Re: Worth considering

2009-05-20 Thread NightStrike
On Wed, May 20, 2009 at 9:31 AM, Richard W.M. Jones  wrote:
> On Wed, May 20, 2009 at 03:26:02AM +0200, Fridrich Strba wrote:
>> /me surprised. Linky worky herey.
>
> It works for me too.  NightStrike are you using a firewall which stops
> active FTP?

No, but I am using a chrome incognito window and getting a connection
timeout.  Maybe that matters.
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Re: Worth considering

2009-05-19 Thread NightStrike
On Tue, May 19, 2009 at 1:09 PM, Fridrich Strba
 wrote:
> As you might know, many of the libraries that fedora mingw project is
> packaging were already ported and built since ages by Tor Lillqvist. It
> is a great proceeding before one packages a library to visit
> ftp://ftp.gnome.org/pub/GNOME/binaries/win32/ and check in the *-dev
> packages the directory src/tml/make that contains Tor's build scripts
> with inlined patches. This might be good to avoid having different ABI
> versions of the same library out there in the wild.

Linky no worky
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Re: mingw64 status?

2009-05-09 Thread NightStrike
On Sat, May 9, 2009 at 3:59 AM, Richard W.M. Jones  wrote:
> I tried building a driver using the DDK API, and it partly worked.  It
> was encouraging, but missing a few bits added since W2K3.

I thought we fixed them after you reported the missing pieces  If
not, can you let us know what is missing?
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Re: mingw64 status?

2009-05-08 Thread NightStrike
On Thu, May 7, 2009 at 4:54 PM, Michael Cronenworth  wrote:
>
> Will GTK2 and friends be making it into mingw64 packages? I'm interested
> in making some Win64 GTK programs.
>
> What about a "w64api" for mingw64? The DDK includes are no where to be
> found. I'm not able to make libusb for Win64 as it stands.

Is this what you mean?

http://mingw-w64.svn.sourceforge.net/viewvc/mingw-w64/trunk/mingw-w64-headers/ddk/

mingw.org's w32api was all folded into the mingw-w64 project.  There
is no w64api.  This w32api and the runtime are no longer separate.
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Re: Fedora 12: What projects for F12?

2009-03-13 Thread NightStrike
On Fri, Mar 13, 2009 at 10:11 AM, Farkas Levente  wrote:
>> (2)? Use mingw-w64 project to build 32 bit w32api/runtime, since
>> mingw-w64 seems to be more active.
>
> we can still use mingw32 until mingw-64 will be ready to switch and the
> changes can be done in the background.

We're ready now :)
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Re: Fedora 12: What projects for F12?

2009-03-13 Thread NightStrike
On Fri, Mar 13, 2009 at 9:50 AM, Richard W.M. Jones  wrote:
> On Fri, Mar 13, 2009 at 09:47:04AM -0400, NightStrike wrote:
>> On Fri, Mar 13, 2009 at 9:41 AM, Richard W.M. Jones  
>> wrote:
>> > On Fri, Mar 13, 2009 at 02:25:35PM +0100, Kevin Kofler wrote:
>> >> Richard W.M. Jones wrote:
>> >> > (2)? Use mingw-w64 project to build 32 bit w32api/runtime, since
>> >> > mingw-w64 seems to be more active.
>> >>
>> >> They're still missing some stuff though, e.g. the DDK headers.
>> >
>> > Does anything support DDK (eg. current MinGW 32 bit)?
>> >
>> > I don't really know much about this, but I do know that many people
>> > have asked if we can compile device drivers.  This would be very
>> > useful for virt, for example (to compile virtio drivers for Windows).
>> >
>> > Rich.
>>
>> We aren't missing directx-x stuff.  They just aren't in the trunk,
>> they're in the experimental area.  The reason for this is that they
>> were copied from Wine.  If you want directx, you can either get the
>> DDK and use it directly, or use what's from Wine, or use what we
>> copied from Wine.
>
> Can you explain what the different TLAs mean?  DDK, etc?
>
> As I say I don't know much about this stuff.

Well actually, Kai just pointed out to me that I misread the original
email.  I thought he was talking about the directx SDK, not the Driver
Development Kit (http://en.wikipedia.org/wiki/Windows_Driver_Kit).
Too many acronyms, too little sleep :)
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Re: Fedora 12: What projects for F12?

2009-03-13 Thread NightStrike
On Fri, Mar 13, 2009 at 9:41 AM, Richard W.M. Jones  wrote:
> On Fri, Mar 13, 2009 at 02:25:35PM +0100, Kevin Kofler wrote:
>> Richard W.M. Jones wrote:
>> > (2)? Use mingw-w64 project to build 32 bit w32api/runtime, since
>> > mingw-w64 seems to be more active.
>>
>> They're still missing some stuff though, e.g. the DDK headers.
>
> Does anything support DDK (eg. current MinGW 32 bit)?
>
> I don't really know much about this, but I do know that many people
> have asked if we can compile device drivers.  This would be very
> useful for virt, for example (to compile virtio drivers for Windows).
>
> Rich.

We aren't missing directx-x stuff.  They just aren't in the trunk,
they're in the experimental area.  The reason for this is that they
were copied from Wine.  If you want directx, you can either get the
DDK and use it directly, or use what's from Wine, or use what we
copied from Wine.
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Re: Debugging information in MinGW packages

2009-02-26 Thread NightStrike
On Wed, Feb 25, 2009 at 3:47 PM, Alexey Pushkin
 wrote:
> Richard W.M. Jones wrote:
>> On Wed, Feb 25, 2009 at 09:15:01PM +0300, Alexey Pushkin wrote:
>>> NightStrike wrote:
>>>> On Wed, Feb 25, 2009 at 12:44 PM, Alexey Pushkin
>>>>  wrote:
>>>>> However I don't know whether it's possible/easy to cross-compile GDB from 
>>>>> Linux.
>>>> Trivial
>>> Then ... perhaps Rich is interested in mingw-gdb.src.rpm ?
>>
>> Sure!  You got a working specfile?
>
> I suppose the question is to NightStrike — he definitely knows
> better how to cross-compile gdb than me.

I know how to build gdb.  I have no idea what a spec file is.
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Re: Debugging information in MinGW packages

2009-02-25 Thread NightStrike
On Wed, Feb 25, 2009 at 12:44 PM, Alexey Pushkin
 wrote:
> However I don't know whether it's possible/easy to cross-compile GDB from 
> Linux.

Trivial
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Re: static libraries

2009-02-20 Thread NightStrike
On Fri, Feb 20, 2009 at 1:25 PM, Alexey Pushkin
 wrote:
> Because, with dynamic linking they'll anyway end up installing
> private copies of all the dlls  together with the executable
> somewhere under Program_Files/MySuperApp/bin.

I agree that static linking is much more preferred on a windows
platform, even for performance reasons.

I will note, however, that there is possibly one scenario where
shipping a dll is desirable.  That is, when you have multiple
executables in your "Super App", and they all link to the same lib.
In that case, having them all link to a dll that you deliver has
advantages (especially if we get delayed loading to work).

Plugin management for an app is another place where dll support is desirable.

All of these, I warrant, are exceptions.  I still agree that the
default should be static.
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