Re: [E-devel] [e] Double define

2012-08-22 Thread Christopher Michael
Fixed in svn 75519.

dh

On 08/22/2012 07:45 AM, rustyBSD wrote:
> Hi,
> == src/modules/conf_theme/e_int_config_color_classes.c ==
> l. 235: OpenBSD's ctype.h already defines _X.
> ( http://ftp.cc.uoc.gr/mirrors/OpenBSD/src/include/ctype.h )
> So we should use another name.
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Re: [E-devel] [e] Overflow ?

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 08:40:36 +0200 rustyBSD  said:

> Le 22/08/2012 05:27, Carsten Haitzler (The Rasterman) a écrit :
> > On Tue, 21 Aug 2012 18:01:05 +0200 rustyBSD  said:
> >
> >> Hi,
> >> == e/src/modules/illume-keyboard/e_kbd_int.c ==
> >> line 972:   if (sscanf(buf, "%4000s", str) != 1) continue;
> >>
> >> str is declared like this: char str[PATH_MAX];
> >>
> >> Here, if PATH_MAX is < 4000, it could overflow.
> >> On my bsd, PATH_MAX is 1024, and I get a
> >> warning.
> >>
> >> Idem at line 1015 and 1030.
> > ok- fixed buffer. :)
> >
> Forgot line 1015:
> 
> char label[PATH_MAX];
> if (sscanf(buf, "%*s %4000s", label) != 1) continue;

mike went thru and rabidly did this in lots of other places too :)


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Re: [E-devel] [e] Overflow ?

2012-08-22 Thread David Seikel
On Wed, 22 Aug 2012 19:19:20 +0900 Carsten Haitzler (The Rasterman)
 wrote:

> On Wed, 22 Aug 2012 08:40:36 +0200 rustyBSD  said:
> 
> > Le 22/08/2012 05:27, Carsten Haitzler (The Rasterman) a écrit :
> > > On Tue, 21 Aug 2012 18:01:05 +0200 rustyBSD 
> > > said:
> > >
> > >> Hi,
> > >> == e/src/modules/illume-keyboard/e_kbd_int.c ==
> > >> line 972:   if (sscanf(buf, "%4000s", str) != 1) continue;
> > >>
> > >> str is declared like this: char str[PATH_MAX];
> > >>
> > >> Here, if PATH_MAX is < 4000, it could overflow.
> > >> On my bsd, PATH_MAX is 1024, and I get a
> > >> warning.
> > >>
> > >> Idem at line 1015 and 1030.
> > > ok- fixed buffer. :)
> > >
> > Forgot line 1015:
> > 
> > char label[PATH_MAX];
> > if (sscanf(buf, "%*s %4000s", label) != 1) continue;
> 
> mike went thru and rabidly did this in lots of other places too :)

I always thought he was a bit rabid.  Should we have him shot?

Oh wait, you meant rapid?

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Re: [E-devel] [e] Overflow ?

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 20:27:46 +1000 David Seikel  said:

> On Wed, 22 Aug 2012 19:19:20 +0900 Carsten Haitzler (The Rasterman)
>  wrote:
> 
> > On Wed, 22 Aug 2012 08:40:36 +0200 rustyBSD  said:
> > 
> > > Le 22/08/2012 05:27, Carsten Haitzler (The Rasterman) a écrit :
> > > > On Tue, 21 Aug 2012 18:01:05 +0200 rustyBSD 
> > > > said:
> > > >
> > > >> Hi,
> > > >> == e/src/modules/illume-keyboard/e_kbd_int.c ==
> > > >> line 972:   if (sscanf(buf, "%4000s", str) != 1) continue;
> > > >>
> > > >> str is declared like this: char str[PATH_MAX];
> > > >>
> > > >> Here, if PATH_MAX is < 4000, it could overflow.
> > > >> On my bsd, PATH_MAX is 1024, and I get a
> > > >> warning.
> > > >>
> > > >> Idem at line 1015 and 1030.
> > > > ok- fixed buffer. :)
> > > >
> > > Forgot line 1015:
> > > 
> > > char label[PATH_MAX];
> > > if (sscanf(buf, "%*s %4000s", label) != 1) continue;
> > 
> > mike went thru and rabidly did this in lots of other places too :)
> 
> I always thought he was a bit rabid.  Should we have him shot?
> 
> Oh wait, you meant rapid?

no. i meant rabidly. :) i saw the foaming at the mouth.

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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread ChunEon Park
I think the Direct3D backend will be a little bit overly complex and
maybe not that useful. The complexity will come from the fact we need
EvasGL support (That means a layer to convert from EvasGL to
Direct3D). 
-> For now, I've not thought supporting EvasGL on Windows. It's GL. not d3d. 


The usefulness is a fact reported by Valve developer that
discovered they could make OpenGL support faster than Direct3D.

-> But it was on the Linux not on Windows, even it could be depended on the 
drivers. 

We don't sure the performance point actually.

As far as I know the reason for Direct3D is that Vincent hope to
support more hardware thanks to the fact that it should not rely on
OpenGL 1.4 and up. But my understanding is that when hardware support
shader in the Direct3D, they should support OpenGL 1.4, I am wrond
here ? 

-> It's surprised even the chipset supports d3d10 but not support more than 
opengl 1.4. 

I think the manufacturer should support both drivers. 


I don't want to prevent you from doing a Direct3D engine, I am just
questioning the goal and if it's worth it (as it should be a huge
task). And as a side note as we are in the process of rewriting
evas_render, until december I think it's not really a good time to
start a new one.
-> Yes I agree with you. Is it really worth to maintain for rare cases? 

 Actually, I think only gl backened module is sufficient because most chipsets 
support both d3d and gl. 

In the future, also, they should do. However, Anyway, we need to provide 
backened for Windows (at least glx_win) 

And like Vincent case, we can do. 

First I will look the entire codes of d3d module to determine how many changes 
are required
and it's good to go completing with only fixing inside the module (to not hurt 
Evas core).

If it needs to affect evas itself, I will consider again to complete this or 
not.


-Regards, Hermet-
-Original Message-
From: "Cedric BAIL" 
To: "Enlightenment developer list"; 
Cc: 
Sent: 2012-08-22 (수) 10:08:58
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

On Wed, Aug 22, 2012 at 1:48 AM, ChunEon Park @naver.com> wrote:
> And failed on building direct3d :0
>
> Probably I need to look them from now?

I think the Direct3D backend will be a little bit overly complex and
maybe not that useful. The complexity will come from the fact we need
EvasGL support (That means a layer to convert from EvasGL to
Direct3D). The usefulness is a fact reported by Valve developer that
discovered they could make OpenGL support faster than Direct3D.

As far as I know the reason for Direct3D is that Vincent hope to
support more hardware thanks to the fact that it should not rely on
OpenGL 1.4 and up. But my understanding is that when hardware support
shader in the Direct3D, they should support OpenGL 1.4, I am wrond
here ?

I don't want to prevent you from doing a Direct3D engine, I am just
questioning the goal and if it's worth it (as it should be a huge
task). And as a side note as we are in the process of rewriting
evas_render, until december I think it's not really a good time to
start a new one.

> By the way,  Im wonder what do u use efl on windows for exactly?

Evil !
-- 
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Re: [E-devel] [e] Overflow ?

2012-08-22 Thread David Seikel
On Wed, 22 Aug 2012 19:37:09 +0900 Carsten Haitzler (The Rasterman)
 wrote:

> On Wed, 22 Aug 2012 20:27:46 +1000 David Seikel 
> said:
> 
> > On Wed, 22 Aug 2012 19:19:20 +0900 Carsten Haitzler (The Rasterman)
> >  wrote:
> > 
> > > On Wed, 22 Aug 2012 08:40:36 +0200 rustyBSD 
> > > said:
> > > 
> > > > Le 22/08/2012 05:27, Carsten Haitzler (The Rasterman) a écrit :
> > > > > On Tue, 21 Aug 2012 18:01:05 +0200 rustyBSD 
> > > > > said:
> > > > >
> > > > >> Hi,
> > > > >> == e/src/modules/illume-keyboard/e_kbd_int.c ==
> > > > >> line 972:   if (sscanf(buf, "%4000s", str) != 1) continue;
> > > > >>
> > > > >> str is declared like this: char str[PATH_MAX];
> > > > >>
> > > > >> Here, if PATH_MAX is < 4000, it could overflow.
> > > > >> On my bsd, PATH_MAX is 1024, and I get a
> > > > >> warning.
> > > > >>
> > > > >> Idem at line 1015 and 1030.
> > > > > ok- fixed buffer. :)
> > > > >
> > > > Forgot line 1015:
> > > > 
> > > > char label[PATH_MAX];
> > > > if (sscanf(buf, "%*s %4000s", label) != 1) continue;
> > > 
> > > mike went thru and rabidly did this in lots of other places too :)
> > 
> > I always thought he was a bit rabid.  Should we have him shot?
> > 
> > Oh wait, you meant rapid?
> 
> no. i meant rabidly. :) i saw the foaming at the mouth. 

/me loads his shotgun.

-- 
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coz there are too many silver coated monkeys in the world.


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[E-devel] [e] desklock vuln

2012-08-22 Thread rustyBSD
== src/bin/e_desklock.c ==
during auth, user's password may be written
to disk (core dump). To avoid that, the solution
is to limit core file size to 0 with|| setrlimit(). The
problem is that once set to 0, the file size can't
be raised; so we can't reset the size to the value
it was before.

Here is a little patch.

Ok or not ?
--- e_desklock.c	2012-08-22 12:45:13.650831422 +0200
+++ e_desklock.c	2012-08-22 12:43:46.449291918 +0200
@@ -196,6 +196,11 @@
E_Manager *man;
int total_zone_num;
E_Event_Desklock *ev;
+   struct rlimit limit;
+
+   limit.rlim_cur = limit.rlim_max = 0;
+   if (setrlimit(RLIMIT_CORE, &limit) != 0)
+ printf("ERROR: unable to set core limit:  %s\n", strerror(errno));
 
if (_e_custom_desklock_exe) return 0;
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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 12:57:10 +0200 rustyBSD  said:

> == src/bin/e_desklock.c ==
> during auth, user's password may be written
> to disk (core dump). To avoid that, the solution
> is to limit core file size to 0 with|| setrlimit(). The
> problem is that once set to 0, the file size can't
> be raised; so we can't reset the size to the value
> it was before.
> 
> Here is a little patch.
> 
> Ok or not ?

this is bad... imho... and well.. it's 0 by default on most linux distros i
know of... but we hurt those that want core dumps. but this is all moot
because... e catches its segv's (thus core dumps). :)

here's the problem i have with this though.. fine - not in a core dump - but it
can get swapped out and no one cares :) so it still goes to disk.

the best thing to do here is to be very pro-active about zeroing out the passwd
asap so even if u core or swap u dont see it - there is a small window of
opportunty, but only if there is a crash OR someone segv's the process (kill
-SEGV).,. and even if they do seg it.. e catches its segv's aborts, sigbus's and
doesnt core dump

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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 12:57:10 +0200 rustyBSD  said:

> == src/bin/e_desklock.c ==
> during auth, user's password may be written
> to disk (core dump). To avoid that, the solution
> is to limit core file size to 0 with|| setrlimit(). The
> problem is that once set to 0, the file size can't
> be raised; so we can't reset the size to the value
> it was before.
> 
> Here is a little patch.
> 
> Ok or not ?

i looked - only found 1 place its not 0'd out asap. fixed it. :)

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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread Tom Hacohen
To be honest, I don't know how secure we can get there because of entry. 
We only free (without explicitly erasing) the buffers used internally by 
entry (elm+edje) and textblock, so there might be cleartext copies of 
the pass in memory anyway...

--
Tom.

On 22/08/12 14:30, Carsten Haitzler (The Rasterman) wrote:
> On Wed, 22 Aug 2012 12:57:10 +0200 rustyBSD  said:
>
>> == src/bin/e_desklock.c ==
>> during auth, user's password may be written
>> to disk (core dump). To avoid that, the solution
>> is to limit core file size to 0 with|| setrlimit(). The
>> problem is that once set to 0, the file size can't
>> be raised; so we can't reset the size to the value
>> it was before.
>>
>> Here is a little patch.
>>
>> Ok or not ?
>
> this is bad... imho... and well.. it's 0 by default on most linux distros i
> know of... but we hurt those that want core dumps. but this is all moot
> because... e catches its segv's (thus core dumps). :)
>
> here's the problem i have with this though.. fine - not in a core dump - but 
> it
> can get swapped out and no one cares :) so it still goes to disk.
>
> the best thing to do here is to be very pro-active about zeroing out the 
> passwd
> asap so even if u core or swap u dont see it - there is a small window of
> opportunty, but only if there is a crash OR someone segv's the process (kill
> -SEGV).,. and even if they do seg it.. e catches its segv's aborts, sigbus's 
> and
> doesnt core dump
>


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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen  said:

> To be honest, I don't know how secure we can get there because of entry. 
> We only free (without explicitly erasing) the buffers used internally by 
> entry (elm+edje) and textblock, so there might be cleartext copies of 
> the pass in memory anyway...

it doesnt use elm or edje entry or e entry.. its literally done by hand
listening to keystrokes (whihc frankly if u can force coredumps u can divine
the passwd thru keystroke memory history if u are lucky). :)

> --
> Tom.
> 
> On 22/08/12 14:30, Carsten Haitzler (The Rasterman) wrote:
> > On Wed, 22 Aug 2012 12:57:10 +0200 rustyBSD  said:
> >
> >> == src/bin/e_desklock.c ==
> >> during auth, user's password may be written
> >> to disk (core dump). To avoid that, the solution
> >> is to limit core file size to 0 with|| setrlimit(). The
> >> problem is that once set to 0, the file size can't
> >> be raised; so we can't reset the size to the value
> >> it was before.
> >>
> >> Here is a little patch.
> >>
> >> Ok or not ?
> >
> > this is bad... imho... and well.. it's 0 by default on most linux distros i
> > know of... but we hurt those that want core dumps. but this is all moot
> > because... e catches its segv's (thus core dumps). :)
> >
> > here's the problem i have with this though.. fine - not in a core dump -
> > but it can get swapped out and no one cares :) so it still goes to disk.
> >
> > the best thing to do here is to be very pro-active about zeroing out the
> > passwd asap so even if u core or swap u dont see it - there is a small
> > window of opportunty, but only if there is a crash OR someone segv's the
> > process (kill -SEGV).,. and even if they do seg it.. e catches its segv's
> > aborts, sigbus's and doesnt core dump
> >
> 


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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread Vincent Torri
On Wed, Aug 22, 2012 at 12:43 PM, ChunEon Park  wrote:
> I think the Direct3D backend will be a little bit overly complex and
> maybe not that useful. The complexity will come from the fact we need
> EvasGL support (That means a layer to convert from EvasGL to
> Direct3D).
> -> For now, I've not thought supporting EvasGL on Windows. It's GL. not d3d.
>
>
> The usefulness is a fact reported by Valve developer that
> discovered they could make OpenGL support faster than Direct3D.
>
> -> But it was on the Linux not on Windows, even it could be depended on the 
> drivers.
>
> We don't sure the performance point actually.
>
> As far as I know the reason for Direct3D is that Vincent hope to
> support more hardware thanks to the fact that it should not rely on
> OpenGL 1.4 and up. But my understanding is that when hardware support
> shader in the Direct3D, they should support OpenGL 1.4, I am wrond
> here ?
>
> -> It's surprised even the chipset supports d3d10 but not support more than 
> opengl 1.4.
>
> I think the manufacturer should support both drivers.
>
>
> I don't want to prevent you from doing a Direct3D engine, I am just
> questioning the goal and if it's worth it (as it should be a huge
> task). And as a side note as we are in the process of rewriting
> evas_render, until december I think it's not really a good time to
> start a new one.
> -> Yes I agree with you. Is it really worth to maintain for rare cases?
>
>  Actually, I think only gl backened module is sufficient because most 
> chipsets support both d3d and gl.
>
> In the future, also, they should do. However, Anyway, we need to provide 
> backened for Windows (at least glx_win)
>
> And like Vincent case, we can do.
>
> First I will look the entire codes of d3d module to determine how many 
> changes are required
> and it's good to go completing with only fixing inside the module (to not 
> hurt Evas core).
>
> If it needs to affect evas itself, I will consider again to complete this or 
> not.

as the evas internals (and engines internal too) will change, maybe we
can wait and just port the opengl engine to windows first

I can't these days (work + windows non understandable bugs to hunt),
so Hermet, if you can do it, please go.

thanks

Vincent

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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread Vincent Torri
On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park  wrote:
> And failed on building direct3d :0
>
> Probably I need to look them from now?
>
> By the way,  Im wonder what do u use efl on windows for exactly?

first, i began it to shut up other people mouth, as it was said that
the EFL were not cross platform.
then it became an intellectual challenge

Vincent

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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread Tom Hacohen
On 22/08/12 14:51, Carsten Haitzler (The Rasterman) wrote:
> On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen  said:
>
>> To be honest, I don't know how secure we can get there because of entry.
>> We only free (without explicitly erasing) the buffers used internally by
>> entry (elm+edje) and textblock, so there might be cleartext copies of
>> the pass in memory anyway...
>
> it doesnt use elm or edje entry or e entry.. its literally done by hand
> listening to keystrokes (whihc frankly if u can force coredumps u can divine
> the passwd thru keystroke memory history if u are lucky). :)

So not entry, but it uses text/textblock to show the text, doesn't it? 
If so, the same logic applies.

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Re: [E-devel] e_xkb patch, use per layout -variant

2012-08-22 Thread The Rasterman
On Sun, 19 Aug 2012 22:37:57 +0200 J_r_my Zurcher  said:

> This patch sets each used layout variant to setxkbmap arguments
> instead of the first one only.
> 
> I want to switch between ch_fr and fr_bepo:
> 
>   SET XKB RUN: setxkbmap -layout 'fr,ch,' -variant 'bepo,fr,' -model
> 'tm2030USB' -option
> 
> J�r�my

ok - your tac ticket is closed.. in svn! tnx! :)

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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 14:54:30 +0300 Tom Hacohen  said:

> On 22/08/12 14:51, Carsten Haitzler (The Rasterman) wrote:
> > On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen 
> > said:
> >
> >> To be honest, I don't know how secure we can get there because of entry.
> >> We only free (without explicitly erasing) the buffers used internally by
> >> entry (elm+edje) and textblock, so there might be cleartext copies of
> >> the pass in memory anyway...
> >
> > it doesnt use elm or edje entry or e entry.. its literally done by hand
> > listening to keystrokes (whihc frankly if u can force coredumps u can divine
> > the passwd thru keystroke memory history if u are lucky). :)
> 
> So not entry, but it uses text/textblock to show the text, doesn't it? 
> If so, the same logic applies.

it only shows *

so i guess u could find out how many chars the pw has.. that's it. evas only
ever sees *** (and edje too).


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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread Tom Hacohen
On 22/08/12 15:04, Carsten Haitzler (The Rasterman) wrote:
> On Wed, 22 Aug 2012 14:54:30 +0300 Tom Hacohen  said:
>
>> On 22/08/12 14:51, Carsten Haitzler (The Rasterman) wrote:
>>> On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen 
>>> said:
>>>
 To be honest, I don't know how secure we can get there because of entry.
 We only free (without explicitly erasing) the buffers used internally by
 entry (elm+edje) and textblock, so there might be cleartext copies of
 the pass in memory anyway...
>>>
>>> it doesnt use elm or edje entry or e entry.. its literally done by hand
>>> listening to keystrokes (whihc frankly if u can force coredumps u can divine
>>> the passwd thru keystroke memory history if u are lucky). :)
>>
>> So not entry, but it uses text/textblock to show the text, doesn't it?
>> If so, the same logic applies.
>
> it only shows *
>
> so i guess u could find out how many chars the pw has.. that's it. evas only
> ever sees *** (and edje too).
>
>

Ah, you are right. I remembered it had issues with handling hebrew 
passwords (it showed as many * as the bytes instead of the chars), but 
it's because the count was wrong, not a malfunction in edje/textblock. 
Now I remember. :)

Ok, cool.

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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread Michael Blumenkrantz
in related noticings, the return of _desklock_auth() at e_desklock.c:849 is
not used; problem?

On Wed, Aug 22, 2012 at 1:12 PM, Tom Hacohen wrote:

> On 22/08/12 15:04, Carsten Haitzler (The Rasterman) wrote:
> > On Wed, 22 Aug 2012 14:54:30 +0300 Tom Hacohen 
> said:
> >
> >> On 22/08/12 14:51, Carsten Haitzler (The Rasterman) wrote:
> >>> On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen <
> tom.haco...@samsung.com>
> >>> said:
> >>>
>  To be honest, I don't know how secure we can get there because of
> entry.
>  We only free (without explicitly erasing) the buffers used internally
> by
>  entry (elm+edje) and textblock, so there might be cleartext copies of
>  the pass in memory anyway...
> >>>
> >>> it doesnt use elm or edje entry or e entry.. its literally done by hand
> >>> listening to keystrokes (whihc frankly if u can force coredumps u can
> divine
> >>> the passwd thru keystroke memory history if u are lucky). :)
> >>
> >> So not entry, but it uses text/textblock to show the text, doesn't it?
> >> If so, the same logic applies.
> >
> > it only shows *
> >
> > so i guess u could find out how many chars the pw has.. that's it. evas
> only
> > ever sees *** (and edje too).
> >
> >
>
> Ah, you are right. I remembered it had issues with handling hebrew
> passwords (it showed as many * as the bytes instead of the chars), but
> it's because the count was wrong, not a malfunction in edje/textblock.
> Now I remember. :)
>
> Ok, cool.
>
> --
> Tom.
>
>
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Re: [E-devel] E SVN: barbieri IN trunk/terminology: . src/bin

2012-08-22 Thread Daniel Willmann
On 08/22/2012 11:57 AM, Enlightenment SVN wrote:
> Author:   barbieri
> Date: 2012-08-22 03:57:51 -0700 (Wed, 22 Aug 2012)
> New Revision: 75539
> Trac: http://trac.enlightenment.org/e/changeset/75539
> 
> Modified:
>   trunk/terminology/README trunk/terminology/src/bin/termcmd.c 
> 
> Modified: trunk/terminology/README
> ===
> --- trunk/terminology/README  2012-08-22 10:36:01 UTC (rev 75538)
> +++ trunk/terminology/README  2012-08-22 10:57:51 UTC (rev 75539)
> @@ -60,7 +60,10 @@
>  f+ = Increase fontsize
>  f- = Decreate fontsize
>  fb = Display big font size (10x20 bitmap, or size 20 with scalable).
> -gNxM = make terminal NxM chars in size (if possible). e.g. g80x48 g40x20
> +gNxM = make terminal NxM chars in size (if possible). e.g. g80x48 g40x20.
> +   If just one number is provided, it will use the following shortcuts:
> +   g0=80x40; g1=80x40; g2=80x60; g3=80x80; g4=120x24; g5=120x40; 
> g6=120x60;

Reading the patch, g0 should be 80x24.

> Modified: trunk/terminology/src/bin/termcmd.c
> ===
> --- trunk/terminology/src/bin/termcmd.c   2012-08-22 10:36:01 UTC (rev 
> 75538)
> +++ trunk/terminology/src/bin/termcmd.c   2012-08-22 10:57:51 UTC (rev 
> 75539)
> @@ -86,17 +86,55 @@
> +case 0:
> +   w = 80;
> +   h = 24;
> +   break;

Regards,
Daniel

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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread rustyBSD
Le 22/08/2012 14:12, Tom Hacohen a écrit :
> On 22/08/12 15:04, Carsten Haitzler (The Rasterman) wrote:
>> On Wed, 22 Aug 2012 14:54:30 +0300 Tom Hacohen  
>> said:
>>
>>> On 22/08/12 14:51, Carsten Haitzler (The Rasterman) wrote:
 On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen 
 said:

> To be honest, I don't know how secure we can get there because of entry.
> We only free (without explicitly erasing) the buffers used internally by
> entry (elm+edje) and textblock, so there might be cleartext copies of
> the pass in memory anyway...
 it doesnt use elm or edje entry or e entry.. its literally done by hand
 listening to keystrokes (whihc frankly if u can force coredumps u can 
 divine
 the passwd thru keystroke memory history if u are lucky). :)
>>> So not entry, but it uses text/textblock to show the text, doesn't it?
>>> If so, the same logic applies.
>> it only shows *
>>
>> so i guess u could find out how many chars the pw has.. that's it. evas only
>> ever sees *** (and edje too).
>>
>>
> Ah, you are right. I remembered it had issues with handling hebrew 
> passwords (it showed as many * as the bytes instead of the chars), but 
> it's because the count was wrong, not a malfunction in edje/textblock. 
> Now I remember. :)
>
> Ok, cool.
>
> --
> Tom.
>
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https://www.securecoding.cert.org/confluence/display/seccode/MSC06-C.+Be+aware+of+compiler+optimization+when+dealing+with+sensitive+data

Mmhhh...


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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread Michael Blumenkrantz
ah if only we had C11 support available...

On Wed, Aug 22, 2012 at 1:24 PM, rustyBSD  wrote:

> Le 22/08/2012 14:12, Tom Hacohen a écrit :
> > On 22/08/12 15:04, Carsten Haitzler (The Rasterman) wrote:
> >> On Wed, 22 Aug 2012 14:54:30 +0300 Tom Hacohen 
> said:
> >>
> >>> On 22/08/12 14:51, Carsten Haitzler (The Rasterman) wrote:
>  On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen <
> tom.haco...@samsung.com>
>  said:
> 
> > To be honest, I don't know how secure we can get there because of
> entry.
> > We only free (without explicitly erasing) the buffers used
> internally by
> > entry (elm+edje) and textblock, so there might be cleartext copies of
> > the pass in memory anyway...
>  it doesnt use elm or edje entry or e entry.. its literally done by
> hand
>  listening to keystrokes (whihc frankly if u can force coredumps u can
> divine
>  the passwd thru keystroke memory history if u are lucky). :)
> >>> So not entry, but it uses text/textblock to show the text, doesn't it?
> >>> If so, the same logic applies.
> >> it only shows *
> >>
> >> so i guess u could find out how many chars the pw has.. that's it. evas
> only
> >> ever sees *** (and edje too).
> >>
> >>
> > Ah, you are right. I remembered it had issues with handling hebrew
> > passwords (it showed as many * as the bytes instead of the chars), but
> > it's because the count was wrong, not a malfunction in edje/textblock.
> > Now I remember. :)
> >
> > Ok, cool.
> >
> > --
> > Tom.
> >
> >
> --
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> > threat landscape has changed and how IT managers can respond. Discussions
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> >
>
>
> https://www.securecoding.cert.org/confluence/display/seccode/MSC06-C.+Be+aware+of+compiler+optimization+when+dealing+with+sensitive+data
>
> Mmhhh...
>
>
>
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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread David Seikel
On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
 wrote:

> On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park 
> wrote:
> > And failed on building direct3d :0
> >
> > Probably I need to look them from now?
> >
> > By the way,  Im wonder what do u use efl on windows for exactly?
> 
> first, i began it to shut up other people mouth, as it was said that
> the EFL were not cross platform.
> then it became an intellectual challenge

Actually, there's an online 3D virtual world viewer that I want to
convert to using EFL.  It traditionally has Linux, Mac, and Windows
versions.  I've already started converting some server side and a little
client side to EFL.  So it's important to me that EFL is cross platform
to Mac and Windows as well as Linux.

On the other hand, I've done Windows coding in the past, and it's
something I want to avoid as much as possible.  So I'm happy to have
other people deal with getting EFL working well on Windows.  I burnt
out with Windows long ago.  I'll grin and bear it, but I want to keep my
Windows coding efforts down to the absolute bare minimum.

Being a cross platform 3D application, it uses OpenGL heavily already.
EFL does not deal with 3D stuff, but does otherwise use OpenGL.  Seems
like a silly idea to mix OpenGL and DirectX in one app.  So I would
favour Windows EFL using OpenGL for that reason.

That's my two cents worth on that subject.

-- 
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Re: [E-devel] E SVN: barbieri IN trunk/terminology: . src/bin

2012-08-22 Thread Gustavo Sverzut Barbieri
On Wed, Aug 22, 2012 at 9:23 AM, Daniel Willmann  wrote:
> On 08/22/2012 11:57 AM, Enlightenment SVN wrote:
>> Author:   barbieri
>> Date: 2012-08-22 03:57:51 -0700 (Wed, 22 Aug 2012)
>> New Revision: 75539
>> Trac: http://trac.enlightenment.org/e/changeset/75539
>>
>> Modified:
>>   trunk/terminology/README trunk/terminology/src/bin/termcmd.c
>>
>> Modified: trunk/terminology/README
>> ===
>> --- trunk/terminology/README  2012-08-22 10:36:01 UTC (rev 75538)
>> +++ trunk/terminology/README  2012-08-22 10:57:51 UTC (rev 75539)
>> @@ -60,7 +60,10 @@
>>  f+ = Increase fontsize
>>  f- = Decreate fontsize
>>  fb = Display big font size (10x20 bitmap, or size 20 with scalable).
>> -gNxM = make terminal NxM chars in size (if possible). e.g. g80x48 g40x20
>> +gNxM = make terminal NxM chars in size (if possible). e.g. g80x48 g40x20.
>> +   If just one number is provided, it will use the following shortcuts:
>> +   g0=80x40; g1=80x40; g2=80x60; g3=80x80; g4=120x24; g5=120x40; 
>> g6=120x60;
>
> Reading the patch, g0 should be 80x24.

sorry, could you fix README?


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Re: [E-devel] E SVN: discomfitor IN trunk/e: . src/modules src/modules/quickaccess

2012-08-22 Thread Michael Blumenkrantz
cross-posting here so more people see it, check the blog for more info

On Wed, Aug 22, 2012 at 2:55 PM, Enlightenment SVN <
no-re...@enlightenment.org> wrote:

> Log:
> super sekrit module mostly complete: introducing the new and rewritten
> quickaccess module!
>   found in the Launcher category, this module allows for windows to be
> hidden/shown using bindings, and can be used to turn any window/application
> into a quake-style drop-down terminal or whatever else you would use
> triggered window hiding/showing for.
>   config options:
>   * autohide - hides window when focus is lost
>   * hide instead of raise - by default, qa will raise an activated window
> if it doesn't have focus; use this option to make it hide instead of raising
>   * automatically reopen when closed - this option, when set, causes qa to
> relaunch the application which created the window if the window is closed.
> it should (probably) only be used for terminals, and requires some magic
> for setting window names on terminals which I have created some infra for
> extending to non-standard terminal types; currently all xterm clones,
> urxvt, and terminology are supported. note that setting this option will
> cause the entry to become permanent, as any entry which is set to restart
> itself when closed cannot be transient
>   * transient - a window added to qa is initially a transient entry,
> meaning it's temporary: once you close the window, the binding is deleted,
> though the binding will remain if you restart e17. if you uncheck this
> option, it will become a permanent entry which can only be deleted either
> through the quickaccess advanced settings or the keybindings dialog.
>
>   fun fact: you can get to the quickaccess settings faster by clicking the
> Quickaccess... border menu item
>
>
> Author:   discomfitor
> Date: 2012-08-22 06:55:41 -0700 (Wed, 22 Aug 2012)
> New Revision: 75550
> Trac: http://trac.enlightenment.org/e/changeset/75550
>
> Added:
>   trunk/e/src/modules/quickaccess/
> trunk/e/src/modules/quickaccess/Makefile.am
> trunk/e/src/modules/quickaccess/e-module-quickaccess.edj
> trunk/e/src/modules/quickaccess/e_mod_config.c
> trunk/e/src/modules/quickaccess/e_mod_main.c
> trunk/e/src/modules/quickaccess/e_mod_main.h
> trunk/e/src/modules/quickaccess/e_mod_quickaccess.c
> trunk/e/src/modules/quickaccess/e_quickaccess_bindings.c
> trunk/e/src/modules/quickaccess/e_quickaccess_db.c
> trunk/e/src/modules/quickaccess/module.desktop.in
> Modified:
>   trunk/e/configure.ac trunk/e/src/modules/Makefile.am
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Re: [E-devel] E SVN: discomfitor IN trunk/e: . src/modules src/modules/quickaccess

2012-08-22 Thread Gustavo Sverzut Barbieri
On Wed, Aug 22, 2012 at 10:55 AM, Enlightenment SVN
 wrote:
> Log:
> super sekrit module mostly complete: introducing the new and rewritten 
> quickaccess module!
>   found in the Launcher category, this module allows for windows to be 
> hidden/shown using bindings, and can be used to turn any window/application 
> into a quake-style drop-down terminal or whatever else you would use 
> triggered window hiding/showing for.

awesome! Thanks for finishing this, will test soon :-)

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[E-devel] [Patch] [Evas Textblock] Correct the way to select word

2012-08-22 Thread thiep ha
Dear all,

For current textblock, if the text starts with a word separator (e.g.  
=abcdef), we cannot select the text by double click on the text (e.g. if we 
double click on abcdef, it will select = character).
I attached to this email a patch to fix that.
Please review this patch.

Best Regards,
Thiep Ha

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Re: [E-devel] E SVN: discomfitor IN trunk/e: . src/modules src/modules/quickaccess

2012-08-22 Thread Michael Blumenkrantz
I have plans to continue working on it, adding some features that you set
stubs for :)

On Wed, Aug 22, 2012 at 2:59 PM, Gustavo Sverzut Barbieri <
barbi...@profusion.mobi> wrote:

> On Wed, Aug 22, 2012 at 10:55 AM, Enlightenment SVN
>  wrote:
> > Log:
> > super sekrit module mostly complete: introducing the new and rewritten
> quickaccess module!
> >   found in the Launcher category, this module allows for windows to be
> hidden/shown using bindings, and can be used to turn any window/application
> into a quake-style drop-down terminal or whatever else you would use
> triggered window hiding/showing for.
>
> awesome! Thanks for finishing this, will test soon :-)
>
> --
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> http://profusion.mobi embedded systems
> --
> MSN: barbi...@gmail.com
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
>
>
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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread ChunEon Park
Yes, Cedric. it says opengl is faster than d3d. 
http://www.phoronix.com/scan.php?page=news_item&px=MTE1NzE


-Regards, Hermet-

-Original Message-
From: "David Seikel" 
To: ; 
Cc: 
Sent: 2012-08-22 (수) 22:39:14
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
@gmail.com> wrote:

> On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park @naver.com>
> wrote:
> > And failed on building direct3d :0
> >
> > Probably I need to look them from now?
> >
> > By the way,  Im wonder what do u use efl on windows for exactly?
> 
> first, i began it to shut up other people mouth, as it was said that
> the EFL were not cross platform.
> then it became an intellectual challenge

Actually, there's an online 3D virtual world viewer that I want to
convert to using EFL.  It traditionally has Linux, Mac, and Windows
versions.  I've already started converting some server side and a little
client side to EFL.  So it's important to me that EFL is cross platform
to Mac and Windows as well as Linux.

On the other hand, I've done Windows coding in the past, and it's
something I want to avoid as much as possible.  So I'm happy to have
other people deal with getting EFL working well on Windows.  I burnt
out with Windows long ago.  I'll grin and bear it, but I want to keep my
Windows coding efforts down to the absolute bare minimum.

Being a cross platform 3D application, it uses OpenGL heavily already.
EFL does not deal with 3D stuff, but does otherwise use OpenGL.  Seems
like a silly idea to mix OpenGL and DirectX in one app.  So I would
favour Windows EFL using OpenGL for that reason.

That's my two cents worth on that subject.

-- 
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Re: [E-devel] E SVN: barbieri IN trunk/terminology: . src/bin

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 10:41:09 -0300 Gustavo Sverzut Barbieri
 said:

i fixed it

> On Wed, Aug 22, 2012 at 9:23 AM, Daniel Willmann 
> wrote:
> > On 08/22/2012 11:57 AM, Enlightenment SVN wrote:
> >> Author:   barbieri
> >> Date: 2012-08-22 03:57:51 -0700 (Wed, 22 Aug 2012)
> >> New Revision: 75539
> >> Trac: http://trac.enlightenment.org/e/changeset/75539
> >>
> >> Modified:
> >>   trunk/terminology/README trunk/terminology/src/bin/termcmd.c
> >>
> >> Modified: trunk/terminology/README
> >> ===
> >> --- trunk/terminology/README  2012-08-22 10:36:01 UTC (rev 75538)
> >> +++ trunk/terminology/README  2012-08-22 10:57:51 UTC (rev 75539)
> >> @@ -60,7 +60,10 @@
> >>  f+ = Increase fontsize
> >>  f- = Decreate fontsize
> >>  fb = Display big font size (10x20 bitmap, or size 20 with scalable).
> >> -gNxM = make terminal NxM chars in size (if possible). e.g. g80x48 g40x20
> >> +gNxM = make terminal NxM chars in size (if possible). e.g. g80x48 g40x20.
> >> +   If just one number is provided, it will use the following
> >> shortcuts:
> >> +   g0=80x40; g1=80x40; g2=80x60; g3=80x80; g4=120x24; g5=120x40;
> >> g6=120x60;
> >
> > Reading the patch, g0 should be 80x24.
> 
> sorry, could you fix README?
> 
> 
> -- 
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --
> MSN: barbi...@gmail.com
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
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Re: [E-devel] [e] desklock vuln

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 14:24:20 +0200 rustyBSD  said:

> Le 22/08/2012 14:12, Tom Hacohen a écrit :
> > On 22/08/12 15:04, Carsten Haitzler (The Rasterman) wrote:
> >> On Wed, 22 Aug 2012 14:54:30 +0300 Tom Hacohen 
> >> said:
> >>
> >>> On 22/08/12 14:51, Carsten Haitzler (The Rasterman) wrote:
>  On Wed, 22 Aug 2012 14:46:50 +0300 Tom Hacohen 
>  said:
> 
> > To be honest, I don't know how secure we can get there because of entry.
> > We only free (without explicitly erasing) the buffers used internally by
> > entry (elm+edje) and textblock, so there might be cleartext copies of
> > the pass in memory anyway...
>  it doesnt use elm or edje entry or e entry.. its literally done by hand
>  listening to keystrokes (whihc frankly if u can force coredumps u can
>  divine the passwd thru keystroke memory history if u are lucky). :)
> >>> So not entry, but it uses text/textblock to show the text, doesn't it?
> >>> If so, the same logic applies.
> >> it only shows *
> >>
> >> so i guess u could find out how many chars the pw has.. that's it. evas
> >> only ever sees *** (and edje too).
> >>
> >>
> > Ah, you are right. I remembered it had issues with handling hebrew 
> > passwords (it showed as many * as the bytes instead of the chars), but 
> > it's because the count was wrong, not a malfunction in edje/textblock. 
> > Now I remember. :)
> >
> > Ok, cool.
> >
> > --
> > Tom.
> >
> > --
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> >
> 
> https://www.securecoding.cert.org/confluence/display/seccode/MSC06-C.+Be+aware+of+compiler+optimization+when+dealing+with+sensitive+data
> 
> Mmhhh...

it's almost all fine as its in malloced memory which the compiler can't deduce
usage of later on as it persists... except E_Desklock_Auth da; it's on the
stack... except.. the child (forked) process exits immediately after so i'm not
sure how bad this really is.

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Re: [E-devel] E SVN: barbieri IN trunk/terminology: . src/bin

2012-08-22 Thread Daniel Willmann
On 08/22/2012 02:41 PM, Gustavo Sverzut Barbieri wrote:
> On Wed, Aug 22, 2012 at 9:23 AM, Daniel Willmann  
> wrote:
>> On 08/22/2012 11:57 AM, Enlightenment SVN wrote:
>>> +   g0=80x40; g1=80x40; g2=80x60; g3=80x80; g4=120x24; g5=120x40; 
>>> g6=120x60;
>>
>> Reading the patch, g0 should be 80x24.
> 
> sorry, could you fix README?

Sorry, but my fixing powers are limited to sending patches and this is
trivial enough that I didn't bother with one. :-)
I see raster already fixed it, though.

Regards,
Daniel


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Re: [E-devel] [Patch] [Evas Textblock] Correct the way to select word

2012-08-22 Thread Tom Hacohen
Do you have a test case we can use to verify?

--
Tom.

On 22/08/12 17:05, thiep ha wrote:
> Dear all,
>
> For current textblock, if the text starts with a word separator (e.g.  
> =abcdef), we cannot select the text by double click on the text (e.g. if we 
> double click on abcdef, it will select = character).
> I attached to this email a patch to fix that.
> Please review this patch.
>
> Best Regards,
> Thiep Ha
>
>
>
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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread ChunEon Park
And Vincent, I think we should hear the e-dev people's opinion here.

Actually, I've thought gl_win port is enough for windows also.

Because most drivers are supporting OpenGL now. 

If it doesn't support because of any reason i.e version, then actually, 

Nothing we should do now but user should upgrade their device.

In the future, there will be no need to maintain d3d module anymore. 


-Regards, Hermet-
-Original Message-
From: "ChunEon Park" 
To: "Enlightenment developer list"; 
Cc: 
Sent: 2012-08-22 (수) 23:10:01
Subject: Re: [E-devel]TO:Vincent. PROBLEMS when setting on Windows

Yes, Cedric. it says opengl is faster than d3d. 
http://www.phoronix.com/scan.php?page=news_item&px=MTE1NzE


-Regards, Hermet-

-Original Message-
From: "David Seikel"@gmail.com> 
To: @lists.sourceforge.net>; 
Cc: 
Sent: 2012-08-22 (수) 22:39:14
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
@gmail.com> wrote:

> On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park @naver.com>
> wrote:
> > And failed on building direct3d :0
> >
> > Probably I need to look them from now?
> >
> > By the way,  Im wonder what do u use efl on windows for exactly?
> 
> first, i began it to shut up other people mouth, as it was said that
> the EFL were not cross platform.
> then it became an intellectual challenge

Actually, there's an online 3D virtual world viewer that I want to
convert to using EFL.  It traditionally has Linux, Mac, and Windows
versions.  I've already started converting some server side and a little
client side to EFL.  So it's important to me that EFL is cross platform
to Mac and Windows as well as Linux.

On the other hand, I've done Windows coding in the past, and it's
something I want to avoid as much as possible.  So I'm happy to have
other people deal with getting EFL working well on Windows.  I burnt
out with Windows long ago.  I'll grin and bear it, but I want to keep my
Windows coding efforts down to the absolute bare minimum.

Being a cross platform 3D application, it uses OpenGL heavily already.
EFL does not deal with 3D stuff, but does otherwise use OpenGL.  Seems
like a silly idea to mix OpenGL and DirectX in one app.  So I would
favour Windows EFL using OpenGL for that reason.

That's my two cents worth on that subject.

-- 
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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread Vincent Torri
On Wed, Aug 22, 2012 at 4:34 PM, ChunEon Park  wrote:
> And Vincent, I think we should hear the e-dev people's opinion here.

why ? do raster and other devs ask my opinion when writing some code ?

> Actually, I've thought gl_win port is enough for windows also.

i don't think so, but that's my POV.

> Because most drivers are supporting OpenGL now.

Ho, they do support OpenGL. The problem is not OpenGL. The problem is
the version of the requested OpenGL. Iirc (but raster will correct me
if he reads that thread), it's opengl >= 1.4 + GL ES 2.0

> If it doesn't support because of any reason i.e version, then actually,
>
> Nothing we should do now but user should upgrade their device.

buy me a new laptop, then.

Vincent

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[E-devel] terminology problem with proggy fonts?

2012-08-22 Thread Gustavo Sverzut Barbieri
Did you try the proggy fonts with it? My system fonts (fontconfig,
shows as Standards) or if I manually copy th pcf to terminology
folder, it won't work correctly, showing a strange padding.

http://www.proggyfonts.com/

is that an evas bug? font bug? Terminus and other fonts do work properly.

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Re: [E-devel] The big merge.

2012-08-22 Thread Leandro Dorileo
On Wed, Aug 22, 2012 at 11:18:30AM +0900, Carsten Haitzler wrote:
> On Wed, 22 Aug 2012 12:10:22 +1000 David Seikel  said:
> 
> > On Wed, 22 Aug 2012 10:20:41 +0900 Cedric BAIL 
> > wrote:
> > 
> > > so as soon as Evas and Ecore get merged inside the new unified EFL
> > > tree in a few weeks,
> > 
> > I think this is the first time the timing of the merge has been
> > mentioned in the mailing list?  It's all going to happen in a few
> > weeks, the big EFL tree merge, a move to git, release of e17, the next
> > sequel to Duke Nukem - Duke freezes hell?
> > 
> > Enquiring minds wish to be enlightened.
> 
> after this 1.7 release we have 3 major things to do:
> 
> 1. commit and stabilize patches that are pending due to release freeze.
> 2. merge into single efl tree


The merge into a single efl tree will also involve the move from svn to git?
/me just wondering. :)


> 3. e17 release work
> 
> current release has put out a beta (last friday) and i'm knocking off some
> pending patches etc. etc.
> 

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Re: [E-devel] The big merge.

2012-08-22 Thread Tom Hacohen
On 22/08/12 18:12, Leandro Dorileo wrote:
> On Wed, Aug 22, 2012 at 11:18:30AM +0900, Carsten Haitzler wrote:
>> On Wed, 22 Aug 2012 12:10:22 +1000 David Seikel  said:
>>
>>> On Wed, 22 Aug 2012 10:20:41 +0900 Cedric BAIL 
>>> wrote:
>>>
 so as soon as Evas and Ecore get merged inside the new unified EFL
 tree in a few weeks,
>>>
>>> I think this is the first time the timing of the merge has been
>>> mentioned in the mailing list?  It's all going to happen in a few
>>> weeks, the big EFL tree merge, a move to git, release of e17, the next
>>> sequel to Duke Nukem - Duke freezes hell?
>>>
>>> Enquiring minds wish to be enlightened.
>>
>> after this 1.7 release we have 3 major things to do:
>>
>> 1. commit and stabilize patches that are pending due to release freeze.
>> 2. merge into single efl tree
>
>
> The merge into a single efl tree will also involve the move from svn to git?
> /me just wondering. :)
>

 From what I remember (talking about it in IRC), that's the plan. :)

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Re: [E-devel] The big merge.

2012-08-22 Thread Leandro Dorileo
On Wed, Aug 22, 2012 at 06:24:41PM +0300, Tom Hacohen wrote:
> On 22/08/12 18:12, Leandro Dorileo wrote:
> >On Wed, Aug 22, 2012 at 11:18:30AM +0900, Carsten Haitzler wrote:
> >>On Wed, 22 Aug 2012 12:10:22 +1000 David Seikel  said:
> >>
> >>>On Wed, 22 Aug 2012 10:20:41 +0900 Cedric BAIL 
> >>>wrote:
> >>>
> so as soon as Evas and Ecore get merged inside the new unified EFL
> tree in a few weeks,
> >>>
> >>>I think this is the first time the timing of the merge has been
> >>>mentioned in the mailing list?  It's all going to happen in a few
> >>>weeks, the big EFL tree merge, a move to git, release of e17, the next
> >>>sequel to Duke Nukem - Duke freezes hell?
> >>>
> >>>Enquiring minds wish to be enlightened.
> >>
> >>after this 1.7 release we have 3 major things to do:
> >>
> >>1. commit and stabilize patches that are pending due to release freeze.
> >>2. merge into single efl tree
> >
> >
> >The merge into a single efl tree will also involve the move from svn to git?
> >/me just wondering. :)
> >
> 
> From what I remember (talking about it in IRC), that's the plan. :)

Great. Thank you. :)

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[E-devel] [e] useless operation

2012-08-22 Thread rustyBSD
== src/bin/e_fm_op.c ==
l. 234 & 277: we are trying to createa
symlink by using symlink(), and if it fails,
we create a task which does exactly the
same thing, but handles overwrite.

Wouldn't it be better to directly create
the task ?
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Re: [E-devel] Add Wayland + EFL's How-to to E trac

2012-08-22 Thread Paulo Alcantara
Hi Christopher,

From: Christopher Michael 
Date: Mon, 20 Aug 2012 22:10:03 +0100

> On 20/08/12 22:01, Paulo Alcantara wrote:
> > Hi,
> >
> > I've just added a simple how-to for getting Wayland + EFL working to E
> > trac.
> >
> > You can find it at http://trac.enlightenment.org/e/wiki/Wayland
> >
> > I also hope that you guys can enjoy it and feel free to either add any
> > missing
> > information there or fix something wrong.
> >
> > Paulo
> >
> 
> Looks ok for an initial page, but has some incorrect information, some
> things missing, and some things listed which are not needed. Also,
> have you looked at this page yet ? :
> http://wayland.freedesktop.org/efl.html
> 
> I will correct the information on the E trac wiki page as soon as I
> have some time available.

For avoiding duplicate informations, I referenced this link for people willing
to use or test EFL Wayland on the wiki.

Paulo

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Re: [E-devel] #1188: [wayland] elementary_test:copy and paste don't work

2012-08-22 Thread Christopher Michael
On 22/08/12 17:43, E-Trac wrote:
> #1188: [wayland] elementary_test:copy and paste don't work
> +-
>   Reporter:  zjuan   |   Owner:  devilhorns
>   Type:  Bug |  Status:  new
>   Priority:  Major   |   Milestone:
> Component:  elementary  |  Resolution:
>   Keywords:  wayland |  Blocked By:
>   Blocking:  1080|
> +-
>
> Comment (by cprigent ):
>
>   No it helps me to track it, to avoid to report duplicated bugs. It's a
>   reminder that the fix must be check with different steps.
>   [[BR]]It can also help the developper during investigation (when he knows
>   it is reproducible with different steps).
>   [[BR]]And 4 weeks without any notes can let think that this bug was
>   forgotten.
>

Ok, fair enough :) I would not worry about it being forgotten tho as I 
will not be completely happy until all the EFL wayland bugs are squashed :)

dh


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Re: [E-devel] Add Wayland + EFL's How-to to E trac

2012-08-22 Thread Christopher Michael
On 22/08/12 17:46, Paulo Alcantara wrote:
> Hi Christopher,
>
> From: Christopher Michael 
> Date: Mon, 20 Aug 2012 22:10:03 +0100
>
>> On 20/08/12 22:01, Paulo Alcantara wrote:
>>> Hi,
>>>
>>> I've just added a simple how-to for getting Wayland + EFL working to E
>>> trac.
>>>
>>> You can find it at http://trac.enlightenment.org/e/wiki/Wayland
>>>
>>> I also hope that you guys can enjoy it and feel free to either add any
>>> missing
>>> information there or fix something wrong.
>>>
>>> Paulo
>>>
>>
>> Looks ok for an initial page, but has some incorrect information, some
>> things missing, and some things listed which are not needed. Also,
>> have you looked at this page yet ? :
>> http://wayland.freedesktop.org/efl.html
>>
>> I will correct the information on the E trac wiki page as soon as I
>> have some time available.
>
> For avoiding duplicate informations, I referenced this link for people willing
> to use or test EFL Wayland on the wiki.
>
>   Paulo
>

Sounds good, thanks :)

sadly I have not found the time to get to editing this yet (as I am bug 
squashing which is a bit more important right now) ;) but I will get to 
it at some point.

Cheers,
dh


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Re: [E-devel] #1268: Button click events are not always handled

2012-08-22 Thread Christopher Michael
On 22/08/12 17:49, E-Trac wrote:
> #1268: Button click events are not always handled
> -+--
>   Reporter:  jbkonno  |   Owner:  raster
>   Type:  Bug  |  Status:  closed
>   Priority:  Major|   Milestone:
> Component:  elementary   |  Resolution:  Invalid
>   Keywords:  wayland, event, handler  |  Blocked By:
>   Blocking:  1266 |
> -+--
>
> Comment (by jbkonno):
>
>   Several hours after raster's post ([comment:4]), I was unable to
>   reproduce. The fix went in at some point, the "when?" remaining open
>   question. Looks good in r7 as well, on both X and Wayland elm engines.
>
>   Replying to [comment:6 etrunko]:
>   > I guess it was something related to Wayland only. Can you check if this
>   is fixed as in r7?
>

Well, the "when" is a bit less important than the "fixed" status ;)

dh


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Re: [E-devel] Add Wayland + EFL's How-to to E trac

2012-08-22 Thread Paulo Alcantara
Hi Christopher,

From: Christopher Michael 
Date: Wed, 22 Aug 2012 17:53:13 +0100

> sadly I have not found the time to get to editing this yet (as I am
> bug squashing which is a bit more important right now) ;) but I will
> get to it at some point.

Heh :-) Good luck with that and thanks for the suggestions.

Paulo

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[E-devel] [PATCH][RESEND][Evas] WebP image loader

2012-08-22 Thread Igor Murzov
Hi list.

This patch adds a WebP image loader to Evas. No saver,
no animation support for now, just loader. Tested with
the libwebp-0.2.0 only, but should work fine with older
versions.


-- Igor
Index: m4/evas_check_loader.m4
===
--- m4/evas_check_loader.m4	(revision 75505)
+++ m4/evas_check_loader.m4	(working copy)
@@ -429,6 +429,38 @@
 
 ])
 
+dnl use: EVAS_CHECK_LOADER_DEP_WEBP(loader, want_static[, ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]])
+
+AC_DEFUN([EVAS_CHECK_LOADER_DEP_WEBP],
+[
+
+have_dep="no"
+evas_image_loader_[]$1[]_cflags=""
+evas_image_loader_[]$1[]_libs=""
+
+AC_CHECK_HEADER([webp/decode.h], [have_dep="yes"])
+
+if test "x${have_dep}"  = "xyes" ; then
+   AC_CHECK_LIB([webp],
+  [WebPDecodeRGBA],
+  [
+   evas_image_loader_[]$1[]_libs="-lwebp"
+  ],
+  [have_dep="no"]
+   )
+fi
+
+AC_SUBST([evas_image_loader_$1_cflags])
+AC_SUBST([evas_image_loader_$1_libs])
+
+if test "x${have_dep}" = "xyes" ; then
+  m4_default([$3], [:])
+else
+  m4_default([$4], [:])
+fi
+
+])
+
 dnl use: EVAS_CHECK_LOADER_DEP_GENERIC(loader, want_static[, ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]])
 
 AC_DEFUN([EVAS_CHECK_LOADER_DEP_GENERIC],
Index: configure.ac
===
--- configure.ac	(revision 75505)
+++ configure.ac	(working copy)
@@ -126,6 +126,7 @@
 want_evas_image_loader_bmp="yes"
 want_evas_image_loader_tga="yes"
 want_evas_image_loader_wbmp="yes"
+want_evas_image_loader_webp="yes"
 want_evas_image_loader_ico="yes"
 want_evas_image_loader_psd="yes"
 want_evas_image_loader_generic="yes"
@@ -1058,6 +1059,8 @@
 
 EVAS_CHECK_IMAGE_LOADER([WBMP], [${want_evas_image_loader_wbmp}])
 
+EVAS_CHECK_IMAGE_LOADER([WEBP], [${want_evas_image_loader_webp}])
+
 EVAS_CHECK_IMAGE_LOADER([ICO], [${want_evas_image_loader_ico}])
 
 EVAS_CHECK_IMAGE_LOADER([PSD], [${want_evas_image_loader_psd}])
@@ -1838,6 +1841,7 @@
 src/bin/loaders/tga/Makefile
 src/bin/loaders/pmaps/Makefile
 src/bin/loaders/wbmp/Makefile
+src/bin/loaders/webp/Makefile
 src/bin/loaders/psd/Makefile
 src/lib/Makefile
 src/lib/canvas/Makefile
@@ -1893,6 +1897,7 @@
 src/modules/loaders/svg/Makefile
 src/modules/loaders/pmaps/Makefile
 src/modules/loaders/wbmp/Makefile
+src/modules/loaders/webp/Makefile
 src/modules/loaders/psd/Makefile
 src/modules/loaders/generic/Makefile
 src/modules/savers/Makefile
@@ -1987,6 +1992,7 @@
 echo "  TGA.: $have_evas_image_loader_tga"
 echo "  TIFF: $have_evas_image_loader_tiff"
 echo "  WBMP: $have_evas_image_loader_wbmp"
+echo "  WEBP: $have_evas_image_loader_webp"
 echo "  XPM.: $have_evas_image_loader_xpm"
 echo
 echo "Font Sourcing Systems:"
Index: src/lib/file/evas_module.c
===
--- src/lib/file/evas_module.c	(revision 75505)
+++ src/lib/file/evas_module.c	(working copy)
@@ -123,6 +123,7 @@
 EVAS_EINA_STATIC_MODULE_DEFINE(image_loader, tga);
 EVAS_EINA_STATIC_MODULE_DEFINE(image_loader, tiff);
 EVAS_EINA_STATIC_MODULE_DEFINE(image_loader, wbmp);
+EVAS_EINA_STATIC_MODULE_DEFINE(image_loader, webp);
 EVAS_EINA_STATIC_MODULE_DEFINE(image_loader, xpm);
 EVAS_EINA_STATIC_MODULE_DEFINE(image_saver, edb);
 EVAS_EINA_STATIC_MODULE_DEFINE(image_saver, eet);
@@ -233,6 +234,9 @@
 #ifdef EVAS_STATIC_BUILD_WBMP
   EVAS_EINA_STATIC_MODULE_USE(image_loader, wbmp),
 #endif
+#ifdef EVAS_STATIC_BUILD_WEBP
+  EVAS_EINA_STATIC_MODULE_USE(image_loader, webp),
+#endif
 #ifdef EVAS_STATIC_BUILD_XPM
   EVAS_EINA_STATIC_MODULE_USE(image_loader, xpm),
 #endif
Index: src/lib/engines/common/evas_image_load.c
===
--- src/lib/engines/common/evas_image_load.c	(revision 75505)
+++ src/lib/engines/common/evas_image_load.c	(working copy)
@@ -47,6 +47,7 @@
MATCHING(".bmp", "bmp"),
MATCHING(".tga", "tga"),
MATCHING(".wbmp", "wbmp"),
+   MATCHING(".webp", "webp"),
MATCHING(".ico", "ico"),
MATCHING(".cur", "ico"),
MATCHING(".psd", "psd"),
@@ -127,7 +128,7 @@
 
 static const char *loaders_name[] =
 { /* in order of most likely needed */
-  "png", "jpeg", "eet", "xpm", "tiff", "gif", "svg", "pmaps", "bmp", "tga", "wbmp", "ico", "psd", "edb", "generic"
+  "png", "jpeg", "eet", "xpm", "tiff", "gif", "svg", "webp", "pmaps", "bmp", "tga", "wbmp", "ico", "psd", "edb", "generic"
 };
 
 struct evas_image_foreach_loader_data
Index: src/modules/loaders/Makefile.am
===
--- src/modules/loaders/Makefile.am	(revision 75505)
+++ src/modules/loaders/Makefile.am	(working copy)
@@ -86,6 +86,12 @@
 endif
 endif
 
+if BUILD_LOADER_WEBP
+if !EVAS_STATIC_BUILD_WEBP
+SUBDIRS += webp
+endif
+endif
+
 if BUILD_LOADER_XPM
 if !EVAS_STATIC_BUILD_XPM
 SUBDIRS += xpm
Index: src/modules/loaders/webp/Makefile.am
=

Re: [E-devel] e_xkb patch, use per layout -variant

2012-08-22 Thread Jérémy Zurcher
On Wednesday 22 August 2012  20:56, Carsten Haitzler wrote :
> On Sun, 19 Aug 2012 22:37:57 +0200 J_r_my Zurcher  said:
>
> > This patch sets each used layout variant to setxkbmap arguments
> > instead of the first one only.
> >
> > I want to switch between ch_fr and fr_bepo:
> >
> >   SET XKB RUN: setxkbmap -layout 'fr,ch,' -variant 'bepo,fr,' -model
> > 'tm2030USB' -option
> >
> > J�r�my
>
> ok - your tac ticket is closed.. in svn! tnx! :)

Thanks a lot for the AUTHORS entry,
that's a strong motivation enhancer ;)

What is the preferred patch path actually, trac or ml ?

>
> --
> - Codito, ergo sum - "I code, therefore I am" --
> The Rasterman (Carsten Haitzler)ras...@rasterman.com
>

--
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+41 (0) 79 599 84 27

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Re: [E-devel] The big merge.

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 12:12:10 -0300 Leandro Dorileo 
said:

> On Wed, Aug 22, 2012 at 11:18:30AM +0900, Carsten Haitzler wrote:
> > On Wed, 22 Aug 2012 12:10:22 +1000 David Seikel  said:
> > 
> > > On Wed, 22 Aug 2012 10:20:41 +0900 Cedric BAIL 
> > > wrote:
> > > 
> > > > so as soon as Evas and Ecore get merged inside the new unified EFL
> > > > tree in a few weeks,
> > > 
> > > I think this is the first time the timing of the merge has been
> > > mentioned in the mailing list?  It's all going to happen in a few
> > > weeks, the big EFL tree merge, a move to git, release of e17, the next
> > > sequel to Duke Nukem - Duke freezes hell?
> > > 
> > > Enquiring minds wish to be enlightened.
> > 
> > after this 1.7 release we have 3 major things to do:
> > 
> > 1. commit and stabilize patches that are pending due to release freeze.
> > 2. merge into single efl tree
> 
> 
> The merge into a single efl tree will also involve the move from svn to git?
> /me just wondering. :)

no - not until e17 is out. e17 out - then worry about git. a single tree for
src is more important than flavour of scms. we have enough to do, BUT the merge
is part of preparing for git as we'll split into something like this
(git-repository-wise):

git repositories:

efl (core efl only - libs stuff in 1.7 - probably MINUS e_dbus)
enlightenment (enlightenment tree as u see it now)
tools (expedite, clouseau etc.)
apps (fully baked and usable apps  for "users" - eg terminology)
junk (everything else - stuff may move out of here into e, efl, apps etc. over
time)

> > 3. e17 release work
> > 
> > current release has put out a beta (last friday) and i'm knocking off some
> > pending patches etc. etc.


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Re: [E-devel] e_xkb patch, use per layout -variant

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 23:48:04 +0200 Jérémy Zurcher  said:

> On Wednesday 22 August 2012  20:56, Carsten Haitzler wrote :
> > On Sun, 19 Aug 2012 22:37:57 +0200 J_r_my Zurcher  said:
> >
> > > This patch sets each used layout variant to setxkbmap arguments
> > > instead of the first one only.
> > >
> > > I want to switch between ch_fr and fr_bepo:
> > >
> > >   SET XKB RUN: setxkbmap -layout 'fr,ch,' -variant 'bepo,fr,' -model
> > > 'tm2030USB' -option
> > >
> > > J�r�my
> >
> > ok - your tac ticket is closed.. in svn! tnx! :)
> 
> Thanks a lot for the AUTHORS entry,
> that's a strong motivation enhancer ;)
> 
> What is the preferred patch path actually, trac or ml ?

preferred path is "pick one and stick to it". i had to check that the track
ticket was the same patch as on the ml. :) i don't like to do that as i
inevitably miss things. :) ml is more public. trac has better state management.
so basically enhancements and fixes are better here on the ml if its an
out-of-the-blue patch or a wider discussion is desired.. if its a bug report
THEN you later add a fix or enhancement to the topic - trac.

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Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 23:34:03 +0900 (KST) ChunEon Park  said:

my take is this.

1. an opengl windows port is easiest. realistically we'd end up making an
almost-opengl-like wrapper around d3d to make it possible to support both with
a common 3d rendering core anyway. how we'd handle GLSL tho i don't know.
2. if we use opengl on windows then we are using (hopefully) someone elses
wrapper around d3d OR a driver that bypasses d3d and goes right to the hw, thus
ultimately being more efficient.
3. i HEAR the opengl driver quality on windows is "iffy" and thus d3d sounds
good, but if it's no worse than on linux, i'd say let's use it. we still have
software to fall back on and we can black/whitelist gl drivers on windows
(already do in the gl code on linux anyway).

i don't know about the actual state of gl on windows. this is just what i hear,
but life would be a LOT easier if we used gl on windows as well.

> And Vincent, I think we should hear the e-dev people's opinion here.
> 
> Actually, I've thought gl_win port is enough for windows also.
> 
> Because most drivers are supporting OpenGL now. 
> 
> If it doesn't support because of any reason i.e version, then actually, 
> 
> Nothing we should do now but user should upgrade their device.
> 
> In the future, there will be no need to maintain d3d module anymore. 
> 
> 
> -Regards, Hermet-
> -Original Message-
> From: "ChunEon Park" 
> To: "Enlightenment developer
> list"; Cc: 
> Sent: 2012-08-22 (수) 23:10:01
> Subject: Re: [E-devel]TO:Vincent. PROBLEMS when setting on Windows
> 
> Yes, Cedric. it says opengl is faster than d3d. 
> http://www.phoronix.com/scan.php?page=news_item&px=MTE1NzE
> 
> 
> -Regards, Hermet-
> 
> -Original Message-
> From: "David Seikel"@gmail.com> 
> To: @lists.sourceforge.net>; 
> Cc: 
> Sent: 2012-08-22 (수) 22:39:14
> Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows
> 
> On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
> @gmail.com> wrote:
> 
> > On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park @naver.com>
> > wrote:
> > > And failed on building direct3d :0
> > >
> > > Probably I need to look them from now?
> > >
> > > By the way,  Im wonder what do u use efl on windows for exactly?
> > 
> > first, i began it to shut up other people mouth, as it was said that
> > the EFL were not cross platform.
> > then it became an intellectual challenge
> 
> Actually, there's an online 3D virtual world viewer that I want to
> convert to using EFL.  It traditionally has Linux, Mac, and Windows
> versions.  I've already started converting some server side and a little
> client side to EFL.  So it's important to me that EFL is cross platform
> to Mac and Windows as well as Linux.
> 
> On the other hand, I've done Windows coding in the past, and it's
> something I want to avoid as much as possible.  So I'm happy to have
> other people deal with getting EFL working well on Windows.  I burnt
> out with Windows long ago.  I'll grin and bear it, but I want to keep my
> Windows coding efforts down to the absolute bare minimum.
> 
> Being a cross platform 3D application, it uses OpenGL heavily already.
> EFL does not deal with 3D stuff, but does otherwise use OpenGL.  Seems
> like a silly idea to mix OpenGL and DirectX in one app.  So I would
> favour Windows EFL using OpenGL for that reason.
> 
> That's my two cents worth on that subject.
> 
> -- 
> A big old stinking pile of genius that no one wants
> coz there are too many silver coated monkeys in the world.
> 
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Re: [E-devel] terminology problem with proggy fonts?

2012-08-22 Thread The Rasterman
On Wed, 22 Aug 2012 11:56:40 -0300 Gustavo Sverzut Barbieri
 said:

> Did you try the proggy fonts with it? My system fonts (fontconfig,
> shows as Standards) or if I manually copy th pcf to terminology
> folder, it won't work correctly, showing a strange padding.

the proggy fonts dont load at ALL if you place them in the terminology fonts
dir. it's falling back to "sans". except for proggytinybold. something isnt
liked about the proggy font - probably some sizing etc. sanity check on load.
i'd have to go stick debug code into evas to figure out what.

> http://www.proggyfonts.com/
> 
> is that an evas bug? font bug? Terminus and other fonts do work properly.

i don't know. what i do know is i've found many strange fonts before and seen
odd bugs. eg a font says its horizontal advance is 0 per char, so you have to
work around it assuming if u always see 0 advance then assume char width as
advance - or stuff like that. basically runtime hacks around odd/broken fonts.

> -- 
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --
> MSN: barbi...@gmail.com
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
> 
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Re: [E-devel] [Patch] [Evas Textblock] Correct the way to select word

2012-08-22 Thread thiep ha

   You can use following test cases:


   1.1+2.2

   =3.3


   (another test case)



   Best Regards,

   Thiep Ha


   --- Original Message ---

   Sender   :   Tom   Hacohen  Engineer/STRI-EFL
   Enhancement/Samsung Electronics

   Date : Aug 22, 2012 23:28 (GMT+09:00)

   Title : Re: [E-devel] [Patch] [Evas Textblock] Correct the way to select
   word


   Do you have a test case we can use to verify?
   --
   Tom.
   On 22/08/12 17:05, thiep ha wrote:
   > Dear all,
   >
   >  For  current  textblock,  if  the text starts with a word separator
   (e.g.  =abcdef), we cannot select the text by double click on the text (e.g.
   if we double click on abcdef, it will select = character).
   > I attached to this email a patch to fix that.
   > Please review this patch.
   >
   > Best Regards,
   > Thiep Ha
   >
   >
   >
   >
   
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   [cid:BEI0XT4NZ5JE@namo.co.kr]

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[E-devel] No package 'efx' found - shotgun IM client

2012-08-22 Thread Jeff Hoogland
So the latest shotgun IM client is giving me:

No package 'efx' found

Is this something on the SVN or is its source housed elsewhere?

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Re: [E-devel] No package 'efx' found - shotgun IM client

2012-08-22 Thread Jeff Hoogland
Ignore me. Found it in the svn...

On Wed, Aug 22, 2012 at 7:58 PM, Jeff Hoogland wrote:

> So the latest shotgun IM client is giving me:
>
> No package 'efx' found
>
> Is this something on the SVN or is its source housed elsewhere?
>
> --
> ~Jeff Hoogland 
> Thoughts on Technology , Tech Blog
> Bodhi Linux , Enlightenment for your Desktop
>
>


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Re: [E-devel] E SVN: seoz trunk/eet/src/lib

2012-08-22 Thread Cedric BAIL
On Wed, Aug 22, 2012 at 11:07 PM, Enlightenment SVN
 wrote:
> Log:
> eet eet_data.c: Fixed memory leak spotted by Igor Murzov (GArik_) 
> 

Good catch, but could you update ChangeLog, NEWS and AUTHORS ?

> Author:   seoz
> Date: 2012-08-22 07:07:04 -0700 (Wed, 22 Aug 2012)
> New Revision: 75552
> Trac: http://trac.enlightenment.org/e/changeset/75552
>
> Modified:
>   trunk/eet/src/lib/eet_data.c
>
> Modified: trunk/eet/src/lib/eet_data.c
> ===
> --- trunk/eet/src/lib/eet_data.c2012-08-22 13:56:38 UTC (rev 75551)
> +++ trunk/eet/src/lib/eet_data.c2012-08-22 14:07:04 UTC (rev 75552)
> @@ -1560,9 +1560,9 @@
> if (chnk->data)
>   eet_data_stream_write(ds, chnk->data, chnk->size);
>
> +   free(size);
> +on_error:
> free(string);
> -on_error:
> -   free(size);
>  }
>
>  /*---*/
>
>
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Re: [E-devel] E SVN: seoz trunk/eet/src/lib

2012-08-22 Thread Daniel Juyung Seo
Sure Thanks!

Daniel Juyung Seo (SeoZ)

On Thu, Aug 23, 2012 at 10:47 AM, Cedric BAIL  wrote:
> On Wed, Aug 22, 2012 at 11:07 PM, Enlightenment SVN
>  wrote:
>> Log:
>> eet eet_data.c: Fixed memory leak spotted by Igor Murzov (GArik_) 
>> 
>
> Good catch, but could you update ChangeLog, NEWS and AUTHORS ?
>
>> Author:   seoz
>> Date: 2012-08-22 07:07:04 -0700 (Wed, 22 Aug 2012)
>> New Revision: 75552
>> Trac: http://trac.enlightenment.org/e/changeset/75552
>>
>> Modified:
>>   trunk/eet/src/lib/eet_data.c
>>
>> Modified: trunk/eet/src/lib/eet_data.c
>> ===
>> --- trunk/eet/src/lib/eet_data.c2012-08-22 13:56:38 UTC (rev 75551)
>> +++ trunk/eet/src/lib/eet_data.c2012-08-22 14:07:04 UTC (rev 75552)
>> @@ -1560,9 +1560,9 @@
>> if (chnk->data)
>>   eet_data_stream_write(ds, chnk->data, chnk->size);
>>
>> +   free(size);
>> +on_error:
>> free(string);
>> -on_error:
>> -   free(size);
>>  }
>>
>>  /*---*/
>>
>>
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>
>
>
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[E-devel] How to Clone from http://git.enlightenment.fr

2012-08-22 Thread Brian Wang
Hello all,

This is probably a dumb question...
How do I git clone from the git repositories at
http://git.enlightenment.fr without ssh access?

Thanks in advance.


Brian

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Re: [E-devel] How to Clone from http://git.enlightenment.fr

2012-08-22 Thread Eduardo Lima (Etrunko)
On Wed, Aug 22, 2012 at 10:57 PM, Brian Wang  wrote:
> Hello all,
>
> This is probably a dumb question...
> How do I git clone from the git repositories at
> http://git.enlightenment.fr without ssh access?
>

Git is able to clone from http protocol. So just give it the http://
url and it will work out its magic.

By the way, I created clones of the main libraries on gitorious, which
also supports git protocol. At the moment I'm updating the
repositories every 5 minutes.

http://gitorious.org/enlightenment

Best regards, Etrunko

> Thanks in advance.
>
>
> Brian
>
> --
> brian
> --
>
> Cool-Karaoke - The smallest recording studio, in your palm, open-sourced
> http://cool-idea.com.tw/
>
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>
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Re: [E-devel] How to Clone from http://git.enlightenment.fr

2012-08-22 Thread Brian Wang
On Thu, Aug 23, 2012 at 10:06 AM, Eduardo Lima (Etrunko)
 wrote:
> On Wed, Aug 22, 2012 at 10:57 PM, Brian Wang  
> wrote:
>> Hello all,
>>
>> This is probably a dumb question...
>> How do I git clone from the git repositories at
>> http://git.enlightenment.fr without ssh access?
>>
>
> Git is able to clone from http protocol. So just give it the http://
> url and it will work out its magic.

Thanks for the quick response.

You mean something like this:
1.  git clone http://git.enlightenment.fr/vcs/svn/eina.git
--> just waits indefinitely
2.  git clone http://git.enlightenment.fr/eina.git
--> gives "fatal: http://git.enlightenment.fr/eina.git/info/refs
not found: did you run git update-server-info on the server?"

I am not sure about the URL.  Could you give me an example for cloning eina?

>
> By the way, I created clones of the main libraries on gitorious, which
> also supports git protocol. At the moment I'm updating the
> repositories every 5 minutes.
>
> http://gitorious.org/enlightenment

I did find your git repos on gitorious.  It just isn't clear if this
is a repo with your own patches or it is a purely a git-svn updated
repo from the official svn repo.

The French git is mentioned in
http://www.enlightenment.org/p.php?p=contribute.
If your gitorious repo is synced with the official svn, it should
probably be listed on that page too. :-)

Thanks.


Brian

>
> Best regards, Etrunko
>
>> Thanks in advance.
>>
>>
>> Brian
>>
>> --
>> brian
>> --
>>
>> Cool-Karaoke - The smallest recording studio, in your palm, open-sourced
>> http://cool-idea.com.tw/
>>
>> iMaGiNaTiOn iS mOrE iMpOrTaNt tHaN kNoWlEdGe
>>
>> --
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>
>
>
> --
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>
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[E-devel] svn update and key bindings issue.

2012-08-22 Thread Noorul Islam Kamal Malmiyoda
After recent svn update, I am not able to add new key bindings. I am
trying to bind Win+Return to a custom command but I am not able to
enter the custom command string. Typing focus stays with the desktop
instead of the command text box.

- Noorul

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Re: [E-devel] How to Clone from http://git.enlightenment.fr

2012-08-22 Thread Martin Jansa
On Thu, Aug 23, 2012 at 10:23:50AM +0800, Brian Wang wrote:
> On Thu, Aug 23, 2012 at 10:06 AM, Eduardo Lima (Etrunko)
>  wrote:
> > On Wed, Aug 22, 2012 at 10:57 PM, Brian Wang  
> > wrote:
> >> Hello all,
> >>
> >> This is probably a dumb question...
> >> How do I git clone from the git repositories at
> >> http://git.enlightenment.fr without ssh access?
> >>
> >
> > Git is able to clone from http protocol. So just give it the http://
> > url and it will work out its magic.
> 
> Thanks for the quick response.
> 
> You mean something like this:
> 1.  git clone http://git.enlightenment.fr/vcs/svn/eina.git
> --> just waits indefinitely
> 2.  git clone http://git.enlightenment.fr/eina.git
> --> gives "fatal: http://git.enlightenment.fr/eina.git/info/refs
> not found: did you run git update-server-info on the server?"
> 
> I am not sure about the URL.  Could you give me an example for cloning eina?
> 
> >
> > By the way, I created clones of the main libraries on gitorious, which
> > also supports git protocol. At the moment I'm updating the
> > repositories every 5 minutes.
> >
> > http://gitorious.org/enlightenment
> 
> I did find your git repos on gitorious.  It just isn't clear if this
> is a repo with your own patches or it is a purely a git-svn updated
> repo from the official svn repo.
> 
> The French git is mentioned in
> http://www.enlightenment.org/p.php?p=contribute.
> If your gitorious repo is synced with the official svn, it should
> probably be listed on that page too. :-)

What about

git://git.enlightenment.org/git/e.git

?

> 
> Thanks.
> 
> 
> Brian
> 
> >
> > Best regards, Etrunko
> >
> >> Thanks in advance.
> >>
> >>
> >> Brian
> >>
> >> --
> >> brian
> >> --
> >>
> >> Cool-Karaoke - The smallest recording studio, in your palm, open-sourced
> >> http://cool-idea.com.tw/
> >>
> >> iMaGiNaTiOn iS mOrE iMpOrTaNt tHaN kNoWlEdGe
> >>
> >> --
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> >> threat landscape has changed and how IT managers can respond. Discussions
> >> will include endpoint security, mobile security and the latest in malware
> >> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> >
> >
> >
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> > ebl...@gmail.com
> >
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> 
> 
> 
> -- 
> brian
> --
> 
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> 
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> 
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Re: [E-devel] svn update and key bindings issue.

2012-08-22 Thread Michael Blumenkrantz
http://trac.enlightenment.org/e/ticket/1343

On Thu, Aug 23, 2012 at 6:13 AM, Noorul Islam Kamal Malmiyoda <
noo...@noorul.com> wrote:

> After recent svn update, I am not able to add new key bindings. I am
> trying to bind Win+Return to a custom command but I am not able to
> enter the custom command string. Typing focus stays with the desktop
> instead of the command text box.
>
> - Noorul
>
>
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