[Flashcoders] Loaded class definition problem
Hey people! I'm having here a bit wicked layout to dynamically load library assets with which I have quite a problem. My app works in following way: 1) I got plenty of external asset files stored on server which I request as any of them need to be diplsayed; 2) I use Loader class to bring file to client side; 3) As it is done i store class definition of loader.content into variable; 4) And then whenever anything needs an instance of that object i'm creating new piece of it by doing something like return new (resourceVar as Class); The problem is in a fact that with this workflow timeline code is not working. I've tried to play with loaderContext but that is not it! To be more precise if I try to interact with loaded asset while it's still inside loader it works fine though if I extract class definition and then create new instance timeline code is gone for good ... and that is a big problem indeed! thanks in advance! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Getting Data into my SWF
On Mon, Mar 14, 2011 at 5:31 PM, Henrik Andersson he...@henke37.cjb.netwrote: Jordan L. Chilcott - Interactivity Unlimited skriver: Unless the client is actually displaying a countdown, it has no need for the data. All the client needs in this case is a polling mechanism to occur on a set interval, whether or not it intends to display any countdown down. No data needs to be pass back to the server. All the client is essentially asking is coupon?. Server either gives a coupon or something else that is of no use for anyone to manipulate. jord To elaborate on that idea: Client asks the server and the server either sends the coupon or the time left. The client then acts differently depending on the received data. This way there is only one request made in either case. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders I like that! Good call, much more efficient. The countdown is displayed so that date is important. I like the single call that way. Thanks again. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Getting Data into my SWF
In this case, you just manipulate the time on the client side for the user's amusement (if they try to tamper with it, the next call will just reset the values, if it's not time yet). jord -- Jordan L. Chilcott Sent from my iPhone... because I can On 2011-03-15, at 1:06 PM, Kevin Holleran kdaw...@gmail.com wrote: I like that! Good call, much more efficient. The countdown is displayed so that date is important. I like the single call that way. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Getting Data into my SWF
This is the perfect opportunity to introduce a clever Easter egg. ;-) Kevin N. On 3/15/11 1:35 PM, Jordan L. Chilcott - Interactivity Unlimited wrote: In this case, you just manipulate the time on the client side for the user's amusement (if they try to tamper with it, the next call will just reset the values, if it's not time yet). jord ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders