RE: [Flashcoders] iPhone viable solutions???

2010-05-04 Thread Mattheis, Erik (MIN - WSW)
I believe Adobe's already demonstrated this, as well as bringing in 
illustrations from Illustrator and PS - google for adobe smart paste to get a 
video demo.

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
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-Original Message-

On May 4, 2010, at 6:20 AM, allandt bik-elliott (thefieldcomic.com)  
wrote:

> gordon was done as a proof of concept javascript substitute for the  
> plugin
> - http://paulirish.com/work/gordon/demos/ - it's rudimentary at the  
> moment
> but if combined with html5, it shows that it's possible for adobe  
> to start
> taking different routes around the plugin problem
>
> a
>
> On 30 April 2010 21:36, Karl DeSaulniers  wrote:
>
>> Yes, for the quake game, because it is a multiplayer game that  
>> takes a
>> dedicated server,
>> there will always be some setup, but I think that is if you want to
>> display/host the game.
>> Not for actually playing it. But I had not investigated that far.
>>
>> I don't think that their will be that much set-up to display  
>> flash. Or
>> there shouldn't be.
>>
>>
>> Karl
>>
>>
>> On Apr 30, 2010, at 3:14 PM, Jer Brand wrote:
>>
>>  http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning
>>>
>>>
>>>
>>> On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers  
>>> >>> wrote:
>>>
>>>  Well if they can do this..

 http://code.google.com/p/quake2-gwt-port/

 I am thinking that HTML 5 could run flash without a plugin possibly


 On Apr 30, 2010, at 7:01 AM, allandt bik-elliott  
 (thefieldcomic.com)
 wrote:

  maybe someone will come up with a way of displaying .swf files  
 within

> html5
>
>
 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com

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>>
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>>
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Re: [Flashcoders] iPhone viable solutions???

2010-05-04 Thread Karl DeSaulniers

Worked on my iPhone.

Karl


On May 4, 2010, at 6:20 AM, allandt bik-elliott (thefieldcomic.com)  
wrote:


gordon was done as a proof of concept javascript substitute for the  
plugin
- http://paulirish.com/work/gordon/demos/ - it's rudimentary at the  
moment
but if combined with html5, it shows that it's possible for adobe  
to start

taking different routes around the plugin problem

a

On 30 April 2010 21:36, Karl DeSaulniers  wrote:

Yes, for the quake game, because it is a multiplayer game that  
takes a

dedicated server,
there will always be some setup, but I think that is if you want to
display/host the game.
Not for actually playing it. But I had not investigated that far.

I don't think that their will be that much set-up to display  
flash. Or

there shouldn't be.


Karl


On Apr 30, 2010, at 3:14 PM, Jer Brand wrote:

 http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning




On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers  

wrote:


 Well if they can do this..


http://code.google.com/p/quake2-gwt-port/

I am thinking that HTML 5 could run flash without a plugin possibly


On Apr 30, 2010, at 7:01 AM, allandt bik-elliott  
(thefieldcomic.com)

wrote:

 maybe someone will come up with a way of displaying .swf files  
within



html5



Karl DeSaulniers
Design Drumm
http://designdrumm.com

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RE: [Flashcoders] RE: Timer object created twice in class

2010-05-04 Thread Mattheis, Erik (MIN - WSW)
Ah, thanks. The event handler containing the conditional was being called 
twice, I had an unnecessary dispatchEvent(e) in another class.

PS: I replaced the actual conditional with (1 == 1) when simplifying the code 
to see where what was going wrong, ha. It actually checks to see if at least 
five seconds of a video have played.

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
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-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Tuesday, May 04, 2010 2:39 PM
To: Flash Coders List
Subject: RE: [Flashcoders] RE: Timer object created twice in class

_tracker is not null - so you must be creating it somewhere else, or the below 
code has already run.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our Instructional 
Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik 
(MIN - WSW)
Sent: Tuesday, May 04, 2010 3:33 PM
To: Flash Coders List
Subject: [Flashcoders] RE: Timer object created twice in class

Figured out part of it, but don't understand what I figured out - "fixed" with -


if (_tracker == null) {
 _tracker = new Tracker(_videoScreen);
}
else {
_tracker.init();
}

There's no call to init() in my constructor, yet it's being called. How is this 
happening?

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report 
Global Agency of the Year PR News Agency of the Year

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik 
(MIN - WSW)
Sent: Tuesday, May 04, 2010 1:59 PM
To: Flash Coders List
Subject: [Flashcoders] Timer object created twice in class

Here's a snippit and a timeline version of it - when I run it on the timeline, 
it works as expected, but when I run it within my class it acts as though there 
are two instances of the _timer object.

On the timeline, it works as expected, tracing,

1 1
True

But when I have it inside my class, it traces,

1 0
false
1 1
True

What am I not seeing or understanding here? Thanks..

//  Version on timeline:

var _timer:Timer;

function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);  _timer.start(); }

function checkPlaying(e:TimerEvent) : void {  if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

init();

// Version in class:

public function Tracker(video) {
 _video = video;
}

public function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);  _timer.start(); }

function checkPlaying(e:TimerEvent) : void  if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

I'm instantiating it from another class like this:

if (_tracker == null) {
 _tracker = new Tracker(_videoScreen);
}
_tracker.init();
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report 
Global Agency of the Year PR News Agency of the Year

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RE: [Flashcoders] RE: Timer object created twice in class

2010-05-04 Thread Merrill, Jason
_tracker is not null - so you must be creating it somewhere else, or the below 
code has already run.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our Instructional 
Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik 
(MIN - WSW)
Sent: Tuesday, May 04, 2010 3:33 PM
To: Flash Coders List
Subject: [Flashcoders] RE: Timer object created twice in class

Figured out part of it, but don't understand what I figured out - "fixed" with -


if (_tracker == null) {
 _tracker = new Tracker(_videoScreen);
}
else {
_tracker.init();
}

There's no call to init() in my constructor, yet it's being called. How is this 
happening?

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report 
Global Agency of the Year PR News Agency of the Year

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik 
(MIN - WSW)
Sent: Tuesday, May 04, 2010 1:59 PM
To: Flash Coders List
Subject: [Flashcoders] Timer object created twice in class

Here's a snippit and a timeline version of it - when I run it on the timeline, 
it works as expected, but when I run it within my class it acts as though there 
are two instances of the _timer object.

On the timeline, it works as expected, tracing,

1 1
True

But when I have it inside my class, it traces,

1 0
false
1 1
True

What am I not seeing or understanding here? Thanks..

//  Version on timeline:

var _timer:Timer;

function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);  _timer.start(); }

function checkPlaying(e:TimerEvent) : void {  if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

init();

// Version in class:

public function Tracker(video) {
 _video = video;
}

public function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);  _timer.start(); }

function checkPlaying(e:TimerEvent) : void  if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

I'm instantiating it from another class like this:

if (_tracker == null) {
 _tracker = new Tracker(_videoScreen);
}
_tracker.init();
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report 
Global Agency of the Year PR News Agency of the Year

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[Flashcoders] RE: Timer object created twice in class

2010-05-04 Thread Mattheis, Erik (MIN - WSW)
Figured out part of it, but don't understand what I figured out - "fixed" with -


if (_tracker == null) {
 _tracker = new Tracker(_videoScreen);
}
else {
_tracker.init();
}

There's no call to init() in my constructor, yet it's being called. How is this 
happening?

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik 
(MIN - WSW)
Sent: Tuesday, May 04, 2010 1:59 PM
To: Flash Coders List
Subject: [Flashcoders] Timer object created twice in class

Here's a snippit and a timeline version of it - when I run it on the timeline, 
it works as expected, but when I run it within my class it acts as though there 
are two instances of the _timer object.

On the timeline, it works as expected, tracing,

1 1
True

But when I have it inside my class, it traces,

1 0
false
1 1
True

What am I not seeing or understanding here? Thanks..

//  Version on timeline:

var _timer:Timer;

function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);
 _timer.start();
}

function checkPlaying(e:TimerEvent) : void {
 if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

init();

// Version in class:

public function Tracker(video) {
 _video = video;
}

public function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);
 _timer.start();
}

function checkPlaying(e:TimerEvent) : void
 if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

I'm instantiating it from another class like this:

if (_tracker == null) {
 _tracker = new Tracker(_videoScreen);
}
_tracker.init();
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

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Re: [Flashcoders] Timer object created twice in class

2010-05-04 Thread Eric E. Dolecki
Before I can go any further, I saw this in your code:

 if (1 == 1) {

... ?!?!




On Tue, May 4, 2010 at 2:58 PM, Mattheis, Erik (MIN - WSW) <
ematth...@webershandwick.com> wrote:

> Here's a snippit and a timeline version of it - when I run it on the
> timeline, it works as expected, but when I run it within my class it acts as
> though there are two instances of the _timer object.
>
> On the timeline, it works as expected, tracing,
>
> 1 1
> True
>
> But when I have it inside my class, it traces,
>
> 1 0
> false
> 1 1
> True
>
> What am I not seeing or understanding here? Thanks..
>
> //  Version on timeline:
>
> var _timer:Timer;
>
> function init() {
>  _timer = new Timer(250, 0);
>  _timer.addEventListener(TimerEvent.TIMER, checkPlaying);
>  _timer.start();
> }
>
> function checkPlaying(e:TimerEvent) : void {
>  if (1 == 1) {
>  e.target.stop();
>  trace(e.target.currentCount, _timer.currentCount);
>  trace(e.target == _timer);
>  }
> }
>
> init();
>
> // Version in class:
>
> public function Tracker(video) {
>  _video = video;
> }
>
> public function init() {
>  _timer = new Timer(250, 0);
>  _timer.addEventListener(TimerEvent.TIMER, checkPlaying);
>  _timer.start();
> }
>
> function checkPlaying(e:TimerEvent) : void
>  if (1 == 1) {
>  e.target.stop();
>  trace(e.target.currentCount, _timer.currentCount);
>  trace(e.target == _timer);
>  }
> }
>
> I'm instantiating it from another class like this:
>
> if (_tracker == null) {
>  _tracker = new Tracker(_videoScreen);
> }
> _tracker.init();
> _ _ _
> Erik Mattheis
> Senior Web Developer
> Minneapolis
> T  952 346 6610
> C 612 377 2272
>
> Weber Shandwick
> Advocacy starts here.
>
> PRWeek Global Agency Report Card 2009 - Gold Medal Winner
> The Holmes Report Global Agency of the Year
> PR News Agency of the Year
>
> ___
> Flashcoders mailing list
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
http://ericd.net
Interactive design and development
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RE: [Flashcoders] Timer object created twice in class

2010-05-04 Thread Merrill, Jason
>> if (1 == 1)

FYI - that will ALWAYS be true. :) 


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)


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[Flashcoders] Timer object created twice in class

2010-05-04 Thread Mattheis, Erik (MIN - WSW)
Here's a snippit and a timeline version of it - when I run it on the timeline, 
it works as expected, but when I run it within my class it acts as though there 
are two instances of the _timer object.

On the timeline, it works as expected, tracing,

1 1
True

But when I have it inside my class, it traces,

1 0
false
1 1
True

What am I not seeing or understanding here? Thanks..

//  Version on timeline:

var _timer:Timer;

function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);
 _timer.start();
}

function checkPlaying(e:TimerEvent) : void {
 if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

init();

// Version in class:

public function Tracker(video) {
 _video = video;
}

public function init() {
 _timer = new Timer(250, 0);
 _timer.addEventListener(TimerEvent.TIMER, checkPlaying);
 _timer.start();
}

function checkPlaying(e:TimerEvent) : void
 if (1 == 1) {
  e.target.stop();
  trace(e.target.currentCount, _timer.currentCount);
  trace(e.target == _timer);
 }
}

I'm instantiating it from another class like this:

if (_tracker == null) {
 _tracker = new Tracker(_videoScreen);
}
_tracker.init();
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

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Re: [Flashcoders] IE6 Troubles

2010-05-04 Thread Hans Wichman
Hi,

you might wanna try something like www.teamviewer.com , setup a session with
your client and poke at the heart of the problem.

regards,
JC

On Tue, May 4, 2010 at 6:04 PM, John Singleton
wrote:

> Hi;
> I have one site in particular that has problems with IE6. I can't see them
> from my Mac. I've tried installing s/w that simulates IE6 without luck. I
> don't know where to go to look at the problem so I can troubleshoot it. My
> client's computers that have IE6 are a couple thousand miles away. I tried
> Adobe's new BrowserLab, which is awesome, but unfortunately you can't click
> the links which is where the problem is. Any ideas on where to go to
> troubleshoot? Is there some resource to show me common problems with IE6?
> Developing in CS4.
> TIA,
> John
>
>
>
>
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[Flashcoders] IE6 Troubles

2010-05-04 Thread John Singleton
Hi;
I have one site in particular that has problems with IE6. I can't see them from 
my Mac. I've tried installing s/w that simulates IE6 without luck. I don't know 
where to go to look at the problem so I can troubleshoot it. My client's 
computers that have IE6 are a couple thousand miles away. I tried Adobe's new 
BrowserLab, which is awesome, but unfortunately you can't click the links which 
is where the problem is. Any ideas on where to go to troubleshoot? Is there 
some resource to show me common problems with IE6? Developing in CS4.
TIA,
John



  
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Re: [Flashcoders] Template w/ XML?

2010-05-04 Thread John Singleton
- Original Message 

> From: "Merrill, Jason" 
> To: Flash Coders List 
> Sent: Tue, May 4, 2010 10:27:57 AM
> Subject: RE: [Flashcoders] Template w/ XML?
> 
> You're setting the text in the text field before the 
> handler
> (completeXMLListener) even runs.

That did it! Thanks for the other (bonus?) advise, too!
John


  
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[Flashcoders] omit trace statements from SWCs

2010-05-04 Thread Jim Lafser
I've been working on a component and while developing have been using trace 
statements.
Now I want to "publish" the component for others to use and want to omit the 
trace statements.
I've changed the setting in the FLA that I've used for the component 
development, but it doesn't seem to affect what happens when I use "export to 
SWC".
I still see trace statements from the component when testing in my test FLA.
I'm using Flash CS4 and AS2 (required for the project I'm working on).
Any ideas?
Thanks
Jim


  
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Re: [Flashcoders] Of Meercats and Music: The Daxophonic Hans Reichelof Daxo.de

2010-05-04 Thread Jim Andrews




Jim Andrews wrote:

Here is a review I wrote (
http://netpoetic.com/2010/05/the-daxophonic-hans-reichel-of-daxo-de ) of 
a

suite of 12 interactive audio Flash works at daxo.de by Hans Reichel.


Henrik Anderson wrote:
It's been a while since I have experienced such an unorganized mess of 
ideas and a lack of a clear point. I love it.


Glad you liked it, but look out, Henrik. The more times you see it, the more 
sense it makes. The daxophone is famous for the voice-like sounds it makes. 
I gather that almost all of the audio was done with the various "tongues" of 
the daxophone. He has created an amazing chorus of stringed musical 
instruments that, together, 'speak' a very rich musical language that does 
indeed merit its own font.



From Wikipedia ( http://en.wikipedia.org/wiki/Daxophone ):


"The daxophone, invented by Hans Reichel, is a experimental musical 
instrument  of the friction idiophones category. It consists of a thin 
wooden blade fixed in a wooden block (often attached to a tripod), which 
holds one or more contact microphones. Normally, it is played by bowing the 
free end, but it can also be struck or plucked, which propagates sound in 
the same way a ruler halfway off a table does.[1]  These vibrations then 
continue to the wooden-block base, which in turn is amplified by the contact 
microphone(s) therein. A wide range of voice-like timbres  can be produced, 
depending on the shape of the instrument, the type of wood, where it is 
bowed, and where along its length it is stopped with a separate block of 
wood (fretted on one side) called the "dax."


One of the reasons, I think, that daxo.de is so good is because Reichel is 
deeply familiar with the construction of interfaces with character, via his 
daxophones and their "tongues".


In part, daxo.de is a reflection on what's to keep and what to throw away in 
our notions of lively, engaging interfaces.


ja 


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RE: [Flashcoders] Template w/ XML?

2010-05-04 Thread Merrill, Jason
You're setting the text in the text field before the handler
(completeXMLListener) even runs.

Also - Text is  a bad name for a function, it's common practice for
method names to be underlined, and also use non-reserved words.  Text is
a reserved word in Actionscript.  Also - it's also common practice to
capitalize class names.

Lastly, you should declare your methods as public, private or protected,
and specify return types.  In this case, I would make them all private.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John
Singleton
Sent: Tuesday, May 04, 2010 8:30 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Template w/ XML?



- Original Message 

> From: Jared 
> To: Flash Coders List 
> Sent: Fri, April 30, 2010 6:16:37 PM
> Subject: Re: [Flashcoders] Template w/ XML?
> 
> Try root.loaderinfo.parameters.varname

That got me on the right track. I have one little wrinkle to work out of
this first attempt. Here's my code:

package
{
imports here

class suchandsuch extends MovieClip
{
var pageDetails:String = new String();
var urlXMLLoader:URLLoader;

function suchandsuch()
{
XMLLoader();
Text();
}

function XMLLoader()
{
var urlXMLRequest:URLRequest = new
URLRequest('pageDetails.xml');
urlXMLLoader = new URLLoader();
urlXMLLoader.addEventListener(Event.COMPLETE,
completeXMLListener);
urlXMLLoader.load(urlXMLRequest);
}

function completeXMLListener(e:Event):void
{
var xmlData:XML = XML (e.target.data);
pageDetails = xmlData.DETAILS.toString();
}


function Text()
{
more stuff here
myText.htmlText = pageDetails;
myText.htmlText += "Lorem ipsum dolor sitipsum, convallis
consequat orci."; more stuff

Now, if I put a trace under this line:

myText.htmlText = pageDetails;

I get :

[object textField]

which is what I want. But it doesn't print anything to screen. If I put
the following trace under this line:


pageDetails = xmlData.DETAILS.toString();
trace(pageDetails);

it traces out what I want. No errors. Please advise.
TIA,
John



  
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Re: [Flashcoders] Of Meercats and Music: The Daxophonic Hans Reichel of Daxo.de

2010-05-04 Thread Henrik Andersson

Jim Andrews wrote:

Here is a review I wrote (
http://netpoetic.com/2010/05/the-daxophonic-hans-reichel-of-daxo-de ) of a
suite of 12 interactive audio Flash works at daxo.de by Hans Reichel.



It's been a while since I have experienced such an unorganized mess of 
ideas and a lack of a clear point. I love it.

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[Flashcoders] Of Meercats and Music: The Daxophonic Hans Reichel of Daxo.de

2010-05-04 Thread Jim Andrews

Here is a review I wrote (
http://netpoetic.com/2010/05/the-daxophonic-hans-reichel-of-daxo-de ) of a
suite of 12 interactive audio Flash works at daxo.de by Hans Reichel.

"Hans Reichel (1949) is a German improvisational guitarist, experimental
luthier, inventor, and type designer." So saith Wikipedia so you know the
statement has passed many semi-clueless scrutinies to emerge supported,
probably not without revision. But, yes, he is all that and more. The 'more'
part includes creator-of-the-Flash-interactive-audio-visual-daxo.de, which
we shall look at.

Daxo.de is one of the best hypermedia works of its kind that I've
experienced.

ja

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Re: [Flashcoders] Template w/ XML?

2010-05-04 Thread John Singleton


- Original Message 

> From: Jared 
> To: Flash Coders List 
> Sent: Fri, April 30, 2010 6:16:37 PM
> Subject: Re: [Flashcoders] Template w/ XML?
> 
> Try root.loaderinfo.parameters.varname

That got me on the right track. I have one little wrinkle to work out of this 
first attempt. Here's my code:

package
{
imports here

class suchandsuch extends MovieClip
{
var pageDetails:String = new String();
var urlXMLLoader:URLLoader;

function suchandsuch()
{
XMLLoader();
Text();
}

function XMLLoader()
{
var urlXMLRequest:URLRequest = new URLRequest('pageDetails.xml');
urlXMLLoader = new URLLoader();
urlXMLLoader.addEventListener(Event.COMPLETE, completeXMLListener);
urlXMLLoader.load(urlXMLRequest);
}

function completeXMLListener(e:Event):void
{
var xmlData:XML = XML (e.target.data);
pageDetails = xmlData.DETAILS.toString();
}


function Text()
{
more stuff here
myText.htmlText = pageDetails;
myText.htmlText += "Lorem ipsum dolor sitipsum, convallis consequat 
orci.";
more stuff

Now, if I put a trace under this line:

myText.htmlText = pageDetails;

I get :

[object textField]

which is what I want. But it doesn't print anything to screen. If I put the 
following trace under this line:


pageDetails = xmlData.DETAILS.toString();
trace(pageDetails);

it traces out what I want. No errors. Please advise.
TIA,
John



  
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Re: [Flashcoders] iPhone viable solutions???

2010-05-04 Thread allandt bik-elliott (thefieldcomic.com)
gordon was done as a proof of concept javascript substitute for the plugin
- http://paulirish.com/work/gordon/demos/ - it's rudimentary at the moment
but if combined with html5, it shows that it's possible for adobe to start
taking different routes around the plugin problem

a

On 30 April 2010 21:36, Karl DeSaulniers  wrote:

> Yes, for the quake game, because it is a multiplayer game that takes a
> dedicated server,
> there will always be some setup, but I think that is if you want to
> display/host the game.
> Not for actually playing it. But I had not investigated that far.
>
> I don't think that their will be that much set-up to display flash. Or
> there shouldn't be.
>
>
> Karl
>
>
> On Apr 30, 2010, at 3:14 PM, Jer Brand wrote:
>
>  http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning
>>
>>
>>
>> On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers > >wrote:
>>
>>  Well if they can do this..
>>>
>>> http://code.google.com/p/quake2-gwt-port/
>>>
>>> I am thinking that HTML 5 could run flash without a plugin possibly
>>>
>>>
>>> On Apr 30, 2010, at 7:01 AM, allandt bik-elliott (thefieldcomic.com)
>>> wrote:
>>>
>>>  maybe someone will come up with a way of displaying .swf files within
>>>
 html5


>>> Karl DeSaulniers
>>> Design Drumm
>>> http://designdrumm.com
>>>
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>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
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[Flashcoders] FocusManager

2010-05-04 Thread Elia Morlin
I needed to know which object was in Focus, so I imported the FocusManager
from the fl.managers package which is not included in AS projects in Flex.

The whole library is rather bloated, and contains loads of warnings.

Is there some other FocusManager I should be using for an AS3 project in
Flex?
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