[Flashcoders] centering/padding dynamic text
heres my site: http://www.murderdesign.com/ i am trying to pad the forms submit text, and align it into the center, and vertically align it into the center also ... any ideas? because the clear/submit look ugly like they are now. also, the input text fields, the same issue: the text is vertically aligned to the top and looks ugly also... -edward ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] embedding pixel fonts but using external css versus typical textformat?
If i try and embed fonts when i use css with flash the text does not show. is it possible to embed fonts when using an external stylesheet? i have been embedding and using textformat, but now i am playing with css and nothing seems to work. am i stuck not using pixel fonts with CSS? function createNews() { // draw news area _root.createEmptyMovieClip(news_mc, this.getNextHighestDepth()); _root.news_mc.createTextField (news_txt,this.getNextHighestDepth(), 0, 0, 200, 600); with(_root.news_mc.news_txt) { wordWrap = true; multiline = true; html = true; }; // apply stylesheet var cssFormat = new TextField.StyleSheet(); var path = flash.css; var quick = brp class='title'The quick Kirupa jumps over the lazy dog./pbrp class='two'The quick Kirupa jumps over the lazy dog./pbrp class='three'The quick Kirupa jumps over the lazy dog./pbrp class='four'The quick Kirupa jumps over the lazy dog./p output = _root.news_mc.news_txt; cssFormat.load(path); cssFormat.onLoad = function(success) { if (success) { output.styleSheet = cssFormat; output.text = quick; } else { output.text = Error loading CSS file!; } }; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] percent loaded?
i guess that my code is being deleted on each enter frame. once it loads completely, the text finally shows up, and then the next frame shows up also. why doesnt this one frame preloader, second frame website preloader work??? this is really bugging me, that i have to put code on a movieclip, and i cant do it 100% AS. function preloadMe() { _root.onEnterFrame = function() { tBytes = _root.getBytesTotal(); bLoaded = _root.getBytesLoaded(); percent = Math.round((bLoaded/tBytes)*100); if (bLoaded tBytes) { _root.preloader_mc.preloader_txt.text = loading site: + percent; gotoAndPlay(1); } else { _root.preloader_mc.removeMovieClip(); _root.preloader_mc.preloader_txt.removeTextField(); gotoAndStop(2) }; }; }; // - drawPreloader(); preloadMe(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] percent loaded?
I have several fonts, and several mp3s totaling about 600k in the library, set for export on frame 1 with linkage. - Original Message - From: eric dolecki [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, March 16, 2006 11:44 AM Subject: Re: [Flashcoders] percent loaded? Are you using a bunch of components? Do you have large assets with linkage set to export on Frame1? I don't think you've given us enough information. - e.dolecki On 3/16/06, Edward Hotchkiss [EMAIL PROTECTED] wrote: i guess that my code is being deleted on each enter frame. once it loads completely, the text finally shows up, and then the next frame shows up also. why doesnt this one frame preloader, second frame website preloader work??? this is really bugging me, that i have to put code on a movieclip, and i cant do it 100% AS. function preloadMe() { _root.onEnterFrame = function() { tBytes = _root.getBytesTotal(); bLoaded = _root.getBytesLoaded(); percent = Math.round((bLoaded/tBytes)*100); if (bLoaded tBytes) { _root.preloader_mc.preloader_txt.text = loading site: + percent; gotoAndPlay(1); } else { _root.preloader_mc.removeMovieClip(); _root.preloader_mc.preloader_txt.removeTextField(); gotoAndStop(2) }; }; }; // - drawPreloader(); preloadMe(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] percent loaded?
maybe it does have something to do with my libraries mp3s or fonts? or with a drawing class i use... if someone could look at my fla, the preload is on the bottom of the AS. this would be greatly appreciated... fla: http://www.murderdesign.com/default.zip - Original Message - From: Kevin Aebig [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Thursday, March 16, 2006 12:01 PM Subject: RE: [Flashcoders] percent loaded? There used to be an old problem that might be the cause of your troubles. When a movie starts, sometimes the getBytesLoaded returns a value before getBytesTotal has finished. So your condition of bLoaded tBytes is rendered inadequate. You could add tBytes 8 to make sure that totalBytes has actually loaded something... Cheers, Kevin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Hotchkiss Sent: March 16, 2006 10:42 AM To: Flashcoders mailing list Subject: [Flashcoders] percent loaded? i guess that my code is being deleted on each enter frame. once it loads completely, the text finally shows up, and then the next frame shows up also. why doesnt this one frame preloader, second frame website preloader work??? this is really bugging me, that i have to put code on a movieclip, and i cant do it 100% AS. function preloadMe() { _root.onEnterFrame = function() { tBytes = _root.getBytesTotal(); bLoaded = _root.getBytesLoaded(); percent = Math.round((bLoaded/tBytes)*100); if (bLoaded tBytes) { _root.preloader_mc.preloader_txt.text = loading site: + percent; gotoAndPlay(1); } else { _root.preloader_mc.removeMovieClip(); _root.preloader_mc.preloader_txt.removeTextField(); gotoAndStop(2) }; }; }; // - drawPreloader(); preloadMe(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] preloader issue
I am really trying to have my preloader work, with a site that is 100% AS. the entire site resides either in classes or as on the first frame. there has got to be some way to preload a site, with a single function that is entirely dynamic. this is what i have, but it will not even appear on the screen. no errors .. ideas would be great // - // preloader function preloadMe() { // stop movie from playing //stop(); // reference to _root ref = _root; // create the preloader mc ref.createEmptyMovieClip(preloader_mc, ref.getNextHighestDepth() ); // create the preloader mc progress text ref.preloader_mc.createTextField(preloader_txt, ref.getNextHighestDepth, 0, 0, 200, 10); with (ref.preloader_mc.preloader_txt) { embedFonts = true; selectable = false; setNewTextFormat(format1_fmt); text = LOADING SITE: 00 }; // place preloader text in center of stage ref.preloader_mc._x = (Stage.width/2) - (ref.preloader_mc.preloader_txt._width/2); ref.preloader_mc._y = (Stage.height/2) - (ref.preloader_mc.preloader_txt._height/2); ref.onEnterFrame = function() { tBytes = ref.getBytesTotal(); bLoaded = ref.getBytesLoaded(); percent = Math.round((bLoaded/tBytes)*100); // keep two places if percent is under 10, ie: 03 if (percent 10) { percentTxt = LOADING SITE: 0 + percent; } else { percentTxt = LOADING SITE: + percent; } // if this movie is not fully loaded, then display percent loaded if (bLoaded tBytes) { ref.preloader_mc.preloader_txt.text = percentTxt; // otherwise, delete the preloader_mc, and the textField, then play movie } else { ref.preloader_mc.removeMovieClip(); ref.preloader_mc.preloader_txt.removeTextField(); play(); delete this.onEnterFrame; }; }; }; // - //makeContent(); //makeIt(); //alot(5); //trace(getDepth(_root.ellipse_0)); preloadMe(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] gotoAndPlay?
i have my preloader on frame 1. i have my entire site on frame 2. once i finish preloading, i need to delete the first frame, and go to the next frame.. the site just loops, any ideas? // preloader function preloadMe() { // reference to _root ref = _root; ref.onEnterFrame = function() { tBytes = ref.getBytesTotal(); bLoaded = ref.getBytesLoaded(); percent = Math.round((bLoaded/tBytes)*100); // keep two places if percent is under 10, ie: 03 if (percent 10) { percentTxt = LOADING SITE: 0 + percent; } else { percentTxt = LOADING SITE: + percent; } // if this movie is not fully loaded, then display percent loaded if (bLoaded tBytes) { ref.preloader_mc.preloader_txt.text = percentTxt; gotoAndPlay(1) } else { gotoAndPlay(2) }; }; }; // - preloadMe(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] gotoAndPlay?
this still does not work. when i simulate download, the text does not appear, then suddenly it pops up, and then it says 100 percent, no in between state, then onto the next frame ... any ideas? // preloader function preloadMe() { ref = _root; // create the preloader mc ref.createEmptyMovieClip(preloader_mc, ref.getNextHighestDepth() ); // create the preloader mc progress text ref.preloader_mc.createTextField(preloader_txt, ref.getNextHighestDepth, 0, 0, 200, 10); with (ref.preloader_mc.preloader_txt) { embedFonts = true; selectable = false; setNewTextFormat(format1_fmt); text = LOADING SITE: 00 }; // place preloader text in center of stage ref.preloader_mc._x = (Stage.width/2) - (ref.preloader_mc.preloader_txt._width/2); ref.preloader_mc._y = (Stage.height/2) - (ref.preloader_mc.preloader_txt._height/2); ref.onEnterFrame = function() { tBytes = ref.getBytesTotal(); bLoaded = ref.getBytesLoaded(); percent = Math.round((bLoaded/tBytes)*100); // keep two places if percent is under 10, ie: 03 if (percent 10) { percentTxt = LOADING SITE: 0 + percent; } else { percentTxt = LOADING SITE: + percent; } // if this movie is not fully loaded, then display percent loaded if (bLoaded tBytes) { ref.preloader_mc.preloader_txt.text = percentTxt; } else { ref.preloader_mc.removeMovieClip(); ref.preloader_mc.preloader_txt.removeTextField(); gotoAndStop(2) }; }; }; // - preloadMe(); stop(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] duplicateMovieClip() ?
hmm ... // begin code function alot(max) { var basename:String = circle_mc; for(var i = 0; i max; i++) { _root.it_mc.duplicateMovieClip(basename+i, this.getNextHighestDepth() ); _root[basename+i]._x = 100 + i*5; _root[basename+i]._y = 100 + i*5; } } the trace returns 0. why are my dynamically duplicated movieclips not showing up on the stage??? -eddie ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] storing embedded font data in local sharedobjects(LSOs)?
just curious - is there any other requirement to embedding pixel fonts/fonts than importing into an fla's library, linking for as2.0, and specificying a name (which could be referenced via a textFormat? i am curious because i have issues with displaying pixel fonts/any fonts when linking like that... -edward. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com