AW: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-13 Thread martink65
++This can be done with jsfl though.


true. here - tinyurl.com/3b6aff - you can download a handy little
extension that does exactly that.

regards,
martin

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Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-12 Thread Alain Rousseau

Or even Simpler,

Add a scene to your FLA before the main scene and put the preload script 
there ... no need for loadmovie :)


Ian Thomas wrote:

A simple fix - create a wrapper Flash movie, and load the bulky movie
in as a child. As long as it doesn't use _root all the time, it should
work fine. (And even if it does, you could use _lockroot to fix that).

Ian

On 5/11/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:

Hi all,

Wasn't sure whether to post there here or Flash-Newbie, so I'm starting
here.

I've inherited a project where all Flash assets (MCs, buttons, 
components)
are included in an FLA and setup on frameone. All code is in external 
class

definition files, and it isn't pretty. With classes linked to symbol
instances in the FLA's library.

Client now wants an animated preloader, because the app takes too 
long to
load before running. You see where this is going... everything is on 
frame 1
and all actionscript classes and used library symbols are flagged to 
export

on frame 1. Ugh!

This has probably been covered ad naseum, but cannot give me some quick
pointers on fixing this?

(If I was doing this from scratch, I'd simply have the preloader and 
related
elements export on frame 1, with symbols and actionscript on frame 
2-5, to
get the preloader loaded and running while everything else loads. Is 
really
as simple as wedging some frames in the start and changing the 
export/load

frame?)

...Rob

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Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-12 Thread nelson ramirez

OR,
You can uncheck the export in first frame checkbox on the items in the
library with linkage. When you do this you can place those items on the
stage, like frame 2, and run your preload code on frame 1.

Alain's way is simpler, but knowing the export in first frame trick comes in
handy sometimes.

On 5/12/07, Alain Rousseau [EMAIL PROTECTED] wrote:


Or even Simpler,

Add a scene to your FLA before the main scene and put the preload script
there ... no need for loadmovie :)

Ian Thomas wrote:
 A simple fix - create a wrapper Flash movie, and load the bulky movie
 in as a child. As long as it doesn't use _root all the time, it should
 work fine. (And even if it does, you could use _lockroot to fix that).

 Ian

 On 5/11/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:
 Hi all,

 Wasn't sure whether to post there here or Flash-Newbie, so I'm starting
 here.

 I've inherited a project where all Flash assets (MCs, buttons,
 components)
 are included in an FLA and setup on frameone. All code is in external
 class
 definition files, and it isn't pretty. With classes linked to symbol
 instances in the FLA's library.

 Client now wants an animated preloader, because the app takes too
 long to
 load before running. You see where this is going... everything is on
 frame 1
 and all actionscript classes and used library symbols are flagged to
 export
 on frame 1. Ugh!

 This has probably been covered ad naseum, but cannot give me some quick
 pointers on fixing this?

 (If I was doing this from scratch, I'd simply have the preloader and
 related
 elements export on frame 1, with symbols and actionscript on frame
 2-5, to
 get the preloader loaded and running while everything else loads. Is
 really
 as simple as wedging some frames in the start and changing the
 export/load
 frame?)

 ...Rob

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Re[2]: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-12 Thread R�kos Attila

AR Or even Simpler,
AR 
AR Add a scene to your FLA before the main scene and put the preload script 
AR there ... no need for loadmovie :)

No, it will not work. Export in first frame exports symbols on the
first frame of the whole Flash movie and not on that of any scene.
Actually scenes are design time division only, a published movie is
the same sequence of frames if you use no scenes (single one) or
multiple scenes. Even the numbering of frames is independent of
scenes, it continously increasing from 1 to the last frame, even when
scene borders are crossed.

  Attila

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Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-12 Thread Ian Thomas

I don't think that works - Export in frame 1 means export at the
very beginning of the movie.

Scenes are just logical divisions of the timeline for design purposes
- AFAIK they're not preserved in the SWF itself as anything other than
frame labels.

Ian

On 5/12/07, Alain Rousseau [EMAIL PROTECTED] wrote:

Or even Simpler,

Add a scene to your FLA before the main scene and put the preload script
there ... no need for loadmovie :)

Ian Thomas wrote:
 A simple fix - create a wrapper Flash movie, and load the bulky movie
 in as a child. As long as it doesn't use _root all the time, it should
 work fine. (And even if it does, you could use _lockroot to fix that).

 Ian

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RE: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-12 Thread Hairy Dog Digital
It's not going to be as easy as unchecked the export in first frame
setting. I'm simply creating a wrapper SWF with a preloader, that loads in
the target SWF.

 

-Original Message-
From: Alain Rousseau [mailto:[EMAIL PROTECTED] 
Sent: Saturday, May 12, 2007 1:25 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

Or even Simpler,

Add a scene to your FLA before the main scene and put the preload script
there ... no need for loadmovie :)

Ian Thomas wrote:
 A simple fix - create a wrapper Flash movie, and load the bulky movie 
 in as a child. As long as it doesn't use _root all the time, it should 
 work fine. (And even if it does, you could use _lockroot to fix that).

 Ian

 On 5/11/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:
 Hi all,

 Wasn't sure whether to post there here or Flash-Newbie, so I'm 
 starting here.

 I've inherited a project where all Flash assets (MCs, buttons,
 components)
 are included in an FLA and setup on frameone. All code is in external 
 class definition files, and it isn't pretty. With classes linked to 
 symbol instances in the FLA's library.

 Client now wants an animated preloader, because the app takes too 
 long to load before running. You see where this is going... 
 everything is on frame 1 and all actionscript classes and used 
 library symbols are flagged to export on frame 1. Ugh!

 This has probably been covered ad naseum, but cannot give me some 
 quick pointers on fixing this?

 (If I was doing this from scratch, I'd simply have the preloader and 
 related elements export on frame 1, with symbols and actionscript on 
 frame 2-5, to get the preloader loaded and running while everything 
 else loads. Is really as simple as wedging some frames in the start 
 and changing the export/load
 frame?)

 ...Rob

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RE: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-12 Thread Hairy Dog Digital
That would work, but in my case, I've inherited a project that has upwards
of a hundred symbols in the library, some used and some not. And a mess of
symbols placed on the stage. I can create a wrapper SWF in a fraction of the
time it would take digging through the existing library.

 

-Original Message-
From: nelson ramirez [mailto:[EMAIL PROTECTED] 
Sent: Saturday, May 12, 2007 2:18 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

OR,
You can uncheck the export in first frame checkbox on the items in the
library with linkage. When you do this you can place those items on the
stage, like frame 2, and run your preload code on frame 1.

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Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-12 Thread Muzak
This can be done with jsfl though.

Loop through library items, if it has export in first frame enabled, disable 
it and place the item on stage.

var lib = fl.getDocumentDOM().library;
var libItems = lib.items;
var len = libItems.length;
var item;
var itemName;
var selectedItem;
for(var i=0; ilen; i++) {
item = libItems[i];
itemName = item.name;
if (item.linkageExportInFirstFrame) {
fl.trace(processing: +itemName);
lib.selectItem(itemName);
item.linkageExportInFirstFrame = false;
lib.addItemToDocument({x:0, y:0}, itemName);
}
}

Save as .jsfl file.
Select the layer + frame where you want the items to end up and run de command.
Might need some tweaking, but should get you going.

regards,
Muzak

- Original Message - 
From: Hairy Dog Digital [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 12, 2007 10:51 PM
Subject: RE: [Flashcoders] wedging in a preloader -- lazy developer alert!


 That would work, but in my case, I've inherited a project that has upwards
 of a hundred symbols in the library, some used and some not. And a mess of
 symbols placed on the stage. I can create a wrapper SWF in a fraction of the
 time it would take digging through the existing library.


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Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-11 Thread Ian Thomas

A simple fix - create a wrapper Flash movie, and load the bulky movie
in as a child. As long as it doesn't use _root all the time, it should
work fine. (And even if it does, you could use _lockroot to fix that).

Ian

On 5/11/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:

Hi all,

Wasn't sure whether to post there here or Flash-Newbie, so I'm starting
here.

I've inherited a project where all Flash assets (MCs, buttons, components)
are included in an FLA and setup on frameone. All code is in external class
definition files, and it isn't pretty. With classes linked to symbol
instances in the FLA's library.

Client now wants an animated preloader, because the app takes too long to
load before running. You see where this is going... everything is on frame 1
and all actionscript classes and used library symbols are flagged to export
on frame 1. Ugh!

This has probably been covered ad naseum, but cannot give me some quick
pointers on fixing this?

(If I was doing this from scratch, I'd simply have the preloader and related
elements export on frame 1, with symbols and actionscript on frame 2-5, to
get the preloader loaded and running while everything else loads. Is really
as simple as wedging some frames in the start and changing the export/load
frame?)

...Rob

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RE: [Flashcoders] wedging in a preloader -- lazy developer alert!

2007-05-11 Thread Hairy Dog Digital
I'll give that a whirl! Thanks!

 

-Original Message-
From: Ian Thomas [mailto:[EMAIL PROTECTED] 
Sent: Friday, May 11, 2007 5:43 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

A simple fix - create a wrapper Flash movie, and load the bulky movie in as
a child. As long as it doesn't use _root all the time, it should work fine.
(And even if it does, you could use _lockroot to fix that).

Ian

On 5/11/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:
 Hi all,

 Wasn't sure whether to post there here or Flash-Newbie, so I'm 
 starting here.

 I've inherited a project where all Flash assets (MCs, buttons, 
 components) are included in an FLA and setup on frameone. All code is 
 in external class definition files, and it isn't pretty. With classes 
 linked to symbol instances in the FLA's library.

 Client now wants an animated preloader, because the app takes too long 
 to load before running. You see where this is going... everything is 
 on frame 1 and all actionscript classes and used library symbols are 
 flagged to export on frame 1. Ugh!

 This has probably been covered ad naseum, but cannot give me some 
 quick pointers on fixing this?

 (If I was doing this from scratch, I'd simply have the preloader and 
 related elements export on frame 1, with symbols and actionscript on 
 frame 2-5, to get the preloader loaded and running while everything 
 else loads. Is really as simple as wedging some frames in the start 
 and changing the export/load
 frame?)

 ...Rob

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