Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-02-01 Thread Glen Pike
Can you use the base attribute in the params to set somewhere that you 
can then use relative paths.


|param name=base value=http://www.example.com/pages/;

http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157sliceId=2 
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157sliceId=2



Glen
|
Bob Leisle wrote:
One simple solution would be to physically move your controller swf 
into the screens directory and run it from there. Then they'll all 
have the same path and no retrofitting needed.


hth,
Bob

Amanda Kuek wrote:

@Deepanjan Das, @JC

Thanks for your replies! It seems that, despite my fondest hopes, 
there is
no easy way to retro-fit hundreds of SWFs originally built without 
this

loadMovie() requirement in mind.

Cheers and thanks :-)


On Jan 30, 2008 8:05 PM, Hans Wichman [EMAIL PROTECTED]
wrote:

 

Hi,

check this out:
http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/

The getPath things works in most cases. If you want a more complex 
version

that takes more things into account, you can use this:
You will need to replace the RuntimeExceptions with your own error
mechanism
(eg traces, regular errors).

 /**
 * Resolves pAssetPath against pBasePath.
 *
 * - if pAssetPath is not a relative path, pAssetPath is returned 
(eg the

full url)
 * - if pBasePath is an empty path, pAssetPath is returned
 * - if pBasePath is a relative path, an error is thrown
 * - in all other situation a path is returned which may still be or 
not

valid.
 *
 * @param pAssetPath, a full or relative url
 * @param pBasePath, a full or empty url, this url MAY contain a 
file as

well, it is stripped automatically
 *
 */
 public static function resolve (pAssetPath:String,
pBasePath:String):String
{
 //no base path
 if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
 if (pAssetPath == null) {
   throw new RuntimeException (
Assetpath cannot be null.,
Path, arguments.callee, null, null);
 }

 //file asset path
 if (pAssetPath.indexOf (http) == 0 || pAssetPath.indexOf (ftp) 
== 0

||
  pAssetPath.indexOf (rmtp) == 0 || pAssetPath.indexOf (file) == 0)
return pAssetPath;
 //asset is relative, test basepath for correctness
 if (pBasePath.indexOf (http) != 0  pBasePath.indexOf (ftp) != 
0 

  pBasePath.indexOf (rmtp) != 0  pBasePath.indexOf (file) != 0) {
   throw new RuntimeException (
Basepath is not null and not a full url, but needs to be either 
empty

or a full url.,
Path, arguments.callee, null, null);
  }

 //so now we know that pAssetPath is a relative url and pBasePath is a
full
url.
 //first normalize both urls so that we are dealing with only one 
type of

separator
 var lAssetPath:String = pAssetPath.split
(\\).join(/file://%22).join(%22/
);
 var lBasePath:String = pBasePath.split
(\\).join(/file://%22).join(%22/
);
 //strip everything after ? to strip parameters from basepath
 if (lBasePath.indexOf(?)  -1) {
  lBasePath = lBasePath.substr (lBasePath.lastIndexOf(?));
 }
 //check if basepath ends with /, if not check if everything after /
contains a .
 //if it ends with / it is a directory, if it doesnt end with / and
everything after contains a . we assume
 //we are dealing with a file, otherwise a directory
 if (lBasePath.charAt (lBasePath.length-1) != /) {
  //and the last part contains a . cut it off
  var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf(/));
  if (lLastDir.indexOf (.) != -1) {
   //dealing with file
   lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf(/)+1);
  } else {
   //assume the last part was a dir and the trailing slash was 
forgotten,

so add it
   lBasePath += /;
  }
 }

 //at this point we have a relative url and full directory path with a
trailing /
 //now create two stacks
 var lAssetStack:Array = lAssetPath.split (/);
 var lBaseStack:Array = lBasePath.split (/);

 //remove trailing / from baseStack to provide a correct starting 
point,
 //our invariant is that each directory 'starts' with a slash and 
not ends

 lBaseStack.pop();

 //remove any superflous items (pointers to current directory
 //. points to current dir and isnt relative
 // points to double slashes or a starting slash, we remove that too
 while (lAssetStack[0] == . || lAssetStack[0] == ) {
  lAssetStack.shift();
 }

 //remove .. from assetStack AND end of basestack
 while (lAssetStack[0] == ..) {
  lAssetStack.shift();
  lBaseStack.pop();
 }

 return lBaseStack.join(/)+/+lAssetStack.join(/);
 }

Usage eg:
xml.load (Path.resolve (assets/config.xml), _clip._url));

greetz
JC


On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das 
[EMAIL PROTECTED]

wrote:

   

Hi,
You need to keep duplicate files if you want it to work as single and
  

also
   

when loaded from main movie.
Easiest way is to create an xml directory at the place where the main
movie
resides and set the path as xml/1.xml

also copy this directory in the screens directory

so ths ame path will work for both :)
Hope this helps

Deepanjan Das

On Jan 30, 2008 10:10 

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-02-01 Thread Hans Wichman
Hi,
i think this applies to using an html file in location a loading an swf from
location b.
Seeing Amanda has two different basepaths, setting the base to nr 1 will
confuse nr 2 and vice versa.

Copying everything to the same directory like Bob said seems a good and
simple solution though:).
greetz
JC


On Fri, Feb 1, 2008 at 11:31 AM, Glen Pike [EMAIL PROTECTED]
wrote:

 Can you use the base attribute in the params to set somewhere that you
 can then use relative paths.

 |param name=base value=http://www.example.com/pages/;


 http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157sliceId=2
 
 http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157sliceId=2
 


 Glen
  |
 Bob Leisle wrote:
  One simple solution would be to physically move your controller swf
  into the screens directory and run it from there. Then they'll all
  have the same path and no retrofitting needed.
 
  hth,
  Bob
 
  Amanda Kuek wrote:
  @Deepanjan Das, @JC
 
  Thanks for your replies! It seems that, despite my fondest hopes,
  there is
  no easy way to retro-fit hundreds of SWFs originally built without
  this
  loadMovie() requirement in mind.
 
  Cheers and thanks :-)
 
 
  On Jan 30, 2008 8:05 PM, Hans Wichman [EMAIL PROTECTED]
  wrote:
 
 
  Hi,
 
  check this out:
  http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/
 
  The getPath things works in most cases. If you want a more complex
  version
  that takes more things into account, you can use this:
  You will need to replace the RuntimeExceptions with your own error
  mechanism
  (eg traces, regular errors).
 
   /**
   * Resolves pAssetPath against pBasePath.
   *
   * - if pAssetPath is not a relative path, pAssetPath is returned
  (eg the
  full url)
   * - if pBasePath is an empty path, pAssetPath is returned
   * - if pBasePath is a relative path, an error is thrown
   * - in all other situation a path is returned which may still be or
  not
  valid.
   *
   * @param pAssetPath, a full or relative url
   * @param pBasePath, a full or empty url, this url MAY contain a
  file as
  well, it is stripped automatically
   *
   */
   public static function resolve (pAssetPath:String,
  pBasePath:String):String
  {
   //no base path
   if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
   if (pAssetPath == null) {
 throw new RuntimeException (
  Assetpath cannot be null.,
  Path, arguments.callee, null, null);
   }
 
   //file asset path
   if (pAssetPath.indexOf (http) == 0 || pAssetPath.indexOf (ftp)
  == 0
  ||
pAssetPath.indexOf (rmtp) == 0 || pAssetPath.indexOf (file) ==
 0)
  return pAssetPath;
   //asset is relative, test basepath for correctness
   if (pBasePath.indexOf (http) != 0  pBasePath.indexOf (ftp) !=
  0 
pBasePath.indexOf (rmtp) != 0  pBasePath.indexOf (file) != 0)
 {
 throw new RuntimeException (
  Basepath is not null and not a full url, but needs to be either
  empty
  or a full url.,
  Path, arguments.callee, null, null);
}
 
   //so now we know that pAssetPath is a relative url and pBasePath is a
  full
  url.
   //first normalize both urls so that we are dealing with only one
  type of
  separator
   var lAssetPath:String = pAssetPath.split
  (\\).join(/file://%22).join(%22/
  );
   var lBasePath:String = pBasePath.split
  (\\).join(/file://%22).join(%22/
  );
   //strip everything after ? to strip parameters from basepath
   if (lBasePath.indexOf(?)  -1) {
lBasePath = lBasePath.substr (lBasePath.lastIndexOf(?));
   }
   //check if basepath ends with /, if not check if everything after /
  contains a .
   //if it ends with / it is a directory, if it doesnt end with / and
  everything after contains a . we assume
   //we are dealing with a file, otherwise a directory
   if (lBasePath.charAt (lBasePath.length-1) != /) {
//and the last part contains a . cut it off
var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf(/));
if (lLastDir.indexOf (.) != -1) {
 //dealing with file
 lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf(/)+1);
} else {
 //assume the last part was a dir and the trailing slash was
  forgotten,
  so add it
 lBasePath += /;
}
   }
 
   //at this point we have a relative url and full directory path with a
  trailing /
   //now create two stacks
   var lAssetStack:Array = lAssetPath.split (/);
   var lBaseStack:Array = lBasePath.split (/);
 
   //remove trailing / from baseStack to provide a correct starting
  point,
   //our invariant is that each directory 'starts' with a slash and
  not ends
   lBaseStack.pop();
 
   //remove any superflous items (pointers to current directory
   //. points to current dir and isnt relative
   // points to double slashes or a starting slash, we remove that too
   while (lAssetStack[0] == . || lAssetStack[0] == ) {
lAssetStack.shift();
   }
 
   //remove .. from assetStack AND end of basestack
   while (lAssetStack[0] == ..) {
lAssetStack.shift();
  

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-31 Thread Amanda Kuek
@Deepanjan Das, @JC

Thanks for your replies! It seems that, despite my fondest hopes, there is
no easy way to retro-fit hundreds of SWFs originally built without this
loadMovie() requirement in mind.

Cheers and thanks :-)


On Jan 30, 2008 8:05 PM, Hans Wichman [EMAIL PROTECTED]
wrote:

 Hi,

 check this out:
 http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/

 The getPath things works in most cases. If you want a more complex version
 that takes more things into account, you can use this:
 You will need to replace the RuntimeExceptions with your own error
 mechanism
 (eg traces, regular errors).

  /**
  * Resolves pAssetPath against pBasePath.
  *
  * - if pAssetPath is not a relative path, pAssetPath is returned (eg the
 full url)
  * - if pBasePath is an empty path, pAssetPath is returned
  * - if pBasePath is a relative path, an error is thrown
  * - in all other situation a path is returned which may still be or not
 valid.
  *
  * @param pAssetPath, a full or relative url
  * @param pBasePath, a full or empty url, this url MAY contain a file as
 well, it is stripped automatically
  *
  */
  public static function resolve (pAssetPath:String,
 pBasePath:String):String
 {
  //no base path
  if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
  if (pAssetPath == null) {
throw new RuntimeException (
 Assetpath cannot be null.,
 Path, arguments.callee, null, null);
  }

  //file asset path
  if (pAssetPath.indexOf (http) == 0 || pAssetPath.indexOf (ftp) == 0
 ||
   pAssetPath.indexOf (rmtp) == 0 || pAssetPath.indexOf (file) == 0)
 return pAssetPath;
  //asset is relative, test basepath for correctness
  if (pBasePath.indexOf (http) != 0  pBasePath.indexOf (ftp) != 0 
   pBasePath.indexOf (rmtp) != 0  pBasePath.indexOf (file) != 0) {
throw new RuntimeException (
 Basepath is not null and not a full url, but needs to be either empty
 or a full url.,
 Path, arguments.callee, null, null);
   }

  //so now we know that pAssetPath is a relative url and pBasePath is a
 full
 url.
  //first normalize both urls so that we are dealing with only one type of
 separator
  var lAssetPath:String = pAssetPath.split
 (\\).join(/file://%22).join(%22/
 );
  var lBasePath:String = pBasePath.split
 (\\).join(/file://%22).join(%22/
 );
  //strip everything after ? to strip parameters from basepath
  if (lBasePath.indexOf(?)  -1) {
   lBasePath = lBasePath.substr (lBasePath.lastIndexOf(?));
  }
  //check if basepath ends with /, if not check if everything after /
 contains a .
  //if it ends with / it is a directory, if it doesnt end with / and
 everything after contains a . we assume
  //we are dealing with a file, otherwise a directory
  if (lBasePath.charAt (lBasePath.length-1) != /) {
   //and the last part contains a . cut it off
   var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf(/));
   if (lLastDir.indexOf (.) != -1) {
//dealing with file
lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf(/)+1);
   } else {
//assume the last part was a dir and the trailing slash was forgotten,
 so add it
lBasePath += /;
   }
  }

  //at this point we have a relative url and full directory path with a
 trailing /
  //now create two stacks
  var lAssetStack:Array = lAssetPath.split (/);
  var lBaseStack:Array = lBasePath.split (/);

  //remove trailing / from baseStack to provide a correct starting point,
  //our invariant is that each directory 'starts' with a slash and not ends
  lBaseStack.pop();

  //remove any superflous items (pointers to current directory
  //. points to current dir and isnt relative
  // points to double slashes or a starting slash, we remove that too
  while (lAssetStack[0] == . || lAssetStack[0] == ) {
   lAssetStack.shift();
  }

  //remove .. from assetStack AND end of basestack
  while (lAssetStack[0] == ..) {
   lAssetStack.shift();
   lBaseStack.pop();
  }

  return lBaseStack.join(/)+/+lAssetStack.join(/);
  }

 Usage eg:
 xml.load (Path.resolve (assets/config.xml), _clip._url));

 greetz
 JC


 On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das [EMAIL PROTECTED]
 wrote:

  Hi,
  You need to keep duplicate files if you want it to work as single and
 also
  when loaded from main movie.
  Easiest way is to create an xml directory at the place where the main
  movie
  resides and set the path as xml/1.xml
 
  also copy this directory in the screens directory
 
  so ths ame path will work for both :)
  Hope this helps
 
  Deepanjan Das
 
  On Jan 30, 2008 10:10 AM, confusticate and bebother these dwarves! 
   [EMAIL PROTECTED] wrote:
 
   Hello Flashcoders,
  
   I'm trying to make a main movie (controller.swf) that loads other
  movies
   (screen1.swf, screen2.swf, etc), which are stored in a
 subdirectory
   called screens.
  
   In controller.swf I'm using loadMovie(screens/screenx.swf) to load
 the
   movies from the screens subdirectory, and this works fine. But the
   problem
   is that the movies in the screens 

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-31 Thread Bob Leisle
One simple solution would be to physically move your controller swf into 
the screens directory and run it from there. Then they'll all have the 
same path and no retrofitting needed.


hth,
Bob

Amanda Kuek wrote:

@Deepanjan Das, @JC

Thanks for your replies! It seems that, despite my fondest hopes, there is
no easy way to retro-fit hundreds of SWFs originally built without this
loadMovie() requirement in mind.

Cheers and thanks :-)


On Jan 30, 2008 8:05 PM, Hans Wichman [EMAIL PROTECTED]
wrote:

  

Hi,

check this out:
http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/

The getPath things works in most cases. If you want a more complex version
that takes more things into account, you can use this:
You will need to replace the RuntimeExceptions with your own error
mechanism
(eg traces, regular errors).

 /**
 * Resolves pAssetPath against pBasePath.
 *
 * - if pAssetPath is not a relative path, pAssetPath is returned (eg the
full url)
 * - if pBasePath is an empty path, pAssetPath is returned
 * - if pBasePath is a relative path, an error is thrown
 * - in all other situation a path is returned which may still be or not
valid.
 *
 * @param pAssetPath, a full or relative url
 * @param pBasePath, a full or empty url, this url MAY contain a file as
well, it is stripped automatically
 *
 */
 public static function resolve (pAssetPath:String,
pBasePath:String):String
{
 //no base path
 if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
 if (pAssetPath == null) {
   throw new RuntimeException (
Assetpath cannot be null.,
Path, arguments.callee, null, null);
 }

 //file asset path
 if (pAssetPath.indexOf (http) == 0 || pAssetPath.indexOf (ftp) == 0
||
  pAssetPath.indexOf (rmtp) == 0 || pAssetPath.indexOf (file) == 0)
return pAssetPath;
 //asset is relative, test basepath for correctness
 if (pBasePath.indexOf (http) != 0  pBasePath.indexOf (ftp) != 0 
  pBasePath.indexOf (rmtp) != 0  pBasePath.indexOf (file) != 0) {
   throw new RuntimeException (
Basepath is not null and not a full url, but needs to be either empty
or a full url.,
Path, arguments.callee, null, null);
  }

 //so now we know that pAssetPath is a relative url and pBasePath is a
full
url.
 //first normalize both urls so that we are dealing with only one type of
separator
 var lAssetPath:String = pAssetPath.split
(\\).join(/file://%22).join(%22/
);
 var lBasePath:String = pBasePath.split
(\\).join(/file://%22).join(%22/
);
 //strip everything after ? to strip parameters from basepath
 if (lBasePath.indexOf(?)  -1) {
  lBasePath = lBasePath.substr (lBasePath.lastIndexOf(?));
 }
 //check if basepath ends with /, if not check if everything after /
contains a .
 //if it ends with / it is a directory, if it doesnt end with / and
everything after contains a . we assume
 //we are dealing with a file, otherwise a directory
 if (lBasePath.charAt (lBasePath.length-1) != /) {
  //and the last part contains a . cut it off
  var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf(/));
  if (lLastDir.indexOf (.) != -1) {
   //dealing with file
   lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf(/)+1);
  } else {
   //assume the last part was a dir and the trailing slash was forgotten,
so add it
   lBasePath += /;
  }
 }

 //at this point we have a relative url and full directory path with a
trailing /
 //now create two stacks
 var lAssetStack:Array = lAssetPath.split (/);
 var lBaseStack:Array = lBasePath.split (/);

 //remove trailing / from baseStack to provide a correct starting point,
 //our invariant is that each directory 'starts' with a slash and not ends
 lBaseStack.pop();

 //remove any superflous items (pointers to current directory
 //. points to current dir and isnt relative
 // points to double slashes or a starting slash, we remove that too
 while (lAssetStack[0] == . || lAssetStack[0] == ) {
  lAssetStack.shift();
 }

 //remove .. from assetStack AND end of basestack
 while (lAssetStack[0] == ..) {
  lAssetStack.shift();
  lBaseStack.pop();
 }

 return lBaseStack.join(/)+/+lAssetStack.join(/);
 }

Usage eg:
xml.load (Path.resolve (assets/config.xml), _clip._url));

greetz
JC


On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das [EMAIL PROTECTED]
wrote:



Hi,
You need to keep duplicate files if you want it to work as single and
  

also


when loaded from main movie.
Easiest way is to create an xml directory at the place where the main
movie
resides and set the path as xml/1.xml

also copy this directory in the screens directory

so ths ame path will work for both :)
Hope this helps

Deepanjan Das

On Jan 30, 2008 10:10 AM, confusticate and bebother these dwarves! 
 [EMAIL PROTECTED] wrote:

  

Hello Flashcoders,

I'm trying to make a main movie (controller.swf) that loads other


movies
  

(screen1.swf, screen2.swf, etc), which are stored in a


subdirectory


called screens.

In controller.swf I'm using loadMovie(screens/screenx.swf) to load
  

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-30 Thread Hans Wichman
Hi,

check this out:
http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/

The getPath things works in most cases. If you want a more complex version
that takes more things into account, you can use this:
You will need to replace the RuntimeExceptions with your own error mechanism
(eg traces, regular errors).

 /**
 * Resolves pAssetPath against pBasePath.
 *
 * - if pAssetPath is not a relative path, pAssetPath is returned (eg the
full url)
 * - if pBasePath is an empty path, pAssetPath is returned
 * - if pBasePath is a relative path, an error is thrown
 * - in all other situation a path is returned which may still be or not
valid.
 *
 * @param pAssetPath, a full or relative url
 * @param pBasePath, a full or empty url, this url MAY contain a file as
well, it is stripped automatically
 *
 */
 public static function resolve (pAssetPath:String, pBasePath:String):String
{
  //no base path
  if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
  if (pAssetPath == null) {
throw new RuntimeException (
 Assetpath cannot be null.,
 Path, arguments.callee, null, null);
  }

  //file asset path
  if (pAssetPath.indexOf (http) == 0 || pAssetPath.indexOf (ftp) == 0 ||
   pAssetPath.indexOf (rmtp) == 0 || pAssetPath.indexOf (file) == 0)
return pAssetPath;
  //asset is relative, test basepath for correctness
  if (pBasePath.indexOf (http) != 0  pBasePath.indexOf (ftp) != 0 
   pBasePath.indexOf (rmtp) != 0  pBasePath.indexOf (file) != 0) {
throw new RuntimeException (
 Basepath is not null and not a full url, but needs to be either empty
or a full url.,
 Path, arguments.callee, null, null);
   }

  //so now we know that pAssetPath is a relative url and pBasePath is a full
url.
  //first normalize both urls so that we are dealing with only one type of
separator
  var lAssetPath:String = pAssetPath.split(\\).join(/file://%22).join(%22/
);
  var lBasePath:String = pBasePath.split(\\).join(/file://%22).join(%22/
);
  //strip everything after ? to strip parameters from basepath
  if (lBasePath.indexOf(?)  -1) {
   lBasePath = lBasePath.substr (lBasePath.lastIndexOf(?));
  }
  //check if basepath ends with /, if not check if everything after /
contains a .
  //if it ends with / it is a directory, if it doesnt end with / and
everything after contains a . we assume
  //we are dealing with a file, otherwise a directory
  if (lBasePath.charAt (lBasePath.length-1) != /) {
   //and the last part contains a . cut it off
   var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf(/));
   if (lLastDir.indexOf (.) != -1) {
//dealing with file
lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf(/)+1);
   } else {
//assume the last part was a dir and the trailing slash was forgotten,
so add it
lBasePath += /;
   }
  }

  //at this point we have a relative url and full directory path with a
trailing /
  //now create two stacks
  var lAssetStack:Array = lAssetPath.split (/);
  var lBaseStack:Array = lBasePath.split (/);

  //remove trailing / from baseStack to provide a correct starting point,
  //our invariant is that each directory 'starts' with a slash and not ends
  lBaseStack.pop();

  //remove any superflous items (pointers to current directory
  //. points to current dir and isnt relative
  // points to double slashes or a starting slash, we remove that too
  while (lAssetStack[0] == . || lAssetStack[0] == ) {
   lAssetStack.shift();
  }

  //remove .. from assetStack AND end of basestack
  while (lAssetStack[0] == ..) {
   lAssetStack.shift();
   lBaseStack.pop();
  }

  return lBaseStack.join(/)+/+lAssetStack.join(/);
 }

Usage eg:
xml.load (Path.resolve (assets/config.xml), _clip._url));

greetz
JC


On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das [EMAIL PROTECTED]
wrote:

 Hi,
 You need to keep duplicate files if you want it to work as single and also
 when loaded from main movie.
 Easiest way is to create an xml directory at the place where the main
 movie
 resides and set the path as xml/1.xml

 also copy this directory in the screens directory

 so ths ame path will work for both :)
 Hope this helps

 Deepanjan Das

 On Jan 30, 2008 10:10 AM, confusticate and bebother these dwarves! 
  [EMAIL PROTECTED] wrote:

  Hello Flashcoders,
 
  I'm trying to make a main movie (controller.swf) that loads other
 movies
  (screen1.swf, screen2.swf, etc), which are stored in a subdirectory
  called screens.
 
  In controller.swf I'm using loadMovie(screens/screenx.swf) to load the
  movies from the screens subdirectory, and this works fine. But the
  problem
  is that the movies in the screens subdirectory often reference XML
 files
  (which also live in the screens subdirectory). All works well when you
  play the individual screenx.swf files, obviously, but when you play
  controller.swf, it is looking for the XML files in the same directory as
  itself (one directory up).
 
  How can I fix this problem so that playing controller.swf works fine, as
  well as 

[Flashcoders] loadMovie from subdirectory - change base path

2008-01-29 Thread confusticate and bebother these dwarves!
Hello Flashcoders,

I'm trying to make a main movie (controller.swf) that loads other movies
(screen1.swf, screen2.swf, etc), which are stored in a subdirectory
called screens.

In controller.swf I'm using loadMovie(screens/screenx.swf) to load the
movies from the screens subdirectory, and this works fine. But the problem
is that the movies in the screens subdirectory often reference XML files
(which also live in the screens subdirectory). All works well when you
play the individual screenx.swf files, obviously, but when you play
controller.swf, it is looking for the XML files in the same directory as
itself (one directory up).

How can I fix this problem so that playing controller.swf works fine, as
well as playing each individual screenx.swf file in the screens
subdirectory? Is this possible? It seems like such a simple idea, but I'm so
stumped.

I should mention that this project is not actually going online - it is
going to be converted to an EXE using Zinc and distributed via CD. So I
can't use absolute paths.

Please! Heelp! Thanks!
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