RE: [SPAM] RE: [flexcoders] Re: Make Flex AIR app demand more system resources

2009-11-08 Thread Tracy Spratt
I am running normally at 15, and going up to 24 actually looks worse at
times, with multiple interim images visible at once, instead of just a
stutter.  I will continue to experiment, maybe going up to something crazy
like 70.

 

Tracy Spratt,

Lariat Services, development services available

  _  

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Alex Harui
Sent: Friday, November 06, 2009 3:33 AM
To: flexcoders@yahoogroups.com
Subject: [SPAM] RE: [flexcoders] Re: Make Flex AIR app demand more system
resources

 

  

And upping the frame rate didn't do what you wanted?

 

Alex Harui

Flex SDK Developer

Adobe Systems Inc. http://www.adobe.com/ 

Blog: http://blogs. http://blogs.adobe.com/aharui adobe.com/aharui

 

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Tracy
Sent: Thursday, November 05, 2009 6:15 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Make Flex AIR app demand more system resources

 

  

Ironic, huh? Actually, we are not finding the AIR app to be unreasonably
resource hungry.

Yes, I am using the papervision cube to navigate between forms, and the
animation is not always smooth(sometimes it is). However, the os memory
monitor indicates that the air app is not taking the resources it has
available at that moment.

I will try your suggestion of running something in an enterFrame handler.

We just got an important demo wrapped up and I will have some time to work
on this.

Thanks,
Tracy

--- In flexcod...@yahoogro mailto:flexcoders%40yahoogroups.com ups.com,
Gregor Kiddie gkid...@... wrote:

 Are you really suggesting that the AIR app isn't a massive resource hog
 and is unusable for any purpose? This should be a good thread to watch
 *fetches popcorn*
 
 
 
 Seriously though, and on topic...
 
 
 
 When you say it relinquishes resources back to readily, are you talking
 about CPU time, and therefore getting a jittery frame rate? Could be
 either the runtime or the OS scheduler I suppose. If the runtime doesn't
 place a high enough priority on running animations (i.e. AS is given a
 higher priority) it could release back to easily. Likewise the OS
 scheduler could be thinking the app is idle when it isn't.
 
 
 
 Stupid suggestion, but running some AS code alongside the animations...
 Running something small and inconsequential in an enterframe handler.
 Does it change the game somewhat?
 
 
 
 Gk.
 
 Gregor Kiddie
 Senior Developer
 INPS
 
 Tel: 01382 564343
 
 Registered address: The Bread Factory, 1a Broughton Street, London SW8
 3QJ
 
 Registered Number: 1788577
 
 Registered in the UK
 
 Visit our Internet Web site at www.inps.co.uk
 blocked::http://www.inps. http://www.inps.co.uk/ co.uk/ 
 
 The information in this internet email is confidential and is intended
 solely for the addressee. Access, copying or re-use of information in it
 by anyone else is not authorised. Any views or opinions presented are
 solely those of the author and do not necessarily represent those of
 INPS or any of its affiliates. If you are not the intended recipient
 please contact is.helpd...@...
 
 






RE: [flexcoders] Re: Make Flex AIR app demand more system resources

2009-11-06 Thread Alex Harui
And upping the frame rate didn't do what you wanted?

Alex Harui
Flex SDK Developer
Adobe Systems Inc.http://www.adobe.com/
Blog: http://blogs.adobe.com/aharui

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf 
Of Tracy
Sent: Thursday, November 05, 2009 6:15 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Make Flex AIR app demand more system resources



Ironic, huh? Actually, we are not finding the AIR app to be unreasonably 
resource hungry.

Yes, I am using the papervision cube to navigate between forms, and the 
animation is not always smooth(sometimes it is). However, the os memory monitor 
indicates that the air app is not taking the resources it has available at that 
moment.

I will try your suggestion of running something in an enterFrame handler.

We just got an important demo wrapped up and I will have some time to work on 
this.

Thanks,
Tracy

--- In flexcoders@yahoogroups.commailto:flexcoders%40yahoogroups.com, Gregor 
Kiddie gkid...@... wrote:

 Are you really suggesting that the AIR app isn't a massive resource hog
 and is unusable for any purpose? This should be a good thread to watch
 *fetches popcorn*



 Seriously though, and on topic...



 When you say it relinquishes resources back to readily, are you talking
 about CPU time, and therefore getting a jittery frame rate? Could be
 either the runtime or the OS scheduler I suppose. If the runtime doesn't
 place a high enough priority on running animations (i.e. AS is given a
 higher priority) it could release back to easily. Likewise the OS
 scheduler could be thinking the app is idle when it isn't.



 Stupid suggestion, but running some AS code alongside the animations...
 Running something small and inconsequential in an enterframe handler.
 Does it change the game somewhat?



 Gk.

 Gregor Kiddie
 Senior Developer
 INPS

 Tel: 01382 564343

 Registered address: The Bread Factory, 1a Broughton Street, London SW8
 3QJ

 Registered Number: 1788577

 Registered in the UK

 Visit our Internet Web site at www.inps.co.uk
 blocked::http://www.inps.co.uk/

 The information in this internet email is confidential and is intended
 solely for the addressee. Access, copying or re-use of information in it
 by anyone else is not authorised. Any views or opinions presented are
 solely those of the author and do not necessarily represent those of
 INPS or any of its affiliates. If you are not the intended recipient
 please contact is.helpd...@...

 




[flexcoders] Re: Make Flex AIR app demand more system resources

2009-11-05 Thread Tracy
Ironic, huh?  Actually, we are not finding the AIR app to be unreasonably 
resource hungry.

Yes, I am using the papervision cube to navigate between forms, and the 
animation is not always smooth(sometimes it is).  However, the os memory 
monitor indicates that the air app is not taking the resources it has available 
at that moment.

I will try your suggestion of running something in an enterFrame handler.

We just got an important demo wrapped up and I will have some time to work on 
this.

Thanks,
Tracy

--- In flexcoders@yahoogroups.com, Gregor Kiddie gkid...@... wrote:

 Are you really suggesting that the AIR app isn't a massive resource hog
 and is unusable for any purpose? This should be a good thread to watch
 *fetches popcorn*
 
  
 
 Seriously though, and on topic...
 
  
 
 When you say it relinquishes resources back to readily, are you talking
 about CPU time, and therefore getting a jittery frame rate? Could be
 either the runtime or the OS scheduler I suppose. If the runtime doesn't
 place a high enough priority on running animations (i.e. AS is given a
 higher priority) it could release back to easily. Likewise the OS
 scheduler could be thinking the app is idle when it isn't.
 
  
 
 Stupid suggestion, but running some AS code alongside the animations...
 Running something small and inconsequential in an enterframe handler.
 Does it change the game somewhat?
 
  
 
 Gk.
 
 Gregor Kiddie
 Senior Developer
 INPS
 
 Tel:   01382 564343
 
 Registered address: The Bread Factory, 1a Broughton Street, London SW8
 3QJ
 
 Registered Number: 1788577
 
 Registered in the UK
 
 Visit our Internet Web site at www.inps.co.uk
 blocked::http://www.inps.co.uk/ 
 
 The information in this internet email is confidential and is intended
 solely for the addressee. Access, copying or re-use of information in it
 by anyone else is not authorised. Any views or opinions presented are
 solely those of the author and do not necessarily represent those of
 INPS or any of its affiliates. If you are not the intended recipient
 please contact is.helpd...@...