Re: [Flashcoders] Using BitmapData to make a mask (AS3)
Just wanted to point out that Glen's response is to Omar's (similar) question... so Omar, don't ignore this one! On Thu, Aug 14, 2008 at 7:15 PM, Glen Pike [EMAIL PROTECTED]wrote: Hi, There are a few examples on the www about sending Bitmap data to the server Mario's is a good starting point - http://www.quasimondo.com/archives/000572.php Anyway, there are other examples about which do compression/decompression on your data so you could save it into your DB too.. Hope this is useful Glen Zeh Fernando wrote: Put the bitmap on a display container, set the .mask of the masked object as being that object that contains the bitmap, set cacheAsBitmap of both to true. So it'll be a normal masked object, but it'll respect the bitmap transparency (instead of using the image's box as the transparency mask). Zeh jonathan howe wrote: Hallo, I'm loading transparent pngs in as Bitmaps and placing them within a display object. I'd like to create a mask that is the same shape as the non-transparent pixels, (so that I can overlay a gleam animation). Is there an easy way to use a Bitmap or BitmapData as a mask that respects the shape of the bitmap? Please lend me your awesomeness for a moment, -jonathan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Using BitmapData to make a mask (AS3)
Hallo, I'm loading transparent pngs in as Bitmaps and placing them within a display object. I'd like to create a mask that is the same shape as the non-transparent pixels, (so that I can overlay a gleam animation). Is there an easy way to use a Bitmap or BitmapData as a mask that respects the shape of the bitmap? Please lend me your awesomeness for a moment, -jonathan -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Using BitmapData to make a mask (AS3)
You should be able to copyChannel the BitmapDataChannel.ALPHA from the image you loaded onto the bitmap you use for the gleam. However animating this then means moving only a single channel. Which may or may not be possible without reprocessing the bitmapData. It's only a rough idea, but take a look... You could also copy the alpha channel onto all the other channels of a new bitmapData which will give you a black silhouette which you could use as a mask. 2008/8/14 jonathan howe [EMAIL PROTECTED] Hallo, I'm loading transparent pngs in as Bitmaps and placing them within a display object. I'd like to create a mask that is the same shape as the non-transparent pixels, (so that I can overlay a gleam animation). Is there an easy way to use a Bitmap or BitmapData as a mask that respects the shape of the bitmap? Please lend me your awesomeness for a moment, -jonathan -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- The Random Lines My online portfolio www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Using BitmapData to make a mask (AS3)
Put the bitmap on a display container, set the .mask of the masked object as being that object that contains the bitmap, set cacheAsBitmap of both to true. So it'll be a normal masked object, but it'll respect the bitmap transparency (instead of using the image's box as the transparency mask). Zeh jonathan howe wrote: Hallo, I'm loading transparent pngs in as Bitmaps and placing them within a display object. I'd like to create a mask that is the same shape as the non-transparent pixels, (so that I can overlay a gleam animation). Is there an easy way to use a Bitmap or BitmapData as a mask that respects the shape of the bitmap? Please lend me your awesomeness for a moment, -jonathan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Using BitmapData to make a mask (AS3)
Hi, There are a few examples on the www about sending Bitmap data to the server Mario's is a good starting point - http://www.quasimondo.com/archives/000572.php Anyway, there are other examples about which do compression/decompression on your data so you could save it into your DB too.. Hope this is useful Glen Zeh Fernando wrote: Put the bitmap on a display container, set the .mask of the masked object as being that object that contains the bitmap, set cacheAsBitmap of both to true. So it'll be a normal masked object, but it'll respect the bitmap transparency (instead of using the image's box as the transparency mask). Zeh jonathan howe wrote: Hallo, I'm loading transparent pngs in as Bitmaps and placing them within a display object. I'd like to create a mask that is the same shape as the non-transparent pixels, (so that I can overlay a gleam animation). Is there an easy way to use a Bitmap or BitmapData as a mask that respects the shape of the bitmap? Please lend me your awesomeness for a moment, -jonathan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders