[Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Paul V.
Let me explain the problem I am having and then I will send you some code.  I 
want to load up images in a slide show with set interval, with the images being 
called image1 image2 image 3 etc.  I want to be coding a dynamic slide show so 
that if I change the images I can just replace the mc images.

here is the code I am working on, I am a little new to setInterval (completely 
new to that function actually) - I do understand the basic syntax, 
setInterval( function (){ //entire function here;},1000);

But I don't know how to run a for loop inside it and pass a variable to it. (I 
am a newbie).

function loadImages(){//Ihave this here so I can run an external for 
loop.
 for(i=1;i6;i++){
  setInterval(function(){ //set interval and begins anonymous function  
i.e function() -no name   
  attachMovie(image+i,image+i,41);   //trying to attach the images, 
image1 - image5
  image = eval(image+i);//instance assigned to 
variable  'image'
  image._x = ((Stage.width / 2)-(image._width/2));   //positioning
  image._y = (yFactor);//positioning
  oldwidth = image._width;   //saving 
dimensions for resizing formula
  oldheight = image._height;//saving 
dimensions for resizing formula
 
  image._height = yheight; //image height 
set to variable  
  image._width = ((oldwidth*yheight)/oldheight);   //image width set to 
proportions of original 
},1000);   
//interval to 1 sec. 1000 milliseconds 
 }//end 
for loop
}   //end container 
function 

I am trying to set the images up for a second and then have them switch.
Help me out if you you know a solution.  Or even if you see some obvious 
errors. Like I said I am new with the set interval.  by the way if you like 
that little resizing technique, you can use it. Thank you.

Looking forward to a response on this one.

Paul Vdst
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RE: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Matt Samet
Paul:

I understand what you're trying to do (make a time-delay slide show of
images).
Using setInterval for that is fine, but you have to make sure you're
using it correctly.

Calling setInterval will set up a flash system timer that will call your
function every X milliseconds.
It will keep going, and keep calling that function (every X
milliseconds), until it's stopped.

Hence, there is no reason for you to be calling setInterval in a loop
and setting up 5 timers (that will each repeat forever).  Simply have 1
timer, that repeats 5 times, then you stop it.

To do this in simplified code:

//set up the call count.
_root.timerCalls = 0;

//make the function that will be called.
function foo()
{
  trace(Timer function got called!);
  
  if(_root.timerCalls++ == 4) 
  {
trace(Max calls reached.  Stopping timer...);
clearInterval(_root.myTimerID);  //timer will never get
called again.
_root.timerCalls = 0; //reset counter
  }

  //do stuff (every 1sec).
}

//make the timer, and start it.
_root.myTimerID = setInterval(foo, 1000); //system will call
foo() every second until you stop it.  Timer ID gets stored into
_root.myTimerID.

This is just one way to do it.  In your timer function, you'll implement
your code for loading the new image, and taking away the old one.

-=matt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul V.
Sent: Wednesday, February 28, 2007 5:03 PM
To: Flashnewbie Mailing List; Flashcoders mailing list
Subject: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.

Let me explain the problem I am having and then I will send you some
code.  I want to load up images in a slide show with set interval, with
the images being called image1 image2 image 3 etc.  I want to be coding
a dynamic slide show so that if I change the images I can just replace
the mc images.

here is the code I am working on, I am a little new to setInterval
(completely new to that function actually) - I do understand the basic
syntax, 
setInterval( function (){ //entire function here;},1000);

But I don't know how to run a for loop inside it and pass a variable to
it. (I am a newbie).

function loadImages(){//Ihave this here so I can run an external
for loop.
 for(i=1;i6;i++){
  setInterval(function(){ //set interval and begins anonymous
function  i.e function() -no name   
  attachMovie(image+i,image+i,41);   //trying to attach the
images, image1 - image5
  image = eval(image+i);//instance assigned to
variable  'image'
  image._x = ((Stage.width / 2)-(image._width/2));   //positioning
  image._y = (yFactor);
//positioning
  oldwidth = image._width;
//saving dimensions for resizing formula
  oldheight = image._height;//saving
dimensions for resizing formula
 
  image._height = yheight; //image
height set to variable  
  image._width = ((oldwidth*yheight)/oldheight);   //image width set
to proportions of original 
},1000);
//interval to 1 sec. 1000 milliseconds 
 }
//end for loop
}   //end
container function 

I am trying to set the images up for a second and then have them switch.
Help me out if you you know a solution.  Or even if you see some obvious
errors. Like I said I am new with the set interval.  by the way if you
like that little resizing technique, you can use it. Thank you.

Looking forward to a response on this one.

Paul Vdst
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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Omar Fouad

assign the setInterval to a variable than clear the interval this way :

var myInterval = setInterval(blah blah blah);
clearInterval(myInterval);
read about clearInterval on the docs... U'll realize it more

On 3/1/07, Paul V. [EMAIL PROTECTED] wrote:


Let me explain the problem I am having and then I will send you some
code.  I want to load up images in a slide show with set interval, with the
images being called image1 image2 image 3 etc.  I want to be coding a
dynamic slide show so that if I change the images I can just replace the mc
images.

here is the code I am working on, I am a little new to setInterval
(completely new to that function actually) - I do understand the basic
syntax,
setInterval( function (){ //entire function here;},1000);

But I don't know how to run a for loop inside it and pass a variable to
it. (I am a newbie).

function loadImages(){//Ihave this here so I can run an external
for loop.
for(i=1;i6;i++){
 setInterval(function(){ //set interval and begins anonymous
function  i.e function() -no name
 attachMovie(image+i,image+i,41);   //trying to attach the images,
image1 - image5
 image = eval(image+i);//instance assigned to
variable  'image'
 image._x = ((Stage.width / 2)-(image._width/2));   //positioning
 image._y =
(yFactor);//positioning
 oldwidth = image._width;   //saving
dimensions for resizing formula
 oldheight = image._height;//saving
dimensions for resizing formula

 image._height = yheight; //image
height set to variable
 image._width = ((oldwidth*yheight)/oldheight);   //image width set to
proportions of original
   },1000);
//interval to 1 sec. 1000 milliseconds
}//end
for loop
}   //end
container function

I am trying to set the images up for a second and then have them switch.
Help me out if you you know a solution.  Or even if you see some obvious
errors. Like I said I am new with the set interval.  by the way if you like
that little resizing technique, you can use it. Thank you.

Looking forward to a response on this one.

Paul Vdst
___
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Alain Rousseau

Hi Paul,

actually  what you should do with setInterval is something like 
setInterval(functionReference, interval);
or to keep the scope of the interval : setInterval(this, 
functionReference, interval);


secondly, if you want  to load the image at a set interval, then your 
approach is wrong. You should call setInterval to attach a new movie and 
increment the count inside that interval.
There is no delay in a for loop, at least none noticeable enough in this 
case. What is happening in your code is that all 5 pictures will appear 
at the same time after 1 second. Don't know if that's what you aim for.


in the case you want the pictures to appear at a 1 second interval, your 
code would become :


// if you're in a class do the following
private var myIntrvl:Number;
private var movieCount:Number;

// if not :
var myIntrvl:Number = 0;
var movieCount:Number = 0;

function loadImages() {
   this.clearInterval(myIntrvl);  // it's best practice to clear your 
interval before setting it, you never know where it has been set before

   myIntrvl = setInterval(this, doLoadImage, 1000);
}

function doLoadImage() {
   movieCount++;
   this.attachMovie(image+i, image+i, 41); // allways refer to the 
movieClip you are attaching, in your case it's this
   image = this[image+i]; // eval is deprecated in Flahs 8,  so this 
is a better syntax

   // rest of your resizing code afterwards
}
  
Hope this helps !



Alain

Paul V. wrote:

Let me explain the problem I am having and then I will send you some code.  I 
want to load up images in a slide show with set interval, with the images being 
called image1 image2 image 3 etc.  I want to be coding a dynamic slide show so 
that if I change the images I can just replace the mc images.

here is the code I am working on, I am a little new to setInterval (completely new to that function actually) - I do understand the basic syntax, 
setInterval( function (){ //entire function here;},1000);


But I don't know how to run a for loop inside it and pass a variable to it. (I 
am a newbie).

function loadImages(){//Ihave this here so I can run an external for 
loop.
 for(i=1;i6;i++){
  setInterval(function(){ //set interval and begins anonymous function  i.e function() -no name   
  attachMovie(image+i,image+i,41);   //trying to attach the images, image1 - image5

  image = eval(image+i);//instance assigned to 
variable  'image'
  image._x = ((Stage.width / 2)-(image._width/2));   //positioning
  image._y = (yFactor);//positioning
  oldwidth = image._width;   //saving 
dimensions for resizing formula
  oldheight = image._height;//saving 
dimensions for resizing formula
 
  image._height = yheight; //image height set to variable  
  image._width = ((oldwidth*yheight)/oldheight);   //image width set to proportions of original 
},1000);   //interval to 1 sec. 1000 milliseconds 
 }//end for loop
}   //end container function 


I am trying to set the images up for a second and then have them switch.
Help me out if you you know a solution.  Or even if you see some obvious 
errors. Like I said I am new with the set interval.  by the way if you like 
that little resizing technique, you can use it. Thank you.

Looking forward to a response on this one.

Paul Vdst
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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Alain Rousseau

Ahh yes forgot something to stop loading images :

function doLoadImage() {
  movieCount++;
  this.attachMovie(image+i, image+i, 41); // allways refer to the 
movieClip you are attaching, in your case it's this
  image = this[image+i]; // eval is deprecated in Flahs 8,  so this 
is a better syntax

  // rest of your resizing code afterwards

   // When you have all 5 images, stop calling the interval
   if (movieCount == 5) {
  this.clearInterval(myIntrvl);
   }
}



Alain Rousseau wrote:

Hi Paul,

actually  what you should do with setInterval is something like 
setInterval(functionReference, interval);
or to keep the scope of the interval : setInterval(this, 
functionReference, interval);


secondly, if you want  to load the image at a set interval, then your 
approach is wrong. You should call setInterval to attach a new movie 
and increment the count inside that interval.
There is no delay in a for loop, at least none noticeable enough in 
this case. What is happening in your code is that all 5 pictures will 
appear at the same time after 1 second. Don't know if that's what you 
aim for.


in the case you want the pictures to appear at a 1 second interval, 
your code would become :


// if you're in a class do the following
private var myIntrvl:Number;
private var movieCount:Number;

// if not :
var myIntrvl:Number = 0;
var movieCount:Number = 0;

function loadImages() {
   this.clearInterval(myIntrvl);  // it's best practice to clear your 
interval before setting it, you never know where it has been set before

   myIntrvl = setInterval(this, doLoadImage, 1000);
}

function doLoadImage() {
   movieCount++;
   this.attachMovie(image+i, image+i, 41); // allways refer to the 
movieClip you are attaching, in your case it's this
   image = this[image+i]; // eval is deprecated in Flahs 8,  so this 
is a better syntax

   // rest of your resizing code afterwards
}
  Hope this helps !


Alain

Paul V. wrote:
Let me explain the problem I am having and then I will send you some 
code.  I want to load up images in a slide show with set interval, 
with the images being called image1 image2 image 3 etc.  I want to be 
coding a dynamic slide show so that if I change the images I can just 
replace the mc images.


here is the code I am working on, I am a little new to setInterval 
(completely new to that function actually) - I do understand the 
basic syntax, setInterval( function (){ //entire function here;},1000);


But I don't know how to run a for loop inside it and pass a variable 
to it. (I am a newbie).


function loadImages(){//Ihave this here so I can run an 
external for loop.
 for(i=1;i6;i++){  setInterval(function(){ 
//set interval and begins anonymous function  i.e function() -no 
name attachMovie(image+i,image+i,41);   //trying to 
attach the images, image1 - image5
  image = eval(image+i);//instance assigned 
to variable  'image'

  image._x = ((Stage.width / 2)-(image._width/2));   //positioning
  image._y = (yFactor);
//positioning
  oldwidth = image._width;   
//saving dimensions for resizing formula
  oldheight = image._height;
//saving dimensions for resizing formula
 
  image._height = yheight; 
//image height set to variableimage._width = 
((oldwidth*yheight)/oldheight);   //image width set to proportions of 
original 
},1000);   
//interval to 1 sec. 1000 milliseconds 
 }
//end for loop
}   //end 
container function

I am trying to set the images up for a second and then have them switch.
Help me out if you you know a solution.  Or even if you see some 
obvious errors. Like I said I am new with the set interval.  by the 
way if you like that little resizing technique, you can use it. Thank 
you.


Looking forward to a response on this one.

Paul Vdst
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RE: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Kalani Bright
I take that back...never use it...you can always use onEnterFrame on the
root. 

-Original Message-
From: Kalani Bright [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, February 28, 2007 6:15 PM
To: 'flashcoders@chattyfig.figleaf.com'
Subject: RE: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.

When I was using AS2 I found that no matter what there were always memory
leaks with set interval and even after I explicitly tell Flash to remove the
interval it never got removed...

So even though I never wrote it I would offer the following advice, which is
to *almost* not use setInterval at all.  Just use it once, for the root...
1) Move all functionality for intervals to a script on the root
2) The root is always available, and you won't have intervals all over the
place
3) Create only one interval for a function on the root which is responsible
for calling functions
4) The function should get the same sort of information as whats required by
setInterval.
5) Call functions based on the timer.  Time since movie started.  A little
math should test if the objects which are registered with your script should
be called again.  I would also recommend enabling this function to support
something like  call this function X times every 1000 ms).  Rather than
call this object every 1000ms.  That way you can delete it automatically if
its reached that number.
6) That script keeps information on what intervals are set
7) The script periodically checks for objects which no longer exists and
deletes them from the interval array.
8) Intervals are set or removed by calling a root function.  Use the
delegate class to say which function gets the interval callback and also
pass a reference to the object.

Good luck,

Kalani
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Omar Fouad
Sent: Wednesday, February 28, 2007 5:18 PM
To: Paul V.; flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.

assign the setInterval to a variable than clear the interval this way :

var myInterval = setInterval(blah blah blah); clearInterval(myInterval);
read about clearInterval on the docs... U'll realize it more

On 3/1/07, Paul V. [EMAIL PROTECTED] wrote:

 Let me explain the problem I am having and then I will send you some 
 code.  I want to load up images in a slide show with set interval, 
 with the images being called image1 image2 image 3 etc.  I want to be 
 coding a dynamic slide show so that if I change the images I can just 
 replace the mc images.

 here is the code I am working on, I am a little new to setInterval 
 (completely new to that function actually) - I do understand the basic 
 syntax, setInterval( function (){ //entire function here;},1000);

 But I don't know how to run a for loop inside it and pass a variable 
 to it. (I am a newbie).

 function loadImages(){//Ihave this here so I can run an external
 for loop.
 for(i=1;i6;i++){
  setInterval(function(){ //set interval and begins anonymous
 function  i.e function() -no name
  attachMovie(image+i,image+i,41);   //trying to attach the images,
 image1 - image5
  image = eval(image+i);//instance assigned to
 variable  'image'
  image._x = ((Stage.width / 2)-(image._width/2));   //positioning
  image._y =
 (yFactor);//positioning
  oldwidth = image._width;   //saving
 dimensions for resizing formula
  oldheight = image._height;//saving
 dimensions for resizing formula

  image._height = yheight; //image
 height set to variable
  image._width = ((oldwidth*yheight)/oldheight);   //image width set to
 proportions of original
},1000);
 //interval to 1 sec. 1000 milliseconds
 }
//end
 for loop
 }   //end
 container function

 I am trying to set the images up for a second and then have them switch.
 Help me out if you you know a solution.  Or even if you see some 
 obvious errors. Like I said I am new with the set interval.  by the 
 way if you like that little resizing technique, you can use it. Thank you.

 Looking forward to a response on this one.

 Paul Vdst
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training 
 http://www.figleaf.com http://training.figleaf.com




--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth

Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Alain Rousseau

And another error on my part in doLoadImage replace i with movieCount

Alain Rousseau wrote:

Hi Paul,

actually  what you should do with setInterval is something like 
setInterval(functionReference, interval);
or to keep the scope of the interval : setInterval(this, 
functionReference, interval);


secondly, if you want  to load the image at a set interval, then your 
approach is wrong. You should call setInterval to attach a new movie 
and increment the count inside that interval.
There is no delay in a for loop, at least none noticeable enough in 
this case. What is happening in your code is that all 5 pictures will 
appear at the same time after 1 second. Don't know if that's what you 
aim for.


in the case you want the pictures to appear at a 1 second interval, 
your code would become :


// if you're in a class do the following
private var myIntrvl:Number;
private var movieCount:Number;

// if not :
var myIntrvl:Number = 0;
var movieCount:Number = 0;

function loadImages() {
   this.clearInterval(myIntrvl);  // it's best practice to clear your 
interval before setting it, you never know where it has been set before

   myIntrvl = setInterval(this, doLoadImage, 1000);
}

function doLoadImage() {
   movieCount++;
   this.attachMovie(image+i, image+i, 41); // allways refer to the 
movieClip you are attaching, in your case it's this
   image = this[image+i]; // eval is deprecated in Flahs 8,  so this 
is a better syntax

   // rest of your resizing code afterwards
}
  Hope this helps !


Alain

Paul V. wrote:
Let me explain the problem I am having and then I will send you some 
code.  I want to load up images in a slide show with set interval, 
with the images being called image1 image2 image 3 etc.  I want to be 
coding a dynamic slide show so that if I change the images I can just 
replace the mc images.


here is the code I am working on, I am a little new to setInterval 
(completely new to that function actually) - I do understand the 
basic syntax, setInterval( function (){ //entire function here;},1000);


But I don't know how to run a for loop inside it and pass a variable 
to it. (I am a newbie).


function loadImages(){//Ihave this here so I can run an 
external for loop.
 for(i=1;i6;i++){  setInterval(function(){ 
//set interval and begins anonymous function  i.e function() -no 
name attachMovie(image+i,image+i,41);   //trying to 
attach the images, image1 - image5
  image = eval(image+i);//instance assigned 
to variable  'image'

  image._x = ((Stage.width / 2)-(image._width/2));   //positioning
  image._y = (yFactor);
//positioning
  oldwidth = image._width;   
//saving dimensions for resizing formula
  oldheight = image._height;
//saving dimensions for resizing formula
 
  image._height = yheight; 
//image height set to variableimage._width = 
((oldwidth*yheight)/oldheight);   //image width set to proportions of 
original 
},1000);   
//interval to 1 sec. 1000 milliseconds 
 }
//end for loop
}   //end 
container function

I am trying to set the images up for a second and then have them switch.
Help me out if you you know a solution.  Or even if you see some 
obvious errors. Like I said I am new with the set interval.  by the 
way if you like that little resizing technique, you can use it. Thank 
you.


Looking forward to a response on this one.

Paul Vdst
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RE: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Steven Sacks | BLITZ
 So even though I never wrote it I would offer the following 
 advice, which is to *almost* not use setInterval at all.  

Hogwash.

http://www.kennybunch.com/index.php?p=16

:)
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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Omar Fouad

well I've actually created a class called SetTimer.as that executes a
function after a given time in seconds and can loop the function many times
u want..

see just put the class in the same directory of the fla and use:

import SetTimer;
var myTimer:SetTimer = new SetTimer(2, function () {myFunction();}, 5);

where 2 is the time to wait in seconds, the second attribute is the
function to be executed and finally 5 are how many times the function
will be repeated. if u don't set this last parameter the function will be
repeated only once...

hope this will help...

here is the class http://www.proeye.net/omarfouad/myClasses/SetTimer.as

Good luck!


On 3/1/07, Kalani Bright [EMAIL PROTECTED] wrote:


When I was using AS2 I found that no matter what there were always memory
leaks with set interval and even after I explicitly tell Flash to remove
the
interval it never got removed...

So even though I never wrote it I would offer the following advice, which
is
to *almost* not use setInterval at all.  Just use it once, for the root...
1) Move all functionality for intervals to a script on the root
2) The root is always available, and you won't have intervals all over the
place
3) Create only one interval for a function on the root which is
responsible
for calling functions
4) The function should get the same sort of information as whats required
by
setInterval.
5) Call functions based on the timer.  Time since movie started.  A little
math should test if the objects which are registered with your script
should
be called again.  I would also recommend enabling this function to support
something like  call this function X times every 1000 ms).  Rather than
call this object every 1000ms.  That way you can delete it automatically
if
its reached that number.
6) That script keeps information on what intervals are set
7) The script periodically checks for objects which no longer exists and
deletes them from the interval array.
8) Intervals are set or removed by calling a root function.  Use the
delegate class to say which function gets the interval callback and also
pass a reference to the object.

Good luck,

Kalani


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Omar Fouad
Sent: Wednesday, February 28, 2007 5:18 PM
To: Paul V.; flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.

assign the setInterval to a variable than clear the interval this way :

var myInterval = setInterval(blah blah blah); clearInterval(myInterval);
read about clearInterval on the docs... U'll realize it more

On 3/1/07, Paul V. [EMAIL PROTECTED] wrote:

 Let me explain the problem I am having and then I will send you some
 code.  I want to load up images in a slide show with set interval,
 with the images being called image1 image2 image 3 etc.  I want to be
 coding a dynamic slide show so that if I change the images I can just
 replace the mc images.

 here is the code I am working on, I am a little new to setInterval
 (completely new to that function actually) - I do understand the basic
 syntax, setInterval( function (){ //entire function here;},1000);

 But I don't know how to run a for loop inside it and pass a variable
 to it. (I am a newbie).

 function loadImages(){//Ihave this here so I can run an external
 for loop.
 for(i=1;i6;i++){
  setInterval(function(){ //set interval and begins anonymous
 function  i.e function() -no name
  attachMovie(image+i,image+i,41);   //trying to attach the
images,
 image1 - image5
  image = eval(image+i);//instance assigned to
 variable  'image'
  image._x = ((Stage.width / 2)-(image._width/2));   //positioning
  image._y =
 (yFactor);//positioning
  oldwidth = image._width;   //saving
 dimensions for resizing formula
  oldheight = image._height;//saving
 dimensions for resizing formula

  image._height = yheight; //image
 height set to variable
  image._width = ((oldwidth*yheight)/oldheight);   //image width set
to
 proportions of original
},1000);
 //interval to 1 sec. 1000 milliseconds
 }
//end
 for loop
 }   //end
 container function

 I am trying to set the images up for a second and then have them switch.
 Help me out if you you know a solution.  Or even if you see some
 obvious errors. Like I said I am new with the set interval.  by the
 way if you like that little resizing technique, you can use it. Thank
you.

 Looking forward to a response on this one.

 Paul Vdst
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Omar Fouad

Link Updated
:D
http://www.proeye.net/omarfouad/myClasses/SetTimer.rar


On 3/1/07, Omar Fouad [EMAIL PROTECTED] wrote:


well I've actually created a class called SetTimer.as that executes a
function after a given time in seconds and can loop the function many times
u want..

see just put the class in the same directory of the fla and use:

import SetTimer;
var myTimer:SetTimer = new SetTimer(2, function () {myFunction();}, 5);

where 2 is the time to wait in seconds, the second attribute is the
function to be executed and finally 5 are how many times the function
will be repeated. if u don't set this last parameter the function will be
repeated only once...

hope this will help...

here is the class http://www.proeye.net/omarfouad/myClasses/SetTimer.as

Good luck!


On 3/1/07, Kalani Bright [EMAIL PROTECTED] wrote:

 When I was using AS2 I found that no matter what there were always
 memory
 leaks with set interval and even after I explicitly tell Flash to remove
 the
 interval it never got removed...

 So even though I never wrote it I would offer the following advice,
 which is
 to *almost* not use setInterval at all.  Just use it once, for the
 root...
 1) Move all functionality for intervals to a script on the root
 2) The root is always available, and you won't have intervals all over
 the
 place
 3) Create only one interval for a function on the root which is
 responsible
 for calling functions
 4) The function should get the same sort of information as whats
 required by
 setInterval.
 5) Call functions based on the timer.  Time since movie started.  A
 little
 math should test if the objects which are registered with your script
 should
 be called again.  I would also recommend enabling this function to
 support
 something like  call this function X times every 1000 ms).  Rather than
 call this object every 1000ms.  That way you can delete it automatically
 if
 its reached that number.
 6) That script keeps information on what intervals are set
 7) The script periodically checks for objects which no longer exists and
 deletes them from the interval array.
 8) Intervals are set or removed by calling a root function.  Use the
 delegate class to say which function gets the interval callback and also

 pass a reference to the object.

 Good luck,

 Kalani


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Omar
 Fouad
 Sent: Wednesday, February 28, 2007 5:18 PM
 To: Paul V.; flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Getting frustrated. regarding set
 Interval,and
 for loop.

 assign the setInterval to a variable than clear the interval this way :

 var myInterval = setInterval(blah blah blah); clearInterval(myInterval);

 read about clearInterval on the docs... U'll realize it more

 On 3/1/07, Paul V. [EMAIL PROTECTED] wrote:
 
  Let me explain the problem I am having and then I will send you some
  code.  I want to load up images in a slide show with set interval,
  with the images being called image1 image2 image 3 etc.  I want to be
  coding a dynamic slide show so that if I change the images I can just
  replace the mc images.
 
  here is the code I am working on, I am a little new to setInterval
  (completely new to that function actually) - I do understand the basic
  syntax, setInterval( function (){ //entire function here;},1000);
 
  But I don't know how to run a for loop inside it and pass a variable
  to it. (I am a newbie).
 
  function loadImages(){//Ihave this here so I can run an
 external
  for loop.
  for(i=1;i6;i++){
   setInterval(function(){ //set interval and begins anonymous
  function  i.e function() -no name
   attachMovie(image+i,image+i,41);   //trying to attach the
 images,
  image1 - image5
   image = eval(image+i);//instance assigned
 to
  variable  'image'
   image._x = ((Stage.width / 2)-(image._width/2));   //positioning
   image._y =
  (yFactor);//positioning
   oldwidth = image._width;
 //saving
  dimensions for resizing formula
   oldheight =
 image._height;//saving
  dimensions for resizing formula
 
   image._height = yheight; //image
  height set to variable
   image._width = ((oldwidth*yheight)/oldheight);   //image width
 set to
  proportions of original
 },1000);
  //interval to 1 sec. 1000 milliseconds
  }
 //end
  for loop
  }   //end
  container function
 
  I am trying to set the images up for a second and then have them
 switch.
  Help me out if you you know a solution.  Or even if you see some
  obvious errors. Like I said I am new with the set interval.  by the
  way if you like that little resizing technique, you can use it. Thank
 you.
 
  Looking forward to a response on this one.
 
  Paul Vdst

Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Muzak
As a posted last week or something, there's a few things to keep in mind when 
using setInterval

- clear interval before setting it
- always use this syntax setInterval(scope, method, interval)
- and never use this syntax setInterval(function, interval)
- keep a reference to the interval
- remove it when done

If things go haywire, you're doing something wrong and you probably forgot one 
of the above.

If you're referring to everything using _root, code in the main timeline and 
advise others to do so, please join the flashnewbie 
list
http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie

regards,
Muzak


- Original Message - 
From: Kalani Bright [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 01, 2007 3:15 AM
Subject: RE: [Flashcoders] Getting frustrated. regarding set Interval,and for 
loop.


 When I was using AS2 I found that no matter what there were always memory
 leaks with set interval and even after I explicitly tell Flash to remove the
 interval it never got removed...

 So even though I never wrote it I would offer the following advice, which is
 to *almost* not use setInterval at all.  Just use it once, for the root...
 1) Move all functionality for intervals to a script on the root
 2) The root is always available, and you won't have intervals all over the
 place
 3) Create only one interval for a function on the root which is responsible
 for calling functions
 4) The function should get the same sort of information as whats required by
 setInterval.
 5) Call functions based on the timer.  Time since movie started.  A little
 math should test if the objects which are registered with your script should
 be called again.  I would also recommend enabling this function to support
 something like  call this function X times every 1000 ms).  Rather than
 call this object every 1000ms.  That way you can delete it automatically if
 its reached that number.
 6) That script keeps information on what intervals are set
 7) The script periodically checks for objects which no longer exists and
 deletes them from the interval array.
 8) Intervals are set or removed by calling a root function.  Use the
 delegate class to say which function gets the interval callback and also
 pass a reference to the object.

 Good luck,

 Kalani




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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Adam Pasztory

Intervals are not a problem as long as you use them correctly.

Just make sure for every setInterval() call you have a corresponding
clearInterval() call.  Usually the clearInterval() is within your interval
event handler function, so once the interval end condition is met, there's
no way for your code to exit without hitting it.

//PSEUDOCODE
var myInterval = setInterval(myFunc, 200);

myFunc(){
  //do stuff
  if(endCondition == true){
 clearInterval(myInterval);
  }
}

I've been doing things this way for a long time, and I can't even remember
the last time that I had a runaway interval problem.  There's no need for an
IntervalManager class if you don't want to deal with that.  (Nothing wrong
with it, but it might be overkill.)

Of course onEnterFrame is fine too if you're doing something in the context
of a MovieClip, but that may not always be the case.  And with that there's
a danger that you need to look out for: if a MovieClip already has an
onEnterFrame handler, you could overwrite it...

-Adam

On 2/28/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


 So even though I never wrote it I would offer the following
 advice, which is to *almost* not use setInterval at all.

Hogwash.

http://www.kennybunch.com/index.php?p=16

:)
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RE: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Kalani Bright
Always a pleasure having intellegent people prove me wrong.
I'd rather be proved wrong by a singleton rather than a simpleton.

My only comment is that setinterval doesn't fire accurately.  If the user is
moving the window for example the interval function will never get called.
I like your manager but I still would use a timer. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
| BLITZ
Sent: Wednesday, February 28, 2007 6:38 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.

 So even though I never wrote it I would offer the following advice, 
 which is to *almost* not use setInterval at all.

Hogwash.

http://www.kennybunch.com/index.php?p=16

:)
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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop. Thanks All!

2007-02-28 Thread Paul V.
Thanks all!
  I have the code working now.  I will be sure to hang on to the replies, so
I can have them for reference.   THANKS.

Paul Vdst

- Original Message - 
From: Omar Fouad [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 28, 2007 9:02 PM
Subject: Re: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.


 Link Updated
 :D
 http://www.proeye.net/omarfouad/myClasses/SetTimer.rar


 On 3/1/07, Omar Fouad [EMAIL PROTECTED] wrote:
 
  well I've actually created a class called SetTimer.as that executes a
  function after a given time in seconds and can loop the function many
times
  u want..
 
  see just put the class in the same directory of the fla and use:
 
  import SetTimer;
  var myTimer:SetTimer = new SetTimer(2, function () {myFunction();}, 5);
 
  where 2 is the time to wait in seconds, the second attribute is the
  function to be executed and finally 5 are how many times the function
  will be repeated. if u don't set this last parameter the function will
be
  repeated only once...
 
  hope this will help...
 
  here is the class http://www.proeye.net/omarfouad/myClasses/SetTimer.as
 
  Good luck!
 
 
  On 3/1/07, Kalani Bright [EMAIL PROTECTED] wrote:
  
   When I was using AS2 I found that no matter what there were always
   memory
   leaks with set interval and even after I explicitly tell Flash to
remove
   the
   interval it never got removed...
  
   So even though I never wrote it I would offer the following advice,
   which is
   to *almost* not use setInterval at all.  Just use it once, for the
   root...
   1) Move all functionality for intervals to a script on the root
   2) The root is always available, and you won't have intervals all over
   the
   place
   3) Create only one interval for a function on the root which is
   responsible
   for calling functions
   4) The function should get the same sort of information as whats
   required by
   setInterval.
   5) Call functions based on the timer.  Time since movie started.  A
   little
   math should test if the objects which are registered with your script
   should
   be called again.  I would also recommend enabling this function to
   support
   something like  call this function X times every 1000 ms).  Rather
than
   call this object every 1000ms.  That way you can delete it
automatically
   if
   its reached that number.
   6) That script keeps information on what intervals are set
   7) The script periodically checks for objects which no longer exists
and
   deletes them from the interval array.
   8) Intervals are set or removed by calling a root function.  Use the
   delegate class to say which function gets the interval callback and
also
  
   pass a reference to the object.
  
   Good luck,
  
   Kalani
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Omar
   Fouad
   Sent: Wednesday, February 28, 2007 5:18 PM
   To: Paul V.; flashcoders@chattyfig.figleaf.com
   Subject: Re: [Flashcoders] Getting frustrated. regarding set
   Interval,and
   for loop.
  
   assign the setInterval to a variable than clear the interval this way
:
  
   var myInterval = setInterval(blah blah blah);
clearInterval(myInterval);
  
   read about clearInterval on the docs... U'll realize it more
  
   On 3/1/07, Paul V. [EMAIL PROTECTED] wrote:
   
Let me explain the problem I am having and then I will send you some
code.  I want to load up images in a slide show with set interval,
with the images being called image1 image2 image 3 etc.  I want to
be
coding a dynamic slide show so that if I change the images I can
just
replace the mc images.
   
here is the code I am working on, I am a little new to setInterval
(completely new to that function actually) - I do understand the
basic
syntax, setInterval( function (){ //entire function here;},1000);
   
But I don't know how to run a for loop inside it and pass a variable
to it. (I am a newbie).
   
function loadImages(){//Ihave this here so I can run an
   external
for loop.
for(i=1;i6;i++){
 setInterval(function(){ //set interval and begins anonymous
function  i.e function() -no name
 attachMovie(image+i,image+i,41);   //trying to attach the
   images,
image1 - image5
 image = eval(image+i);//instance assigned
   to
variable  'image'
 image._x = ((Stage.width / 2)-(image._width/2));
//positioning
 image._y =
(yFactor);//positioning
 oldwidth = image._width;
   //saving
dimensions for resizing formula
 oldheight =
   image._height;//saving
dimensions for resizing formula
   
 image._height = yheight;
//image
height set to variable
 image._width = ((oldwidth*yheight)/oldheight);   //image width
   set to
proportions

RE: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Kalani Bright
You can use a singleton.  It's just important that the intervals be managed
in a single location. 
_root can be used by as1 or as2 programmers.  AS3 supports a document class
and support for inner classes which means (through some creative
engineering) singletons as well, no need for root.

1) setInterval is not accurate.  Try moving the window around and see if the
function gets called when it's supposed to.  Keep a timer and compare the
interval call to the time over say a minute to 2 minute period.  You could
be off by several or more seconds, and if you move the window around like
crazy your 1 second interval could be called 7 seconds later.
2) Create your own class which does this.
3) onEnterFrame to check intervals (in a singleton) or single instance
class, or root!
4) Even with a reference to the interval the interval may not always be
deleted.  Sorry, it's not.  Do some tests.  This is especially the case if
you use delegates with your setinterval.  The management problem for
performance gets even worse.  Making sure you delete and clear everything.
But in my experience the intervals don't clear like they should even went
set to self-destruct.
5) The 3 parameter setinterval call is not for scope, its for the object
containing the method you want to call, if thats what you meant by scope.
The object could be removed and the interval continue to be called.
6) Why go through all this headache when you can easily write your own
interval class which is accurate and deletes itself when told?

*regards*
Kalani

PS -(Try and be helpful rather than sticking your nose up at people)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Wednesday, February 28, 2007 7:04 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.

As a posted last week or something, there's a few things to keep in mind
when using setInterval

- clear interval before setting it
- always use this syntax setInterval(scope, method, interval)
- and never use this syntax setInterval(function, interval)
- keep a reference to the interval
- remove it when done

If things go haywire, you're doing something wrong and you probably forgot
one of the above.

If you're referring to everything using _root, code in the main timeline and
advise others to do so, please join the flashnewbie list
http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie

regards,
Muzak


- Original Message -
From: Kalani Bright [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 01, 2007 3:15 AM
Subject: RE: [Flashcoders] Getting frustrated. regarding set Interval,and
for loop.


 When I was using AS2 I found that no matter what there were always memory
 leaks with set interval and even after I explicitly tell Flash to remove
the
 interval it never got removed...

 So even though I never wrote it I would offer the following advice, which
is
 to *almost* not use setInterval at all.  Just use it once, for the root...
 1) Move all functionality for intervals to a script on the root
 2) The root is always available, and you won't have intervals all over the
 place
 3) Create only one interval for a function on the root which is
responsible
 for calling functions
 4) The function should get the same sort of information as whats required
by
 setInterval.
 5) Call functions based on the timer.  Time since movie started.  A little
 math should test if the objects which are registered with your script
should
 be called again.  I would also recommend enabling this function to support
 something like  call this function X times every 1000 ms).  Rather than
 call this object every 1000ms.  That way you can delete it automatically
if
 its reached that number.
 6) That script keeps information on what intervals are set
 7) The script periodically checks for objects which no longer exists and
 deletes them from the interval array.
 8) Intervals are set or removed by calling a root function.  Use the
 delegate class to say which function gets the interval callback and also
 pass a reference to the object.

 Good luck,

 Kalani




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Re: [Flashcoders] Getting frustrated. regarding set Interval, and for loop.

2007-02-28 Thread Muzak

- Original Message - 
From: Kalani Bright [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 01, 2007 4:55 AM
Subject: RE: [Flashcoders] Getting frustrated. regarding set Interval,and for 
loop.


 1) setInterval is not accurate.  Try moving the window around and see if the
 function gets called when it's supposed to.  Keep a timer and compare the
 interval call to the time over say a minute to 2 minute period.  You could
 be off by several or more seconds, and if you move the window around like
 crazy your 1 second interval could be called 7 seconds later.

This is a player problem, not a setInterval problem.
Same thing happens when you use onEnterFrame.

Noone said setInterval is accurate, I think it even states in the docs it's not 
accurate.

quote
If interval is less than the SWF file's frame rate (for example, 10 frames per 
second [fps] is equal to 100 millisecond intervals), 
the interval function is called as close in time to the value of interval as 
possible. Executing long, memory-intensive scripts 
during an interval causes delays. If the function being called initiates a 
change to visual elements, you should use the 
updateAfterEvent() function to make sure that the screen refreshes often 
enough. If interval is greater than the SWF file's frame 
rate, the interval function is called only after interval has expired and the 
playhead has entered the next frame; this minimizes 
the impact each time the screen is refreshed.
/quote

 4) Even with a reference to the interval the interval may not always be
 deleted.  Sorry, it's not.  Do some tests.  This is especially the case if
 you use delegates with your setinterval.  The management problem for
 performance gets even worse.  Making sure you delete and clear everything.
 But in my experience the intervals don't clear like they should even went
 set to self-destruct.

So far I never had issues with clearing a setInterval.
But that might be because I stick to the rules I mentioned earlier.
I do make sure to test them extensively when I do use them.

 5) The 3 parameter setinterval call is not for scope, its for the object
 containing the method you want to call, if thats what you meant by scope.

Yup, my worthing wasn't correct.

 The object could be removed and the interval continue to be called.

Not if you make sure to clean up properly.


 PS -(Try and be helpful rather than sticking your nose up at people)


It's my nose, I'll do with it whatever I please, tyvm..

regards,
Muzak


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