Re: [Flashcoders] Spinning world..

2008-09-06 Thread Paul Andrews
- Original Message - 
From: "Zeh Fernando" <[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Saturday, September 06, 2008 4:21 AM
Subject: Re: [Flashcoders] Spinning world..


First thought was PaperVision3D, but I really wonder if it's up to doing 
the rotating globe with cities attached effect.
Second thought was pre-rendered sequences switched frame by frame, but it 
looks rather more sophisticated than that - it rotates at any angle.


Your second assumption is correct. It's a pre-rendered sequence. It does 
not rotate by any angle - it just give you the impression that it's doing 
that because it rotates the container (in 2d).


Aha, now I look again (after a nights sleep) I see that you are absolutely 
right. Rotation about a single axis cleverly disguised using a 2D rotation.



And of course, yes, it's very well made.


It certainly is.


Zeh


Thanks to everyone in the thread who took a look.

Paul 


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Re: [Flashcoders] Spinning world..

2008-09-05 Thread Zeh Fernando
First thought was PaperVision3D, but I really wonder if it's up to doing 
the rotating globe with cities attached effect.
Second thought was pre-rendered sequences switched frame by frame, but 
it looks rather more sophisticated than that - it rotates at any angle.


Your second assumption is correct. It's a pre-rendered sequence. It does 
not rotate by any angle - it just give you the impression that it's 
doing that because it rotates the container (in 2d).


And of course, yes, it's very well made.

Zeh
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Re: [Flashcoders] Spinning world..

2008-09-05 Thread Ashim D'Silva
They only seem to have frame for one rotation around one (slighlty shaky)
axis. The genius, like sebastian said, is the 2D rotation which makes it
feel like its reacting to you. Really well done!

2008/9/6 sebastian <[EMAIL PROTECTED]>

> further reinforced by the fact that I cant actually spin the ball in any
> position I want, it has 'limits' [try getting green China to be exactly in
> the middle... you can't]. Also, much of the 3d is simple 2d rotation, which
> you can see from the way the sphere spins slightly 'off center'.
>
> so yeah, I'm pretty sure its all just frame based; very well done.
>
>
> sebastian wrote:
>
>> because the droptlets of liquid seem to always be in the same location
>> when you are at a specific x,y,z location, I'm guessing they exported a
>> gazob of frames from a 3D program and then just selected the frame to play
>> based on a matrix... but yeah, no idea really - looks nice!
>>
>> seb.
>>
>> Paul Andrews wrote:
>>
>>> Today I took a spin around the FWA site www.thefwa.com and came across
>>> http://www.bartleboglehegarty.com/ where they have a sphere with cities
>>> attached to it and it responds to mouseover and drags, to control selection
>>> and rotation. Very nice.
>>>
>>> Usually I can make a good guess as to how a particular effect is
>>> achieved, but in this case I'm not so sure.
>>>
>>> First thought was PaperVision3D, but I really wonder if it's up to doing
>>> the rotating globe with cities attached effect.
>>>
>>> Second thought was pre-rendered sequences switched frame by frame, but it
>>> looks rather more sophisticated than that - it rotates at any angle.
>>>
>>> Lastly, I can only imagine custom 3D routines  transforming a 3D dataset
>>> to 2D on the fly.
>>>
>>> So the question is, how do you think the globe effect is done?
>>>
>>> However it's done - great job BBH.
>>>
>>> Paul
>>>
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Re: [Flashcoders] Spinning world..

2008-09-05 Thread sebastian
further reinforced by the fact that I cant actually spin the ball in any 
position I want, it has 'limits' [try getting green China to be exactly 
in the middle... you can't]. Also, much of the 3d is simple 2d rotation, 
which you can see from the way the sphere spins slightly 'off center'.


so yeah, I'm pretty sure its all just frame based; very well done.

sebastian wrote:
because the droptlets of liquid seem to always be in the same location 
when you are at a specific x,y,z location, I'm guessing they exported a 
gazob of frames from a 3D program and then just selected the frame to 
play based on a matrix... but yeah, no idea really - looks nice!


seb.

Paul Andrews wrote:
Today I took a spin around the FWA site www.thefwa.com and came across 
http://www.bartleboglehegarty.com/ where they have a sphere with 
cities attached to it and it responds to mouseover and drags, to 
control selection and rotation. Very nice.


Usually I can make a good guess as to how a particular effect is 
achieved, but in this case I'm not so sure.


First thought was PaperVision3D, but I really wonder if it's up to 
doing the rotating globe with cities attached effect.


Second thought was pre-rendered sequences switched frame by frame, but 
it looks rather more sophisticated than that - it rotates at any angle.


Lastly, I can only imagine custom 3D routines  transforming a 3D 
dataset to 2D on the fly.


So the question is, how do you think the globe effect is done?

However it's done - great job BBH.

Paul

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Re: [Flashcoders] Spinning world..

2008-09-05 Thread sebastian
because the droptlets of liquid seem to always be in the same location 
when you are at a specific x,y,z location, I'm guessing they exported a 
gazob of frames from a 3D program and then just selected the frame to 
play based on a matrix... but yeah, no idea really - looks nice!


seb.

Paul Andrews wrote:
Today I took a spin around the FWA site www.thefwa.com and came across 
http://www.bartleboglehegarty.com/ where they have a sphere with cities 
attached to it and it responds to mouseover and drags, to control 
selection and rotation. Very nice.


Usually I can make a good guess as to how a particular effect is 
achieved, but in this case I'm not so sure.


First thought was PaperVision3D, but I really wonder if it's up to doing 
the rotating globe with cities attached effect.


Second thought was pre-rendered sequences switched frame by frame, but 
it looks rather more sophisticated than that - it rotates at any angle.


Lastly, I can only imagine custom 3D routines  transforming a 3D dataset 
to 2D on the fly.


So the question is, how do you think the globe effect is done?

However it's done - great job BBH.

Paul

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[Flashcoders] Spinning world..

2008-09-05 Thread Paul Andrews
Today I took a spin around the FWA site www.thefwa.com and came across 
http://www.bartleboglehegarty.com/ where they have a sphere with cities 
attached to it and it responds to mouseover and drags, to control selection 
and rotation. Very nice.


Usually I can make a good guess as to how a particular effect is achieved, 
but in this case I'm not so sure.


First thought was PaperVision3D, but I really wonder if it's up to doing the 
rotating globe with cities attached effect.


Second thought was pre-rendered sequences switched frame by frame, but it 
looks rather more sophisticated than that - it rotates at any angle.


Lastly, I can only imagine custom 3D routines  transforming a 3D dataset to 
2D on the fly.


So the question is, how do you think the globe effect is done?

However it's done - great job BBH.

Paul

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