[flexcoders] Re: Flex Mobile Apple Submission Issue

2013-06-22 Thread GarethA
I'm not positive, but I'm pretty sure all I did was rename the file and drop it 
in.

--- In flexcoders@yahoogroups.com, Jake Churchill reynacho@... wrote:

 Gareth,
 
 Thanks for the tip.  I'll update my environment.  Does the image I drop in
 have to be a certain dimension or does it just look for the file name?
 
 -Jake
 
 - Sent from my Galaxy S4
 On Jun 21, 2013 7:29 AM, GarethA lampei@... wrote:
 
  **
 
 
 
 
  I came across this same issue myself recently. You will have to upgrade to
  at least AIR 3.7 SDK when compiling and drop an image directly in the root
  of your directory structure named Default-568h@... Mine is at the same
  level as my appname.xml file. Everything else should just work. I had
  been having issues with getting FB to look at the new AIR compiler (it
  points to my old SDK directory), so I had to move some stuff around when
  compiling, but that should be it.
 
  --- In flexcoders@yahoogroups.com, Jake Churchill reynacho@ wrote:
  
   Guys,
  
   I have a flex mobile app that has been on the appstore for a while and I
   was just trying to submit a revision to it when I got this automated
   response from apple:
  
   *iPhone 5 Optimization Requirement* - Your binary is not optimized for
   iPhone 5. As of May 1, all new iPhone apps and app updates submitted must
   support the 4-inch display on iPhone 5. All apps must include a launch
   image with the -568h size modifier immediately following the basename
   portion of the launch image's filename. Launch images must be PNG files
  and
   located at the top-level of your bundle, or provided within each .lproj
   folder if you localize your launch images. Learn more about iPhone 5
   support and app launch images by reviewing the iOS Human Interface
   Guidelines
  https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/TranslateApp/TranslateApp.html%23//apple_ref/doc/uid/TP40006556-CH10-SW8
  
   and iOS App Programming
   Guide
  https://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html%23//apple_ref/doc/uid/TP40007072-CH6-SW12
  
   .
  
   The only iconds I have specified are the different icon sizes in the
   -app.xml file. Does anyone know how to fulfill this requirement using
   Flashbuilder?
  
   Thanks!
  
   -Jake
  
 
   
 





[flexcoders] Re: Flex Mobile Apple Submission Issue

2013-06-21 Thread GarethA


I came across this same issue myself recently.  You will have to upgrade to at 
least AIR 3.7 SDK when compiling and drop an image directly in the root of your 
directory structure named default-5...@2x.png  Mine is at the same level as my 
appname.xml file.  Everything else should just work.  I had been having 
issues with getting FB to look at the new AIR compiler (it points to my old SDK 
directory), so I had to move some stuff around when compiling, but that should 
be it.

--- In flexcoders@yahoogroups.com, Jake Churchill reynacho@... wrote:

 Guys,
 
 I have a flex mobile app that has been on the appstore for a while and I
 was just trying to submit a revision to it when I got this automated
 response from apple:
 
 *iPhone 5 Optimization Requirement* - Your binary is not optimized for
 iPhone 5. As of May 1, all new iPhone apps and app updates submitted must
 support the 4-inch display on iPhone 5. All apps must include a launch
 image with the -568h size modifier immediately following the basename
 portion of the launch image's filename. Launch images must be PNG files and
 located at the top-level of your bundle, or provided within each .lproj
 folder if you localize your launch images. Learn more about iPhone 5
 support and app launch images by reviewing the iOS Human Interface
 Guidelineshttps://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/TranslateApp/TranslateApp.html%23//apple_ref/doc/uid/TP40006556-CH10-SW8
  and iOS App Programming
 Guidehttps://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html%23//apple_ref/doc/uid/TP40007072-CH6-SW12
 .
 
 The only iconds I have specified are the different icon sizes in the
 -app.xml file.  Does anyone know how to fulfill this requirement using
 Flashbuilder?
 
 Thanks!
 
 -Jake




Re: [flexcoders] Re: Flex Mobile Apple Submission Issue

2013-06-21 Thread Jake Churchill
Gareth,

Thanks for the tip.  I'll update my environment.  Does the image I drop in
have to be a certain dimension or does it just look for the file name?

-Jake

- Sent from my Galaxy S4
On Jun 21, 2013 7:29 AM, GarethA lam...@gmail.com wrote:

 **




 I came across this same issue myself recently. You will have to upgrade to
 at least AIR 3.7 SDK when compiling and drop an image directly in the root
 of your directory structure named default-5...@2x.png Mine is at the same
 level as my appname.xml file. Everything else should just work. I had
 been having issues with getting FB to look at the new AIR compiler (it
 points to my old SDK directory), so I had to move some stuff around when
 compiling, but that should be it.

 --- In flexcoders@yahoogroups.com, Jake Churchill reynacho@... wrote:
 
  Guys,
 
  I have a flex mobile app that has been on the appstore for a while and I
  was just trying to submit a revision to it when I got this automated
  response from apple:
 
  *iPhone 5 Optimization Requirement* - Your binary is not optimized for
  iPhone 5. As of May 1, all new iPhone apps and app updates submitted must
  support the 4-inch display on iPhone 5. All apps must include a launch
  image with the -568h size modifier immediately following the basename
  portion of the launch image's filename. Launch images must be PNG files
 and
  located at the top-level of your bundle, or provided within each .lproj
  folder if you localize your launch images. Learn more about iPhone 5
  support and app launch images by reviewing the iOS Human Interface
  Guidelines
 https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/TranslateApp/TranslateApp.html%23//apple_ref/doc/uid/TP40006556-CH10-SW8
 
  and iOS App Programming
  Guide
 https://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html%23//apple_ref/doc/uid/TP40007072-CH6-SW12
 
  .
 
  The only iconds I have specified are the different icon sizes in the
  -app.xml file. Does anyone know how to fulfill this requirement using
  Flashbuilder?
 
  Thanks!
 
  -Jake