[Flashcoders] Pls help, I am stuck - Slideshow Issue

2008-06-06 Thread Rajiv Seth (Pixelated)
Hi,

I am working on menu driven (which has submenu too) flash portfolio. And
it's working fine. It has xml data. I want to have a Slide show feature for
this portfolio. Please refer to layout image attached. I want my slideshow
run in a way that all menu  submenu should also increment as the show
proceeds. Can anyone help me in this?


-- 
Regards

Rajiv Seth
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] animate mask like liquid

2008-06-06 Thread allandt bik-elliott
hi folks

maybe you guys can help me. I've been asked to explore how to animate a mask
to look like it's liquid.

currently the mask is amended every frame by placing a circle which looks a
little spotty. It would be nice to get a more 'airbrushed' feel to what is
being done (it's been suggested that this could be achieved using a bitmap
filter in flash)

hope you can help
alz
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] animate mask like liquid

2008-06-06 Thread Romuald Quantin
I don't know if it has something to do with what you want to reach but check
the demo 5 and 6 on this link, kind a liquid shape generated with bitmap
drawing and filters:
http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be
zier/

Romu

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of allandt
bik-elliott
Sent: 06 June 2008 10:01
To: Flash Coders List
Subject: [Flashcoders] animate mask like liquid

hi folks

maybe you guys can help me. I've been asked to explore how to animate a mask
to look like it's liquid.

currently the mask is amended every frame by placing a circle which looks a
little spotty. It would be nice to get a more 'airbrushed' feel to what is
being done (it's been suggested that this could be achieved using a bitmap
filter in flash)

hope you can help
alz
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] animate mask like liquid

2008-06-06 Thread allandt bik-elliott
thanks for the advice

we decided to stick with what they had due to time contraints in the end

that's really nice - i'm filing that under 'will use at first opportunity'

:)


On Fri, Jun 6, 2008 at 10:49 AM, Romuald Quantin 
[EMAIL PROTECTED] wrote:

 I don't know if it has something to do with what you want to reach but
 check
 the demo 5 and 6 on this link, kind a liquid shape generated with bitmap
 drawing and filters:

 http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be
 zier/http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-bezier/

 Romu

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of allandt
 bik-elliott
 Sent: 06 June 2008 10:01
 To: Flash Coders List
 Subject: [Flashcoders] animate mask like liquid

 hi folks

 maybe you guys can help me. I've been asked to explore how to animate a
 mask
 to look like it's liquid.

 currently the mask is amended every frame by placing a circle which looks a
 little spotty. It would be nice to get a more 'airbrushed' feel to what is
 being done (it's been suggested that this could be achieved using a bitmap
 filter in flash)

 hope you can help
 alz
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] animate mask like liquid

2008-06-06 Thread Glen Pike

Hi,

   Do you mean like ripples on a pond when you drop something in?
Here is an abstract example of what I mean 
http://www.levitated.net/bones/hiddenPower/examples/ripples.html


   Or do you mean like the ripples on a swimming pool?

   Have a look at http://www.flashfilterlab.com/ which may help you 
with some ideas - you can create effects and download them compiled, 
but if you can work out what to use, you can roll your own.


   I made a rippling text transition on this website:  (Click the 
power button to get rid of the animation, then if you click the menu 
links you will see what I mean).


   http://sas.org.uk/education/sos/

   This uses a perlin noise to generate a bitmap used in a displacement 
filter.  The size of the perlin noise parameter is tweened over time so 
the ripples get bigger and smaller...


   HTH

   Glen

  


Romuald Quantin wrote:

I don't know if it has something to do with what you want to reach but check
the demo 5 and 6 on this link, kind a liquid shape generated with bitmap
drawing and filters:
http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be
zier/

Romu

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of allandt
bik-elliott
Sent: 06 June 2008 10:01
To: Flash Coders List
Subject: [Flashcoders] animate mask like liquid

hi folks

maybe you guys can help me. I've been asked to explore how to animate a mask
to look like it's liquid.

currently the mask is amended every frame by placing a circle which looks a
little spotty. It would be nice to get a more 'airbrushed' feel to what is
being done (it's been suggested that this could be achieved using a bitmap
filter in flash)

hope you can help
alz
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  


--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] animate mask like liquid

2008-06-06 Thread Allandt
it was more the edges of the liquid that i was interested it

a


- Original Message 
From: Flash Coders List flashcoders@chattyfig.figleaf.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] animate mask like liquid
Date: 06/06/08 11:10


 Hi,

 Do you mean like ripples on a pond when you drop something in?
 Here is an quot;abstract examplequot; of what I mean
 http://www.levitated.net/bones/hiddenPower/examples/ripples.html

 Or do you mean like the ripples on a swimming pool?

 Have a look at http://www.flashfilterlab.com/ which may help you
 with some ideas - you can create effects and download them
quot;compiledquot;,
 but if you can work out what to use, you can roll your own.

 I made a rippling text transition on this website:  (Click the
 quot;power buttonquot; to get rid of the animation, then if you click
the menu
 links you will see what I mean).

 http://sas.org.uk/education/sos/

 This uses a perlin noise to generate a bitmap used in a displacement
 filter.  The size of the perlin noise parameter is tweened over time so
 the ripples get bigger and smaller...

 HTH

 Glen



 Romuald Quantin wrote:
 gt; I don't know if it has something to do with what you want to reach
but check
 gt; the demo 5 and 6 on this link, kind a liquid shape generated with
bitmap
 gt; drawing and filters:
 gt;
http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be
 gt; zier/
 gt;
 gt; Romu
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
allandt
 gt; bik-elliott
 gt; Sent: 06 June 2008 10:01
 gt; To: Flash Coders List
 gt; Subject: [Flashcoders] animate mask like liquid
 gt;
 gt; hi folks
 gt;
 gt; maybe you guys can help me. I've been asked to explore how to animate
a mask
 gt; to look like it's liquid.
 gt;
 gt; currently the mask is amended every frame by placing a circle which
looks a
 gt; little spotty. It would be nice to get a more 'airbrushed' feel to
what is
 gt; being done (it's been suggested that this could be achieved using a
bitmap
 gt; filter in flash)
 gt;
 gt; hope you can help
 gt; alz
 gt; ___
 gt; Flashcoders mailing list
 gt; Flashcoders@chattyfig.figleaf.com
 gt; http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 gt;
 gt; ___
 gt; Flashcoders mailing list
 gt; Flashcoders@chattyfig.figleaf.com
 gt; http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 gt;
 gt;
 gt;

 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk lt;http://www.glenpike.co.ukgt;

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders







___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue

2008-06-06 Thread Glen Pike

Hi,

   Your attachments get scrubbed by the list.  Do you have a link to an 
online image?


   Glen

Rajiv Seth (Pixelated) wrote:

Hi,

I am working on menu driven (which has submenu too) flash portfolio. And
it's working fine. It has xml data. I want to have a Slide show feature for
this portfolio. Please refer to layout image attached. I want my slideshow
run in a way that all menu  submenu should also increment as the show
proceeds. Can anyone help me in this?


  



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  


--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue

2008-06-06 Thread Glen Pike

Hi,
  
   Are you doing this in AS2 or AS3?


   How are you on OOP  Events?  This will affect how you interpret the 
stuff below, but here is an idea from what you have said:


   I would suggest using some kind of Event mechanism, so that when 
your slideshow reaches the end of the current list of images, it will 
tell the application that is has finished - the application should then 
load the slideshow with the next list of images and update the menu.


   That's a simple description, but I think that's the way I may 
approach it - using events and separating stuff into blocks that send 
events around.


   Hope this helps?

   Glen

Rajiv Seth (Pixelated) wrote:

HI Glen,

Thanks for responding. Following is the link. I have put some details there
too.

http://dev.epsilonium.com/flashforum/

Rajiv
-
On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED] wrote:

  

Hi,

  Your attachments get scrubbed by the list.  Do you have a link to an
online image?

  Glen

Rajiv Seth (Pixelated) wrote:



Hi,

I am working on menu driven (which has submenu too) flash portfolio. And
it's working fine. It has xml data. I want to have a Slide show feature
for
this portfolio. Please refer to layout image attached. I want my slideshow
run in a way that all menu  submenu should also increment as the show
proceeds. Can anyone help me in this?


 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  

--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  


--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] animate mask like liquid

2008-06-06 Thread Merrill, Jason
You can also soften the edges of a graphic object by applying a glow
filter of the same color.

Jason Merrill 
Bank of America 
Global Technology  Operations  Global Risk LLD 
eTools  Multimedia 

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GTO Innovative Learning Blog  subscribe. 

 
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue

2008-06-06 Thread Rajiv Seth (Pixelated)
Hi,

yes you are right. I do have this basic idea. And I have used something like
that only. But it doesn't seem working. Is there any possibility, that I can
get some small running sample similar to this. Then I will  be able to
handle it.

Thanks

Rajiv

On Fri, Jun 6, 2008 at 6:23 PM, Glen Pike [EMAIL PROTECTED] wrote:

 Hi,
 Are you doing this in AS2 or AS3?

   How are you on OOP  Events?  This will affect how you interpret the
 stuff below, but here is an idea from what you have said:

   I would suggest using some kind of Event mechanism, so that when your
 slideshow reaches the end of the current list of images, it will tell the
 application that is has finished - the application should then load the
 slideshow with the next list of images and update the menu.

   That's a simple description, but I think that's the way I may approach it
 - using events and separating stuff into blocks that send events around.

   Hope this helps?


   Glen

 Rajiv Seth (Pixelated) wrote:

 HI Glen,

 Thanks for responding. Following is the link. I have put some details
 there
 too.

 http://dev.epsilonium.com/flashforum/

 Rajiv
 -
 On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED]
 wrote:



 Hi,

  Your attachments get scrubbed by the list.  Do you have a link to an
 online image?

  Glen

 Rajiv Seth (Pixelated) wrote:



 Hi,

 I am working on menu driven (which has submenu too) flash portfolio. And
 it's working fine. It has xml data. I want to have a Slide show feature
 for
 this portfolio. Please refer to layout image attached. I want my
 slideshow
 run in a way that all menu  submenu should also increment as the show
 proceeds. Can anyone help me in this?



  

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
Regards

Rajiv Seth
Ph: 09839157388
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue

2008-06-06 Thread Glen Pike

Hi,

   I don't know of any samples, but maybe post some code and we will 
try to help you if the examples below are no help...


   Are you using trace commands to see where things happen and don't 
happen - if so, can you walk / talk us through it or post the bit that 
does not work.


   Off the top of my head - are you implementing the EventDispatcher 
interface for any class that dispatches events?
  
   (AS2)
   //e.g.  a simple class that extends MovieClip, uses the 
EventDispatcher mechanism and sends an event when the movie clip reaches 
the last frame.


   import mx.events.EventDispatcher;

   class MyClassSendsEvents extends MovieClip {

   function MyClassSendsEvents() {
   EventDispatcher.initialize(this);
   }
  
   private function onLoad():void {
 //Sometimes your _parent class cannot access child clips until 
they are initialised, here is a fix to make sure that the children all 
tell the parent they are loaded

 _parent.register(this);
   }
  
   private function onEnterFrame():void {

if(_currentframe == _totalframes) {
   dispatchEvent( { type: end } );
}
   }

   public function addEventListener(event:String, listener):Void {}
  
   public function removeEventListener(event:String, listener):Void {}
  
   public function dispatchEvent(eventObject:Object):Void {}

   }
  
   Are you using the Delegate class to make sure that the functions 
that listen for events are scoped to the right function and class?


   e.g.
   //A class that listens for events on the above example...
   import MyClassSendsEvents;
   import mx.utils.Delegate;

   class MyClassReceivesEvents extends MovieClip {
  function MyClassReceivesEvents() {}

  function onLoad() {
 //normally you could add event listeners to child clips here, 
but I have had many problems with uninitialised clips in the past, so 
use the register function...

  }

  public function register(obj:MyClassSendsEvents):void {
 obj.addEventListener(end, Delegate.create(this, _end));
  }

  private function _end(evt:Object):void {
 trace(an object sent an end event  + evt.target +  was the 
object  + evt.type +  was the event);

  }
   }

Rajiv Seth (Pixelated) wrote:

Hi,

yes you are right. I do have this basic idea. And I have used something like
that only. But it doesn't seem working. Is there any possibility, that I can
get some small running sample similar to this. Then I will  be able to
handle it.

Thanks

Rajiv

On Fri, Jun 6, 2008 at 6:23 PM, Glen Pike [EMAIL PROTECTED] wrote:

  

Hi,
Are you doing this in AS2 or AS3?

  How are you on OOP  Events?  This will affect how you interpret the
stuff below, but here is an idea from what you have said:

  I would suggest using some kind of Event mechanism, so that when your
slideshow reaches the end of the current list of images, it will tell the
application that is has finished - the application should then load the
slideshow with the next list of images and update the menu.

  That's a simple description, but I think that's the way I may approach it
- using events and separating stuff into blocks that send events around.

  Hope this helps?


  Glen

Rajiv Seth (Pixelated) wrote:



HI Glen,

Thanks for responding. Following is the link. I have put some details
there
too.

http://dev.epsilonium.com/flashforum/

Rajiv
-
On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED]
wrote:



  

Hi,

 Your attachments get scrubbed by the list.  Do you have a link to an
online image?

 Glen

Rajiv Seth (Pixelated) wrote:





Hi,

I am working on menu driven (which has submenu too) flash portfolio. And
it's working fine. It has xml data. I want to have a Slide show feature
for
this portfolio. Please refer to layout image attached. I want my
slideshow
run in a way that all menu  submenu should also increment as the show
proceeds. Can anyone help me in this?



 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




  

--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




  

--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] flash animations Slow on IE7

2008-06-06 Thread Jason Van Pelt
Are you sure you're running the same flash player version in IE7?

Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
www.peteramayer.com


- Original Message 
From: maurice sallave [EMAIL PROTECTED]
To: Flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 5, 2008 2:00:44 PM
Subject: [Flashcoders] flash animations Slow on IE7

Sorry if this has been asked before, but is there a reason why my
animations
are running slow on IE7?  I'm currently developing on a PC running player 9
and all the other browsers, FF and even Safari, are running fine.  Thanks
for any help.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue

2008-06-06 Thread Rajiv Seth (Pixelated)
Well !

I am using AS2.0. Looking at your code help, I think I am using basic level
of coding. I have not used any of this.

 I will update my link (where I placed the layout) with code, and surely
would like to have your support to resolve this issue.

sincere thanks

Rajiv

On Fri, Jun 6, 2008 at 8:25 PM, Glen Pike [EMAIL PROTECTED] wrote:

 Hi,

   I don't know of any samples, but maybe post some code and we will try to
 help you if the examples below are no help...

   Are you using trace commands to see where things happen and don't
 happen - if so, can you walk / talk us through it or post the bit that does
 not work.

   Off the top of my head - are you implementing the EventDispatcher
 interface for any class that dispatches events?
 (AS2)
   //e.g.  a simple class that extends MovieClip, uses the EventDispatcher
 mechanism and sends an event when the movie clip reaches the last frame.

   import mx.events.EventDispatcher;

   class MyClassSendsEvents extends MovieClip {

   function MyClassSendsEvents() {
   EventDispatcher.initialize(this);
   }
 private function onLoad():void {
 //Sometimes your _parent class cannot access child clips until they
 are initialised, here is a fix to make sure that the children all tell the
 parent they are loaded
 _parent.register(this);
   }
 private function onEnterFrame():void {
if(_currentframe == _totalframes) {
   dispatchEvent( { type: end } );
}
   }

   public function addEventListener(event:String, listener):Void {}
 public function removeEventListener(event:String, listener):Void {}
 public function dispatchEvent(eventObject:Object):Void {}
   }
 Are you using the Delegate class to make sure that the functions that
 listen for events are scoped to the right function and class?

   e.g.
   //A class that listens for events on the above example...
   import MyClassSendsEvents;
   import mx.utils.Delegate;

   class MyClassReceivesEvents extends MovieClip {
  function MyClassReceivesEvents() {}

  function onLoad() {
 //normally you could add event listeners to child clips here, but I
 have had many problems with uninitialised clips in the past, so use the
 register function...
  }

  public function register(obj:MyClassSendsEvents):void {
 obj.addEventListener(end, Delegate.create(this, _end));
  }

  private function _end(evt:Object):void {
 trace(an object sent an end event  + evt.target +  was the
 object  + evt.type +  was the event);

  }
   }

 Rajiv Seth (Pixelated) wrote:

 Hi,

 yes you are right. I do have this basic idea. And I have used something
 like
 that only. But it doesn't seem working. Is there any possibility, that I
 can
 get some small running sample similar to this. Then I will  be able to
 handle it.

 Thanks

 Rajiv

 On Fri, Jun 6, 2008 at 6:23 PM, Glen Pike [EMAIL PROTECTED]
 wrote:



 Hi,
Are you doing this in AS2 or AS3?

  How are you on OOP  Events?  This will affect how you interpret the
 stuff below, but here is an idea from what you have said:

  I would suggest using some kind of Event mechanism, so that when your
 slideshow reaches the end of the current list of images, it will tell the
 application that is has finished - the application should then load the
 slideshow with the next list of images and update the menu.

  That's a simple description, but I think that's the way I may approach
 it
 - using events and separating stuff into blocks that send events
 around.

  Hope this helps?


  Glen

 Rajiv Seth (Pixelated) wrote:



 HI Glen,

 Thanks for responding. Following is the link. I have put some details
 there
 too.

 http://dev.epsilonium.com/flashforum/

 Rajiv
 -
 On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED]
 wrote:





 Hi,

  Your attachments get scrubbed by the list.  Do you have a link to an
 online image?

  Glen

 Rajiv Seth (Pixelated) wrote:





 Hi,

 I am working on menu driven (which has submenu too) flash portfolio.
 And
 it's working fine. It has xml data. I want to have a Slide show
 feature
 for
 this portfolio. Please refer to layout image attached. I want my
 slideshow
 run in a way that all menu  submenu should also increment as the show
 proceeds. Can anyone help me in this?




  

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





 

[Flashcoders] smooth animation

2008-06-06 Thread robert

Hi
I am working on a flash piece in which there is a band of 9 jpegs that  
slowly move horizontally along the screen in a never ending band (the  
images are repeated to the left as they exit to the right).


My client still perceives the movement as choppy. I have tried basic  
tricks like onEnterFrame and Tween() and a plain old timeline tween.  
The movement speed is very slow at 1px at 31fps. I've made it slightly  
smoother by checking each jpg to allow smoothing. Are there any  
other tricks at the newbie level or flashcoder level? Or is this  
something inherent in flash or related to the viewing hardware?


Thank you very much
robert
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] smooth animation

2008-06-06 Thread Ian Thomas
If smoothing is turned on, you could try moving it at subpixel rates
i.e. 0.5 px every 15px instead of 1px every 30...

Ian

On Fri, Jun 6, 2008 at 4:20 PM, robert [EMAIL PROTECTED] wrote:
 Hi
 I am working on a flash piece in which there is a band of 9 jpegs that
 slowly move horizontally along the screen in a never ending band (the images
 are repeated to the left as they exit to the right).

 My client still perceives the movement as choppy. I have tried basic tricks
 like onEnterFrame and Tween() and a plain old timeline tween. The movement
 speed is very slow at 1px at 31fps. I've made it slightly smoother by
 checking each jpg to allow smoothing. Are there any other tricks at the
 newbie level or flashcoder level? Or is this something inherent in flash or
 related to the viewing hardware?

 Thank you very much
 robert
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] smooth animation

2008-06-06 Thread Ian Thomas
On Fri, Jun 6, 2008 at 4:36 PM, Ian Thomas [EMAIL PROTECTED] wrote:
 If smoothing is turned on, you could try moving it at subpixel rates
 i.e. 0.5 px every 15px instead of 1px every 30...

Every 15 frames is what I meant, obviously. D'oh!

Ian
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] smooth animation

2008-06-06 Thread Pedro Kostelec
Perhaps tweener? (http://code.google.com/p/tweener/)
I never used it so i'm no sure.

On Fri, Jun 6, 2008 at 8:20 AM, robert [EMAIL PROTECTED] wrote:

 Hi
 I am working on a flash piece in which there is a band of 9 jpegs that
 slowly move horizontally along the screen in a never ending band (the images
 are repeated to the left as they exit to the right).

 My client still perceives the movement as choppy. I have tried basic tricks
 like onEnterFrame and Tween() and a plain old timeline tween. The movement
 speed is very slow at 1px at 31fps. I've made it slightly smoother by
 checking each jpg to allow smoothing. Are there any other tricks at the
 newbie level or flashcoder level? Or is this something inherent in flash or
 related to the viewing hardware?

 Thank you very much
 robert
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
Pedro D.K.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] smooth animation

2008-06-06 Thread Alain Rousseau
Hardware might also be to blame. With poor VRAM the display will not render
flash properly. I know, I have an old G4 at home and Flash is really choppy
on it when it gets animation intensive. So ask that information to your
client so you might try and see what he sees.

HTH 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of robert
Sent: June 6, 2008 11:20 AM
To: Flash Coders List
Subject: [Flashcoders] smooth animation

Hi
I am working on a flash piece in which there is a band of 9 jpegs that
slowly move horizontally along the screen in a never ending band (the images
are repeated to the left as they exit to the right).

My client still perceives the movement as choppy. I have tried basic tricks
like onEnterFrame and Tween() and a plain old timeline tween.  
The movement speed is very slow at 1px at 31fps. I've made it slightly
smoother by checking each jpg to allow smoothing. Are there any other
tricks at the newbie level or flashcoder level? Or is this something
inherent in flash or related to the viewing hardware?

Thank you very much
robert
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] smooth animation

2008-06-06 Thread Zeh Fernando
It depends on what's the actual problem. Allow smoothing won't help 
you unless you're talking about REAL slow (subpixel) moving or 
transformations like rotation and scale.


Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc 
- is a given. But other than that, if the thing still looks choppy, the 
bottleneck is most probably with image rendering - that'll depend on 
area used, blending modes, your framerate, whether there's something 
else on top or below the image, what's using cacheAsBitmap and what's 
not, whether you have filters, etc. And on that case, allow smoothing 
would actually make the thing worse.


So I'd say, find the bottleneck and attack it. There's no magic trick. 
You have to know your enemy. Trying to solve rendering issues with 
different tweening extensions won't give you any positive result, and 
the contrary is also true. So those aren't really tricks; it's more 
about doing the thing right from the start. There's a lot of 
combinations that will really drag the player performance down.


Zeh

robert wrote:

Hi
I am working on a flash piece in which there is a band of 9 jpegs that 
slowly move horizontally along the screen in a never ending band (the 
images are repeated to the left as they exit to the right).


My client still perceives the movement as choppy. I have tried basic 
tricks like onEnterFrame and Tween() and a plain old timeline tween. The 
movement speed is very slow at 1px at 31fps. I've made it slightly 
smoother by checking each jpg to allow smoothing. Are there any other 
tricks at the newbie level or flashcoder level? Or is this something 
inherent in flash or related to the viewing hardware?


Thank you very much
robert
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Examples of blooming flower anims please

2008-06-06 Thread Ali Drongo
Hiya, if anyone could send me links to nice animations of flowers  
blooming in Flash I would be very grateful.

Cheers and have a great weekend,
Ali


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Examples of blooming flower anims please

2008-06-06 Thread Glen Pike
Check out some of the stuff on FlashDen  iStockPhoto - I seem to 
remember illustrations of plants growing  flowers blooming.


Also have a look at liquidjourney.com  levitated.net for scripted stuff 
akin to this...


Glen

Ali Drongo wrote:
Hiya, if anyone could send me links to nice animations of flowers 
blooming in Flash I would be very grateful.

Cheers and have a great weekend,
Ali


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] smooth animation

2008-06-06 Thread robert

Hi all
Thank you for the feedbacks and pointers to possible trouble spots.

At this point I am getting info on the client's hardware but I suspect  
I'll be back with a url for other opinions :/


well it is Friday at least :)

robert



On Jun 6, 2008, at 9:12 AM, Zeh Fernando wrote:

It depends on what's the actual problem. Allow smoothing won't  
help you unless you're talking about REAL slow (subpixel) moving or  
transformations like rotation and scale.


Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse,  
etc - is a given. But other than that, if the thing still looks  
choppy, the bottleneck is most probably with image rendering -  
that'll depend on area used, blending modes, your framerate, whether  
there's something else on top or below the image, what's using  
cacheAsBitmap and what's not, whether you have filters, etc. And on  
that case, allow smoothing would actually make the thing worse.


So I'd say, find the bottleneck and attack it. There's no magic  
trick. You have to know your enemy. Trying to solve rendering issues  
with different tweening extensions won't give you any positive  
result, and the contrary is also true. So those aren't really  
tricks; it's more about doing the thing right from the start.  
There's a lot of combinations that will really drag the player  
performance down.


Zeh

robert wrote:

Hi
I am working on a flash piece in which there is a band of 9 jpegs  
that slowly move horizontally along the screen in a never ending  
band (the images are repeated to the left as they exit to the right).
My client still perceives the movement as choppy. I have tried  
basic tricks like onEnterFrame and Tween() and a plain old timeline  
tween. The movement speed is very slow at 1px at 31fps. I've made  
it slightly smoother by checking each jpg to allow smoothing. Are  
there any other tricks at the newbie level or flashcoder level? Or  
is this something inherent in flash or related to the viewing  
hardware?

Thank you very much
robert
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] MultiTouch

2008-06-06 Thread J G
If you want, you can actually buy most of the setup with Cubit:
http://nortd.com/cubit/

Included:

   - Nortd's Multitouch Screen
   - Nortd's Multitouch Software (computer vision, calibration, api)
   - IR Camera (perfectly calibrated for TouchKits)
   - Instructions
   - schematics
   - source code

 What you'll need:

   - A Mac/Win/Linux computer that's been purchased in the last few years.
   - A projector (we love and use a Mitsubishi PK20, but any projector will
   do)
   - A basic background in programming is helpful (but we have smart friends
   and good forums if you get stuck).



Or another alternative is to work for Microsoft Surface since they're hiring
interaction prototypers right now.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders