Re: [Flashcoders] zinc 3.0 overhead

2008-03-25 Thread John Hattan
I'm using Zinc 2.5 for my games 
(http://www.thecodezone.com/games/bulldozer.php).I haven't had any real 
performance problems between standalone andweb-based versions. My stuff targets 
the Flash 8 runtime and isn't areal performance hog, though.

I'm not upgrading to Zinc 3because the deployed apps will only run on XP or 
later. With 2.5 I cantarget everything back to Windows 98.

- Original Message 
From: August Gresens [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 25, 2008 1:13:43 PM
Subject: [Flashcoders] zinc 3.0 overhead

Anyone else find that frame rates drop significantly with Flash projects
wrapped in Zinc? Despite claims of performance enhancements, I'm noticing a
significant decrease in performance with an AS3 SWF running in Zinc 3.0 on
windows compared with the Flash Player.

Using the flex sample at http://www.bubblemark.com/ I found that the project
ran about 50% slower on Zinc than in the flash player (25-28 FPS in Zinc and
47-50 FPS in the Standalone Flash Player 9).

Kind of a disappointment for a product touting itself as a game development
platform for Flash. Has anyone else been down this road?

Note: I was testing with the trial version. Not sure if the trial watermark
could slow down the performance that much or not.

Thanks,

A

-- 
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] Couple questions re Zinc and Access

2007-07-29 Thread John Hattan
Glad you like it :)

FWIW, here's the page for my SQLite glue-DLL for Zinc. The Mac version works 
with mProjector, which is what I'm using for the Mac games (Zinc for Mac 
doesn't do universal binaries).

http://www.thecodezone.com/downloads/sqlite.html

- Original Message 
From: vipin chandran [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, July 29, 2007 12:59:19 AM
Subject: Re: [Flashcoders] Couple questions re Zinc and Access

Dave,
Try the flat file DB called SQLite. There is an open source dll (mac version
also) which connects Zinc to SQLIte DB. This is very simple and you dont
need to worry about ODBC and stuffs... The SQLite is capable of handling
almost all the SQL queries also.

-Vipin

On 7/26/07, Dave Burnett [EMAIL PROTECTED] wrote:


 Hi all;

 I'm looking to connect a projector to an Access db, both on CD.

 Looks like Zinc will do this, but I'm curious if any folks with experience
 in the area could enlighten me:

 1. Are there any client requirements? MDAC version? Do I have to make an
 ODBC connection?

 2. What does Zinc mean when they say the recordset can be dumped in a
 simple XML format?

 e.g. is there any control over the XML structure, or is it WYSIWYG?

 Thanks.

 Dave

 _

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Re: [Flashcoders] amfphp.org?

2007-05-15 Thread John Hattan
Yeah, looks like the domain got snatched with that whole registrar snafu of a 
few months ago. Right now it's up in the air as to whether they can get the 
domain back.

In any case, the project's still very much alive. Update your bookmarks to 
http://amfphp.sourceforge.net/ and you'll be fine.


- Original Message 
From: dnk [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Tuesday, May 15, 2007 11:42:50 AM
Subject: [Flashcoders] amfphp.org?

looks like the domain has expired (May 7th). I am assuming the project is
not dead, but it is rather just an over site by the owner. Does anyone have
any info on this? How about a spot to download the latest?

d
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Re: [Flashcoders] flash and paypal

2007-04-24 Thread John Hattan
Yes it is. That's what happens when you make minor code changes without testing 
'em. It's working now if you want to try it again.

- Original Message 
From: Jordan Snyder [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 23, 2007 4:19:53 PM
Subject: Re: [Flashcoders] flash and paypal

That was helpful John!

FYI, it seems your Google Checkout code is broken!


Cheers

On 4/23/07, John Hattan [EMAIL PROTECTED] wrote:
 You don't need any third-party API's to talk to paypal. Since the paypal site 
 accepts standard GET and POST CGI data, sending a transaction to Paypal can 
 be done by setting up a LoadVars object, setting the parameters to your 
 shopping cart in the object, then sending that LoadVars object to PayPal's 
 little processor at https://www.paypal.com/cgi-bin/webscr

 (note that there's apparently a long-standing bug in Flash's POST-handler, so 
 I just use GET. It makes for ugly URL's, but it works)

 As for doing back-end processing from Paypal (i.e. being notified that 
 somebody bought something and you need to act on that purchase), google for 
 IPN, which is Paypal's spec for creating and acting on transactions. 
 Paypal's got good sample code in several server-side languages along with 
 developer forums and a sandbox (i.e. a fake paypal where you can test your 
 code without spending real money).

 The process basically goes like this. . .

 1. You send your shopping cart data to paypal (either from Flash or some 
 other browser-based shopping-cart solution)
 2. The user is sent to paypal where he pays for the transaction.
 3. Paypal contacts some server-side code telling you that somebody bought 
 something.
 4. You verify the transaction with paypal (to make sure you're not being 
 spoofed)
 5. If verified, do whatever's necessary to complete the transaction, like 
 email the user a download link.

 Here's my little shopping-cart. Note that it also talks to Google Checkout, 
 which has a few more steps but is otherwise similar.

 http://www.thecodezone.com/buy.html



 - Original Message 
 From: [EMAIL PROTECTED] [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Monday, April 23, 2007 11:23:40 AM
 Subject: [Flashcoders] flash and paypal

 i'm going to be producing a site which sells some exclusive, single
 and multiple (ie shopping cart) products which i'd like to do in flash.

 the client wants to use paypal to begin with (it's a startup).

 Does anyone have any experience with using flash with paypal? Can you
 recommend any good tutorial sites or 3rd party api's?

 Hope you guys can help

 thanks
 a
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-- 
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com
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Re: [Flashcoders] flash and paypal

2007-04-24 Thread John Hattan
You don't send passwords to paypal. Just the transaction details (item
numbers, quantities, and prices) and your paypal address. The user enters all 
the secure stuff on the paypal site so you don't have to mess with that. The 
transaction you get from paypal only includes the user's info (name, email, and 
snailmail address) and details about the transaction (items purchased, 
quantities, and price). There's no way for me to sneakily charge extra money 
from one of my buyers' accounts.

As for security the other way (i.e. people faking a purchase to you), there's a 
verify step. When paypal first contacts you to tell you that somebody bought 
something, they send you a key, which is a big string of random characters. You 
send this key to Paypal's verification-server, and it sends you back a 
VERIFIED or NOT VERIFIED. If you get a VERIFIED, then you can be sure 
that the transaction came from Paypal.

Again, the sample-code takes care of all of this. Most of your paypal solution 
will involve downloading their sample code in your favorite server language 
(PHP, Perl, CF, etc) and modifying it to serve your needs.


Google checkout is similar, security-wise, although it's entirely XML-based and 
requires an encrypted connection so you can't talk to it directly from Flash 
(at least not easily). In my case, I talk to a little piece of PHP on my site 
that sends the transaction to Google Checkout, because PHP has all the 
secure-connection stuff built in.

One nice thing Google Checkout adds is that buyers can hide their emails from 
sellers. I've gotten a couple of these with game purchases. Instead of the 
user's real email address, I get something like [EMAIL PROTECTED]. This email 
forwards to the buyer, but only for a limited time. That way buyers don't have 
to worry about getting spammed by sellers after the fact.



- Original Message 
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 24, 2007 4:42:01 AM
Subject: Re: [Flashcoders] flash and paypal

super-useful guys, thankyou

how secure is this? are there any passwords or seller account details  
sent by flash to paypal?

Quoting Jordan Snyder [EMAIL PROTECTED]:

 That was helpful John!

 FYI, it seems your Google Checkout code is broken!


 Cheers

 On 4/23/07, John Hattan [EMAIL PROTECTED] wrote:
 You don't need any third-party API's to talk to paypal. Since the   
 paypal site accepts standard GET and POST CGI data, sending a   
 transaction to Paypal can be done by setting up a LoadVars object,   
 setting the parameters to your shopping cart in the object, then   
 sending that LoadVars object to PayPal's little processor at   
 https://www.paypal.com/cgi-bin/webscr

 (note that there's apparently a long-standing bug in Flash's   
 POST-handler, so I just use GET. It makes for ugly URL's, but it   
 works)

 As for doing back-end processing from Paypal (i.e. being notified   
 that somebody bought something and you need to act on that   
 purchase), google for IPN, which is Paypal's spec for creating   
 and acting on transactions. Paypal's got good sample code in   
 several server-side languages along with developer forums and a   
 sandbox (i.e. a fake paypal where you can test your code without   
 spending real money).

 The process basically goes like this. . .

 1. You send your shopping cart data to paypal (either from Flash or  
  some other browser-based shopping-cart solution)
 2. The user is sent to paypal where he pays for the transaction.
 3. Paypal contacts some server-side code telling you that somebody   
 bought something.
 4. You verify the transaction with paypal (to make sure you're not   
 being spoofed)
 5. If verified, do whatever's necessary to complete the   
 transaction, like email the user a download link.

 Here's my little shopping-cart. Note that it also talks to Google   
 Checkout, which has a few more steps but is otherwise similar.

 http://www.thecodezone.com/buy.html



 - Original Message 
 From: [EMAIL PROTECTED] [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Monday, April 23, 2007 11:23:40 AM
 Subject: [Flashcoders] flash and paypal

 i'm going to be producing a site which sells some exclusive, single
 and multiple (ie shopping cart) products which i'd like to do in flash.

 the client wants to use paypal to begin with (it's a startup).

 Does anyone have any experience with using flash with paypal? Can you
 recommend any good tutorial sites or 3rd party api's?

 Hope you guys can help

 thanks
 a
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Re: [Flashcoders] flash and paypal

2007-04-23 Thread John Hattan
You don't need any third-party API's to talk to paypal. Since the paypal site 
accepts standard GET and POST CGI data, sending a transaction to Paypal can be 
done by setting up a LoadVars object, setting the parameters to your shopping 
cart in the object, then sending that LoadVars object to PayPal's little 
processor at https://www.paypal.com/cgi-bin/webscr

(note that there's apparently a long-standing bug in Flash's POST-handler, so I 
just use GET. It makes for ugly URL's, but it works)

As for doing back-end processing from Paypal (i.e. being notified that somebody 
bought something and you need to act on that purchase), google for IPN, which 
is Paypal's spec for creating and acting on transactions. Paypal's got good 
sample code in several server-side languages along with developer forums and a 
sandbox (i.e. a fake paypal where you can test your code without spending 
real money).

The process basically goes like this. . .

1. You send your shopping cart data to paypal (either from Flash or some other 
browser-based shopping-cart solution)
2. The user is sent to paypal where he pays for the transaction.
3. Paypal contacts some server-side code telling you that somebody bought 
something.
4. You verify the transaction with paypal (to make sure you're not being 
spoofed)
5. If verified, do whatever's necessary to complete the transaction, like email 
the user a download link.

Here's my little shopping-cart. Note that it also talks to Google Checkout, 
which has a few more steps but is otherwise similar.

http://www.thecodezone.com/buy.html



- Original Message 
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 23, 2007 11:23:40 AM
Subject: [Flashcoders] flash and paypal

i'm going to be producing a site which sells some exclusive, single  
and multiple (ie shopping cart) products which i'd like to do in flash.

the client wants to use paypal to begin with (it's a startup).

Does anyone have any experience with using flash with paypal? Can you  
recommend any good tutorial sites or 3rd party api's?

Hope you guys can help

thanks
a
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Re: [Flashcoders] Screensavers...

2006-12-04 Thread John Hattan
I've done screensavers with Screenweaver and had good luck. The one 
thing that puts it ahead of Zinc for screensavers is that you can set up 
an SWF file to appear as the setup-dialog if somebody presses the 
settings button on the Windows display preferences. That way you can 
add settings for your screensaver.


And it's free :)

I haven't tried the other projector-tools, so I can't comment on them.


Jason Ross wrote:

Hi ...

Any advice on what we should / could use to deploy Flash based screen
savers. The screen savers may be pretty AS heavy.

Thanks,

Jason.

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[Flashcoders] SharedObject path?

2006-06-04 Thread John Hattan
I just noticed this problem when re-compiling my games from Flash 6 to Flash
7. Some of my SharedObjects (i.e. Flash cookies) weren't being read properly
by some of my Flash content.

Getting out .SOL editor (Flash cookie viewer), I took a look at what was
being written out. Turns out some of the games are writing out to the
directory www.thecodezone.com and others are writing out to
thecodezone.com. For the life of me I can't find the rule that determines
what gets written out and how.

Anyone have any insight as to how Flash gets the source URL for its cookies
so I can make 'em write out to one consistent place?

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Best SWF Wrapper

2006-05-09 Thread John Hattan
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of André Goliath
 Sent: Tuesday, May 09, 2006 4:10 PM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] Best SWF Wrapper
 
 Not long ago I´ve posted a little comparison of SWF Studio 
 and Zinc here, my clear favorite is SWF Studio, using it now 
 for about 4 years and was never disappointed.
 
 There where many discussions about that topic on this list, I 
 suggest simply grab rhe demo and the help file from each of 
 them and check out for your on. All tools out there have 
 advantages and disadvantages.
 
 As for offline DBs, Zinc and SWF Studio both have SQLite 
 interfaces available.
 While Zinc´s is free, SS´ has much more features.

What features does the SS SQLite wrapper have that the Zinc one is missing?

Not that it matters much. What I have appears to be working properly, so new
features in the wrapper will only be added if they'll improve performance or
make things easier for me.

Disclaimer: I am in no way related to author of the Zinc SQLite wrapper
beyond the fact that I am him.

 p.s.: Hey Derek, what about an SWF Studio T-Shirt? ;)

You can keep the T-shirt. I need a review copy for gamedev ;)

---
John Hattan
[EMAIL PROTECTED]
Gamedev.net - more 1's and 0's than you can shake a stick at 

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RE: [Flashcoders] obfuscation swf !

2006-05-08 Thread John Hattan
I wrote up a review here.

http://www.gamedev.net/features/reviews/productreview.asp?categoryid=35prod
uctid=565

A couple of the commentors talked about how it's absolute crap, but I
haven't yet found a SWF-decryptor that can bring the encrypted SWF back to
something resembling its original form.

I probably should've embedded some hidden source-code and challenged the
naysayers to present it to me :) 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Bart Wttewaall
 Sent: Sunday, May 07, 2006 7:10 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] obfuscation swf !
 
 http://www.amayeta.com/software/swfencrypt/
 This doesn't obfuscate, but really encrypt your swf's. I've 
 tried every swf decoder I could find to check if it works, 
 and it does. All you get is rubbish when decompiling.
 
 2006/5/7, [EMAIL PROTECTED] [EMAIL PROTECTED]:
  Is there any good way or method for obfuscation a Flash 
 file so that 
  swf works fine after obfuscation and also prevent any one to 
  understand the code easily . Few common softwares for 
 obfuscation are 
  just not that good as swf stops working after using them . 
 Of if not 
  obfuscation is there any other method to prevent swf to be 
 decompiled 
  to fla . help will be really appreciate .
 
  Thx
 
  Max
 
 
 
  
  mail2web - Check your email from the web at http://mail2web.com/ .
 
 
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RE: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue)

2006-03-28 Thread John Hattan
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Jim Tann
 Sent: Tuesday, March 28, 2006 4:54 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue)
 
 I have just bought Zinc and looking at this thread yesterday 
 on how stable it is I was wondering what the last good version is.
 
 Are you all using 2.5.0.12 or should I get a previous version?

IIRC, there's a last known good discussion at mdmforum.com.

 ---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] FATAL Zinc issue

2006-03-27 Thread John Hattan
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Derek Vadneau
 Sent: Monday, March 27, 2006 10:24 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] FATAL Zinc issue
 
 Actually they don't always:
 http://www.mdmforum.com/forum/index.php?showtopic=14984hl=
 
 This will, apparently, be the third release of 2.5.0.12.

Speaking as a registered user, Zinc is currently suffering from some serious
quality problems. Version 2.5 was rushed out the door, and they haven't done
a good job staying on top of things since then.

IIRC, 2.5.0.11 was released a couple of times. Seems like every time they
make a new release, the discover an hour later that they broke something
important and they have to release again.

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread John Hattan
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of James Marsden
 Sent: Tuesday, March 07, 2006 5:45 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Bouncing laserbeam for game
 
 Hello games people,
 
 I'm tasked with programming a bouncing laserbeam like in the 
 following pic.
 
 http://www.irem.co.jp/e/game/r/rtype/image/r1stg6.gif
 
 Has anyone done this kind of thing before and can point me in 
 the right direction?

I wrote a similar game under contract a couple of years ago. I could've done
lasers, but I decided to go with bouncing projectiles instead:

http://www.kidstation.de/junior/r5u3/r5u3m16/a.html

The physics for the bounce is really simple. The bounce-angle is just
180-(the angle that the projectile is hitting the paddle)

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Obfuscation

2006-01-15 Thread John Hattan
 From: will g [mailto:[EMAIL PROTECTED] 
 Sent: Saturday, January 14, 2006 8:06 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Obfuscation
 
 Hello all,
 
 My name is Will, and i've got an interesting question.  (or 
 at least I think it's interesting).  This question is about 
 obfuscating your action script.  I know there are software 
 packages out there that will rename your variables to single 
 letter and number symbols to make the script hard to read, 
 and that there are programs  that will add logical 
 impossibilities to the tree structure inside the swf to make 
 decompilers crash...
 
 But what i'd like to know is how to add these logical 
 impossibilities manually.  Is there a site that talks about 
 how to do this, or explains the structure and how it can 
 be...  edited.
 
 Any help is greatly appreciated.

I reviewed an SWF obfuscator a while back.

http://www.gamedev.net/features/reviews/productreview.asp?productid=565

 ---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread John Hattan
 From: JesterXL [mailto:[EMAIL PROTECTED] 
 Sent: Tuesday, January 03, 2006 12:53 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flash Lite 2.0
 
 It's actually free currently if you go through the checkout 
 process, you'll see it subtracts the full price form the 
 total, equaling $0.

Tried installing it on my N-Gage. No joy. Looks like I'll need to upgrade
phones to use it :(

---
John Hattan
[EMAIL PROTECTED]
Gamedev.net - more 1's and 0's than you can shake a stick at 

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