RE: [SPAM] RE: [flexcoders] Re: Make Flex AIR app demand more system resources
I am running normally at 15, and going up to 24 actually looks worse at times, with multiple interim images visible at once, instead of just a stutter. I will continue to experiment, maybe going up to something crazy like 70. Tracy Spratt, Lariat Services, development services available _ From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Alex Harui Sent: Friday, November 06, 2009 3:33 AM To: flexcoders@yahoogroups.com Subject: [SPAM] RE: [flexcoders] Re: Make Flex AIR app demand more system resources And upping the frame rate didn't do what you wanted? Alex Harui Flex SDK Developer Adobe Systems Inc. http://www.adobe.com/ Blog: http://blogs. http://blogs.adobe.com/aharui adobe.com/aharui From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Tracy Sent: Thursday, November 05, 2009 6:15 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: Make Flex AIR app demand more system resources Ironic, huh? Actually, we are not finding the AIR app to be unreasonably resource hungry. Yes, I am using the papervision cube to navigate between forms, and the animation is not always smooth(sometimes it is). However, the os memory monitor indicates that the air app is not taking the resources it has available at that moment. I will try your suggestion of running something in an enterFrame handler. We just got an important demo wrapped up and I will have some time to work on this. Thanks, Tracy --- In flexcod...@yahoogro mailto:flexcoders%40yahoogroups.com ups.com, Gregor Kiddie gkid...@... wrote: Are you really suggesting that the AIR app isn't a massive resource hog and is unusable for any purpose? This should be a good thread to watch *fetches popcorn* Seriously though, and on topic... When you say it relinquishes resources back to readily, are you talking about CPU time, and therefore getting a jittery frame rate? Could be either the runtime or the OS scheduler I suppose. If the runtime doesn't place a high enough priority on running animations (i.e. AS is given a higher priority) it could release back to easily. Likewise the OS scheduler could be thinking the app is idle when it isn't. Stupid suggestion, but running some AS code alongside the animations... Running something small and inconsequential in an enterframe handler. Does it change the game somewhat? Gk. Gregor Kiddie Senior Developer INPS Tel: 01382 564343 Registered address: The Bread Factory, 1a Broughton Street, London SW8 3QJ Registered Number: 1788577 Registered in the UK Visit our Internet Web site at www.inps.co.uk blocked::http://www.inps. http://www.inps.co.uk/ co.uk/ The information in this internet email is confidential and is intended solely for the addressee. Access, copying or re-use of information in it by anyone else is not authorised. Any views or opinions presented are solely those of the author and do not necessarily represent those of INPS or any of its affiliates. If you are not the intended recipient please contact is.helpd...@...
RE: [flexcoders] Re: Make Flex AIR app demand more system resources
And upping the frame rate didn't do what you wanted? Alex Harui Flex SDK Developer Adobe Systems Inc.http://www.adobe.com/ Blog: http://blogs.adobe.com/aharui From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Tracy Sent: Thursday, November 05, 2009 6:15 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: Make Flex AIR app demand more system resources Ironic, huh? Actually, we are not finding the AIR app to be unreasonably resource hungry. Yes, I am using the papervision cube to navigate between forms, and the animation is not always smooth(sometimes it is). However, the os memory monitor indicates that the air app is not taking the resources it has available at that moment. I will try your suggestion of running something in an enterFrame handler. We just got an important demo wrapped up and I will have some time to work on this. Thanks, Tracy --- In flexcoders@yahoogroups.commailto:flexcoders%40yahoogroups.com, Gregor Kiddie gkid...@... wrote: Are you really suggesting that the AIR app isn't a massive resource hog and is unusable for any purpose? This should be a good thread to watch *fetches popcorn* Seriously though, and on topic... When you say it relinquishes resources back to readily, are you talking about CPU time, and therefore getting a jittery frame rate? Could be either the runtime or the OS scheduler I suppose. If the runtime doesn't place a high enough priority on running animations (i.e. AS is given a higher priority) it could release back to easily. Likewise the OS scheduler could be thinking the app is idle when it isn't. Stupid suggestion, but running some AS code alongside the animations... Running something small and inconsequential in an enterframe handler. Does it change the game somewhat? Gk. Gregor Kiddie Senior Developer INPS Tel: 01382 564343 Registered address: The Bread Factory, 1a Broughton Street, London SW8 3QJ Registered Number: 1788577 Registered in the UK Visit our Internet Web site at www.inps.co.uk blocked::http://www.inps.co.uk/ The information in this internet email is confidential and is intended solely for the addressee. Access, copying or re-use of information in it by anyone else is not authorised. Any views or opinions presented are solely those of the author and do not necessarily represent those of INPS or any of its affiliates. If you are not the intended recipient please contact is.helpd...@...
[flexcoders] Re: Make Flex AIR app demand more system resources
Ironic, huh? Actually, we are not finding the AIR app to be unreasonably resource hungry. Yes, I am using the papervision cube to navigate between forms, and the animation is not always smooth(sometimes it is). However, the os memory monitor indicates that the air app is not taking the resources it has available at that moment. I will try your suggestion of running something in an enterFrame handler. We just got an important demo wrapped up and I will have some time to work on this. Thanks, Tracy --- In flexcoders@yahoogroups.com, Gregor Kiddie gkid...@... wrote: Are you really suggesting that the AIR app isn't a massive resource hog and is unusable for any purpose? This should be a good thread to watch *fetches popcorn* Seriously though, and on topic... When you say it relinquishes resources back to readily, are you talking about CPU time, and therefore getting a jittery frame rate? Could be either the runtime or the OS scheduler I suppose. If the runtime doesn't place a high enough priority on running animations (i.e. AS is given a higher priority) it could release back to easily. Likewise the OS scheduler could be thinking the app is idle when it isn't. Stupid suggestion, but running some AS code alongside the animations... Running something small and inconsequential in an enterframe handler. Does it change the game somewhat? Gk. Gregor Kiddie Senior Developer INPS Tel: 01382 564343 Registered address: The Bread Factory, 1a Broughton Street, London SW8 3QJ Registered Number: 1788577 Registered in the UK Visit our Internet Web site at www.inps.co.uk blocked::http://www.inps.co.uk/ The information in this internet email is confidential and is intended solely for the addressee. Access, copying or re-use of information in it by anyone else is not authorised. Any views or opinions presented are solely those of the author and do not necessarily represent those of INPS or any of its affiliates. If you are not the intended recipient please contact is.helpd...@...