Re: [Flashcoders] Player 8 fluidity

2007-01-30 Thread Zeh Fernando

 Since player 8 is out, it seems to be impossible to make a fluent
 animation if there are more frames than pixels, i.e a simple 100 pix
 tween on _x in 50 frames
 It's not really the player, but the compiler.
 see example here, it's the same code, juste changed the export player
 version, and it's not related on the textField, as the result is the
 same with a vector or bitmap movieClip:
 http://www.foolarts.com/lab/testAnimFP7.swf
 http://www.foolarts.com/lab/testAnimFP8.swf
 is there a way to have the FP7-like result, exporting in FP8 ?

This is because of the textfield rendering mode. You're probably using 
antialias for readability, which provides better visual rendering but 
which has a necessary snap to pixels. Switch to antialias for 
animation for this textfield, which is equivalent to Flash 7- text 
rendering and takes pixel fractions into account when rendering the text 
antialias.



Zeh
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Re: [Flashcoders] Player 8 fluidity

2007-01-30 Thread PR Durand

hi Zeh
thx for answer, but at the end of my mail, I said that it isn't related 
to textfield, as the problem remains the same with a shape or bitmap 
inside a movieClip...

it seems that it's alaways moved on pixels...
++
PiR


Zeh Fernando a écrit :

 Since player 8 is out, it seems to be impossible to make a fluent
 animation if there are more frames than pixels, i.e a simple 100 pix
 tween on _x in 50 frames
 It's not really the player, but the compiler.
 see example here, it's the same code, juste changed the export player
 version, and it's not related on the textField, as the result is the
 same with a vector or bitmap movieClip:
 http://www.foolarts.com/lab/testAnimFP7.swf
 http://www.foolarts.com/lab/testAnimFP8.swf
 is there a way to have the FP7-like result, exporting in FP8 ?

This is because of the textfield rendering mode. You're probably using 
antialias for readability, which provides better visual rendering 
but which has a necessary snap to pixels. Switch to antialias for 
animation for this textfield, which is equivalent to Flash 7- text 
rendering and takes pixel fractions into account when rendering the 
text antialias.



Zeh
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Re: [Flashcoders] Player 8 fluidity

2007-01-30 Thread Zeh Fernando
The same can occur with bitmaps because of the different way the players 
treat bitmap smoothing - Flash 8+ actually respects the smoothing 
property from the image (on the library) while Flash 7- depends on your 
global _quality settings first. So you might have to turn on the 
smoothing option on the library for the image you want.


Now, you say you have tested it with shapes, and this makes me 
intrigued. Do you have an example where shapes (not textfields, not 
bitmaps) are moving by 'pixel' positions only?



Zeh



hi Zeh
thx for answer, but at the end of my mail, I said that it isn't related 
to textfield, as the problem remains the same with a shape or bitmap 
inside a movieClip...

it seems that it's alaways moved on pixels...
++
PiR


Zeh Fernando a écrit :

 Since player 8 is out, it seems to be impossible to make a fluent
 animation if there are more frames than pixels, i.e a simple 100 pix
 tween on _x in 50 frames
 It's not really the player, but the compiler.
 see example here, it's the same code, juste changed the export player
 version, and it's not related on the textField, as the result is the
 same with a vector or bitmap movieClip:
 http://www.foolarts.com/lab/testAnimFP7.swf
 http://www.foolarts.com/lab/testAnimFP8.swf
 is there a way to have the FP7-like result, exporting in FP8 ?

This is because of the textfield rendering mode. You're probably using 
antialias for readability, which provides better visual rendering 
but which has a necessary snap to pixels. Switch to antialias for 
animation for this textfield, which is equivalent to Flash 7- text 
rendering and takes pixel fractions into account when rendering the 
text antialias.



Zeh
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