[Finale] Staff style or expression patch change to call up non-GM Garritan Instrument?
Hi all, I usually don't get caught in confusion, but I'll tell ya, the 2010 specifications for instruments has so many options I'm close to clueless on some things. (I've totally given up on percussion, but I'm only doing demos so can live with the built-in set.) What I do need is a way for a single staff to change from clarinet (in the GM spec) to bass clarinet (not in the GM spec) and call up the appropriate Garritan Instrument (which has bass clarinet). How do I get one player to change? I've created a patch change expression that works for flute to piccolo and back (both in GM), but there's no bass clarinet to choose from. And there's no patch change that I can find in the staff styles. How does this work? Thanks, Dennis ___ Finale mailing list Finale@shsu.edu http://lists.shsu.edu/mailman/listinfo/finale
Re: [Finale] Staff style or expression patch change to call up non-GM Garritan Instrument?
Hi Dennis, The GM SmartMusic SoftSynth sounds that come with Finale aren't range-limited, so low notes using the GM clarinet usually sound close enough to a bass clarinet for GM purposes (certainly more like a bass clarinet than the SmartMusic SoftSynth violin sounds like an actual violin). Regardless, you can't mix and match SmartMusic SoftSynth instruments and Garritan sounds in the same 16-channel bank. You can, however, specify (for example) SmartMusic SoftSynth for Bank 1 (Channels 1-16), and Garritan Instruments for Finale for Bank 2 (Channels 17-32). The way to get the player to switch instruments is to include a *channel change* expression (*not* a patch change). So if, e.g., GM clarinet is Channel 1 and Garritan bass clarinet is Channel 17 (i.e., the first slot in Bank 2), then you would configure your to B.Cl. expression to trigger a change to Channel 17. I should add that IMO mixing Garritan and SmartMusic SoftSynth instruments is a terrible idea (they do not blend well) and you are best to choose either all-Garrtian or all-SmartMusic SoftSynth whenever practical. Cheers, - DJA - WEB: http://www.secretsocietymusic.org On 25 Jul 2010, at 11:38 AM, Dennis Bathory-Kitsz wrote: Hi all, I usually don't get caught in confusion, but I'll tell ya, the 2010 specifications for instruments has so many options I'm close to clueless on some things. (I've totally given up on percussion, but I'm only doing demos so can live with the built-in set.) What I do need is a way for a single staff to change from clarinet (in the GM spec) to bass clarinet (not in the GM spec) and call up the appropriate Garritan Instrument (which has bass clarinet). How do I get one player to change? I've created a patch change expression that works for flute to piccolo and back (both in GM), but there's no bass clarinet to choose from. And there's no patch change that I can find in the staff styles. How does this work? Thanks, Dennis ___ Finale mailing list Finale@shsu.edu http://lists.shsu.edu/mailman/listinfo/finale ___ Finale mailing list Finale@shsu.edu http://lists.shsu.edu/mailman/listinfo/finale
Re: [Finale] Staff style or expression patch change to call up non-GM Garritan Instrument?
Top-posting on this one! Thanks for the advice on how to trigger the change. I can do that. (I also tried assigning them to layers, but the expressions only work with one channel.) Yes, I use all Garritan, except the percussion, which I can't figure out how to configure -- at all. Just plain not at all. I have 17-32 set up for SmartMusic SoftSynth just for the percussion channel. (The old Cakewalk/Sonar percussion maps were great. One side had the line, the other side had the instrument. Drag a rubber band, connect, done.) Thanks again! Dennis On Sun, July 25, 2010 12:33 pm, Darcy James Argue wrote: The GM SmartMusic SoftSynth sounds that come with Finale aren't range-limited, so low notes using the GM clarinet usually sound close enough to a bass clarinet for GM purposes (certainly more like a bass clarinet than the SmartMusic SoftSynth violin sounds like an actual violin). Regardless, you can't mix and match SmartMusic SoftSynth instruments and Garritan sounds in the same 16-channel bank. You can, however, specify (for example) SmartMusic SoftSynth for Bank 1 (Channels 1-16), and Garritan Instruments for Finale for Bank 2 (Channels 17-32). The way to get the player to switch instruments is to include a *channel change* expression (*not* a patch change). So if, e.g., GM clarinet is Channel 1 and Garritan bass clarinet is Channel 17 (i.e., the first slot in Bank 2), then you would configure your to B.Cl. expression to trigger a change to Channel 17. I should add that IMO mixing Garritan and SmartMusic SoftSynth instruments is a terrible idea (they do not blend well) and you are best to choose either all-Garrtian or all-SmartMusic SoftSynth whenever practical. ___ Finale mailing list Finale@shsu.edu http://lists.shsu.edu/mailman/listinfo/finale