[flexcoders] Re: Flex Mobile Apple Submission Issue
I'm not positive, but I'm pretty sure all I did was rename the file and drop it in. --- In flexcoders@yahoogroups.com, Jake Churchill reynacho@... wrote: Gareth, Thanks for the tip. I'll update my environment. Does the image I drop in have to be a certain dimension or does it just look for the file name? -Jake - Sent from my Galaxy S4 On Jun 21, 2013 7:29 AM, GarethA lampei@... wrote: ** I came across this same issue myself recently. You will have to upgrade to at least AIR 3.7 SDK when compiling and drop an image directly in the root of your directory structure named Default-568h@... Mine is at the same level as my appname.xml file. Everything else should just work. I had been having issues with getting FB to look at the new AIR compiler (it points to my old SDK directory), so I had to move some stuff around when compiling, but that should be it. --- In flexcoders@yahoogroups.com, Jake Churchill reynacho@ wrote: Guys, I have a flex mobile app that has been on the appstore for a while and I was just trying to submit a revision to it when I got this automated response from apple: *iPhone 5 Optimization Requirement* - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image with the -568h size modifier immediately following the basename portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/TranslateApp/TranslateApp.html%23//apple_ref/doc/uid/TP40006556-CH10-SW8 and iOS App Programming Guide https://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html%23//apple_ref/doc/uid/TP40007072-CH6-SW12 . The only iconds I have specified are the different icon sizes in the -app.xml file. Does anyone know how to fulfill this requirement using Flashbuilder? Thanks! -Jake
[flexcoders] Re: Flex Mobile Apple Submission Issue
I came across this same issue myself recently. You will have to upgrade to at least AIR 3.7 SDK when compiling and drop an image directly in the root of your directory structure named default-5...@2x.png Mine is at the same level as my appname.xml file. Everything else should just work. I had been having issues with getting FB to look at the new AIR compiler (it points to my old SDK directory), so I had to move some stuff around when compiling, but that should be it. --- In flexcoders@yahoogroups.com, Jake Churchill reynacho@... wrote: Guys, I have a flex mobile app that has been on the appstore for a while and I was just trying to submit a revision to it when I got this automated response from apple: *iPhone 5 Optimization Requirement* - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image with the -568h size modifier immediately following the basename portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelineshttps://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/TranslateApp/TranslateApp.html%23//apple_ref/doc/uid/TP40006556-CH10-SW8 and iOS App Programming Guidehttps://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html%23//apple_ref/doc/uid/TP40007072-CH6-SW12 . The only iconds I have specified are the different icon sizes in the -app.xml file. Does anyone know how to fulfill this requirement using Flashbuilder? Thanks! -Jake
Re: [flexcoders] Re: Flex Mobile Apple Submission Issue
Gareth, Thanks for the tip. I'll update my environment. Does the image I drop in have to be a certain dimension or does it just look for the file name? -Jake - Sent from my Galaxy S4 On Jun 21, 2013 7:29 AM, GarethA lam...@gmail.com wrote: ** I came across this same issue myself recently. You will have to upgrade to at least AIR 3.7 SDK when compiling and drop an image directly in the root of your directory structure named default-5...@2x.png Mine is at the same level as my appname.xml file. Everything else should just work. I had been having issues with getting FB to look at the new AIR compiler (it points to my old SDK directory), so I had to move some stuff around when compiling, but that should be it. --- In flexcoders@yahoogroups.com, Jake Churchill reynacho@... wrote: Guys, I have a flex mobile app that has been on the appstore for a while and I was just trying to submit a revision to it when I got this automated response from apple: *iPhone 5 Optimization Requirement* - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image with the -568h size modifier immediately following the basename portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/TranslateApp/TranslateApp.html%23//apple_ref/doc/uid/TP40006556-CH10-SW8 and iOS App Programming Guide https://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html%23//apple_ref/doc/uid/TP40007072-CH6-SW12 . The only iconds I have specified are the different icon sizes in the -app.xml file. Does anyone know how to fulfill this requirement using Flashbuilder? Thanks! -Jake