Re: [Flashcoders] AS3 Papervision Question
Hi, You would probably have to roll your own for this: You could make up your own 3D object out of planes and assign different material to each plane. Or render a large bitmap of all your movieclips and use that as a material. Not 100% on this - just a suggestion... Glen Omar Fouad wrote: No one? On Sun, Apr 26, 2009 at 8:49 AM, Omar Fouad omarfouad@gmail.com wrote: So there is a way to apply multiple movieClips, or material to a sphere? On Sun, Apr 26, 2009 at 8:41 AM, Christoffer Enedahl christof...@enedahl.com wrote: That site is not using papervision, it's using prerendered clips, which is used celeverly with rotation. I havn't tried using a viewpoint as a material, but I think it should work, performance might be an issue though. /Christoffer Omar Fouad skrev: Hi all, I am wondering if I can create a 3D object in papervision, as a movieClip, and apply it as a material to a Sphere, like, for example some piramids placed on the Sphere. Another thing, If I would let each piramid on the sphere to have a specific click event, in this case I think that each piramid should be a different material object, so I can give to each one of them a different click event. Is this possible? I've seen this site http://www.bartleboglehegarty.com/, and I think, they did in a way, what I am trying to ask. Thanks in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Omar M. Fouad - Adobe Flash™ Platform Developer www.omar-fouad.net Cellular: (+20) 1011.88.534 Mail: m...@omar-fouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Batch wrapping a bunch of FLV files in SWFs
Not with any great degree of accuracy though, as far as I know? 2009/4/30 Muzak p.ginnebe...@telenet.be You know you can control flv's right? - Original Message - From: Henry Cooke aninfinitenumberofmonk...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, April 30, 2009 7:23 PM Subject: [Flashcoders] Batch wrapping a bunch of FLV files in SWFs Anyone know a good way of doing this? I've got a big stack of FLVs that I need to wrap up in SWFs so I can control their timelines properly. I'd love it if there was a command line tool like swfmill or swftools to do it, but I'm willing to try anything that works ;) h. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Dynamically generate blend colors
Hi to all I need dynamically generate blend colors from one color to another. For example RGB: 1Mc 255 255 255 2? 3? 4? 5? 6? 7 136 114 141 Is there a way to calculate blend colors for 5 steps? Thanks you for any help or links. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically generate blend colors
Have a look at the Greensock Tween classes - they might help. natalia Vikhtinskaya wrote: Hi to all I need dynamically generate blend colors from one color to another. For example RGB: 1Mc 255 255 255 2? 3? 4? 5? 6? 7 136 114 141 Is there a way to calculate blend colors for 5 steps? Thanks you for any help or links. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] E4X question
Thanks for all the responses! I ended up adapting this solution, and I got tripped up on the fact that parent() is a method!! Ugh. - MM take the XMLList that you have and run a for each loop on it looking for a match at the name attribute for each (var element:XML in FloorPlanData.floor){ if(eleme...@name == thisLabel){ return element } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically generate blend colors
Thank you. Yes this class allows to create gradient. But I need code that allows to have N MovieClips with blend colors from one to another. 2009/5/1 Glen Pike g...@engineeredarts.co.uk: Have a look at the Greensock Tween classes - they might help. natalia Vikhtinskaya wrote: Hi to all I need dynamically generate blend colors from one color to another. For example RGB: 1Mc 255 255 255 2? 3? 4? 5? 6? 7 136 114 141 Is there a way to calculate blend colors for 5 steps? Thanks you for any help or links. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tween a matrix transformation
Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween a matrix transformation
Hi, there is probably a better way, but one solution is to do: x* state1Matrix + (x-1)*state2Matrix and tween x over 0..1 greetz JC On Fri, May 1, 2009 at 4:31 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Creating for loops for event listeners
Is there a better way to write Event Listeners for a large number of buttons that increment the names by 1? example: solution_button1.addEventListener(MouseEvent.MOUSE_DOWN, s_btn1_down); solution_button2.addEventListener(MouseEvent.MOUSE_DOWN, s_btn2_down); solution_button3.addEventListener(MouseEvent.MOUSE_DOWN, s_btn3_down); solution_button4.addEventListener(MouseEvent.MOUSE_DOWN, s_btn4_down); solution_button5.addEventListener(MouseEvent.MOUSE_DOWN, s_btn5_down); solution_button6.addEventListener(MouseEvent.MOUSE_DOWN, s_btn6_down); solution_button7.addEventListener(MouseEvent.MOUSE_DOWN, s_btn7_down); solution_button8.addEventListener(MouseEvent.MOUSE_DOWN, s_btn8_down); solution_button9.addEventListener(MouseEvent.MOUSE_DOWN, s_btn9_down); can the above be accomplished with a for loop? what about more than one event over, out, down, click. can those also be automated or would I need 4 loops for that. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically generate blend colors
Hi, mask out the r,g, b and tween them individually. eg write a class: RGBTween.getRGB (source, dest, 0..1); The getRGB should mask out the r,g,b values, calculate the result r,g,b based on source, dest and a 0..1 factor and combine the parts into a new rgb value. It will do the trick, but Im not sure its visually correct. HTH JC On Fri, May 1, 2009 at 2:38 PM, natalia Vikhtinskaya natavi.m...@gmail.comwrote: Thank you. Yes this class allows to create gradient. But I need code that allows to have N MovieClips with blend colors from one to another. 2009/5/1 Glen Pike g...@engineeredarts.co.uk: Have a look at the Greensock Tween classes - they might help. natalia Vikhtinskaya wrote: Hi to all I need dynamically generate blend colors from one color to another. For example RGB: 1Mc 255 255 255 2? 3? 4? 5? 6? 7 136 114 141 Is there a way to calculate blend colors for 5 steps? Thanks you for any help or links. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Creating for loops for event listeners
Hello :) 1 - creates a new class to creates your custom buttons and implement the addEventListeners in this class (in the constructor for example) 2 - use the dynamic loop : var down:Function = function( e:MouseEvent ):void { trace( e.type + : + e.target ) ; // only one method and use the target of the event to change your strategy } var l:Number = 100 ; for( var i:int ; il ; i++) { this[bt+i].addEventListener( MouseEvent.MOUSE_DOWN , down ) ; // use basic name bt1, bt2, ... it's more easy } EKA+ :) 2009/5/1 zu...@zadesigns.com Is there a better way to write Event Listeners for a large number of buttons that increment the names by 1? example: solution_button1.addEventListener(MouseEvent.MOUSE_DOWN, s_btn1_down); solution_button2.addEventListener(MouseEvent.MOUSE_DOWN, s_btn2_down); solution_button3.addEventListener(MouseEvent.MOUSE_DOWN, s_btn3_down); solution_button4.addEventListener(MouseEvent.MOUSE_DOWN, s_btn4_down); solution_button5.addEventListener(MouseEvent.MOUSE_DOWN, s_btn5_down); solution_button6.addEventListener(MouseEvent.MOUSE_DOWN, s_btn6_down); solution_button7.addEventListener(MouseEvent.MOUSE_DOWN, s_btn7_down); solution_button8.addEventListener(MouseEvent.MOUSE_DOWN, s_btn8_down); solution_button9.addEventListener(MouseEvent.MOUSE_DOWN, s_btn9_down); can the above be accomplished with a for loop? what about more than one event over, out, down, click. can those also be automated or would I need 4 loops for that. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Creating for loops for event listeners
Store your buttons in an array then for loop through the array If you have instances of them on stage already and are not creating them dynamically then its a little more work but u could still pass a reference of each button into the array greg On Fri, May 1, 2009 at 12:10 PM, zu...@zadesigns.com wrote: Is there a better way to write Event Listeners for a large number of buttons that increment the names by 1? example: solution_button1.addEventListener(MouseEvent.MOUSE_DOWN, s_btn1_down); solution_button2.addEventListener(MouseEvent.MOUSE_DOWN, s_btn2_down); solution_button3.addEventListener(MouseEvent.MOUSE_DOWN, s_btn3_down); solution_button4.addEventListener(MouseEvent.MOUSE_DOWN, s_btn4_down); solution_button5.addEventListener(MouseEvent.MOUSE_DOWN, s_btn5_down); solution_button6.addEventListener(MouseEvent.MOUSE_DOWN, s_btn6_down); solution_button7.addEventListener(MouseEvent.MOUSE_DOWN, s_btn7_down); solution_button8.addEventListener(MouseEvent.MOUSE_DOWN, s_btn8_down); solution_button9.addEventListener(MouseEvent.MOUSE_DOWN, s_btn9_down); can the above be accomplished with a for loop? what about more than one event over, out, down, click. can those also be automated or would I need 4 loops for that. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Creating for loops for event listeners
yes you can accomplish that with one loop. On Fri, May 1, 2009 at 6:10 PM, zu...@zadesigns.com wrote: Is there a better way to write Event Listeners for a large number of buttons that increment the names by 1? example: solution_button1.addEventListener(MouseEvent.MOUSE_DOWN, s_btn1_down); solution_button2.addEventListener(MouseEvent.MOUSE_DOWN, s_btn2_down); solution_button3.addEventListener(MouseEvent.MOUSE_DOWN, s_btn3_down); solution_button4.addEventListener(MouseEvent.MOUSE_DOWN, s_btn4_down); solution_button5.addEventListener(MouseEvent.MOUSE_DOWN, s_btn5_down); solution_button6.addEventListener(MouseEvent.MOUSE_DOWN, s_btn6_down); solution_button7.addEventListener(MouseEvent.MOUSE_DOWN, s_btn7_down); solution_button8.addEventListener(MouseEvent.MOUSE_DOWN, s_btn8_down); solution_button9.addEventListener(MouseEvent.MOUSE_DOWN, s_btn9_down); can the above be accomplished with a for loop? what about more than one event over, out, down, click. can those also be automated or would I need 4 loops for that. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Window Shade Component for Flex?
Anyone know of a component that does a simple window shade? Window Shade One line of title text that when clicked, reveals a block of content under the title text. Charles P. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween a matrix transformation
You could do this: var matrix:Matrix = mc.transform.matrix; TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); function applyMatrix($mc:DisplayObject, $matrix:Matrix):void { $mc.transform.matrix = $matrix; //for changes in the matrix to take effect, it must be re-applied. } Jack -Original Message- From: Mendelsohn, Michael [mailto:michael.mendels...@fmglobal.com] Sent: Friday, May 01, 2009 9:31 AM To: Flash Coders List Subject: [Flashcoders] Tween a matrix transformation Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically generate blend colors
I am sorry. I did not understand your advice. I am working with AS2. 2009/5/1 Hans Wichman j.c.wich...@objectpainters.com: Hi, mask out the r,g, b and tween them individually. eg write a class: RGBTween.getRGB (source, dest, 0..1); The getRGB should mask out the r,g,b values, calculate the result r,g,b based on source, dest and a 0..1 factor and combine the parts into a new rgb value. It will do the trick, but Im not sure its visually correct. HTH JC On Fri, May 1, 2009 at 2:38 PM, natalia Vikhtinskaya natavi.m...@gmail.comwrote: Thank you. Yes this class allows to create gradient. But I need code that allows to have N MovieClips with blend colors from one to another. 2009/5/1 Glen Pike g...@engineeredarts.co.uk: Have a look at the Greensock Tween classes - they might help. natalia Vikhtinskaya wrote: Hi to all I need dynamically generate blend colors from one color to another. For example RGB: 1Mc 255 255 255 2? 3? 4? 5? 6? 7 136 114 141 Is there a way to calculate blend colors for 5 steps? Thanks you for any help or links. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween a matrix transformation
As with everything else you beat me to it Jack. Congrats on v11! --Joel On May 1, 2009, at 10:04 AM, Jack Doyle j...@greensock.com wrote: You could do this: var matrix:Matrix = mc.transform.matrix; TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); function applyMatrix($mc:DisplayObject, $matrix:Matrix):void { $mc.transform.matrix = $matrix; //for changes in the matrix to take effect, it must be re-applied. } Jack -Original Message- From: Mendelsohn, Michael [mailto:michael.mendels...@fmglobal.com] Sent: Friday, May 01, 2009 9:31 AM To: Flash Coders List Subject: [Flashcoders] Tween a matrix transformation Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matrix transform? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween a matrix transformation
Wow, straight from the source! Cheers Jack! - MM You could do this: var matrix:Matrix = mc.transform.matrix; TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); function applyMatrix($mc:DisplayObject, $matrix:Matrix):void { $mc.transform.matrix = $matrix; //for changes in the matrix to take effect, it must be re-applied. } Jack ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Dynamically generate blend colors
Here's a function that you can feed a start hex color, end hex color, and however many steps you want, and it'll generate an Array with hex values for that many steps: -- function getHexSteps($start:uint, $end:uint, $steps:uint):Array { var startVals:Object = {r:$start 16, g:($start 8) 0xff, b:$start 0xff}; var changeVals:Object = {r:($end 16) - startVals.r, g:(($end 8) 0xff) - startVals.g, b:($end 0xff) - startVals.b}; var hexSteps:Array = []; var spacing:Number = 1 / ($steps - 1); var changeFactor:Number; for (var i:int = 0; i $steps; i++) { changeFactor = i * spacing; hexSteps[i] = ((startVals.r + (changeFactor * changeVals.r)) 16 | (startVals.g + (changeFactor * changeVals.g)) 8 | (startVals.b + (changeFactor * changeVals.b))); } return hexSteps; } -- For example, getHexSteps(0xFF, 0xFF, 8) would return an Array that has 8 steps total, going from red to blue: [0xff, 0xda0024, 0xb60048, 0x91006d, 0x6d0091, 0x4800b6, 0x2400da, 0xFF] So a simple use case that builds 30-pixel blocks across the stage, one for each step would look like: var colors:Array = getHexSteps(0xFF, 0xFF, 8); var s:Sprite; for (var i:int = 0; i colors.length; i++) { s = new Sprite(); s.graphics.beginFill(colors[i], 1); s.graphics.drawRect(0, 0, 30, 30); s.graphics.endFill(); addChild(s); s.x = i * s.width; } Hope that helps. Jack -Original Message- From: natalia Vikhtinskaya [mailto:natavi.m...@gmail.com] Sent: Friday, May 01, 2009 7:38 AM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically generate blend colors Thank you. Yes this class allows to create gradient. But I need code that allows to have N MovieClips with blend colors from one to another. 2009/5/1 Glen Pike g...@engineeredarts.co.uk: Have a look at the Greensock Tween classes - they might help. natalia Vikhtinskaya wrote: Hi to all I need dynamically generate blend colors from one color to another. For example RGB: 1Mc 255 255 255 2? 3? 4? 5? 6? 7 136 114 141 Is there a way to calculate blend colors for 5 steps? Thanks you for any help or links. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically generate blend colors
Thank you so much!!! That is exactly what I am looking: changeFactor. 2009/5/1 Jack Doyle j...@greensock.com: Here's a function that you can feed a start hex color, end hex color, and however many steps you want, and it'll generate an Array with hex values for that many steps: -- function getHexSteps($start:uint, $end:uint, $steps:uint):Array { var startVals:Object = {r:$start 16, g:($start 8) 0xff, b:$start 0xff}; var changeVals:Object = {r:($end 16) - startVals.r, g:(($end 8) 0xff) - startVals.g, b:($end 0xff) - startVals.b}; var hexSteps:Array = []; var spacing:Number = 1 / ($steps - 1); var changeFactor:Number; for (var i:int = 0; i $steps; i++) { changeFactor = i * spacing; hexSteps[i] = ((startVals.r + (changeFactor * changeVals.r)) 16 | (startVals.g + (changeFactor * changeVals.g)) 8 | (startVals.b + (changeFactor * changeVals.b))); } return hexSteps; } -- For example, getHexSteps(0xFF, 0xFF, 8) would return an Array that has 8 steps total, going from red to blue: [0xff, 0xda0024, 0xb60048, 0x91006d, 0x6d0091, 0x4800b6, 0x2400da, 0xFF] So a simple use case that builds 30-pixel blocks across the stage, one for each step would look like: var colors:Array = getHexSteps(0xFF, 0xFF, 8); var s:Sprite; for (var i:int = 0; i colors.length; i++) { s = new Sprite(); s.graphics.beginFill(colors[i], 1); s.graphics.drawRect(0, 0, 30, 30); s.graphics.endFill(); addChild(s); s.x = i * s.width; } Hope that helps. Jack -Original Message- From: natalia Vikhtinskaya [mailto:natavi.m...@gmail.com] Sent: Friday, May 01, 2009 7:38 AM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically generate blend colors Thank you. Yes this class allows to create gradient. But I need code that allows to have N MovieClips with blend colors from one to another. 2009/5/1 Glen Pike g...@engineeredarts.co.uk: Have a look at the Greensock Tween classes - they might help. natalia Vikhtinskaya wrote: Hi to all I need dynamically generate blend colors from one color to another. For example RGB: 1Mc 255 255 255 2? 3? 4? 5? 6? 7 136 114 141 Is there a way to calculate blend colors for 5 steps? Thanks you for any help or links. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Batch wrapping a bunch of FLV files in SWFs
The accuracy is pretty much dependant on the density of keyframes in your FLV, as you can only seek to a timecode with a keyframe. This though is absolutely accurate. If your FLVs are of any lenght, and if they have audio, you are likely to run into difficulties wrapping them in a SWF. Pete ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Batch wrapping a bunch of FLV files in SWFs
I have had good luck with making markers in my video that I transfer to my FLV and control via actionscript. I could never get my audio and video to match well when I stuffed them in a swf separately before I learned to use FLVs. In AS2 mind you. TMH Karl DeSaulniers Design Drumm http://designdrumm.com On May 1, 2009, at 5:44 PM, Peter B wrote: The accuracy is pretty much dependant on the density of keyframes in your FLV, as you can only seek to a timecode with a keyframe. This though is absolutely accurate. If your FLVs are of any lenght, and if they have audio, you are likely to run into difficulties wrapping them in a SWF. Pete ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Nested 3D transforms conflicting with interactivity
Hi All, I'm having a bit of a problem with nested transforms and interactivity. I have a parent sprite that has 9 children sprites, and the children have listeners for roll over/out. Transforming/animating the parent seems to be absolutely fine; it rotates fine and the children act as expected. However, when I individually animate the children or even just change a 3D property) the children start flickering, firing over and out events repeatedly while the mouse is moving. I then tried setting the transform.matrix3D to null after the animation finishing - and resetting the positions - and this seems to help to some extent. It works fine right upto about 1000px from the left of the stage. Everything to the right of this point has the same old problem. I've seen some really interactive flash3d stuff (although that's possibly papervision) that work fine. I'm just not sure where the problem is and need some help. Tried looking around for info, but maybe I just failed at google. Help is much appreciated either way. Cheers, Ashim The Random Lines My online portfolio www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Does anyone know if a Flash Map api exists from microsoft?
I'm working on a project for a client that insists that there is a Map API from Microsoft for Flash. I haven't been able to find anything with a google search. Can anyone confirm that such a thing actually exists? I've only been able to find an AJAX solution form msn maps Thanks. -- Carl Welch http://www.carlwelch.com http://blog.jointjam.com carlwelchdes...@gmail.com 805.403.4819 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Dynamic Images and the Library
Hello all, Is there a way to get a dynamically loaded image to be inserted into the library of the SWF? For instance. I have an upload form that creates a preview image of what is being uploaded. I want the preview that is created of the image to be the thumbnail of the image once displayed in a list of images later down the road. My thoughts are to place the dynamically loaded image into the library somehow so its always available. This may not be the best way of doing this, so any suggestions are welcome. Thanks, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders