Re: [E-devel] Edje aspect.preference big-endian issue

2012-01-18 Thread The Rasterman
On Wed, 18 Jan 2012 01:01:45 -0500 Youness Alaoui
kakar...@kakaroto.homelinux.net said:

i expected you would have already... ? commit! :)

 hehe,
 well, I just looked over edje_private.h and I didn't see any enum being
 used like aspect_preference was.Although maybe it's best if someone else
 had a quick look. I'm going to commit the patch I had as is.
 
 On Tue, Jan 17, 2012 at 11:06 PM, Carsten Haitzler
 ras...@rasterman.comwrote:
 
  On Fri, 13 Jan 2012 22:47:38 +0100 Cedric BAIL cedric.b...@free.fr said:
 
   On Fri, Jan 13, 2012 at 8:30 PM, Youness Alaoui
   kakar...@kakaroto.homelinux.net wrote:
On Fri, Jan 13, 2012 at 10:32 AM, Cedric BAIL cedric.b...@free.fr
  wrote:
On Fri, Jan 13, 2012 at 8:12 AM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
 I've had an issue recently when I tried to run my app (using edje)
  on the
 PS3, the aspect ratio of all the images were wrong, and it looked
  really
 bad. I investigated the issue and found out that the
  aspect_preference
was
 the cause and that when it's set to  'BOTH' for example, the
 desc-aspect.prefer value is 50331648 which is.. 0x300 .. so
  it's a
big
 endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH
  value in
 the enum is '3'.
 So I figured the reading of the .edj is wrong, so I looked and it
  seems
to
 read it as a 'EET_T_CHAR', but the structure contains the enum as
  type,
 which makes it an int.. so what happens is that it stores 1 byte
  (the
char)
 in the 32bit variable.. on little endian, it's fine, it works, but
  on big
 endian, it makes the value huge. So I fixed it by changing the
declaration
 of he 'aspect.prefer' structure to a char instead of the enum it
 represents. I tested and it seems to work and not break anything
  (and
fixes
 the bug). However, since this seems a bit sensitive, I thought it's
  best
to
 send the patch here to make sure I'm not doing something wrong.
 Thanks for reviewing this simple one liner patch :
http://pastie.org/3176835
 I have noticed other structures do the same thing, 'fill mode' for
example
 is defined as EET_T_UCHAR in the eet data description and as
  'unsigned
 char' in the structure, that's why I fixed it this way. Note also
  that
this
 shouldn't break the .edj file's compatibility or anything.
   
Good, you figured out why it was broken. The fix sounds fine for me.
Did you check that the only enum, we are using directly in one of our
saved structure or should I check ?
   
Ok cool, I will commit it then. I checked and didn't see any other enum
being used, but I didn't do an extensive check. I will make sure it
  was the
only one and fix any other I might see.
  
   Cool, thanks !
 
  awesome. all handled before i got to it! eexcellent! :)
 
  --
  - Codito, ergo sum - I code, therefore I am --
  The Rasterman (Carsten Haitzler)ras...@rasterman.com
 
 
 
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Re: [E-devel] Edje aspect.preference big-endian issue

2012-01-18 Thread Youness Alaoui
No, I hadn't cause I got quite busy with something else, and I still needed
to take the time to check if there were any other enums affected by the
same kind of bug. I committed it yesterday though.

On Wed, Jan 18, 2012 at 3:04 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Wed, 18 Jan 2012 01:01:45 -0500 Youness Alaoui
 kakar...@kakaroto.homelinux.net said:

 i expected you would have already... ? commit! :)

  hehe,
  well, I just looked over edje_private.h and I didn't see any enum being
  used like aspect_preference was.Although maybe it's best if someone else
  had a quick look. I'm going to commit the patch I had as is.
 
  On Tue, Jan 17, 2012 at 11:06 PM, Carsten Haitzler
  ras...@rasterman.comwrote:
 
   On Fri, 13 Jan 2012 22:47:38 +0100 Cedric BAIL cedric.b...@free.fr
 said:
  
On Fri, Jan 13, 2012 at 8:30 PM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
 On Fri, Jan 13, 2012 at 10:32 AM, Cedric BAIL cedric.b...@free.fr
 
   wrote:
 On Fri, Jan 13, 2012 at 8:12 AM, Youness Alaoui
 kakar...@kakaroto.homelinux.net wrote:
  I've had an issue recently when I tried to run my app (using
 edje)
   on the
  PS3, the aspect ratio of all the images were wrong, and it
 looked
   really
  bad. I investigated the issue and found out that the
   aspect_preference
 was
  the cause and that when it's set to  'BOTH' for example, the
  desc-aspect.prefer value is 50331648 which is.. 0x300 .. so
   it's a
 big
  endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH
   value in
  the enum is '3'.
  So I figured the reading of the .edj is wrong, so I looked and
 it
   seems
 to
  read it as a 'EET_T_CHAR', but the structure contains the enum
 as
   type,
  which makes it an int.. so what happens is that it stores 1 byte
   (the
 char)
  in the 32bit variable.. on little endian, it's fine, it works,
 but
   on big
  endian, it makes the value huge. So I fixed it by changing the
 declaration
  of he 'aspect.prefer' structure to a char instead of the enum it
  represents. I tested and it seems to work and not break anything
   (and
 fixes
  the bug). However, since this seems a bit sensitive, I thought
 it's
   best
 to
  send the patch here to make sure I'm not doing something wrong.
  Thanks for reviewing this simple one liner patch :
 http://pastie.org/3176835
  I have noticed other structures do the same thing, 'fill mode'
 for
 example
  is defined as EET_T_UCHAR in the eet data description and as
   'unsigned
  char' in the structure, that's why I fixed it this way. Note
 also
   that
 this
  shouldn't break the .edj file's compatibility or anything.

 Good, you figured out why it was broken. The fix sounds fine for
 me.
 Did you check that the only enum, we are using directly in one of
 our
 saved structure or should I check ?

 Ok cool, I will commit it then. I checked and didn't see any other
 enum
 being used, but I didn't do an extensive check. I will make sure it
   was the
 only one and fix any other I might see.
   
Cool, thanks !
  
   awesome. all handled before i got to it! eexcellent! :)
  
   --
   - Codito, ergo sum - I code, therefore I am
 --
   The Rasterman (Carsten Haitzler)ras...@rasterman.com
  
  
  
  
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Re: [E-devel] Edje aspect.preference big-endian issue

2012-01-17 Thread The Rasterman
On Fri, 13 Jan 2012 22:47:38 +0100 Cedric BAIL cedric.b...@free.fr said:

 On Fri, Jan 13, 2012 at 8:30 PM, Youness Alaoui
 kakar...@kakaroto.homelinux.net wrote:
  On Fri, Jan 13, 2012 at 10:32 AM, Cedric BAIL cedric.b...@free.fr wrote:
  On Fri, Jan 13, 2012 at 8:12 AM, Youness Alaoui
  kakar...@kakaroto.homelinux.net wrote:
   I've had an issue recently when I tried to run my app (using edje) on the
   PS3, the aspect ratio of all the images were wrong, and it looked really
   bad. I investigated the issue and found out that the aspect_preference
  was
   the cause and that when it's set to  'BOTH' for example, the
   desc-aspect.prefer value is 50331648 which is.. 0x300 .. so it's a
  big
   endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH value in
   the enum is '3'.
   So I figured the reading of the .edj is wrong, so I looked and it seems
  to
   read it as a 'EET_T_CHAR', but the structure contains the enum as type,
   which makes it an int.. so what happens is that it stores 1 byte (the
  char)
   in the 32bit variable.. on little endian, it's fine, it works, but on big
   endian, it makes the value huge. So I fixed it by changing the
  declaration
   of he 'aspect.prefer' structure to a char instead of the enum it
   represents. I tested and it seems to work and not break anything (and
  fixes
   the bug). However, since this seems a bit sensitive, I thought it's best
  to
   send the patch here to make sure I'm not doing something wrong.
   Thanks for reviewing this simple one liner patch :
  http://pastie.org/3176835
   I have noticed other structures do the same thing, 'fill mode' for
  example
   is defined as EET_T_UCHAR in the eet data description and as 'unsigned
   char' in the structure, that's why I fixed it this way. Note also that
  this
   shouldn't break the .edj file's compatibility or anything.
 
  Good, you figured out why it was broken. The fix sounds fine for me.
  Did you check that the only enum, we are using directly in one of our
  saved structure or should I check ?
 
  Ok cool, I will commit it then. I checked and didn't see any other enum
  being used, but I didn't do an extensive check. I will make sure it was the
  only one and fix any other I might see.
 
 Cool, thanks !

awesome. all handled before i got to it! eexcellent! :)

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] Edje aspect.preference big-endian issue

2012-01-17 Thread Youness Alaoui
hehe,
well, I just looked over edje_private.h and I didn't see any enum being
used like aspect_preference was.Although maybe it's best if someone else
had a quick look. I'm going to commit the patch I had as is.

On Tue, Jan 17, 2012 at 11:06 PM, Carsten Haitzler ras...@rasterman.comwrote:

 On Fri, 13 Jan 2012 22:47:38 +0100 Cedric BAIL cedric.b...@free.fr said:

  On Fri, Jan 13, 2012 at 8:30 PM, Youness Alaoui
  kakar...@kakaroto.homelinux.net wrote:
   On Fri, Jan 13, 2012 at 10:32 AM, Cedric BAIL cedric.b...@free.fr
 wrote:
   On Fri, Jan 13, 2012 at 8:12 AM, Youness Alaoui
   kakar...@kakaroto.homelinux.net wrote:
I've had an issue recently when I tried to run my app (using edje)
 on the
PS3, the aspect ratio of all the images were wrong, and it looked
 really
bad. I investigated the issue and found out that the
 aspect_preference
   was
the cause and that when it's set to  'BOTH' for example, the
desc-aspect.prefer value is 50331648 which is.. 0x300 .. so
 it's a
   big
endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH
 value in
the enum is '3'.
So I figured the reading of the .edj is wrong, so I looked and it
 seems
   to
read it as a 'EET_T_CHAR', but the structure contains the enum as
 type,
which makes it an int.. so what happens is that it stores 1 byte
 (the
   char)
in the 32bit variable.. on little endian, it's fine, it works, but
 on big
endian, it makes the value huge. So I fixed it by changing the
   declaration
of he 'aspect.prefer' structure to a char instead of the enum it
represents. I tested and it seems to work and not break anything
 (and
   fixes
the bug). However, since this seems a bit sensitive, I thought it's
 best
   to
send the patch here to make sure I'm not doing something wrong.
Thanks for reviewing this simple one liner patch :
   http://pastie.org/3176835
I have noticed other structures do the same thing, 'fill mode' for
   example
is defined as EET_T_UCHAR in the eet data description and as
 'unsigned
char' in the structure, that's why I fixed it this way. Note also
 that
   this
shouldn't break the .edj file's compatibility or anything.
  
   Good, you figured out why it was broken. The fix sounds fine for me.
   Did you check that the only enum, we are using directly in one of our
   saved structure or should I check ?
  
   Ok cool, I will commit it then. I checked and didn't see any other enum
   being used, but I didn't do an extensive check. I will make sure it
 was the
   only one and fix any other I might see.
 
  Cool, thanks !

 awesome. all handled before i got to it! eexcellent! :)

 --
 - Codito, ergo sum - I code, therefore I am --
 The Rasterman (Carsten Haitzler)ras...@rasterman.com



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Re: [E-devel] Edje aspect.preference big-endian issue

2012-01-13 Thread Cedric BAIL
Hi,

On Fri, Jan 13, 2012 at 8:12 AM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
 I've had an issue recently when I tried to run my app (using edje) on the
 PS3, the aspect ratio of all the images were wrong, and it looked really
 bad. I investigated the issue and found out that the aspect_preference was
 the cause and that when it's set to  'BOTH' for example, the
 desc-aspect.prefer value is 50331648 which is.. 0x300 .. so it's a big
 endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH value in
 the enum is '3'.
 So I figured the reading of the .edj is wrong, so I looked and it seems to
 read it as a 'EET_T_CHAR', but the structure contains the enum as type,
 which makes it an int.. so what happens is that it stores 1 byte (the char)
 in the 32bit variable.. on little endian, it's fine, it works, but on big
 endian, it makes the value huge. So I fixed it by changing the declaration
 of he 'aspect.prefer' structure to a char instead of the enum it
 represents. I tested and it seems to work and not break anything (and fixes
 the bug). However, since this seems a bit sensitive, I thought it's best to
 send the patch here to make sure I'm not doing something wrong.
 Thanks for reviewing this simple one liner patch : http://pastie.org/3176835
 I have noticed other structures do the same thing, 'fill mode' for example
 is defined as EET_T_UCHAR in the eet data description and as 'unsigned
 char' in the structure, that's why I fixed it this way. Note also that this
 shouldn't break the .edj file's compatibility or anything.

Good, you figured out why it was broken. The fix sounds fine for me.
Did you check that the only enum, we are using directly in one of our
saved structure or should I check ?

Regards,
-- 
Cedric BAIL

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Re: [E-devel] Edje aspect.preference big-endian issue

2012-01-13 Thread Youness Alaoui
On Fri, Jan 13, 2012 at 10:32 AM, Cedric BAIL cedric.b...@free.fr wrote:

 Hi,

 On Fri, Jan 13, 2012 at 8:12 AM, Youness Alaoui
 kakar...@kakaroto.homelinux.net wrote:
  I've had an issue recently when I tried to run my app (using edje) on the
  PS3, the aspect ratio of all the images were wrong, and it looked really
  bad. I investigated the issue and found out that the aspect_preference
 was
  the cause and that when it's set to  'BOTH' for example, the
  desc-aspect.prefer value is 50331648 which is.. 0x300 .. so it's a
 big
  endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH value in
  the enum is '3'.
  So I figured the reading of the .edj is wrong, so I looked and it seems
 to
  read it as a 'EET_T_CHAR', but the structure contains the enum as type,
  which makes it an int.. so what happens is that it stores 1 byte (the
 char)
  in the 32bit variable.. on little endian, it's fine, it works, but on big
  endian, it makes the value huge. So I fixed it by changing the
 declaration
  of he 'aspect.prefer' structure to a char instead of the enum it
  represents. I tested and it seems to work and not break anything (and
 fixes
  the bug). However, since this seems a bit sensitive, I thought it's best
 to
  send the patch here to make sure I'm not doing something wrong.
  Thanks for reviewing this simple one liner patch :
 http://pastie.org/3176835
  I have noticed other structures do the same thing, 'fill mode' for
 example
  is defined as EET_T_UCHAR in the eet data description and as 'unsigned
  char' in the structure, that's why I fixed it this way. Note also that
 this
  shouldn't break the .edj file's compatibility or anything.

 Good, you figured out why it was broken. The fix sounds fine for me.
 Did you check that the only enum, we are using directly in one of our
 saved structure or should I check ?

Ok cool, I will commit it then. I checked and didn't see any other enum
being used, but I didn't do an extensive check. I will make sure it was the
only one and fix any other I might see.

Thanks,
KaKaRoTo



 Regards,
 --
 Cedric BAIL


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Re: [E-devel] Edje aspect.preference big-endian issue

2012-01-13 Thread Cedric BAIL
On Fri, Jan 13, 2012 at 8:30 PM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
 On Fri, Jan 13, 2012 at 10:32 AM, Cedric BAIL cedric.b...@free.fr wrote:
 On Fri, Jan 13, 2012 at 8:12 AM, Youness Alaoui
 kakar...@kakaroto.homelinux.net wrote:
  I've had an issue recently when I tried to run my app (using edje) on the
  PS3, the aspect ratio of all the images were wrong, and it looked really
  bad. I investigated the issue and found out that the aspect_preference
 was
  the cause and that when it's set to  'BOTH' for example, the
  desc-aspect.prefer value is 50331648 which is.. 0x300 .. so it's a
 big
  endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH value in
  the enum is '3'.
  So I figured the reading of the .edj is wrong, so I looked and it seems
 to
  read it as a 'EET_T_CHAR', but the structure contains the enum as type,
  which makes it an int.. so what happens is that it stores 1 byte (the
 char)
  in the 32bit variable.. on little endian, it's fine, it works, but on big
  endian, it makes the value huge. So I fixed it by changing the
 declaration
  of he 'aspect.prefer' structure to a char instead of the enum it
  represents. I tested and it seems to work and not break anything (and
 fixes
  the bug). However, since this seems a bit sensitive, I thought it's best
 to
  send the patch here to make sure I'm not doing something wrong.
  Thanks for reviewing this simple one liner patch :
 http://pastie.org/3176835
  I have noticed other structures do the same thing, 'fill mode' for
 example
  is defined as EET_T_UCHAR in the eet data description and as 'unsigned
  char' in the structure, that's why I fixed it this way. Note also that
 this
  shouldn't break the .edj file's compatibility or anything.

 Good, you figured out why it was broken. The fix sounds fine for me.
 Did you check that the only enum, we are using directly in one of our
 saved structure or should I check ?

 Ok cool, I will commit it then. I checked and didn't see any other enum
 being used, but I didn't do an extensive check. I will make sure it was the
 only one and fix any other I might see.

Cool, thanks !
-- 
Cedric BAIL

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[E-devel] Edje aspect.preference big-endian issue

2012-01-12 Thread Youness Alaoui
Hi,

I've had an issue recently when I tried to run my app (using edje) on the
PS3, the aspect ratio of all the images were wrong, and it looked really
bad. I investigated the issue and found out that the aspect_preference was
the cause and that when it's set to  'BOTH' for example, the
desc-aspect.prefer value is 50331648 which is.. 0x300 .. so it's a big
endian vs. little endian issue since the EDJE_ASPECT_PREFER_BOTH value in
the enum is '3'.
So I figured the reading of the .edj is wrong, so I looked and it seems to
read it as a 'EET_T_CHAR', but the structure contains the enum as type,
which makes it an int.. so what happens is that it stores 1 byte (the char)
in the 32bit variable.. on little endian, it's fine, it works, but on big
endian, it makes the value huge. So I fixed it by changing the declaration
of he 'aspect.prefer' structure to a char instead of the enum it
represents. I tested and it seems to work and not break anything (and fixes
the bug). However, since this seems a bit sensitive, I thought it's best to
send the patch here to make sure I'm not doing something wrong.
Thanks for reviewing this simple one liner patch : http://pastie.org/3176835
I have noticed other structures do the same thing, 'fill mode' for example
is defined as EET_T_UCHAR in the eet data description and as 'unsigned
char' in the structure, that's why I fixed it this way. Note also that this
shouldn't break the .edj file's compatibility or anything.

Thanks,
KaKaRoTo
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