RE: [Flashcoders] Mac's can't BitmapData.draw()!
Could you send us the piece of code where you actually call the bitmap.draw() ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Hedquist Sent: dinsdag 22 augustus 2006 20:38 To: Flashcoders mailing list Subject: [Flashcoders] Mac's can't BitmapData.draw()! Hello everyone, I'm trying to make a screenshot of a page in Flash, using the BitmapData.draw() method. This works fine in most uses, until I tried doing it when there's an FLV playing in the movie clip I'm trying to render as a bitmap. It works in the Flash IDE on Mac as a test movie, but not in a browser and not in the stand-alone player. On PC, it works both in the stand-alone player and the browser plug-in (all version 8). It _does_ work with the Flash 9 player for Mac, but that's not a viable solution. I can't think of another time when I've had to actually sniff the platform before doing something in Flash. Has anyone else run up against this issue? Any info appreciated! Aaron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] AS3 bitmapdata lock/unlock
Actually doublebuffering or pageflipping routines could easily use these functions for optimizations. The thing is, that as soon as you swap out one bitmapdata for another (or the holder bitmap class), you lock it anyway. The lock function on itself does not replace the functions of a double / triple / frame buffer or a pageflipping routine. But you could easily intergrate these functions. I've did some speed comparisons; lock and unlock make a great deal of difference in speed; if you are writing a large amount of pixels, rectangles; be sure to lock first. Ralph. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meinte van't Kruis Sent: woensdag 16 augustus 2006 11:43 To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3 bitmapdata lock/unlock from the AS3 reference: Locks an image so that any objects that reference the BitmapData object, such as Bitmap objects, are not updated when this BitmapData object changes. To improve performance, use this method along with the unlock() method before and after numerous calls to the setPixel() or setPixel32() method. With this in mind, it does seem to function like a double buffering mechanism, since you can actually alter bitmapdata before showing it on screen, therefor avoidoing the image to show while processing it. -Meinte On 8/16/06, dan [EMAIL PROTECTED] wrote: WHEN IS FLASH WITH AS3 COMING OUT? NOT THE BETA? ANY IDEAS? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] AS3 bitmapdata lock/unlock
Hi Mike, I won't be posting the source of this one yet (it's a mess), but I quickly converted this Beta 2 / 3 example I did to illustrate the power of .lock(). http://www.unitzeroone.com/flex_2/mandelbrot_explorer/ It's a simple Mandelbrot explorer, it was one of my first attempts of creating a Flex component. I just polished it up so it works again, it's not finished. If you first change the settings to one of the larger ones (Either HUGE, Fraczilla or WS), then hit draw, look at the Ms, then change the lock checkbox, hit draw again, and see the MS rise. On my duo core machine it makes about 200Ms of difference in WS size. Ralph. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Mountain Sent: woensdag 16 augustus 2006 12:19 To: Flashcoders mailing list Subject: RE: [Flashcoders] AS3 bitmapdata lock/unlock Hi Ralph If you're feeling generous I'd be interested in seeing the source for those comparisons Cheers M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hauwert, Ralph Sent: 16 August 2006 11:16 To: Flashcoders mailing list Subject: RE: [Flashcoders] AS3 bitmapdata lock/unlock Actually doublebuffering or pageflipping routines could easily use these functions for optimizations. The thing is, that as soon as you swap out one bitmapdata for another (or the holder bitmap class), you lock it anyway. The lock function on itself does not replace the functions of a double / triple / frame buffer or a pageflipping routine. But you could easily intergrate these functions. I've did some speed comparisons; lock and unlock make a great deal of difference in speed; if you are writing a large amount of pixels, rectangles; be sure to lock first. Ralph. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] mtasc inject code onto first frame of root tmeline?
You can. Just don't use the -header option for the mtasc params. If you want to keep the existing code in the swf too, you will have to use the -keep param. This might introduce some interesting conflicts though, especially when there's already code in which will be reinjected (your core library, for instance, or the mx libs). Ralph. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aaron smith Sent: zondag 28 mei 2006 10:34 To: Flashcoders mailing list Subject: [Flashcoders] mtasc inject code onto first frame of root tmeline? is it possible to use mtasc to inject code into the root timeline of a already existing swf? the swf is video. I want to inject some code onto the first frame so I can control it when loaded cross domain. thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash 8 video encoder causing spontaneousreboot!Help!
Brad, I've got a lot of experience with both the Flash 8 encoder, as with the SSqueeze (with the on2 plugin), and have not seen it push an entire system into reset state. Have you tried any other CPU intensive application lately ? A crash that severe using 2 different applications would imply corrupt RAM memory, or a CPU overheating. Try SiSoft sandra's burn-in test, and if that crashes you laptop too, you know what the issue is. Ralph. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brad Kozak Sent: 02 April 2006 16:17 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash 8 video encoder causing spontaneous reboot!Help! I'm in the process of encoding a bunch of :30 sec TV commercials for my portfolio. I'm encoding them with the FL8 Video Encoder. All was well, until my laptop crashed mid-encode. Now every time I attempt to encode, about halfway through the video, the computer spontanously acts as if I've press the power button, and shuts itself off. Note - it doesnt' crash - it does an orderly (unstoppable) shutdown. The same thing happens if I try to encode a single video using Flash 8 itself. Ditto for Sorenson Squeeze 4.3. As long as I'm using on2 VP6, I'm boned. (Squeeze works, just fine, if I use the Sorenson codec, but the file size suffers - dramatically - and I'd much rather use the on2 VP6 codec.) I've deduced from this, that the VP6 encoder must be pooched, but I have no idea where to find the file that might be corrupted. If I could find the offending file(s), I might be able to pull copies from another computer/installation, and overwrite them. On the other hand, it might be better to simply re-install Flash, however I don't want to do it, then get some message about how I've exceeded the number of installations and I can just bloody well go buy a new copy of Flash 8. That would be bad. Any ideas as to what might be wrong...and what I can do to fix this problem? Thanks! Brad Kozak -- Brad Kozak | Novel Idea, LLP www.Novel Idea | 806.584.5689 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Simulating a rope
If any rope would exhibit this behavior in real life, this could spawn a whole new branch of bungee jumpinganti gravity rope bungee jumping or something ;-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: maandag 20 februari 2006 11:37 To: Flashcoders mailing list Subject: RE: [Flashcoders] Simulating a rope http://img168.imageshack.us/my.php?image=line2qo.swf Igor V a.k.a. The Helmsman www.mixtv.tv -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luca Candela Sent: Monday, February 20, 2006 11:49 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Simulating a rope Hi to all, how do I simulate a rope in ActionScript? I've seen something like that somewhere, but I'm not able to figure out what it was. Anyone knows about it? -- MATTEO 25:11 PiĆ¹ tardi arrivarono anche le altre vergini e incominciarono a dire: Signore, signore, aprici! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Multithreaded AS1 - AS2 - AS3 - AS4 - AS5
Just out of curiosity, what does to block mean in this contest. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: donderdag 16 februari 2006 1:46 To: Flashcoders mailing list Subject: Re: [Flashcoders] Multithreaded AS1 - AS2 - AS3 - AS4 - AS5 Flash Player is single threaded, including the new Flash Player 8.5 which uses AS3. The only way to block as a developer in Flash is PrintJob.send. - Original Message - From: Judah [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Wednesday, February 15, 2006 7:13 PM Subject: [Flashcoders] Multithreaded AS1 - AS2 - AS3 - AS4 - AS5 Is AS3 multithreaded? I think I've read somewhere that AS2 (or AS1) is single threaded. Is that right? Can we use sleep commands in AS3? If not will AS4 be multithreaded or would that prevent it from running on certain devices or platforms? Judah ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] jumpy horizontal motion
I've run into this several times now, with no solution as of yet. For some reason, when doing more heavy things on the graphical side of things, it seems like vsyncing is stopped. Like the renderer only renders half a frame. I did a demo for the Flash 8 launch, using optimizations using only bitmaps and scrollrect to scroll for instance, and still ran into this v-sync issue. Ralph. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Verzonden: donderdag 22 december 2005 0:15 Aan: Flashcoders mailing list Onderwerp: Re: [Flashcoders] jumpy horizontal motion yeah i took the big background vectors out and its smoother.. im going to try the cacheAsBitmap and scrollRect stuff to see if it helps thanks all John Berzy wrote: updateAfterEvent should not be put in an onEnterFrame because an onEnterFrame event will automatically re-render the stage anyways. if the updateAfterEvent is in a onMouseMove or something then it would be diffrent. I'd say that the graffic is probably a little to big and I believe thats where the choppyness is coming from. John From: dontsave [EMAIL PROTECTED] Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] jumpy horizontal motion Date: Wed, 21 Dec 2005 17:59:52 -0500 i took the text completely out but it didnt really change anything. you notice it particularly with the blue circle.. its like you can sort of see two blue circles when it refreshes.. makes me think the refresh is perhaps not syncing with my monitors refresh rate or something. JesterXL wrote: Remove the anti-aliased text, and then re-publish; how does she work then? - Original Message - From: dontsave [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, December 21, 2005 5:18 PM Subject: [Flashcoders] jumpy horizontal motion check out http://www.chowderinc.com/new_site/ i have some clips set up moving horizontally. my framerate is 60fps.. and it seems to be running fine.. but notice that all of the graphics and even the text appears jumpy or choppy or jittery.. difficult to read when the camera is moving quickly to the left or right.. why is this? has anyone else encountered this? is it a refresh issue? should i be using updateAfterEvent? the motion is called from onEnterFrame().. should i try setInterval? DK ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Take advantage of powerful junk e-mail filters built on patented Microsoft(r) SmartScreen Technology. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=htt p://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN(r) Premium right now and get the first two months FREE*. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] jumpy horizontal motion
I realize that that is the correct analysis of my problem. Strangly enough, this isn't really how the flashplayer seems to work; since I am using the onEnterFrame to update, I shouldn't be able to go out of sync with the renderer. The render should send out an ontenterframe when it's done rendering a frame, draw the new one on a framebuffer, swap the buffers, and send out the event again. Ralph. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Verzonden: donderdag 22 december 2005 16:45 Aan: Flashcoders mailing list Onderwerp: Re: [Flashcoders] jumpy horizontal motion I think Ralph's problem there is that Flash hasn't finished redrawing frame 1, when it has to start drawing frame 2. As for David's choppy animation, it's typical for too much animation in too little time. 60 fps is way too high, 25 or 30 fps is more than enough for smooth animation. The player won't be able to keep up 60fps for anything but the simplest animations, so there's no use in trying it. This might explain the choppy animation (at least partly), the player is just skipping frames. On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote: I've run into this several times now, with no solution as of yet. For some reason, when doing more heavy things on the graphical side of things, it seems like vsyncing is stopped. Like the renderer only renders half a frame. I did a demo for the Flash 8 launch, using optimizations using only bitmaps and scrollrect to scroll for instance, and still ran into this v-sync issue. Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] jumpy horizontal motion
Ow, and as a side note, I think the magic frame-rates still apply up to version 7 (not 8 ? anyone ); 21, 31, 59 Ralph. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Verzonden: donderdag 22 december 2005 16:45 Aan: Flashcoders mailing list Onderwerp: Re: [Flashcoders] jumpy horizontal motion I think Ralph's problem there is that Flash hasn't finished redrawing frame 1, when it has to start drawing frame 2. As for David's choppy animation, it's typical for too much animation in too little time. 60 fps is way too high, 25 or 30 fps is more than enough for smooth animation. The player won't be able to keep up 60fps for anything but the simplest animations, so there's no use in trying it. This might explain the choppy animation (at least partly), the player is just skipping frames. On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote: I've run into this several times now, with no solution as of yet. For some reason, when doing more heavy things on the graphical side of things, it seems like vsyncing is stopped. Like the renderer only renders half a frame. I did a demo for the Flash 8 launch, using optimizations using only bitmaps and scrollrect to scroll for instance, and still ran into this v-sync issue. Toon Van de Putte ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FLV's crashing the browser on Cuepoints
No, but very interested, since I am about to start one myself. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: vrijdag 11 november 2005 15:25 To: Flashcoders mailing list Subject: [Flashcoders] FLV's crashing the browser on Cuepoints Hi, Im building a largescale video project, after a certain amounts of cuePoints, the browser crashes hard, says a problem with the following plug in has occured. Ive tried absolutley everything, has anyone else experienced this? MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Can't Install Debug Flash Player
I'm using Kewbee's plugin switcher to solve this. It works like a charm. Install the Flex Builder 2 ide. Open up kewbee, and the player will be copied to the kewbee folder automatically. Ralph. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: dinsdag 25 oktober 2005 15:04 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Can't Install Debug Flash Player Not sure in what order this happened, but I cannot install the Flash Player 8 debug player, and the Flash Player 7 Debug player for IE (ActiveX) is not allowing FlexBuilder 1.5 to debug. I re-installed the FlexBuilder2 alpha today and that's when my troubles started. I installed Flash Player 8.5 for IE, and nothing for Firefox. After uninstalling the product, and running Flash Player 8 and Flash Player 7 uninstallers multiple times, as well as uninstalling Macromedia Central, and removing any Flash Player I found in Add/Remove Programs, I'm still at a loss. I started getting the Contribute install error too that one gets from a Flash Player 8 beta install, so uninstalled Contribute 3 as well as any FlashPaper I found. I even deleted my mms.cfg file that Macromedia Flash Player puts in your system32. At times, I found when trying to install in IE from the web, the player would install, but no SWF's would load. You could right click on it in the browser, and it'd say Flash 8, but no SWF would be loaded in it. I managed to fix this by uninstalling 8 and 7, and re-installing 7, and then 8 atop of that. ...but, still can't install the Flash Player 8 debug player. I keep getting this error when running the Install Flash Player 8 ActiveX.msi: Error 1904.Module C:\WINDOWS\system32\Macromed\Flash\Flash8.ocx failed to register. HRESULT -2147220473. Contact your support personnel. Help before I re-core this bitch! --JesterXL ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Can't Install Debug Flash Player
Sorry, that wasn't a very complete post; here's the link : http://www.kewbee.de/FlashPluginSwitcher/ It will take you some time to download all old players and set it up, but when you get it running, it's really a charm to work and test with. Ralph. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Weyert de Boer Sent: dinsdag 25 oktober 2005 15:31 To: Flashcoders mailing list Subject: Re: [Flashcoders] Can't Install Debug Flash Player Hauwert, Ralph wrote: I'm using Kewbee's plugin switcher to solve this. It works like a charm. Install the Flex Builder 2 ide. Open up kewbee, and the player will be copied to the kewbee folder automatically. Hmm, which Kewbee's plugin? Do you have any links? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders