Re: [Flashcoders] High CPU usage problems
If you are doing a lot of createEmptyMovieClip() and attachMovie(), then make sure that those movieclips are getting removed when you are done with them. If you are fading those clips away, but never removing them from the stage with removeMovieClip() (*not* delete), CPU performance will surely suffer as the number of invisible movieclips increases. Also double-check to see if your intervals are actually getting cleared. If you are using intervals to do multiple tweens, make sure that they ALL get cleared. Also beware of intervals declared in loops because if you are not careful, you can overwrite an interval with a new one. This leaves the previous one uncleared and unaccessible as well. -- andy makely On 3/22/07, Carl Welch [EMAIL PROTECTED] wrote: I programmed the Portfolio Section. Bring up the task manager and watch the performance graph. You can watch it start to bogg down after a while of clicking around the portfolio section. Its loading xmls (one for the Side Menu) and the other for the thumbnails and theire respective data. There are quite a few createMovieClips and AttachMovieClips and some setIntervals - which I do clear when I'm done. When I create a tween object I try to kill it when I'm done using it with delete myObject; - not sure if that even works. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS3 and streaming timeline sounds
We have an AS3 project, which requires a long sound to be strictly synced to the animation. We build the assets SWF using Flash 8, then embed the assets via AS3 and do the usual MXMLC compile to build. If there is a movieclip asset that has a sound on the timeline, and that sound is set to STREAM, the movieclip does not display. Switch that sound to EVENT, and everything works, though the sound gets out of sync eventually. Does AS3 break timeline-streamed sounds? -- andy makely ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] checking microphone
There are a lot of ways that the microphone input could be invalid. You check Microphone.names.length to see if they even have a microphone installed, and check the current microphone's muted property to see if they are denying you access to it. If it's denied, System.showSettings(0) will help them allow access to the mic. If you know they have at least one mic, you could prompt the user to speak, then check the current microphone's activityLevel to see if you get anything. If not, use System.showSettings(2) to open the microphone settings panel so they can choose the right mic and adjust the input level. Microphone docshttp://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?href=2409.html -- andy makely On 2/6/07, learner [EMAIL PROTECTED] wrote: Hi All, I am working on some voice recording application in flash. Before recording a audio, I want to give user a chance to check if his microphone is working or not. Please guid me in proper direction. Regards, Mayur ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 embedded assets and preloading?
Keith Peters has posted the solution in his blog, and it works perfectly. http://www.bit-101.com/blog/?p=946 Basically it involves using the [Frame] metatag to tell MXMLC to use your preloader class as the factoryClass, moving your Main class (and it's assets) to frame 2. Once everything is loaded, have the preloader init your main class via an indirect reference (getDefinitionByName). The indirect reference prevents the Main class (and all its assets) from being required by the preloader, otherwise everything would get dumped onto the preloader's frame and break the whole process. -- andy makely On 1/18/07, Sascha [EMAIL PROTECTED] wrote: Can somebody enlighten me? How do you use AS3 embedded assets with a preloader (without the Flash IDE)? In AS2/Flash8 and below we could put a preloader on frame1 of the main timeline and put all the heavy assets from the library on frame2 or beyond. In AS3 I wrote a custom Preloader class that extends MovieClip so if it's done loading it can proceed to frame2 but how do I get the embedded assets into frame2? I guess it doesn't work like that in AS3 anymore?! But in Flex the preloader works and it seems it does it without using frames (the Preloader class extends Sprite). Are there any tricks to get this done in an AS3 project and without using Flash IDE? Thanks in advance, Sascha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Play Sound Backwards or in Slow Motion during RunTime
On 8/11/06, Helmut Granda [EMAIL PROTECTED] wrote: Does anyone knows of a technique to play a sound backwards or in Slow Motion with AS? So far this task seems imposible, bt I was wondering if some one would have some pointers. Thanks! ...helmut Andre Michelle knows how to do it in AS3. Look at F9:audio/scratch http://lab.andre-michelle.com/ -- andy makely ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Debug Player issue
My Flash 8 debug player has stopped working. It no longer outputs to a logfile. I have checked and double-checked the mm.cfg file, %homepath% %homedrive% user env. variables, uninstalled and reinstalled the debug player, etc. Anybody got an idea how to troubleshoot this sort of thing? I *really* need that logfile output back. -- andy makely ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Vars between game levels
On 6/19/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote: I tried so, to use Shared Objects to keep the vars (points, level, energy), but it can´t be read by different swf. So, I tried using an empty swf, and use LocalConnection to send vars to it. It worked in sending the vars, but didn´t when I had to load those vars from other swf, I just had succes sending them, not loading. For a quick fix, you might try storing your values as _global variables, since those values do not get reset when loading additional swfs. For example, if you store the var _global.currentScore, and then do a loadMovie on the current SWF, you can have the incoming SWF check _global.currentScore and the var should still be there. -- andy makely ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Java's wait(timeout) and notify() in ActionScript
On 6/15/06, Scott Hyndman [EMAIL PROTECTED] wrote: Yeah, sure. Use setInterval. If the user interacts before the time expires, call clearInterval. Scott Be sure to also clear that interval in the function called upon timeout, or it will keep firing repeatedly. SetInterval not only waits the specified time before calling the target function, it also resets the timer and calls it over and over again until you clear it. -- andy makely ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Palm OS Blazer Flash Plugin
On 6/2/06, Lane Good [EMAIL PROTECTED] wrote: Does anyone have any info on a Flash 8 player plugin for Palm OS Blazer 4.3? The only true Flash Player I've ever seen on a Palm was the one embedded in the Sony Clie devices a few years back. I don't believe that there has ever been an official PalmOS -based Flash player released by Macromedia/Adobe available for use by the general public. And believe me, I've looked. I don't see why Treo devices are not be a target market for Adobe. They're quite popular, and most Treo users use them to access the 'net. -- andy makely ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The Amazing infinite call stack, part 2
You might look into using a Finite State Machine. They are a great way to do command sequencing, and are incredibly useful in game programming for lots of things, from updating the UI to building enemy AI behaviors. There's some good Flash-based FSM info at http://www.flashsim.com . -- andy makely On 12/13/05, John Mark Hawley [EMAIL PROTECTED] wrote: A for loop wouldn't give we any way to pause for input, or to wait and let the UI animate to reflect the last command's doings, though. I need a way to avoid recursion, not use it. Ideally: 1. advance to next command. 2. execute command. 3. Wait for command to finish. 4. repeat 1-3 in some way that lets step 1 pop off the call stack while waiting for step 3. There has to be an example floating around somewhere. -Mark -- John Mark Hawley The Nilbog Group 773.968.4980 (cell) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] simulating narrowband connection
Try Sloppy. It's a Java proxy that creates a narrowband connection to your browser. No install, runs over the web. http://www.dallaway.com/sloppy/index.html -- andy makely On 12/8/05, Robin Burrer [EMAIL PROTECTED] wrote: Hi there, Are there any tools out there that enable you to simulate a low bandwidth connection (e.g. modem or slow broadband connection) I'm currently working on a project which uses flv files that interact with my flash movie. In the past I always used the simulate download option in flash but this obviously doesn't work for flvs. Robin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Best charting components?
If you have big money, you could try PopChart. http://www.corda.com/products/#dev -- andy makely On 10/25/05, Wade Arnold [EMAIL PROTECTED] wrote: I am trying to figure out what charting components I should use for an RIA that I am working on. Anyone have any recommendation? Unfortunately this may be my last RIA in Flash! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders