Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-02 Thread christopher sullivan

Hi Simon, I agree that Patrick Smith is light in some ways, and to be honest, I
show him in class as a classical animator making independent work. But it is
interesting that you pick the one you do not like, as opposed to the one you
did. Have not seen  Michael Joaquin Grey, will check him out. I agree with your
descriptions of narrative. For me it is not really that black and white.
I still feel that some of the New Media Rules, Non-linear animation would
require multiple streams or be generated on the fly, usually in response to
user
activity. implies that there is truth in chaos, and control is in some ways
problematic.  user activity often manifests itself as the narrative of the art
opening, which is to me a pretty dry interface. I think that the idea of
interactivity by an unblindfolded collaborator engaged in the content of the
work, and on board with the works purpose, and someone with creative strengths,
has a lot more potential than leaning towards, the unknowing, random outsider.
I say this because the latter his been my most common model with interactive
digital media. chris.


Quoting Simon Biggs s.bi...@eca.ac.uk:

 Coming from digital arts rather than animation I probably have a stricter
 definition of non-linearity. What you are calling non-linearity I would call
 complex or multi-layered narrative or perhaps open narrative. Non-narrative
 would have no narrative at all, as in no plot, no story. This could be
 applied to abstract work, but even then there is usually some sort of
 logical development which can still be considered a narrative.
 Non-linearity, to me, involves things like coding, rapid access media,
 heuristics, etc. Conventional animation is linear as it is a single data
 stream that does not materially change. Non-linear animation would require
 multiple streams or be generated on the fly, usually in response to user
 activity. This is what I make but I don¹t consider it animation, although it
 uses many of its techniques.
 
 Did I like the work? I have been familiar with these makers for a long time.
 I use to attend and present at Siggraph, back in the 1980¹s, along with
 people like Duesing, Kawaguchi, Lasseter and others. My interest then was
 not animation but experimental digital art. However, at that time if you
 were into computers and creative practice then you tended to get tossed into
 the same box, even if your creative intent was profoundly different. I
 didn¹t warm to Patrick Smith¹s work ­ it is conventional animation but with
 a hint of street-cred thrown in, some Keith Haring and Jean Dubuffet. This
 is evident in the paintings on his website too. Michael Joaquin Grey¹s work
 is more to my taste. Some of it reminded me of the early Vasulka¹s.
 
 Best
 
 Simon
 
 
 Simon Biggs
 
 s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
 http://www.littlepig.org.uk/
 Research Professor  edinburgh college of art  http://www.eca.ac.uk/
 Creative Interdisciplinary Research into CoLlaborative Environments
 http://www.eca.ac.uk/circle/
 Electronic Literature as a Model of Creativity and Innovation in Practice
 http://www.elmcip.net/
 
 
 
 From: christopher sullivan csu...@saic.edu
 Date: Mon,  1 Mar 2010 22:39:04 -0600
 To: soft_skinned_space empyre@lists.cofa.unsw.edu.au, Simon Biggs
 s.bi...@eca.ac.uk
 Cc: soft_skinned_space empyre@lists.cofa.unsw.edu.au
 Subject: Re: [-empyre-] animation and short term memory (was, a long time
 ago: interpreting datasets, etc)
 
 Hi Simon, perhaps there are degrees of narrative linearity, for me there
 does
 not have to be a literal audience manipulation, or chance operation to
 create
 experiments in narrative, it is done in literature all the time.
 taking a film like Jim Duesings Tender bodies,  or Nancy Andrews strange
 work,
 or lewis klahr, there is I think very interesting stuff going on.
 did you like the work you saw? that is all that maters for me. Chris
 
 
 Quoting Simon Biggs s.bi...@eca.ac.uk:
 
  I think I am little confused about what non-linear means in this context.
 I
  assume it to mean a time based artefact that can exist as a number of
  distinct material timelines. That is, the timeline bifurcates in various
  ways that allow the viewer to experience distinctly different aspects of
 the
  work. In my experience there are only two ways to do this. One is to use a
  hypermedia approach, such as the World Wide Web is predicated upon, which
  allows you to select from multiple routes through a number of
 possibilities.
  The other is to use generative techniques, where the viewer¹s interaction
  with the artefact causes it to re-author itself in real-time, the outcome
  most likely being a novel instance of the work that only that viewer will
  ever experience (this approach is more common in simulation based computer
  games). I have googled some of the names Chris suggested but so far as I
  could see they are making traditional linear animations. Am I missing
  something?
  
  Best
  
  Simon
  
  
 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-02 Thread davin heckman
I know that this is far away from the original point that Richard
Wright was getting at in terms of memory and animation.  But I do
think that there are aspects of animation that do get tied up in
questions of memory and production, which are expressed not through
formal experiments, but through content.

If you look, for instance, at Pixar's films (Toy Story, Cars, Monsters
Inc, Wall-E, etc), there is a pervasive sense of loss and nostalgia
(which reminds me of a conversation I had with Stephanie Boluk at DAC
on melancholia.)  Here, you have people who love animation working
on a form beyond the brink of transformation (the employed animators
that I know all prepared themselves for a Hollywood that needed lots
of hands to draw things).  Animation has become a highly rationalized
endeavor, where the animation itself (beyond character design,
storyboarding, etc) tend to be handled through automation or
outsourcing.  The highly paid labor has been reduced, primarily, to
conceptual work.  Maybe I am reading too much into this, but when I
watched Toy Story or Cars, the big message seems to be that growth
results in a form of forgetfulness.  And this forgetfulness is a
forgetfulness of intimacy, humanity, care.

In live-action filmmaking, on the other hand, the estrangement
produced by efficiency is different.  In live action, the actors and
crew still work in the presence of each other.  However, to make
movies more efficiently, the production of the film exists outside of
the narrative flow of the film.  The director shoots all the scenes at
a particular location at once.  And then it is assembled by an editor.
 This means that for some people, working on a film is the experience
of little arcs of narration held together by scene.  Yet the larger
narrative structure of the the production process is organized by the
logic of proximity.

Perhaps the narrative differences between animation and live action
have more to do with the aesthetics of the relationships between
workers and management than with the avant-garde impulse?

Peace!
Davin
___
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre


Re: [-empyre-] Animation and desire

2010-03-02 Thread Richard Wright
After many years, last week it so happened that I had my first ever  
opportunity to produce a walk cycle. It was quite a magical moment,  
to make this little apeman shuffle across the screen as though I was  
teaching him how to take his first steps. It reminded me just how  
powerful the practice of animation is for the animator, how it can  
feel less like being creative and more like an actual act of  
creation. Despite the fact that we are very much aware of the  
technical way in which animation is produced, we know the rules and  
the skills involved, its conditions of production are often no more  
open to question than the image of the heroic, lone artist animator  
invoking an illusion of life like the ceiling of the Sistine Chapel.  
Paradoxical that such a potentially open and materialistic practice  
could generate (through a displaced sense of wonderment?) such  
romantic modes of subjectivity. I am reminded of an interview with  
Bruno Latour for the current Animism show in Antwerp where he reacted  
to an interviewers question with Animation isn't magic. It's  
science. You cannot do magic! But then he does have a very  
particular view of science...

For one way to resolve this once and for all, please see the  
following: http://www.youtube.com/watch?v=jpoLkKYsUDE

Richard

On 2 Mar 2010, at 13:17, Thomas LaMarre, Prof. wrote:


 There have been so many interesting threads to which I have wanted  
 to contribute over the past couple weeks, but unfortunately (even  
 as we were discussing temporality) time seemed in short supply  
 (especially since I went away on holiday).  So I hope it doesn’t  
 seem too awkward to make some comments now, as a sort of general  
 response to prior threads.

 I have really enjoyed the discussions of animation techniques and  
 instruction, the stream of references to so many talented  
 animators, and the overall sensitivity to the diversity of  
 animation production, distribution, and reception.  These threads  
 have made me think of animation or animations in a very different  
 way.  And I found myself thinking about some very old questions  
 about the relation between techno-aesthetic forms and socio- 
 economic forms.

 It’s clear that for a lot of us the techniques and aesthetics of  
 animation are a powerful draw, and even through this month on this  
 list we’re creating a sense of a deeper appreciation of making,  
 watching, and thinking about animation.   Because we like animation  
 techniques so much, and because we’re forming a sort of public  
 around this, this gives us a sense of being able to see the process  
 of production in the moving images called animations.  Particularly  
 with respect to more experimental fare or smaller scale production,  
 we tend to focus on the effects of production techniques. Or at  
 least I find myself moving in that direction, probably because I  
 get very geeky about animation.

 So this made me wonder about the extent to which it is possible to  
 read images in terms of intentionally deployed techniques, and to  
 read techniques in terms of social form or production dynamics.  I  
 think it was Richard who issued a challenge by underscoring that  
 the techno-aesthetic is not in the software but in how the  
 implications of the software are worked out.

 It was a truism of kind of analysis inherited loosely from Marxist  
 analysis and ideology critique that works of art to some extent  
 ‘negate’ their conditions of production. Not negate in the sense of  
 erasing, but in the sensing of masking or distorting or  
 transforming them. For one kind of ideology critique the goal of  
 analytics was to read the contradictions within the work of art  
 back to the conditions of production, as a sort of ideological  
 distortion. In any case, it wasn’t enough to call on the intentions  
 of the artist or author as a final explanation. There were broader  
 ideological issues.

 Psychoanalytic criticism gradually transformed this understanding,  
 by shifting our reading of difficulties of the image toward the  
 unconscious rather than material conditions of production.  So  
 there was something deeper than the wills of creators, or  
 historical material conditions (but related to them) — something  
 like a subject formation or a configuration of desire.

 In other words, in animation studies, there are still these very  
 large almost unmanageable questions about how the sites of  
 indeterminacy in material technics (say, software) are worked out —  
 and questions about the levels at which are we addressing this — at  
 the level of the artist, of the school, of studios, of movements,  
 of fans or publics, material conditions, or desire?  Obviously,  
 things get sorted out in all these registers, but to make that a  
 conclusion seems to me to neutralize any sense of there being  
 something at stake in thinking through animation specifically, and  
 asking what animation today makes us 

Re: [-empyre-] animation and gender

2010-03-02 Thread kim collmer
I think Miwa's work is really wonderful. I forgot to list her. She does 
animation but also combines it with performing along with the animation (her 
figure becoming a silhouette). She inspired a few of my former students to try 
out similar techniques and it brought about interesting conversations and work.




From: christophersullivan csu...@saic.edu
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Sent: Tue, March 2, 2010 5:47:43 AM
Subject: Re: [-empyre-] animation and gender

another name for very strange new media stuff is MiwaMatrakek
very poppy, but quite interesting tuff. Chris


Quoting Eric Patrick er...@northwestern.edu:

 Joanne Gratz, Joanna Priestly, Caroline Leaf, etc
 
 I actually think the opposite of what Renate says below...  at least in
 terms of independent animation.  It always seemed to me that women were
 dominating independent work with innovation of both form and content
 (Caroline Leaf and Joan Gratz in the former, Joanna Priestly and Susan Pitt
 in the later).
 
 There's no question that there is a lack of presence in television, film and
 gaming of women animators (though there's also a lack of general diversity
 in these areas), with the exception of children's television which has many
 great people doing things (Jen Oxley, Linda Simensky, and Tracy
 Paige-Johnson to name a few).
 
 Eric
 
 
 On 3/1/10 9:59 AM, christophersullivan csu...@saic.edu wrote:
 
  a couple more, Ruth Lingford, Wendy Tilby, Martha Colborn. Kim Colmer,
 Ariana
  Gerstine, OrlaMcHardy, Suzzytempleton, Laura Heit. Lisa Barcy, Susan
 Pit,
  Maureen Selwood, Christien Roche. got to go. Chris
  
  
  Quoting Renate Ferro r...@cornell.edu:
  
  Dear all,
  
  Chris thanks for the list of animators below.  There is something that I
  have been very curious about since we began this whole discussion now
  about a month ago.  I was on a site (and I'm not sure which one it was)
  that was discussing the lack of female animators in the field.  The
  distinction was that many female animators who are working tend to do
 more
  documentary, self help animations.  Their observation was that most women
  artists instead tended to be drawn towards manipulated, experimental
  cinema and video and not straight animation. (Perhaps we need to extend
  the whole notion of animation via the fuzziness that Suzanne alluded to
  early on!) Additionally, Mary Flanagan was here at Cornell a few weeks
 ago
  and in a public lecture commented on the overwhelming lack of female
  gamers in the field as well.
  
  Our next empyre discussion will not be beginning until March 8th so for
  the next couple of days or so I'm hoping that we can all talk openly
 about
   this topic.  Im fascinated and perhaps misinformed I hope.  Maybe the
  tides are turning and many young female artists will be drawn into the
 new
  technologies of animation.
  
  When I first started looking for guests for this topic it was difficult
 to
  find any women at all to participate but I'm so very happy that we
 finally
  were able to get a great and yes diverse mix as Chris pointed out in one
  of his last posts. Can you all send me your favorite female animators???
  
  Renate
  
  PS.  We will continue on for the next couple of days on animation and
 then
  open things up for a few days of open conversation.
  
  
  
  Hi Richard, there are plenty of non-linear narrative animations, not too
  many
  feature ones, but then there are not all that many feature length
  animations.
  here are a few animators, off the top of my head, and the Quay's as
 well;
  janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor,
 Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, PrittParn, Brent
 Green,
  Piotr Dumala, and check out the nice work funded by the organization,
  Animate
  Projects, great british wonders. have a good night. Chris.
  
  
  
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
  
  I always liked the quality in the Quay films where time seems to lose
  all its reference points. Those shots of dust settling or shadows
  dancing where you are no longer sure whether you are watching in
  realtime or over the course of hundreds of years.
  
  This also made me wonder why certain kinds of narrative and time are
  almost never used in animation. For instance, why are there no non-
  linear narrative animations? They are not that uncommon in live
  action films - I am thinking of Memento that goes backwards in story
  time (with one b/w stream going forwards), AmoresPerros that jumps
  repeatedly backwards and forwards, The Hours with its parallel
  storylines running in different historical times periods. The only
  example of an animated film that has anything like these kinds of
  narrative structure is Waltz with Bashir with its persistent
  flashbacks. And that was made by a live action director.
  
  I 

Re: [-empyre-] animation and gender

2010-03-02 Thread kim collmer
I also disagree that independent women animators have a tendency towards 
self-help pieces. This just sounds awful to me somehow. The work is incredibly 
varied, just like the field of animation itself!




From: Eric Patrick er...@northwestern.edu
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au; Renate Ferro 
r...@cornell.edu
Cc: soft_skinned_space emp...@gamera.cofa.unsw.edu.au
Sent: Mon, March 1, 2010 9:45:23 PM
Subject: Re: [-empyre-] animation and gender

Joanne Gratz, Joanna Priestly, Caroline Leaf, etc

I actually think the opposite of what Renate says below...  at least in
terms of independent animation.  It always seemed to me that women were
dominating independent work with innovation of both form and content
(Caroline Leaf and Joan Gratz in the former, Joanna Priestly and Susan Pitt
in the later).

There's no question that there is a lack of presence in television, film and
gaming of women animators (though there's also a lack of general diversity
in these areas), with the exception of children's television which has many
great people doing things (Jen Oxley, Linda Simensky, and Tracy
Paige-Johnson to name a few).

Eric


On 3/1/10 9:59 AM, christopher sullivan csu...@saic.edu wrote:

 a couple more, Ruth Lingford, Wendy Tilby, Martha Colborn. Kim Colmer, Ariana
 Gerstine, Orla McHardy, Suzzy templeton, Laura Heit. Lisa Barcy, Susan Pit,
 Maureen Selwood, Christien Roche. got to go. Chris
 
 
 Quoting Renate Ferro r...@cornell.edu:
 
 Dear all,
 
 Chris thanks for the list of animators below.  There is something that I
 have been very curious about since we began this whole discussion now
 about a month ago.  I was on a site (and I'm not sure which one it was)
 that was discussing the lack of female animators in the field.  The
 distinction was that many female animators who are working tend to do more
 documentary, self help animations.  Their observation was that most women
 artists instead tended to be drawn towards manipulated, experimental
 cinema and video and not straight animation. (Perhaps we need to extend
 the whole notion of animation via the fuzziness that Suzanne alluded to
 early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
 and in a public lecture commented on the overwhelming lack of female
 gamers in the field as well.
 
 Our next empyre discussion will not be beginning until March 8th so for
 the next couple of days or so I'm hoping that we can all talk openly about
  this topic.  Im fascinated and perhaps misinformed I hope.  Maybe the
 tides are turning and many young female artists will be drawn into the new
 technologies of animation.
 
 When I first started looking for guests for this topic it was difficult to
 find any women at all to participate but I'm so very happy that we finally
 were able to get a great and yes diverse mix as Chris pointed out in one
 of his last posts. Can you all send me your favorite female animators???
 
 Renate
 
 PS.  We will continue on for the next couple of days on animation and then
 open things up for a few days of open conversation.
 
 
 
 Hi Richard, there are plenty of non-linear narrative animations, not too
 many
 feature ones, but then there are not all that many feature length
 animations.
 here are a few animators, off the top of my head, and the Quay's as well;
 janie
 Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
 Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
 Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
 Piotr Dumala, and check out the nice work funded by the organization,
 Animate
 Projects, great british wonders. have a good night. Chris.
 
 
 
 Quoting Richard Wright futurenatu...@blueyonder.co.uk:
 
 I always liked the quality in the Quay films where time seems to lose
 all its reference points. Those shots of dust settling or shadows
 dancing where you are no longer sure whether you are watching in
 realtime or over the course of hundreds of years.
 
 This also made me wonder why certain kinds of narrative and time are
 almost never used in animation. For instance, why are there no non-
 linear narrative animations? They are not that uncommon in live
 action films - I am thinking of Memento that goes backwards in story
 time (with one b/w stream going forwards), Amores Perros that jumps
 repeatedly backwards and forwards, The Hours with its parallel
 storylines running in different historical times periods. The only
 example of an animated film that has anything like these kinds of
 narrative structure is Waltz with Bashir with its persistent
 flashbacks. And that was made by a live action director.
 
 I wonder if this has something to do with the way that animators
 work, concentrating as they do on building up a sequence of actions
 bit by bit, are they generally less directed towards the larger
 narrative structures of time? By focusing on the duration of the
 immediate 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-02 Thread Simon Biggs
Coming from digital arts rather than animation I probably have a stricter
definition of non-linearity. What you are calling non-linearity I would call
complex or multi-layered narrative or perhaps open narrative. Non-narrative
would have no narrative at all, as in no plot, no story. This could be
applied to abstract work, but even then there is usually some sort of
logical development which can still be considered a narrative.
Non-linearity, to me, involves things like coding, rapid access media,
heuristics, etc. Conventional animation is linear as it is a single data
stream that does not materially change. Non-linear animation would require
multiple streams or be generated on the fly, usually in response to user
activity. This is what I make but I don¹t consider it animation, although it
uses many of its techniques.

Did I like the work? I have been familiar with these makers for a long time.
I use to attend and present at Siggraph, back in the 1980¹s, along with
people like Duesing, Kawaguchi, Lasseter and others. My interest then was
not animation but experimental digital art. However, at that time if you
were into computers and creative practice then you tended to get tossed into
the same box, even if your creative intent was profoundly different. I
didn¹t warm to Patrick Smith¹s work ­ it is conventional animation but with
a hint of street-cred thrown in, some Keith Haring and Jean Dubuffet. This
is evident in the paintings on his website too. Michael Joaquin Grey¹s work
is more to my taste. Some of it reminded me of the early Vasulka¹s.

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
http://www.littlepig.org.uk/
Research Professor  edinburgh college of art  http://www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: christopher sullivan csu...@saic.edu
Date: Mon,  1 Mar 2010 22:39:04 -0600
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au, Simon Biggs
s.bi...@eca.ac.uk
Cc: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Subject: Re: [-empyre-] animation and short term memory (was, a long time
ago: interpreting datasets, etc)

Hi Simon, perhaps there are degrees of narrative linearity, for me there
does
not have to be a literal audience manipulation, or chance operation to
create
experiments in narrative, it is done in literature all the time.
taking a film like Jim Duesings Tender bodies,  or Nancy Andrews strange
work,
or lewis klahr, there is I think very interesting stuff going on.
did you like the work you saw? that is all that maters for me. Chris


Quoting Simon Biggs s.bi...@eca.ac.uk:

 I think I am little confused about what non-linear means in this context. I
 assume it to mean a time based artefact that can exist as a number of
 distinct material timelines. That is, the timeline bifurcates in various
 ways that allow the viewer to experience distinctly different aspects of the
 work. In my experience there are only two ways to do this. One is to use a
 hypermedia approach, such as the World Wide Web is predicated upon, which
 allows you to select from multiple routes through a number of possibilities.
 The other is to use generative techniques, where the viewer¹s interaction
 with the artefact causes it to re-author itself in real-time, the outcome
 most likely being a novel instance of the work that only that viewer will
 ever experience (this approach is more common in simulation based computer
 games). I have googled some of the names Chris suggested but so far as I
 could see they are making traditional linear animations. Am I missing
 something?
 
 Best
 
 Simon
 
 
 Simon Biggs
 
 s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
 http://www.littlepig.org.uk/
 Research Professor  edinburgh college of art  http://www.eca.ac.uk/
 Creative Interdisciplinary Research into CoLlaborative Environments
 http://www.eca.ac.uk/circle/
 Electronic Literature as a Model of Creativity and Innovation in Practice
 http://www.elmcip.net/
 
 
 
 From: Eileen Reynolds eyelen...@hotmail.com
 Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
 Date: Sat, 27 Feb 2010 11:02:57 -0700
 To: empyre@lists.cofa.unsw.edu.au, futurenatu...@blueyonder.co.uk
 Subject: Re: [-empyre-] animation and short term memory (was, a long time
 ago: interpreting datasets, etc)
 
 Hi Chris. Thanks for the list of names.  I had not heard of some who I
 really ought to have known. Rose bond. wonderful.  Intra Muros is superb. I
 recently attended the introduction master class given by Patrick Smith in
 Singapore and was impressed by Drink and Puppet. The transformation is quite
 nice. True, there is an endless supply of animated non-linear shorts out
 there. 
 
 
 Lately I've been absorbed in pre cinema tech and toys and also pixilation.
 In my opinion the visual power of such simple in camera effects 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-02 Thread Simon Biggs
I am quite a fan of Latour¹s formulation of expanded agency and Ingold¹s
reading of the Deleuzian idea of becoming, where creation is located in the
process of exchange that occurs at the moment the art work comes into being.
This assumes that the art work only comes into being when it is received,
not when it is produced (although these things can be the same thing ­ they
have to be the same thing) and that the work is to be found not in the
artefact but in its exchange. The reader and writer only come into being at
this moment too. In this view there is little reason to quibble over who did
what. The reader and the writer are both implicated in the outcome. This was
Derrida¹s point. I do not find this a dry proposition at all ­ quite the
opposite. It is a field of complex interplays that is rich in nuance,
contradiction, conflict and synergy. Random is just another word for complex
;)

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
http://www.littlepig.org.uk/
Research Professor  edinburgh college of art  http://www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: christopher sullivan csu...@saic.edu
Date: Tue,  2 Mar 2010 07:56:46 -0600
To: Simon Biggs s.bi...@eca.ac.uk
Cc: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Subject: Re: [-empyre-] animation and short term memory (was, a long time
ago: interpreting datasets, etc)


Hi Simon, I agree that Patrick Smith is light in some ways, and to be
honest, I
show him in class as a classical animator making independent work. But it is
interesting that you pick the one you do not like, as opposed to the one you
did. Have not seen  Michael Joaquin Grey, will check him out. I agree with
your
descriptions of narrative. For me it is not really that black and white.
I still feel that some of the New Media Rules, Non-linear animation would
require multiple streams or be generated on the fly, usually in response to
user
activity. implies that there is truth in chaos, and control is in some ways
problematic.  user activity often manifests itself as the narrative of the
art
opening, which is to me a pretty dry interface. I think that the idea of
interactivity by an unblindfolded collaborator engaged in the content of the
work, and on board with the works purpose, and someone with creative
strengths,
has a lot more potential than leaning towards, the unknowing, random
outsider.
I say this because the latter his been my most common model with interactive
digital media. chris.


Quoting Simon Biggs s.bi...@eca.ac.uk:

 Coming from digital arts rather than animation I probably have a stricter
 definition of non-linearity. What you are calling non-linearity I would call
 complex or multi-layered narrative or perhaps open narrative. Non-narrative
 would have no narrative at all, as in no plot, no story. This could be
 applied to abstract work, but even then there is usually some sort of
 logical development which can still be considered a narrative.
 Non-linearity, to me, involves things like coding, rapid access media,
 heuristics, etc. Conventional animation is linear as it is a single data
 stream that does not materially change. Non-linear animation would require
 multiple streams or be generated on the fly, usually in response to user
 activity. This is what I make but I don¹t consider it animation, although it
 uses many of its techniques.
 
 Did I like the work? I have been familiar with these makers for a long time.
 I use to attend and present at Siggraph, back in the 1980¹s, along with
 people like Duesing, Kawaguchi, Lasseter and others. My interest then was
 not animation but experimental digital art. However, at that time if you
 were into computers and creative practice then you tended to get tossed into
 the same box, even if your creative intent was profoundly different. I
 didn¹t warm to Patrick Smith¹s work ­ it is conventional animation but with
 a hint of street-cred thrown in, some Keith Haring and Jean Dubuffet. This
 is evident in the paintings on his website too. Michael Joaquin Grey¹s work
 is more to my taste. Some of it reminded me of the early Vasulka¹s.
 
 Best
 
 Simon
 
 
 Simon Biggs
 
 s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
 http://www.littlepig.org.uk/
 Research Professor  edinburgh college of art  http://www.eca.ac.uk/
 Creative Interdisciplinary Research into CoLlaborative Environments
 http://www.eca.ac.uk/circle/
 Electronic Literature as a Model of Creativity and Innovation in Practice
 http://www.elmcip.net/
 
 
 
 From: christopher sullivan csu...@saic.edu
 Date: Mon,  1 Mar 2010 22:39:04 -0600
 To: soft_skinned_space empyre@lists.cofa.unsw.edu.au, Simon Biggs
 s.bi...@eca.ac.uk
 Cc: soft_skinned_space empyre@lists.cofa.unsw.edu.au
 Subject: Re: [-empyre-] animation and short term memory (was, a long 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-02 Thread Simon Biggs
I didn¹t say 50/50. Sometimes somebody gives more. One hopes it is the
artist, but it isn¹t always the case. In fact, most of the time I get the
feeling I am giving more than I am receiving when it comes to popular media.

Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
http://www.littlepig.org.uk/
Research Professor  edinburgh college of art  http://www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: christopher sullivan csu...@saic.edu
Date: Tue,  2 Mar 2010 12:16:37 -0600
To: Simon Biggs s.bi...@eca.ac.uk
Cc: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Subject: Re: [-empyre-] animation and short term memory (was, a long time
ago: interpreting datasets, etc)


I agree that the moment of interchange is the defining moment, but I do not
go
with the idea that the writer and the reader are 50 50 in the interchange.
I actually like being overwhelmed by art, It is what feels best to me. I am
not
quibbling, I just feel different, I like work made by really smart complex
people, and I do not have a need to democratize the giver and receiver.
for instance I am not frustrated when watching football, that I am not
actually
running the ball, I am truly engaged as an observer, and as a reader,
watcher,
but I feel connection but not an even one. Animation is very particular like
this, because it is such a place of amazing craft.
I cannot through a football 60 yards, that is OK.
of course diversity in thought is important. Chris


Quoting Simon Biggs s.bi...@eca.ac.uk:

 I am quite a fan of Latour¹s formulation of expanded agency and Ingold¹s
 reading of the Deleuzian idea of becoming, where creation is located in the
 process of exchange that occurs at the moment the art work comes into being.
 This assumes that the art work only comes into being when it is received,
 not when it is produced (although these things can be the same thing ­ they
 have to be the same thing) and that the work is to be found not in the
 artefact but in its exchange. The reader and writer only come into being at
 this moment too. In this view there is little reason to quibble over who did
 what. The reader and the writer are both implicated in the outcome. This was
 Derrida¹s point. I do not find this a dry proposition at all ­ quite the
 opposite. It is a field of complex interplays that is rich in nuance,
 contradiction, conflict and synergy. Random is just another word for complex
 ;)
 
 Best
 
 Simon
 
 
 Simon Biggs
 
 s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
 http://www.littlepig.org.uk/
 Research Professor  edinburgh college of art  http://www.eca.ac.uk/
 Creative Interdisciplinary Research into CoLlaborative Environments
 http://www.eca.ac.uk/circle/
 Electronic Literature as a Model of Creativity and Innovation in Practice
 http://www.elmcip.net/
 
 
 
 From: christopher sullivan csu...@saic.edu
 Date: Tue,  2 Mar 2010 07:56:46 -0600
 To: Simon Biggs s.bi...@eca.ac.uk
 Cc: soft_skinned_space empyre@lists.cofa.unsw.edu.au
 Subject: Re: [-empyre-] animation and short term memory (was, a long time
 ago: interpreting datasets, etc)
 
 
 Hi Simon, I agree that Patrick Smith is light in some ways, and to be
 honest, I
 show him in class as a classical animator making independent work. But it is
 interesting that you pick the one you do not like, as opposed to the one you
 did. Have not seen  Michael Joaquin Grey, will check him out. I agree with
 your
 descriptions of narrative. For me it is not really that black and white.
 I still feel that some of the New Media Rules, Non-linear animation would
 require multiple streams or be generated on the fly, usually in response to
 user
 activity. implies that there is truth in chaos, and control is in some ways
 problematic.  user activity often manifests itself as the narrative of the
 art
 opening, which is to me a pretty dry interface. I think that the idea of
 interactivity by an unblindfolded collaborator engaged in the content of the
 work, and on board with the works purpose, and someone with creative
 strengths,
 has a lot more potential than leaning towards, the unknowing, random
 outsider.
 I say this because the latter his been my most common model with interactive
 digital media. chris.
 
 
 Quoting Simon Biggs s.bi...@eca.ac.uk:
 
  Coming from digital arts rather than animation I probably have a stricter
  definition of non-linearity. What you are calling non-linearity I would
 call
  complex or multi-layered narrative or perhaps open narrative.
 Non-narrative
  would have no narrative at all, as in no plot, no story. This could be
  applied to abstract work, but even then there is usually some sort of
  logical development which can still be considered a narrative.
  Non-linearity, to me, involves things like coding, rapid access media,
  heuristics, etc.