[flexcoders] Re: Local Connection

2006-07-27 Thread flexnewbie06
Jester, I read the articles and fully understand what you meant...

I load one swf and then try to load a second and even though I've 
sent the first swf packing it's still in memory and listening to the 
menu.swf's local connection calls because GC hasn't come along and 
cleaned it up.  

Maybe if I get rid of the SWFLoader completely then try to create a 
new one dynamically when the next swf is loaded that would work?? 
I'll try it.  

Yes, the menu.swf is able to control the two main swf's outside of 
Flex. If they are all running at the same time, the menu.swf will 
control which ever main.swf was started first. Then if i close that 
main.swf the other will just start working.  That little experiment 
just provides more evidence (and helps me get it)...that the first 
swf is still there in Flex...

Anyway, Thanks again...if you have any more suggestions...as always 
appreciated. I'll keep working at it...
Jenn



--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Oh it's deeper than emptying a source reference.  Welcome to the 
dark side 
 of ActionScript 3..
 
 http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
 
 http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
 
 BTW, do your SWF's talk to eachother locally without Flex?
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Wednesday, July 26, 2006 3:13 PM
 Subject: [flexcoders] Re: Local Connection
 
 
 okay, thanks...that works for loading a swf at runtime if the
 SWFLoader has no assigned source.  However, if the SWFLoader has an
 assigned source and you try to change it during runtime, then LC
 doesn't work anymore.
 
 That comes back to your last comment about garbage collection and 
the
 original swf not being cleaned up before the new one is loaded, i
 tried to research what you meant but as far i could tell all I could
 do in flex was to set the SWFLoader source to = before loading the
 next swf.  I could not find any unload methods.
 
 Thanks again for helping.
 
 
 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Try again, but put an underscore in front of the name for both
 SWF's.
 
  _swfConnect instead of swfConnect.
 
 
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Wednesday, July 26, 2006 1:59 PM
  Subject: [flexcoders] Re: Local Connection
 
 
  Jester,
  I have tried putting the local connection code in the main flex 
app
  and calling to the embedded SWF and this is the attempt at 
creating
 a
  second embedded swf (menu) to make the calls to the main
 SWF...either
  way if the swf is loaded at runtime...local connection is a no go.
 
  Thanks
 
  *This is my menu.swf local connection code...
 
  #include mc_tween2.as
  stop();
  var lcsend:LocalConnection = new LocalConnection();
  play_btn.onRelease = function(){
  lcsend.send (swfConnect, playFile);
  }
  stop_btn.onRelease = function () {
  lcsend.send (swfConnect, stopandrestart);
  }
  pause_btn.onRelease = function () {
  lcsend.send (swfConnect , pauseFile);
  }
 
  *And this is the Main.swf local connection code
 
  var lc:LocalConnection = new LocalConnection();
  lc.pauseFile = function() {
  stop();
  }
  lc.resumeFile = function() {
  play();
  }
  lc.stopandrestart = function() {
  gotoAndStop(1);
  }
  lc.playFile = function () {
  gotoAndPlay(1);
  }
  lc.getframeNum = function () {
 
  }
  lc.connect(swfConnect);
 
  ***
 
 
 
 
  --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
  
   Can you paste a snippet of your LocalConnection code in the 
Flash
  SWF?
  
   - Original Message - 
   From: flexnewbie06 flexnewbie06@
   To: flexcoders@yahoogroups.com
   Sent: Wednesday, July 26, 2006 1:02 PM
   Subject: [flexcoders] Local Connection
  
  
   I think I am going to go crazy over this.  I have tried this a
 few
   different ways and always ending with the same result...not
 working.
  
   I have 2 swf's loaded in my app with SWFLoader. They use local
   connection to talk to each other.  If i run app with swfloader
 with
   no source and then dynamically set the swf source when something
   happens in the app, local connection doesn't work.  If i load 
the
  swf
   in design the local connection works fine. For example Code 1
  doesn't
   work, Code 2 does...If you can lend a hand I would REALLY
  appreciate
   it.
  
   Jenn
  
   Code 1*
   ?xml version=1.0 encoding=utf-8?
   mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
   layout=absolute
   mx:Script
   ![CDATA[
   public function load():void {
   mainswf.source = file.swf;
   }
   ]]
   /mx:Script
   mx:Panel x=25 y=10 width=528 height=383
 layout=absolute
   mx:SWFLoader id=mainswf x=10 y=10 width=467
 height=271/
   mx:ApplicationControlBar x=10 y=0 width=539 height=60
   mx:SWFLoader id=menu source=menu.swf width=499
 height=58

Re: [flexcoders] Re: Local Connection

2006-07-27 Thread JesterXL
Geez, definately sounds like the GC then, that's harsh.  Um... uh... well, 
the only thing I can think of beyond doing it dynamically like you said is 
to ensure when you remove them that you kill all listeners, delete what you 
can, disconnect what you can, etc. BEFORE destroying the SWFLoader.

Good luck.

- Original Message - 
From: flexnewbie06 [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, July 27, 2006 8:03 AM
Subject: [flexcoders] Re: Local Connection


Jester, I read the articles and fully understand what you meant...

I load one swf and then try to load a second and even though I've
sent the first swf packing it's still in memory and listening to the
menu.swf's local connection calls because GC hasn't come along and
cleaned it up.

Maybe if I get rid of the SWFLoader completely then try to create a
new one dynamically when the next swf is loaded that would work??
I'll try it.

Yes, the menu.swf is able to control the two main swf's outside of
Flex. If they are all running at the same time, the menu.swf will
control which ever main.swf was started first. Then if i close that
main.swf the other will just start working.  That little experiment
just provides more evidence (and helps me get it)...that the first
swf is still there in Flex...

Anyway, Thanks again...if you have any more suggestions...as always
appreciated. I'll keep working at it...
Jenn



--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Oh it's deeper than emptying a source reference.  Welcome to the
dark side
 of ActionScript 3..

 http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html

 http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html

 BTW, do your SWF's talk to eachother locally without Flex?

 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Wednesday, July 26, 2006 3:13 PM
 Subject: [flexcoders] Re: Local Connection


 okay, thanks...that works for loading a swf at runtime if the
 SWFLoader has no assigned source.  However, if the SWFLoader has an
 assigned source and you try to change it during runtime, then LC
 doesn't work anymore.

 That comes back to your last comment about garbage collection and
the
 original swf not being cleaned up before the new one is loaded, i
 tried to research what you meant but as far i could tell all I could
 do in flex was to set the SWFLoader source to = before loading the
 next swf.  I could not find any unload methods.

 Thanks again for helping.


 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Try again, but put an underscore in front of the name for both
 SWF's.
 
  _swfConnect instead of swfConnect.
 
 
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Wednesday, July 26, 2006 1:59 PM
  Subject: [flexcoders] Re: Local Connection
 
 
  Jester,
  I have tried putting the local connection code in the main flex
app
  and calling to the embedded SWF and this is the attempt at
creating
 a
  second embedded swf (menu) to make the calls to the main
 SWF...either
  way if the swf is loaded at runtime...local connection is a no go.
 
  Thanks
 
  *This is my menu.swf local connection code...
 
  #include mc_tween2.as
  stop();
  var lcsend:LocalConnection = new LocalConnection();
  play_btn.onRelease = function(){
  lcsend.send (swfConnect, playFile);
  }
  stop_btn.onRelease = function () {
  lcsend.send (swfConnect, stopandrestart);
  }
  pause_btn.onRelease = function () {
  lcsend.send (swfConnect , pauseFile);
  }
 
  *And this is the Main.swf local connection code
 
  var lc:LocalConnection = new LocalConnection();
  lc.pauseFile = function() {
  stop();
  }
  lc.resumeFile = function() {
  play();
  }
  lc.stopandrestart = function() {
  gotoAndStop(1);
  }
  lc.playFile = function () {
  gotoAndPlay(1);
  }
  lc.getframeNum = function () {
 
  }
  lc.connect(swfConnect);
 
  ***
 
 
 
 
  --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
  
   Can you paste a snippet of your LocalConnection code in the
Flash
  SWF?
  
   - Original Message - 
   From: flexnewbie06 flexnewbie06@
   To: flexcoders@yahoogroups.com
   Sent: Wednesday, July 26, 2006 1:02 PM
   Subject: [flexcoders] Local Connection
  
  
   I think I am going to go crazy over this.  I have tried this a
 few
   different ways and always ending with the same result...not
 working.
  
   I have 2 swf's loaded in my app with SWFLoader. They use local
   connection to talk to each other.  If i run app with swfloader
 with
   no source and then dynamically set the swf source when something
   happens in the app, local connection doesn't work.  If i load
the
  swf
   in design the local connection works fine. For example Code 1
  doesn't
   work, Code 2 does...If you can lend a hand I would REALLY
  appreciate
   it.
  
   Jenn
  
   Code 1*
   ?xml version=1.0

[flexcoders] Re: Local Connection

2006-07-27 Thread Tim Hoff
This is a mystery area.  Go back and find all of the references to 
an object and remove them before the object is eligible for 
disposal?  That's a lot of work.  In .Net, the GC constantly spins 
around looking for memory to clear.  The objects are either 
automatically marked for disposal, when they go out of scope, or are 
manually marked for disposal.  This goes for connections as well.  
I'm sure many of us are wondering how to limit CPU usage.

-TH

--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Geez, definately sounds like the GC then, that's harsh.  Um... 
uh... well, 
 the only thing I can think of beyond doing it dynamically like you 
said is 
 to ensure when you remove them that you kill all listeners, delete 
what you 
 can, disconnect what you can, etc. BEFORE destroying the SWFLoader.
 
 Good luck.
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Thursday, July 27, 2006 8:03 AM
 Subject: [flexcoders] Re: Local Connection
 
 
 Jester, I read the articles and fully understand what you meant...
 
 I load one swf and then try to load a second and even though I've
 sent the first swf packing it's still in memory and listening to 
the
 menu.swf's local connection calls because GC hasn't come along and
 cleaned it up.
 
 Maybe if I get rid of the SWFLoader completely then try to create a
 new one dynamically when the next swf is loaded that would work??
 I'll try it.
 
 Yes, the menu.swf is able to control the two main swf's outside of
 Flex. If they are all running at the same time, the menu.swf will
 control which ever main.swf was started first. Then if i close that
 main.swf the other will just start working.  That little experiment
 just provides more evidence (and helps me get it)...that the first
 swf is still there in Flex...
 
 Anyway, Thanks again...if you have any more suggestions...as always
 appreciated. I'll keep working at it...
 Jenn
 
 
 
 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Oh it's deeper than emptying a source reference.  Welcome to the
 dark side
  of ActionScript 3..
 
  
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
 
  
http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
 
  BTW, do your SWF's talk to eachother locally without Flex?
 
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Wednesday, July 26, 2006 3:13 PM
  Subject: [flexcoders] Re: Local Connection
 
 
  okay, thanks...that works for loading a swf at runtime if the
  SWFLoader has no assigned source.  However, if the SWFLoader has 
an
  assigned source and you try to change it during runtime, then LC
  doesn't work anymore.
 
  That comes back to your last comment about garbage collection and
 the
  original swf not being cleaned up before the new one is loaded, i
  tried to research what you meant but as far i could tell all I 
could
  do in flex was to set the SWFLoader source to = before loading 
the
  next swf.  I could not find any unload methods.
 
  Thanks again for helping.
 
 
  --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
  
   Try again, but put an underscore in front of the name for both
  SWF's.
  
   _swfConnect instead of swfConnect.
  
  
   - Original Message - 
   From: flexnewbie06 flexnewbie06@
   To: flexcoders@yahoogroups.com
   Sent: Wednesday, July 26, 2006 1:59 PM
   Subject: [flexcoders] Re: Local Connection
  
  
   Jester,
   I have tried putting the local connection code in the main flex
 app
   and calling to the embedded SWF and this is the attempt at
 creating
  a
   second embedded swf (menu) to make the calls to the main
  SWF...either
   way if the swf is loaded at runtime...local connection is a no 
go.
  
   Thanks
  
   *This is my menu.swf local connection code...
  
   #include mc_tween2.as
   stop();
   var lcsend:LocalConnection = new LocalConnection();
   play_btn.onRelease = function(){
   lcsend.send (swfConnect, playFile);
   }
   stop_btn.onRelease = function () {
   lcsend.send (swfConnect, stopandrestart);
   }
   pause_btn.onRelease = function () {
   lcsend.send (swfConnect , pauseFile);
   }
  
   *And this is the Main.swf local connection code
  
   var lc:LocalConnection = new LocalConnection();
   lc.pauseFile = function() {
   stop();
   }
   lc.resumeFile = function() {
   play();
   }
   lc.stopandrestart = function() {
   gotoAndStop(1);
   }
   lc.playFile = function () {
   gotoAndPlay(1);
   }
   lc.getframeNum = function () {
  
   }
   lc.connect(swfConnect);
  
   ***
  
  
  
  
   --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ 
wrote:
   
Can you paste a snippet of your LocalConnection code in the
 Flash
   SWF?
   
- Original Message - 
From: flexnewbie06 flexnewbie06@
To: flexcoders@yahoogroups.com
Sent: Wednesday, July 26, 2006 1:02 PM
Subject: [flexcoders

[flexcoders] Re: Local Connection - RESOLVED!

2006-07-27 Thread flexnewbie06
Thanks again jesterXL...

Added just a few lines...can't believe i didn't think of this 
earlier...it was definitly a light bulb moment...cleans up local 
connection...so it can be used by next loaded swf.  Had to make 
changes to swf's and just wasn't thinking about them.

added - to main flex app every time swfLoader changes it's source...
lc.send (_swfConnect, killAll);

added - to the main.swf's called functions
lc.killAll = function () {
lc.close()
}

okay...what's next...;o)

--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Geez, definately sounds like the GC then, that's harsh.  Um... 
uh... well, 
 the only thing I can think of beyond doing it dynamically like you 
said is 
 to ensure when you remove them that you kill all listeners, delete 
what you 
 can, disconnect what you can, etc. BEFORE destroying the SWFLoader.
 
 Good luck.
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Thursday, July 27, 2006 8:03 AM
 Subject: [flexcoders] Re: Local Connection
 
 
 Jester, I read the articles and fully understand what you meant...
 
 I load one swf and then try to load a second and even though I've
 sent the first swf packing it's still in memory and listening to the
 menu.swf's local connection calls because GC hasn't come along and
 cleaned it up.
 
 Maybe if I get rid of the SWFLoader completely then try to create a
 new one dynamically when the next swf is loaded that would work??
 I'll try it.
 
 Yes, the menu.swf is able to control the two main swf's outside of
 Flex. If they are all running at the same time, the menu.swf will
 control which ever main.swf was started first. Then if i close that
 main.swf the other will just start working.  That little experiment
 just provides more evidence (and helps me get it)...that the first
 swf is still there in Flex...
 
 Anyway, Thanks again...if you have any more suggestions...as always
 appreciated. I'll keep working at it...
 Jenn
 
 
 
 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Oh it's deeper than emptying a source reference.  Welcome to the
 dark side
  of ActionScript 3..
 
  http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
 
  
http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
 
  BTW, do your SWF's talk to eachother locally without Flex?
 
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Wednesday, July 26, 2006 3:13 PM
  Subject: [flexcoders] Re: Local Connection
 
 
  okay, thanks...that works for loading a swf at runtime if the
  SWFLoader has no assigned source.  However, if the SWFLoader has 
an
  assigned source and you try to change it during runtime, then LC
  doesn't work anymore.
 
  That comes back to your last comment about garbage collection and
 the
  original swf not being cleaned up before the new one is loaded, i
  tried to research what you meant but as far i could tell all I 
could
  do in flex was to set the SWFLoader source to = before loading 
the
  next swf.  I could not find any unload methods.
 
  Thanks again for helping.
 
 
  --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
  
   Try again, but put an underscore in front of the name for both
  SWF's.
  
   _swfConnect instead of swfConnect.
  
  
   - Original Message - 
   From: flexnewbie06 flexnewbie06@
   To: flexcoders@yahoogroups.com
   Sent: Wednesday, July 26, 2006 1:59 PM
   Subject: [flexcoders] Re: Local Connection
  
  
   Jester,
   I have tried putting the local connection code in the main flex
 app
   and calling to the embedded SWF and this is the attempt at
 creating
  a
   second embedded swf (menu) to make the calls to the main
  SWF...either
   way if the swf is loaded at runtime...local connection is a no 
go.
  
   Thanks
  
   *This is my menu.swf local connection code...
  
   #include mc_tween2.as
   stop();
   var lcsend:LocalConnection = new LocalConnection();
   play_btn.onRelease = function(){
   lcsend.send (swfConnect, playFile);
   }
   stop_btn.onRelease = function () {
   lcsend.send (swfConnect, stopandrestart);
   }
   pause_btn.onRelease = function () {
   lcsend.send (swfConnect , pauseFile);
   }
  
   *And this is the Main.swf local connection code
  
   var lc:LocalConnection = new LocalConnection();
   lc.pauseFile = function() {
   stop();
   }
   lc.resumeFile = function() {
   play();
   }
   lc.stopandrestart = function() {
   gotoAndStop(1);
   }
   lc.playFile = function () {
   gotoAndPlay(1);
   }
   lc.getframeNum = function () {
  
   }
   lc.connect(swfConnect);
  
   ***
  
  
  
  
   --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
   
Can you paste a snippet of your LocalConnection code in the
 Flash
   SWF?
   
- Original Message - 
From: flexnewbie06 flexnewbie06@
To: flexcoders@yahoogroups.com
Sent: Wednesday, July 26, 2006 1

Re: [flexcoders] Re: Local Connection - RESOLVED!

2006-07-27 Thread JesterXL
Delete the ho!

after close:

lc = null;
delete lc;

- Original Message - 
From: flexnewbie06 [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, July 27, 2006 10:11 AM
Subject: [flexcoders] Re: Local Connection - RESOLVED!


Thanks again jesterXL...

Added just a few lines...can't believe i didn't think of this 
earlier...it was definitly a light bulb moment...cleans up local 
connection...so it can be used by next loaded swf.  Had to make 
changes to swf's and just wasn't thinking about them.

added - to main flex app every time swfLoader changes it's source...
lc.send (_swfConnect, killAll);

added - to the main.swf's called functions
lc.killAll = function () {
lc.close()
}

okay...what's next...;o)

--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Geez, definately sounds like the GC then, that's harsh.  Um... 
uh... well, 
 the only thing I can think of beyond doing it dynamically like you 
said is 
 to ensure when you remove them that you kill all listeners, delete 
what you 
 can, disconnect what you can, etc. BEFORE destroying the SWFLoader.
 
 Good luck.
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Thursday, July 27, 2006 8:03 AM
 Subject: [flexcoders] Re: Local Connection
 
 
 Jester, I read the articles and fully understand what you meant...
 
 I load one swf and then try to load a second and even though I've
 sent the first swf packing it's still in memory and listening to the
 menu.swf's local connection calls because GC hasn't come along and
 cleaned it up.
 
 Maybe if I get rid of the SWFLoader completely then try to create a
 new one dynamically when the next swf is loaded that would work??
 I'll try it.
 
 Yes, the menu.swf is able to control the two main swf's outside of
 Flex. If they are all running at the same time, the menu.swf will
 control which ever main.swf was started first. Then if i close that
 main.swf the other will just start working.  That little experiment
 just provides more evidence (and helps me get it)...that the first
 swf is still there in Flex...
 
 Anyway, Thanks again...if you have any more suggestions...as always
 appreciated. I'll keep working at it...
 Jenn
 
 
 
 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Oh it's deeper than emptying a source reference.  Welcome to the
 dark side
  of ActionScript 3..
 
  http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
 
  
http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
 
  BTW, do your SWF's talk to eachother locally without Flex?
 
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Wednesday, July 26, 2006 3:13 PM
  Subject: [flexcoders] Re: Local Connection
 
 
  okay, thanks...that works for loading a swf at runtime if the
  SWFLoader has no assigned source.  However, if the SWFLoader has 
an
  assigned source and you try to change it during runtime, then LC
  doesn't work anymore.
 
  That comes back to your last comment about garbage collection and
 the
  original swf not being cleaned up before the new one is loaded, i
  tried to research what you meant but as far i could tell all I 
could
  do in flex was to set the SWFLoader source to = before loading 
the
  next swf.  I could not find any unload methods.
 
  Thanks again for helping.
 
 
  --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
  
   Try again, but put an underscore in front of the name for both
  SWF's.
  
   _swfConnect instead of swfConnect.
  
  
   - Original Message - 
   From: flexnewbie06 flexnewbie06@
   To: flexcoders@yahoogroups.com
   Sent: Wednesday, July 26, 2006 1:59 PM
   Subject: [flexcoders] Re: Local Connection
  
  
   Jester,
   I have tried putting the local connection code in the main flex
 app
   and calling to the embedded SWF and this is the attempt at
 creating
  a
   second embedded swf (menu) to make the calls to the main
  SWF...either
   way if the swf is loaded at runtime...local connection is a no 
go.
  
   Thanks
  
   *This is my menu.swf local connection code...
  
   #include mc_tween2.as
   stop();
   var lcsend:LocalConnection = new LocalConnection();
   play_btn.onRelease = function(){
   lcsend.send (swfConnect, playFile);
   }
   stop_btn.onRelease = function () {
   lcsend.send (swfConnect, stopandrestart);
   }
   pause_btn.onRelease = function () {
   lcsend.send (swfConnect , pauseFile);
   }
  
   *And this is the Main.swf local connection code
  
   var lc:LocalConnection = new LocalConnection();
   lc.pauseFile = function() {
   stop();
   }
   lc.resumeFile = function() {
   play();
   }
   lc.stopandrestart = function() {
   gotoAndStop(1);
   }
   lc.playFile = function () {
   gotoAndPlay(1);
   }
   lc.getframeNum = function () {
  
   }
   lc.connect(swfConnect);
  
   ***
  
  
  
  
   --- In flexcoders@yahoogroups.com, JesterXL jesterxl

[flexcoders] Re: Local Connection - RESOLVED!

2006-07-27 Thread flexnewbie06
..works perfect.


--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Delete the ho!
 
 after close:
 
 lc = null;
 delete lc;
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Thursday, July 27, 2006 10:11 AM
 Subject: [flexcoders] Re: Local Connection - RESOLVED!
 
 
 Thanks again jesterXL...
 
 Added just a few lines...can't believe i didn't think of this 
 earlier...it was definitly a light bulb moment...cleans up local 
 connection...so it can be used by next loaded swf.  Had to make 
 changes to swf's and just wasn't thinking about them.
 
 added - to main flex app every time swfLoader changes it's source...
 lc.send (_swfConnect, killAll);
 
 added - to the main.swf's called functions
 lc.killAll = function () {
 lc.close()
 }
 
 okay...what's next...;o)
 
 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Geez, definately sounds like the GC then, that's harsh.  Um... 
 uh... well, 
  the only thing I can think of beyond doing it dynamically like 
you 
 said is 
  to ensure when you remove them that you kill all listeners, 
delete 
 what you 
  can, disconnect what you can, etc. BEFORE destroying the 
SWFLoader.
  
  Good luck.
  
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Thursday, July 27, 2006 8:03 AM
  Subject: [flexcoders] Re: Local Connection
  
  
  Jester, I read the articles and fully understand what you meant...
  
  I load one swf and then try to load a second and even though I've
  sent the first swf packing it's still in memory and listening to 
the
  menu.swf's local connection calls because GC hasn't come along and
  cleaned it up.
  
  Maybe if I get rid of the SWFLoader completely then try to create 
a
  new one dynamically when the next swf is loaded that would work??
  I'll try it.
  
  Yes, the menu.swf is able to control the two main swf's outside of
  Flex. If they are all running at the same time, the menu.swf will
  control which ever main.swf was started first. Then if i close 
that
  main.swf the other will just start working.  That little 
experiment
  just provides more evidence (and helps me get it)...that the first
  swf is still there in Flex...
  
  Anyway, Thanks again...if you have any more suggestions...as 
always
  appreciated. I'll keep working at it...
  Jenn
  
  
  
  --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
  
   Oh it's deeper than emptying a source reference.  Welcome to the
  dark side
   of ActionScript 3..
  
   
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
  
   
 http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
  
   BTW, do your SWF's talk to eachother locally without Flex?
  
   - Original Message - 
   From: flexnewbie06 flexnewbie06@
   To: flexcoders@yahoogroups.com
   Sent: Wednesday, July 26, 2006 3:13 PM
   Subject: [flexcoders] Re: Local Connection
  
  
   okay, thanks...that works for loading a swf at runtime if the
   SWFLoader has no assigned source.  However, if the SWFLoader 
has 
 an
   assigned source and you try to change it during runtime, then LC
   doesn't work anymore.
  
   That comes back to your last comment about garbage collection 
and
  the
   original swf not being cleaned up before the new one is loaded, 
i
   tried to research what you meant but as far i could tell all I 
 could
   do in flex was to set the SWFLoader source to = before 
loading 
 the
   next swf.  I could not find any unload methods.
  
   Thanks again for helping.
  
  
   --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
   
Try again, but put an underscore in front of the name for both
   SWF's.
   
_swfConnect instead of swfConnect.
   
   
- Original Message - 
From: flexnewbie06 flexnewbie06@
To: flexcoders@yahoogroups.com
Sent: Wednesday, July 26, 2006 1:59 PM
Subject: [flexcoders] Re: Local Connection
   
   
Jester,
I have tried putting the local connection code in the main 
flex
  app
and calling to the embedded SWF and this is the attempt at
  creating
   a
second embedded swf (menu) to make the calls to the main
   SWF...either
way if the swf is loaded at runtime...local connection is a 
no 
 go.
   
Thanks
   
*This is my menu.swf local connection code...
   
#include mc_tween2.as
stop();
var lcsend:LocalConnection = new LocalConnection();
play_btn.onRelease = function(){
lcsend.send (swfConnect, playFile);
}
stop_btn.onRelease = function () {
lcsend.send (swfConnect, stopandrestart);
}
pause_btn.onRelease = function () {
lcsend.send (swfConnect , pauseFile);
}
   
*And this is the Main.swf local connection code
   
var lc:LocalConnection = new LocalConnection();
lc.pauseFile = function() {
stop();
}
lc.resumeFile = function() {
play

Re: [flexcoders] Re: Local Connection - RESOLVED!

2006-07-27 Thread JesterXL
w00t!  GC got PWND!!!.

- Original Message - 
From: flexnewbie06 [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, July 27, 2006 10:48 AM
Subject: [flexcoders] Re: Local Connection - RESOLVED!


..works perfect.


--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Delete the ho!
 
 after close:
 
 lc = null;
 delete lc;
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Thursday, July 27, 2006 10:11 AM
 Subject: [flexcoders] Re: Local Connection - RESOLVED!
 
 
 Thanks again jesterXL...
 
 Added just a few lines...can't believe i didn't think of this 
 earlier...it was definitly a light bulb moment...cleans up local 
 connection...so it can be used by next loaded swf.  Had to make 
 changes to swf's and just wasn't thinking about them.
 
 added - to main flex app every time swfLoader changes it's source...
 lc.send (_swfConnect, killAll);
 
 added - to the main.swf's called functions
 lc.killAll = function () {
 lc.close()
 }
 
 okay...what's next...;o)
 
 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Geez, definately sounds like the GC then, that's harsh.  Um... 
 uh... well, 
  the only thing I can think of beyond doing it dynamically like 
you 
 said is 
  to ensure when you remove them that you kill all listeners, 
delete 
 what you 
  can, disconnect what you can, etc. BEFORE destroying the 
SWFLoader.
  
  Good luck.
  
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Thursday, July 27, 2006 8:03 AM
  Subject: [flexcoders] Re: Local Connection
  
  
  Jester, I read the articles and fully understand what you meant...
  
  I load one swf and then try to load a second and even though I've
  sent the first swf packing it's still in memory and listening to 
the
  menu.swf's local connection calls because GC hasn't come along and
  cleaned it up.
  
  Maybe if I get rid of the SWFLoader completely then try to create 
a
  new one dynamically when the next swf is loaded that would work??
  I'll try it.
  
  Yes, the menu.swf is able to control the two main swf's outside of
  Flex. If they are all running at the same time, the menu.swf will
  control which ever main.swf was started first. Then if i close 
that
  main.swf the other will just start working.  That little 
experiment
  just provides more evidence (and helps me get it)...that the first
  swf is still there in Flex...
  
  Anyway, Thanks again...if you have any more suggestions...as 
always
  appreciated. I'll keep working at it...
  Jenn
  
  
  
  --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
  
   Oh it's deeper than emptying a source reference.  Welcome to the
  dark side
   of ActionScript 3..
  
   
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
  
   
 http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html
  
   BTW, do your SWF's talk to eachother locally without Flex?
  
   - Original Message - 
   From: flexnewbie06 flexnewbie06@
   To: flexcoders@yahoogroups.com
   Sent: Wednesday, July 26, 2006 3:13 PM
   Subject: [flexcoders] Re: Local Connection
  
  
   okay, thanks...that works for loading a swf at runtime if the
   SWFLoader has no assigned source.  However, if the SWFLoader 
has 
 an
   assigned source and you try to change it during runtime, then LC
   doesn't work anymore.
  
   That comes back to your last comment about garbage collection 
and
  the
   original swf not being cleaned up before the new one is loaded, 
i
   tried to research what you meant but as far i could tell all I 
 could
   do in flex was to set the SWFLoader source to = before 
loading 
 the
   next swf.  I could not find any unload methods.
  
   Thanks again for helping.
  
  
   --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
   
Try again, but put an underscore in front of the name for both
   SWF's.
   
_swfConnect instead of swfConnect.
   
   
- Original Message - 
From: flexnewbie06 flexnewbie06@
To: flexcoders@yahoogroups.com
Sent: Wednesday, July 26, 2006 1:59 PM
Subject: [flexcoders] Re: Local Connection
   
   
Jester,
I have tried putting the local connection code in the main 
flex
  app
and calling to the embedded SWF and this is the attempt at
  creating
   a
second embedded swf (menu) to make the calls to the main
   SWF...either
way if the swf is loaded at runtime...local connection is a 
no 
 go.
   
Thanks
   
*This is my menu.swf local connection code...
   
#include mc_tween2.as
stop();
var lcsend:LocalConnection = new LocalConnection();
play_btn.onRelease = function(){
lcsend.send (swfConnect, playFile);
}
stop_btn.onRelease = function () {
lcsend.send (swfConnect, stopandrestart);
}
pause_btn.onRelease = function () {
lcsend.send (swfConnect , pauseFile

[flexcoders] Re: Local Connection

2006-07-26 Thread flexnewbie06
Jester, 
I have tried putting the local connection code in the main flex app 
and calling to the embedded SWF and this is the attempt at creating a 
second embedded swf (menu) to make the calls to the main SWF...either 
way if the swf is loaded at runtime...local connection is a no go.

Thanks 

*This is my menu.swf local connection code...

#include mc_tween2.as
stop();
var lcsend:LocalConnection = new LocalConnection();
play_btn.onRelease = function(){
lcsend.send (swfConnect, playFile);
}
stop_btn.onRelease = function () {
lcsend.send (swfConnect, stopandrestart);
}
pause_btn.onRelease = function () {
lcsend.send (swfConnect , pauseFile);   
}

*And this is the Main.swf local connection code

var lc:LocalConnection = new LocalConnection();
lc.pauseFile = function() {
stop();
}
lc.resumeFile = function() {
play();
}
lc.stopandrestart = function() {
gotoAndStop(1);
}
lc.playFile = function () {
gotoAndPlay(1);
}
lc.getframeNum = function () {

}
lc.connect(swfConnect);

***




--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Can you paste a snippet of your LocalConnection code in the Flash 
SWF?
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Wednesday, July 26, 2006 1:02 PM
 Subject: [flexcoders] Local Connection
 
 
 I think I am going to go crazy over this.  I have tried this a few 
 different ways and always ending with the same result...not working.
 
 I have 2 swf's loaded in my app with SWFLoader. They use local 
 connection to talk to each other.  If i run app with swfloader with 
 no source and then dynamically set the swf source when something 
 happens in the app, local connection doesn't work.  If i load the 
swf 
 in design the local connection works fine. For example Code 1 
doesn't 
 work, Code 2 does...If you can lend a hand I would REALLY 
appreciate 
 it.
 
 Jenn
 
 Code 1*
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
 layout=absolute
 mx:Script
 ![CDATA[ 
 public function load():void {
 mainswf.source = file.swf;
 }
 ]]
 /mx:Script
 mx:Panel x=25 y=10 width=528 height=383 layout=absolute
 mx:SWFLoader id=mainswf x=10 y=10 width=467 height=271/
 mx:ApplicationControlBar x=10 y=0 width=539 height=60
 mx:SWFLoader id=menu source=menu.swf width=499 height=58/
 /mx:ApplicationControlBar
 /mx:Panel
 mx:Button click=load() id=loader x=25 y=445 
label=Button/
 /mx:Application
 
 
 **Code 2***
 
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
 layout=absolute
 mx:Panel x=25 y=10 width=528 height=383 layout=absolute
 mx:SWFLoader id=mainswf source=file.swf x=10 y=10 
 width=467 height=271/
 mx:ApplicationControlBar x=10 y=0 width=539 height=60
 mx:SWFLoader id=menu source=menu.swf width=499 height=58/
 /mx:ApplicationControlBar
 /mx:Panel
 mx:Button click=load() id=loader x=25 y=445 
label=Button/
 /mx:Application
 
 
 
 
 
 
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Re: [flexcoders] Re: Local Connection

2006-07-26 Thread JesterXL
Try again, but put an underscore in front of the name for both SWF's.

_swfConnect instead of swfConnect.


- Original Message - 
From: flexnewbie06 [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Wednesday, July 26, 2006 1:59 PM
Subject: [flexcoders] Re: Local Connection


Jester, 
I have tried putting the local connection code in the main flex app 
and calling to the embedded SWF and this is the attempt at creating a 
second embedded swf (menu) to make the calls to the main SWF...either 
way if the swf is loaded at runtime...local connection is a no go.

Thanks 

*This is my menu.swf local connection code...

#include mc_tween2.as
stop();
var lcsend:LocalConnection = new LocalConnection();
play_btn.onRelease = function(){
lcsend.send (swfConnect, playFile);
}
stop_btn.onRelease = function () {
lcsend.send (swfConnect, stopandrestart);
}
pause_btn.onRelease = function () {
lcsend.send (swfConnect , pauseFile); 
}

*And this is the Main.swf local connection code

var lc:LocalConnection = new LocalConnection();
lc.pauseFile = function() {
stop();
}
lc.resumeFile = function() {
play();
}
lc.stopandrestart = function() {
gotoAndStop(1);
}
lc.playFile = function () {
gotoAndPlay(1);
}
lc.getframeNum = function () {

}
lc.connect(swfConnect);

***




--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Can you paste a snippet of your LocalConnection code in the Flash 
SWF?
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Wednesday, July 26, 2006 1:02 PM
 Subject: [flexcoders] Local Connection
 
 
 I think I am going to go crazy over this.  I have tried this a few 
 different ways and always ending with the same result...not working.
 
 I have 2 swf's loaded in my app with SWFLoader. They use local 
 connection to talk to each other.  If i run app with swfloader with 
 no source and then dynamically set the swf source when something 
 happens in the app, local connection doesn't work.  If i load the 
swf 
 in design the local connection works fine. For example Code 1 
doesn't 
 work, Code 2 does...If you can lend a hand I would REALLY 
appreciate 
 it.
 
 Jenn
 
 Code 1*
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
 layout=absolute
 mx:Script
 ![CDATA[ 
 public function load():void {
 mainswf.source = file.swf;
 }
 ]]
 /mx:Script
 mx:Panel x=25 y=10 width=528 height=383 layout=absolute
 mx:SWFLoader id=mainswf x=10 y=10 width=467 height=271/
 mx:ApplicationControlBar x=10 y=0 width=539 height=60
 mx:SWFLoader id=menu source=menu.swf width=499 height=58/
 /mx:ApplicationControlBar
 /mx:Panel
 mx:Button click=load() id=loader x=25 y=445 
label=Button/
 /mx:Application
 
 
 **Code 2***
 
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
 layout=absolute
 mx:Panel x=25 y=10 width=528 height=383 layout=absolute
 mx:SWFLoader id=mainswf source=file.swf x=10 y=10 
 width=467 height=271/
 mx:ApplicationControlBar x=10 y=0 width=539 height=60
 mx:SWFLoader id=menu source=menu.swf width=499 height=58/
 /mx:ApplicationControlBar
 /mx:Panel
 mx:Button click=load() id=loader x=25 y=445 
label=Button/
 /mx:Application
 
 
 
 
 
 
 --
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[flexcoders] Re: Local Connection

2006-07-26 Thread flexnewbie06
okay, thanks...that works for loading a swf at runtime if the 
SWFLoader has no assigned source.  However, if the SWFLoader has an 
assigned source and you try to change it during runtime, then LC 
doesn't work anymore.  

That comes back to your last comment about garbage collection and the 
original swf not being cleaned up before the new one is loaded, i 
tried to research what you meant but as far i could tell all I could 
do in flex was to set the SWFLoader source to = before loading the 
next swf.  I could not find any unload methods. 
 
Thanks again for helping.


--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Try again, but put an underscore in front of the name for both 
SWF's.
 
 _swfConnect instead of swfConnect.
 
 
 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Wednesday, July 26, 2006 1:59 PM
 Subject: [flexcoders] Re: Local Connection
 
 
 Jester, 
 I have tried putting the local connection code in the main flex app 
 and calling to the embedded SWF and this is the attempt at creating 
a 
 second embedded swf (menu) to make the calls to the main 
SWF...either 
 way if the swf is loaded at runtime...local connection is a no go.
 
 Thanks 
 
 *This is my menu.swf local connection code...
 
 #include mc_tween2.as
 stop();
 var lcsend:LocalConnection = new LocalConnection();
 play_btn.onRelease = function(){
 lcsend.send (swfConnect, playFile);
 }
 stop_btn.onRelease = function () {
 lcsend.send (swfConnect, stopandrestart);
 }
 pause_btn.onRelease = function () {
 lcsend.send (swfConnect , pauseFile); 
 }
 
 *And this is the Main.swf local connection code
 
 var lc:LocalConnection = new LocalConnection();
 lc.pauseFile = function() {
 stop();
 }
 lc.resumeFile = function() {
 play();
 }
 lc.stopandrestart = function() {
 gotoAndStop(1);
 }
 lc.playFile = function () {
 gotoAndPlay(1);
 }
 lc.getframeNum = function () {
 
 }
 lc.connect(swfConnect);
 
 ***
 
 
 
 
 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Can you paste a snippet of your LocalConnection code in the Flash 
 SWF?
  
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Wednesday, July 26, 2006 1:02 PM
  Subject: [flexcoders] Local Connection
  
  
  I think I am going to go crazy over this.  I have tried this a 
few 
  different ways and always ending with the same result...not 
working.
  
  I have 2 swf's loaded in my app with SWFLoader. They use local 
  connection to talk to each other.  If i run app with swfloader 
with 
  no source and then dynamically set the swf source when something 
  happens in the app, local connection doesn't work.  If i load the 
 swf 
  in design the local connection works fine. For example Code 1 
 doesn't 
  work, Code 2 does...If you can lend a hand I would REALLY 
 appreciate 
  it.
  
  Jenn
  
  Code 1*
  ?xml version=1.0 encoding=utf-8?
  mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
  layout=absolute
  mx:Script
  ![CDATA[ 
  public function load():void {
  mainswf.source = file.swf;
  }
  ]]
  /mx:Script
  mx:Panel x=25 y=10 width=528 height=383 
layout=absolute
  mx:SWFLoader id=mainswf x=10 y=10 width=467 
height=271/
  mx:ApplicationControlBar x=10 y=0 width=539 height=60
  mx:SWFLoader id=menu source=menu.swf width=499 
height=58/
  /mx:ApplicationControlBar
  /mx:Panel
  mx:Button click=load() id=loader x=25 y=445 
 label=Button/
  /mx:Application
  
  
  **Code 2***
  
  ?xml version=1.0 encoding=utf-8?
  mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
  layout=absolute
  mx:Panel x=25 y=10 width=528 height=383 
layout=absolute
  mx:SWFLoader id=mainswf source=file.swf x=10 y=10 
  width=467 height=271/
  mx:ApplicationControlBar x=10 y=0 width=539 height=60
  mx:SWFLoader id=menu source=menu.swf width=499 
height=58/
  /mx:ApplicationControlBar
  /mx:Panel
  mx:Button click=load() id=loader x=25 y=445 
 label=Button/
  /mx:Application
  
  
  
  
  
  
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Re: [flexcoders] Re: Local Connection

2006-07-26 Thread JesterXL
Oh it's deeper than emptying a source reference.  Welcome to the dark side 
of ActionScript 3..

http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html

http://www.gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html

BTW, do your SWF's talk to eachother locally without Flex?

- Original Message - 
From: flexnewbie06 [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Wednesday, July 26, 2006 3:13 PM
Subject: [flexcoders] Re: Local Connection


okay, thanks...that works for loading a swf at runtime if the
SWFLoader has no assigned source.  However, if the SWFLoader has an
assigned source and you try to change it during runtime, then LC
doesn't work anymore.

That comes back to your last comment about garbage collection and the
original swf not being cleaned up before the new one is loaded, i
tried to research what you meant but as far i could tell all I could
do in flex was to set the SWFLoader source to = before loading the
next swf.  I could not find any unload methods.

Thanks again for helping.


--- In flexcoders@yahoogroups.com, JesterXL [EMAIL PROTECTED] wrote:

 Try again, but put an underscore in front of the name for both
SWF's.

 _swfConnect instead of swfConnect.


 - Original Message - 
 From: flexnewbie06 [EMAIL PROTECTED]
 To: flexcoders@yahoogroups.com
 Sent: Wednesday, July 26, 2006 1:59 PM
 Subject: [flexcoders] Re: Local Connection


 Jester,
 I have tried putting the local connection code in the main flex app
 and calling to the embedded SWF and this is the attempt at creating
a
 second embedded swf (menu) to make the calls to the main
SWF...either
 way if the swf is loaded at runtime...local connection is a no go.

 Thanks

 *This is my menu.swf local connection code...

 #include mc_tween2.as
 stop();
 var lcsend:LocalConnection = new LocalConnection();
 play_btn.onRelease = function(){
 lcsend.send (swfConnect, playFile);
 }
 stop_btn.onRelease = function () {
 lcsend.send (swfConnect, stopandrestart);
 }
 pause_btn.onRelease = function () {
 lcsend.send (swfConnect , pauseFile);
 }

 *And this is the Main.swf local connection code

 var lc:LocalConnection = new LocalConnection();
 lc.pauseFile = function() {
 stop();
 }
 lc.resumeFile = function() {
 play();
 }
 lc.stopandrestart = function() {
 gotoAndStop(1);
 }
 lc.playFile = function () {
 gotoAndPlay(1);
 }
 lc.getframeNum = function () {

 }
 lc.connect(swfConnect);

 ***




 --- In flexcoders@yahoogroups.com, JesterXL jesterxl@ wrote:
 
  Can you paste a snippet of your LocalConnection code in the Flash
 SWF?
 
  - Original Message - 
  From: flexnewbie06 flexnewbie06@
  To: flexcoders@yahoogroups.com
  Sent: Wednesday, July 26, 2006 1:02 PM
  Subject: [flexcoders] Local Connection
 
 
  I think I am going to go crazy over this.  I have tried this a
few
  different ways and always ending with the same result...not
working.
 
  I have 2 swf's loaded in my app with SWFLoader. They use local
  connection to talk to each other.  If i run app with swfloader
with
  no source and then dynamically set the swf source when something
  happens in the app, local connection doesn't work.  If i load the
 swf
  in design the local connection works fine. For example Code 1
 doesn't
  work, Code 2 does...If you can lend a hand I would REALLY
 appreciate
  it.
 
  Jenn
 
  Code 1*
  ?xml version=1.0 encoding=utf-8?
  mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
  layout=absolute
  mx:Script
  ![CDATA[
  public function load():void {
  mainswf.source = file.swf;
  }
  ]]
  /mx:Script
  mx:Panel x=25 y=10 width=528 height=383
layout=absolute
  mx:SWFLoader id=mainswf x=10 y=10 width=467
height=271/
  mx:ApplicationControlBar x=10 y=0 width=539 height=60
  mx:SWFLoader id=menu source=menu.swf width=499
height=58/
  /mx:ApplicationControlBar
  /mx:Panel
  mx:Button click=load() id=loader x=25 y=445
 label=Button/
  /mx:Application
 
 
  **Code 2***
 
  ?xml version=1.0 encoding=utf-8?
  mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
  layout=absolute
  mx:Panel x=25 y=10 width=528 height=383
layout=absolute
  mx:SWFLoader id=mainswf source=file.swf x=10 y=10
  width=467 height=271/
  mx:ApplicationControlBar x=10 y=0 width=539 height=60
  mx:SWFLoader id=menu source=menu.swf width=499
height=58/
  /mx:ApplicationControlBar
  /mx:Panel
  mx:Button click=load() id=loader x=25 y=445
 label=Button/
  /mx:Application
 
 
 
 
 
 
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