RE: [Flashcoders] timer to advance

2006-06-13 Thread Merrill, Jason
You could just use setInterval instead of getTimer:

count = 0;

function GoNext(){
count++;
if(count = 10){
clearInterval(intID)
nextframe();
count = 0;
}
}

intID = setInterval(GoNext, 1000);

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of David Brunswick
Sent: Tuesday, June 13, 2006 9:45 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] timer to advance

Hello List, I am trying to accomplish a timer that will advance to a
frame
once a set time has been reached. Of course it doesn't work any ideas
Here
is the code

onClipEvent (enterFrame) {
  if (_root.delay) {
  if (Math.floor(getTimer()/1000) == _root.lastTime+1) {
  _root.delay = false;
  }
  } else if (Math.floor(getTimer()/1000) ==
_root.lastTime+_root.wait)
{
  _root.lastTime = Math.floor(getTimer()/1000);
  _root.delay = true;
  // custom actions begin
  _root.count = _root.count+1;
  if (_root.count = 20) {
  gotoAndStop(2);
  }

  }
}

David Brunswick
Multimedia Developer/OLP Administrator
FedEx Customer Information Services
Customer Service Organizational Learning
901-434-6605

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RE: [Flashcoders] timer to advance

2006-06-13 Thread Wouter Steidl
Could this be what you need:

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhel
p.htm?context=LiveDocs_Partsfile=1717.html

The first comment by Francis at the bottom...

Wouter 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Brunswick
Sent: Tuesday, June 13, 2006 3:45 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] timer to advance

Hello List, I am trying to accomplish a timer that will advance to a frame
once a set time has been reached. Of course it doesn't work any ideas  Here
is the code

onClipEvent (enterFrame) {
if (_root.delay) {
if (Math.floor(getTimer()/1000) == _root.lastTime+1) {
_root.delay = false;
}
} else if (Math.floor(getTimer()/1000) == _root.lastTime+_root.wait)
{
_root.lastTime = Math.floor(getTimer()/1000);
_root.delay = true;
// custom actions begin
_root.count = _root.count+1;
if (_root.count = 20) {
gotoAndStop(2);
}

}
}

David Brunswick
Multimedia Developer/OLP Administrator
FedEx Customer Information Services
Customer Service Organizational Learning
901-434-6605

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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http://training.figleaf.com

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RE: [Flashcoders] timer to advance

2006-06-13 Thread Merrill, Jason
Actually, just this would work too - the other post was from something
else:

function GoNext(){
clearInterval(intID)
nextframe();
}

intID = setInterval(GoNext, 1);

Will move after 10 seconds.

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Tuesday, June 13, 2006 10:02 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] timer to advance

You could just use setInterval instead of getTimer:

count = 0;

function GoNext(){
  count++;
  if(count = 10){
  clearInterval(intID)
  nextframe();
  count = 0;
  }
}

intID = setInterval(GoNext, 1000);

Jason Merrill
Bank of America
Learning Technology Solutions







-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of David Brunswick
Sent: Tuesday, June 13, 2006 9:45 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] timer to advance

Hello List, I am trying to accomplish a timer that will advance to a
frame
once a set time has been reached. Of course it doesn't work any
ideas
Here
is the code

onClipEvent (enterFrame) {
if (_root.delay) {
if (Math.floor(getTimer()/1000) == _root.lastTime+1) {
_root.delay = false;
}
} else if (Math.floor(getTimer()/1000) ==
_root.lastTime+_root.wait)
{
_root.lastTime = Math.floor(getTimer()/1000);
_root.delay = true;
// custom actions begin
_root.count = _root.count+1;
if (_root.count = 20) {
gotoAndStop(2);
}

}
}

David Brunswick
Multimedia Developer/OLP Administrator
FedEx Customer Information Services
Customer Service Organizational Learning
901-434-6605

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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http://training.figleaf.com
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] timer to advance

2006-06-13 Thread David Brunswick
That worked perfect thanks

David Brunswick
Multimedia Developer/OLP Administrator
FedEx Customer Information Services
Customer Service Organizational Learning
901-434-6605
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, June 13, 2006 9:07 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] timer to advance

Actually, just this would work too - the other post was from something
else:

function GoNext(){
clearInterval(intID)
nextframe();
}

intID = setInterval(GoNext, 1);

Will move after 10 seconds.

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Tuesday, June 13, 2006 10:02 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] timer to advance

You could just use setInterval instead of getTimer:

count = 0;

function GoNext(){
  count++;
  if(count = 10){
  clearInterval(intID)
  nextframe();
  count = 0;
  }
}

intID = setInterval(GoNext, 1000);

Jason Merrill
Bank of America
Learning Technology Solutions







-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of David Brunswick
Sent: Tuesday, June 13, 2006 9:45 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] timer to advance

Hello List, I am trying to accomplish a timer that will advance to a
frame
once a set time has been reached. Of course it doesn't work any
ideas
Here
is the code

onClipEvent (enterFrame) {
if (_root.delay) {
if (Math.floor(getTimer()/1000) == _root.lastTime+1) {
_root.delay = false;
}
} else if (Math.floor(getTimer()/1000) ==
_root.lastTime+_root.wait)
{
_root.lastTime = Math.floor(getTimer()/1000);
_root.delay = true;
// custom actions begin
_root.count = _root.count+1;
if (_root.count = 20) {
gotoAndStop(2);
}

}
}

David Brunswick
Multimedia Developer/OLP Administrator
FedEx Customer Information Services
Customer Service Organizational Learning
901-434-6605

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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http://www.figleaf.com
http://training.figleaf.com
___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] timer to advance

2006-06-13 Thread Wouter Steidl
setTimeout is even easier to use tehn:

setTimeout(GoNext,1);

And it clears itself!

cool 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Brunswick
Sent: Tuesday, June 13, 2006 4:28 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] timer to advance

That worked perfect thanks

David Brunswick
Multimedia Developer/OLP Administrator
FedEx Customer Information Services
Customer Service Organizational Learning
901-434-6605
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, June 13, 2006 9:07 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] timer to advance

Actually, just this would work too - the other post was from something
else:

function GoNext(){
clearInterval(intID)
nextframe();
}

intID = setInterval(GoNext, 1);

Will move after 10 seconds.

Jason Merrill
Bank of America
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Tuesday, June 13, 2006 10:02 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] timer to advance

You could just use setInterval instead of getTimer:

count = 0;

function GoNext(){
  count++;
  if(count = 10){
  clearInterval(intID)
  nextframe();
  count = 0;
  }
}

intID = setInterval(GoNext, 1000);

Jason Merrill
Bank of America
Learning Technology Solutions







-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of David Brunswick
Sent: Tuesday, June 13, 2006 9:45 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] timer to advance

Hello List, I am trying to accomplish a timer that will advance to a
frame
once a set time has been reached. Of course it doesn't work any
ideas
Here
is the code

onClipEvent (enterFrame) {
if (_root.delay) {
if (Math.floor(getTimer()/1000) == _root.lastTime+1) {
_root.delay = false;
}
} else if (Math.floor(getTimer()/1000) ==
_root.lastTime+_root.wait)
{
_root.lastTime = Math.floor(getTimer()/1000);
_root.delay = true;
// custom actions begin
_root.count = _root.count+1;
if (_root.count = 20) {
gotoAndStop(2);
}

}
}

David Brunswick
Multimedia Developer/OLP Administrator FedEx Customer Information 
Services Customer Service Organizational Learning
901-434-6605

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Premier Authorized Adobe Consulting and Training 
http://www.figleaf.com http://training.figleaf.com
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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http://www.figleaf.com http://training.figleaf.com
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