Hi all:
Just joined.
Is there a location on Adobe's web site that lists all known bugs
for Flex Builder 2?
John
--- In flexcoders@yahoogroups.com, Tom Lee [EMAIL PROTECTED] wrote:
I figure Adobe Labs would be a great middle ground for this sort
of thing -
Put the fixes out there for the early adopters (with the
appropriate
warnings) and then make official releases less often. After all,
it's not
like these fixes are Player revisions.
_
From: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On
Behalf Of hank williams
Sent: Wednesday, August 30, 2006 4:12 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Flex 2 patch timeline
On 8/30/06, Jack Caldwell [EMAIL PROTECTED] wrote:
Jeff:
I fully understood what Matt was saying. That's just it . . . .
it is not a
top priority.
The issue is that Adobe is fixing the bugs, but not releasing them.
Jack,
With any big software project, there are **always** bugs. Typically
hundreds. You *never* get down to zero and rarely even into the
dozens. The
question is how many of them are there and how important are they.
You cant
put a new release out every time there is a bug. So you have to
decide when
a good time to do it is. If there are major and important bugs to
fix, you
put a release out. But you cant do that weekly. Thats why its
important for
them to know if there are any showstopper or really important
bugs.
So Matt's question was important. Are there any bad bugs that they
dont know
about? It makes total sense to me, if there are no major bugs, to
wait and
put out a new release in 4 or 5 months. New releases are
organizationally
traumatic. And they are also not risk free. It is always possible
to
introduce new bad bugs while fixing old not so important ones. So
waiting a
while and being sure everything is right with a full QA cycle is
not a bad
thing at all. Doing that around a major change like mac support
(which will
also effect the windows version because its the same codebase)
seems like
the right thing to do if there are no major problems.
Regards
Hank
--
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