Re: [Flashcoders] WebServices support in AS3/FLCS3

2007-07-05 Thread Hans Wichman

Hi,
I've no experience with flex2, but Muzak can i conclude from your remark the
classes are available under flex2 ?
If so, can't they be compiled to an swf, used to generate intrinsics from
and use them in flash 9 anyway?

greetz
JC


On 7/5/07, Muzak [EMAIL PROTECTED] wrote:


Those are AS2, not AS3.

There are currently no AS3 classes/components for webservices or remoting
in FCS3.
Right now Flex 2 is the only alternative.

regards,
Muzak

- Original Message -
From: Gerry Creighton [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 05, 2007 4:29 AM
Subject: Re: [Flashcoders] WebServices support in AS3/FLCS3


If you are in Flash CS3 and have an AS3 fla open navigate to Window/
Common Libraries/Classes
You will find them there.

-Gerry



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Re: [Flashcoders] WebServices support in AS3/FLCS3

2007-07-05 Thread Hans Wichman

Hmm,
okay might be worth a try though, I thought creating intrinsics was okay,
assuming you dont distribute them or the swc. In other words assuming you
have a valid license you are allowed generate and use the intrinsic classes
from an swc. But maybe someone from adobe could share a light on that.

Im not sure if http://osflash.org/swcextract/ can do as3 too, would have to
look into that.

regards,
JC


On 7/5/07, Muzak [EMAIL PROTECTED] wrote:


Source files of the Flex rpc classes are not available. They're compiled
into a swc file.
The swc contains the compiled code (swf), but I don't know if you can
create intrinisics from that, or if you're even allowed to do
so.

regards,
Muzak


- Original Message -
From: Hans Wichman [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 05, 2007 9:14 AM
Subject: Re: [Flashcoders] WebServices support in AS3/FLCS3


 Hi,
 I've no experience with flex2, but Muzak can i conclude from your remark
the
 classes are available under flex2 ?
 If so, can't they be compiled to an swf, used to generate intrinsics
from
 and use them in flash 9 anyway?

 greetz
 JC




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[Flashcoders] flashdevelop and introducing new classes

2007-07-05 Thread Hans Wichman

Hi list,

I work with flashdevelop and usually have the following setup:
- an injection swf, with a MyApp.main call() somewhere on the timeline
- a flashdevelop project with mx to true, all the intrinsic mx classes on
the classpath and useMain = false

This works okay, except when I refactor and introduce a superclass for a
class previously without a superclass.

If I do this, I MUST recompile the injection swf. I think it has to do with
the keep flag, but setting that to false doesnt seem an option.

Can anybody tell me why this is happening?

greetz
JC
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[Flashcoders] MediaDisplay class issue

2007-07-05 Thread Adrian Ionut Beschea
Hi, 

I've run into a bug in the MediaDisplay component. 
Basically if I have a swf which has MediaDisplay component  in its library and 
loadMovieNum another swf that has a MediaDisplay instance (set manually during 
authoring or by attachMovie, doesn't matter...) the player crashes and throws 
the this script is causing flash player to run slowly error

Any ideas how to work around this ? 

Thanks. 


   
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Re: [Flashcoders] MediaDisplay class issue

2007-07-05 Thread Adrian Ionut Beschea
the dirty fix (in case anyone is interested)  : 

delete _global.mx.controls.streamingmedia.ScreenAccommodator;
(right before you loadmovie) 




Adrian Ionut Beschea [EMAIL PROTECTED] wrote: Hi, 

I've run into a bug in the MediaDisplay component. 
Basically if I have a swf which has MediaDisplay component  in its library and 
loadMovieNum another swf that has a MediaDisplay instance (set manually during 
authoring or by attachMovie, doesn't matter...) the player crashes and throws 
the this script is causing flash player to run slowly error

Any ideas how to work around this ? 

Thanks. 


   
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Check out fun summer activities for kids.
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Re: [Flashcoders] Desktop app that uploads files to server usingbinarydata

2007-07-05 Thread Nick Johnston

Paul,

In order to send the files to the server you must use a POST HTTP 
request. Therefore the bitmap data has to be encoded in Base 64. Muzak 
posted a link to upload images to the server below. :)


- Nick

Paul Steven wrote:

Do I need to convert the data to Base64? I am curious as to why I cannot
just send the binary data as it is?

Thanks

Paul


Subject: Re: [Flashcoders] Desktop app that uploads files to server
usingbinarydata

The reason why're you're not finding much info is probably because you more
or less have to know what to look for ;-)

Try looking for Base64Encoder
http://tools.assembla.com/flexsdk/browser/mx/utils/Base64Encoder.as

mx.utils.Base64Encoder class is an undocumented Flex 2 AS3 class, which will
be documented in Flex 3.

an example sending an image to server:
http://djangonflex.wordpress.com/2007/06/30/sending-images-from-flex-to-a-se
rver/

These might come in handy as well:
- JPEGEncoder
- PNGEncoder
They're available in the as3corelib:
http://code.google.com/p/as3corelib/
http://as3corelib.googlecode.com/svn/trunk/src/com/adobe/images/

So basically what you'll need to do when a file is dropped on your app is
load that file as raw Binary data

fileLoader = new URLLoader();
fileLoader.dataFormat = URLLoaderDataFormat.BINARY;

Once the file is loaded, convert it to a binary string (using Base64Encoder)
and then send it to your server script using 
HTTPService (not sure what the Flash CS3 equivalent is).


By the way, you can use Flex with Zinc.

regards,
Muzak

- Original Message - 
From: Paul Steven [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, July 03, 2007 3:24 PM
Subject: [Flashcoders] Desktop app that uploads files to server using
binarydata


  

I am building a desktop app (mac and pc) and it has to upload a bunch of
files - pdf's, word docs and images - to a server side script. This has to
be done via HTTP and cannot be FTP.

The problem arises because I do not want the user to have to select the
file/s before uploading so I cannot use the flash 8 FileReference class.

The user should be able to drag the required files onto the application.

I believe it is possible to upload binary data using AS3 but I cannot find
any examples of this and as I have not as yet looked at AS3, some examples
or advice on where to start would be much appreciated.

As far as I am aware I will need to use Zinc to package the application as
this will provide additional functionality such as the ability to drag and
drop files onto the application.

Apollo / Air is out of the question as it is only in beta stage and also
this application needs to be run from a flash drive without any preinstall
on the users hard drive.

Thanks in advance

Paul






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Re: [Flashcoders] swap depths with mask

2007-07-05 Thread Zeh Fernando

Hey guys, how is the summer treating you guys?


Pretty bad, considering it's winter here.



Quick question,  I am running swapDepths() on a movClip and it's Mask
layer. The mask doesn't work after the swap and it is going to one
level above the movClip.
So if anyone can direct me to how to fix this problem specifically 
that would be great !!


When you swapDepths() on an object, it is detached from the timeline, so 
masks/masked objects won't work as such anymore. Use setMask() on the 
object to re-set its mask to the original mask object.


There's no reason to do a swapDepths() on a mask though, just on the 
masked object.



Zeh
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Re: [Flashcoders] Keeping XML Objects

2007-07-05 Thread Ron Wheeler
For performance, if you have to parse it once you might as well convert 
it to objects .


I do not always follow this advice and for the most part, on a 
reasonably modern PC it really does not matter.


You do not have to use XPath. We just parse it in ActionScript in each 
getter as we need the info and once you have the pattern figured out, it 
is pretty easy.


Just make sure that you have good set of Objects even if the only 
property is an XML structure. You can always change the methods later if 
you decide to parse the XML once.


If you ever want/need to change a value at runtime, you will be much 
happier with objects.


Ron

Jer Brand wrote:

Question, and one I think I know the answer to:

If I have a configuration XML file for an app, would it be better from a
performance standpoint to keep the XML object around as my configuration
object, or to pull out the data into a custom object structure (something
simple, think object-array of objects)?

I would think that keeping the XML Object around would require more
resources -- especially if using XPath. I'm not sure how much baggage I'm
carrying around with an XML object.   On the flip side, it's a built-in
object, and if you use XPath once, you've got the classes loaded.  And it
doesn't get much easier than XPath + XML for data retrieval.

My thinking says, dump XPath, load in the XML save it's data and dump it
when done. Or dump XML all together and use a serialized object (PHP
Serializer or some such).

Opinions?
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