[Flashcoders] Great to be part of the group
For the longest time, I have had a tough time finding fellow flash application devotees and I hope I found that in this group. Anyone here from the Bay Area? ~Aut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Seeking Referral for Lead Flash Developer Contractor
Hello, Does anyone have a referral to a solid Flash Developer who could be available as a contractor? Below is the job description: Overview My client operates a technology firm with the focus to design and develop beautiful products. They’re seeking a solid lead Web Developer who is very comfortable developing in ActionScript 3 along with other platforms, but most importantly is a solid programmer in general regardless of the technology. Responsibilities You will be helping our company develop software applications while making use of ActionScript3 as a key technology. You will be working on some truly unique initiatives. Our plans are bold and the software we plan to build is radically innovative. For some development projects, you will be the owner from end to end of the development lifecycle while on other projects, you will be a key developer working as a small unit with one or two other developers. Experience You have extensive experience developing in ActionScript along with other platforms, but when developing in ActionScript, you prefer developing in AS3. You have worked with AS for over five years. Skills - Excellent ActionScript capabilities. - You are not dependent on Flex and can develop OOP applications strictly using AS3 with no Flex involved. - You can also develop applications in other languages as well and can work in the capacity of an architect or a lead developer. - Database design capabilities is a plus, but not required. Education B.S. or B.A. Degree Telecommute This job does allow to work remotely. Instructions to Apply If interested, please email resume and links to your work to autgl...@gmail.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Great to be part of the group
i'm here. live by alamo square park and work in SOMA. welcome the list. FYI there's also a group here called san flashcisco. the name is so terrible but they met last night and it was great; all the dudes from adobe there showcasing cs5 stuff, super sweet. On Thu, Oct 22, 2009 at 11:04 PM, AutGlass Jobs autgl...@gmail.com wrote: For the longest time, I have had a tough time finding fellow flash application devotees and I hope I found that in this group. Anyone here from the Bay Area? ~Aut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Any issues to be concerned about with Snow Leopard
Just creating a cross platform CDROM and wondered if it is necessary to get a copy of Snow Leopard to test it on? I don't currently have this OS for my Mac Mini and would like to know if there are likely to be any issues when playing the CDROM on this new OS that I would not experience on the previous OS? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Creating Cross-Platform CDROM
Thanks for all the additional tips. I will give it a go with CDEverywhere and Toast and see which fares better. Cheers Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr Sent: 22 October 2009 14:53 To: Flash Coders List Subject: Re: [Flashcoders] Creating Cross-Platform CDROM I never had anything but trouble when trying to make a hybrid from the PC side. Toast on the MAC is rock solid and has been for years. John on 10/22/09 2:35 AM, Cor at c...@chello.nl wrote: Is there an Hybrid CD Construction Kit version for the PC? Regards Cor John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Any issues to be concerned about with Snow Leopard
Hi Paul, It's always worth a test! Snow Leopard has some significant differences from Leopard under the hood, but Apple are very good at backwards compatibility. If you're not doing anything unusual, you should be okay. But if you're prepared to put the app up on an FTP site or something, I'll happily double-check it runs on Snow Leopard for you here - I have a couple of different Snow Leopard machines. The fact it's not on CD-ROM shouldn't make any difference. HTH, Ian On Fri, Oct 23, 2009 at 10:39 AM, Paul Steven paul_ste...@btinternet.com wrote: Just creating a cross platform CDROM and wondered if it is necessary to get a copy of Snow Leopard to test it on? I don't currently have this OS for my Mac Mini and would like to know if there are likely to be any issues when playing the CDROM on this new OS that I would not experience on the previous OS? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Timeline Streaming Sounds Playing Early?
Hey. Thanks. Jim said this too so that's what I did and it seems to work. Scary though. I have a suspicion that it might be an issue again on really slow machines. On Oct 21, 2009, at 8:58 PM, Kurt Dommermuth wrote: Hi Kerry, I'm not the original poster, but I'll add myself to the list of people who've experienced this. It's definitely a bug and it's been around for some time. More details than that would take too long for a family man to put together, but it's not hard to reproduce. In the typical scenario you have a timeline based animation. You put a stop at the end of it. In the next frame, in a different layer, add a keyframe and put a sound from the libray on it. Set it to stream. Let you're animation play. It will stop at the correct frame, but the sound will play even though it is located after the frame where you put your stop(). Fix it by adding more frames between the frame where the stop() is and where the streaming sound is. Take care. Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: Monday, October 19, 2009 5:28 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] Timeline Streaming Sounds Playing Early? Dave Dev wrote: I have a frame with a stop actionscript command. The next frame has a streaming sounds and a frame label. At runtime, Flash stops at the stop command frame, but then plays a very brief portion of the streaming sound in the next frame. Placing some frames in between the sound and command seems to fix(?) the problem. This occurs on Windows XP, but not Mac OS X using Flash Player 8. Hmm... which version of Flash are you using? Is the sound in the library, or in an external audio file? Is the sound played with an AS command, or is it on the time line? Sorry to ask so many questions. The way you describe it, it sounds like a bug in Flash, but something like that should have been found and fixed long ago. I suspect there's more going on--possibly something you don't know about, or that treats the audio in a way you haven't thought of. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders David Benman Interactive Developer d...@dbenman.com http://www.dbenman.com (508) 954-1202 (cell) (315) 637-8487 (home office) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Timeline Streaming Sounds Playing Early?
Oh, just noticed some other posts on this, but here's some responses. Hmm... which version of Flash are you using? Flash CS4 on the Mac compiling to Flash Player 9 using AS2. Is the sound in the library, or in an external audio file? Library sound in .wav format set to streaming. Is the sound played with an AS command, or is it on the time line? On the timeline. Sorry to ask so many questions. The way you describe it, it sounds like a bug in Flash, but something like that should have been found and fixed long ago. I suspect there's more going on--possibly something you don't know about, or that treats the audio in a way you haven't thought of. I'd believe that, but its pretty straightforward what I'm doing. Import wav sound, drag to timeline, set to stream. The kink seems to be when you but the last frame and first frame of a scene right up against each other which I do for neatness. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders David Benman Interactive Developer d...@dbenman.com http://www.dbenman.com (508) 954-1202 (cell) (315) 637-8487 (home office) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Timeline Streaming Sounds Playing Early?
Cool. Thanks. I'll have to try this. On Oct 21, 2009, at 10:02 PM, Karl DeSaulniers wrote: Actually you have to put a stopAllsounds on the frame that is after the end of your animation. Or you can set the frame to sync to the event instead of the stream. Flash does not sync the stream of an animation and a sound well because of the difference in compression ratios. This has been my experience and that is my solution. Hth Karl Sent from losPhone On Oct 21, 2009, at 7:58 PM, Kurt Dommermuth k...@kurtdommermuth.com wrote: Hi Kerry, I'm not the original poster, but I'll add myself to the list of people who've experienced this. It's definitely a bug and it's been around for some time. More details than that would take too long for a family man to put together, but it's not hard to reproduce. In the typical scenario you have a timeline based animation. You put a stop at the end of it. In the next frame, in a different layer, add a keyframe and put a sound from the libray on it. Set it to stream. Let you're animation play. It will stop at the correct frame, but the sound will play even though it is located after the frame where you put your stop(). Fix it by adding more frames between the frame where the stop() is and where the streaming sound is. Take care. Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: Monday, October 19, 2009 5:28 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] Timeline Streaming Sounds Playing Early? Dave Dev wrote: I have a frame with a stop actionscript command. The next frame has a streaming sounds and a frame label. At runtime, Flash stops at the stop command frame, but then plays a very brief portion of the streaming sound in the next frame. Placing some frames in between the sound and command seems to fix(?) the problem. This occurs on Windows XP, but not Mac OS X using Flash Player 8. Hmm... which version of Flash are you using? Is the sound in the library, or in an external audio file? Is the sound played with an AS command, or is it on the time line? Sorry to ask so many questions. The way you describe it, it sounds like a bug in Flash, but something like that should have been found and fixed long ago. I suspect there's more going on--possibly something you don't know about, or that treats the audio in a way you haven't thought of. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders David Benman Interactive Developer d...@dbenman.com http://www.dbenman.com (508) 954-1202 (cell) (315) 637-8487 (home office) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Any issues to be concerned about with Snow Leopard
You could just make an image of the OS on a usb key and then either virtualize it, or if its an option on mac systems, boot from the usb key. Very helpful for testing and it really only takes about 45 min from start to finish to setup. Do this with all the different OS's you are tailoring your apps for, and you will only need the one machine. Due to my finally doing this myself, I am finally getting into objective-c (ugly... really ugly.) Ian Thomas wrote: Hi Paul, It's always worth a test! Snow Leopard has some significant differences from Leopard under the hood, but Apple are very good at backwards compatibility. If you're not doing anything unusual, you should be okay. But if you're prepared to put the app up on an FTP site or something, I'll happily double-check it runs on Snow Leopard for you here - I have a couple of different Snow Leopard machines. The fact it's not on CD-ROM shouldn't make any difference. HTH, Ian On Fri, Oct 23, 2009 at 10:39 AM, Paul Steven paul_ste...@btinternet.com wrote: Just creating a cross platform CDROM and wondered if it is necessary to get a copy of Snow Leopard to test it on? I don't currently have this OS for my Mac Mini and would like to know if there are likely to be any issues when playing the CDROM on this new OS that I would not experience on the previous OS? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
I am trying to use AlivePDF to simply export the entire contents of the canvas to a PDF. All the examples I am finding include using the API to draw a PDF, I just want to take what I already have on my canvas and send that to a PDF. Does anyone know a way to do this with AlivePDF? Thank you. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
Hi Kevin, To set what's going to the printer to fit: Get the print pageWidth/pageHeight from the PrintJob object (after calling start()). Use the scaleX, scaleY of the clip you are printing to make it fit within that pageWidth/pageHeight. Call addPage(), passing the clip. Call send(). HTH, Ian On Tue, Oct 20, 2009 at 8:45 PM, Kevin Holleran kdaw...@gmail.com wrote: Good afternoon, I wrote a little flash app that loads coupons from an XML file and formats them to display on a webpage. When going to print these, I simply sent the canvas to the printer. However, the side of the coupons are cut off. Is there a way to shrink what is sent to the printer (without getting too complex) or a way to export the entire canvas as a JPG and resize that prior to being sent to the printer? Thanks for any suggestions. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
How can a copy the display object into another so that I can manipulate the coped object but not the original? I want to copy the object, not the reference. Thanks. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3: Clicking fl.controls.Button by a key
Hello, I'd like to create 2 Buttons labeled and and to be able not only click them by mouse but also by pressing the left and right keyboard keys. I probably should add the stage as a key event listener, but how do I control the buttons to make them appear depressed and released? Thank you for any hints Alex (I am actually trying to make a list-like element out of 3 buttons, which wouldn't take too much space: game bid and I'd like it to be controllable by a keyboard too) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
On Fri, Oct 23, 2009 at 12:48 PM, Kevin Holleran kdaw...@gmail.com wrote: How can a copy the display object into another so that I can manipulate the coped object but not the original? I want to copy the object, not the reference. Thanks. Kevin Okay I have the following code: public class Coupons extends Sprite { public var mainMovieClip:MovieClip; public var printMovieClip:MovieClip = new MovieClip(); var bytes:ByteArray = new ByteArray(); . public function printCoupons(ev:Event) { // we set the zoom to 100% myPDF.setDisplayMode ( Display.REAL ); bytes.writeObject(mainMovieClip); bytes.position = 0; printMovieClip = bytes.readObject(); printMovieClip.removeChild(printBtn); printMovieClip.scaleX = .9; printMovieClip.scaleY = .9; // we add a page myPDF.addPage(); myPDF.addImage(printMovieClip); When I click the print button, I am receiving an error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Coupons/printCoupons() I don't understand what the null object is. When I remove the attempted clone of the object, the export to PDF works great, but I don't want the scale to effect the actual canvas. Thanks for any help. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
You could take a bitmap copy (BitmapData.draw()). Alternatively, you could just rescale the original, print, then scale back again... Ian On Fri, Oct 23, 2009 at 5:48 PM, Kevin Holleran kdaw...@gmail.com wrote: How can a copy the display object into another so that I can manipulate the coped object but not the original? I want to copy the object, not the reference. Thanks. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
Try copying using BitmapData, not ByteArray. Take a visual snapshot, not an object snapshot. Ian On Fri, Oct 23, 2009 at 6:03 PM, Kevin Holleran kdaw...@gmail.com wrote: On Fri, Oct 23, 2009 at 12:48 PM, Kevin Holleran kdaw...@gmail.com wrote: How can a copy the display object into another so that I can manipulate the coped object but not the original? I want to copy the object, not the reference. Thanks. Kevin Okay I have the following code: public class Coupons extends Sprite { public var mainMovieClip:MovieClip; public var printMovieClip:MovieClip = new MovieClip(); var bytes:ByteArray = new ByteArray(); . public function printCoupons(ev:Event) { // we set the zoom to 100% myPDF.setDisplayMode ( Display.REAL ); bytes.writeObject(mainMovieClip); bytes.position = 0; printMovieClip = bytes.readObject(); printMovieClip.removeChild(printBtn); printMovieClip.scaleX = .9; printMovieClip.scaleY = .9; // we add a page myPDF.addPage(); myPDF.addImage(printMovieClip); When I click the print button, I am receiving an error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Coupons/printCoupons() I don't understand what the null object is. When I remove the attempted clone of the object, the export to PDF works great, but I don't want the scale to effect the actual canvas. Thanks for any help. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
On Fri, Oct 23, 2009 at 1:11 PM, Ian Thomas i...@eirias.net wrote: Try copying using BitmapData, not ByteArray. Take a visual snapshot, not an object snapshot. Ian On Fri, Oct 23, 2009 at 6:03 PM, Kevin Holleran kdaw...@gmail.com wrote: On Fri, Oct 23, 2009 at 12:48 PM, Kevin Holleran kdaw...@gmail.com wrote: How can a copy the display object into another so that I can manipulate the coped object but not the original? I want to copy the object, not the reference. Thanks. Kevin Okay I have the following code: public class Coupons extends Sprite { public var mainMovieClip:MovieClip; public var printMovieClip:MovieClip = new MovieClip(); var bytes:ByteArray = new ByteArray(); . public function printCoupons(ev:Event) { // we set the zoom to 100% myPDF.setDisplayMode ( Display.REAL ); bytes.writeObject(mainMovieClip); bytes.position = 0; printMovieClip = bytes.readObject(); printMovieClip.removeChild(printBtn); printMovieClip.scaleX = .9; printMovieClip.scaleY = .9; // we add a page myPDF.addPage(); myPDF.addImage(printMovieClip); When I click the print button, I am receiving an error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Coupons/printCoupons() I don't understand what the null object is. When I remove the attempted clone of the object, the export to PDF works great, but I don't want the scale to effect the actual canvas. Thanks for any help. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders I ended up scaling it, sending it to PDF, then scaling it back. Thanks for all your help! Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Windows 7 Compatibility with Flash
Hi all, Now that Windows 7 came out, I wanted to see if there might be any compatibility issues with playing Flash on it. Anyone have any insight on this matter? Thanks, Phil ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: AS3: Clicking fl.controls.Button by a key
Ok, found the setMouseState() ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
Hi Ian, Is this an AS3 examlpe, or can that be done in AS2? Karl Sent from losPhone On Oct 23, 2009, at 11:33 AM, Ian Thomas i...@eirias.net wrote: Hi Kevin, To set what's going to the printer to fit: Get the print pageWidth/pageHeight from the PrintJob object (after calling start()). Use the scaleX, scaleY of the clip you are printing to make it fit within that pageWidth/pageHeight. Call addPage(), passing the clip. Call send(). HTH, Ian On Tue, Oct 20, 2009 at 8:45 PM, Kevin Holleran kdaw...@gmail.com wrote: Good afternoon, I wrote a little flash app that loads coupons from an XML file and formats them to display on a webpage. When going to print these, I simply sent the canvas to the printer. However, the side of the coupons are cut off. Is there a way to shrink what is sent to the printer (without getting too complex) or a way to export the entire canvas as a JPG and resize that prior to being sent to the printer? Thanks for any suggestions. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
Karl, It'll work in either AS2 or AS3. Ian On Fri, Oct 23, 2009 at 9:41 PM, Karl DeSaulniers k...@designdrumm.com wrote: Hi Ian, Is this an AS3 examlpe, or can that be done in AS2? Karl Sent from losPhone On Oct 23, 2009, at 11:33 AM, Ian Thomas i...@eirias.net wrote: Hi Kevin, To set what's going to the printer to fit: Get the print pageWidth/pageHeight from the PrintJob object (after calling start()). Use the scaleX, scaleY of the clip you are printing to make it fit within that pageWidth/pageHeight. Call addPage(), passing the clip. Call send(). HTH, Ian On Tue, Oct 20, 2009 at 8:45 PM, Kevin Holleran kdaw...@gmail.com wrote: Good afternoon, I wrote a little flash app that loads coupons from an XML file and formats them to display on a webpage. When going to print these, I simply sent the canvas to the printer. However, the side of the coupons are cut off. Is there a way to shrink what is sent to the printer (without getting too complex) or a way to export the entire canvas as a JPG and resize that prior to being sent to the printer? Thanks for any suggestions. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Windows 7 Compatibility with Flash
http://www.microsoft.com/windows/compatibility/windows-vista/Details.aspx?type=Softwarep=Adobe%20Flash%20CS4%20Professionalv=Adobeuid=pf=0pi=7c=Enterprise%20Applicationssc=Collaboration%20%26%20Contentos=32-bit On Fri, Oct 23, 2009 at 1:45 PM, AutGlass Jobs autgl...@gmail.com wrote: Hi all, Now that Windows 7 came out, I wanted to see if there might be any compatibility issues with playing Flash on it. Anyone have any insight on this matter? Thanks, Phil ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Windows 7 Compatibility with Flash
Thanks Helmut, but the link shows compatibility with Vista. I am wanting to know if there are any compatibility issues with Flash for Windows 7. Anyone know about this? Thanks. On Fri, Oct 23, 2009 at 2:50 PM, Helmut Granda cont...@helmutgranda.comwrote: http://www.microsoft.com/windows/compatibility/windows-vista/Details.aspx?type=Softwarep=Adobe%20Flash%20CS4%20Professionalv=Adobeuid=pf=0pi=7c=Enterprise%20Applicationssc=Collaboration%20%26%20Contentos=32-bit On Fri, Oct 23, 2009 at 1:45 PM, AutGlass Jobs autgl...@gmail.com wrote: Hi all, Now that Windows 7 came out, I wanted to see if there might be any compatibility issues with playing Flash on it. Anyone have any insight on this matter? Thanks, Phil ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Windows 7 Compatibility with Flash
Flash Player: http://www.microsoft.com/windows/compatibility/windows-7/en-us/Details.aspx?type=Softwarep=Adobe%20Flash%20Playerv=Adobeuid=10pf=0pi=1s=flashos=32-bit On Fri, Oct 23, 2009 at 6:02 PM, AutGlass Jobs autgl...@gmail.com wrote: Thanks Helmut, but the link shows compatibility with Vista. I am wanting to know if there are any compatibility issues with Flash for Windows 7. Anyone know about this? Thanks. On Fri, Oct 23, 2009 at 2:50 PM, Helmut Granda cont...@helmutgranda.com wrote: http://www.microsoft.com/windows/compatibility/windows-vista/Details.aspx?type=Softwarep=Adobe%20Flash%20CS4%20Professionalv=Adobeuid=pf=0pi=7c=Enterprise%20Applicationssc=Collaboration%20%26%20Contentos=32-bit On Fri, Oct 23, 2009 at 1:45 PM, AutGlass Jobs autgl...@gmail.com wrote: Hi all, Now that Windows 7 came out, I wanted to see if there might be any compatibility issues with playing Flash on it. Anyone have any insight on this matter? Thanks, Phil ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing Canvas
Cool. Thx Ian. Karl Sent from losPhone On Oct 23, 2009, at 4:19 PM, Ian Thomas i...@eirias.net wrote: Karl, It'll work in either AS2 or AS3. Ian On Fri, Oct 23, 2009 at 9:41 PM, Karl DeSaulniers k...@designdrumm.com wrote: Hi Ian, Is this an AS3 examlpe, or can that be done in AS2? Karl Sent from losPhone On Oct 23, 2009, at 11:33 AM, Ian Thomas i...@eirias.net wrote: Hi Kevin, To set what's going to the printer to fit: Get the print pageWidth/pageHeight from the PrintJob object (after calling start()). Use the scaleX, scaleY of the clip you are printing to make it fit within that pageWidth/pageHeight. Call addPage(), passing the clip. Call send(). HTH, Ian On Tue, Oct 20, 2009 at 8:45 PM, Kevin Holleran kdaw...@gmail.com wrote: Good afternoon, I wrote a little flash app that loads coupons from an XML file and formats them to display on a webpage. When going to print these, I simply sent the canvas to the printer. However, the side of the coupons are cut off. Is there a way to shrink what is sent to the printer (without getting too complex) or a way to export the entire canvas as a JPG and resize that prior to being sent to the printer? Thanks for any suggestions. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Windows 7 Compatibility with Flash
AutGlass Jobs wrote: Hi all, Now that Windows 7 came out, I wanted to see if there might be any compatibility issues with playing Flash on it. Anyone have any insight on this matter? Been running Win7 RC for months now without problems.. Thanks, Phil ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: Inheritance and Static properties
Helmut, Grant Skinner link below might help you with your event framework. http://www.gskinner.com/blog/archives/2007/07/building_a_stat_1.htm And you can access public static constants anywhere in your application as long as you import the class? Are you saying this is not true? __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders