Re: [Flashcoders] best way to perform collision detection on rigid objects?

2009-03-01 Thread Juan Pablo Califano
Hi, I haven't dig into 3D, but recently I've found this blog post about 3D
collisions.

http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/


Cheers
Juan Pablo Califano

2009/2/28, Anthony Pace anthony.p...@utoronto.ca:

 For 2d I would assume a xor for the solid object created by a shape created
 by the displacement of object1 in the next frame and the object1 in the
 current frame to detect if a collision occurs between it and object2?
 For 3d spherical subdivision mixed with 6 sided bitmap xor in the same
 respect?  Or would this be too expensive cycle wise?

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[Flashcoders] best way to perform collision detection on rigid objects?

2009-02-28 Thread Anthony Pace
For 2d I would assume a xor for the solid object created by a shape 
created by the displacement of object1 in the next frame and the object1 
in the current frame to detect if a collision occurs between it and 
object2? 

For 3d spherical subdivision mixed with 6 sided bitmap xor in the same 
respect?  Or would this be too expensive cycle wise?


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