[Flashcoders] loadermax load issue?

2010-12-06 Thread allandt bik-elliott (thefieldcomic.com)
hey all

just wanted to run something by you guys before i went to greensock. We've
started using LoaderMax in house and we're starting to get some weird load
errors (or lack thereof)

we're adding everything into the queue manually, setting event listeners and
starting the queue and everything seems to load twice but the following
behaviour occurs:

the queue starts
several progress events occur
then the application fails to get a complete event.

we're getting no load errors, or any flash errors - the loader just fails to
complete.

here is the code
[code]
_queue = new LoaderMax( { name:dataQueue, onProgress:onQueueProgress,
onComplete:onQueueComplete, onError:onQueueError } );

_queue.append( new SelfLoader(this, { name:self } ) );
_queue.append( new CSSLoader(  cssPath, { name:cssStyle } ) );
_queue.append( new XMLLoader(xmlPath, { name:xmlData, noCache:false } ) );

_queue.load();
[/code]

be interested to see if this has happened to anyone else

best
a
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[Flashcoders] E4X strangeness

2010-12-06 Thread Mendelsohn, Michael
Hi list...

For some strange reason (and I mean REALLY strange), the second statement below 
depends on the first statement.  As far as I can tell, the two lines have 
nothing to do with each other.  When c runs, clickedOne returns an XMLList.  
When c is commented out, clickedOne returns null.

var c:XMLList = topicData[0].descendants(*).(hasOwnProperty(@title)  
@title == String(u[info][text]));
var clickedOne:XMLList = topicData[0].asset.(hasOwnProperty(@title)  
(@title == String(u[info][text])));

Could it somehow be that initializing var c creates something that's next 
needed for the var clickedOne to evaluate properly?

Perplexed,
- Michael M.



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Re: [Flashcoders] Testing display object if its MovieClip or BitMap?

2010-12-06 Thread Ktu
I know a solution may already be found but this was my first thought and I
am curious how any of you feel about switch (true) for this problem

switch (true) {
   case loadedDisplayObject is MovieClip:
   case loadedDisplayObject is Bitmap:
}

Is switch (true) just bad practice? and does 'is' not work in this case?
Anyone want to stab at it?

Ktu

On Sat, Dec 4, 2010 at 11:26 PM, Micky Hulse mickyhulse.li...@gmail.comwrote:

 On Thu, Dec 2, 2010 at 3:17 AM, Karim Beyrouti ka...@kurst.co.uk wrote:
  Hopefully the line breaks here wont be too bad, pasting the code:

 Very nice!!! Many thanks Karim

 I will test it out and let you know how it goes. :)

 Have an excellent day/night!

 Cheers,
 Micky
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Re: [Flashcoders] E4X strangeness

2010-12-06 Thread Henrik Andersson

Mendelsohn, Michael skriver:

Hi list...

For some strange reason (and I mean REALLY strange), the second statement below 
depends on the first statement.  As far as I can tell, the two lines have 
nothing to do with each other.  When c runs, clickedOne returns an XMLList.  
When c is commented out, clickedOne returns null.

var c:XMLList = topicData[0].descendants(*).(hasOwnProperty(@title)  @title == 
String(u[info][text]));
var clickedOne:XMLList = topicData[0].asset.(hasOwnProperty(@title)  (@title == 
String(u[info][text])));

Could it somehow be that initializing var c creates something that's next 
needed for the var clickedOne to evaluate properly?



I can't see any reason how this should happen. But my gut instinct says 
that you should decompile the output and see how the generated loops 
look like.

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RE: [Flashcoders] E4X strangeness

2010-12-06 Thread Mendelsohn, Michael
Hi Henrik...

Thanks for responding.  What do you mean by decompile the output?  How would I 
do that?

- MM

 I can't see any reason how this should happen. But my gut instinct says 
that you should decompile the output and see how the generated loops 
look like.


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RE: [Flashcoders] loadermax load issue?

2010-12-06 Thread Jack Doyle
No need to avoid going straight to GreenSock - there are dedicated forums
for these types of questions at http://forums.greensock.com and I try to be
very active there. 

Anyway, I don't remember ever hearing of a LoaderMax queue simply not
completing except if it contains a VideoLoader that is between version 1.73
and 1.75 (those versions exposed a Flash bug in a particular scenario - long
story - but it was worked around as of version 1.76). Your code didn't show
any VideoLoaders, though, so I suspect something else is going on. 

I'd love to see a sample FLA that demonstrates the problem (the simpler the
better, no need to see your production files). That'd really help in terms
of troubleshooting. 

And of course make sure you're using the latest version.
http://www.greensock.com/loadermax/

I'm sure we can get to the bottom of this once I see the sample file(s). 

Jack

PS The loading twice thing sounds related to file size audits - please see
the explanation at http://www.greensock.com/loadermax-tips/#10


-Original Message-
From: allandt bik-elliott (thefieldcomic.com) [mailto:alla...@gmail.com] 
Sent: Monday, December 06, 2010 5:15 AM
To: Flash Coders List
Subject: [Flashcoders] loadermax load issue?

hey all

just wanted to run something by you guys before i went to greensock. We've
started using LoaderMax in house and we're starting to get some weird load
errors (or lack thereof)

we're adding everything into the queue manually, setting event listeners and
starting the queue and everything seems to load twice but the following
behaviour occurs:

the queue starts
several progress events occur
then the application fails to get a complete event.

we're getting no load errors, or any flash errors - the loader just fails to
complete.

here is the code
[code]
_queue = new LoaderMax( { name:dataQueue, onProgress:onQueueProgress,
onComplete:onQueueComplete, onError:onQueueError } );

_queue.append( new SelfLoader(this, { name:self } ) );
_queue.append( new CSSLoader(  cssPath, { name:cssStyle } ) );
_queue.append( new XMLLoader(xmlPath, { name:xmlData, noCache:false } ) );

_queue.load();
[/code]

be interested to see if this has happened to anyone else

best
a



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RE: [Flashcoders] E4X strangeness

2010-12-06 Thread Merrill, Jason
He means use a .swf decompiler application to see what the resulting code looks 
like that your Actionscript compiler generated. Here's a pretty good and free 
one:

http://www.sothink.com/product/flashdecompiler/download.htm

I agree with the others, I don't see anything wrong with your code.  Is there 
some other dependency in your app you're maybe not accounting for?  Very odd 
bug. On paper, doesn't make sense.

One options might be that your .swf is not getting the updated versions of your 
class.  Might try either deleting ASO files or bringing your classes into a 
fresh .fla (if you're using Flash Pro).  


 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





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-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Monday, December 06, 2010 11:56 AM
To: Flash Coders List
Subject: RE: [Flashcoders] E4X strangeness

Hi Henrik...

Thanks for responding.  What do you mean by decompile the output?  How would I 
do that?

- MM

 I can't see any reason how this should happen. But my gut instinct 
 says
that you should decompile the output and see how the generated loops look like.


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