[Finale] Staff style or expression patch change to call up non-GM Garritan Instrument?

2010-07-25 Thread Dennis Bathory-Kitsz
Hi all,

I usually don't get caught in confusion, but I'll tell ya, the 2010
specifications for instruments has so many options I'm close to clueless on
some things. (I've totally given up on percussion, but I'm only doing demos so
can live with the built-in set.)

What I do need is a way for a single staff to change from clarinet (in the GM
spec) to bass clarinet (not in the GM spec) and call up the appropriate
Garritan Instrument (which has bass clarinet).

How do I get one player to change? I've created a patch change expression that
works for flute to piccolo and back (both in GM), but there's no bass clarinet
to choose from. And there's no patch change that I can find in the staff
styles.

How does this work?

Thanks,
Dennis

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Re: [Finale] Staff style or expression patch change to call up non-GM Garritan Instrument?

2010-07-25 Thread Darcy James Argue
Hi Dennis,

The GM SmartMusic SoftSynth sounds that come with Finale aren't range-limited, 
so low notes using the GM clarinet usually sound close enough to a bass 
clarinet for GM purposes (certainly more like a bass clarinet than the 
SmartMusic SoftSynth violin sounds like an actual violin).

Regardless, you can't mix and match SmartMusic SoftSynth instruments and 
Garritan sounds in the same 16-channel bank. You can, however, specify (for 
example) SmartMusic SoftSynth for Bank 1 (Channels 1-16), and Garritan 
Instruments for Finale for Bank 2 (Channels 17-32). 

The way to get the player to switch instruments is to include a *channel 
change* expression (*not* a patch change). So if, e.g., GM clarinet is Channel 
1 and Garritan bass clarinet is Channel 17 (i.e., the first slot in Bank 2), 
then you would configure your to B.Cl. expression to trigger a change to 
Channel 17.

I should add that IMO mixing Garritan and SmartMusic SoftSynth instruments is a 
terrible idea (they do not blend well) and you are best to choose either 
all-Garrtian or all-SmartMusic SoftSynth whenever practical.

Cheers,

- DJA
-
WEB: http://www.secretsocietymusic.org

On 25 Jul 2010, at 11:38 AM, Dennis Bathory-Kitsz wrote:

 Hi all,
 
 I usually don't get caught in confusion, but I'll tell ya, the 2010
 specifications for instruments has so many options I'm close to clueless on
 some things. (I've totally given up on percussion, but I'm only doing demos so
 can live with the built-in set.)
 
 What I do need is a way for a single staff to change from clarinet (in the GM
 spec) to bass clarinet (not in the GM spec) and call up the appropriate
 Garritan Instrument (which has bass clarinet).
 
 How do I get one player to change? I've created a patch change expression that
 works for flute to piccolo and back (both in GM), but there's no bass clarinet
 to choose from. And there's no patch change that I can find in the staff
 styles.
 
 How does this work?
 
 Thanks,
 Dennis
 
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 Finale mailing list
 Finale@shsu.edu
 http://lists.shsu.edu/mailman/listinfo/finale


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Re: [Finale] Staff style or expression patch change to call up non-GM Garritan Instrument?

2010-07-25 Thread Dennis Bathory-Kitsz
Top-posting on this one!

Thanks for the advice on how to trigger the change. I can do that. (I also
tried assigning them to layers, but the expressions only work with one
channel.)

Yes, I use all Garritan, except the percussion, which I can't figure out how
to configure -- at all. Just plain not at all. I have 17-32 set up for
SmartMusic SoftSynth just for the percussion channel. (The old Cakewalk/Sonar
percussion maps were great. One side had the line, the other side had the
instrument. Drag a rubber band, connect, done.)

Thanks again!

Dennis


On Sun, July 25, 2010 12:33 pm, Darcy James Argue wrote:
 The GM SmartMusic SoftSynth sounds that come with Finale aren't range-limited,
 so low notes using the GM clarinet usually sound close enough to a bass
 clarinet for GM purposes (certainly more like a bass clarinet than the
 SmartMusic SoftSynth violin sounds like an actual violin).

 Regardless, you can't mix and match SmartMusic SoftSynth instruments and
 Garritan sounds in the same 16-channel bank. You can, however, specify (for
 example) SmartMusic SoftSynth for Bank 1 (Channels 1-16), and Garritan
 Instruments for Finale for Bank 2 (Channels 17-32).

 The way to get the player to switch instruments is to include a *channel
 change* expression (*not* a patch change). So if, e.g., GM clarinet is Channel
 1 and Garritan bass clarinet is Channel 17 (i.e., the first slot in Bank 2),
 then you would configure your to B.Cl. expression to trigger a change to
 Channel 17.

 I should add that IMO mixing Garritan and SmartMusic SoftSynth instruments is
 a terrible idea (they do not blend well) and you are best to choose either
 all-Garrtian or all-SmartMusic SoftSynth whenever practical.



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