[Flashcoders] Fullscreen keyboard input

2008-02-05 Thread JulianG

Hi!

I did this pong game 
(http://www.pixeltoys.net/2008/01/29/actionscript-3-pong.html) just to 
try AS3.

The game can be controlled using the keyboard or the mouse.

then I tried the full-screen feature just to learn that:
Users cannot enter text in text input fields while in full-screen mode. 
All keyboard input and key-related ActionScript is disabled while in 
full-screen mode, with the exception of the keyboard shortcuts that take 
the viewer out of full-screen mode. (source 
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html)


I can still have users play using the mouse, but is there a known 
workaround for this limitation?


thanks!
JulianG
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Re: [Flashcoders] Copy and paste a movieClip?

2007-09-06 Thread JulianG

Yes.
As far as I know you can't duplicate movieclips into a container other 
than the original one.
You could try attachMovie if you need to use the same movieclip symbol 
in different places.


In any case, when you duplicate a movieclip, you don't get a clone of 
the current state of the object. You get a new instance of the same 
symbol. This means (for instance) that it doesn't matter if your 
movieclip-to-be-cloned was playing around frame #30, your duplicated MC 
will always start from frame 1. And if you had set any variables on the 
first MC, the duplicated won't keep those values either.


I hope this helps,
JulianG



Mendelsohn, Michael wrote:

Hi list...

[AS2]  I'm trying to figure out how to copy a movieClip from inside a
scroll pane component and paste that copy on the _root.  The movieclip
version of duplicateMovieClip doesn't seem to work because I can't
target the clip inside the scroll pane.  The global version of
duplicateMovieClip doesn't seem to work because I can't say
_root.duplicateMovieClip(target).  Am I missing something?

- Michael M.
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[Flashcoders] Recording Webcam - not enough keyframes

2007-08-23 Thread JulianG

Hello:

I need to generate keyframes inside an FLV.

I'm doing a small web app that records the webcam onto a Red5 server.
I need the resulting FLV files on the server to have at least 2 
keyframes per second.
I'm using *setMode*, *setQuality* and *setKeyFrameInterval* to attempt 
to control the quality and framerate of the uploaded video


When I record within a LAN, everything is fine. I get a lot of keyframes 
on my FLV files.
But when I record on the internet (e.g. 128kbps upstream) I get 
keyframes every 5 or 6 seconds.


I know I can't challenge physics, so I think there's a way to generate 
additional keyframes on the server side FLV.
I don't care if the file size is increased because I'm planning to 
download the files via HTTP.
I just need to be able to jump from any second to any other second, 
and I belive I need 1 keyframe per second to achieve that.


I know Flash Media Server has the enhanced seek feature that forces 
the server to generate keyframes on demand, so it is possible to seek 
to any given frame in the video.

Anyway i think this feature only works when playing back a video via rtmp.

So what I actually need is a way to generate keyframes inside an FLV 
file that was previously recorded. I can be a process that runs after a 
video was recorded.


Any ideas?

Thanks,
JulianG





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Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread JulianG
A Bad thing is having to allot 1200 MB for things you don't need. 
(Flash 8 requires just 190 MB.)


I know why the file is 400MB! I know there are millions of files in it.
I know that's why it takes so long to install.

The point is: should it be done that way? should there be so many files 
in it?
Should we be compelled to install the entire thing without being able to 
opt-out on some components?


I think in their attempt to integrate Flash with other Adobe products 
(which only designers use), they are forgetting about developers and 
coders who just need the Flash IDE to open a FLA file and publish it 
after having coded their scripts using some external text editor.


Those people don't need PSD import or most integration tools. And they 
don't like having to install 1.2 GB of things they won't ever use, and 
spend hours doing so.


The argument that today's hard disks are larger, and that 1.2 GB is not 
a lot, is missing the point.
It's not about whether I can store 1.2GB or not. It's about whether I 
should allot 1.2GB for things I don't care about or not.

It's about giving users the right to choose.
Get a bigger hard drive. To store your rubbish? No thanks! You're not 
listening! Many people is complaining about this.


So please! Add options to the installation process, so some people can 
have a light and healthy Flash installation.


Ok. It's good to know WHY the thing is so big. (thanks to some Adobe 
people who replied).
And it's good to know THAT THEY KNOW the thing is too big. And that they 
will try to make it right next time.


Good thing is that I only installed the trial version in my second PC, 
and fortunately I didn't contaminate my personal computer with it.
I'm seriously considering not using the product at all. At least until I 
feel forced to do so.


cheers,
JulianG

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[Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-19 Thread JulianG
I saw this coming... Once Adobe take over Macromedia, things would start 
to happen.

Bad things, I mean.

How come Flash CS3 Installer is over 400 MB, when Flash 8 was only 110 MB??
While I'm writing this the application in being installed (less than 50% 
progress).

How is it possible that it's taking AGES to do finish!
It almost seems like I was installing... I don't know Photoshop, or some 
other buggy Adobe software. Oh! s**t I am!


I'm scared! I hope they don't screw it with the Flash Player. That'd be 
quite harmful for us. I think.
I don't see people updating Flash Player if it's 30MB or annoying in 
some other way.


Perhaps you guys had this discussion some time ago.
Do you have any URLs I can read about this, so I can find out if it is 
just me paranoid?


Thanks,
JulianG


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Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-19 Thread JulianG

John, thanks for your reply.

Here's a tip. Provide installation options so users can choose which 
components to install.


I believe some developers don't care about PSD import or other designer 
tools. I don't.
I usually work with someone else's artwork which is delivered to me in a 
FLA file.


My work is usually a couple of hundred KB (mostly scripts). So it 
doesn't really make sense to me that the installation requires 1.2 GB of 
disk space.
I usually copy artwork from one FLA to another, arrange things in 
different MovieClips, I link them to classes and then I use  
FlashDevelop to  write my scripts. So I figure out many people like me 
don't really need a gigantic IDE. Just the basics.


Thanks again for explaining.

cheers,
JulianG


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[Flashcoders] Record client's webcam without Flash Server

2007-06-04 Thread JulianG

Hi all!

I 'd like to know if there is a way to record the client's webcam or mic 
input, and send it to the server without using the Flash Server or other 
open source alternative services. I mean, sending the video over HTTP.


I need my users to record they webcam videos and send those videos to 
the server. what options do I have?


thanks in advance!
JulianG


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Re: [Flashcoders] Record client's webcam without Flash Server

2007-06-04 Thread JulianG

Thanks!
I downloaded it. And I will try it.

So there's definitely no way to do this using just HTTP, right?

Thanks!
JulianG


Ruslan Shestopal wrote:

Hi!
Take a look at RED5
Red5 : Open Source Flash Server
http://www.osflash.org/red5


  

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Re: [Flashcoders] [OT] AMFPHP not working with PHP 5.2.2. in Safe Mode

2007-05-30 Thread JulianG

thanks! that fixed it!
JG

dnk wrote:

This is a known issue. Patrick had psted a fix or workaround on his blog.
Check it out:
http://www.5etdemi.com/blog/archives/2007/05/amfphp-fix-for-php-522-compatibility-issue/ 





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[Flashcoders] [OT] AMFPHP not working with PHP 5.2.2. in Safe Mode

2007-05-28 Thread JulianG

I anyone using AMFPHP with PHP 5.2.2. ?

My hosting company has updated the PHP installation and my AMFPHP just 
stopped working properly.


The error message I get everytime I attempt to call a method (using the 
browser) is the following:


Warning: curl_setopt() [function.curl-setopt]: CURLOPT_FOLLOWLOCATION 
cannot be activated when in safe_mode or an open_basedir is set in 
/home/httpd/paulasedacca.com.ar/public_html/_amfphp/browser/client/AMFClient.php 
on line 119


I've been reading and the CURLOPT_FOLLOWLOCATION thing has been changed 
in PHP 5.2.2.


Any ideas?

Thanks,
JulianG




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Re: [Flashcoders] Running Flash Application on a local network

2007-01-22 Thread JulianG

are you using an HTTP server on the host computer?
or just opening the HTML/SWF file using a network share?

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Re: [Flashcoders] Flash Game - Post Encrypted Score toserver sidescript

2006-12-28 Thread JulianG

I agree.
Perhaps it's a good thing that once the game is launched the contest for 
the prize won't last too long.

So that might reduce the amount of hackers that eventually notice the game.
I hope I'm not under estimating hackers, I guess they could crack the 
game in a few hours anyway.


Thanks for your help!
JulianG


Danny Kodicek wrote:

Be aware that once you're allowing for hackers getting into your game, just
hacking into the server communication is not your only problem: they may
find ways to cheat the game without touching that code. As a simple example:
suppose you have a space invaders game with a function 'destroyShip', if
they invoke this function they might be able to increase the score
'legitimately'. Look into the history of MMORPGs to see the number of
ingenious methods hackers have found to cheat their way in (my favourite is
the story of the rogue carpenters who held characters to ransom by building
wardrobes around them)

Danny

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Re: [Flashcoders] Flash Game - Post Encrypted Score to server side script

2006-12-24 Thread JulianG

I was starting to suspect that. Thank you!

JOR wrote:

Referrer's can be faked.
James



Mick G wrote:

You can also try checking the HTTP referrer in PHP to make sure people
can only post data to your PHP script from your page on your site.


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[Flashcoders] Flash Game - Post Encrypted Score to server side script

2006-12-22 Thread JulianG

Hello:

I'm developing a small flash game for a website.
Users must register and log-in before they're allowed to post their 
scores to the back-end.
Nevertheless I don't want to have the scores posted in a simple way, 
because someone could easily, sign up, log-in, and then post a higher 
score without even playing the game.


My idea is to encrypt the score using some algorithm in ActionScript, 
something that I can reproduce in PHP on the server side.
I don't want them to be able to read an encrypted score and then try 
similar strings in order to get a higher score by chance. I think the 
encrypted string should have a check digit or character or something so 
it auto-validates.


Do you know of anywhere I could start reading?
or perhaps get an encryption algorithm that I can use?

Thanks,
JuliánG


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Re: [Flashcoders] Flash Game - Post Encrypted Score to server sidescript

2006-12-22 Thread JulianG

Thanks Danny!
There is a prize involved, but no money. I mean users do not pay for this.

I'll take a look at the  SHA-1 algorithm.
Of course hackers will be able to find the encryption string by 
decompiling the SWF.

So I might need some code obfuscation, which I'm not a big fan of.

Thanks,
JulianG

Danny Kodicek wrote:

Depending on how secure you need it to be (ie, whether there's money or a
prize involved), a simple solution is to use SHA-1 (I think Branden Hall
made a SHA-1 encryption algorithm a while back, and it's standard in PHP).
Have a long key string which both your Flash file and the PHP page know,
then append the score to this key string and hash it. Send the score in
plain and the hash alongside, then your server script can authenticate the
score with the hash to make sure it's the right answer. This will stop the
casual hacker.

Danny

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Re: [Flashcoders] Flash Game - Post Encrypted Score to server side script

2006-12-22 Thread JulianG

Thanks John!



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Re: [Flashcoders] components are Evil?

2006-11-25 Thread JulianG
I have the same impression.
I found it easier to develop my own scroll bar component (or class )
including support for mouse weel, targeting textfields and masked
movieclips , than dealing with the graphic customization of the UI
Components.
I've also noticed they add about 200KB to your SWF file.

Considering those things I'd say they qualify as evil.

I haven't dealt with Flex yet, but perhaps that where they really belong to.

cheers,
Julian.G

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Re: [Flashcoders] components are Evil?

2006-11-25 Thread JulianG

yes. sorry. it wasn't 200k
perhaps I was doing something of about 20k, and adding 32kb just for a 
scrollbar left an awfull impression on me.


I need to get my hands on Flex 2 for my next RIA.

JG
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Re: [Flashcoders] efficient line segment intersection algorithm?

2006-11-09 Thread JulianG
I think HitTest only works with the bounding box of the MovieClip. So 
it's not appropriate for what you're doing.
Try this Metanet Tutorial: Beyond HitTest() 
http://www.harveycartel.org/metanet/tutorials.html Collision Detection 
in Flash.


cheers,
JulianG


Millie Niss wrote:


It occurred to me that possibly hitTest doesn't work to check whether 
a point intersects with a clip that has strokes but no fills (ie my 
edges)... Does hitTest use the pixels of strokes or does it only use 
the insides of fills as the area it checks the test point against?



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Re: [Flashcoders] Freelancer Class

2006-11-07 Thread JulianG

I know I don't have to.
But I think the code is more clear that way.

Thanks,
JulianG

Rich Rodecker wrote:

you know you dont have to reference 'this' inside the class, right?  :D




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Re: [Flashcoders] Saluti alla ML

2006-09-29 Thread JulianG

Ah! Brasil! I'm from Argentina.

Alguien de Argentina?

JulianG


Marcelo Wolfgang wrote:

I'm 2 :)

been on this list for almost 3 years :) lurking and de-lurking when
needed ( I hoped to help more, and read more, but I'm very busy )

Julian, I'm in Curitiba, Brasil since the beginning of the year.

And this was the first time ever I try to translate Italian.

[]´s


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Re: [Flashcoders] Saluti alla ML

2006-09-28 Thread JulianG

very accurate translation Marcelo,
where are you from?
JulianG

Marcelo Wolfgang wrote:

It's Italian

a rough translation :

Hi everybody

I've just subscribed
Just want to say hello to all in the list

but,well I don't speak Italian, never did any course either, so maybe
it's all the opposite of what I've translated


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Re: [Flashcoders] Saluti alla ML

2006-09-28 Thread JulianG

Salve Daniele:
Penso che il tuo sia stato il primo messaggio in italiano in questa lista.

benvenuto!
JulianG


Daniele La Delfa wrote:

Salve a tutti,

mi sono appena iscritto!
Volevo giusto salutare tutta la lista...

A presto,
Daniele

  

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Re: [Flashcoders] Can I assign a Class to the main timeline?

2006-07-21 Thread JulianG

Thanks you Patrick and Weyert!

I tried Patrick's approach and it worked.
I had never used this __proto__ thing before.
Besides this, what do you use __proto__ or prototype for? I never use 
it. Maybe I'm missing something.


thanks,
JulianG



Patrick Matte wrote:

Nice trick. But this seems to work as well but simpler.

class com.Application{

public function Application( target ) {
 target.__proto__ = __proto__;
 this = com.Application( target );
}

}

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[Flashcoders] Can I assign a Class to the main timeline?

2006-07-20 Thread JulianG

Hello guys:

I'm new to the list.
I've been using Flash for several years now, and I'm coding in AS2 since 
last year. I can create Classes with no problems. I usually extend my 
classes and other original Flash classes.
I usually extend the MovieClip class and assign the class to a Symbol in 
the Library using the Linkage dialog box.
So, most of my MovieClips instead of having code on a keyframe, they 
have a class assigned to them.


Now the question is.. is there a way I can do the same, but with the 
main Timeline?
I mean, I want my main timeline (which already supports all the members 
[properties and methods] of the MovieClip class ) to behave according to 
a certain Class that I write and that is an extension of the MovieClip 
class.
Is this possible? where can I tell flash to associate a certain Class to 
the main timeline instead of a Symbol on the Library?

Any documentation on this?

Thanks in advance!

JulianG

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