Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Muzak
Implicit getter/setters are called *before* the constructor of the class.

This allows you to set properties in the initObj (the last parameter) when 
using attachMovie

var bubble = attachMovie("Bubble", "bubble_mc", getNextHighestDepth(), 
{text:"Hello World"});

regards,
Muzak

- Original Message - 
From: "Alexander Farber" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, March 18, 2007 2:46 PM
Subject: Re: [Flashcoders] Inspectable parameters ignored in my 1st component


> Thanks, I see -
>
> On 3/18/07, Michael Boski <[EMAIL PROTECTED]> wrote:
>> what you want to do is add an inittext varible to hold the param until
>> you finish initializing you text box and then push it in.
>>
>> this code works/ I tested it.
>>
>> the lines I added are 3 and have "// line added MOB" at the end of them.
>
>> private function createChildren():Void {
>> rect_mc = this.createEmptyMovieClip('rect_mc', 
>> this.getNextHighestDepth());
>> text_txt = this.createTextField('text_txt',
>> this.getNextHighestDepth(), 0, 0, 20, 20);
>> text_txt.autoSize = true;
>> text_txt.text  = inittext; // line added MOB
>> size();
>> }
>
>> [Inspectable(defaultValue="Set in TestCase.as - does not work", 
>> type='String')]
>> public function set text(str:String):Void {
>> inittext = str; // line added MOB
>> text_txt.text = str;
>> invalidate();
>> }
>
> - the text_txt is undefined when the set text() function
> is called for the 1st time. I wonder what is the order
> of how the functions are getting called:
>
>   parameters from comp. inspector are being set
>   init() is called
>   createChildren()
>   and then? size(), draw()?
>
> Regards
> Alex


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Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Alexander Farber

Thanks, I see -

On 3/18/07, Michael Boski <[EMAIL PROTECTED]> wrote:

what you want to do is add an inittext varible to hold the param until
you finish initializing you text box and then push it in.

this code works/ I tested it.

the lines I added are 3 and have "// line added MOB" at the end of them.



private function createChildren():Void {
rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
text_txt.autoSize = true;
text_txt.text  = inittext; // line added MOB
size();
}



[Inspectable(defaultValue="Set in TestCase.as - does not work", 
type='String')]
public function set text(str:String):Void {
inittext = str; // line added MOB
text_txt.text = str;
invalidate();
}


- the text_txt is undefined when the set text() function
is called for the 1st time. I wonder what is the order
of how the functions are getting called:

  parameters from comp. inspector are being set
  init() is called
  createChildren()
  and then? size(), draw()?

Regards
Alex
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Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Michael Boski

what you want to do is add an inittext varible to hold the param until
you finish initializing you text box and then push it in.

this code works/ I tested it.

the lines I added are 3 and have "// line added MOB" at the end of them.

MIke
boski.com

import mx.core.UIComponent;

/* simple component, a text field inside of yellow rectangle */
class TestCase extends UIComponent
{
static var symbolName:String = 'TestCase';
static var symbolOwner:Object = TestCase;
var className:String = 'TestCase';
public var inittext:String; // line added MOB

private var bb_mc:MovieClip;
private var rect_mc:MovieClip;
private var text_txt:TextField;

function TestCase() {
}

private function init():Void {
super.init();
bb_mc.unloadMovie();
}

private function createChildren():Void {
rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
text_txt.autoSize = true;
text_txt.text  = inittext; // line added MOB
size();
}

// invoked when component is resized
private function size():Void {
super.size();
invalidate();
}

// called after invalidate()
private function draw():Void {
super.draw();

var w = text_txt.textWidth + 16;
var h = text_txt.textHeight + 16;
//trace(text_txt.text + ': ' + w + ' x ' + h);

with (rect_mc) {
clear();
lineStyle(0, 0x00, 100);
beginFill(0x66, 100);
moveTo(0, 0);
lineTo(w, 0);
lineTo(w, h);
lineTo(0, h);
lineTo(0, 0);
endFill();  
}
}

[Inspectable(defaultValue="Set in TestCase.as - does not work", 
type='String')]
public function set text(str:String):Void {
inittext = str; // line added MOB
text_txt.text = str;
invalidate();
}

public function get text():String {
return text_txt.text;
}
}



On 3/18/07, Alexander Farber <[EMAIL PROTECTED]> wrote:

Hello Nel and others,

On 3/14/07, Johannes Nel <[EMAIL PROTECTED]> wrote:
> [Inspectable(defaultValue="8", type="Number")]
>
> On 3/14/07, Alexander Farber <[EMAIL PROTECTED]> wrote:
> > I'm trying to create a component representing a comic-like
> > chat bubble and while it mostly functions fine,
> > I have a problem, that the 2 parameters here are ignored
> > (full source code: http://preferans.de/flash/Bubble.as ):

sorry it takes me sometime to reply, because I only
do flash at weekends and evenings when I have time.

Your suggestion unfortunately doesn't help anything.

I have prepared a simple test case - a simple component,
with a text field inside a yellow rectangle. There is 1
inspectable value - "text", changed by 2 set/get functions.

My problem is that eventhough I see the "text" in the
component inspector (Alt-F7), changing the value there
doesn't have any effect, the initial text isn't displayed:


import mx.core.UIComponent;

/* simple component, a text field inside of yellow rectangle */
class TestCase extends UIComponent
{
   static var symbolName:String = 'TestCase';
   static var symbolOwner:Object = TestCase;
   var className:String = 'TestCase';

   private var bb_mc:MovieClip;
   private var rect_mc:MovieClip;
   private var text_txt:TextField;

   function TestCase() {
   }

   private function init():Void {
   super.init();
   bb_mc.unloadMovie();
   }

   private function createChildren():Void {
   rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
   text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
   text_txt.autoSize = true;
   //text_txt.text = 'Only this works as default?';
   size();
   }

   // invoked when component is resized
   private function size():Void {
   super.size();
   invalidate();
   }

   // called after invalidate()
   private function draw():Void {
   super.draw();

   var w = text_txt.textWidth;
   var h = text_txt.textHeight;
   //trace(text_txt.text + ': ' + w + ' x ' + h);

   with (rect_mc) {
   clear();
   lineStyle(0, 0x00, 100);
   beginFill(0x66, 100);
   moveTo(0, 0);
 

Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-18 Thread Alexander Farber

Hello Nel and others,

On 3/14/07, Johannes Nel <[EMAIL PROTECTED]> wrote:

[Inspectable(defaultValue="8", type="Number")]

On 3/14/07, Alexander Farber <[EMAIL PROTECTED]> wrote:
> I'm trying to create a component representing a comic-like
> chat bubble and while it mostly functions fine,
> I have a problem, that the 2 parameters here are ignored
> (full source code: http://preferans.de/flash/Bubble.as ):


sorry it takes me sometime to reply, because I only
do flash at weekends and evenings when I have time.

Your suggestion unfortunately doesn't help anything.

I have prepared a simple test case - a simple component,
with a text field inside a yellow rectangle. There is 1
inspectable value - "text", changed by 2 set/get functions.

My problem is that eventhough I see the "text" in the
component inspector (Alt-F7), changing the value there
doesn't have any effect, the initial text isn't displayed:


import mx.core.UIComponent;

/* simple component, a text field inside of yellow rectangle */
class TestCase extends UIComponent
{
static var symbolName:String = 'TestCase';
static var symbolOwner:Object = TestCase;
var className:String = 'TestCase';

private var bb_mc:MovieClip;
private var rect_mc:MovieClip;
private var text_txt:TextField;

function TestCase() {
}

private function init():Void {
super.init();
bb_mc.unloadMovie();
}

private function createChildren():Void {
rect_mc = this.createEmptyMovieClip('rect_mc', 
this.getNextHighestDepth());
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 20, 20);
text_txt.autoSize = true;
//text_txt.text = 'Only this works as default?';
size();
}

// invoked when component is resized
private function size():Void {
super.size();
invalidate();
}

// called after invalidate()
private function draw():Void {
super.draw();

var w = text_txt.textWidth;
var h = text_txt.textHeight;
//trace(text_txt.text + ': ' + w + ' x ' + h);

with (rect_mc) {
clear();
lineStyle(0, 0x00, 100);
beginFill(0x66, 100);
moveTo(0, 0);
lineTo(w, 0);
lineTo(w, h);
lineTo(0, h);
lineTo(0, 0);
endFill();  
}
}

[Inspectable(defaultValue="Set in TestCase.as - does not work", 
type='String')]
function set text(str:String):Void {
text_txt.text = str;
invalidate();
}

function get text():String {
return text_txt.text;
}
}


Full source code is here: http://preferans.de/flash/

Thank you for any comments
Alex
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Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-14 Thread Johannes Nel

[Inspectable(defaultValue="8", type="Number")]

On 3/14/07, Alexander Farber <[EMAIL PROTECTED]> wrote:


Hello Flash coders,

I'm trying to create a component representing a comic-like
chat bubble and while it mostly functions fine,
I have a problem, that the 2 parameters here are ignored
(full source code: http://preferans.de/flash/Bubble.as ):

class Bubble extends UIComponent {
...
private var __padding:Number = 8;
public var text_txt:TextField;
...
private function createChildren():Void {
...
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 200, 20);
with (text_txt) {
multiline = true;
autoSize = true;
//text = 'Only this works as default?';
}
size();
}
...
[Inspectable(defaultValue=8)]
function set padding(val:Number):Void {
__padding = val;
text_txt._x = text_txt._y = __padding / 2;
invalidate();
}

function get padding():Number {
return __padding;
}

[Inspectable(defaultValue='Set in Bubble.as')]
function set text(str:String):Void {
text_txt.text = str;

if (interval != 0)
clearInterval(interval);
interval = setInterval(this, 'hide', timeout * 1000);

_visible = true;
invalidate();
}

function get text():String {
return text_txt.text;
}
}

What I mean by "ignored" is that regardless of which
values  I enter into the Component Inspector (Alt+F7)
for "padding" and "text" - only the values from Bubble.as
will be taken (please see above):

private var __padding:Number = 8;

//text = 'Only this works as default?';

Does anybody have an idea what am I doing wrong here?
All files are at http://preferans.de/flash/  Thank you.

Regards
Alex
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--
j:pn
http://www.lennel.org
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[Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-14 Thread Alexander Farber

Hello Flash coders,

I'm trying to create a component representing a comic-like
chat bubble and while it mostly functions fine,
I have a problem, that the 2 parameters here are ignored
(full source code: http://preferans.de/flash/Bubble.as ):

class Bubble extends UIComponent {
...
private var __padding:Number = 8;
public var text_txt:TextField;
...
private function createChildren():Void {
...
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 200, 20);
with (text_txt) {
multiline = true;
autoSize = true;
//text = 'Only this works as default?';
}
size();
}
...
[Inspectable(defaultValue=8)]
function set padding(val:Number):Void {
__padding = val;
text_txt._x = text_txt._y = __padding / 2;
invalidate();
}

function get padding():Number {
return __padding;
}

[Inspectable(defaultValue='Set in Bubble.as')]
function set text(str:String):Void {
text_txt.text = str;

if (interval != 0)
clearInterval(interval);
interval = setInterval(this, 'hide', timeout * 1000);

_visible = true;
invalidate();
}

function get text():String {
return text_txt.text;
}
}

What I mean by "ignored" is that regardless of which
values  I enter into the Component Inspector (Alt+F7)
for "padding" and "text" - only the values from Bubble.as
will be taken (please see above):

private var __padding:Number = 8;

//text = 'Only this works as default?';

Does anybody have an idea what am I doing wrong here?
All files are at http://preferans.de/flash/  Thank you.

Regards
Alex
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