Re: [flexcoders] Size of an application
I've seen online Flex apps range from 500k to 9MB without RSLs. Generally speaking, Flex app size is no longer an serious issue. A SD YouTube video can be >50MB and the user doesn't even notice the bandwidth. It makes sense to optimize in extremely large distribution (i.e. Zynga serving 30M+ apps daily) but not so much for small scale. -radley On Feb 6, 2010, at 2:46 PM, Christophe wrote: > Hello, > > My application has a size of 900 Kb. > > What is the meam size of a RIA application ? > > Thank you, > Christophe, > >
Re: [flexcoders] Upgrading Flex Builder Pro (3.0.2) to SDK 3.3
I don't think Adobe actually updates FB docs/help, but they do provide updates on the web: http://livedocs.adobe.com/flex/3/langref/index.html -radley On Apr 23, 2009, at 2:02 PM, _estatica_ wrote: Does anyone know how to upgrade FB Pro to support 3.3 SDK? I added SDK to FBPro, but API docs, help files, etc are still outdated... ..hints?
Re: [flexcoders] Re: New Adobe forums coming!
I just took a look @ adobeforums.com tonight (thurs night). Is that what the new forums will be like? -radley On Apr 2, 2009, at 10:00 PM, Matt Chotin wrote: I think that will be up to folks who use flexcoders. I’m hoping that we’ll consolidate and therefore be able to not rely on a separate list, but I want the forums to prove themselves worthy of that :-) On 4/2/09 9:57 PM, "Bjorn Schultheiss" wrote: Will the forums replace flexcoders? --- In flexcoders@yahoogroups.com <mailto:flexcoders %40yahoogroups.com> , Matt Chotin wrote: > > Hi all, > > If you've been using the Adobe forums via the web interface recently you > probably saw notices that we're introducing a huge upgrade to the forum > system. We're combining the user-to-user forums (adobeforums.com) and the > adobe.com forums into a single forum system. We're going to have some great > features in there like email participation, RSS feeds, moderation supported > by community members (on specific forums, if appropriate), better text entry > support (including some levels of code formatting), and user ratings. This > has me pretty excited as I think it will be a huge improvement over what we > have. > > The forums are going to be down starting on Friday at 3pm PDT so we can > migrate the last 36 months of content over to the new system. We expect the > new system to come up by Monday. Once they're up I hope folks will check > things out and become active participants. I'll be curious to see what you > think, I'm hoping we might even look into combining some of our separated > forums under the system if it can meet folks' usability needs. > > So stay tuned! > Matt >
[flexcoders] FB3 Pro can't find ColumnChart
I'm missing something obvious. I'm trying the following example: http://livedocs.adobe.com/flex/2/langref/mx/charts/ColumnChart.html but I'm getting the following error: 1046: Type was not found or was not a compile-time constant: ColumnChart. I thought Charting was included with FB3 Pro. If not, how do I install? thanks in advance... radley
Re: [flexcoders] width doesn't affect scaleX ?
Thanks for your help, but I think doing my own scaling is easier: if (image.width > Application.application.width) { image.width = Application.application.width; image.height = Math.round((image.width / origWidth) * origHeight); } -radley On Jul 7, 2008, at 4:27 PM, Josh McDonald wrote: The width and height is part of the Flex Image component, whereas the scalex is part of Flash's internal stuff for everything. You could subclass Image and add other child components because it extends UIComponent, and then when you set width and height the Image component would scale the image, but your other children would not (automatically at least). But if you achieve the size change using scaleX, the entire thing would scale. Hope that clears it up :) -Josh On Tue, Jul 8, 2008 at 9:23 AM, Radley <[EMAIL PROTECTED]> wrote: If change the width of a flex Image component, the scaleX remains 1: (image starting size: 1920x1200) CODE: if (image.width > Application.application.width) { trace("\rimage.scaleX = " + image.scaleX); trace("image.width = " + image.width); image.width = Application.application.width; trace("\rimage.scaleX = " + image.scaleX); trace("image.width = " + image.width); image.scaleY = image.scaleX; } trace("\rimage.scaleX = " + image.scaleX); trace("image.scaleY = " + image.scaleY); trace("image: (" + image.width+ ", " +image.height+ ")"); RESULT: image.scaleX = 1 image.width = 1920 image.scaleX = 1 image.width = 1025 image.scaleX = 1 image.scaleY = 1 image: (1025, 1200) Is the Image component missing scaleX & scaleY properties? Or is there some special event that has to happen for scale to recognize a change in width/height??? thnx -radley -- Radley Marx www.radleymarx.com [EMAIL PROTECTED] -- -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo ! Groups Links -- "Therefore, send not to know For whom the bell tolls. It tolls for thee." :: Josh 'G-Funk' McDonald :: 0437 221 380 :: [EMAIL PROTECTED]
[flexcoders] width doesn't affect scaleX ?
If change the width of a flex Image component, the scaleX remains 1: (image starting size: 1920x1200) CODE: if (image.width > Application.application.width) { trace("\rimage.scaleX = " + image.scaleX); trace("image.width = " + image.width); image.width = Application.application.width; trace("\rimage.scaleX = " + image.scaleX); trace("image.width = " + image.width); image.scaleY = image.scaleX; } trace("\rimage.scaleX = " + image.scaleX); trace("image.scaleY = " + image.scaleY); trace("image: (" + image.width+ ", " +image.height+ ")"); RESULT: image.scaleX = 1 image.width = 1920 image.scaleX = 1 image.width = 1025 image.scaleX = 1 image.scaleY = 1 image: (1025, 1200) Is the Image component missing scaleX & scaleY properties? Or is there some special event that has to happen for scale to recognize a change in width/height??? thnx -radley -- Radley Marx www.radleymarx.com [EMAIL PROTECTED] --
[flexcoders] (OT) Any Adobe Flash people know Adobe's site people?
Apologies for round-about email... Just figured you'd want to pass this on. I have an old pet-peeve with the download page on Adobe's website: http://www.adobe.com/support/flashplayer/downloads.html#fp9 There's a problem with the following links: Download the Macintosh Flash Player 9 Plugin content debugger (Intel- based Macs) (ZIP, 5.22 MB) Download the Macintosh Flash Player 9 Projector content debugger (ZIP, 4.69 MB) Download the Macintosh Flash Player Projectors for Intel-based Macs (Debug) (ZIP, 4.69 MB) Download the Linux debugger and standalone players (TAR.GZ, TBD MB) The problem isn't the text-link itself, but rather the download-arrow icon on the left. They all point to Windows .exe files! It sounds really silly to ask on Flexcoders for this to be fixed, but this error has been around for at least two updates. I tried to report this via the email address on the page ([EMAIL PROTECTED] ), but that email is depreciated. thnx =) -radley
Re: [flexcoders] Customize AIR app settings on download?
Thanks Anirudh, Thanks for your help. (for the archive) I did a little more research and found that arguments can be sent along with the install. I found this tutorial: http://www.davidtucker.net/2008/01/10/air-tip-5-passing-arguments-to-an-application-on-install/ -radley On Feb 29, 2008, at 1:07 AM, Anirudh Sasikumar wrote: Hi, There is an apollocoders yahoo group (http://tech.groups.yahoo.com/group/apollocoders/). > Can we enable the AIR app to contain unique settings at install? You mean the same AIR app has to have different settings for each user? You'd have to run "adt" or the AIR packaging tool from the server side with the custom settings file to generate a different AIR package for each user then. Or you could simply get the AIR app to connect to your servers on first launch to get the custom settings file. Though I'm guessing that's not what you have in mind. Cheers, -- Anirudh Sasikumar http://anirudhs.chaosnet.org/
[flexcoders] Flex Builder Code Assist not working properly
Hi all, Flex Builder's code assist has gone awry. Can only see data structures. No component hints, etc. For example, I can type "
[flexcoders] how do I tell a MC to stop?
Hi, I'm loading a swf as a skin into Flex. Swf has animations (i.e. MovieClips) for each state. Animations were created using a "timeline" in something called "Flash". At the end of the animation I used an antiquated and far-too-simple-to- leave-alone method formerly known as "stop();" Flex doesn't recognize stop() on a timeline, so my animations loop over and over. How do I make them stop? Thank you. -radley (Note: please forgive the sarcasm. Am currently migrating to AS3 at the moment and do *not!!* like it.)