[Flashcoders] Math question

2008-04-24 Thread Dwayne Neckles
How to go from one number to another..
function(x) = y
so that x is 
0 - 250 - 500
and y is
25 - 50- 75

func(0) = 25
func(250)=50
func(500)=50
How would one find the equation for that...Thats satisfies that..?


I'm doing some as and I need to figure out to go from one num to the other num


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Re: [Flashcoders] Math question

2008-04-24 Thread Cédric Tabin
Hello,

Which results do you want to have = 25-50-75 or 25 - 50 - 50 ?
In the first case : f(x) = (x/10)+25;
In the second cas : f(x) = (x/10)+25 if x 250 else 50

Regards,
Cedric

On Thu, Apr 24, 2008 at 10:41 PM, Dwayne Neckles [EMAIL PROTECTED]
wrote:

 How to go from one number to another..
 function(x) = y
 so that x is
 0 - 250 - 500
 and y is
 25 - 50- 75

 func(0) = 25
 func(250)=50
 func(500)=50
 How would one find the equation for that...Thats satisfies that..?


 I'm doing some as and I need to figure out to go from one num to the other
 num


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Re: [Flashcoders] Math question: find coordinates of a point

2005-12-27 Thread Toon Van de Putte
I'd already found the solution where you'd rotate the triangle until it's
base is horizontal, but unfortunately i know absolutely nothing about
matrices. Seems like an interesting subject, mathematically rotating shapes
is quite a useful skill.

Couldn't i adapt the 'circle-method' to AS? No idea how i'd figure out the
equation of these circles, but it should be possible, since i've got their
centre and their radius.

Thanks for the help so far, now i definitely now i need to get cozy with
matrices, however much i'm fearing the subject

On 12/27/05, Alan Shaw [EMAIL PROTECTED] wrote:

 On 12/26/05, Toon Van de Putte [EMAIL PROTECTED] wrote:
 
  Hi,
 
  I've got a math question:
 
  How can i find the x,y coordinates of a point at a known equal distance
  from
  two other, known, points?


 Well if it is strictly a math question the most straightforward way
 might be analytic: solve the system of two equations
 for the circles of radius d about the two points, as shown at
 http://www.ping.be/~ping1339/circle.htm#Intersection-points-

 But I guess you might be wanting to find a code solution.  I think
 I have an idea:

 Use matrix operations to rotate the line connecting P1 and P2
 to horizontal and translate it to the X axis with midpoint at the
 origin.  Concat these operations into a single Matrix.

 The desired point(s) will now be found on the y axis with ordinate
 equal to + or - sqrt(d * d - x * x), where d is your desired distance
 and x is the current transformed abscissa of P2 (if d = x that is).

 The invert the matrix  and apply it to the points you found.

 What do you think?

 -A
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Re: [Flashcoders] Math question: find coordinates of a point

2005-12-27 Thread Danny Kodicek

Couldn't i adapt the 'circle-method' to AS? No idea how i'd figure out the

equation of these circles, but it should be possible, since i've got their
centre and their radius.

Say P1 = (x1, y1) is the position of the first point and P2 = (x2, y2) the 
position of the second.

Say R1 is the distance from P1 and R2 the distance from P2.

You want Q = (x,y) such that (x-x1)(x-x1)+(y-y1)(y-y1) = R1*R1 and 
(x-x2)(x-x2)+(y-y2)(y-y2) = R2*R2


This is basically a pair of simultaneous equations, but it's a bit tricky. 
One way to simplify it slightly is to consider the point R which lies 
between P1 and P2. Its position is R=P1+t*(P2-P1), where t=R1/(R1+R2) [or, 
to put it more neatly, R = (R2*P1 + R1*P2) / (R1 + R2) ].


Now find the normal to (P2 - P1) [one normal of a vector (x,y) is the vector 
(-y,x)], and divide this by its length to get a unit vector N. Then you know 
Q must lie on the line starting at R with vector N: that is, Q = R + s*N, 
for some s. And you can find s by considering the right-angled triangle P1 R 
Q, which has hypotenuse R1, one side |R - P1| [ = R1 |P1-P2| / (R1+R2)] and 
the other side s. Using pythagoras, you can find s and thus Q.


In untested actionScript (although I'd recommend making or finding a vector 
object that handles all the boring vector functions for you!):


function findIntersection (p1, p2, r1, r2) {
// p1 and p2 should be points such as {x:1, y:2}
var p1p2 = vectorBetween(p2,p1)
var dist = mag(p1p2)
var sSquared = 1 - dist / (r1+r2)
if (sSquared0) {return no such point}
var r = vectorSum(scalarMult(r2/(r1+r2),p1), scalarMult(r1/(r1+r2),p2))
var n = scalarMult(1/dist, normalVector(p1p2))
var s = r1 * math.sqrt(sSquared)
return vectorSum(r, scalarMult(s, n))
}

function vectorSum (a, b) {
return {x: a.x+b.x, y: a.y+b.y}
}

function scalarMult (t, v) {
return {x: t*v.x, y: t*v.y}
}

function mag (v) {
return Math.sqrt(v.x*v.x + v.y*v.y)
}

function vectorBetween (a, b) {
return {x:b.x - a.x, y: b.y - a.y}
}

function normalVector (v) {
return {x: -v.y, y:v.x}
}

HTH
Danny 


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[Flashcoders] Math question: find coordinates of a point

2005-12-26 Thread Toon Van de Putte
Hi,

I've got a math question:

How can i find the x,y coordinates of a point at a known equal distance from
two other, known, points?
I know this is an isosceles triangle  and i can probably figure out all the
distances by just using the Pythagorean theorem, but finding the actual x,y
coordinates is a bit tricky, since the two known points are not both on the
same axis, so it's a rotated isosceles triangle...
I'm having a look at Mathworld to figure it out, but any help would be
greatly appreciated.

--
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Re: [Flashcoders] Math question: find coordinates of a point

2005-12-26 Thread Alan Shaw
On 12/26/05, Toon Van de Putte [EMAIL PROTECTED] wrote:

 Hi,

 I've got a math question:

 How can i find the x,y coordinates of a point at a known equal distance
 from
 two other, known, points?


Well if it is strictly a math question the most straightforward way
might be analytic: solve the system of two equations
for the circles of radius d about the two points, as shown at
http://www.ping.be/~ping1339/circle.htm#Intersection-points-

But I guess you might be wanting to find a code solution.  I think
I have an idea:

Use matrix operations to rotate the line connecting P1 and P2
to horizontal and translate it to the X axis with midpoint at the
origin.  Concat these operations into a single Matrix.

The desired point(s) will now be found on the y axis with ordinate
equal to + or - sqrt(d * d - x * x), where d is your desired distance
and x is the current transformed abscissa of P2 (if d = x that is).

The invert the matrix  and apply it to the points you found.

What do you think?

-A
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