Re: [Flashcoders] event that is not working

2010-01-27 Thread Gustavo Duenas
solved, Nathan found out that I have two instances with the same name  
(logoMafle) that were causing the mistake, `I knew that was

something very dumb I was missing, thanks

Gustavo

On Jan 27, 2010, at 5:12 PM, Henrik Andersson wrote:


Karl DeSaulniers wrote:

not sure if you need the underscore in as3.


You might want to practice a little more. It is required that you  
don't have any underscore.


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Re: [Flashcoders] event that is not working

2010-01-27 Thread Nathan Mynarcik
Gustavo, I would ditch using the tween engine in flash and use TweenLite for 
your tweens. Although, this wouldn't have corrected your issue, TweenLite is a 
lot smaller and more efficient than the tween engine in the Flash IDE. 
--Original Message--
From: Henrik Andersson
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] event that is not working
Sent: Jan 27, 2010 4:12 PM

Karl DeSaulniers wrote:
> not sure if you need the underscore in as3.

You might want to practice a little more. It is required that you don't 
have any underscore.

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Re: [Flashcoders] event that is not working

2010-01-27 Thread Nathan Mynarcik
The issue was two instances with the same name. Tween in flash got confused and 
didn't want to advance. 

A fixed fla has been sent to Gustavo. 

--Original Message--
From: Henrik Andersson
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] event that is not working
Sent: Jan 27, 2010 4:12 PM

Karl DeSaulniers wrote:
> not sure if you need the underscore in as3.

You might want to practice a little more. It is required that you don't 
have any underscore.

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Re: [Flashcoders] event that is not working

2010-01-27 Thread Henrik Andersson

Karl DeSaulniers wrote:

not sure if you need the underscore in as3.


You might want to practice a little more. It is required that you don't 
have any underscore.


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Re: [Flashcoders] event that is not working

2010-01-27 Thread Karl DeSaulniers

then maybe _root.gotoAndPlay or _parent.gotoAndPlay
not sure if you need the underscore in as3.

Karl


On Jan 27, 2010, at 3:55 PM, Gustavo Duenas wrote:

I'm using it on as3 and I'm trying to use gotoAndPlay for the main  
time line


gustavo

P.s: I know that is don't but why it isn't working?

On Jan 27, 2010, at 4:16 PM, Karl DeSaulniers wrote:


Sorry to revert to AS2, but would this.gotoAndPlay work?
or mcName.gotoAndPlay?

Karl


On Jan 27, 2010, at 2:52 PM, Gustavo Duenas wrote:

not working! the gotoAndPlay event is on the main timeline, I  
don't know how can't I been able to use it, I did before...any  
other ideas


Gustavo

On Jan 27, 2010, at 2:52 PM, Nathan Mynarcik wrote:


Try e.target.gotoAndPlay(2);

--Original Message--
From: Gustavo Duenas
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] event that is not working
Sent: Jan 27, 2010 1:39 PM

Hi Coders I have this  code, apparently it  triggers the trace  
but it
doesn't move with the next frame in the time line, any ideas, I  
will

appreciate your input

here is my code


var ballXTween:Tween = new Tween(logoMafle, "y",Bounce.easeInOut,
logoMafle.y,
216, 1.5, true);

ballXTween.addEventListener(TweenEvent.MOTION_STOP, completo);
function completo(e:TweenEvent){
if(logoMafle.y>=216){
gotoAndPlay(2);
trace("arranca");
}
}

probably is a dumb question, but it is strange you know?


I'm doing everything I did before, but this is strange, weird, I  
hope

I'm doing something wrong

Gustavo

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[Flashcoders] Adobe AIR has bad redraw bugs on Windows

2010-01-27 Thread Steven Sacks

http://www.stevensacks.net/2010/01/27/adobe-air-has-bad-redraw-bugs-on-windows/

Recommended reading if you ever plan on working with non-tranparent windows in 
AIR and expect to have your window be able to minimize and restore.  There are 
some really nasty surprises waiting for you.

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Re: [Flashcoders] event that is not working

2010-01-27 Thread Gustavo Duenas
I'm using it on as3 and I'm trying to use gotoAndPlay for the main  
time line


gustavo

P.s: I know that is don't but why it isn't working?

On Jan 27, 2010, at 4:16 PM, Karl DeSaulniers wrote:


Sorry to revert to AS2, but would this.gotoAndPlay work?
or mcName.gotoAndPlay?

Karl


On Jan 27, 2010, at 2:52 PM, Gustavo Duenas wrote:

not working! the gotoAndPlay event is on the main timeline, I don't  
know how can't I been able to use it, I did before...any other ideas


Gustavo

On Jan 27, 2010, at 2:52 PM, Nathan Mynarcik wrote:


Try e.target.gotoAndPlay(2);

--Original Message--
From: Gustavo Duenas
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] event that is not working
Sent: Jan 27, 2010 1:39 PM

Hi Coders I have this  code, apparently it  triggers the trace but  
it

doesn't move with the next frame in the time line, any ideas, I will
appreciate your input

here is my code


var ballXTween:Tween = new Tween(logoMafle, "y",Bounce.easeInOut,
logoMafle.y,
216, 1.5, true);

ballXTween.addEventListener(TweenEvent.MOTION_STOP, completo);
function completo(e:TweenEvent){
if(logoMafle.y>=216){
gotoAndPlay(2);
trace("arranca");
}
}

probably is a dumb question, but it is strange you know?


I'm doing everything I did before, but this is strange, weird, I  
hope

I'm doing something wrong

Gustavo

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Re: [Flashcoders] event that is not working

2010-01-27 Thread Karl DeSaulniers

Sorry to revert to AS2, but would this.gotoAndPlay work?
or mcName.gotoAndPlay?

Karl


On Jan 27, 2010, at 2:52 PM, Gustavo Duenas wrote:

not working! the gotoAndPlay event is on the main timeline, I don't  
know how can't I been able to use it, I did before...any other ideas


Gustavo

On Jan 27, 2010, at 2:52 PM, Nathan Mynarcik wrote:


Try e.target.gotoAndPlay(2);

--Original Message--
From: Gustavo Duenas
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] event that is not working
Sent: Jan 27, 2010 1:39 PM

Hi Coders I have this  code, apparently it  triggers the trace but it
doesn't move with the next frame in the time line, any ideas, I will
appreciate your input

here is my code


var ballXTween:Tween = new Tween(logoMafle, "y",Bounce.easeInOut,
logoMafle.y,
216, 1.5, true);

ballXTween.addEventListener(TweenEvent.MOTION_STOP, completo);
function completo(e:TweenEvent){
if(logoMafle.y>=216){
gotoAndPlay(2);
trace("arranca");
}
}

probably is a dumb question, but it is strange you know?


I'm doing everything I did before, but this is strange, weird, I hope
I'm doing something wrong

Gustavo

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Re: [Flashcoders] event that is not working

2010-01-27 Thread Gustavo Duenas
not working! the gotoAndPlay event is on the main timeline, I don't  
know how can't I been able to use it, I did before...any other ideas


Gustavo

On Jan 27, 2010, at 2:52 PM, Nathan Mynarcik wrote:


Try e.target.gotoAndPlay(2);

--Original Message--
From: Gustavo Duenas
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] event that is not working
Sent: Jan 27, 2010 1:39 PM

Hi Coders I have this  code, apparently it  triggers the trace but it
doesn't move with the next frame in the time line, any ideas, I will
appreciate your input

here is my code


var ballXTween:Tween = new Tween(logoMafle, "y",Bounce.easeInOut,
logoMafle.y,
216, 1.5, true);

ballXTween.addEventListener(TweenEvent.MOTION_STOP, completo);
function completo(e:TweenEvent){
if(logoMafle.y>=216){
gotoAndPlay(2);
trace("arranca");
}
}

probably is a dumb question, but it is strange you know?


I'm doing everything I did before, but this is strange, weird, I hope
I'm doing something wrong

Gustavo

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Re: [Flashcoders] event that is not working

2010-01-27 Thread Nathan Mynarcik
Try e.target.gotoAndPlay(2);

--Original Message--
From: Gustavo Duenas
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] event that is not working
Sent: Jan 27, 2010 1:39 PM

Hi Coders I have this  code, apparently it  triggers the trace but it  
doesn't move with the next frame in the time line, any ideas, I will  
appreciate your input

here is my code


var ballXTween:Tween = new Tween(logoMafle, "y",Bounce.easeInOut,  
logoMafle.y,
216, 1.5, true);

ballXTween.addEventListener(TweenEvent.MOTION_STOP, completo);
function completo(e:TweenEvent){
if(logoMafle.y>=216){
gotoAndPlay(2);
trace("arranca");
}
}

probably is a dumb question, but it is strange you know?


I'm doing everything I did before, but this is strange, weird, I hope  
I'm doing something wrong

Gustavo

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[Flashcoders] event that is not working

2010-01-27 Thread Gustavo Duenas
Hi Coders I have this  code, apparently it  triggers the trace but it  
doesn't move with the next frame in the time line, any ideas, I will  
appreciate your input


here is my code


var ballXTween:Tween = new Tween(logoMafle, "y",Bounce.easeInOut,  
logoMafle.y,

216, 1.5, true);

ballXTween.addEventListener(TweenEvent.MOTION_STOP, completo);
function completo(e:TweenEvent){
if(logoMafle.y>=216){
gotoAndPlay(2);
trace("arranca");
}
}

probably is a dumb question, but it is strange you know?


I'm doing everything I did before, but this is strange, weird, I hope  
I'm doing something wrong


Gustavo

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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 12:04 PM, Piers Cowburn  wrote:

> Hi Beno,
>
> It's on the way over to the list, but I've just posted the part that does
> the actual explosion, it assumes you've got your plane set up in PV3D
> already, so I'd get that bit done first if you want to try integrating my
> code with it. I'd give more than just the explosion part, but it's all quite
> heavily integrated with the rest of my site, and I don't have time right now
> to just pull out the relevant parts and put it into a separate project.
>

This code hasn't arrived yet. Would you mind sending it here instead?
benoismyn...@gmail.com
Thanks,
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Muzak

Can we stop making this list into a chatroom.. plz.. thx.


- Original Message - 
From: "beno -" 

To: "Flash Coders List" 
Sent: Wednesday, January 27, 2010 6:26 PM
Subject: Re: [Flashcoders] Ideas, Please



On Wed, Jan 27, 2010 at 1:01 PM, Boerner, Brian J
wrote:


Funny.

12,000 lines of code isn't necessarily a good thing.
If you can't deliver your concept then maybe it's a really bad concept!

Know your limitations.



This is OT and the list manager has already jumped on me for such. I won't
respond, except to say that you, too, might want to keep away from this OT
stuff.
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 1:01 PM, Boerner, Brian J
wrote:

> Funny.
>
> 12,000 lines of code isn't necessarily a good thing.
> If you can't deliver your concept then maybe it's a really bad concept!
>
> Know your limitations.
>

This is OT and the list manager has already jumped on me for such. I won't
respond, except to say that you, too, might want to keep away from this OT
stuff.
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Pedro Kostelec
I am not contributing to helping beno now, but i would kindly ask him to
stop replying every single post with not-important phrases. Beno, you're
just filling up my inbox, and you are ruining the list. You've reveiced
plenty of help, now go and code your thing and come back only when you're
done. This is not a chat list, but a mailing list!

Thanks. (you don't have to reply this post, I will notice whether you've
read it when I will see less "beno to FlashCoders replies")
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Beatrix Krümmer-Frau

Use your brain, thats what i would suggest!

beno - schrieb:

On Wed, Jan 27, 2010 at 12:05 PM, Nathan Mynarcik wrote:

  

"I'm just waiting to see if something better comes along."

Yeah we know. Just wait and let us send you stuff for you to "approve".




Low blow. No. What would you do? Exactly what I'm doing, no?
beno
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RE: [Flashcoders] Ideas, Please

2010-01-27 Thread Boerner, Brian J
Funny.

12,000 lines of code isn't necessarily a good thing.
If you can't deliver your concept then maybe it's a really bad concept! 

Know your limitations.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik
Sent: Wednesday, January 27, 2010 11:05 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Ideas, Please

"I'm just waiting to see if something better comes along."

Yeah we know. Just wait and let us send you stuff for you to "approve". 


--Original Message--
From: beno -
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] Ideas, Please
Sent: Jan 27, 2010 9:52 AM

On Wed, Jan 27, 2010 at 11:15 AM, Gerry  wrote:

> You should be looking for Bitmap copyPixels or setPixel32 (andre michelle
> example link below)
> I made something similar to what you want but want to make a newer version
> with images.
> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
>
> Andre Michelle does some cool stuff along the lines of what you want to
> do...
> http://lab.andre-michelle.com/bitmap-particles


These are cool. I'm just waiting to see if something better comes along.
Thanks!
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 12:41 PM, gamera  wrote:

> try filming a real explosion with a videocamera. KISS!
> if even excellent coders work doesn't fit your needs, how can you think to
> be able to code something better on your own?
> and don't think that integrating complex code in your project is matter of
> a "copy-paste".
> using complex code requires the deep understanding of almost every line of
> code to be able to use it at your needs.
>

That too is understood! Obvious!
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 12:08 PM, Gerry  wrote:

> See that's where you come in. YOU take that code and make it work for your
> use then
> you can turn around and post it here to say "Hey thanks for leading me to
> the water, I drank it
> and for helping me out here is my code"
> Or something along those lines.
> I taught myself everything to this point with the help of this list and
> reading books.
> Get what I'm hinting at?
>

THAT is understood! Obviously!
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 12:05 PM, Nathan Mynarcik wrote:

> "I'm just waiting to see if something better comes along."
>
> Yeah we know. Just wait and let us send you stuff for you to "approve".
>

Low blow. No. What would you do? Exactly what I'm doing, no?
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread gamera

try filming a real explosion with a videocamera. KISS!
if even excellent coders work doesn't fit your needs, how can you  
think to be able to code something better on your own?
and don't think that integrating complex code in your project is  
matter of a "copy-paste".
using complex code requires the deep understanding of almost every  
line of code to be able to use it at your needs.


s


On Jan 27, 2010, at 4:52 PM, beno - wrote:


On Wed, Jan 27, 2010 at 11:15 AM, Gerry  wrote:

You should be looking for Bitmap copyPixels or setPixel32 (andre  
michelle

example link below)
I made something similar to what you want but want to make a newer  
version

with images.
http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/

Andre Michelle does some cool stuff along the lines of what you  
want to

do...
http://lab.andre-michelle.com/bitmap-particles



These are cool. I'm just waiting to see if something better comes  
along.

Thanks!
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Gerry
See that's where you come in. YOU take that code and make it work for your use 
then 
you can turn around and post it here to say "Hey thanks for leading me to the 
water, I drank it
and for helping me out here is my code"
Or something along those lines. 
I taught myself everything to this point with the help of this list and reading 
books.
Get what I'm hinting at?

-Gerry


On Jan 27, 2010, at 10:52 AM, beno - wrote:

> On Wed, Jan 27, 2010 at 11:15 AM, Gerry  wrote:
> 
>> You should be looking for Bitmap copyPixels or setPixel32 (andre michelle
>> example link below)
>> I made something similar to what you want but want to make a newer version
>> with images.
>> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
>> 
>> Andre Michelle does some cool stuff along the lines of what you want to
>> do...
>> http://lab.andre-michelle.com/bitmap-particles
> 
> 
> These are cool. I'm just waiting to see if something better comes along.
> Thanks!
> beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Nathan Mynarcik
"I'm just waiting to see if something better comes along."

Yeah we know. Just wait and let us send you stuff for you to "approve". 


--Original Message--
From: beno -
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] Ideas, Please
Sent: Jan 27, 2010 9:52 AM

On Wed, Jan 27, 2010 at 11:15 AM, Gerry  wrote:

> You should be looking for Bitmap copyPixels or setPixel32 (andre michelle
> example link below)
> I made something similar to what you want but want to make a newer version
> with images.
> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
>
> Andre Michelle does some cool stuff along the lines of what you want to
> do...
> http://lab.andre-michelle.com/bitmap-particles


These are cool. I'm just waiting to see if something better comes along.
Thanks!
beno
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[Flashcoders] 3D Explosion Code

2010-01-27 Thread Piers Cowburn
Hi,

See if I can sneak this in under the 40k limit...

// Initialise the shards array
shards = [];

// Clear the current background plane geometery
clearGeometery();

// Make the background plane more complex (so there are more shards)
background.segmentsH = 8;
background.segmentsW = 3;
background.buildPlane(widthPixels, heightPixels);

// Initialise some variables we need for the next section
var totalFaces:int = background.geometry.faces.length;  
var explodeForce:int = 110;

var a:Vertex3D;
var c:Vertex3D;
var b:Vertex3D;

var uvA :NumberUV;
var uvC :NumberUV;
var uvB :NumberUV;

var face:Triangle3D;
var newFace:Triangle3D;
var shard3D:Shard3D;

// Remove the background from the scene
removeChild(background);

// Turn off smoothing
thumbnailMaterial.smooth = false;
//thumbnailMaterial.tiled = true;

// Loop through the faces in the background plane and create a seperate shard 
from each one
for (var i:int = 0; i < totalFaces; i++)
{

// Get a reference to this face
face = background.geometry.faces[i] as Triangle3D;

// Copy the vertices from this face 
a = face.vertices[0].clone();
b = face.vertices[1].clone();
c = face.vertices[2].clone();

// Cope the uv coordinates from this face
uvA = face.uv0.clone();
uvB = face.uv1.clone();
uvC = face.uv2.clone();

// Create a new face 
newFace = new Triangle3D(this, [ a, b, c ], thumbnailMaterial, [ uvA, 
uvB, uvC ] ); 

// Create a new shard, using the copied vertices and new face
shard3D = new Shard3D(thumbnailMaterial, [a, b, c], [newFace]);
addChild(shard3D);

// Offset the shard to the middle of the plane (the internal coords 
each 
// vertex had will be relative to the plane, and so are wrong)
shard3D.x = widthPixels / 2;
shard3D.y = -heightPixels / 2;

// Give the shard a random speed in each direction
shard3D.speedX = Math.random() * explodeForce - explodeForce/2;
shard3D.speedZ = Math.random() * explodeForce - explodeForce/2;
shard3D.speedY = Math.random() * explodeForce - explodeForce/2;

shard3D.rotationSpeedX = Math.random() * explodeForce / 10;
shard3D.rotationSpeedY = Math.random() * explodeForce / 10;
shard3D.rotationSpeedZ = Math.random() * explodeForce / 10;

// Tween the shard to its new exploded position
TweenMax.to(shard3D, 1.6, { x:shard3D.speedX * 12,

y:shard3D.speedY * 12,

z:shard3D.speedZ * 12,

rotationX:shard3D.rotationSpeedX * 5,

rotationY:shard3D.rotationSpeedY * 5,

rotationZ:shard3D.rotationSpeedZ * 5,

ease:Cubic.easeOut
}); 

// Store the reference to this shard
shards[shards.length] = shard3D;
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Piers Cowburn
Hi Beno,

It's on the way over to the list, but I've just posted the part that does the 
actual explosion, it assumes you've got your plane set up in PV3D already, so 
I'd get that bit done first if you want to try integrating my code with it. I'd 
give more than just the explosion part, but it's all quite heavily integrated 
with the rest of my site, and I don't have time right now to just pull out the 
relevant parts and put it into a separate project.

Piers


On 27 Jan 2010, at 15:54, beno - wrote:

> On Wed, Jan 27, 2010 at 11:36 AM, Piers Cowburn  wrote:
> 
>> Hi Jason,
>> 
>> I did that on my site, you can see it here: 
>> http://www.pierscowburn.com/(click on the thumbnails on the right when it 
>> loads).
>> 
>> You can have the code if you like :)
>> 
> 
> That site's nuts! I love it! Yeah, I'm sure I can make my sample size tiny
> as opposed to your relatively large triangles. Please send me your code.
> Thanks!
> beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Nathan Mynarcik
The code doesn't make your stuff pretty. Trying blurring each item as it 
explodes away. Might give a "depth" feeling to the explosion. 

Looking good or crap is all in who creates the images. 

Since you are more "artsy", this should be down your alley. 

Good luck!

--Original Message--
From: beno -
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] Ideas, Please
Sent: Jan 27, 2010 9:42 AM

On Wed, Jan 27, 2010 at 11:29 AM, Matt S.  wrote:

> Google "as3 explosion"
>
>
> http://www.google.com/search?hl=en&source=hp&q=as3+explosion&aq=f&aql=&aqi=g2&oq=
>
> first result:
> http://active.tutsplus.com/tutorials/effects/create-your-own-pixel-explosion-effect/
>
> Includes explosion and implosion (reversal)
>

The problem is they all look like crap :(
beno
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Re: [Flashcoders] Rotation

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 11:49 AM, Dave Watts  wrote:

> Hi! I'm the list admin (again).
>
> > Yeah, that's what they told me when I set out to build what became my
> 12,000
> > line fully automated python shopping cart ...
>
> I'm not trying to be a dick here, but discussing your Python
> programming, your constant struggles against whatever, etc, is all
> very off-topic for Flashcoders. I'd really like to keep a higher
> signal-to-noise ratio if possible. If you ask questions on any mailing
> list, you're going to get some answers you agree with and some you
> don't. You don't need to explain why you don't like the answers you
> don't like. You can simply return them for your money back.
>
> So, please, more Flash coding, and less "life of beno." Thanks in
> advance for your cooperation.
>

Done.
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 11:36 AM, Piers Cowburn  wrote:

> Hi Jason,
>
> I did that on my site, you can see it here: 
> http://www.pierscowburn.com/(click on the thumbnails on the right when it 
> loads).
>
> You can have the code if you like :)
>

That site's nuts! I love it! Yeah, I'm sure I can make my sample size tiny
as opposed to your relatively large triangles. Please send me your code.
Thanks!
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Piers Cowburn
Thanks :) I've posted the code, but it was over the list's size limit for a 
message, so it might take a while.

Piers


On 27 Jan 2010, at 15:41, Merrill, Jason wrote:

> Hey - nice work!
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Piers
> Cowburn
> Sent: Wednesday, January 27, 2010 10:34 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Ideas, Please
> 
> Hi Jason,
> 
> I did that on my site, you can see it here: http://www.pierscowburn.com/
> (click on the thumbnails on the right when it loads).
> 
> You can have the code if you like.
> 
> Piers
> 
> 
> On 27 Jan 2010, at 15:28, Merrill, Jason wrote:
> 
>> It would be cool to do this with copyPixels and drawing those as
>> materials of many planes in Papervision3D - you could explode
> (animate)
>> each plane in 3D space however you like, and easily animate them back.
>> Hmm I might have to try that this weekend... thanks for the idea
> :) 
>> 
>> 
>> Jason Merrill 
>> 
>> Bank of  America  Global Learning 
>> Learning & Performance Soluions
>> 
>> Join the Bank of America Flash Platform Community  and visit our
>> Instructional Technology Design Blog
>> (note: these are for Bank of America employees only)
>> 
>> 
>> 
>> 
>> 
>> 
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
>> Sent: Wednesday, January 27, 2010 10:16 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] Ideas, Please
>> 
>> You should be looking for Bitmap copyPixels or setPixel32 (andre
>> michelle example link below)
>> I made something similar to what you want but want to make a newer
>> version
>> with images.
>> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
>> 
>> Andre Michelle does some cool stuff along the lines of what you want
> to
>> do...
>> http://lab.andre-michelle.com/bitmap-particles
>> 
>> -Gerry
>> 
>> 
>> On Jan 27, 2010, at 9:59 AM, beno - wrote:
>> 
>>> Hi;
>>> I have two graphics. I want to explode one and then immediately
>> thereafter
>>> reverse explode the other. I can do the reverse with TweenLite or
> Max,
>> that
>>> should be easy. But what about the explosion itself? Can y'all just
>> point me
>>> in the right direction, tutorials, what to search? Searching
>> explosions per
>>> se was futile.
>>> TIA,
>>> beno
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>> 
>> 
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 11:15 AM, Gerry  wrote:

> You should be looking for Bitmap copyPixels or setPixel32 (andre michelle
> example link below)
> I made something similar to what you want but want to make a newer version
> with images.
> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
>
> Andre Michelle does some cool stuff along the lines of what you want to
> do...
> http://lab.andre-michelle.com/bitmap-particles


These are cool. I'm just waiting to see if something better comes along.
Thanks!
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Matt S.
Lol. Ok "beno".

.m

On Wed, Jan 27, 2010 at 10:42 AM, beno -  wrote:
> The problem is they all look like crap :(
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 11:29 AM, Nathan Mynarcik wrote:

> http://tinyurl.com/yexsdsd


You and your little tinyurl thingies LOL. Yeah, I went through 2 pages of
that google too, and the same thing, they all stink. I googled this a couple
months back and was disappointed with the dismal returns, that's why I asked
the list for help. No, the best one I've seen thus far is the two examples
Gerry sent me. But thanks ;)
beno
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Re: [Flashcoders] Rotation

2010-01-27 Thread Dave Watts
Hi! I'm the list admin (again).

> Yeah, that's what they told me when I set out to build what became my 12,000
> line fully automated python shopping cart ...

I'm not trying to be a dick here, but discussing your Python
programming, your constant struggles against whatever, etc, is all
very off-topic for Flashcoders. I'd really like to keep a higher
signal-to-noise ratio if possible. If you ask questions on any mailing
list, you're going to get some answers you agree with and some you
don't. You don't need to explain why you don't like the answers you
don't like. You can simply return them for your money back.

So, please, more Flash coding, and less "life of beno." Thanks in
advance for your cooperation.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 11:29 AM, Matt S.  wrote:

> Google "as3 explosion"
>
>
> http://www.google.com/search?hl=en&source=hp&q=as3+explosion&aq=f&aql=&aqi=g2&oq=
>
> first result:
> http://active.tutsplus.com/tutorials/effects/create-your-own-pixel-explosion-effect/
>
> Includes explosion and implosion (reversal)
>

The problem is they all look like crap :(
beno
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RE: [Flashcoders] Ideas, Please

2010-01-27 Thread Merrill, Jason
Hey - nice work!


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Piers
Cowburn
Sent: Wednesday, January 27, 2010 10:34 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Ideas, Please

Hi Jason,

I did that on my site, you can see it here: http://www.pierscowburn.com/
(click on the thumbnails on the right when it loads).

You can have the code if you like.

Piers


On 27 Jan 2010, at 15:28, Merrill, Jason wrote:

> It would be cool to do this with copyPixels and drawing those as
> materials of many planes in Papervision3D - you could explode
(animate)
> each plane in 3D space however you like, and easily animate them back.
> Hmm I might have to try that this weekend... thanks for the idea
:) 
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
> Sent: Wednesday, January 27, 2010 10:16 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Ideas, Please
> 
> You should be looking for Bitmap copyPixels or setPixel32 (andre
> michelle example link below)
> I made something similar to what you want but want to make a newer
> version
> with images.
> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
> 
> Andre Michelle does some cool stuff along the lines of what you want
to
> do...
> http://lab.andre-michelle.com/bitmap-particles
> 
> -Gerry
> 
> 
> On Jan 27, 2010, at 9:59 AM, beno - wrote:
> 
>> Hi;
>> I have two graphics. I want to explode one and then immediately
> thereafter
>> reverse explode the other. I can do the reverse with TweenLite or
Max,
> that
>> should be easy. But what about the explosion itself? Can y'all just
> point me
>> in the right direction, tutorials, what to search? Searching
> explosions per
>> se was futile.
>> TIA,
>> beno
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> 
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 11:28 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> It would be cool to do this with copyPixels and drawing those as
> materials of many planes in Papervision3D - you could explode (animate)
> each plane in 3D space however you like, and easily animate them back.
> Hmm I might have to try that this weekend... thanks for the idea :)
>

Well if you do, how 'bout sharing? What I see is this: my stage has a
magician doing stuff. I'm going to explode him out, then reverse explode in
my client's logo :)
beno
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Re: [Flashcoders] Rotation

2010-01-27 Thread beno -
On Wed, Jan 27, 2010 at 11:17 AM, Karl DeSaulniers wrote:

> That is the book I was going to get you.
> You should be good with that one.
>
> One last thing, no one is saying not to do what is in your head or to stray
> from your ideas.
> Its just that everyone can see that your not qualified to do the projects
> your seeking out except you.
>

Yeah, that's what they told me when I set out to build what became my 12,000
line fully automated python shopping cart. In fact, they told me the same
darn thing when I built my first web site with a relational database.
They've always told me that. And they were all wrong and I was right. I'm
right this time, too. You'll see. Damn the torpedos, full speed ahead!

One of my great passions in life is ancient scripture. One of my favorite
quotes is from Confucius (Kung-fu-tze): "When the foundation is laid, the
Way is born." Pay dear, close attention to the foundation. Short-cuts are
never shorter ;) Don't worry. I might not be good at Flash yet, but I know
exactly what I'm doing. And again, this first project is coming along quite
well now...in no small measure due to all your help :)
beno
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Piers Cowburn
Hi Jason,

I did that on my site, you can see it here: http://www.pierscowburn.com/ (click 
on the thumbnails on the right when it loads).

You can have the code if you like :)

Piers


On 27 Jan 2010, at 15:28, Merrill, Jason wrote:

> It would be cool to do this with copyPixels and drawing those as
> materials of many planes in Papervision3D - you could explode (animate)
> each plane in 3D space however you like, and easily animate them back.
> Hmm I might have to try that this weekend... thanks for the idea :) 
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
> Sent: Wednesday, January 27, 2010 10:16 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Ideas, Please
> 
> You should be looking for Bitmap copyPixels or setPixel32 (andre
> michelle example link below)
> I made something similar to what you want but want to make a newer
> version
> with images.
> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
> 
> Andre Michelle does some cool stuff along the lines of what you want to
> do...
> http://lab.andre-michelle.com/bitmap-particles
> 
> -Gerry
> 
> 
> On Jan 27, 2010, at 9:59 AM, beno - wrote:
> 
>> Hi;
>> I have two graphics. I want to explode one and then immediately
> thereafter
>> reverse explode the other. I can do the reverse with TweenLite or Max,
> that
>> should be easy. But what about the explosion itself? Can y'all just
> point me
>> in the right direction, tutorials, what to search? Searching
> explosions per
>> se was futile.
>> TIA,
>> beno
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> 
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Piers Cowburn
Hi Jason,

I did that on my site, you can see it here: http://www.pierscowburn.com/ (click 
on the thumbnails on the right when it loads).

You can have the code if you like.

Piers


On 27 Jan 2010, at 15:28, Merrill, Jason wrote:

> It would be cool to do this with copyPixels and drawing those as
> materials of many planes in Papervision3D - you could explode (animate)
> each plane in 3D space however you like, and easily animate them back.
> Hmm I might have to try that this weekend... thanks for the idea :) 
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
> Sent: Wednesday, January 27, 2010 10:16 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Ideas, Please
> 
> You should be looking for Bitmap copyPixels or setPixel32 (andre
> michelle example link below)
> I made something similar to what you want but want to make a newer
> version
> with images.
> http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/
> 
> Andre Michelle does some cool stuff along the lines of what you want to
> do...
> http://lab.andre-michelle.com/bitmap-particles
> 
> -Gerry
> 
> 
> On Jan 27, 2010, at 9:59 AM, beno - wrote:
> 
>> Hi;
>> I have two graphics. I want to explode one and then immediately
> thereafter
>> reverse explode the other. I can do the reverse with TweenLite or Max,
> that
>> should be easy. But what about the explosion itself? Can y'all just
> point me
>> in the right direction, tutorials, what to search? Searching
> explosions per
>> se was futile.
>> TIA,
>> beno
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> 
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Nathan Mynarcik
http://tinyurl.com/yexsdsd


--Original Message--
From: beno -
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] Ideas, Please
Sent: Jan 27, 2010 8:59 AM

Hi;
I have two graphics. I want to explode one and then immediately thereafter
reverse explode the other. I can do the reverse with TweenLite or Max, that
should be easy. But what about the explosion itself? Can y'all just point me
in the right direction, tutorials, what to search? Searching explosions per
se was futile.
TIA,
beno
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Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Matt S.
Google "as3 explosion"

http://www.google.com/search?hl=en&source=hp&q=as3+explosion&aq=f&aql=&aqi=g2&oq=

first result: 
http://active.tutsplus.com/tutorials/effects/create-your-own-pixel-explosion-effect/

Includes explosion and implosion (reversal)
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RE: [Flashcoders] Ideas, Please

2010-01-27 Thread Merrill, Jason
It would be cool to do this with copyPixels and drawing those as
materials of many planes in Papervision3D - you could explode (animate)
each plane in 3D space however you like, and easily animate them back.
Hmm I might have to try that this weekend... thanks for the idea :) 


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
Sent: Wednesday, January 27, 2010 10:16 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Ideas, Please

You should be looking for Bitmap copyPixels or setPixel32 (andre
michelle example link below)
I made something similar to what you want but want to make a newer
version
with images.
http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/

Andre Michelle does some cool stuff along the lines of what you want to
do...
http://lab.andre-michelle.com/bitmap-particles

-Gerry


On Jan 27, 2010, at 9:59 AM, beno - wrote:

> Hi;
> I have two graphics. I want to explode one and then immediately
thereafter
> reverse explode the other. I can do the reverse with TweenLite or Max,
that
> should be easy. But what about the explosion itself? Can y'all just
point me
> in the right direction, tutorials, what to search? Searching
explosions per
> se was futile.
> TIA,
> beno
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Karl DeSaulniers
I would try timeline animation first and if you cant get it to work  
try tweening and reverse tweening.


Karl


On Jan 27, 2010, at 8:59 AM, beno - wrote:


Hi;
I have two graphics. I want to explode one and then immediately  
thereafter
reverse explode the other. I can do the reverse with TweenLite or  
Max, that
should be easy. But what about the explosion itself? Can y'all just  
point me
in the right direction, tutorials, what to search? Searching  
explosions per

se was futile.
TIA,
beno
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http://designdrumm.com

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Re: [Flashcoders] Rotation

2010-01-27 Thread Karl DeSaulniers

That is the book I was going to get you.
You should be good with that one.

One last thing, no one is saying not to do what is in your head or to  
stray from your ideas.
Its just that everyone can see that your not qualified to do the  
projects your seeking out except you.
Trust me, I have been their myself. I quickly learned that there was  
a certain way (a code of design if you will) to do flash.
Certain things are common knowledge (like the trace) and some are  
more in-depth.
If you cant even implement the basics on your own, you shouldn't be  
promising the in-depth. You need to read more.
You will figure this out when you have finally learned flash (and you  
will frown on these postings yourself)
or when you get sued for a project you couldn't compete correctly or  
on time. Can't eat if your getting sued.
If you had taken the direction given all this time, some 100 posts  
ago, you'd be done and eating lobster already..
But alas after you move on and get better there will be someone else  
with your same mindset of "I know best" (that stubborn thing)
posting erroneous questions trying to get ahead by asking everything  
and studying nothing,
and you'll be the one letting them know how to get their questions  
answered the right way.. :)


Best of luck beno..

Karl



On Jan 27, 2010, at 8:41 AM, Karl - wrote for beno:


The shortest distance between the incomplete and the complete is  
how much you research.



Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Gerry
You should be looking for Bitmap copyPixels or setPixel32 (andre michelle 
example link below)
I made something similar to what you want but want to make a newer version
with images.
http://blog.thespikeranch.com/2008/12/22/as3-bitmap-manipulation/

Andre Michelle does some cool stuff along the lines of what you want to do...
http://lab.andre-michelle.com/bitmap-particles

-Gerry


On Jan 27, 2010, at 9:59 AM, beno - wrote:

> Hi;
> I have two graphics. I want to explode one and then immediately thereafter
> reverse explode the other. I can do the reverse with TweenLite or Max, that
> should be easy. But what about the explosion itself? Can y'all just point me
> in the right direction, tutorials, what to search? Searching explosions per
> se was futile.
> TIA,
> beno
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Re: [Flashcoders] Rotation

2010-01-27 Thread beno -
On Tue, Jan 26, 2010 at 9:07 PM, Karl DeSaulniers wrote:

> I second that. If you need to make money off of Flash to eat.
> Keep it SIMPLE! Don't make it harder for you to finish.
> Try any animations as a timeline animation before you go into classes on
> how to tween bezer paths and such.
> Less of a headache and you don't have to be an expert to create nice
> timeline animations.
> Oh and did I mention you will probably finish faster.. ;)
>

BTW, I should mention the difference between good and great rarely exceeds
10% additional effort. And even when it does, it's worth it ;)
beno
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[Flashcoders] Ideas, Please

2010-01-27 Thread beno -
Hi;
I have two graphics. I want to explode one and then immediately thereafter
reverse explode the other. I can do the reverse with TweenLite or Max, that
should be easy. But what about the explosion itself? Can y'all just point me
in the right direction, tutorials, what to search? Searching explosions per
se was futile.
TIA,
beno
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Re: [Flashcoders] Rotation

2010-01-27 Thread beno -
On Tue, Jan 26, 2010 at 9:07 PM, Karl DeSaulniers wrote:

> I second that. If you need to make money off of Flash to eat.
> Keep it SIMPLE! Don't make it harder for you to finish.
> Try any animations as a timeline animation before you go into classes on
> how to tween bezer paths and such.
> Less of a headache and you don't have to be an expert to create nice
> timeline animations.
> Oh and did I mention you will probably finish faster.. ;)
>

No. I'll do it the best I can. Actually, my first project is coming very
well and I think I'll have it done within a week. I don't believe in
shortcuts. The shortest distance between two points is a straight line.
That's why I took 4 months to build that fully automated python shopping
cart, not knowing how I'd eat through that period. I ate ;) I'll eat through
this period, or not, but I *will* build my Flash projects the way I see them
in my head, PERIOD. Stubborn, aren't I? As far as getting the switch to flip
on in my head, like I said, for whatever reason this stuff doesn't come as
quickly for me as it does for the rest of you. But it *does*
come...eventually. It did with Python. It will with Flash.

Thanks for sending your email address. I've sent off a problem to
Gustavo...see if he can help me with it. Regarding the book, I had my client
buy me ActionScript 3.0 Essentials by Colin Moock. If you think I absolutely
have to have another, well another would be welcomed and read. If not, thank
you for the thought and effort ;)
beno
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Re: [Flashcoders] Browser levels??

2010-01-27 Thread Glen Pike

Hi,

   I am guessing that might work, but you would possibly have problems 
with www. vs non-www. urls.


   Also, my email/text seems to have been formatted funny from pasting 
- it should read:
  
(or samedomain, etc.)


   Glen

Karl DeSaulniers wrote:

What about ?

Karl


On Jan 26, 2010, at 4:04 AM, Glen Pike wrote:


Hi,

   You would need to use JavaScript in the browser to respond to  the 
"onFocus" and "onBlur" events and connect these up to Flash using the 
"ExternalInterface" method.  Your JavaScript would essentially be 
calling methods in Flash.  Remember if you do this, you will need to 
allow JS<->Flash communication with the

   
   in your SWF embedding code.

   Glen

Karl DeSaulniers wrote:

Had a feeling Javascript would be a way.

Is there a JSFL out there that would do that? Flash Javascript?
Or would JSFL not be necessary? Or am I confusing the two?
Just curious.

I am looking to have my swf figure out if it's window is in focus and
if not, clear any listeners, timers and pause any animations.
Things that use system resources.

I have noticed that flash tends to run hard in the background and 
slows my computer.

Makes the fan spin hard. With fairly light graphics and code.

Not sure if it is my code, but I am leaning towards not.
I have been being very careful to clear listeners and timers so far.

Karl


On Jan 26, 2010, at 3:23 AM, Glen Pike wrote:


Javascript is your friend

http://odondo.wordpress.com/2007/08/28/javascript-and-cross-browser-window-focus/ 



Karl DeSaulniers wrote:

Hello all you glorious flash peoples,
I feel I am getting closer to all of you as each day passes. Here 
is one for the truly gifted.
Is there any way to tell (from flash) if the current browser 
window is on the top level or in the foreground top most application?

And here is where the gifted part comes in. Can it be done in AS2?
Your helps are always greatly appreciated o omnipotent Mailing 
list (bow).


Thanks,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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