[Flashcoders] AttachMovie?!!?
Hello. I am sorry of posting this easy question here(i should post it to the newbies list but i think there is a problem with it) and i am sorry if this is a double post. Nobody replyed and i don't know if you actually received the mail or not. And i really need the answer as soon as possible. : I need to load two flash movies into a single one. One is containig the sound, the other the animation. I think i cannot put the sound directly into the movie because i made de movie of a lot of scenes(or can I?) Can you tell me a good tutorial for this or only giving me the piece of code neceserly for this. Thanks Pedro ps: I tried with this: this.attachMovie(genesis 7, genesis, this.getNextHighestDepth()); //to attach the film but the problem is that the animated movieclips inside the movie didn't play. Should sth like this work? this.attachMovie(genesis 7, genesis, this.getNextHighestDepth ()); //to attach the film genesis.play();??? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
Hi, I wouldn't use scenes, I think it's even in adobe's best practice document. Attachmovie is used for attaching movies from the library, loadMovie is used for loading movies from an external source, which one are you trying to do? As far as tutorials go, I'd recommend doing the flash tutorials that come with flash, reading through the manual that comes with flash and pick up a book like game development. Those books usually don't go hardcore OO on you which is nice when ur just getting started but they do discuss sounds, graphics etc.. greetz JC On Dec 20, 2007 9:59 AM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hello. I am sorry of posting this easy question here(i should post it to the newbies list but i think there is a problem with it) and i am sorry if this is a double post. Nobody replyed and i don't know if you actually received the mail or not. And i really need the answer as soon as possible. : I need to load two flash movies into a single one. One is containig the sound, the other the animation. I think i cannot put the sound directly into the movie because i made de movie of a lot of scenes(or can I?) Can you tell me a good tutorial for this or only giving me the piece of code neceserly for this. Thanks Pedro ps: I tried with this: this.attachMovie(genesis 7, genesis, this.getNextHighestDepth()); //to attach the film but the problem is that the animated movieclips inside the movie didn't play. Should sth like this work? this.attachMovie(genesis 7, genesis, this.getNextHighestDepth ()); //to attach the film genesis.play();??? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
On Dec 20, 2007 6:06 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, I wouldn't use scenes, I think it's even in adobe's best practice document. Which really makes you wonder why they still even include the Scenes option. It seems like Scenes have been widely accepted as taboo for 5 years now if not more, and if your own best practices document says to avoid them, maybe its time to phase them out. .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] printing a movieclip with attachBitmap
Hi list... I'm having trouble printing a movieclip with an attachBitmap call. The movieclip goes through the PrintJob fine, but there's no bitmapData attached, only a square that's the color of the Flash movie's background color. When I debug, I can see that the bitmapData has params of {height:-1, rectangle:-1, transparent:-1, width:-1} even though I can see the bitmapData on the stage. Any ideas? Thanks, - Michael M. public function printThisSlide():Void { var pj = new PrintJob(); var confirmPrint:Boolean = pj.start(); if (confirmPrint) { var photoTemp:MovieClip = _root.createEmptyMovieClip(photoTemp, 500); // below is passed legit bitmapData. I can see it on the stage if I comment out removeMovieClip afterwards photoTemp.attachBitmap(_root.ui.printCache[String(slide + _root.ui.slideCurrent)], 1); pj.addPage(photoTemp); // all I see is a colored square, not the bitmap pj.send(); } photoTemp.removeMovieClip(); delete pj; } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] SOLVED: printing a movieclip with attachBitmap
All it needed was {printAsBitmap:true}. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AttachMovie?!!?
Which really makes you wonder why they still even include the Scenes option. It seems like Scenes have been widely accepted as taboo for 5 years now if not more, and if your own best practices document says to avoid them, maybe its time to phase them out. I've heard flash cartoon animators use it a lot, and an Adobe person said it allows backwards compatibility with .flas. I agree though, take it out, it only encourages bad design. Jason Merrill Bank of America LLD GTO eTools Multimedia Research Development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] load flex swf into flash CS3 project
Also I've found that when trying to add a MovieClip instance to a UIComponent in Flex, the whole app just quits. Though technically there is nothing wrong with doing this, Flex components react badly to display objects that are not desensants of UIComponent. Interesting, I haven't encountered that in Flex (yet) - I have added Sprite instances to UIComponent instances with no problems. Knock on wood. Jason Merrill Bank of America LLD GTO eTools Multimedia Research Development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
I allways knew that scenes wheren't the best choice, but the animation lasts about 10 minutes, which would be really complicated to do in anly one scene. Yes, hans it is really loadMovie the one that i should use. I don't know where did i mix this with attachMovie. It worked, but it is not really in syncronisation. How ca i fix that? Pedro 2007/12/20, Andrew Sinning [EMAIL PROTECTED]: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] load flex swf into flash CS3 project
I guess i'm thinking specifically of mx.core.Container Objects. Although you can use addChild() to add any DisplayObject, unless that DisplayObject implements IUIConponent, it wont work. Jamie On Dec 20, 2007 7:23 AM, Merrill, Jason [EMAIL PROTECTED] wrote: Also I've found that when trying to add a MovieClip instance to a UIComponent in Flex, the whole app just quits. Though technically there is nothing wrong with doing this, Flex components react badly to display objects that are not desensants of UIComponent. Interesting, I haven't encountered that in Flex (yet) - I have added Sprite instances to UIComponent instances with no problems. Knock on wood. Jason Merrill Bank of America LLD GTO eTools Multimedia Research Development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Rotating drowdown list component
Hello All, I never ran into the situation where I needed to show a list component in an angle until today easy you may say: component.rotation = 45 it works but the actual drop down doesnt rotate, it still shows the content in a vertical form... Has anyone run into a similar situation? I tried to google the answer but it seems like its not a common issue. TIA, Helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
could you elaborate on what kind of synchronization you are trying to achieve? On 12/20/07, Pedro Kostelec [EMAIL PROTECTED] wrote: I allways knew that scenes wheren't the best choice, but the animation lasts about 10 minutes, which would be really complicated to do in anly one scene. Yes, hans it is really loadMovie the one that i should use. I don't know where did i mix this with attachMovie. It worked, but it is not really in syncronisation. How ca i fix that? Pedro 2007/12/20, Andrew Sinning [EMAIL PROTECTED]: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rotating drowdown list component
I'm assuming this is AS2. Like most MM components, they draw the drop-down on _root, so rotating the original clip will have no effect. List components are actually pretty simple to write, so you might want to write your own. Alternatively, you could try other components like bjc, ghostwire, etc. -Steven Helmut Granda wrote: Hello All, I never ran into the situation where I needed to show a list component in an angle until today easy you may say: component.rotation = 45 it works but the actual drop down doesnt rotate, it still shows the content in a vertical form... Has anyone run into a similar situation? I tried to google the answer but it seems like its not a common issue. TIA, Helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
Hi, You may have problems forcing one timeline without a sound on to sync with another. Here is a suggested workaround for the separate scenes problem: Save multiple copies of your original animation - one copy for each scene. Open up the first animation and delete all scenes except for #1 Repeat this for each file - deleting the corresponding scene. You will then need to publish these and load each SWF's into your movie - this will need a bit of coding to start the next movie playing after one finishes, so I don't know how up you are for this. The main problem here is sync'ing each animation to the sound track - most of the time, animations are on the timeline with the sound they are animated to and the Sound is set to Stream Sync type. This may not help you here, but having the sound on the same timeline is possibly the only way to force sync - see this document: http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14108sliceId=2 http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14108sliceId=2 You may find that the only way to ensure Sync is to put the audio in with the animations - either put each scene onto one big timeline, which is a pain for preloading, or cut up the sound for each scene and put the separate files into each movie. The latter may be easier to manage and you can always preload the files that follow the first one. HTH Glen Pedro Kostelec wrote: I allways knew that scenes wheren't the best choice, but the animation lasts about 10 minutes, which would be really complicated to do in anly one scene. Yes, hans it is really loadMovie the one that i should use. I don't know where did i mix this with attachMovie. It worked, but it is not really in syncronisation. How ca i fix that? Pedro 2007/12/20, Andrew Sinning [EMAIL PROTECTED]: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] load flex swf into flash CS3 project
You can use mx.core.Container.rawChildren.addChild to add any DisplayObject to a Flex container. On 12/20/07, Jamie S [EMAIL PROTECTED] wrote: I guess i'm thinking specifically of mx.core.Container Objects. Although you can use addChild() to add any DisplayObject, unless that DisplayObject implements IUIConponent, it wont work. Jamie On Dec 20, 2007 7:23 AM, Merrill, Jason [EMAIL PROTECTED] wrote: Also I've found that when trying to add a MovieClip instance to a UIComponent in Flex, the whole app just quits. Though technically there is nothing wrong with doing this, Flex components react badly to display objects that are not desensants of UIComponent. Interesting, I haven't encountered that in Flex (yet) - I have added Sprite instances to UIComponent instances with no problems. Knock on wood. Jason Merrill Bank of America LLD GTO eTools Multimedia Research Development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rotating drowdown list component
Ah, good to know for AS2, this project is in AS3 so have things changed in AS3? On 12/20/07, Steven Sacks [EMAIL PROTECTED] wrote: I'm assuming this is AS2. Like most MM components, they draw the drop-down on _root, so rotating the original clip will have no effect. List components are actually pretty simple to write, so you might want to write your own. Alternatively, you could try other components like bjc, ghostwire, etc. -Steven Helmut Granda wrote: Hello All, I never ran into the situation where I needed to show a list component in an angle until today easy you may say: component.rotation = 45 it works but the actual drop down doesnt rotate, it still shows the content in a vertical form... Has anyone run into a similar situation? I tried to google the answer but it seems like its not a common issue. TIA, Helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
It worked. Because the sound was played a bit before the movie started i moved it for two frames and now it works. I must make the same but doing it on the pc whit which the presentations will be displayed and i hope that it will work. Thank you guys for your help and your time for such an easy question. Bye Pedro 2007/12/20, Glen Pike [EMAIL PROTECTED]: Hi, You may have problems forcing one timeline without a sound on to sync with another. Here is a suggested workaround for the separate scenes problem: Save multiple copies of your original animation - one copy for each scene. Open up the first animation and delete all scenes except for #1 Repeat this for each file - deleting the corresponding scene. You will then need to publish these and load each SWF's into your movie - this will need a bit of coding to start the next movie playing after one finishes, so I don't know how up you are for this. The main problem here is sync'ing each animation to the sound track - most of the time, animations are on the timeline with the sound they are animated to and the Sound is set to Stream Sync type. This may not help you here, but having the sound on the same timeline is possibly the only way to force sync - see this document: http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14108sliceId=2 http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14108sliceId=2 You may find that the only way to ensure Sync is to put the audio in with the animations - either put each scene onto one big timeline, which is a pain for preloading, or cut up the sound for each scene and put the separate files into each movie. The latter may be easier to manage and you can always preload the files that follow the first one. HTH Glen Pedro Kostelec wrote: I allways knew that scenes wheren't the best choice, but the animation lasts about 10 minutes, which would be really complicated to do in anly one scene. Yes, hans it is really loadMovie the one that i should use. I don't know where did i mix this with attachMovie. It worked, but it is not really in syncronisation. How ca i fix that? Pedro 2007/12/20, Andrew Sinning [EMAIL PROTECTED]: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Rotating drowdown list component
Ah, good to know for AS2, this project is in AS3 so have things changed in AS3? AS3 is the language, but yours is technically a framework question. I don't know about the Flash CS3 framework list components, but I do know the Flex 2 framework still has the same bug - you can rotate the list object, but the text in the list does not appear when you do so. Jason Merrill Bank of America LLD GTO eTools Multimedia Research Development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rotating drowdown list component
Thanks Jason. I think that finding the listcomponent inside the dropdown component will allow me to do the tweaking I need. On 12/20/07, Merrill, Jason [EMAIL PROTECTED] wrote: Ah, good to know for AS2, this project is in AS3 so have things changed in AS3? AS3 is the language, but yours is technically a framework question. I don't know about the Flash CS3 framework list components, but I do know the Flex 2 framework still has the same bug - you can rotate the list object, but the text in the list does not appear when you do so. Jason Merrill Bank of America LLD GTO eTools Multimedia Research Development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders