SV: [Flashcoders] Flash and levels

2007-03-29 Thread Johan Karlsson
The main timeline (_root) is a movieclip like any other. Levels are _root 
movieclips stacked at a given depth (-16384 + levelnumber). You can use 
swapDepths() on levels to change their stacking orderb just like any other 
movieclip. And just like with ordinary movieclips you can't put a level 
inbetween content of a sibbling (another level).

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Gustavo Duenas
Skickat: den 28 mars 2007 04:51
Till: flashcoders@chattyfig.figleaf.com
Ämne: Re: [Flashcoders] Flash and levels

I have  a questionthe level 20 is over or under the other movie clips the 
flash movie would have?


Regards


Gustavo Duenas


P.s: the idea about a movie clip is very useful, because I'm looking for 
something like that for a project of mine.
On Mar 27, 2007, at 7:30 PM, Omar Fouad wrote:

 If you need to create a movieClip on level 20 for example :
 var myClip:MovieClip = createEmtpyMovieClip(myClipInstance, 20) Note 
 that the secont parameter (20), is the level number you wish the 
 movieClip is created, in this case therefore will not get into 
 _level0..

 if you Need to get a movieClip nasted into another so:

 var myClip:MovieClip = containerClip.createEmptyMovieClip
 (otherMcInstance,
 containerClip.getNextHighestDepth);

 The second Parameter specifies the next Free Level inside the 
 containerClip where the myClip will be nasted...

 Hope it helps


 On 3/28/07, James Tu [EMAIL PROTECTED] wrote:

 Is there a way to createEmptyMovieClip on a level other than _level0?

 I tried doing this:
 var tmc = _level5.createEmptyMovieClip(foo, 10); trace(tmc);  
 //gives me undefined

 I also tried to load a blank .swf into _level5 and then creating a 
 movieclip on _level5 and that didn't work either.


 -James

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SV: [Flashcoders] ASP and Character encoding in flash

2007-03-29 Thread Johan Karlsson
You must set the ASP-charset to utf-8 as well. 
Add this at the beginning of the ASP file:

Response.CodePage = 65001 


/Johan

---
I hope somebody can help with this one...
 
I'm working on a flash application, where the settings can be dynamically
imported from xml files or an asp query that sends out xml. It works fine if
it's an xml file saved as UTF-8, both english and with special characters
(in this case, swedish), or an asp generated xml with no special characters
(==english).
 
But when the client is trying to send out asp xml in swedish, the special
characters turn into boxes and some xml fields display as undefined, similar
to what you get if you save the local xml file as simple text, rather than
UTF-8.
 
Also, strangely enough, when the query is tested in the browser, IE and FF
seem to be having trouble with the asp xml if the encoding at the top of the
page is utf-8, but display it fine with ?xml version='1.0'
encoding='ISO-8859-1'?
 
My guess is that regardless of the encoding at the top of the page, when the
asp xml reaches Flash, it's not UTF-8 but simple text. My question is - can
anything be done about it?
 
Thanks,
Karina
 
 
Karina Steffens  |  Neo-Archaic
new concepts, timeless design
 http://www.neo-archaic.net/ www.neo-archaic.net
 
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SV: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Johan Karlsson
The var keyword can only be used when declaring a variable in the code's own 
scope. Meaning that if you use a path don't use the var keyword.

So this will work:
var foo:MovieClip = createEmptyMovieClip(foo,1)
foo.myVar:String = fooVar

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Jason Ross
Skickat: den 11 oktober 2006 11:30
Till: Flashcoders mailing list
Ämne: [Flashcoders] AS 2.0 variable declaration

Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1) 
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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SV: [Flashcoders] Allow smoothing on imported jpeg:s

2006-10-10 Thread Johan Karlsson
Not sure if there is any other way but the only way I know to make 
transformations of external pictures to look good is to keep the main timeline 
of the level only a single frame long.

However since a main timeline with a single frame doesn't wor that well with 
preloaders this requires you to have a movie with the sole purpose of loading 
the main movie... 


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Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Johan Nyberg
Skickat: den 10 oktober 2006 10:24
Till: flashcoders@chattyfig.figleaf.com
Ämne: [Flashcoders] Allow smoothing on imported jpeg:s

Hi everybody, anybody know if there is a way to use the allow 
smoothing functionality on imported jpeg:s? I want to be able to rotate 
imported jpeg:s, but they look awful, and there doesn't seem to be a way 
to switch on allow smoothing with action script.

Is there a work-around?

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SV: [Flashcoders] Allow smoothing on imported jpeg:s

2006-10-10 Thread Johan Karlsson
... Which works as long as the project is a flash 8 project. ;) 

But I guess most projects these days are just that.

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För ???
Skickat: den 10 oktober 2006 12:53
Till: Flashcoders mailing list
Ämne: Re: [Flashcoders] Allow smoothing on imported jpeg:s

use the BitmapData Object to draw the jpg 


- Original Message - 
From: Johan Karlsson [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 10, 2006 4:54 PM
Subject: SV: [Flashcoders] Allow smoothing on imported jpeg:s


Not sure if there is any other way but the only way I know to make 
transformations of external pictures to look good is to keep the main timeline 
of the level only a single frame long.

However since a main timeline with a single frame doesn't wor that well with 
preloaders this requires you to have a movie with the sole purpose of loading 
the main movie... 


-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Johan Nyberg
Skickat: den 10 oktober 2006 10:24
Till: flashcoders@chattyfig.figleaf.com
Ämne: [Flashcoders] Allow smoothing on imported jpeg:s

Hi everybody, anybody know if there is a way to use the allow 
smoothing functionality on imported jpeg:s? I want to be able to rotate 
imported jpeg:s, but they look awful, and there doesn't seem to be a way 
to switch on allow smoothing with action script.

Is there a work-around?

-- 
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128 34 Skarpnäck
070 - 407 83 00
08 - 37 16 73

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SV: [Flashcoders] Rollover states for sub-items

2006-10-09 Thread Johan Karlsson
When a movieclip has a buttonevent placed on it anything inside it will not be 
able to get any buttonevents. What you need to do is use a mouseMove event and 
a hitTest to simulate a rollover/rollout event either for the nav or the 
subitems.

E.g:

Nav.onMouseMove = function()
{
if(this.hitTest(_root._xmouse, _root._ymouse, true)  !this.open)
{
this.open = true;
this.gotoAndPlay('expand'); 
} else if(this.open) {
This.open = false;
this.gotoAndPlay('collapse');
}
}

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Perdue, Blake
Skickat: den 9 oktober 2006 01:27
Till: Flashcoders mailing list
Ämne: [Flashcoders] Rollover states for sub-items

I'm building an expandable/collapsible navigation - on rollover it
expands, on rollout it collapses. I've placed event handlers on the
navigation container movie clip, like so:

 

nav.onRollOver=function() {this.gotoAndPlay('expand');}

nav.onRollOut=function() {this.gotoAndPlay('collapse');}

 

Inside of the navigation movie clip (nav), I have several movie clips
that have their own onRollOver and onRollOut event handlers, like so:

 

nav.subitem.onRollOver=function() {this.gotoAndPlay('over');}

nav.subitem.onRollOut=function() {this.gotoAndPlay('out');}

 

For some reason, because the container movie clip (nav) has rollover and
rollout event handlers, the event handlers for the clips inside the
container do not work. In other words, the nav onrollover/out works, but
the nav.subitem rollover/out doesn't work.

 

Does anyone know why this happens or a solution to this? Thanks.

 

 

 

Blake Perdue | 212.522.1292 | AIM: blakepCNN

 

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SV: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Johan Karlsson
If you load external images when they are to be displayed the will not put 
weight on the until that is current. And if someone chooses to end the course 
prematurely images used later in the course won't hit the bandwidth at all.

And finally when an image is loaded once, it should be in the browser cache. 
(Unless the user for some reason has turned it off). So they should only hit 
the bandwidth once and then never again. That is assuming the swf runs in a 
browser of course.

But of course if the images are really simple it could be better to draw them 
using the drawing API. If not any dynamic creation of the images will probably 
create a higher payload then just loading the images on demand.

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Gaia-Tek
Skickat: den 5 oktober 2006 09:26
Till: 'Flashcoders mailing list'
Ämne: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

Hi Jason,

That was the initial understanding with which I entered the project, now
they don't want to do that because of the server load and bandwidth if 200
learners access the course simultaneously...

They want the learner to download the course in one go (a smaller swf
hopefully), and then work through it at their own speed.

Any ideas??

Thanks

Don


 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 04 October 2006 14:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

Keep all images external and just reference them in the XML.  Then your .swf
is 50k or less, not 6MB.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Gaia-Tek
Sent: Tuesday, October 03, 2006 10:39 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s

Hi All,

My client has asked me to create a SWF that reads in some XML and
generates
a course depending on the amount of questions images etc. in the XML.
They found out today that the XML with all the images comes to about
6MB -
so suddenly frightened by the implications of this, they've asked me
if I
can develop a SWF, that when run, will generate the same content, but
then
save the resultant SWF to a file, with all images, sound and questions 
embedded in the new SWF - and then score back to the shell application
as
well...

Is this even possible??

.NET is NOT an option...

Thanks...

Don

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SV: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Johan Karlsson
Simple put: it can't! It can't create anything outside the running player on 
its own. It needs a 3rd party projector generator like Zinc or some kind of 
serverside technology to create new files...

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Peter O'Brien
Skickat: den 5 oktober 2006 10:51
Till: Flashcoders mailing list
Ämne: Re: [Flashcoders] Creating a SWF to dynamically create SWF';s

How can a swf generate a swf?

I've been asked about the subject of dynamically creating a bunch of swfs. I
guess mtasc, swfmill and perhaps ant tasks - tho i know next to nothing
about ant tasks.  Another way would be to use jsfl.

but how can a swf generate swfs?
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RE: [Flashcoders] _url

2006-05-26 Thread Johan Karlsson
I don't think you can. Not in a reliable way that is. You could make a get
url that runs some javascript that looks up the window.location.href and
sends it to a variable inside flash using setVariable() method
(http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15683)

But I'm not sure that this will work if the swf and html is on different
domains.

Other ways are to let the HTML page itself pass it's url. But that easily
tampered with.

/Johan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dennis -
I Sioux
Sent: den 26 maj 2006 10:30
To: Flashcoders mailing list
Subject: [Flashcoders] _url


Hey,

I'm wondering if anyone knows a way to get the url of the site that is
embedding an swf..(instead of the one hosting it)
The _url will give the url where the swf is hosted.. but i want to get the
url from the server that is showing it.

Anyone?

Many thanks,


Dennis
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RE: [Flashcoders] Old Flashplayer Standalone

2006-04-12 Thread Johan Karlsson
If you can get your hands on older trial versions of flash you should get
the standalone player along with it.

I did a quick google and found MX 2004 trial here:
http://download.macromedia.com/pub/flash/esd/flashmx_trial_en.exe

/Johan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Sönke
Rohde
Sent: den 12 april 2006 12:36
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Old Flashplayer Standalone


Hi,
I am looking for older Flash Players standalone.
I got http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14266
which only offers the different plugin-versions. Are the .exe-Players
available too?

Thanks,
Sönke

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RE: [Flashcoders] Access DropShadow filter via AS?

2006-01-24 Thread Johan Karlsson
1.) because the property does not return a reference to the true
filters-array of the movieclip. Just a copy of it. So you need to assign it
back to the movieclip after you've edited it.

2.) you can't if it's not the only filter applied. If not you should loop
through the array looking for an instance of the DropShadowFilter class.
You haven't already you need to import the class
flash.filters.DropShadowFilter

The following code will search for the dropshadow in the array and set it's
quality property to 15.

var myList:Array = myMC.filters;
for(i in myList)
{
if(myList[i] instanceof DropShadowFilter)
{
myList[i].quality = 15;
break;
}
}

myMC.filters = myList;

/Johan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Charles
Parcell
Sent: den 24 januari 2006 07:03
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Access DropShadow filter via AS?


Two questions

1) Why couldn't I just do...
myMC.filters[0].quality = 15;

2) In your example, how do you know that DropShadow is at index 0?

Thanks,
Charles P.


On 1/23/06, M S [EMAIL PROTECTED] wrote:

 Hello,

 var myList:Array = myMC.filters;
 myList[0].quality = 15;
 myMC.filters = myList;

 should do it, the filters array is a property of the MovieClip object,
 from
 there you can access all of the properties of said indexed filter.

 Peace, Mike


 On 1/23/06, Charles Parcell [EMAIL PROTECTED] wrote:
 
  Does anyone know how to access the parameters of a dropshadow attached
  (part
  of) a MC?
 
  Thanks,
  Charles P.
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RE: [Flashcoders] windows flash standalone able to export standalonefile?

2006-01-08 Thread Johan Karlsson
It's not possible with flash alone. Since it won't even let you save a
textfile, besides from shared objects, localy. So you would need either
Director or a 3rd party app like ZSinc (http://www.multidmedia.com). But I'm
not sure if Zinc allows you to save exe files though.

But you could probably make an exe file that reads text/xml files that tells
it how to behave...

/Mirandir
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
grimmwerks
Sent: den 8 januari 2006 07:27
To: Flashcoders mailing list
Subject: [Flashcoders] windows flash standalone able to export
standalonefile?


Hey all  - I have to recreate a Director app/dvd I've done a few times
-- it's basically a presentation creation engine that allows one to
pick slides and video and create their own small presentation. The
client wants the ability to export standalone files, so I was
exporting quicktime moves from the app.

I'd prefer to use Flash only (for Flash 8) or if I had to Flash in a
Director shell -- but if I was considering a windows only application
done entirely in Flash, would there be any shell that can be used to
export either video ro another .swf?


Thanks all.
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RE: [Flashcoders] OT: Windows XP Level2 Cache mostly incorrect

2006-01-05 Thread Johan Karlsson
It's Blue Screen Of Death

http://en.wikipedia.org/wiki/Blue_screen_of_death

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of a /
Sent: den 5 januari 2006 10:30
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Windows XP Level2 Cache mostly incorrect


What is BSOD ?
a
- Original Message -
From: Bernard Visscher [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 05, 2006 9:01 AM
Subject: [Flashcoders] OT: Windows XP Level2 Cache mostly incorrect


 Good morning (here..) everyone,

 I just read that Windows XP at installation sets the Level2 cache to 0 in
 the registry.
 I've changed it to my real L2 cache and had an improvement in speed of 40%
 with Sorenson encoding. So that's why I think it's interesting for all
 here.

 First open regedit (start-run-regedit)
 Then search the key:
 hkey_local_machine\system\currentcontrolset\control\session manager\memory
 management
 Then at the sub key secondleveldatacache you fill in your real L2 cache.
 Hex value 200 for 512kb, 400 for 1Mb etc..
 Then reboot.

 DON'T fill in a larger value than the real L2 cache, it will result in a
 BSOD.

 If you don't know your L2 cache you can use this program:
 http://www.cpuid.com/download/cpu-z-131.zip

 Good luck!

 Greetz,

 Bernard

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RE: [Flashcoders] Change layer/path of a MovieClip

2006-01-03 Thread Johan Karlsson
Methods 1 and 2 is not possible. A movieclip can only be attached to a
timeline inside the owning swf.


One dirty fix would be to do the second load emidiatly after the module
has loaded. Since that usually would mean it loading from the cache it would
load to the next frame. And don't consider the loading done until this
second load is done.

Another thing you could do is to put the overlay movieclips into an swf of
their own and load it to the higher depth. And of course don't consider the
loading done until both movies are loaded.

/Johan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Minase
Sent: den 3 januari 2006 14:12
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Change layer/path of a MovieClip


Hi,

I was hoping someone would be able to help me with a problem i've been
fiddling with for a long time. I would have thought it's fairly common,
but Googling and searching this ML archive has yeilded nothing, so...

I have a fairly complex application using Flash which i wont bore you
all with the specifics here, but basically you have one movie which
loads others as pluggable modules via external SWF files. These SWF
files contain a MovieClip symbol which is linked to an AS class,
which then displays stuff and communicates with the parent SWF via
a standard interface.
This is done with (what i assume is) the usual method of...

  tmp_mc=attachMovie('blankClip', 'mc'+depth, depth);
  tmp_mc.loadMovie(moduleName+'.swf');
  code to wait for the load here...
  thingie=tmp_mc.attachMovie(moduleName, 'mod'+depth, depth);

It is my understanding that layers are a kind of tree like layout, is
this correct? So no matter what i do in tmp_mc.attachMovie() calls,
movieclips will always be in the same plane as tmp_mc as far as the
root clip is concerned.

What i need to do, is be able to somehow attach a symbol from the
moduleName+'.swf' file on a layer in the root space, not in tmp_mc's
space.
The reason for this, is the class that gets loaded for this particular
module may need to do some kind of overlay on the display, so it'd
make some call like mc=_root.requestOverlay(this, symbolName, etc etc).

Am i making sense so far?
There are three ways i can see to do this:

 1) Find a way to address symbols located in moduleName+'.swf' from
 the root MovieClip.

 2) Find a way to transfer MovieClips from one depth to
 another. I.e. tmp_mc.attachMovie(blah) and then move the result into
 root. This probably isn't possible...?

 3) The method i am currently using, is to simply just load the module
 SWF a second (or third, fourth, etc...) time into a different depth,
 and attach much as i would the main module clip. This seems wasteful,
 though... and it also makes implentation much more clumsy because the
 method in the root clip cannot return the overlay clip immediately,
 it simply returns a handle and then notifies the caller at a later
 time when it is loaded.

Is 1 or 2 possible? Or can you think of another method?


Regards,
 - Daniel



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RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread Johan Karlsson
looking at the source of your HTML(fpi_swap.js) code I find that the wmode
of the movie is set as transparent. And to my experience that usually gives
a huge performance hit on Mac.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kurt
Dommermuth
Sent: den 21 december 2005 23:19
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?


Hi Steven,

31fps

is that still the magic number?

thanks,
Kurt

At 04:58 PM 12/21/2005, you wrote:
What's your frame rate set to?


  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Kurt Dommermuth
  Sent: Wednesday, December 21, 2005 6:35 AM
  To: Flashcoders mailing list
  Subject: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?
 
  Hi all,
 
  I'm really frustrated with something and hope someone out
  there can help.
 
  I have this game 
 
  http://www.asherbartos.com/xmas2005/
 
  plays very well on my 1.7 ghz pc laptop.
 
  plays horribly on a dual 1.2 mac.
 
  some things simply don't work, on the Mac like the arrow keys.
 
  that sucks, but the performance is what is driving me nuts.
 
  I expect to take a hit on the mac, but this is beyond
  anything I anticipated.
 
  is there code you should just simply stay away from on the Mac?
 
  I used a couple of listeners for arrow key control.  a couple of
  setIntervals.  nothing too hard core at all...  most of the
  code is below
  if anyone cares to take a look.
 
  thanks for any help anyone can offer.
 
  Kurt
 
  goSanta = function()
  {
this.gotoAndStop(2);
var spd:Number = _root.variableSpeed;
var mX:Number = this._x;
var targ:Number = (_root._xmouse -  mX)/spd;
if(_root.variableSpeed1)
{
_root.variableSpeed = 1;
}
this._x += targ;
  }
 
  stopGame = function()
  {
clearInterval(goDrink);
clearInterval(goTimer);
delete _root.santa.onEnterFrame;
_root.santa._x = -100;
  }
 
  santasWasted = function()
  {
clearInterval(goDrinks);
delete _root.santa.onEnterFrame;
_root.santa.gotoAndPlay(passOut);
  }
 
  startGame = function()
  {
s.stop();
_root.santa.tween(_y,440,.5,'easeOutBack');
attachSFX(_root.closingScreen,start,start,50);
_root.variableSpeed = 1;
_root.closingScreen.gotoAndStop(1);
_root.gotoAndStop(playGame);
_root.santa.onEnterFrame = goSanta;
_root.scoreBoard.meter.tween(_yscale,.5,.3);
_root.count = 0;
secondsLeft = 0;
clearInterval(goDrink);
goDrink = setInterval(drinkGenerator,700);
clearInterval(goTimer);
goTimer = setInterval(startTimer,1000);
  }
 
 
  fallingDrink = function()
  {
this._y+=this.spd;
if(this._y  340  this._y  420)
{
if
  (this.hitTest(_root.santa.santasMouth))
{
 
  attachSFX(this,this.sfx,sfx,20);
_root.variableSpeed +=
  this.potency;
var perLoaded =
  int((_root.variableSpeed/20)*100);
 
  _root.scoreBoard.meter.tween(_yscale,perLoaded,.4);
 
  _root.santa.santasMouth.gotoAndPlay(2);
if(_root.variableSpeed
   20) //santa drank too much
{
_root.santasWasted();
}
this.removeMovieClip();
}
}
//kill clip if drop too far
if(this._y  550)
{
trace(mc dead)
this.removeMovieClip();
}
  }
 
 
  drinkGenerator = function()
  {
var myDepth = _root.drinkContainer.getNextHighestDepth();
var randSpd = getRandomNumber(12,6);
var randX = getRandomNumber(660,105);
var randomID = getRandomNumber(_root.gameItems.length-1,0)
var randomItem = _root.gameItems[[randomID]][0];
 
_root.drinkContainer.createEmptyMovieClip(mc+myDepth,myDepth);
 
  _root.drinkContainer[mc+myDepth].attachMovie(randomItem,drink,1);
_root.drinkContainer[mc+myDepth].drink._x = randX;
_root.drinkContainer[mc+myDepth].drink.spd = randSpd;
_root.drinkContainer[mc+myDepth].drink.potency =
  _root.gameItems[[randomID]][1];
_root.drinkContainer[mc+myDepth].drink.sfx =
  _root.gameItems[[randomID]][2];
 
_root.drinkContainer[mc+myDepth].drink.onEnterFrame =
  fallingDrink;
  }
 
  attrition = function()
  {
if(_root.variableSpeed  1)
{
_root.variableSpeed -=.5
var perLoaded = 

RE: [Flashcoders] Scaling text using ActionScript

2005-12-17 Thread Johan Karlsson
The simplest solution I can think of is to put the textfield into a
movieclip and then change the movieclip's _width property to math the width
of the label.

/Johan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Chris
Gaelic
Sent: den 17 december 2005 06:10
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Scaling text using ActionScript


Hi,

I'm working on a Flash-based label ordering application which requires
entering dynamic text, typically just one word, and displaying it scaled to
fill the available space on the label. This require changing the aspect
ratio of the text - expanding or compressing its width relative to its
height.

Of course it is easy to do within Flash - but I can't find any way to do it
dynamically using ActionScript. Does anyone know if it can be done?

Chris Gaelic
Netlist
[EMAIL PROTECTED]
Ph: 09 577-2277
Mob: 021 221-2277

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RE: [Flashcoders] Scaling text using ActionScript

2005-12-17 Thread Johan Karlsson
You probably don't use an embeded font then. I think that's the only way to
be able to rescale dynamic textfields.

/Johan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Chris
Gaelic
Sent: den 17 december 2005 11:33
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Scaling text using ActionScript


Thanks Johan, but that only works if I break the text into its outline
geometry and then instance it as a movie clip. Text within a movie clip
stays the same size when the mc is scaled.

Chris


Chris Gaelic
Netlist
[EMAIL PROTECTED]
Ph: 09 577-2277
Mob: 021 221-2277

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johan
Karlsson
Sent: Saturday, 17 December 2005 11:07 p.m.
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Scaling text using ActionScript

The simplest solution I can think of is to put the textfield into a
movieclip and then change the movieclip's _width property to math the width
of the label.

/Johan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Chris Gaelic
Sent: den 17 december 2005 06:10
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Scaling text using ActionScript


Hi,

I'm working on a Flash-based label ordering application which requires
entering dynamic text, typically just one word, and displaying it scaled to
fill the available space on the label. This require changing the aspect
ratio of the text - expanding or compressing its width relative to its
height.

Of course it is easy to do within Flash - but I can't find any way to do it
dynamically using ActionScript. Does anyone know if it can be done?

Chris Gaelic
Netlist
[EMAIL PROTECTED]
Ph: 09 577-2277
Mob: 021 221-2277

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