RE: [Flashcoders] Mac's can't BitmapData.draw()!

2006-08-22 Thread Hauwert, Ralph
Could you send us the piece of code where you actually call the
bitmap.draw() ?  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Hedquist
Sent: dinsdag 22 augustus 2006 20:38
To: Flashcoders mailing list
Subject: [Flashcoders] Mac's can't BitmapData.draw()!

Hello everyone,

I'm trying to make a screenshot of a page in Flash, using the  
BitmapData.draw() method. This works fine in most uses, until I tried  
doing it when there's an FLV playing in the movie clip I'm trying to  
render as a bitmap. It works in the Flash IDE on Mac as a test movie,  
but not in a browser and not in the stand-alone player. On PC, it  
works both in the stand-alone player and the browser plug-in (all  
version 8). It _does_ work with the Flash 9 player for Mac, but  
that's not a viable solution.

I can't think of another time when I've had to actually sniff the  
platform before doing something in Flash. Has anyone else run up  
against this issue? Any info appreciated!

Aaron
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RE: [Flashcoders] AS3 bitmapdata lock/unlock

2006-08-16 Thread Hauwert, Ralph
Actually doublebuffering or pageflipping routines could easily use these
functions for optimizations. The thing is, that as soon as you swap out
one bitmapdata for another (or the holder bitmap class), you lock it
anyway.

The lock function on itself does not replace the functions of a double /
triple / frame buffer or a pageflipping routine. But you could easily
intergrate these functions.

I've did some speed comparisons; lock and unlock make a great deal of
difference in speed; if you are writing a large amount of pixels,
rectangles; be sure to lock first.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Meinte
van't Kruis
Sent: woensdag 16 augustus 2006 11:43
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS3 bitmapdata lock/unlock

from the AS3 reference:

Locks an image so that any objects that reference the BitmapData object,
such as Bitmap objects, are not updated when this BitmapData object
changes.
To improve performance, use this method along with the unlock() method
before and after numerous calls to the setPixel() or setPixel32()
method.


With this in mind, it does seem to function like a double buffering
mechanism, since you can actually
alter bitmapdata before showing it on screen, therefor avoidoing the
image
to show while processing it.

-Meinte

On 8/16/06, dan [EMAIL PROTECTED] wrote:

 WHEN IS FLASH WITH AS3 COMING OUT?
 NOT THE BETA?
 ANY IDEAS?


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RE: [Flashcoders] AS3 bitmapdata lock/unlock

2006-08-16 Thread Hauwert, Ralph
Hi Mike,

I won't be posting the source of this one yet (it's a mess), but I
quickly converted this Beta 2 / 3 example I did to illustrate the power
of .lock().

http://www.unitzeroone.com/flex_2/mandelbrot_explorer/

It's a simple Mandelbrot explorer, it was one of my first attempts of
creating a Flex component. I just polished it up so it works again, it's
not finished.
If you first change the settings to one of the larger ones (Either HUGE,
Fraczilla or WS), then hit draw, look at the Ms, then change the lock
checkbox, hit draw again, and see the MS rise. On my duo core machine it
makes about 200Ms of difference in WS size.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: woensdag 16 augustus 2006 12:19
To: Flashcoders mailing list
Subject: RE: [Flashcoders] AS3 bitmapdata lock/unlock

Hi Ralph

If you're feeling generous I'd be interested in seeing the source for
those comparisons

Cheers

M

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Hauwert, Ralph
 Sent: 16 August 2006 11:16
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] AS3 bitmapdata lock/unlock
 
 Actually doublebuffering or pageflipping routines could 
 easily use these functions for optimizations. The thing is, 
 that as soon as you swap out one bitmapdata for another (or 
 the holder bitmap class), you lock it anyway.
 
 The lock function on itself does not replace the functions of 
 a double / triple / frame buffer or a pageflipping routine. 
 But you could easily intergrate these functions.
 
 I've did some speed comparisons; lock and unlock make a great 
 deal of difference in speed; if you are writing a large 
 amount of pixels, rectangles; be sure to lock first.
 
 Ralph.
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RE: [Flashcoders] mtasc inject code onto first frame of root tmeline?

2006-05-29 Thread Hauwert, Ralph
You can. Just don't use the -header option for the mtasc params. If you
want to keep the existing code in the swf too, you will have to use the
-keep param. This might introduce some interesting conflicts though,
especially when there's already code in which will be reinjected (your
core library, for instance, or the mx libs).

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron
smith
Sent: zondag 28 mei 2006 10:34
To: Flashcoders mailing list
Subject: [Flashcoders] mtasc inject code onto first frame of root
tmeline?

is it possible to use mtasc to inject code into the root timeline of a 
already existing swf? the swf is video. I want to inject some code onto 
the first frame so I can control it when loaded cross domain.

thanks

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RE: [Flashcoders] Flash 8 video encoder causing spontaneousreboot!Help!

2006-04-03 Thread Hauwert, Ralph
Brad,

I've got a lot of experience with both the Flash 8 encoder, as with the
SSqueeze (with the on2 plugin), and have not seen it push an entire
system into reset state. 

Have you tried any other CPU intensive application lately ? A crash that
severe using 2 different applications would imply corrupt RAM memory, or
a CPU overheating. Try SiSoft sandra's burn-in test, and if that crashes
you laptop too, you know what the issue is.

Ralph.
 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Brad Kozak
 Sent: 02 April 2006 16:17
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Flash 8 video encoder causing 
 spontaneous reboot!Help!
 
 I'm in the process of encoding a bunch of :30 sec TV 
 commercials for my portfolio. I'm encoding them with the FL8 
 Video Encoder. All was well, until my laptop crashed 
 mid-encode. Now every time I attempt to encode, about halfway 
 through the video, the computer spontanously acts as if I've 
 press the power button, and shuts itself off. Note - it 
 doesnt' crash - it does an orderly (unstoppable) shutdown.
 
 The same thing happens if I try to encode a single video 
 using Flash 8 itself. Ditto for Sorenson Squeeze 4.3. As long 
 as I'm using on2 VP6, I'm boned. (Squeeze works, just fine, 
 if I use the Sorenson codec, but the file size suffers - 
 dramatically - and I'd much rather use the on2 VP6 codec.)
 
 I've deduced from this, that the VP6 encoder must be pooched, 
 but I have no idea where to find the file that might be 
 corrupted. If I could find the offending file(s), I might be 
 able to pull copies from another computer/installation, and 
 overwrite them.
 
 On the other hand, it might be better to simply re-install 
 Flash, however I don't want to do it, then get some message 
 about how I've exceeded the number of installations and I can 
 just bloody well go buy a new copy of Flash 8.
 
 That would be bad.
 
 Any ideas as to what might be wrong...and what I can do to 
 fix this problem?
 
 
 Thanks!
 
 Brad Kozak
 
 --
 
 Brad Kozak | Novel Idea, LLP
 www.Novel Idea | 806.584.5689
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RE: [Flashcoders] Simulating a rope

2006-02-20 Thread Hauwert, Ralph
If any rope would exhibit this behavior in real life, this could spawn a
whole new branch of bungee jumpinganti gravity rope bungee jumping or
something ;-)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Sent: maandag 20 februari 2006 11:37
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Simulating a rope

http://img168.imageshack.us/my.php?image=line2qo.swf

Igor V a.k.a. The Helmsman
www.mixtv.tv 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Luca Candela
Sent: Monday, February 20, 2006 11:49 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Simulating a rope

Hi to all, how do I simulate a rope in ActionScript? I've seen something
like that somewhere, but I'm not able to figure out what it was.

Anyone knows about it?

--
MATTEO 25:11 PiĆ¹ tardi arrivarono anche le altre vergini e incominciarono a
dire: Signore, signore, aprici!
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RE: [Flashcoders] Multithreaded AS1 - AS2 - AS3 - AS4 - AS5

2006-02-16 Thread Hauwert, Ralph
Just out of curiosity, what does to block mean in this contest.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Sent: donderdag 16 februari 2006 1:46
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Multithreaded AS1 - AS2 - AS3 - AS4 - AS5

Flash Player is single threaded, including the new Flash Player 8.5 which 
uses AS3.

The only way to block as a developer in Flash is PrintJob.send.

- Original Message - 
From: Judah [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 15, 2006 7:13 PM
Subject: [Flashcoders] Multithreaded AS1 - AS2 - AS3 - AS4 - AS5


Is AS3 multithreaded? I think I've read somewhere that AS2 (or AS1) is
single threaded. Is that right? Can we use sleep commands in AS3? If not
will AS4 be multithreaded or would that prevent it from running on certain
devices or platforms?



Judah

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RE: [Flashcoders] jumpy horizontal motion

2005-12-22 Thread Hauwert, Ralph
I've run into this several times now, with no solution as of yet.
For some reason, when doing more heavy things on the graphical side of
things, it seems like vsyncing is stopped. Like the renderer only renders
half a frame. I did a demo for the Flash 8 launch, using optimizations using
only bitmaps and scrollrect to scroll for instance, and still ran into this
v-sync issue.

Ralph.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Verzonden: donderdag 22 december 2005 0:15
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] jumpy horizontal motion

yeah i took the big background vectors out and its smoother.. im going 
to try the cacheAsBitmap and scrollRect stuff to see if it helps
thanks all

John Berzy wrote:

 updateAfterEvent should not be put in an onEnterFrame because an 
 onEnterFrame event will automatically re-render the stage anyways. if 
 the updateAfterEvent is in a onMouseMove or something then it would be 
 diffrent. I'd say that the graffic is probably a little to big and I 
 believe thats where the choppyness is coming from.

 John


 From: dontsave [EMAIL PROTECTED]
 Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] jumpy horizontal motion
 Date: Wed, 21 Dec 2005 17:59:52 -0500

 i took the text completely out but it didnt really change anything. 
 you notice it particularly with the blue circle.. its like you can 
 sort of see two blue circles when it refreshes.. makes me think the 
 refresh is perhaps not syncing with my monitors refresh rate or 
 something.

 JesterXL wrote:

 Remove the anti-aliased text, and then re-publish; how does she work 
 then?

 - Original Message - From: dontsave [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, December 21, 2005 5:18 PM
 Subject: [Flashcoders] jumpy horizontal motion


 check out
 http://www.chowderinc.com/new_site/

 i have some clips set up moving horizontally. my framerate is 
 60fps.. and it seems to be running fine.. but notice that all of the 
 graphics and even the text appears jumpy or choppy or jittery.. 
 difficult to read when the camera is moving quickly to the left or 
 right.. why is this? has anyone else encountered this?  is it a 
 refresh issue? should i be using updateAfterEvent? the motion is 
 called from onEnterFrame().. should i try setInterval?

 DK
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RE: [Flashcoders] jumpy horizontal motion

2005-12-22 Thread Hauwert, Ralph
I realize that that is the correct analysis of my problem. Strangly enough,
this isn't really how the flashplayer seems to work; since I am using the
onEnterFrame to update, I shouldn't be able to go out of sync with the
renderer. The render should send out an ontenterframe when it's done
rendering a frame, draw the new one on a framebuffer, swap the buffers, and
send out the event again.

Ralph.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Verzonden: donderdag 22 december 2005 16:45
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] jumpy horizontal motion

I think Ralph's problem there is that Flash hasn't finished redrawing frame
1, when it has to start drawing frame 2.
As for David's choppy animation, it's typical for too much animation in too
little time.
60 fps is way too high, 25 or 30 fps is more than enough for smooth
animation. The player won't be able to keep up 60fps for anything but the
simplest animations, so there's no use in trying it. This might explain the
choppy animation (at least partly), the player is just skipping frames.

On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote:

 I've run into this several times now, with no solution as of yet.
 For some reason, when doing more heavy things on the graphical side of
 things, it seems like vsyncing is stopped. Like the renderer only renders
 half a frame. I did a demo for the Flash 8 launch, using optimizations
 using
 only bitmaps and scrollrect to scroll for instance, and still ran into
 this
 v-sync issue.


Toon Van de Putte
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RE: [Flashcoders] jumpy horizontal motion

2005-12-22 Thread Hauwert, Ralph
Ow, and as a side note, I think the magic frame-rates still apply up to
version 7 (not 8 ? anyone ); 

21, 31, 59

Ralph.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Verzonden: donderdag 22 december 2005 16:45
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] jumpy horizontal motion

I think Ralph's problem there is that Flash hasn't finished redrawing frame
1, when it has to start drawing frame 2.
As for David's choppy animation, it's typical for too much animation in too
little time.
60 fps is way too high, 25 or 30 fps is more than enough for smooth
animation. The player won't be able to keep up 60fps for anything but the
simplest animations, so there's no use in trying it. This might explain the
choppy animation (at least partly), the player is just skipping frames.

On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote:

 I've run into this several times now, with no solution as of yet.
 For some reason, when doing more heavy things on the graphical side of
 things, it seems like vsyncing is stopped. Like the renderer only renders
 half a frame. I did a demo for the Flash 8 launch, using optimizations
 using
 only bitmaps and scrollrect to scroll for instance, and still ran into
 this
 v-sync issue.


Toon Van de Putte
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RE: [Flashcoders] FLV's crashing the browser on Cuepoints

2005-11-11 Thread Hauwert, Ralph
No, but very interested, since I am about to start one myself.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Sent: vrijdag 11 november 2005 15:25
To: Flashcoders mailing list
Subject: [Flashcoders] FLV's crashing the browser on Cuepoints

Hi, Im building a largescale video project, after a certain amounts of
cuePoints, the browser crashes hard, says a problem with the following plug
in has occured.
Ive tried absolutley everything, has anyone else experienced this?
 MaTT
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RE: [Flashcoders] Can't Install Debug Flash Player

2005-10-25 Thread Hauwert, Ralph
I'm using Kewbee's plugin switcher to solve this. It works like a charm.
Install the Flex Builder 2 ide. Open up kewbee, and the player will be
copied to the kewbee folder automatically.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: dinsdag 25 oktober 2005 15:04
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Can't Install Debug Flash Player

Not sure in what order this happened, but I cannot install the Flash Player
8 debug player, and the Flash Player 7 Debug player for IE (ActiveX) is not
allowing FlexBuilder 1.5 to debug.

I re-installed the FlexBuilder2 alpha today and that's when my troubles
started.  I installed Flash Player 8.5 for IE, and nothing for Firefox.
After uninstalling the product, and running Flash Player 8 and Flash Player
7 uninstallers multiple times, as well as uninstalling Macromedia Central,
and removing any Flash Player I found in Add/Remove Programs, I'm still at
a loss.  I started getting the Contribute install error too that one gets
from a Flash Player 8 beta install, so uninstalled Contribute 3 as well as
any FlashPaper I found.  I even deleted my mms.cfg file that Macromedia
Flash Player puts in your system32.

At times, I found when trying to install in IE from the web, the player
would install, but no SWF's would load.  You could right click on it in the
browser, and it'd say Flash 8, but no SWF would be loaded in it.  I managed
to fix this by uninstalling 8 and 7, and re-installing 7, and then 8 atop of
that.

...but, still can't install the Flash Player 8 debug player.  I keep getting
this error when running the Install Flash Player 8 ActiveX.msi:

Error 1904.Module
C:\WINDOWS\system32\Macromed\Flash\Flash8.ocx
failed to register.  HRESULT -2147220473.  Contact
your support personnel.

Help before I re-core this bitch!

--JesterXL


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RE: [Flashcoders] Can't Install Debug Flash Player

2005-10-25 Thread Hauwert, Ralph
Sorry, that wasn't a very complete post; here's the link : 
http://www.kewbee.de/FlashPluginSwitcher/

It will take you some time to download all old players and set it up, but
when you get it running, it's really a charm to work and test with.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: dinsdag 25 oktober 2005 15:31
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Can't Install Debug Flash Player

Hauwert, Ralph wrote:

I'm using Kewbee's plugin switcher to solve this. It works like a charm.
Install the Flex Builder 2 ide. Open up kewbee, and the player will be
copied to the kewbee folder automatically.
  

Hmm, which Kewbee's plugin? Do you have any links?
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