[Flashcoders] Pls help, I am stuck - Slideshow Issue
Hi, I am working on menu driven (which has submenu too) flash portfolio. And it's working fine. It has xml data. I want to have a Slide show feature for this portfolio. Please refer to layout image attached. I want my slideshow run in a way that all menu submenu should also increment as the show proceeds. Can anyone help me in this? -- Regards Rajiv Seth ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] animate mask like liquid
hi folks maybe you guys can help me. I've been asked to explore how to animate a mask to look like it's liquid. currently the mask is amended every frame by placing a circle which looks a little spotty. It would be nice to get a more 'airbrushed' feel to what is being done (it's been suggested that this could be achieved using a bitmap filter in flash) hope you can help alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] animate mask like liquid
I don't know if it has something to do with what you want to reach but check the demo 5 and 6 on this link, kind a liquid shape generated with bitmap drawing and filters: http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be zier/ Romu -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott Sent: 06 June 2008 10:01 To: Flash Coders List Subject: [Flashcoders] animate mask like liquid hi folks maybe you guys can help me. I've been asked to explore how to animate a mask to look like it's liquid. currently the mask is amended every frame by placing a circle which looks a little spotty. It would be nice to get a more 'airbrushed' feel to what is being done (it's been suggested that this could be achieved using a bitmap filter in flash) hope you can help alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] animate mask like liquid
thanks for the advice we decided to stick with what they had due to time contraints in the end that's really nice - i'm filing that under 'will use at first opportunity' :) On Fri, Jun 6, 2008 at 10:49 AM, Romuald Quantin [EMAIL PROTECTED] wrote: I don't know if it has something to do with what you want to reach but check the demo 5 and 6 on this link, kind a liquid shape generated with bitmap drawing and filters: http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be zier/http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-bezier/ Romu -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott Sent: 06 June 2008 10:01 To: Flash Coders List Subject: [Flashcoders] animate mask like liquid hi folks maybe you guys can help me. I've been asked to explore how to animate a mask to look like it's liquid. currently the mask is amended every frame by placing a circle which looks a little spotty. It would be nice to get a more 'airbrushed' feel to what is being done (it's been suggested that this could be achieved using a bitmap filter in flash) hope you can help alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] animate mask like liquid
Hi, Do you mean like ripples on a pond when you drop something in? Here is an abstract example of what I mean http://www.levitated.net/bones/hiddenPower/examples/ripples.html Or do you mean like the ripples on a swimming pool? Have a look at http://www.flashfilterlab.com/ which may help you with some ideas - you can create effects and download them compiled, but if you can work out what to use, you can roll your own. I made a rippling text transition on this website: (Click the power button to get rid of the animation, then if you click the menu links you will see what I mean). http://sas.org.uk/education/sos/ This uses a perlin noise to generate a bitmap used in a displacement filter. The size of the perlin noise parameter is tweened over time so the ripples get bigger and smaller... HTH Glen Romuald Quantin wrote: I don't know if it has something to do with what you want to reach but check the demo 5 and 6 on this link, kind a liquid shape generated with bitmap drawing and filters: http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be zier/ Romu -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott Sent: 06 June 2008 10:01 To: Flash Coders List Subject: [Flashcoders] animate mask like liquid hi folks maybe you guys can help me. I've been asked to explore how to animate a mask to look like it's liquid. currently the mask is amended every frame by placing a circle which looks a little spotty. It would be nice to get a more 'airbrushed' feel to what is being done (it's been suggested that this could be achieved using a bitmap filter in flash) hope you can help alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] animate mask like liquid
it was more the edges of the liquid that i was interested it a - Original Message From: Flash Coders List flashcoders@chattyfig.figleaf.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] animate mask like liquid Date: 06/06/08 11:10 Hi, Do you mean like ripples on a pond when you drop something in? Here is an quot;abstract examplequot; of what I mean http://www.levitated.net/bones/hiddenPower/examples/ripples.html Or do you mean like the ripples on a swimming pool? Have a look at http://www.flashfilterlab.com/ which may help you with some ideas - you can create effects and download them quot;compiledquot;, but if you can work out what to use, you can roll your own. I made a rippling text transition on this website: (Click the quot;power buttonquot; to get rid of the animation, then if you click the menu links you will see what I mean). http://sas.org.uk/education/sos/ This uses a perlin noise to generate a bitmap used in a displacement filter. The size of the perlin noise parameter is tweened over time so the ripples get bigger and smaller... HTH Glen Romuald Quantin wrote: gt; I don't know if it has something to do with what you want to reach but check gt; the demo 5 and 6 on this link, kind a liquid shape generated with bitmap gt; drawing and filters: gt; http://www.soundstep.com/blog/2008/05/08/line-bitmap-drawing-with-tweener-be gt; zier/ gt; gt; Romu gt; gt; -Original Message- gt; From: [EMAIL PROTECTED] gt; [mailto:[EMAIL PROTECTED] On Behalf Of allandt gt; bik-elliott gt; Sent: 06 June 2008 10:01 gt; To: Flash Coders List gt; Subject: [Flashcoders] animate mask like liquid gt; gt; hi folks gt; gt; maybe you guys can help me. I've been asked to explore how to animate a mask gt; to look like it's liquid. gt; gt; currently the mask is amended every frame by placing a circle which looks a gt; little spotty. It would be nice to get a more 'airbrushed' feel to what is gt; being done (it's been suggested that this could be achieved using a bitmap gt; filter in flash) gt; gt; hope you can help gt; alz gt; ___ gt; Flashcoders mailing list gt; Flashcoders@chattyfig.figleaf.com gt; http://chattyfig.figleaf.com/mailman/listinfo/flashcoders gt; gt; ___ gt; Flashcoders mailing list gt; Flashcoders@chattyfig.figleaf.com gt; http://chattyfig.figleaf.com/mailman/listinfo/flashcoders gt; gt; gt; -- Glen Pike 01326 218440 www.glenpike.co.uk lt;http://www.glenpike.co.ukgt; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue
Hi, Your attachments get scrubbed by the list. Do you have a link to an online image? Glen Rajiv Seth (Pixelated) wrote: Hi, I am working on menu driven (which has submenu too) flash portfolio. And it's working fine. It has xml data. I want to have a Slide show feature for this portfolio. Please refer to layout image attached. I want my slideshow run in a way that all menu submenu should also increment as the show proceeds. Can anyone help me in this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue
Hi, Are you doing this in AS2 or AS3? How are you on OOP Events? This will affect how you interpret the stuff below, but here is an idea from what you have said: I would suggest using some kind of Event mechanism, so that when your slideshow reaches the end of the current list of images, it will tell the application that is has finished - the application should then load the slideshow with the next list of images and update the menu. That's a simple description, but I think that's the way I may approach it - using events and separating stuff into blocks that send events around. Hope this helps? Glen Rajiv Seth (Pixelated) wrote: HI Glen, Thanks for responding. Following is the link. I have put some details there too. http://dev.epsilonium.com/flashforum/ Rajiv - On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Your attachments get scrubbed by the list. Do you have a link to an online image? Glen Rajiv Seth (Pixelated) wrote: Hi, I am working on menu driven (which has submenu too) flash portfolio. And it's working fine. It has xml data. I want to have a Slide show feature for this portfolio. Please refer to layout image attached. I want my slideshow run in a way that all menu submenu should also increment as the show proceeds. Can anyone help me in this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] animate mask like liquid
You can also soften the edges of a graphic object by applying a glow filter of the same color. Jason Merrill Bank of America Global Technology Operations Global Risk LLD eTools Multimedia Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue
Hi, yes you are right. I do have this basic idea. And I have used something like that only. But it doesn't seem working. Is there any possibility, that I can get some small running sample similar to this. Then I will be able to handle it. Thanks Rajiv On Fri, Jun 6, 2008 at 6:23 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Are you doing this in AS2 or AS3? How are you on OOP Events? This will affect how you interpret the stuff below, but here is an idea from what you have said: I would suggest using some kind of Event mechanism, so that when your slideshow reaches the end of the current list of images, it will tell the application that is has finished - the application should then load the slideshow with the next list of images and update the menu. That's a simple description, but I think that's the way I may approach it - using events and separating stuff into blocks that send events around. Hope this helps? Glen Rajiv Seth (Pixelated) wrote: HI Glen, Thanks for responding. Following is the link. I have put some details there too. http://dev.epsilonium.com/flashforum/ Rajiv - On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Your attachments get scrubbed by the list. Do you have a link to an online image? Glen Rajiv Seth (Pixelated) wrote: Hi, I am working on menu driven (which has submenu too) flash portfolio. And it's working fine. It has xml data. I want to have a Slide show feature for this portfolio. Please refer to layout image attached. I want my slideshow run in a way that all menu submenu should also increment as the show proceeds. Can anyone help me in this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Regards Rajiv Seth Ph: 09839157388 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue
Hi, I don't know of any samples, but maybe post some code and we will try to help you if the examples below are no help... Are you using trace commands to see where things happen and don't happen - if so, can you walk / talk us through it or post the bit that does not work. Off the top of my head - are you implementing the EventDispatcher interface for any class that dispatches events? (AS2) //e.g. a simple class that extends MovieClip, uses the EventDispatcher mechanism and sends an event when the movie clip reaches the last frame. import mx.events.EventDispatcher; class MyClassSendsEvents extends MovieClip { function MyClassSendsEvents() { EventDispatcher.initialize(this); } private function onLoad():void { //Sometimes your _parent class cannot access child clips until they are initialised, here is a fix to make sure that the children all tell the parent they are loaded _parent.register(this); } private function onEnterFrame():void { if(_currentframe == _totalframes) { dispatchEvent( { type: end } ); } } public function addEventListener(event:String, listener):Void {} public function removeEventListener(event:String, listener):Void {} public function dispatchEvent(eventObject:Object):Void {} } Are you using the Delegate class to make sure that the functions that listen for events are scoped to the right function and class? e.g. //A class that listens for events on the above example... import MyClassSendsEvents; import mx.utils.Delegate; class MyClassReceivesEvents extends MovieClip { function MyClassReceivesEvents() {} function onLoad() { //normally you could add event listeners to child clips here, but I have had many problems with uninitialised clips in the past, so use the register function... } public function register(obj:MyClassSendsEvents):void { obj.addEventListener(end, Delegate.create(this, _end)); } private function _end(evt:Object):void { trace(an object sent an end event + evt.target + was the object + evt.type + was the event); } } Rajiv Seth (Pixelated) wrote: Hi, yes you are right. I do have this basic idea. And I have used something like that only. But it doesn't seem working. Is there any possibility, that I can get some small running sample similar to this. Then I will be able to handle it. Thanks Rajiv On Fri, Jun 6, 2008 at 6:23 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Are you doing this in AS2 or AS3? How are you on OOP Events? This will affect how you interpret the stuff below, but here is an idea from what you have said: I would suggest using some kind of Event mechanism, so that when your slideshow reaches the end of the current list of images, it will tell the application that is has finished - the application should then load the slideshow with the next list of images and update the menu. That's a simple description, but I think that's the way I may approach it - using events and separating stuff into blocks that send events around. Hope this helps? Glen Rajiv Seth (Pixelated) wrote: HI Glen, Thanks for responding. Following is the link. I have put some details there too. http://dev.epsilonium.com/flashforum/ Rajiv - On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Your attachments get scrubbed by the list. Do you have a link to an online image? Glen Rajiv Seth (Pixelated) wrote: Hi, I am working on menu driven (which has submenu too) flash portfolio. And it's working fine. It has xml data. I want to have a Slide show feature for this portfolio. Please refer to layout image attached. I want my slideshow run in a way that all menu submenu should also increment as the show proceeds. Can anyone help me in this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] flash animations Slow on IE7
Are you sure you're running the same flash player version in IE7? Jason Van Pelt Interactive Developer 504.210.1232 (p) / 504.581.2731 (f) Peter A. Mayer Advertising, Inc. www.peteramayer.com - Original Message From: maurice sallave [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Thursday, June 5, 2008 2:00:44 PM Subject: [Flashcoders] flash animations Slow on IE7 Sorry if this has been asked before, but is there a reason why my animations are running slow on IE7? I'm currently developing on a PC running player 9 and all the other browsers, FF and even Safari, are running fine. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Pls help, I am stuck - Slideshow Issue
Well ! I am using AS2.0. Looking at your code help, I think I am using basic level of coding. I have not used any of this. I will update my link (where I placed the layout) with code, and surely would like to have your support to resolve this issue. sincere thanks Rajiv On Fri, Jun 6, 2008 at 8:25 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, I don't know of any samples, but maybe post some code and we will try to help you if the examples below are no help... Are you using trace commands to see where things happen and don't happen - if so, can you walk / talk us through it or post the bit that does not work. Off the top of my head - are you implementing the EventDispatcher interface for any class that dispatches events? (AS2) //e.g. a simple class that extends MovieClip, uses the EventDispatcher mechanism and sends an event when the movie clip reaches the last frame. import mx.events.EventDispatcher; class MyClassSendsEvents extends MovieClip { function MyClassSendsEvents() { EventDispatcher.initialize(this); } private function onLoad():void { //Sometimes your _parent class cannot access child clips until they are initialised, here is a fix to make sure that the children all tell the parent they are loaded _parent.register(this); } private function onEnterFrame():void { if(_currentframe == _totalframes) { dispatchEvent( { type: end } ); } } public function addEventListener(event:String, listener):Void {} public function removeEventListener(event:String, listener):Void {} public function dispatchEvent(eventObject:Object):Void {} } Are you using the Delegate class to make sure that the functions that listen for events are scoped to the right function and class? e.g. //A class that listens for events on the above example... import MyClassSendsEvents; import mx.utils.Delegate; class MyClassReceivesEvents extends MovieClip { function MyClassReceivesEvents() {} function onLoad() { //normally you could add event listeners to child clips here, but I have had many problems with uninitialised clips in the past, so use the register function... } public function register(obj:MyClassSendsEvents):void { obj.addEventListener(end, Delegate.create(this, _end)); } private function _end(evt:Object):void { trace(an object sent an end event + evt.target + was the object + evt.type + was the event); } } Rajiv Seth (Pixelated) wrote: Hi, yes you are right. I do have this basic idea. And I have used something like that only. But it doesn't seem working. Is there any possibility, that I can get some small running sample similar to this. Then I will be able to handle it. Thanks Rajiv On Fri, Jun 6, 2008 at 6:23 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Are you doing this in AS2 or AS3? How are you on OOP Events? This will affect how you interpret the stuff below, but here is an idea from what you have said: I would suggest using some kind of Event mechanism, so that when your slideshow reaches the end of the current list of images, it will tell the application that is has finished - the application should then load the slideshow with the next list of images and update the menu. That's a simple description, but I think that's the way I may approach it - using events and separating stuff into blocks that send events around. Hope this helps? Glen Rajiv Seth (Pixelated) wrote: HI Glen, Thanks for responding. Following is the link. I have put some details there too. http://dev.epsilonium.com/flashforum/ Rajiv - On Fri, Jun 6, 2008 at 5:01 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Your attachments get scrubbed by the list. Do you have a link to an online image? Glen Rajiv Seth (Pixelated) wrote: Hi, I am working on menu driven (which has submenu too) flash portfolio. And it's working fine. It has xml data. I want to have a Slide show feature for this portfolio. Please refer to layout image attached. I want my slideshow run in a way that all menu submenu should also increment as the show proceeds. Can anyone help me in this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] smooth animation
Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] smooth animation
If smoothing is turned on, you could try moving it at subpixel rates i.e. 0.5 px every 15px instead of 1px every 30... Ian On Fri, Jun 6, 2008 at 4:20 PM, robert [EMAIL PROTECTED] wrote: Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] smooth animation
On Fri, Jun 6, 2008 at 4:36 PM, Ian Thomas [EMAIL PROTECTED] wrote: If smoothing is turned on, you could try moving it at subpixel rates i.e. 0.5 px every 15px instead of 1px every 30... Every 15 frames is what I meant, obviously. D'oh! Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] smooth animation
Perhaps tweener? (http://code.google.com/p/tweener/) I never used it so i'm no sure. On Fri, Jun 6, 2008 at 8:20 AM, robert [EMAIL PROTECTED] wrote: Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] smooth animation
Hardware might also be to blame. With poor VRAM the display will not render flash properly. I know, I have an old G4 at home and Flash is really choppy on it when it gets animation intensive. So ask that information to your client so you might try and see what he sees. HTH -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of robert Sent: June 6, 2008 11:20 AM To: Flash Coders List Subject: [Flashcoders] smooth animation Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] smooth animation
It depends on what's the actual problem. Allow smoothing won't help you unless you're talking about REAL slow (subpixel) moving or transformations like rotation and scale. Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc - is a given. But other than that, if the thing still looks choppy, the bottleneck is most probably with image rendering - that'll depend on area used, blending modes, your framerate, whether there's something else on top or below the image, what's using cacheAsBitmap and what's not, whether you have filters, etc. And on that case, allow smoothing would actually make the thing worse. So I'd say, find the bottleneck and attack it. There's no magic trick. You have to know your enemy. Trying to solve rendering issues with different tweening extensions won't give you any positive result, and the contrary is also true. So those aren't really tricks; it's more about doing the thing right from the start. There's a lot of combinations that will really drag the player performance down. Zeh robert wrote: Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Examples of blooming flower anims please
Hiya, if anyone could send me links to nice animations of flowers blooming in Flash I would be very grateful. Cheers and have a great weekend, Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Examples of blooming flower anims please
Check out some of the stuff on FlashDen iStockPhoto - I seem to remember illustrations of plants growing flowers blooming. Also have a look at liquidjourney.com levitated.net for scripted stuff akin to this... Glen Ali Drongo wrote: Hiya, if anyone could send me links to nice animations of flowers blooming in Flash I would be very grateful. Cheers and have a great weekend, Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] smooth animation
Hi all Thank you for the feedbacks and pointers to possible trouble spots. At this point I am getting info on the client's hardware but I suspect I'll be back with a url for other opinions :/ well it is Friday at least :) robert On Jun 6, 2008, at 9:12 AM, Zeh Fernando wrote: It depends on what's the actual problem. Allow smoothing won't help you unless you're talking about REAL slow (subpixel) moving or transformations like rotation and scale. Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc - is a given. But other than that, if the thing still looks choppy, the bottleneck is most probably with image rendering - that'll depend on area used, blending modes, your framerate, whether there's something else on top or below the image, what's using cacheAsBitmap and what's not, whether you have filters, etc. And on that case, allow smoothing would actually make the thing worse. So I'd say, find the bottleneck and attack it. There's no magic trick. You have to know your enemy. Trying to solve rendering issues with different tweening extensions won't give you any positive result, and the contrary is also true. So those aren't really tricks; it's more about doing the thing right from the start. There's a lot of combinations that will really drag the player performance down. Zeh robert wrote: Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MultiTouch
If you want, you can actually buy most of the setup with Cubit: http://nortd.com/cubit/ Included: - Nortd's Multitouch Screen - Nortd's Multitouch Software (computer vision, calibration, api) - IR Camera (perfectly calibrated for TouchKits) - Instructions - schematics - source code What you'll need: - A Mac/Win/Linux computer that's been purchased in the last few years. - A projector (we love and use a Mitsubishi PK20, but any projector will do) - A basic background in programming is helpful (but we have smart friends and good forums if you get stuck). Or another alternative is to work for Microsoft Surface since they're hiring interaction prototypers right now. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders