RE: [Flashcoders] Order of events for function call
Thanks Paul Kind of similar to what I have but with this method there is a delay if balls are falling from high up. Ideally I would like there to be no delay but guess that could make things too complex. if (this.List_Of_Falling_Ball_Objects.length == 0 this.List_Of_Sliding_Ball_Objects.length == 0) { this.Move_Balls_Up(); this.Play_Balls_Up_Sound(); } Cheers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Andrews Sent: 14 March 2007 22:58 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call Without thinking about this too much, I might have a count of the balls in transit. When a ball reaches it's destination, the count is decremented. I would only add a new row when the count is zero. Does that do the trick? Paul - Original Message - From: Paul Steven [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 8:00 PM Subject: RE: [Flashcoders] Order of events for function call I have another related question about this collapse game. Every few seconds, all the rows of balls on the game screen move up one row and are replaced with a new row of random balls. I have a problem whereby this may occur immediately after I have just assigned the falling balls their new destinations. Hence the falling balls think that the bottom row was empty and are heading to fill this gap but now the new line of balls has filled this gap and shifted all the tile data up by one row. I would appreciate any advice on how to prevent this problem. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 14 March 2007 15:23 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Order of events for function call Thanks to everyone for the great advice. I have now taken your advice and got rid of all the multiple onEnterFrames and it now works a treat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T. Michael Keesey Sent: 14 March 2007 14:44 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Order of events for function call
This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Order of events for function call
you can solve it with reverse ordering: ... object2 = attachMovie(ball_mc,ball_mc2,2); object1 = attachMovie(ball_mc,ball_mc,1); ... - Original Message - From: Paul Steven [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 11:53 Subject: [Flashcoders] Order of events for function call This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Order of events for function call
Paul, I dont know why it happens but if u change the order of the attach the object1.onEnterFrame will work first : object2 = attachMovie(ball_mc,ball_mc2,2); object1 = attachMovie(ball_mc,ball_mc,1); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } I hope it help MauricioMassaia On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Order of events for function call
i understand that its a example, but using an enterframe beacon rather than multiple enterframe handlers is better and might make this kind of thing much easier to manage On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- j:pn http://www.lennel.org ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Order of events for function call
Thanks Paul Basically it is a collapse style game - where when the user clicks on a ball that has 2 similar balls adjacent, all 3 balls disappear and the other surrounding balls will move to fill any spaces created from the removed balls. Here is the basic approach I am taking: I have a 2 dimensional array storing the game grid, each array element stores the contents of the grid square. So the content of each square will be either a ball object or have the value none. After a cluster of balls are removed, I first loop through each of the columns, and within this column loop through all the balls in this column and check if there is a ball below it. If there is no ball, then I attach an onEnterFrame function to make this ball start falling. I also set the value of this grid square to none. The onEnterFrame function will adjust the y position of the ball. It will also check if the ball is at a node - if so then it checks the contents of the square below it to see if it can fall further or if it needs to stop. If it stops then I set the value of this grid square in the grid array to this ball object. Once all the columns have been checked for falling balls, I then loop through all the columns again and check if any columns can move horizontally to fill any gaps that may have appeared. Due to this problem of the onEnterFrame not being called in the order I assigned it, I am getting the problem where a grid square is not being recorded as full until too late so a ball is able to move into a square that another ball has just moved into. I think as you suggest, I need to first create a list of all objects that are going to move and then iterate through this loop so that the balls move in the correct order. Any advice much appreciated! Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Andrews Sent: 14 March 2007 11:42 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call It doesn't really matter which you assign first, it's all determined by the order in which flash decides to call the functions which has no relationship to the assignment order. I suspect you would be better advised to use an independent enterframe function that is not attached to the objects for any processing that requires a specific order. Perhaps you can elaborate on what you are trying to do? Paul - Original Message - From: Paul Steven [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 10:53 AM Subject: [Flashcoders] Order of events for function call This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Order of events for function call
I believe you, but it's not a good way to build your project. As your project gets more complicated it'll suddenly stop working as you expected. What happens if you change the order? Much better to have a single independent enterframe handler where the order is important, there you can execute the functions in a clear unambiguous order. Paul - Original Message - From: Mauricio Furtado Massaia [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 12:03 PM Subject: Re: [Flashcoders] Order of events for function call Paul, I dont know why it happens but if u change the order of the attach the object1.onEnterFrame will work first : object2 = attachMovie(ball_mc,ball_mc2,2); object1 = attachMovie(ball_mc,ball_mc,1); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } I hope it help MauricioMassaia On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Order of events for function call
I think you just need a single enterframe function that will update the array/animate the balls as required. There's no need to add a separate enterframe function to make a particular ball start falling, just control the falling ball in the single function, just as you would in a separate enterframe function. Good luck, Paul - Original Message - From: Paul Steven [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 12:32 PM Subject: RE: [Flashcoders] Order of events for function call Thanks Paul Basically it is a collapse style game - where when the user clicks on a ball that has 2 similar balls adjacent, all 3 balls disappear and the other surrounding balls will move to fill any spaces created from the removed balls. Here is the basic approach I am taking: I have a 2 dimensional array storing the game grid, each array element stores the contents of the grid square. So the content of each square will be either a ball object or have the value none. After a cluster of balls are removed, I first loop through each of the columns, and within this column loop through all the balls in this column and check if there is a ball below it. If there is no ball, then I attach an onEnterFrame function to make this ball start falling. I also set the value of this grid square to none. The onEnterFrame function will adjust the y position of the ball. It will also check if the ball is at a node - if so then it checks the contents of the square below it to see if it can fall further or if it needs to stop. If it stops then I set the value of this grid square in the grid array to this ball object. Once all the columns have been checked for falling balls, I then loop through all the columns again and check if any columns can move horizontally to fill any gaps that may have appeared. Due to this problem of the onEnterFrame not being called in the order I assigned it, I am getting the problem where a grid square is not being recorded as full until too late so a ball is able to move into a square that another ball has just moved into. I think as you suggest, I need to first create a list of all objects that are going to move and then iterate through this loop so that the balls move in the correct order. Any advice much appreciated! Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Andrews Sent: 14 March 2007 11:42 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call It doesn't really matter which you assign first, it's all determined by the order in which flash decides to call the functions which has no relationship to the assignment order. I suspect you would be better advised to use an independent enterframe function that is not attached to the objects for any processing that requires a specific order. Perhaps you can elaborate on what you are trying to do? Paul - Original Message - From: Paul Steven [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 10:53 AM Subject: [Flashcoders] Order of events for function call This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders
Re: [Flashcoders] Order of events for function call
You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Order of events for function call
Thanks to everyone for the great advice. I have now taken your advice and got rid of all the multiple onEnterFrames and it now works a treat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T. Michael Keesey Sent: 14 March 2007 14:44 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Order of events for function call
I have another related question about this collapse game. Every few seconds, all the rows of balls on the game screen move up one row and are replaced with a new row of random balls. I have a problem whereby this may occur immediately after I have just assigned the falling balls their new destinations. Hence the falling balls think that the bottom row was empty and are heading to fill this gap but now the new line of balls has filled this gap and shifted all the tile data up by one row. I would appreciate any advice on how to prevent this problem. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 14 March 2007 15:23 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Order of events for function call Thanks to everyone for the great advice. I have now taken your advice and got rid of all the multiple onEnterFrames and it now works a treat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T. Michael Keesey Sent: 14 March 2007 14:44 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Order of events for function call
Without thinking about this too much, I might have a count of the balls in transit. When a ball reaches it's destination, the count is decremented. I would only add a new row when the count is zero. Does that do the trick? Paul - Original Message - From: Paul Steven [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 8:00 PM Subject: RE: [Flashcoders] Order of events for function call I have another related question about this collapse game. Every few seconds, all the rows of balls on the game screen move up one row and are replaced with a new row of random balls. I have a problem whereby this may occur immediately after I have just assigned the falling balls their new destinations. Hence the falling balls think that the bottom row was empty and are heading to fill this gap but now the new line of balls has filled this gap and shifted all the tile data up by one row. I would appreciate any advice on how to prevent this problem. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 14 March 2007 15:23 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Order of events for function call Thanks to everyone for the great advice. I have now taken your advice and got rid of all the multiple onEnterFrames and it now works a treat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T. Michael Keesey Sent: 14 March 2007 14:44 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for object2 first. I would appreciate any advice on why this is happening. When I test the movie, the Object2 enter frame trace is displaying first. Here is the code for my simplified test file: object1 = attachMovie(ball_mc,ball_mc,1); object2 = attachMovie(ball_mc,ball_mc2,2); object1.onEnterFrame = function() { trace (Object1 enter frame); } object2.onEnterFrame = function() { trace (Object2 enter frame); } Many thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com