Well I guess I did keyListenerFunction and you had keyListenerFunc?
What was the syntax error?
-Original Message-
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of kjlinboomer
Sent: Wednesday, February 22, 2006 6:42 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: KeyListener.onKeyDown = keyListenerFunction;
Thanks Matt,
I tried the following code which results in a syntax error:
var KeyListener:Object = new Object();
KeyListener.onKeyDown = mx.utils.Delegate(this, keyListenerFunction);
Key.addListener(KeyListener);
anything jump out at you?
Thanks,
Keith
--- In flexcoders@yahoogroups.com, Matt Chotin [EMAIL PROTECTED] wrote:
You need to do KeyListener.onKeyDown = mx.utils.Delegate(this,
keyListenerFunction);
-Original Message-
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
On
Behalf Of kjlinboomer
Sent: Tuesday, February 21, 2006 3:00 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] KeyListener.onKeyDown = keyListenerFunction;
Hello,
I have a key listener that instantiates itself in a contructor of a
class. When a key comes in, the key listener dispatches the call to a
keyListenerFunction as in the subject of this post.
The problem is that I am loosing focus to the rest of my class inside
the handler function. I want to be ablt to call a method in my class
based on which key has been pressed:
function keyListenerFunc() {
if (Key.getAscii() == 13) {
Call some public function in my class here.
//saveFromAnnotationEdit();
}
if (Key.getAscii() == 97) {
Call some public function in my class here.
//addAnnotation();
}
}
Is there a way I can pass a reference into the handler function so I
can access its methods?
Thanks for any ideas,
Keith
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