Re: [Flashcoders] getBytes...() works only local, not online (except when imgs are cached)

2007-06-15 Thread Helios Pregioni Bayma

Yeah, but the client wants to show % of all images togheter.

Like if I have 5 images (20kb, 40kb, 10kb, 10kb, 20kb)
and swf has loaded 10kb of the first image
the loader shows 10% loaded, cause it´s 10kb of 100kb of all images
not showing any other information.

If there´s no way to do it, I can say it to the client and change, use the
way you said.
If there´s a way, let me know.

Thanks!
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Re: [Flashcoders] Re: getBytes...() works only local, not online (except when imgs are cached)

2007-06-13 Thread Helios Pregioni Bayma

Hi Jesse,

Thanks for the help, I´ll take a look at PreloadAssetManager!
And, I´ll take care on sending messages to the list. I got scared when I saw
all three.
I thought that the first and second had failed.

Thanks!
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Re: [Flashcoders] getBytes...() works only local, not online (except when imgs are cached)

2007-06-13 Thread Helios Pregioni Bayma

Hey Muzak,

Well, thanks for the help, and the tips! :)
But I still have a problem, cause the total and loaded bytes, come one by
one.
So, in 6 files, I only have data from file 2 after file 1 is complete.
That makes impossible to have a working preloader.

Do you have any idea?
I´ll take a look in what Jesse told me about, but any other idea is welcome.

Thanks
Helios
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[Flashcoders] getBytes...() works only local, not online (except when imgs are cached)

2007-06-12 Thread Helios Pregioni Bayma

Hi list,

I am facing a problem I can´t solve, and since now, thanks a lot for any
help.

I am loading images and preloading them...ok, nothing new.
For this, I am using loadClip and onLoadProgress to update their bytesLoaded
and bytesTotal, so I can preload them perfectly.
The amount of images to load, vary according to the clicked item.
When I try this local, works perfectly, the bytes amount are updated as it
should, but when I try it online,
it just doesn´t work.

When I load images and they are not cached:
getBytesLoaded returns: undefined
getBytesTotal returns: undefined

But when they finish to load, and when they start to load when already
cached:
getBytesLoaded returns: correct size
getBytesTotal returns: always 0

Here is the code:

var mcl:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();
mcl.addListener(listener);

var totalLoaded = 0;
var loaderTime = 0;

function loadImagesToHolders() {
   var totalToLoad = txtImagensServicosXML[dataID1][dataID2].length;
   //totalImgsToLoad doubles cause it loads both mini and big images
   var totalImgsToLoad = totalToLoad*2;
   totalLoaded = 0;
   listener.onLoadComplete = function(mc:MovieClip):Void  {
   totalLoaded++;

   var id1 = mc._name.slice(5, 6);
   var id2 = mc._name.slice(7, 8);
   if (totalLoaded == totalImgsToLoad) {

   clientes.onEnterFrame = function() {
   if (barFullandLoaded == true) {
   this.onEnterFrame = null;
   barFullandLoaded = false;
   if (processStopped == false) {
   loader.bar.gotoAndStop(1);
   clientesLoaded();
   }
   }
   };
   }
   };

   //waste of code, temp used cause of old problems
   mcTotalLoaded = null;
   mcTotalSize = null;
   totalL = null;
   totalS = null;
   //end of waste of code
   var mcTotalLoaded:Array = new Array(totalToLoad);
   var mcTotalSize:Array = new Array(totalToLoad);
   var thePercent = 0;
   var barFullandLoaded = false;
   listener.onLoadProgress = function(mc:MovieClip):Void  {
   var mcID = mc._name.slice(-1);
   mcTotalLoaded[mcID] = mc.getBytesLoaded ();
   mcTotalSize[mcID] = mc.getBytesTotal();
   };
   loaderTimer = getTimer();
   loader.onEnterFrame = function() {
   totalL = 0;
   totalS = 0;
   for (var i:Number = 0; i(loader.bar._currentframe*2) &&
loader.bar._currentframe<50) {
   loader.bar.play();
   } else {
   loader.bar.stop();
   }
   if (loader._visible == true) {
   if (thePercent>=100 && loader.bar._currentframe == 50) {
   barFullandLoaded = true;
   loader.onEnterFrame = null;
   }
   } else {
   if (thePercent>=100 && getTimer()>=Number(loaderTimer+1000)) {
   barFullandLoaded = true;
   loader.onEnterFrame = null;
   }
   }
   if (getTimer()>=Number(loaderTimer+2000) &&
loader.bar._currentframe<=45)
{
   loader._visible = true;
   }
   };

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[Flashcoders] Re: getBytes...() works only local, not online (except when imgs are cached)

2007-06-12 Thread Helios Pregioni Bayma

Hi list,

I am facing a problem I can´t solve, and since now, thanks a lot for any
help.



I am loading images and preloading them...ok, nothing new.
For this, I am using loadClip and onLoadProgress to update their
bytesLoaded and bytesTotal, so I can preload them perfectly.
The amount of images to load, vary according to the clicked item.
When I try this local, works perfectly, the bytes amount are updated as it
should, but when I try it online,
it just doesn´t work.

When I load images and they are not cached:
getBytesLoaded returns: undefined
getBytesTotal returns: undefined

But when they finish to load, and when they start to load when already
cached:
getBytesLoaded returns: correct size
getBytesTotal returns: always 0

Here is the code:

var mcl:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();
mcl.addListener(listener);

var totalLoaded = 0;
var loaderTime = 0;

function loadImagesToHolders() {
var totalToLoad = txtImagensServicosXML[dataID1][dataID2].length;
//totalImgsToLoad doubles cause it loads both mini and big images
var totalImgsToLoad = totalToLoad*2;
totalLoaded = 0;
listener.onLoadComplete = function(mc:MovieClip):Void  {
totalLoaded++;

var id1 = mc._name.slice(5, 6);
var id2 = mc._name.slice(7, 8);
if (totalLoaded == totalImgsToLoad) {

clientes.onEnterFrame = function() {
if (barFullandLoaded == true) {
this.onEnterFrame = null;
barFullandLoaded = false;
if (processStopped == false) {
loader.bar.gotoAndStop(1);
clientesLoaded();
}
}
};
}
};

//waste of code, temp used cause of old problems
mcTotalLoaded = null;
mcTotalSize = null;
totalL = null;
totalS = null;
//end of waste of code
var mcTotalLoaded:Array = new Array(totalToLoad);
var mcTotalSize:Array = new Array(totalToLoad);
var thePercent = 0;
var barFullandLoaded = false;
listener.onLoadProgress = function(mc:MovieClip):Void  {
var mcID = mc._name.slice(-1);
mcTotalLoaded[mcID] = mc.getBytesLoaded ();
mcTotalSize[mcID] = mc.getBytesTotal();
};
loaderTimer = getTimer();
loader.onEnterFrame = function() {
totalL = 0;
totalS = 0;
for (var i:Number = 0; i(loader.bar._currentframe*2) &&
loader.bar._currentframe<50) {
loader.bar.play();
} else {
loader.bar.stop();
}
if (loader._visible == true) {
if (thePercent>=100 && loader.bar._currentframe == 50) {
barFullandLoaded = true;
loader.onEnterFrame = null;
}
} else {
if (thePercent>=100 && getTimer()>=Number(loaderTimer+1000)) {

barFullandLoaded = true;
loader.onEnterFrame = null;
}
}
if (getTimer()>=Number(loaderTimer+2000) &&
loader.bar._currentframe<=45) {
loader._visible = true;
}
};

for (var i:Number = 0; i
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[Flashcoders] getBytes...() works only local, not online (except when imgs are cached)

2007-06-11 Thread Helios Pregioni Bayma

Hi list,

I am facing a problem I can´t solve, and since now, thanks a lot for any
help.

I am loading images and preloading them...ok, nothing new.
For this, I am using loadClip and onLoadProgress to update their bytesLoaded
and bytesTotal, so I can preload them perfectly.
The amount of images to load, vary according to the clicked item.
When I try this local, works perfectly, the bytes amount are updated as it
should, but when I try it online,
it just doesn´t work.

When I load images and they are not cached:
getBytesLoaded returns: undefined
getBytesTotal returns: undefined

But when they finish to load, and when they start to load when already
cached:
getBytesLoaded returns: correct size
getBytesTotal returns: always 0

Here is the code:

var mcl:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();
mcl.addListener(listener);

var totalLoaded = 0;
var loaderTime = 0;

function loadImagesToHolders() {
   var totalToLoad = txtImagensServicosXML[dataID1][dataID2].length;
   //totalImgsToLoad doubles cause it loads both mini and big images
   var totalImgsToLoad = totalToLoad*2;
   totalLoaded = 0;
   listener.onLoadComplete = function(mc:MovieClip):Void  {
   totalLoaded++;

   var id1 = mc._name.slice(5, 6);
   var id2 = mc._name.slice(7, 8);
   if (totalLoaded == totalImgsToLoad) {

   clientes.onEnterFrame = function() {
   if (barFullandLoaded == true) {
   this.onEnterFrame = null;
   barFullandLoaded = false;
   if (processStopped == false) {
   loader.bar.gotoAndStop(1);
   clientesLoaded();
   }
   }
   };
   }
   };

   //waste of code, temp used cause of old problems
   mcTotalLoaded = null;
   mcTotalSize = null;
   totalL = null;
   totalS = null;
   //end of waste of code
   var mcTotalLoaded:Array = new Array(totalToLoad);
   var mcTotalSize:Array = new Array(totalToLoad);
   var thePercent = 0;
   var barFullandLoaded = false;
   listener.onLoadProgress = function(mc:MovieClip):Void  {
   var mcID = mc._name.slice(-1);
   mcTotalLoaded[mcID] = mc.getBytesLoaded();
   mcTotalSize[mcID] = mc.getBytesTotal();
   };
   loaderTimer = getTimer();
   loader.onEnterFrame = function() {
   totalL = 0;
   totalS = 0;
   for (var i:Number = 0; i(loader.bar._currentframe*2) &&
loader.bar._currentframe<50) {
   loader.bar.play();
   } else {
   loader.bar.stop();
   }
   if (loader._visible == true) {
   if (thePercent>=100 && loader.bar._currentframe == 50) {
   barFullandLoaded = true;
   loader.onEnterFrame = null;
   }
   } else {
   if (thePercent>=100 && getTimer()>=Number(loaderTimer+1000)) {
   barFullandLoaded = true;
   loader.onEnterFrame = null;
   }
   }
   if (getTimer()>=Number(loaderTimer+2000) &&
loader.bar._currentframe<=45)
{
   loader._visible = true;
   }
   };

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Re: [Flashcoders] Have a problem with my flash site, in 1 or 2 people computer

2007-05-24 Thread Helios Pregioni Bayma

Hi Eric,

Good point yours, but the client just want to care about 1024x768 and
1280x1024. I´ll insist, but if they don´t send me the higher res pictures,
no deal.

Thanks!
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Re: [Flashcoders] Have a problem with my flash site, in 1 or 2 people computer

2007-05-22 Thread Helios Pregioni Bayma

Hi Elaine,

The swf is version 8, and the client has player 9 installed.
And it loads the swf, reaches the last frame, but failes to show background
and menu itens.
But loads xml, css, and everything.
I don´t have any idea of what can be happening.
Thanks for the tips!

Any other idea, let me know!
Thanks!

Helios
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[Flashcoders] Have a problem with my flash site, in 1 or 2 people computer

2007-05-22 Thread Helios Pregioni Bayma

Hi,

I have a weird problem with a site (http://www.2pestudio.com/). The client
said that one person tried to see it, but loaded only a green "i" (on
top-right) and the address (just beside the "i") and the loader keeps on
screen, forever. Weird cause the site has a preloader and only shows those
if the xml has loaded, and it has a structure that would really avoid those
type of problems. The site is exported to Flash 8 player, and this person
that had this problem, said that he loads hundreds of sites, with no
problem.
Well, I´ll let you know the fla structure down here so you can see that I am
talking about:


. frame1: Stage.scaleMode = "noScale";
. frame2: preloader (own swf, css, xml, bg image - the client wanted only
one preloader)
 xml loads with "loading" only appearing (carregando instead of
loading)
 when it finishes, preloader start loading xml content, bg
image, text, etc.
 when it finishes, after being sure that css is loaded, it goes
to frame 4.
. frame3: exported library itens
. frame4: preloader goes away with transition, when transitionIsComplete,
goes to frame5
. frame5. here is where the site is mounted, I use transitions to keep
things organized. any part of the "i" (on top-right) code, is here, nothing
before.


Anyone have a clue about that?
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Re: [Flashcoders] Flash animation like http://u10.iriver.com/

2007-05-17 Thread Helios Pregioni Bayma

Thanks all!

And Muzak, this is flashcoders, and the great advantage of coming here and
asking other coders their opinions, their way to work, is that we can talk
about different ways, different approaches, to do the same thing,
and discuss and change knowledgment about flashcode and techniques (what we
can´t in google).
I believe this is the very best of this, no matter how long people know the
subject.
And I include you, that helped many people in this list, many times.

Thanks,
Helios
Rio de Janeiro, Brasil
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Re: [Flashcoders] Flash animation like http://u10.iriver.com/

2007-05-16 Thread Helios Pregioni Bayma

I really like those ideas, Flix Pro and techniques.
I´ll discuss with design team and do what we can.

Thanks a lot, Jason, Bob, Rich and Matthias

Helios
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Re: [Flashcoders] Flash animation like http://u10.iriver.com/

2007-05-15 Thread Helios Pregioni Bayma

Yeah Jason, I thought so, and do you know what software could trace
real-life motion?
Should it be After Effects? Another one?

Thanks
Helios
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[Flashcoders] Flash animation like http://u10.iriver.com/

2007-05-15 Thread Helios Pregioni Bayma

Hi,

I have a project with animation of a person, and the client is in doubt
about real person animed or silhouette like the one in
http://u10.iriver.com/.

Do you know what are the best techniques for both? The iriver example, what
technique do you think it uses?
My weakeast point in Flash is animation, and the design company will take
care of it, but they asked me that cause they know nothing about Flash.
Anyone has a tip for doing those differente animations?

Thanks!
Helios
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Re: [Flashcoders] Flash hmtlText weird problem

2007-05-13 Thread Helios Pregioni Bayma

Hey Muzak, thanks for all the help!

About the files being saved as UTF-8, I really thought they were, I did set
Dreamweaver to use it as default. As I never found this choice at exact
saving time, I decided to do it with notepad, so now they are UTF-8 for
sure, thanks.

About the bold text problem, badly your solution didn't solve the problem. I
did exactly as you said, but it keeps going on. Any other idea?

The problem with 'undefined' vars, it happens cause the file is alone in
this folder, and there´s an alternate code that load it if it´s '_level0'
and don´t check the xml, cause it´s there only to test the file without
loading the base file, but in the whole site (
http://www.2pestudio.com/_emConstrucao/), the base swf only opens the
content windows after having the XMLLoaded var setted to true (and it´s
setted to false when the swf loads). So it doesn't happens in the site. But
thanks for calling attention for that.

The problem with the menu options not showing is weird. That text is
embedded, and supposed to work. I could not make it happen here, with IE6 or
7, or Firefox or Opera, but if happened once with you, it can come again. I
am checking the code allover again to see any possible failure.
Again, thanks for it.

br,
Helios
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Re: Re[2]: [Flashcoders] Line breaks in textField in e-mail messages

2007-05-12 Thread Helios Pregioni Bayma

Thanks a lot Attila! Never read about it anywhere, great help.

Helios
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[Flashcoders] Flash hmtlText weird problem

2007-05-12 Thread Helios Pregioni Bayma

Hi,

New problem that looks like Flash bug, but it can be my mistake.

I have a dynamic html textField in Flash, that imports a text from XML, and
is formatted by CSS.
Let´s say I have this text in XML (there are 2 texts in real XML):



When I open the site in the browser, I can navigate in both texts (clicking
in buttons to call each), and everything is perfect, with the title and
author bold, and body not bold, normal text.
So I try clicking in the author´s link inside the text, what opens another
browser window. But from this time on, if I change to the other text, both
appears all bold. The title, the body, the link, everything. And it happens
in both, I can change between them, and it happens all the time.

You can try it live here (http://www.heliospb.net/_2pestudio/artigos.html),
the links are in the bottom of both texts, and their links are "branding"
and "comunicação dirigida".

I looked for any wrong reference to the text, text style, nothing, the code
only handles it when it´s loaded and stays in a _root var.

Is it a bug of Flash or mine?

Another question is, do you have a clue why the link is hard to work in
Firefox while in IE just a click makes it open the other browser window?

Thanks,
Helios
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Re: [Flashcoders] Line breaks in textField in e-mail messages

2007-05-12 Thread Helios Pregioni Bayma

Sure Eric, but how? I failed completely while trying to insert it on the fly
(cause it cannot appear in the text the user is looking at).

I thought about creating a copy of the text, in a var. But let´s say the
user type 100 words, and decide to backspace 50 words, and type another 40.
It will be a mess.

Is there a better way?

Thanks
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[Flashcoders] Flash htmlText (with ) weird problem / Firefox problem with this (other question)

2007-05-12 Thread Helios Pregioni Bayma

Hi,

New problem that looks like Flash bug, but it can be my mistake.

I have a dynamic html textField in Flash, that imports a text from XML, and
is formatted by CSS.
Let´s say I have this text in XML (there are 2 texts in real XML):



When I open the site in the browser, I can navigate in both texts (clicking
in buttons to call each), and everything is perfect, with the title and
author bold, and body not bold, normal text.
So I try clicking in the author´s link inside the text, what opens another
browser window. But from this time on, if I change to the other text, both
appears all bold. The title, the body, the link, everything. And it happens
in both, I can change between them, and it happens all the time.

You can try it live here (http://www.heliospb.net/_2pestudio/artigos.html),
the links are in the bottom of both texts, and their links are "branding"
and "comunicação dirigida".

I looked for any wrong reference to the text, text style, nothing, the code
only handles it when it´s loaded and stays in a _root var.

Is it a bug of Flash or mine?

Another question is, do you have a clue why the link is hard to work in
Firefox while in IE just a click makes it open the other browser window?

Thanks,
Helios
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Re: [Flashcoders] Line breaks in textField in e-mail messages

2007-05-12 Thread Helios Pregioni Bayma

Probably Attila, and I´ll try to explain better.

If I come to my site (that uses Flash/PHP to send e-mail), type a message
like this:

"Hey Attila,
I can´t keep the e-mail
looking like this,
in 4 lines."

It will come to the email like this:

"Hey Attila, I can´t keep the e-mail looking like this, in 4 lines."

So, where the user typed "enter" key, there´s only a space, not a line
break.
Is there a way to tell PHP to send the e-mail with line breaks on the exact
place?

Thanks,
Helios
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[Flashcoders] Line breaks in textField in e-mail messages

2007-05-10 Thread Helios Pregioni Bayma

Hi,

I´m not sure if it´s possible, and didn´t have time to try caus I´m in a
rush to finish the site.

The site has an e-mail form, and I´d like to know when the user has typed
"enter" key, so that I can send the message body to php with "/n". First
idea on mind, should be a listener that would copy every typed key,
including erasing one or all text (that is crazy, I´m not sure possible,
have to try), and copy to a var (this way the I won´t show the code I´ll
insert for the user) and insert "/n" in this var. It really sounds crazy, so
I´m thinking if you guys did it before (in any other way, or this)?

Thanks!
Helios
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Re: [Flashcoders] Online Live Support without FlashComm (or even withouth Flash at all)

2006-07-23 Thread Helios Pregioni Bayma

Thanks Richards,
I checked it and will fit for what I was looking for.


2006/7/21, richard carr <[EMAIL PROTECTED]>:


ck out flash chat
http://tufat.com/s_flash_chat_chatroom.htm
Richard

On 7/21/06, Helios Pregioni Bayma <[EMAIL PROTECTED]> wrote:
>
> Hi list,
>
> I am developing a site that will need an online live support. The site
is
> full Flash and I would like the support to be in it too, but it´s not an
> obligation. What I know is that I can´t use FlashComm, since the server
> don´t support it and the client is not willing to pay.
>
> Is that a tutorial, a way, an example to make it? If not using Flash,
can
> be
> PHP or ASP.
> Thanks!
>
> Helios Pregioni Bayma
>
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--
Helios Pregioni Bayma
Macromedia Certified FlashMX Designer
21 8742 0577
[EMAIL PROTECTED]  |  www.heliospb.net
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[Flashcoders] Online Live Support without FlashComm (or even withouth Flash at all)

2006-07-21 Thread Helios Pregioni Bayma

Hi list,

I am developing a site that will need an online live support. The site is
full Flash and I would like the support to be in it too, but it´s not an
obligation. What I know is that I can´t use FlashComm, since the server
don´t support it and the client is not willing to pay.

Is that a tutorial, a way, an example to make it? If not using Flash, can be
PHP or ASP.
Thanks!

Helios Pregioni Bayma
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Re: [Flashcoders] Vars between game levels

2006-06-19 Thread Helios Pregioni Bayma

Thanks for the idea Andy, I´ll try that.

Adam, I know it´s strange. What I do in the base file is to define the 4
vars I need, create the sound objects - one for each level plus one for the
base screen, and the screens to be showed before entering and while exiting
each level.

It works online and the performance problem doesnt happen all the time, but
only when I move the player. But this doesn´t happen when I am running it
directly on it´s html.
A strange fact is that it takes too much time to export the swf, what doesn
happen even in the levels files.

It´s a pitty, cause I don´t have time to keep looking for what´s wrong and
using a base swf is perfect for this game.

Thanks,
Helios

--
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Macromedia Certified FlashMX Designer
[EMAIL PROTECTED]  |  www.heliospb.net
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[Flashcoders] Vars between game levels

2006-06-19 Thread Helios Pregioni Bayma

Hi,

I am developing a Flash Game of 4 levels (click to see
level4<http://www.heliospb.net/jogos/Game_Peste_Attack_Fase4.html> -
180kb with no preloader). As each level will be in separate swf files, I
have created a base swf that loads the levels in a holde mc, ok. The
problems started when I lost performance when doing that, what forced me to
find a new solution.

I tried so, to use Shared Objects to keep the vars (points, level, energy),
but it can´t be read by different swf.
So, I tried using an empty swf, and use LocalConnection to send vars to it.
It worked in sending the vars, but didn´t when I had to load those vars from
other swf, I just had succes sending them, not loading.

Any idea of how to solve this? Can be about what I tried or any new idea. I
am worried cause I need to finish the game as far as friday, and couldnt
solve this.

Thanks!

--
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Macromedia Certified FlashMX Designer
[EMAIL PROTECTED]  |  www.heliospb.net
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Re: [Flashcoders] Flash e-commerce site

2006-04-03 Thread Helios Pregioni Bayma
Thanks everyone for all the help.

Ryan, I know Flash is still something to belive for many people and that
withouth it should be more reliable on security issues, but I believe it has
changed completely in last years and had developed so much on application
creation, and Rich Internet Application is their highest bet. And there´s
the fact I love Flash and can make any design I want there. I´ll take a look
at this flashcart.com, thanks.

Josh, what you wrote is correct and Kevin, I´ll take a look at this book.
My problem is with technologies out of Flash, that will deal with db and use
Flash as presenter.

Thanks again,
Helios


2006/4/3, richard carr <[EMAIL PROTECTED]>:
>
> FWIW
> Here is one similar to flashcart, I have not used it.
> http://www.flashkart.com/
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Helios Pregioni Bayma
Macromedia Certified FlashMX Designer
21 8742 0577
[EMAIL PROTECTED]  |  www.heliospb.net
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[Flashcoders] Flash e-commerce site

2006-04-01 Thread Helios Pregioni Bayma
Hi,

I have to define what technologies and how much I´ll ask for an e-commerce
Flash website.
I pretend using PHP and MySQL and did read that it´s better using already
made codes, is it true? Does anyone knows a good one?
The store will accept payment with all credit cards and Pay Pal.

I have experience using PHP and MySQL but never did an online store, so I´ll
thank any help about this.

Thanks,
Helios
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