Re: [Flashcoders] Can this be true?

2006-05-02 Thread Josh Buhler

I'm getting 25 in Safari, OS 10.4.6, on a dual 1.8 Ghz PowerMac.

- Josh


On May 2, 2006, at 8:37 AM, Michael Kønig wrote:

At this link there is a swf embeded in a html with a 5 line script  
that measures fps:


http://www.fla10.com/test/test.html

The movie is set to 30 fps but plays at around 23 and I have a good  
computer!


Does flash automatically loose this much power and I just never  
noticed??


What numbers are you guys getting?

/Michael


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[Flashcoders] Coverting WMV to FLV

2006-04-05 Thread Josh Buhler
Does anybody know the best way to go about converting a WMV video  
file to an FLV? I'd prefer an OSX solution, but can do Windows if  
needs be,


- Josh
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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Josh Buhler
When specifying the file types that are allowed to upload, are you  
specifying a macType as well? If a file wasn't actually created on a  
Mac, it won't have a macType, and won't be selectable, even if it's  
still technically of the type you want to allow.


Setting the macType isn't required, and the list of extensions used  
by Windows to filter the files will still work on the Mac, so I'd  
just remove the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf file.  
Works finr in IE and Firefox on PC. However, on the Mac, when the  
browser dialog box comes up all files are non-selectable. I can get  
the browse window up, but I cant select any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the onComplete  
call, but cant find anything on not being able to select files in  
the first place.


Can anyone help.

/M


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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Josh Buhler
When using FileReference.browse(), you can specify the types of files  
you want to allow in an array. For example:


var typeLIst:Array = [{description: Image files, extension:  
*.jpg;*.gif;*.png, macType: JPEG;jp2_;GIFF}, {description: Flash  
Movies, extension: *.swf, macType: SWFL}];

myFileReference.browse (typeList);

The example above would limit the selectable files  
to .jpg, .gif, .png, and .swf.  Each element in the array is an  
object with a description, extension, and macType property.  If you  
remove the macType property from the object, then the files will  
still be filtered by extension on the Mac, but should still be  
selectable.


- Josh




On Mar 15, 2006, at 7:43 AM, Michael Kønig wrote:

I am not completly sure what you mean. I have tried and i cant  
select pictures created on a MAC or a PC so I guess that cant be  
the issue...?




From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list  
flashcoders@chattyfig.figleaf.com

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 07:30:05 -0700

When specifying the file types that are allowed to upload, are  
you  specifying a macType as well? If a file wasn't actually  
created on a  Mac, it won't have a macType, and won't be  
selectable, even if it's  still technically of the type you want  
to allow.


Setting the macType isn't required, and the list of extensions  
used  by Windows to filter the files will still work on the Mac,  
so I'd  just remove the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf  
file.  Works finr in IE and Firefox on PC. However, on the Mac,  
when the  browser dialog box comes up all files are non- 
selectable. I can get  the browse window up, but I cant select  
any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the  
onComplete  call, but cant find anything on not being able to  
select files in  the first place.


Can anyone help.

/M


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Re: [Flashcoders] Uploading file problem on MAC

2006-03-15 Thread Josh Buhler
Not if you're trying to use FileReference.  I've noticed that only  
some applications on the Mac would embed that filetype info. But,  
when the file gets transferred from the Mac to PC then back,  
sometimes the info would get lost. But, most files on OSX now use  
file extensions, so you can still filter by those.


- Josh


On Mar 15, 2006, at 8:32 AM, Michael Kønig wrote:


That works - thank you!

So you dont want macExtension types when using a mac?? Strange.

But again, thank you.



From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list  
flashcoders@chattyfig.figleaf.com

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 08:09:21 -0700

When using FileReference.browse(), you can specify the types of  
files  you want to allow in an array. For example:


var typeLIst:Array = [{description: Image files, extension:   
*.jpg;*.gif;*.png, macType: JPEG;jp2_;GIFF}, {description:  
Flash  Movies, extension: *.swf, macType: SWFL}];

myFileReference.browse (typeList);

The example above would limit the selectable files   
to .jpg, .gif, .png, and .swf.  Each element in the array is an   
object with a description, extension, and macType property.  If  
you  remove the macType property from the object, then the files  
will  still be filtered by extension on the Mac, but should still  
be  selectable.


- Josh




On Mar 15, 2006, at 7:43 AM, Michael Kønig wrote:

I am not completly sure what you mean. I have tried and i cant   
select pictures created on a MAC or a PC so I guess that cant be   
the issue...?




From: Josh Buhler [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list   
flashcoders@chattyfig.figleaf.com

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Uploading file problem on MAC
Date: Wed, 15 Mar 2006 07:30:05 -0700

When specifying the file types that are allowed to upload, are   
you  specifying a macType as well? If a file wasn't actually   
created on a  Mac, it won't have a macType, and won't be   
selectable, even if it's  still technically of the type you  
want  to allow.


Setting the macType isn't required, and the list of extensions   
used  by Windows to filter the files will still work on the  
Mac,  so I'd  just remove the macType specification.


- Josh



On Mar 15, 2006, at 6:34 AM, Michael Kønig wrote:

I made an app where the user can upload pictures to the swf   
file.  Works finr in IE and Firefox on PC. However, on the  
Mac,  when the  browser dialog box comes up all files are non-  
selectable. I can get  the browse window up, but I cant select   
any files?


Has anyone experienced this before?

I hvae found that there are problemes with MAC and the   
onComplete  call, but cant find anything on not being able to   
select files in  the first place.


Can anyone help.

/M


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[Flashcoders] Find Nearest Color?

2006-03-15 Thread Josh Buhler
I'm working on a project that requires that I take an uploaded image,  
and convert it to use a limited palette of colors - around 5-10 colors.


I've got the custom palette I have to work with stored in an array,  
and for each color in my image, I've got it finding the color in the  
array it's closest to numerically, but the results aren't exactly  
what I'm looking for.


Does anybody know of any formulas available for comparing multiple  
colors and finding the ones that are the closest matches? I've been  
searching Google for a while, with no luck. Any good resources on  
color formulas  such would be appreciated.


- Josh
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Re: [Flashcoders] Any news on the Macromedia MAX 2006???

2006-03-08 Thread Josh Buhler
I'd like to see a little more advance notice as well, but if I  
recall, it seems like MAX 2005 wasn't announced until a few months  
before it happened. Of course, I've got a terrible memory at times,  
so I could easily be wrong.


- Josh



On Mar 8, 2006, at 2:40 PM, [EMAIL PROTECTED]  
[EMAIL PROTECTED] wrote:



Thanks for the reply, JD...  :)

I guess what I worry most is to know if we are really going to have  
another MAX or not...  I hope we do have MAX this year, but it's  
somewhat uncertain after all that has happened and I really don't  
want to see it not happening...  Know what I mean???


Looking forward to hear something good sn...  :)

CyanBlue

- Original Message - From: John Dowdell [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 08, 2006 3:46 PM
Subject: Re: [Flashcoders] Any news on the Macromedia MAX 2006???



[EMAIL PROTECTED] wrote:

Does anybody know if we are to have another MAX this year???
Anybody???  Any rumer lurking around???


I haven't seen any announcements yet myself. I know that lots of  
people want advance notice for planning, but I'm still waiting to  
see word that a venue and date have been chosen. It'll be in the  
blogs once the news hits.


jd



--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.



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Re: [Flashcoders] UML tool for AS2

2006-02-17 Thread Josh Buhler

enterprise architect


That looks pretty good, but I didn't see a Mac version. Anybody know  
of a good tool for OSX?


- Josh

On Feb 17, 2006, at 12:22 AM, Scott Mathieson wrote:


enterprise architect  http://www.sparxsystems.com.au/products/ea.html

actionscript support straight of the box

On Friday 17 February 2006 06:54, Janis Radins wrote:

Hye ppl!

I've been searching for decent AS2 UML tool but had no luck.
Could anyone share theyr good expieriences of some UML tools well  
suited

for AS2 ?

PS
Yes I've seen Grant Skinner Gmodeler, idea is good but it's still  
way too

raw.
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[Flashcoders] Player 8 Statistics

2006-01-25 Thread Josh Buhler
Does anybody know where I could find some numbers on Player 8  
installs? The most recent info I can find on Flash Player stats on  
Macromedia.com is from last September, and doesn't include Player 8.


- Josh
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Re: [Flashcoders] Player 8 Statistics

2006-01-25 Thread Josh Buhler

Thanks for the info.

I was able to pull together some info just from the page stats that  
we have setup for various clients, I was just looking for some  
official numbers.


The numbers didn't really matter in the meeting with clients though -  
once we showed them the benefits 8 would bring (in this case, video  
quality), and the Express Install, player stats were a non-issue.  
They decided to go with 8 .


- Josh



On Jan 25, 2006, at 12:34 PM, John Dowdell wrote:


Josh Buhler wrote:
Does anybody know where I could find some numbers on Player 8   
installs? The most recent info I can find on Flash Player stats  
on  Macromedia.com is from last September, and doesn't include  
Player 8.


The NPD/MediaMetrix consumer audit from December should be up on  
the website Real Soon Now, and this will be the first audit to have  
real data. (FP8 was released to the general public in the last days  
of August, so the mid-September tests were too early for meaningful  
measure.)
http://www.macromedia.com/software/player_census/flashplayer/ 
version_penetration.html


I'm not sure whether that page will be updated on, before, or after  
the Jan 31 analysts meeting, but over the next two weeks I expect a  
whole lot of talk about the adoption of this new generation of  
Flash Platform -- the Player consumer engine, the new Flex 2  
framework and workflow, the upcoming Adobe technology initiatives.


Anecdotally, all Player 8 evidence I've personally seen has been  
consistent with a faster-than-ever adoption rate, as Brooks noted.  
I don't think we'll hit 50% consumer viewership in this December  
audit, but the first three months of public distribution should  
about match the adoption Windows XP reached during four years of  
distribution:

http://weblogs.macromedia.com/jd/archives/2005/06/enterprise_adop.cfm

Sorry I don't have hard data yet, but the above shows what I've  
seen, and what I expect, if that context is of use to you today.


jd




--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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[Flashcoders] Get SWF Version

2006-01-05 Thread Josh Buhler
Does anybody know of a quick and easy way to get the version info on  
a published swf?  I've got a swf that was published by the previous  
developers of a client's site, but no FLA to look at publish settings  
to see what version it's targeting.

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Re: [Flashcoders] Get SWF Version

2006-01-05 Thread Josh Buhler
Thanks for reminding me about Flare - I forgot I could get the info  
from that. Just haven't used it in a while.


That SWF Edit Jesse mentioned works out pretty good too.

Thanks guys.

- Josh

On Jan 5, 2006, at 11:06 AM, Alisdair Mills wrote:

use flare (http://www.nowrap.de/flare.html) to decompile the swf.  
that'll tell you the version it was compiled to.


On 5 Jan 2006, at 17:57, Josh Buhler wrote:

Does anybody know of a quick and easy way to get the version info  
on a published swf?  I've got a swf that was published by the  
previous developers of a client's site, but no FLA to look at  
publish settings to see what version it's targeting.

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Re: [Flashcoders] Flash Lite Updater for Mac?

2006-01-04 Thread Josh Buhler
It looks like there's a Mac version on the way, we'll just have to  
wait a little longer for it.


http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm? 
catid=588threadid=1098868enterthread=y




On Jan 4, 2006, at 9:06 AM, Michael Bedar wrote:

Am I missing this somewhere?  Please don't tell me that they are  
leaving Mac users out in the cold again...


Michael

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Re: [Flashcoders] Loading Image _width _height

2005-12-09 Thread Josh Buhler
Right. you should be able to just use MovieClipLoader.onLoadInit(),  
which will fire when whatever you loaded is ready to actually be used.


- Josh


On Dec 9, 2005, at 3:59 PM, Scott Hyndman wrote:


Doesn't MovieClipLoader remove the necessity of this approach if you
hook into onLoadInit()? I believe that onLoadInit() is only fired when
the loaded image/swf's properties are available.

Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Radley
Marx
Sent: December 9, 2005 5:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Loading Image _width _height




You're loading an outside jpg into Flash. The player needs a moment  
not

only to load the entire image, but also to parse/convert/love the file
and display it in Flash. It shouldn't take a full second for this
happen, but can take anywhere from one to a few frames (depends on  
image

size, number of images, etc).

Simply write a basic loop, based on holderClip._width, that loops  
until

the width is no longer 0. This should be a separate loop/test from
.getBytesTotal since you want to be sure its actually fully loaded  
first

before you lock up your app in this kind of loop.


-radley


On Dec 8, 2005, at 9:42 AM, Mike Boutin wrote:

Can anyone tell me why when I call the displayImage() function  
after I



fully loaded, and try to get the _width and _height of holderClip, it
comes back as zero.  But if I wait 1 second after the load and run  
the



displayImage() function through the button click, it then finds the
width and height.


#include lmc_tween.as
var num:Number = 1;
var space:Number = 20;

function loadImage(){
   holderClip.loadMovie(num+.jpg);
   //holderClip._alpha = 0;

   this.onEnterFrame = function(){
   var lvBytesLoaded:Number = holderClip.getBytesLoaded();
   var lvBytesTotal:Number = holderClip.getBytesTotal();
   var percent = (lvBytesLoaded/lvBytesTotal)*100;
   if (lvBytesLoaded == lvBytesTotal) {
   trace(Image + num +  loaded.);
   displayImage();
   delete this.onEnterFrame;
   }
   }
}

function displayImage():Void {
   //Image is not loaded.
   var w = holderClip._width + space;
   trace(Image width: +holderClip._width);
   trace(Image new width: +w);
   var h = holderClip._height + space;
   trace(Image height: +holderClip._height);
   trace(Image new height: +h);
   /*
   //Fade in Image / resize border
   holderClip.tween(_alpha, 100, 2, easeOut);
   border.tween(_width, w, 1, easeOutElastic);
   border.tween(_height, h, 1, easeOutElastic);
   */
}
myButton.onRelease = function(){
   displayImage();
}
//Start it up!
loadImage();
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