manipulated imagery, including traditional and digital animation, has
  overwhelmed many of its viewers, and this has pressing philosophical
   and ethical connotations. In terms of the status of indexicality and
 truth
   claims of the visual, in 1998 Elsaesser suggested a crisis was evolving:
   Any technology that materially affects this status, and digitization
  would seem to be such a technology, thus puts in crisis deeply-held
   beliefs about representation and visualization, and many of the
   discourses - critical, scientific or aesthetic - based on, or formulated
   in the name of the indexical in our culture, need to be re-examined.
 
 as media professors, I think we have to also challenge media literacy Dogma
 which implies that all viewers are completely at the mercy of the moving
 image.

Re: [-empyre-] chris sullivan p.S.

2010-02-15 Thread Christiane Robbins
or ...  to take a look at  Pat's interactive rendition/ DVD-ROM  of   
Tracing the Decay of Fiction  that was created and produced in  
collaboration with Marsha Kinder and Rosemary Comella of the Labyrinth  
Project at USC is more like a supernova colliding with a black  
hole: the convergence of two extraordinary phenomena in a single  
moment – a nearly inconceivable occurrence from a man who thinks  
nothing of waiting an entire year to photograph a ray of sunlight  
shining through a window at a particular angle.

Published in Release Print September 2002


Chris



On Feb 15, 2010, at 4:41 PM, christopher sullivan wrote:

by the way, I show power and water in my not quite animation day  
in my
alternative animation history class. It is a wonderful film. you  
should all try

to get Pat out to show The Decay OF Fiction, his amazing film, that
unfortunately he does not like, but I sure do. Chris.


Quoting christopher sullivan csu...@saic.edu:



Hi Eric, I do think that certain technologies or circumstances  
dictate trends

in
work. For instance the non verbal history of independent art films  
in the

70's
and 80's, was directly related to issues of french versus English  
in Canada,
and the fact that the Netherlands, Italy, Yugoslavia,  
Czechoslovakia, where
important places that could not count on language to engage a wider  
world.


And for that matter the frame by frame process does break down time  
and lead

to
different ways of looking at the world. But I am questioning  
starting with
formal notions of Code, or digital culture as subjects. I guess it  
gets back

to
notions of modernist painting, which is about putting color on a flat
surface.
All of the great works that I am attracted to in animation, have  
something
inherently frame by frame about them, but there is an underlying  
content

that
is being negotiated.

I think that animation because of it's labor, tends to give birth  
to the
wondering pilgrim, the emptied city, the lone figure in a minimal  
world,
because you just can't draw fifty people, CGI is changing this, but  
these
limits are good too. They are like the limits of independent  
theater, no

dance
numbers, no effects, just words and a few bodies. I also think that  
the

limits
of animation, create a need to condense time, in ways that live  
action does

not.
and this leads to it's odd sense of time, I hope you have all seen  
Cat Soup,

amazing time play in that film.


Quoting Eric Patrick er...@northwestern.edu:


Hello All,

Eric Patrick here.  Rather than repeat my bio, I'll just jump right
in...  I've been making animated films now for twenty years, and  
the one
thing I've become convinced of is that animation is a ritual act.   
My
own work underscores this in it's experiments with narrative  
without the

confines of character development or plot...  rather, I often find
myself creating associative connections over causal ones.  I'm  
certainly
not the first that has noticed this, but perhaps all animators  
find it
on their own terms...  small repetitive acts, done over long  
periods of
time...  a withdrawal from day to day life.  The very act seems  
like a
description of an alchemist's chamber, saying a rosary, kabuki  
theatre.


In my particular case, I choose a technique that in some way  
comments on
the ideas embedded in my work.  This is one of those things that I  
find
to be unique about animation (though I would argue that new media  
has
this ability too): the ability to orchestrate the concept into the  
very
fabric of the image through the technique that is utilized.  It's  
that

relationship between form and content that makes animation quite so
unique.  That these techniques involve increasingly preoccupied  
states
of consciousness only adds to the ritual effect of animation.   
It's no

wonder then that we can see such a wide interest in metaphysics
throughout animation history.

As an animator stepping into a group dedicated to new media, I'm
interested in finding where my experience may cross over with yours.
Perhaps we can also weave with Chris Sullivan's intro, because, as  
he

states that technology is a tool but not a subject, I am almost
inferring that the process can become a subject.  I have shown Pat
O'Neil's work Water and Power to students, and interestingly, they
told me that it completely changed their relationship to after  
effects.
O'Neil's work somehow seems like it could only be conceived and  
executed
on an optical printer, though it can obviously very easily be  
created
with something like after effects.  While I agree that technology  
is a

tool, do certain tools not engender certain kinds of work?

best,

Eric




Christopher Sullivan
Dept. of Film/Video/New Media
School of the Art Institute of Chicago
112 so michigan
Chicago Ill 60603
csu...@saic.edu
312-345-3802
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Christopher 

[-empyre-] Melanie Beisswenger joining in

2010-02-15 Thread Melanie Beisswenger (Asst Prof)
Hi,

Melanie Beisswenger here. Not wanting to repeat my formal intro by Renate, I 
just want to add that I am foremost a character animator and director, and very 
hands on practice based in my approach. Having worked both in the commercial 
realms of animation for feature films and TVCs and on my personal animations, 
the storytelling, performance and acting aspect is at the center of my 
interest. This work typically results in movement, yet I want to look at what 
creates and motivates this particular movement. Taking a step back and 
considering the root of the word ‘animation’, as you are all familiar with I 
presume, it means to bring to life and give a soul to. Thus in my work I am 
looking at ideas, concepts, thoughts and emotions that drive movement in an 
action – reaction way. This is primarily character based in that the audience 
follows the emotional motivations of the character on screen, yet on an 
abstract movement level, it also applies to movement which makes the audience 
experience an emotion or applies to camera movement through space. To me, 
character animation itself is a crucial element in the storytelling process and 
I approach it with a similar sincerity as a performance would be in life action 
film.

Getting on to another subject which has cropped up in earlier discussions here, 
the question of tools and techniques and the shift to the digital: I believe in 
the coexistence of 2D, stop motion and 3D animation, as they are mere 
techniques and each provides stylistically different expressions and 
advantages. Each of these areas have adopted and developed new techniques and a 
partially digital workflow.
The older forms such as 2D and stop motion have profited enormously from the 
technological and digital advancements such as coloring software, stop motion 
frame grabbers and motion control cameras etc to enable the artists to focus on 
the refinement of their art itself. 3D computer animation is in some way still 
in the middle of its development – technically some techniques have made huge 
leaps, compared to just 1 or 2 decades back, yet in regards to artistic 
possibilities, the medium has not yet reached its peak - in my humble opinion. 
I should mention at this point that I am a 3D character animator, with 
experiences dipping my fingers (or wacom stylus if you wish) into generalist 3D 
work and VFX with live action and stop motion hybrids.

This also brings me straight to animation education, and the question how and 
what to teach. Without dissecting the animation structure of the school where I 
teach in detail, the School of Art, Design and Media at NTU Singapore (ADM), I 
am personally extremely happy that drawing, 2D animation, stop motion and 3D 
are all taught in our classes. All of these practices create a visual thinking 
and well rounded artist, each area with its own challenges and opportunities. 
First and foremost stands the artistic conceptualization, ability, and visual 
expression which need to be nurtured. Finding the right button in a software 
application is comparatively a very simple process to learn.

Best regards,
Melanie




Melanie BEISSWENGER (Asst Prof) | School of Art, Design and Media | Digital 
Animation
Nanyang Technological University, 81 Nanyang Drive, Singapore 637458
Tel: (65) 6513-8054 GMT+8h | Fax: (65) 6795-3140 | Email: mela...@ntu.edu.sg  | 
Web: www.ntu.edu.sg


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Re: [-empyre-] chris sullivan p.S.

2010-02-15 Thread Melanie Beisswenger (Asst Prof)
Hi Chris,

great topic to bring up. These are the opposite sides of the animation 
spectrum, from unique visual expression to the 'art of photo realism'. In some 
way it is almost like asking if a photo realistic painter is a painter or a 
photographer after all...
As the quest for photo realism in the animation of the human form is the most 
difficult and thus for some most challenging aspect of animation - the so 
called holy grail of overcoming the uncanny valley - it has attracted a 
considerable large following of filmmakers, animators and artist following this 
route and producing an array of quite awful films with creepy characters on the 
way. As one of the first examples of overcoming the uncanny valley, 'Benjamin 
Button' has given us a glimpse of what can be done and I am sure we'll see more 
digital faces in the future which we won't be able to tell from real. Avatar is 
a slightly different expression as the navi feaces are not technically human 
faces, overall superbly executed animation wise.
I am hopeful and do believe that once we have achieved this kind of photo 
realism in a wider scale, we needn't worry too much about it anymore, as it 
will free up animators to express themselves even more in new non photo 
realistic ways.

Cheers
Melanie


From: empyre-boun...@lists.cofa.unsw.edu.au 
[empyre-boun...@lists.cofa.unsw.edu.au] On Behalf Of christopher sullivan 
[csu...@saic.edu]
Sent: Tuesday, February 16, 2010 1:11 PM
To: christopher sullivan
Cc: soft_skinned_space
Subject: Re: [-empyre-] chris sullivan p.S.

An interesting thing to think about in terms of form, extremes of crudeness and
rough edges that are a big part of people like Phil Mulloy, Paul Fierlinger, Don
Hertzfeld, Lewis klahr, Martha Collburn, William Kentridge, Yuri Norstien (I
don't think I spelled one of those correct, but time is too precious. All of
these animators expose the material elements of there work, and in ways force a
two dimensional reading of the film surface, Illusion of space it fleeting when
there at all. Yuri Norstien at a talk here in Chicago spoke of how he feels
that the closer you get to an illusion of reality, the farther you get from
what makes animation it's own language. what do people think about illusory and
non illusory cinematic space in animation? Is photo realism, not animation
anymore but digital cinema?
have you seen this stuff. very interesting.
http://www.youtube.com/watch?v=a_1zzPCnyOIfeature=related


Quoting christopher sullivan csu...@saic.edu:

 by the way, I show power and water in my not quite animation day in my
 alternative animation history class. It is a wonderful film. you should all
 try
 to get Pat out to show The Decay OF Fiction, his amazing film, that
 unfortunately he does not like, but I sure do. Chris.


 Quoting christopher sullivan csu...@saic.edu:

 
  Hi Eric, I do think that certain technologies or circumstances dictate
 trends
  in
  work. For instance the non verbal history of independent art films in the
  70's
  and 80's, was directly related to issues of french versus English in
 Canada,
  and the fact that the Netherlands, Italy, Yugoslavia, Czechoslovakia,
 where
  important places that could not count on language to engage a wider world.

 
  And for that matter the frame by frame process does break down time and
 lead
  to
  different ways of looking at the world. But I am questioning starting with
  formal notions of Code, or digital culture as subjects. I guess it gets
 back
  to
  notions of modernist painting, which is about putting color on a flat
  surface.
  All of the great works that I am attracted to in animation, have something
  inherently frame by frame about them, but there is an underlying content
  that
  is being negotiated.
 
  I think that animation because of it's labor, tends to give birth to the
  wondering pilgrim, the emptied city, the lone figure in a minimal world,
  because you just can't draw fifty people, CGI is changing this, but these
  limits are good too. They are like the limits of independent theater, no
  dance
  numbers, no effects, just words and a few bodies. I also think that the
  limits
  of animation, create a need to condense time, in ways that live action
 does
  not.
  and this leads to it's odd sense of time, I hope you have all seen Cat
 Soup,
  amazing time play in that film.
 
 
  Quoting Eric Patrick er...@northwestern.edu:
 
   Hello All,
  
   Eric Patrick here.  Rather than repeat my bio, I'll just jump right
   in...  I've been making animated films now for twenty years, and the one

   thing I've become convinced of is that animation is a ritual act.  My
   own work underscores this in it's experiments with narrative without the

   confines of character development or plot...  rather, I often find
   myself creating associative connections over causal ones.  I'm certainly

   not the first that has noticed this, but perhaps all animators find it
   on