Re: [Flashcoders] Listeners (was no subject)

2010-07-28 Thread John Singleton
Hi all;
I hesitated to introduce new questions to this list concerning my matter in 
this 
same thread since it has taken such interesting turns into quarks and bosons 
and 
what not, but then I thought it best if anyone were to google it to be 
continuous.

I am in the process of joining Flash_Tiger but await moderator approval. In the 
interim, perhaps you could continue to help me a bit here. 


I am attempting the more complicated approach of custom events. I googled and 
the information I got was not entirely luminous (at my beginning level of 
understanding). Here is a slight revision of my previous code:

function RotateGears()
{
var path:String = new String();
path = gearsPaths[displayGearsCounter];
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
LoadGearData.displayGearsCounter);
}

function RotateGearsLoaded(e:Event):void
{
var loaderInfo:LoaderInfo = e.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = gearWidths[displayGearsCounter];
displayObject.height = gearHeights[displayGearsCounter];
//displayObject.x = - gearWidths[displayGearsCounter];
//displayObject.y = - gearWidths[displayGearsCounter];
displayObject.x = 0;
displayObject.y = 0;
trace(displayGearsCounter);
parent_container.addChild(displayObject);
parent_container.x = 0;
parent_container.y = 0;
parent_container.alpha = 1;
addChild(parent_container);
var myTimeline:TimelineLite = new TimelineLite({useFrames:true});
myTimeline.append(new TweenMax(parent_container, 1, 
{shortRotation:{rotation:gearAngles[displayGearsCounter]}}));
}
}

I also import the following script, which is a slight tweak of something I 
googled:

package {
import flash.events.Event;

public class LoadGearData extends flash.events.Event
{
public static const displayGearsCounter:int = 0;
private var command:String;

public function LoadGearData (command:String )
{
super(displayGearsCounter);
this.command = command;
}
}
}

Now, what I'm trying to do is get RotateGearsLoaded() to fire with the correct 
value of displayGearsCounter (as it increments). I'm lost as to how to 
understand how calling LoadGearData() is supposed to do that. Please elucidate.
TIA.
John



  

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Re: [Flashcoders] Listeners (was no subject)

2010-07-27 Thread John Singleton
- Original Message 

 From: Taka Kojima t...@gigafied.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Mon, July 26, 2010 1:33:43 PM
 Subject: Re: [Flashcoders] Listeners (was no subject)
 
 John,
 
 This is going to come across as harsh, however you really should  maybe go
 and get a book on AS3.
 
 These problems, forgetting an import,  trying to pass arguments to a
 listener, etc. are pretty rudimentary, and not  really the purpose of this
 list.

Yep, a little rough. Got a good book. My question isn't how to pass arguments. 
I 
know how to do that. My question is far more specific. It's why don't I have to 
pass the e:Event argument? Why does the compiler complain that I only pass one 
argument when I try to pass the other since apparently the first argument is 
passed automatically? How can I pass that first argument manually when I can't 
even see what it is? Didn't notice that Moock addressed those questions, so I 
thought I'd ask here. Would you be so kind as to address those questions, not 
how to pass arguments?
TIA,
John


 
 Taka
 
 On Mon, Jul 26, 2010 at  10:58 AM, John Singleton johnsingleton...@yahoo.com
   wrote:
 
 
 
   Original Message 
 
From: Henrik Andersson he...@henke37.cjb.net
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Mon, July 26, 2010 12:06:55 PM
   Subject: Re:  [Flashcoders] (no subject)
  
   John Singleton  wrote:
 function   RotateGearsLoaded(e:Event):void
   Why is that? I tried to pass that  var like  this:
   
   
 
   
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,RotateGearsLoaded(displayGearsCounter));

   
   
  
   RotateGearsLoaded   returns void, not Function. The return value is not a
   legal  listener. Yet  you are calling it here to get the listener to add.
   
   Remember, you are not  the one calling the listener,  thusly, you can't
   decide the  arguments.
 
  That  makes sense. Unfortunately, it's not clear to me how I should proceed.
   Could you either recommend a tutorial or give an example?
  TIA,
   John
  PS. Original code for those who skipped this message because it had  no
  subject:
 
 function  Main()
 {
  InitRotateGears();
  }
 
 function  InitRotateGears()
 {
  for (var i = 0; i  gearsPaths.length;  i++)
 {
  RotateGears();
  displayGearsCounter +=  1;
 }
 
  function RotateGears()
  {
 var path:String = new  String();
 path =  gearsPaths[displayGearsCounter];
  var req:URLRequest = new URLRequest(path);
  var loader:Loader = new Loader();
  loader.load(req);
 
 
   
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,RotateGearsLoaded);
  }
 
 function  RotateGearsLoaded(e:Event):void
  {
 var loaderInfo:LoaderInfo =  e.target as LoaderInfo;
 var  displayObject:DisplayObject = loaderInfo.content;
  displayObject.width =  gearWidths[displayGearsCounter];
  displayObject.height = gearHeights[displayGearsCounter];
  // displayObject.x = -  gearWidths[displayGearsCounter];
  // displayObject.y = - gearWidths[displayGearsCounter];
  displayObject.x = 0;
  displayObject.y = 0;
  trace(displayGearsCounter);
  parent_container.addChild(displayObject);
  parent_container.x = 0;
  parent_container.y = 0;
  parent_container.alpha = 1;
  addChild(parent_container);
  var myTimeline:TimelineLite = new
   TimelineLite({useFrames:true});
  myTimeline.append(new TweenMax(parent_container, 1,
   {shortRotation:{rotation:gearAngles[displayGearsCounter]}}));
  }
  }
 
 
 
 
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Re: [Flashcoders] Listeners (was no subject)

2010-07-27 Thread John Singleton
- Original Message 

 From: Merrill, Jason jason.merr...@bankofamerica.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Tue, July 27, 2010 8:23:16 AM
 Subject: RE: [Flashcoders] Listeners (was no subject)
 
 You'll want to learn how to create custom events and pass data  with
 those.  With a custom event, you can have it contain any amount and  form
 of data.  The custom events we use in our internal development  framework
 all have a public data property with a type wildcard *, but you  can
 specify more specific typecast properties than that of  course.
 
 Don't feel bad about your questions, I disagree with Taka I  suppose,
 that's the point of this list and the best way to learn.  If  you were
 constantly bombarding us with newbie questions, I would probably  refer
 you elsewhere as he did, but you aren't.  
 
 If you aren't  using FlashDevelop or a similar tool of equivalent power,
 I would recommend  it.  You'll know right away if you're missing an
 import for example, and  it also will clean up your imports, removing the
 unused ones.  

Your response was incredibly helpful. Thank you very much!
John


  

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[Flashcoders] 1046 Error

2010-07-26 Thread John Singleton
Hi;
I have this code which works elsewhere:


public class Main extends MovieClip
{
var parent_container:Sprite = new Sprite();
private var displayGearsCounter:int = 0;
var gearsPaths:Array = new 
Array(images/watch/watch-movements/back-center.png,
   images/watch/watch-movements/back.png,
   
images/watch/watch-movements/middle-center.png,
   
images/watch/watch-movements/middle.png,
   
images/watch/watch-movements/left-center.png,
   images/watch/watch-movements/left.png,
   
images/watch/watch-movements/top-center.png,
   images/watch/watch-movements/top.png);
var angles:Array = new Array(10, 10, 10, 10, 10, 10, 10, 10);

function Main()
{
InitRotateGears();
}

function InitRotateGears()
{
for (var i = 0; i  gearsPaths.length; i++)
{
RotateGears();
displayGearsCounter += 1;
}

function RotateGears()
{
var path:String = new String();
path = gearsPaths[displayGearsCounter];
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,RotateGearsLoaded);
}

function RotateGearsLoaded(e:Event):void
{
trace('hi');
}

/*
function RotateGearsLoaded(e:Event):void
{
var loaderInfo:LoaderInfo = e.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 150;
displayObject.height = 150;
displayObject.x = -150;
displayObject.y = -150;
TweenMax.to(displayObject, 0, {shortRotation:{rotation:60}});
parent_container.addChild(displayObject);
parent_container.x = 820;
parent_container.y = 537;
parent_container.alpha = 1;
addChild(parent_container);
var myTimeline:TimelineLite = new TimelineLite({useFrames:true});
myTimeline.append(new TweenLite(parent_container, 1, 
{shortRotation:{rotation:angles[displayGearsCounter]}}));
myTimeline.append(new TweenLite(parent_container, 1, {alpha:0}));
}
*/


Now I deliberately commented out that code that worked to test with a simple 
trace and nada. I get a 1046 error:

1046: Type was not found or was not a compile-time constant: Event.� [for 
RotateGearsLoaded(e:Event)]

Why? What do?
TIA,
John



  


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Re: [Flashcoders] 1046 Error

2010-07-26 Thread John Singleton
- Original Message 

 From: Merrill, Jason jason.merr...@bankofamerica.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Mon, July 26, 2010 9:58:08 AM
 Subject: RE: [Flashcoders] 1046 Error
 
 Where is your import flash.events.Event; statement?

Ah. Oops. Thanks.
John


  

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[Flashcoders] (no subject)

2010-07-26 Thread John Singleton
Hi;
I have this code:


function InitRotateGears()
{
for (var i = 0; i  gearsPaths.length; i++)
{
RotateGears();
displayGearsCounter += 1;
}

function RotateGears()
{
var path:String = new String();
path = gearsPaths[displayGearsCounter];
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,RotateGearsLoaded);
}

function RotateGearsLoaded(e:Event):void
{
var loaderInfo:LoaderInfo = e.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = gearWidths[displayGearsCounter];
displayObject.height = gearHeights[displayGearsCounter];
//displayObject.x = - gearWidths[displayGearsCounter];
//displayObject.y = - gearWidths[displayGearsCounter];
displayObject.x = 0;
displayObject.y = 0;
parent_container.addChild(displayObject);
parent_container.x = 0;
parent_container.y = 0;
parent_container.alpha = 1;
addChild(parent_container);
var myTimeline:TimelineLite = new TimelineLite({useFrames:true});
myTimeline.append(new TweenMax(parent_container, 1, 
{shortRotation:{rotation:gearAngles[displayGearsCounter]}}));
}
}

The problem is that displayGearsCounter traces to value 8 every iteration in 
function RotateGearsLoaded(). It increments when traced in the other two 
functions. Why is that? I tried to pass that var like this:

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,RotateGearsLoaded(displayGearsCounter));


however the compiler complained that two variables were expected and only one 
passed. If I don't pass that var, somehow the e:Event var gets passed, and I 
don't understand that either.
TIA,
John



  

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Re: [Flashcoders] Listeners (was no subject)

2010-07-26 Thread John Singleton


 Original Message 

 From: Henrik Andersson he...@henke37.cjb.net
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Mon, July 26, 2010 12:06:55 PM
 Subject: Re: [Flashcoders] (no subject)
 
 John Singleton wrote:
   function  RotateGearsLoaded(e:Event):void
 Why is that? I tried to pass that var like  this:
 
   
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,RotateGearsLoaded(displayGearsCounter));

 
 
 RotateGearsLoaded  returns void, not Function. The return value is not a 
 legal listener. Yet  you are calling it here to get the listener to add.
 
 Remember, you are not  the one calling the listener, thusly, you can't 
 decide the  arguments.

That makes sense. Unfortunately, it's not clear to me how I should proceed. 
Could you either recommend a tutorial or give an example?
TIA,
John
PS. Original code for those who skipped this message because it had no subject:

function Main()
{
InitRotateGears();
}

function InitRotateGears()
{
for (var i = 0; i  gearsPaths.length; i++)
{
RotateGears();
displayGearsCounter += 1;
}

function RotateGears()
{
var path:String = new String();
path = gearsPaths[displayGearsCounter];
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,RotateGearsLoaded);
}

function RotateGearsLoaded(e:Event):void
{
var loaderInfo:LoaderInfo = e.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = gearWidths[displayGearsCounter];
displayObject.height = gearHeights[displayGearsCounter];
//displayObject.x = - gearWidths[displayGearsCounter];
//displayObject.y = - gearWidths[displayGearsCounter];
displayObject.x = 0;
displayObject.y = 0;
trace(displayGearsCounter);
parent_container.addChild(displayObject);
parent_container.x = 0;
parent_container.y = 0;
parent_container.alpha = 1;
addChild(parent_container);
var myTimeline:TimelineLite = new TimelineLite({useFrames:true});
myTimeline.append(new TweenMax(parent_container, 1, 
{shortRotation:{rotation:gearAngles[displayGearsCounter]}}));
}
}


  

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[Flashcoders] Function Doesn't Increment Properly

2010-06-18 Thread John Singleton
Hi;
The following script fully increments the value of i every time it calls 
_addNewFlame. I would have thought (and need) that the value of i would be 
incremented with each call. Please advise.
TIA,
John


package
{
import flash.display.MovieClip;
import flash.utils.setInterval;
import flash.utils.clearInterval;
import fireBall;

public class Fire extends MovieClip
{
private var mcFlameContainer:MovieClip;
private var uintMakeAFlame:uint;
private var i:Number = new Number(0);

public function Fire() 
{
mcFlameContainer = new MovieClip();
addChild(mcFlameContainer);
for (i; i  10; i++)
{
uintMakeAFlame = setInterval(_addNewFlame, 15);
}
}

private function _addNewFlame():void
{
var flameNew:fireBall = new fireBall();
mcFlameContainer.addChild(flameNew);
flameNew.y = 200;
flameNew.x = 20  + (i * 10);
}
}
}


  

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Re: [Flashcoders] Function Doesn't Increment Properly

2010-06-18 Thread John Singleton
First, a word of thanks to Glen Pike. That was slick, numChildren!



Second, I like Michael Mendelsohn's idea, however, for what event am I 
listening?

package
{
import flash.display.MovieClip;
import flash.utils.setInterval;
import flash.utils.clearInterval;
import flash.utils.Timer;
import flash.events.TimerEvent;
import fireBall;

public class Fire extends MovieClip
{
private var mcFlameContainer:MovieClip;
private var uintMakeAFlame:uint;
private var i:Number = new Number(0);
private var kids:Number = new Number();
private var t:Timer = new Timer(15, 10);

public function Fire() 
{
mcFlameContainer = new MovieClip();
addChild(mcFlameContainer);
t.addEventListener(TimerEvent.TIMER, _addNewFlame);
//for (i=0; i  10; i++)
//{
//uintMakeAFlame = setInterval(_addNewFlame, 15);
//}
}

private function _addNewFlame():void
{
var flameNew:fireBall = new fireBall();
mcFlameContainer.addChild(flameNew);
flameNew.y = 200;
flameNew.x = 200;
kids = mcFlameContainer.numChildren;
flameNew.x = 20  + (kids * 10);
trace('hi');
}
}
}

TIA,
John



  

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Re: [Flashcoders] Function Doesn't Increment Properly

2010-06-18 Thread John Singleton
- Original Message 

 From: Glen Pike g...@engineeredarts.co.uk
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Fri, June 18, 2010 11:25:24 AM
 Subject: Re: [Flashcoders] Function Doesn't Increment Properly
 
 t.start() ?

Oh :-} Yeah, that worked.

Merrill thought I was mixing the timer with setInterval, but all of that code 
was commented out.
Thanks!
John



  

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[Flashcoders] Balls Of Fire

2010-06-18 Thread John Singleton
Hi;
Here's code that I found online:

package
{
import flash.display.MovieClip;
import flash.utils.setInterval;
import flash.utils.clearInterval;

public class Fire extends MovieClip
{
private var mcFlameContainer:MovieClip;

private var nStageWidth:Number = 550;
private var nStageHeight:Number = 400;

private var uintMakeAFlame:uint;
//private var uintCheckStars:uint;

public function Fire ( ) 
{

mcFlameContainer = new MovieClip ();
addChild(mcFlameContainer);
_addRootFlame();
uintMakeAFlame = setInterval ( _addNewFlame, 125 );

}

private function _addRootFlame ( ) : void
{
var flameStatic:flame = new flame ( );
mcFlameContainer.addChild(flameStatic);
flameStatic.y = 190;
flameStatic.x = 200;
}

private function _addNewFlame ( ) : void
{
var flameNew:fireBall = new fireBall ( );
mcFlameContainer.addChild(flameNew);
flameNew.y = 200;
flameNew.x = 200;
}
}
}


Here's how I've tweaked it with your help:

package
{
import flash.display.MovieClip;
import flash.utils.setInterval;
import flash.utils.clearInterval;
import flash.utils.Timer;
import flash.events.TimerEvent;
import fireBall;

public class Fire extends MovieClip
{
private var mcFlameContainer:MovieClip;
private var i:Number = new Number(0);
private var kids:Number = new Number();
private var t:Timer = new Timer(15, 10);

public function Fire() 
{
t.start();
mcFlameContainer = new MovieClip();
addChild(mcFlameContainer);
t.addEventListener(TimerEvent.TIMER, _addNewFlame);
}

private function _addNewFlame(event:TimerEvent):void
{
var flameNew:fireBall = new fireBall();
mcFlameContainer.addChild(flameNew);
flameNew.y = 200;
kids = mcFlameContainer.numChildren;
flameNew.x = 20  + (kids * 10);
}
}
}

The problem is this new code creates fireBalls that move up on the screen, 
whereas it should remember its history and keep a bunch of fireBalls together 
to give the appearance of a flickering flame. That is, each fireBall in the 
group of fireBalls that make up one iteration of the timer (of which there are 
10) should remain on the screen until they go up (incrementing the y positional 
value) to a certain height, whereupon they disappear. They don't do that. Only 
one fireBall goes up. I assume the reason for that is the following line:

uintMakeAFlame = setInterval ( _addNewFlame, 125 );

How do I get all those fireBalls to stay put with the new code?
TIA,
John
PS Here's the code for those fireBalls:

package {
import flash.display.MovieClip;
import flash.utils.setInterval;
import flash.utils.clearInterval;
import flash.filters.GlowFilter;

public class fireBall extends MovieClip
{
private var uintMovefireBall:uint;

public function fireBall()
{
uintMovefireBall = setInterval (_movefireBall, 8.5);
}
private function _movefireBall( ):void
{
this.x += Math.random()-.5;
this.y -= 1;
this.width -= .45;
if (this.width1)
{
clearInterval(this.uintMovefireBall);
parent.removeChild(this);
}
}
}
}


  

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[Flashcoders] Time To Notify Adobe Of a Bug? Please Comment...

2010-05-29 Thread John Singleton
Hi;
I sent the following email to this list a couple days ago and nobody commented, 
which makes me think that nobody saw a problem/solution, which makes me think 
that Adobe's latest Flash CS5 has a bug. So, please consider reviewing the 
below and, if necessary, informing me how to inform Adobe of their failure.
TIA,
John

Ok, I've nailed down where the problem is as to why my silly little *.as file 
that worked so well before won't work with minor changes in my 
latest *.as file. The problem appears to be that Flash freaks out over 
different image files! Here's the code, simplified:

package 
{
import flash.display.Sprite;
import 
flash.text.TextLineMetrics;
import flash.text.TextField;

import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.text.TextFieldAutoSize;
import flash.net.navigateToURL;
import 
flash.display.Bitmap;
import flash.events.Event;
import 
flash.events.MouseEvent;
import flash.display.MovieClip;

import com.greensock.*;
import com.greensock.easing.*;

import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
import flash.net.URLRequest;

[SWF(backgroundColor=0x565656)]

public class 
DeJonghPreloader extends MovieClip
{
var loader:Loader = new Loader();
private var myTextField:TextField = new 
TextField();
var imgFlag1:Boolean = new Boolean(false);

public function DeJonghPreloader()
{

addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}

private function init(e:Event)
{
var clientName:TextField = new TextField();

var format:TextFormat = new TextFormat();
format.font = 
'Arial';
format.size = 35;

clientName.textColor = 0x023048;
clientName.text = 'Delta Electric';
clientName.autoSize = TextFieldAutoSize.LEFT;
clientName.setTextFormat(format);
var 
nameSprite:Sprite = new Sprite();
nameSprite.x = 
stage.stageWidth/2 - 70;
nameSprite.y = 
stage.stageHeight/2 - 40;
nameSprite.alpha = 0;
TweenLite.to(nameSprite, 2, {alpha:1});
addChild(nameSprite);

nameSprite.addChild(clientName);

loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
loader.load(new URLRequest(images/charles.jpg));
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, 
loop);
removeEventListener(Event.ADDED_TO_STAGE, init);
addChild(myTextField);
myTextField.width = 
250;
myTextField.x = stage.stageWidth/2;

myTextField.y = stage.stageHeight/2;

myTextField.selectable = false;
myTextField.border = 
false;
myTextField.borderColor = 0xAA;
myTextField.autoSize = TextFieldAutoSize.LEFT;
var 
myFormat:TextFormat = new TextFormat();
myFormat.color = 
0x023048;
myFormat.size = 24;

myFormat.italic = true;
myTextField.defaultTextFormat = 
myFormat;
}

private function 
imageLoaded(event:Event):void
{
imgFlag1 = 
true;
completePreloader();
}

function completePreloader()
{
var 
req:URLRequest = new URLRequest('index.py');
navigateToURL(req, '_self');
}


function loop(e:ProgressEvent):void
{
var 
perc:Number = e.bytesLoaded/e.bytesTotal;

myTextField.text = Math.ceil(perc*100).toString() + %;
}
}
}

Now, that code works just fine. However, if I change 
the image from charles.jpg to left1.png it doesn't work. What 
breaks? Who knows? If I put a trace in completePreloader(), it traces, 
so one would thing that the URLRequest works, right? Wrong. The page is 
never sought, witnessed by the fact that, if charles.jpg is in, an 
error is traced on my Mac when trying to find the relative address, but 
if left1.png is in, no error. Now, it doesn't matter if it's a png or a jpg, 
because the original file that works has a couple pngs as well. 
I've gone so far as to copy and rename the working files in the same 
directory as the originals, prove they work, copy over my images and 
change them and watch this code break. So it _is_ the images that are 
causing the problem. But why, o why???
John


  

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Re: [Flashcoders] Funny, Code Worked Before...

2010-05-28 Thread John Singleton

Ok, I've nailed down where the problem is as to why my silly little *.as file 
that worked so well before won't work with minor changes in my latest *.as 
file. The problem appears to be that Flash freaks out over different image 
files! Here's the code, simplified:

package 
{
import flash.display.Sprite;
import flash.text.TextLineMetrics;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.text.TextFieldAutoSize;
import flash.net.navigateToURL;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import com.greensock.*;
import com.greensock.easing.*;
import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
import flash.net.URLRequest;

[SWF(backgroundColor=0x565656)]

public class DeJonghPreloader extends MovieClip
{
var loader:Loader = new Loader();
private var myTextField:TextField = new TextField();
var imgFlag1:Boolean = new Boolean(false);

public function DeJonghPreloader()
{
addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}

private function init(e:Event)
{
var clientName:TextField = new TextField();
var format:TextFormat = new TextFormat();
format.font = 'Arial';
format.size = 35;
clientName.textColor = 0x023048;
clientName.text = 'Delta Electric';
clientName.autoSize = TextFieldAutoSize.LEFT;
clientName.setTextFormat(format);
var nameSprite:Sprite = new Sprite();
nameSprite.x = stage.stageWidth/2 - 70;
nameSprite.y = stage.stageHeight/2 - 40;
nameSprite.alpha = 0;
TweenLite.to(nameSprite, 2, {alpha:1});
addChild(nameSprite);
nameSprite.addChild(clientName);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
imageLoaded);
loader.load(new URLRequest(images/charles.jpg));
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, 
loop);
removeEventListener(Event.ADDED_TO_STAGE, init);
addChild(myTextField);
myTextField.width = 250;
myTextField.x = stage.stageWidth/2;
myTextField.y = stage.stageHeight/2;
myTextField.selectable = false;
myTextField.border = false;
myTextField.borderColor = 0xAA;
myTextField.autoSize = TextFieldAutoSize.LEFT;
var myFormat:TextFormat = new TextFormat();
myFormat.color = 0x023048;
myFormat.size = 24;
myFormat.italic = true;
myTextField.defaultTextFormat = myFormat;
}

private function imageLoaded(event:Event):void
{
imgFlag1 = true;
completePreloader();
}

function completePreloader()
{
var req:URLRequest = new URLRequest('index.py');
navigateToURL(req, '_self');
}

function loop(e:ProgressEvent):void
{
var perc:Number = e.bytesLoaded/e.bytesTotal;
myTextField.text = Math.ceil(perc*100).toString() + %;
}
}
}

Now, that code works just fine. However, if I change the image from 
charles.jpg to left1.png it doesn't work. What breaks? Who knows? If I put 
a trace in completePreloader(), it traces, so one would thing that the 
URLRequest works, right? Wrong. The page is never sought, witnessed by the fact 
that, if charles.jpg is in, an error is traced on my Mac when trying to find 
the relative address, but if left1.png is in, no error. Now, it doesn't 
matter if it's a png or a jpg, because the original file that works has a 
couple pngs as well. I've gone so far as to copy and rename the working files 
in the same directory as the originals, prove they work, copy over my images 
and change them and watch this code break. So it _is_ the images that are 
causing the problem. But why, o why???
John



  

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[Flashcoders] Funny, Code Worked Before...

2010-05-27 Thread John Singleton
Hi;
I have this code:

function completePreloader()
{
navigateToURL(new URLRequest('index.py'));
trace('yep');
}

that is triggered after all the assets have loaded in the preloader. It prints 
the trace. But it doesn't surf to the URL. It just sits there. Also, when I run 
the other code that works, which is basically identical, it prints this error:

Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.

because it can't surf to that relative URL. But my new *.as file doesn't print 
that error. Why?
TIA,
John



  

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[Flashcoders] Funny, Code Worked Before...

2010-05-27 Thread John Singleton
 From: John Singleton johnsingleton...@yahoo.com

 To: Deepanjan Das deepanjan@gmail.com
 Sent: Thu, May 27, 2010 1:03:10 PM
 Subject: Re: [Flashcoders] Funny, Code Worked Before...
 
 From: Deepanjan Das 
 href=mailto:deepanjan@gmail.com;deepanjan@gmail.com
To: 
 John Singleton 
 href=mailto:johnsingleton...@yahoo.com;johnsingleton...@yahoo.com; 
 ymailto=mailto:flashcoders@chattyfig.figleaf.com; 
 href=mailto:flashcoders@chattyfig.figleaf.com;flashcoders@chattyfig.figleaf.com
Sent: 
 Thu, May 27, 2010 11:22:51 AM
Subject: Re: [Flashcoders] Funny, Code 
 Worked Before...

Hi John,
No in this case no need to pass 
 the Event.

Try classifying the SWF file as local-with-networking 
 or trusted.

Do I really need to go to that length? I have another script 
without that that works fine. When I run said script on my Mac Pro, since it 
can't find the relative URL, it throws an error, that the script in question 
here doesn't throw. If I need to do this, can you suggest how to do 
this?


Check for allowScriptAccess=always in the containing 
 document.

I changed it to no avail :(
TIA,
John


  

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Re: [Flashcoders] Flashing Flash

2010-05-20 Thread John Singleton
- Original Message 

 From: Keith Reinfeld keithreinf...@comcast.net
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wed, May 19, 2010 1:53:06 PM
 Subject: RE: [Flashcoders] Flashing Flash
 
 Don't remove container_middle at all. Instead add/remove its 
 children:

 container_middle.addChildAt(newImage, 
 0);
 container_middle.removeChildAt(1);

Well I thought that was a pretty slick idea, and cleaner code all the way 
around. However, no cigar. I had to place the new code further down. Here's 
what I ended up with:

function LoadLeft():void 
{
if(start_flag == true)
{
container_left = new Sprite();
big_container.addChild(container_left)
} else {
big_container.removeChild(container_left2);
}
var path:String = images/left + i + .png;
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);
loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
LoadLeftLoaded);
}

function LoadLeftLoaded(evt:Event):void
{
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 319;
displayObject.height = 502;
container_left.addChildAt(displayObject, 0);
if(start_flag == false)
{
container_left.addChildAt(displayObject, 0);
try
{
container_left.removeChildAt(1);
} catch(error: Error) {
trace('Error in removwChildAt(1)');
}
} else {
container_left.addChild(displayObject);
}
if(start_flag2 == true)
{
container_left.x = 1000;
container_left.y = 20;
} else {
container_left.x = 30;
container_left.y = 20;
}
var timeline:TimelineLite = new TimelineLite({onComplete:SpinLeft});
timeline.append(new TweenLite(container_left, 1, {x:30, y:20}));
}

Nonetheless, it still blinks at me as before :(
TIA,
John



  

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[Flashcoders] Flashing Flash

2010-05-19 Thread John Singleton
Hi;
I have this code:

big_container.removeChild(container_middle);
big_container.removeChild(container_middle2);
container_middle = new Sprite();
big_container.addChild(container_middle)

It loops and is called in each iteration except the first. The problem is, when 
it runs, the image in the container momentarily disappears then reappears, 
which doesn't look good. How work around this?
TIA,
John


  

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[Flashcoders] Changing Values Programmatically

2010-05-15 Thread John Singleton
Full View
Hi;
I have the following code. When 
it runs through BigContainer the second time, for some reason my 
containers disappear and nothing shows on the screen. This happens even 
if I take out my removeChild statements, and that's what's got me 
puzzled. Ideas?

var start_flag:Boolean = true;
var start_flag2:Boolean = true;

function 
BigContainer()
{
if(start_flag == false)
{
start_flag2 = false;
}
if(start_flag == true)
{

LoadImages();
start_flag = false;
}
else
{
if(i == 4)
{
i = 1;
}
else if(i == 3)
{
j = 1;
}
var timeline:TimelineLite = 
new TimelineLite({onComplete:LoadImages()});

timeline.append(new TweenLite(container_left, 3, {alpha: 1}));
}
}

function LoadImages()
{
LoadLeft();
}


function LoadLeft():void 
{
if(start_flag == 
true)
{
container_left = new Sprite();
} else {

big_container.removeChild(container_left);

container_left = container_left2;
}

big_container.addChild(container_left)
var path:String = 
images/left + i + .png;
var req:URLRequest = new 
URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });  

loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
LoadLeftLoaded);
}

function 
LoadLeftLoaded(evt:Event):void
{
var 
loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var 
displayObject:DisplayObject = loaderInfo.content;

displayObject.width = 319;
displayObject.height = 502;
big_container.removeChild(container_left2);

container_left.addChild(displayObject);
if(start_flag2 == true)
{
container_left.x = 1000;
container_left.y = 20;
} else {
container_left.x = 30;
container_left.y = 
20;
}
var timeline:TimelineLite = new 
TimelineLite({onComplete:SpinLeft});
timeline.append(new 
TweenLite(container_left, 1, {x:30, y:20}));
}

function SpinLeft()
{

big_container.addChild(container_left2)
var path:String = images/left + j + .png;
var req:URLRequest = new 
URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });  

loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
SpinLeftLoaded);
}

function 
SpinLeftLoaded(evt:Event):void
{
var 
loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var 
displayObject:DisplayObject = loaderInfo.content;

displayObject.width = 319;
displayObject.height = 502;
container_left2.addChild(displayObject);

container_left2.x = 30;
container_left2.y = -482;
var rand:Number = new Number(randomNumber(rand_low, rand_high));
var timeline:TimelineLite = new TimelineLite({onComplete: 
CompleteLeft});
timeline.append(new 
TweenLite(container_left, rand/100, {alpha: 1}));

timeline.append(new TweenLite(container_left, 1, {x:30, y:522}));
var timeline2:TimelineLite = new TimelineLite();
timeline2.append(new TweenLite(container_left2, rand/100, {alpha: 
1}));
timeline2.append(new TweenLite(container_left2, 1, {x:30, 
y:20}));
}

function CompleteLeft()
{
left_done = true;
AllDone();
}

function AllDone()
{
if(right_done == true  mid_done == true  
left_done == true)
{
right_done = 
false;
mid_done = false;
left_done = false;
i += 1;
j += 1;
BigContainer()
}
}


TIA,
John



  

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Re: [Flashcoders] Event Listeners

2010-05-14 Thread John Singleton
- Original Message 

 From: Merrill, Jason jason.merr...@bankofamerica.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thu, May 13, 2010 2:56:28 PM
 Subject: RE: [Flashcoders] Event Listeners
 
 OK, then you're AllDone(). :) 

LOL!
John


  
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[Flashcoders] Changing Containers

2010-05-14 Thread John Singleton
Hi;
I have this:

big_container.removeChild(container_middle);
container_middle = container_middle2;
big_container.addChild(container_middle);

I'm trying to change container_middle to container_middle2 but keep the same 
name so that I can manipulate it programmatically. Unfortunately, the above 
code doesn't work. I only succeed in removing the first container. How shall I 
do this?
TIA,
John


  

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Re: [Flashcoders] Changing Containers

2010-05-14 Thread John Singleton
This appears to be more complex than I originally anticipated. Here is more 
complete code:

var start_flag:Boolean = true;
var start_flag2:Boolean = true;

function BigContainer()
{
if(start_flag == false)
{
start_flag2 = false;
}
if(start_flag == true)
{
LoadImages();
start_flag = false;
}
else
{
if(i == 4)
{
i = 1;
}
else if(i == 3)
{
j = 1;
}
var timeline:TimelineLite = new 
TimelineLite({onComplete:LoadImages()});
timeline.append(new TweenLite(container_left, 3, {alpha: 1}));
}
}

function LoadImages()
{
LoadLeft();
}

function LoadLeft():void 
{
if(start_flag == true)
{
container_left = new Sprite();
} else {
big_container.removeChild(container_left);
container_left = container_left2;
}
big_container.addChild(container_left)
var path:String = images/left + i + .png;
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);
loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });  
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
LoadLeftLoaded);
}

function LoadLeftLoaded(evt:Event):void
{
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 319;
displayObject.height = 502;
big_container.removeChild(container_left2);
container_left.addChild(displayObject);
if(start_flag2 == true)
{
container_left.x = 1000;
container_left.y = 20;
} else {
container_left.x = 30;
container_left.y = 20;
}
var timeline:TimelineLite = new TimelineLite({onComplete:SpinLeft});
timeline.append(new TweenLite(container_left, 1, {x:30, y:20}));
}

function SpinLeft()
{
big_container.addChild(container_left2)
var path:String = images/left + j + .png;
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);
loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });  
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
SpinLeftLoaded);
}

function SpinLeftLoaded(evt:Event):void
{
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 319;
displayObject.height = 502;
container_left2.addChild(displayObject);
container_left2.x = 30;
container_left2.y = -482;
var rand:Number = new Number(randomNumber(rand_low, rand_high));
var timeline:TimelineLite = new TimelineLite({onComplete: 
CompleteLeft});
timeline.append(new TweenLite(container_left, rand/100, {alpha: 
1}));
timeline.append(new TweenLite(container_left, 1, {x:30, y:522}));
var timeline2:TimelineLite = new TimelineLite();
timeline2.append(new TweenLite(container_left2, rand/100, {alpha: 
1}));
timeline2.append(new TweenLite(container_left2, 1, {x:30, y:20}));
}

function CompleteLeft()
{
left_done = true;
AllDone();
}

function AllDone()
{
if(right_done == true  mid_done == true  left_done == true)
{
right_done = false;
mid_done = false;
left_done = false;
i += 1;
j += 1;
BigContainer()
}
}


When it runs through BigContainer the second time, for some reason my 
containers disappear and nothing shows on the screen. This happens even if I 
take out my removeChild statements, and that's what's got me puzzled. Ideas?
TIA,
John



  
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[Flashcoders] Reusing a Mask

2010-05-13 Thread John Singleton
Hi;
Possible? How? Here's the mask I'd like to reuse. I can obviously pull it out 
and put it in the general function for the class so it is available for all 
other functions, but that ain't good enough:

var square:Sprite = new Sprite();
addChild(square);
square.graphics.lineStyle(3,0xee1d25);
square.graphics.beginFill(0xff);
square.graphics.moveTo(0,0);
square.graphics.lineStyle(3, 0xFF);
square.graphics.beginFill(0xff);
square.graphics.lineTo(957,0);
square.graphics.lineTo(957,502);
square.graphics.lineTo(0,502);
square.graphics.endFill();
square.x = 30;
square.y = 20;
container_left.mask = square;

TIA,
John



  
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[Flashcoders] Re: Reusing a Mask

2010-05-13 Thread John Singleton
Oops. Just realized could make a master container and just apply the mask to 
that :-}
John



  

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[Flashcoders] Event Listeners

2010-05-13 Thread John Singleton
Hi;
I struggle with event listeners and knowing to what objects to attach them. I 
have the following code:

function SpinMiddle()
{
big_container.addChild(container_middle2)
var path:String = images/mid + j + .png;
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);
loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });  
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
SpinMiddleLoaded);
}

function SpinMiddleLoaded(evt:Event):void
{
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 319;
displayObject.height = 502;
container_middle2.addChild(displayObject);
container_middle2.x = 349;
container_middle2.y = -482;
mid_done = true;
var rand:Number = new Number(randomNumber(300, 500));
var timeline:TimelineLite = new TimelineLite({onComplete: 
RemoveMiddle()});
timeline.append(new TweenLite(container_middle, rand/100, {alpha: 
1}));
timeline.append(new TweenLite(container_middle, 1, {x:349, y:522}));
var timeline2:TimelineLite = new TimelineLite();
timeline2.append(new TweenLite(container_middle2, rand/100, {alpha: 
1}));
timeline2.append(new TweenLite(container_middle2, 1, {x:349, 
y:20}));
}

function RemoveMiddle()
{
container_middle2.addEventListener(Event.COMPLETE, AllDone);
}

AllDone() is never called, even though a trace in RemoveMiddle() traces. I've 
tried replacing container_middle2 with big_container in RemoveMiddle() but with 
no luck. Please advise.
TIA,
John



  

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Re: [Flashcoders] Event Listeners

2010-05-13 Thread John Singleton
- Original Message 

 From: Merrill, Jason jason.merr...@bankofamerica.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thu, May 13, 2010 2:11:39 PM
 Subject: RE: [Flashcoders] Event Listeners
 
 To answer your question, it's a matter of a where and a when which are
not 
 apparent in your sample code.  Where is the event 
 Event.COMPLETE
dispatched from container_middle2?  When does that event 
 fire? Are you
possibly assigning the listener after the event has already 
 fired?  

How stupid of me. I made this far more complex than I need. Forget that 
handler. All I need is this:

AllDone();

Duh.
Sorry.
John


Jason Merrill 

Bank of  America  
 Global Learning 
Learning  Performance Solutions

Join the Bank of 
 America Flash Platform Community  and visit our
Instructional Technology 
 Design Blog
(note: these are for Bank of America employees 
 only)





-Original Message-
From: 
 ymailto=mailto:flashcoders-boun...@chattyfig.figleaf.com; 
 href=mailto:flashcoders-boun...@chattyfig.figleaf.com;flashcoders-boun...@chattyfig.figleaf.com
[mailto:
 ymailto=mailto:flashcoders-boun...@chattyfig.figleaf.com; 
 href=mailto:flashcoders-boun...@chattyfig.figleaf.com;flashcoders-boun...@chattyfig.figleaf.com]
  
 On Behalf Of John
Singleton
Sent: Thursday, May 13, 2010 2:06 PM
To: 
 ymailto=mailto:flashcoders@chattyfig.figleaf.com; 
 href=mailto:flashcoders@chattyfig.figleaf.com;flashcoders@chattyfig.figleaf.com
Subject: 
 [Flashcoders] Event Listeners

Hi;
I struggle with event listeners and 
 knowing to what objects to attach
them. I have the following 
 code:

function SpinMiddle()

 {

 big_container.addChild(container_middle2)
  
   var path:String = images/mid + j + .png;
  
   var req:URLRequest = new URLRequest(path);

 var loader:Loader = new Loader();

 loader.load(req);

 
 loader.addEventListener(IOErrorEvent.IO_ERROR,
function(e:IOErrorEvent):void{ 
 trace(e) });  

 
 loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
SpinMiddleLoaded);
  
   }

  
   function SpinMiddleLoaded(evt:Event):void

 {
var loaderInfo:LoaderInfo = 
 evt.target as LoaderInfo;
var 
 displayObject:DisplayObject = loaderInfo.content;

 displayObject.width = 319;
  
   displayObject.height = 502;

 container_middle2.addChild(displayObject);
  
   container_middle2.x = 349;

 container_middle2.y = -482;

 mid_done = true;
var rand:Number = 
 new Number(randomNumber(300, 500));

 var timeline:TimelineLite = new 
 TimelineLite({onComplete:
RemoveMiddle()});

 timeline.append(new TweenLite(container_middle, 
 rand/100,
{alpha: 1}));

 timeline.append(new TweenLite(container_middle, 1, 
 {x:349,
y:522}));
var 
 timeline2:TimelineLite = new TimelineLite();

 timeline2.append(new TweenLite(container_middle2, 
 rand/100,
{alpha: 1}));

 timeline2.append(new TweenLite(container_middle2, 1, 
 {x:349,
y:20}));
}
  
   
function RemoveMiddle()

 {

 container_middle2.addEventListener(Event.COMPLETE, AllDone);

 }

AllDone() is never called, 
 even though a trace in RemoveMiddle() traces.
I've tried replacing 
 container_middle2 with big_container in
RemoveMiddle() but with no luck. 
 Please advise.
TIA,
John



  
 

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Re: [Flashcoders] IE6 Troubles

2010-05-07 Thread John Singleton
- Original Message 

 From: Hans Wichman j.c.wich...@objectpainters.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Tue, May 4, 2010 1:36:41 PM
 Subject: Re: [Flashcoders] IE6 Troubles
 
 Hi,

 you might wanna try something like 
 href=http://www.teamviewer.com;www.teamviewer.com , setup a session 
 with
 your client and poke at the heart of the 
 problem.

This looks good. I'll have to wait till the client is back in town. 
Thanks!
John


  

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Re: [Flashcoders] XML Question

2010-05-07 Thread John Singleton
- Original Message 

 From: Merrill, Jason jason.merr...@bankofamerica.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thu, May 6, 2010 11:08:04 AM
 Subject: RE: [Flashcoders] XML Question
 
  Jason Merrill says he sent an earlier reply concerning my 
 question
about how to write my switch statement. 
No, I don't 
 recall seeing it. I just resurrected it with Google, and
thank you! This 
 works:

 Well, THAT's annoying (not your fault though)- do you see this 
 reply?  I
 hope I'm not being filtered because I work for Bank of America 
 -
 wouldn't be the first time that's happened - I get a lot of e-mails 
 I
 send lost because people send a lot of phishing spam using our 
 company
 name.

I would assume it was my own fault.
John



  
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[Flashcoders] LoaderInfo(root.loaderInfo).parameters question

2010-05-07 Thread John Singleton
Hi;
I have the following code:

var paramObj:Object = LoaderInfo(root.loaderInfo).parameters;
var myFlashVar:String = new String();

public function DeltaMain()
{
for (varName in paramObj) 
{
myFlashVar = String(paramObj[varName]);
}
   other stuff...

function MyTextBlock()
{
myText.htmlText = pageDetails;
myText.htmlText += myFlashVar;
myText.setTextFormat(format);
addChild(myText);

I have this in my html:

object classid='clsid:D27CDB6E-AE6D-11cf-96B8-44455354' width='1008' 
height='548' id='deltaMain' name='deltaMain'
   param name='movie' value='DeltaMain.swf'
   param name='allowfullscreen' value='true'
   param name='allowscriptaccess' value='always'
   param name=FlashVars value=pg_name=index /
   embed id='deltaMain'
  name='deltaMain'
  src='DeltaMain.swf'
  width='1008'
  height='548'
  allowscriptaccess='always'
  allowfullscreen='true'
   /
/object

Everything works fine, except that it doesn't print out myFlashVar and I don't 
know how else to test it. My eventual goal, of course, is to change the text 
that shows up in the swf based on the value of that var. Please advise.
TIA,
John



  
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Re: [Flashcoders] LoaderInfo(root.loaderInfo).parameters question

2010-05-07 Thread John Singleton
Never mind. I figured this out. I didn't include all the necessary code in my 
html.
John

- Original Message 

 From: John Singleton johnsingleton...@yahoo.com
 To: flashcoders@chattyfig.figleaf.com
 Sent: Fri, May 7, 2010 11:30:08 AM
 Subject: [Flashcoders] LoaderInfo(root.loaderInfo).parameters question
 
 Hi;
I have the following code:

var 
 paramObj:Object = LoaderInfo(root.loaderInfo).parameters;

 var myFlashVar:String = new String();

  
   public function DeltaMain()
{
  
   for (varName in paramObj) 

 {

 myFlashVar = String(paramObj[varName]);
  
   }
  
 other stuff...

function 
 MyTextBlock()
{

 myText.htmlText = pageDetails;

 myText.htmlText += myFlashVar;

 myText.setTextFormat(format);

 addChild(myText);

I have this in my html:

object 
 classid='clsid:D27CDB6E-AE6D-11cf-96B8-44455354' width='1008' 
 height='548' 
 id='deltaMain' name='deltaMain'
   param name='movie' 
 value='DeltaMain.swf'
   param name='allowfullscreen' 
 value='true'
   param name='allowscriptaccess' 
 value='always'
   param name=FlashVars value=pg_name=index 
 /
   embed id='deltaMain'
  
 name='deltaMain'
  
 src='DeltaMain.swf'
  width='1008'
  
 height='548'
  
 allowscriptaccess='always'
  
 allowfullscreen='true'
   /
/object

Everything 
 works fine, except that it doesn't print out myFlashVar and I don't know how 
 else to test it. My eventual goal, of course, is to change the text that 
 shows 
 up in the swf based on the value of that var. Please 
 advise.
TIA,
John



  
 
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Re: [Flashcoders] XML Question

2010-05-06 Thread John Singleton
Jason Merrill says he sent an earlier reply concerning my question about how to 
write my switch statement. No, I don't recall seeing it. I just resurrected it 
with Google, and thank you! This works:

pageDetails = xmlData.PAGE.(@pg_name == contact).DETAILS.text();


Meanwhile, Kenneth Kawamoto recommends looking at SWFAddress. I am and like 
what I 
see. Thanks!
John


  
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Re: [Flashcoders] XML Question

2010-05-06 Thread John Singleton
Whoops. Now I have this in my XML:

DETAILSh3Senior Citizen Discount/h3
bDelta Electric and Construction Co., Inc./b finds its pricing to be fair 
and reasonable. Their prices are competitive and based on the local market 
rates. Delta Electric offers a 10% discount to Senior Citizens living in the 
Virgin Islands. The discount is equal to what we are offering to the Federal 
government. Senior Citizens are offered this discount because they are no 
longer working and have a lower income. The discount is only given on 
residential work performed in the homes of Senior Citizens and they only send a 
laborer out in that case. Delta Electric takes pride in offering services at 
affordable prices and feels it is important to give back to the community and 
respect their elders.
/DETAILS

This statement:

pageDetails = xmlData.PAGE.(@pg_name == index).DETAILS.text();

prints out everything except that which is marked up (h3, b). What do?
TIA,
John


  
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Re: [Flashcoders] XML Question

2010-05-06 Thread John Singleton
- Original Message 

 From: kennethkawam...@gmail.com kennethkawam...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thu, May 6, 2010 9:08:22 AM
 Subject: Re: [Flashcoders] XML Question
 
 Wrap your text with XML character data, 
 i.e.

DETAILS![CDATA[h3Senior Citizen 
 Discount/h3... ]]/DETAILS

Thank you.
John


  

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[Flashcoders] XML Question

2010-05-05 Thread John Singleton
Hi;
I have this in an external xml file:

PAGE pg_name='index'
  DETAILSThis is some more of the home page./DETAILS
/PAGE

My objective is to use a switch statement like this:

switch (xmlda...@page_name.tostring())
{
case index:
pageDetails = xmlData.DETAILS.toString();
case contact:
pageDetails = xmlData.DETAILS.toString();
}

and pass a var to the swf so I can change the content (DETAILS) of the page 
based on the same. I know I'm going about this the wrong way, but I don't know 
how to do it correctly. Also, my switch statement doesn't work anyway. Please 
advise.
TIA,
John


  
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Re: [Flashcoders] XML Question

2010-05-05 Thread John Singleton
- Original Message 

 From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com
 
 i'd also recommend having a root node and an xml type declaration at 
 the start

Right. Ok, here's my revised code:

?xml version=1.0?
SITE
  PAGE pg_name='index'
DETAILSThis is some more of the home page./DETAILS
  /PAGE
  PAGE pg_name='contact'
DETAILSThis is some more of the contact page./DETAILS
  /PAGE
/SITE

function completeXMLListener(e:Event):void
{
var xmlData:XML = XML (e.target.data);
trace(xmldata.pa...@pg_name.tostring())
switch (xmldata.pa...@pg_name.tostring())
{
case index:
pageDetails = xmlData.PAGE.DETAILS.toString();
case contact:
pageDetails = xmlData.PAGE.DETAILS.toString();
default:
pageDetails = xmlData.PAGE.DETAILS.toString();
trace(pageDetails);
}
MyTextBlock();
}

The first trace nicely prints out what I would expect (I think, should have 
been on two lines):

indexcontact

The second trace also prints:

DETAILSThis is some more of the home page./DETAILS
DETAILSThis is some more of the contact page./DETAILS

indicating, of course, that the default is firing. Why?
TIA,
John



  
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Re: [Flashcoders] XML Question

2010-05-05 Thread John Singleton
- Original Message 

 From: jonathan howe jonathangh...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wed, May 5, 2010 11:23:25 AM
 Subject: Re: [Flashcoders] XML Question
 
 You forgot your break; statements, sir.

You're right, however it makes no difference in the outcome. It still defaults 
to the default:

function completeXMLListener(e:Event):void
{
var xmlData:XML = XML (e.target.data);
trace(xmldata.pa...@pg_name.tostring())
switch (xmldata.pa...@pg_name.tostring())
{
case index:
pageDetails = xmlData.PAGE.DETAILS.toString();
break;
case contact:
pageDetails = xmlData.PAGE.DETAILS.toString();
break;
default:
pageDetails = xmlData.PAGE.DETAILS.toString();
trace(pageDetails);
break;
}
MyTextBlock();
}

and that is not what I want. I just put a couple of traces in the other cases 
and they didn't fire. Please explain.
TIA.
John

On Wed, May 5, 2010 at 11:12 AM, 
 John Singleton

 href=mailto:johnsingleton...@yahoo.com;johnsingleton...@yahoo.comwrote:

 
 - Original Message 

  From: allandt bik-elliott (
 target=_blank href=http://thefieldcomic.com;thefieldcomic.com) 
 ymailto=mailto:alla...@gmail.com; 
 href=mailto:alla...@gmail.com;alla...@gmail.com
 
 
  i'd also recommend having a root node and an xml type declaration 
 at
  the start

 Right. Ok, here's my revised 
 code:

 ?xml version=1.0?
 
 SITE
  PAGE pg_name='index'

 DETAILSThis is some more of the home page./DETAILS
  
 /PAGE
  PAGE pg_name='contact'

 DETAILSThis is some more of the contact 
 page./DETAILS
  /PAGE
 
 /SITE

function 
 completeXMLListener(e:Event):void

 {
var xmlData:XML = XML 
 (e.target.data);
trace(
 ymailto=mailto:xmldata.pa...@pg_name.tostring; 
 href=mailto:xmldata.pa...@pg_name.tostring;xmldata.pa...@pg_name.tostring())
  
   switch (
 ymailto=mailto:xmldata.pa...@pg_name.tostring; 
 href=mailto:xmldata.pa...@pg_name.tostring;xmldata.pa...@pg_name.tostring())
  
   {
  
   case index:
  
   pageDetails = 
 xmlData.PAGE.DETAILS.toString();
  
   case contact:
  
   pageDetails = 
 xmlData.PAGE.DETAILS.toString();
  
   default:

 pageDetails = 
 xmlData.PAGE.DETAILS.toString();
  
   trace(pageDetails);

 }

 MyTextBlock();
}

 The first 
 trace nicely prints out what I would expect (I think, should have
 been 
 on two lines):

 indexcontact

 The second trace 
 also prints:

 DETAILSThis is some more of the home 
 page./DETAILS
 DETAILSThis is some more of the contact 
 page./DETAILS

 indicating, of course, that the default is 
 firing. Why?
 TIA,
 John




 
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-- 
 
-jonathan 
 howe
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Re: [Flashcoders] XML Question

2010-05-05 Thread John Singleton


- Original Message 

 From: kennethkawam...@gmail.com kennethkawam...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wed, May 5, 2010 11:53:53 AM
 Subject: Re: [Flashcoders] XML Question
 
 It's not just about missing break, your switch statement
fundamentally does 
 not make sense (sorry ;)
switch (
 ymailto=mailto:xmldata.pa...@pg_name.tostring; 
 href=mailto:xmldata.pa...@pg_name.tostring;xmldata.pa...@pg_name.tostring())
... 
 this evaluates to indexcontact as your trace shows, therefore
none of your 
 cases will pass the test.

 In order to make this work you have to iterate 
 nodes with for/for
 each, but no need to even do that - instead use E4X to 
 access nodes
 you want.

Right. That's what I said at the outset, that I knew I was doing something 
fundamentally wrong, but don't know how to do it correctly. Here I am with 
Moock trying to figure it out but I'm missing it. Could you give an example?
TIA,
John

-- 
Kenneth 
 Kawamoto
http://www.materiaprima.co.uk/

On 5 May 2010 16:23, jonathan 
 howe 
 href=mailto:jonathangh...@gmail.com;jonathangh...@gmail.com 
 wrote:
 You forgot your break; statements, sir.

 On Wed, 
 May 5, 2010 at 11:12 AM, John Singleton
 
 ymailto=mailto:johnsingleton...@yahoo.com; 
 href=mailto:johnsingleton...@yahoo.com;johnsingleton...@yahoo.comwrote:

 
 - Original Message 

  From: allandt 
 bik-elliott (
 href=http://thefieldcomic.com;thefieldcomic.com) 
 ymailto=mailto:alla...@gmail.com; 
 href=mailto:alla...@gmail.com;alla...@gmail.com
 
 
  i'd also recommend having a root node and an xml type 
 declaration at
  the start

 Right. Ok, 
 here's my revised code:

 ?xml 
 version=1.0?
 SITE
  PAGE 
 pg_name='index'
DETAILSThis is some more of the home 
 page./DETAILS
  /PAGE
  PAGE 
 pg_name='contact'
DETAILSThis is some more of the 
 contact page./DETAILS
  /PAGE
 
 /SITE

function 
 completeXMLListener(e:Event):void
{
   
  var xmlData:XML = XML (e.target.data);
trace(
 ymailto=mailto:xmldata.pa...@pg_name.tostring; 
 href=mailto:xmldata.pa...@pg_name.tostring;xmldata.pa...@pg_name.tostring())
 
switch (
 href=mailto:xmldata.pa...@pg_name.tostring;xmldata.pa...@pg_name.tostring())
 
{
case index:
   
  pageDetails = xmlData.PAGE.DETAILS.toString();
   
  case contact:
pageDetails = 
 xmlData.PAGE.DETAILS.toString();
default:
 
pageDetails = xmlData.PAGE.DETAILS.toString();
   
  trace(pageDetails);
}
   
  MyTextBlock();
}

 The first trace 
 nicely prints out what I would expect (I think, should have
 been on 
 two lines):

 indexcontact

 The 
 second trace also prints:

 DETAILSThis is some 
 more of the home page./DETAILS
 DETAILSThis is some 
 more of the contact page./DETAILS

 indicating, of 
 course, that the default is firing. Why?
 TIA,
 
 John

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Re: [Flashcoders] XML Question

2010-05-05 Thread John Singleton
- Original Message 

 From: kennethkawam...@gmail.com kennethkawam...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wed, May 5, 2010 12:48:28 PM
 Subject: Re: [Flashcoders] XML Question
 
 Say for example you are in the home section and obtaining the data for
it, 
 you'd do:

 var pageData:XML = xmlData.PAGE.(@pg_name == 
 index)[0];

 Then build the page based on pageData XML.

k. Now, how can I build a switch statement to determine which page? I plan to 
pass a var to my swf, then call the data based on the value of the var (in this 
case, index). As stated previously, my switch statement, for reasons I don't 
understand, is giving me the value indexcontent; that is, all the values of 
pg_name:

function completeXMLListener(e:Event):void
{
var xmlData:XML = XML (e.target.data);
trace(xmldata.pa...@pg_name.tostring())
switch (xmldata.pa...@pg_name.tostring())
{
case index:
pageDetails = xmlData.PAGE.DETAILS.toString();
break;
case contact:
pageDetails = xmlData.PAGE.DETAILS.toString();
break;
default:
pageDetails = xmlData.PAGE.DETAILS.toString();
trace(pageDetails);
break;
}
MyTextBlock();
}

TIA,
John


  
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Re: [Flashcoders] Template w/ XML?

2010-05-04 Thread John Singleton


- Original Message 

 From: Jared jared.stan...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Fri, April 30, 2010 6:16:37 PM
 Subject: Re: [Flashcoders] Template w/ XML?
 
 Try root.loaderinfo.parameters.varname

That got me on the right track. I have one little wrinkle to work out of this 
first attempt. Here's my code:

package
{
imports here

class suchandsuch extends MovieClip
{
var pageDetails:String = new String();
var urlXMLLoader:URLLoader;

function suchandsuch()
{
XMLLoader();
Text();
}

function XMLLoader()
{
var urlXMLRequest:URLRequest = new URLRequest('pageDetails.xml');
urlXMLLoader = new URLLoader();
urlXMLLoader.addEventListener(Event.COMPLETE, completeXMLListener);
urlXMLLoader.load(urlXMLRequest);
}

function completeXMLListener(e:Event):void
{
var xmlData:XML = XML (e.target.data);
pageDetails = xmlData.DETAILS.toString();
}


function Text()
{
more stuff here
myText.htmlText = pageDetails;
myText.htmlText += Lorem ipsum dolor sitipsum, convallis consequat 
orci.br /br /;
more stuff

Now, if I put a trace under this line:

myText.htmlText = pageDetails;

I get :

[object textField]

which is what I want. But it doesn't print anything to screen. If I put the 
following trace under this line:


pageDetails = xmlData.DETAILS.toString();
trace(pageDetails);

it traces out what I want. No errors. Please advise.
TIA,
John



  
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Re: [Flashcoders] Template w/ XML?

2010-05-04 Thread John Singleton
- Original Message 

 From: Merrill, Jason jason.merr...@bankofamerica.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Tue, May 4, 2010 10:27:57 AM
 Subject: RE: [Flashcoders] Template w/ XML?
 
 You're setting the text in the text field before the 
 handler
 (completeXMLListener) even runs.

That did it! Thanks for the other (bonus?) advise, too!
John


  
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[Flashcoders] IE6 Troubles

2010-05-04 Thread John Singleton
Hi;
I have one site in particular that has problems with IE6. I can't see them from 
my Mac. I've tried installing s/w that simulates IE6 without luck. I don't know 
where to go to look at the problem so I can troubleshoot it. My client's 
computers that have IE6 are a couple thousand miles away. I tried Adobe's new 
BrowserLab, which is awesome, but unfortunately you can't click the links which 
is where the problem is. Any ideas on where to go to troubleshoot? Is there 
some resource to show me common problems with IE6? Developing in CS4.
TIA,
John



  
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[Flashcoders] Template w/ XML?

2010-04-30 Thread John Singleton
Hi;
I've built a template for a Web site that I'd like to use for all pages, but be 
able to change the content of each page. Now, if I were programming in, say, 
PHP, I could write a script that could determine which page is being called and 
then from there call data pertinent only to that page and insert it into the 
template. I imagine I can do the same thing in AS3, perhaps even in a swf, that 
would then call data out of, say, an XML file, but how? Any tutorials on this?
TIA,
John


  
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Re: [Flashcoders] Template w/ XML?

2010-04-30 Thread John Singleton


- Original Message 

 From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Fri, April 30, 2010 10:36:24 AM
 Subject: Re: [Flashcoders] Template w/ XML?
 
 hi john

 xml is the de-facto way of externalising data for flash (there 
 are others
 but xml is the best imo) and as3 implements e4x (as2 was much more 
 clunky for this)

Right. But that wasn't my question. What I'd like to know is if it's possible 
to alter how a swf is displayed dependent on variable information. For example:
1) visitor surfs to xyz.php
2) php script calls the template with the swf and feeds it the variable 
page='xyz'.
3) the template swf renders data based on that.
Is that possible? If it is, then I'm sure E4X is the way to go. And if it is 
possible, can one alter the guts of the page such that one can build tables, 
include pics, etc?
TIA,
John


  
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[Flashcoders] Infinitely Looping Image

2010-04-26 Thread John Singleton
Hi;
I would like to have a background image of clouds loop infinitely.Here's my 
code:
 
function BigPic():void 
{
parent_container2 = new MovieClip();
var square:Sprite = new Sprite();
parent_container2.mask = square;
addChild(square);
square.graphics.lineStyle(3,0x065566);
square.graphics.beginFill(0xff);

square.graphics.drawRoundRect(22, 22, 966, 146, 20);

square.graphics.endFill();
addChild(parent_container2)
var path:String = images/clouds.png;
var 
req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });  

loader.contentLoaderInfo.addEventListener(Event.COMPLETE, BigPicLoaded);
}
 
function BigPicLoaded(evt:Event):void
{
var 
loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var 
displayObject:DisplayObject = loaderInfo.content;

displayObject.width = 2000;
displayObject.height = 150;
displayObject.x = 20;
displayObject.y = 20;
parent_container2.addChild(displayObject);
//
TweenLite.to(parent_container2, 50, {x:-1000});

cloudTween.addEventListener(TweenEvent.MOTION_FINISH, restartAnimation);
}

function restartAnimation(oEvent:Event):void
{
cloudTween.start();
}
 
But it ain't working. Ideas?
TIA,
John



  
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Re: [Flashcoders] Infinitely Looping Image

2010-04-26 Thread John Singleton
From: jonathan howe jonathangh...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Mon, April 26, 2010 10:17:10 AM
Subject: Re: [Flashcoders] Infinitely Looping Image

snip
Hi, John,

The first reference to cloudTween I see is here:

cloudTween.addEventListener(TweenEvent.MOTION_FINISH, restartAnimation);

So I'm guessing you need to declare and assign that object before you try
attaching an event listener to it.
/snip

Sorry. The var is declared early on:

var cloudTween:Tween = new 
Tween(parent_container2,x,null,0,300,1,true);

snip
In the future, the quality of the feedback you'll get will reflect the
effort you put into describing the problem. It ain't working isn't helpful
for someone analysing: Throws an exception? Doesn't compile? Animation
starts but then doesn't loop?
/snip

Doesn't play. Everything else pops up fine. No errors.
TIA,
John


  
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Re: [Flashcoders] Infinitely Looping Image

2010-04-26 Thread John Singleton


- Original Message 

 From: Jack Doyle j...@greensock.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Mon, April 26, 2010 12:36:45 PM
 Subject: RE: [Flashcoders] Infinitely Looping Image
 
 You're mixing Tween and TweenLite code. You've got an event listener set 
 up

I thought I'd commented out the TweenLite code, right?

 for a TweenEvent.MOTION_FINISH but TweenLite doesn't dispatch 
 events
(TweenMax does though), and you didn't define your cloudTween 
 variable.

 The easiest thing to do would be to use TweenMax and its 
 repeat property,
 setting it to -1 for infinite:

Well the problem there and with onComplete is that the clouds image has to move 
completely off the stage, trailing ugly white space the whole way, before the 
repeat kicks in. Can't have that ;) Other ideas?
TIA,
John


PS. Here's that code again:

var cloudTween:Tween = new 
Tween(parent_container2,x,null,0,300,1,true);

function BigPic():void 
{
parent_container2 = new MovieClip();
var square:Sprite = new Sprite();
parent_container2.mask = square;
addChild(square);
square.graphics.lineStyle(3,0x065566);
square.graphics.beginFill(0xff);
square.graphics.drawRoundRect(22, 22, 966, 146, 20);
square.graphics.endFill();
addChild(parent_container2)
var path:String = images/clouds.png;
var req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);
loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });  
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, 
BigPicLoaded);
}

function BigPicLoaded(evt:Event):void
{
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 2000;
displayObject.height = 150;
displayObject.x = 20;
displayObject.y = 20;
parent_container2.addChild(displayObject);
//TweenLite.to(parent_container2, 50, {x:-1000});
cloudTween.addEventListener(TweenEvent.MOTION_FINISH, 
restartAnimation);
}

function restartAnimation(oEvent:Event):void
{
cloudTween.start();
}


  

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[Flashcoders] container w/ text

2010-04-16 Thread John Singleton
Hi;
I have this code:


function Text()
{
parent_container5 = new Sprite();
addChild(parent_container5);
//parent_container5.width = stage.stageWidth/2;
//parent_container5.height = stage.stageWidth/4;
parent_container5.x = 50;
parent_container5.y = 350;
var myText:TextField = new TextField();
var format:TextFormat = new TextFormat();
format.font = 'Arial';
format.size = 12;
myText.textColor = 0x00;
myText.autoSize = TextFieldAutoSize.LEFT;
myText.x = 0;
myText.y = 0;
myText.htmlText = Lorem ipsum dolor sit amet;
myText.setTextFormat(format);
parent_container5.addChild(myText);
}

All works well except when I uncomment the width and height lines. How do I set 
the width and height so that I can contain my text within it? Also, when I add 
br / or p.../p to my htmlText it doesn't have any effect.
TIA,
John



  
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Re: [Flashcoders] Re: swf doesn't work the same online

2010-03-11 Thread John Singleton
From: Valentin Schmidt v...@dasdeck.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tue, March 9, 2010 3:28:52 PM
Subject: Re: [Flashcoders] Re: swf doesn't work the same online


quote
first, your emails are a bit hard to read, I'd suggest to quote
correctly (see e.g. http://mailformat.dan.info/quoting/), or better, use
an email client that takes care of correct quoting (and configure it
accordingly).
/quote

I don't see that yahoo affords me the opportunity to do other than I have done 
above. Bummer ;(

quote
second, I have the impression that this thread could go on forever
without getting anywhere. Maybe it would be a good idea to do a fresh
start, and this time first create a clear conception of what you want to
achieve (in each function), e.g. by describing it in plain english,
before writing your actual code?
/quote

OK. I have:
1) Created a preloader which preloads two graphics, one of which is rather 
large.
2) These graphics, in turn, are used as assets in two swf files.
3) The first of these swf files is displayed only when the visitor visits the 
home page.
4) BOTH of these swf files are scripted into a template that is used for all 
pages. The first of them displays over the second (when it's the home page) 
and then is removed using css. This is why I can't have a traditional preloader 
page: I need to preserve those assets and not have them re-loaded whenever the 
splash page disappears and reveals the regular page with the second swf as an 
element within the html page that is generated from the template.

Now, the problem is that, for some reason, the preloader always, without 
fail, loads the graphics. It never seems to check if these graphics were 
cached, even though they were in fact cached in the browser. I wonder if the 
reason it doesn't check could be because I don't add the graphics to the stage 
(addChild), since I don't want them to appear on stage.

quote
but if you don't want to this, maybe you could extract the problematic
part into a simple demo movie and put the FLA online, so anyone
interested can download and fix the code? I think that makes more sense
than posting longe code extracts here which then even aren't your actual
code.
/quote

I don't believe that would help. All you'll see is:
1) a counter showing how much is loaded, then;
2) a splash page, finally;
3) the template

In other words, exactly what I've already described. I hope I've clarified the 
problem.
Thanks,
John.

just my 2 cts.

cheers,
valentin
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Re: [Flashcoders] Re: swf doesn't work the same online

2010-03-11 Thread John Singleton
From: Glen Pike g...@engineeredarts.co.uk
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thu, March 11, 2010 10:45:38 AM
Subject: Re: [Flashcoders] Re: swf doesn't work the same online


Let's see if my changes to Yahoo options translate this to plain text now ;)

quote  
I am guessing that your browser caching is turned off and that you are testing 
in the browser, not the IDE?
/quote

Browser caching is not turned off, no. Yes, I am testing in the browser not the 
IDE.


quote
What happens if you try Work Offline?
/quote

If I were to rewrite my code in pure HTML (which it isn't, just translates for 
the browser) and do as you say, it would pop up almost immediately because it's 
all right here on a screaming fast Mac Pro.

It struck me at this point, after already trying LiveHTTPHeaders, which is 
pretty darn cool, that maybe the problem I'm running into is caused by not 
being able to get my swf files to load in my newly downloaded FireFox, 
Apparently, Flash doesn't come bundled (amazing). I tried downloading and 
installing it from Adobe, three times, and it doesn't want to install. It isn't 
trying to install like other plugins. So I went to install Charles and 
unfortunately it assumed I wanted to install it in FF not in Safari. So I'm 
back to square one. How do I get FF to cooperate?


quote
Are you able to look at the actual cache on your computer to see if they are 
there?
/quote

Yes, they're there, even though I can't display them. Then I clean them out.

quote
If you are using Firefox, can you use something like the LiveHTTPHeaders add on 
to see the request for the SWF and whether the server sends back NOT 
MODIFIED. 
/quote

I can't find anywhere where it downloads the swf. I didn't find the words NOT 
MODIFIED anywhere. Pity I can't copy and paste then search the output :(
Thanks,
John


  
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Re: [Flashcoders] Re: swf doesn't work the same online

2010-03-09 Thread John Singleton
From: Glen Pike postmas...@glenpike.co.uk
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Mon, March 8, 2010 3:04:47 PM
Subject: Re: [Flashcoders] Re: swf doesn't work the same online

var nNavs:Array = new Array();
for(var i:int = 0; i  numLinks;i++) {
   var nav:Sprite = nav(nNames[i], nUrls[i], positions[i], 0x0e778a);

It throws error 1067 on the above line: implicit coercion of value type void to 
an unrelated type flash.display.Sprite, which frankly makes sense; however, I'm 
not sure how I should create the variable to push it onto the stack by doing 
otherwise. 
Thanks,
John


  
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Re: [Flashcoders] Re: swf doesn't work the same online

2010-03-09 Thread John Singleton
From: Glen Pike g...@engineeredarts.co.uk
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tue, March 9, 2010 12:22:03 PM
Subject: Re: [Flashcoders] Re: swf doesn't work the same online

Hi,

   You need to make your nav function return the sprite it creates, so change 
the signature to:

function nav(nname:String, nurl:String, myX:int, bgcolor:uint):Sprite

and return nsprite at the bottom.

Thanks. That worked. Now I see that in your original instructions. Oops. I was 
doing this piecemeal and testing as I went along, sorry. 

Now I get this error:

Error: 1119: Access to possibly undefined property mynav...

I figured that might have something to do with not having defined bgcolor, so I 
added the following in the class' function definition:

var bgcolor:uint = new uint();

However, that then threw a new error:

Error #1151: A conflict exists with definition bgcolor

This, I assume, because of the following line:

function nav(nname:String, nurl:String, myx:int, bgcolor:uint):Sprite

That's the only place where that variable shows up and it of course is used in 
that function. I guess I'm confused as to how to work with those variables 
outside of the nav function, as you have me call them here:

function onRolloverHandler(e:MouseEvent):void {
  var nsprite:Sprite = e.currentTarget as Sprite;
  if(nsprite  nsprite.mynav) {
  TextField(nsprite.mynav).bgcolor = 0x97f9ec;
  }
}

which, of course, is where I'm getting in trouble.
Thanks,
John


  
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Re: [Flashcoders] Re: swf doesn't work the same online

2010-03-09 Thread John Singleton
From: Glen Pike g...@engineeredarts.co.uk
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tue, March 9, 2010 1:26:14 PM
Subject: Re: [Flashcoders] Re: swf doesn't work the same online

Sorry, my typo / error.

You need to change bgcolor to backgroundColor in the event handler 
functions (bgcolor is not a property of TextField), e.g.

TextField(nsprite.mynav).backgroundColor = 0x...

No, I caught that and made the appropriate substitution. My vars are actually 
different than what I'm posting. That's not the problem. Please take a look at 
what I sent earlier.
Thanks,
John



John Singleton wrote:
 From: Glen Pike g...@engineeredarts.co.uk
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Tue, March 9, 2010 12:22:03 PM
 Subject: Re: [Flashcoders] Re: swf doesn't work the same online

 Hi,

You need to make your nav function return the sprite it creates, so change 
 the signature to:

 function nav(nname:String, nurl:String, myX:int, bgcolor:uint):Sprite

 and return nsprite at the bottom.

 Thanks. That worked. Now I see that in your original instructions. Oops. I 
 was doing this piecemeal and testing as I went along, sorry. 

 Now I get this error:

 Error: 1119: Access to possibly undefined property mynav...

 I figured that might have something to do with not having defined bgcolor, so 
 I added the following in the class' function definition:

 var bgcolor:uint = new uint();

 However, that then threw a new error:

 Error #1151: A conflict exists with definition bgcolor

 This, I assume, because of the following line:

 function nav(nname:String, nurl:String, myx:int, bgcolor:uint):Sprite

 That's the only place where that variable shows up and it of course is used 
 in that function. I guess I'm confused as to how to work with those variables 
 outside of the nav function, as you have me call them here:

 function onRolloverHandler(e:MouseEvent):void {
   var nsprite:Sprite = e.currentTarget as Sprite;
   if(nsprite  nsprite.mynav) {
   TextField(nsprite.mynav).bgcolor = 0x97f9ec;
   }
 }

 which, of course, is where I'm getting in trouble.
 Thanks,
 John


  
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[Flashcoders] swf doesn't work the same online

2010-03-08 Thread John Singleton
Hi;
I built a swf that works the way I want it in Flash, but when I upload it, it 
acts differently! I built buttons in as3 like this:

function nav(nname:String, nurl:String, myX:int, bgcolor:uint):void
{
myfont2 = 'Arial';
mydize = 15;
mytxtcolor = 0x00;
myborder = true;
mybordercolor = 0xFF;
myY = 170;
myfill = 0x97f9ec;
mynav = new TextField();
var format:TextFormat = new TextFormat();
format.font = myfont2;
format.size = mysize;
mynav.htmlText = 'a href=' + nurl + '.html' + nname + '/a';
mynav.textColor = myTextColor;
mynav.border = myborder;
mynav.borderColor = mybordercolor;
mynav.background=true;
mynav.backgroundColor = bgcolor;
mynav.autoSize = TextFieldAutoSize.LEFT;
mynav.x = myX;
mynav.y = myY;
mynav.setTextFormat(format);
var navdrop:DropShadowFilter = new DropShadowFilter();
navdrop.color = 0x00;
navdrop.blurX = 3;
navdrop.blurY = 3;
navdrop.angle = 0;
navdrop.alpha = 0.5;
navdrop.distance = 3;
var navfilters:Array = new Array(navdrop);
mynav.filters = navFiltersArray;
var nsprite:Sprite = new Sprite();
addChild(nsprite);
nsprite.name = nname;
nsprite.addChild(mynav);
var len:int = mynav.numLines;
for (var i:int = 0; i  len; i++) 
{
var metrics:TextLineMetrics = mynav.getLineMetrics(i);
with(nsprite.graphics)
{
beginFill(myfill, 1);
drawRect(mynav.x, mynav.y, metrics.width + 4, 
metrics.height + metrics.descent + 1);
endFill();
}
}
addChild(nsprite);
nsprite.addEventListener(MouseEvent.ROLL_OVER, onRollOverHandler);
nsprite.addEventListener(MouseEvent.ROLL_OUT, onRollOutHandler);
nsprite.addEventListener(MouseEvent.CLICK, onClickHandler);
nsprite.addEventListener(MouseEvent.MOUSE_DOWN, onPressHandler);
nsprite.addEventListener(MouseEvent.MOUSE_UP, onReleaseHandler);
nsprite.mouseChildren = false;
nsprite.buttonMode = true;
}

function onRollOverHandler(e:MouseEvent) 
{
if (e.currentTarget.name == ' Home ') 
{
Navigation(' Home ', 'index', 235, 0x97f9ec);
}
}

function onRollOutHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ') 
{
Navigation(' Home ', 'index', 235, 0x0e778a);
}

function onClickHandler(e:MouseEvent)
{
mynav.textColor = 0x00;
mynav.borderColor = 0xFF;
}

function onPressHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ') 
{
Navigation(' Home ', 'index', 235, 0xff);
}
}

function onReleaseHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ') 
{
Navigation(' Home ', 'index', 235, 0x0e778a);
}
}

I can't figure out why it doesn't work online like it does in Flash. Online, 
it's all broken. Is this common? What should I do?
Thanks,
John


  
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Re: [Flashcoders] swf doesn't work the same online

2010-03-08 Thread John Singleton






From: Valentin Schmidt v...@dasdeck.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Mon, March 8, 2010 1:48:18 PM
Subject: Re: [Flashcoders] swf doesn't work the same online

 Hi; I built a swf that works the way I want it in Flash, but when I
 upload it, it acts differently! I built buttons in as3 like this:

your code is corrupted:

 function onRollOutHandler(e:MouseEvent)
 {
 if (e.currentTarget.name == ' Home ') 
 {
 Navigation(' Home ', 'index', 235, 0x0e778a);
 }

the IF statement is not closed!

No, the if statements were closed. I just edited some stuff out and missed 
that. The code works perfectly well in the swf in my Flash, and that's what 
confuses me.
John

cheers,
valentin
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[Flashcoders] Re: swf doesn't work the same online

2010-03-08 Thread John Singleton
Here's the complete code. Again, all this works fine in my swf in Flash, but 
when I upload the swf it breaks when I roll over Home. The color changes and 
won't change back when I roll out. No other nav widget works at all. 

function nav(nname:String, nurl:String, myX:int, bgcolor:uint):void
{
myfont2 = 'Arial';
mydize = 15;
mytxtcolor = 0x00;
myborder = true;
mybordercolor = 0xFF;
myY = 170;
myfill = 0x97f9ec;
mynav = new TextField();
var format:TextFormat = new TextFormat();
format.font = myfont2;
format.size = mysize;
mynav.htmlText = 'a href=' + nurl + '.html' + nname + '/a';
mynav.textColor = myTextColor;
mynav.border = myborder;
mynav.borderColor = mybordercolor;
mynav.background=true;
mynav.backgroundColor = bgcolor;
mynav.autoSize = TextFieldAutoSize.LEFT;
mynav.x = myX;
mynav.y = myY;
mynav.setTextFormat(format);
var navdrop:DropShadowFilter = new DropShadowFilter();
navdrop.color = 0x00;
navdrop.blurX = 3;
navdrop.blurY = 3;
navdrop.angle = 0;
navdrop.alpha = 0.5;
navdrop.distance = 3;
var navfilters:Array = new Array(navdrop);
mynav.filters = navFiltersArray;
var nsprite:Sprite = new Sprite();
addChild(nsprite);
nsprite.name = nname;
nsprite.addChild(mynav);
var len:int = mynav.numLines;
for (var i:int = 0; i  len; i++) 
{
var metrics:TextLineMetrics = mynav.getLineMetrics(i);
with(nsprite.graphics)
{
beginFill(myfill, 1);
drawRect(mynav.x, mynav.y, metrics.width + 4, 
metrics.height + metrics.descent + 1);
endFill();
}
}
addChild(nsprite);
nsprite.addEventListener(MouseEvent.ROLL_OVER, onRollOverHandler);
nsprite.addEventListener(MouseEvent.ROLL_OUT, onRollOutHandler);
nsprite.addEventListener(MouseEvent.CLICK, onClickHandler);
nsprite.addEventListener(MouseEvent.MOUSE_DOWN, onPressHandler);
nsprite.addEventListener(MouseEvent.MOUSE_UP, onReleaseHandler);
nsprite.mouseChildren = false;
nsprite.buttonMode = true;
}

function onRollOverHandler(e:MouseEvent) 
{
if (e.currentTarget.name == ' Home ') 
{
nav(' Home ', 'index', 235, 0x97f9ec);
} else if (e.currentTarget.name == ' Bathroom ') {
nav(' Bathroom ', 'Bathroom', 295, 0x97F9EC);
} else if (e.currentTarget.name == ' Bedroom ') {
nav(' Bedroom ', 'Bedroom', 415, 0x97F9EC);
} else if (e.currentTarget.name == ' Dining Room ') {
nav(' Dining Room ', 'Dining_Room', 485, 0x97F9EC);
} else if (e.currentTarget.name == ' Forms ') {
nav(' Forms ', 'Forms', 642, 0x97F9EC);
} else if (e.currentTarget.name == ' About Us ') {
nav(' About Us ', 'About_Us', 703, 0x97F9EC);
} else if (e.currentTarget.name == ' Contact Us ') {
nav(' Contact Us ', 'Contact_Us', 782, 0x97F9EC);
}
}

function onRollOutHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ') 
{
nav(' Home ', 'index', 235, 0x0e778a);
} else if (e.currentTarget.name == ' Bathroom ') {
nav(' Bathroom ', 'Bathroom', 295, 0x0e778a);
} else if (e.currentTarget.name == ' Bedroom ') {
nav(' Bedroom ', 'Bedroom', 415, 0x0e778a);
} else if (e.currentTarget.name == ' Dining Room ') {
nav(' Dining Room ', 'Dining_Room', 485, 0x0e778a);
} else if (e.currentTarget.name == ' Forms ') {
nav(' Forms ', 'Forms', 642, 0x0e778a);
} else if (e.currentTarget.name == ' About Us ') {
nav(' About Us ', 'About_Us', 703, 0x0e778a);
} else if (e.currentTarget.name == ' Contact Us ') {
nav(' Contact Us ', 'Contact_Us', 782, 0x0e778a);
}
}

function onClickHandler(e:MouseEvent)
{
mynav.textColor = 0x00;
mynav.borderColor = 0xFF;
}

function onPressHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ') 
{
nav(' Home ', 'index', 235, 0xff);
} else if (e.currentTarget.name == ' Bathroom ') {
nav(' Bathroom ', 'Bathroom', 295, 0xff);
} else if (e.currentTarget.name == ' Bedroom ') {
nav(' Bedroom ', 'Bedroom', 415, 0xff);
} else if (e.currentTarget.name == ' Dining Room ') {
nav(' Dining Room ', 'Dining_Room', 485, 0xff);
} else if (e.currentTarget.name == ' Forms ') {
nav(' Forms ', 'Forms', 642, 0xff);
} else if (e.currentTarget.name == ' About Us ') {
nav(' About Us ', 'About_Us', 703, 0xff);
} else if (e.currentTarget.name == ' Contact Us ') {
nav(' Contact Us ', 'Contact_Us', 782, 0xff);
}
}

function onReleaseHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ') 
{
nav(' Home ', 'index', 235, 0x0e778a);
} else if (e.currentTarget.name == ' Bathroom ') {
nav(' Bathroom