Re: [Flightgear-devel] Billboard animation

2002-05-06 Thread Erik Hofman

David Megginson wrote:
 Erik Hofman writes:
 
Norm: which do you think would be more efficient for a forest of, say,
500 trees?
   
   I would say, billboarded spherical trees handled as particles.
 
 I don't understand 'particles'.

Particles (in OpenGL) are a large number of polygons which have the same 
  characteristics. By updating the particles in one shot you should be 
able to get the best perfomance out of the hardware.

Erik


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Re: [Flightgear-devel] Billboard animation

2002-05-06 Thread David Megginson

Erik Hofman writes:

  Particles (in OpenGL) are a large number of polygons which have the
  same characteristics. By updating the particles in one shot you
  should be able to get the best perfomance out of the hardware.

Do you mean that all of the billboarded trees would be under the same
transformation?  That wouldn't work, because each tree has to turn to
a slightly different angle to face the camera, and each has to rotate
about its own centrepoint.


All the best,


David

-- 
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Re: [Flightgear-devel] Spinning propellers and framerates.

2002-05-06 Thread Curtis L. Olson

Simon,

I haven't noticed any performance degradation (similar to what you
describe) on nVidia hardware.

It sounds like maybe the radeon driver does ok drawing alpha quads (or
quads with an alpha component) from back to front, but perhaps there
is an inefficiency in the pipeline when the alpha quads get obscured
by something in front.  That doesn't make a lot of sense to me because
the driver it seems would have to do *less* work in the latter case.
But, perhaps there is some subtle issue in the card/driver that is
causing this?

Curt.


Simon Fowler writes:
 While playing around with different versions of the DRI Radeon
 drivers today, I noticed an odd thing: with the standard c172 model
 in the external view, if I look at the model from head on, I get
 20-25 fps, whereas if I look from a perspective where part of the
 spinning propeller disk is obscured by the airframe, I get ~6 fps. I
 get the same 6 fps all the time when I run with the 3d model.
 
 I'm just curious whether this same effect is seen by anyone else,
 particularly people running NVidia hardware - if it's a driver
 issue, I'll take this to the DRI devel list.
 
 If it's something to do with FlightGear or plib, it'd be nice if
 there was some way to deal with this - being limited to around 6 fps
 makes the 3d models almost unusable by me, and I don't have the
 money to upgrade to faster hardware . . .
 
 For the record, I have a K7 550, a Radeon QD (32 MB), Linux
 2.4.19-pre8, XFree86 4.2.0, and the latest DRI CVS tree, along with
 the latest CVS trees from FlightGear, SimGear and plib.
 
 Simon
 
 -- 
 PGP public key Id 0x144A991C, or ftp://bg77.anu.edu.au/pub/himi/himi.asc
 (crappy) Homepage: http://bg77.anu.edu.au
 doe #237 (see http://www.lemuria.org/DeCSS) 
 My DeCSS mirror: ftp://bg77.anu.edu.au/pub/mirrors/css/ 

-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Realistic cloud rendering

2002-05-06 Thread Durk Talsma

At 09:47 PM 5/4/2002 -0500, you wrote:

 http://www.cs.unc.edu/~harrism/SkyWorks/

If any of our developers out there are looking for their next project
to work on, this could be a really interesting one to look at.  This
will probably be a fairly good sized chunk to bite off, but if we can
get this running in FlightGear it would be really cool.  *Lot's* of
geek points for who ever can pull this off. :-)

Well...
It's interesting: I started some initial cloud stuff a while ago, which 
still is the basis for our current cloud setup I believe. About six months 
ago, Erik Hofman sent the url for Mark Harris' paper to the list, and I 
found out that this Guy actually works at UNC and lives in Chapel Hill, 
while in the meantime, I moved to Duke and live in Durham, NC, which is 
about 12 miles Chapel Hill.

Unfortunately, my time is still very limited, but I'll have a look at the 
source later today and see what it's like. It would be an interesting 
opportunity to work with the guy, especially because now that we're 
virtually living around the corner.

Regards,
Durk


Durk Talsma, Center for Cognitive Neurosciences,
Duke University, LSRC Bldg, Box 90999,
Durham, NC 27708-0999

Why quote somebody else?



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RE: [Flightgear-devel] windows binary

2002-05-06 Thread fjlopez

Marcio:
I've been trying to compile the latest version, but I've encountered some 
problems linking against the opengl library.

I'm trying to compile it in windows XP and using:
 gcc version 2.95.3-5.
 Opengl 1.1.0-6
 SimGear 0.0.18
 Plib-1.4.2

No problems compiling simgear and plib.

Has anybody seen this error before ?

I've checked the undefined references and they are in the libraries indeed.

Thanks in advance
Francisco

Making all in Main
make[2]: Entering directory `/cygdrive/d/fg/FlightGear-0.7.10/src/Main'
c++ -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -enable-stdcall-fixup  
-L/usr/local/lib -o fgfs  main.o fg_commands.o fg_init.o fg_io.o fg_props.o fgfs.o 
globals.o logger.o options.o splash.o viewer.o viewmgr.o location.o ../../src/Air
craft/libAircraft.a ../../src/ATC/libATC.a ../../src/Autopilot/libAutopilot.a 
../../src/Cockpit/libCockpit.a ../../src/Cockpit/built_in/libBuilt_in.a 
../../src/Controls/libControls.a ../../src/FDM/libFlight.a 
../../src/FDM/Balloon/libBalloon.a ../../src/FDM/JSBSim/libJSBSim.a 
../../src/FDM/YASim/libYASim.a ../../src/FD
M/JSBSim/filtersjb/libfiltersjb.a ../../src/FDM/LaRCsim/libLaRCsim.a 
../../src/FDM/UIUCModel/libUIUCModel.a ../../src/GUI/libGUI.a 
../../src/Model/libModel.a ../../src/Navaids/libNavaids.a 
../../src/Scenery/libScenery.a ../../src/Sound/libSound.a 
../../src/Airports/libAirports.a ../../src/Network/libNetwork.a 
../../src/NetworkOLK/libNetworkOLK.a ../../src/Objects/libObjects.a 
../../src/Time/libTime.a ../../src/WeatherCM/libWeatherCM.a ../../src/Input/libInput.a 
-lsgroute -lsgsky -lsgephem -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgdebug 
-lsgmagvar -lsgmisc -lsgxml -lsgserial  -lplibpu -lplibfnt -lplibnet -lplibssg -lplibsg
 -lmk4 -lz -lopengl32 -lpthread -lm  -lglut32 -lglu32 -lglaux -lglui -lgluix -lplibsl 
-lplibsm -lwinmm -lplibul -lm
/usr/local/lib/libsgscreen.a(screen-dump.o): In function `sg_glDumpWindow(char const 
*, int, int)':
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/screen-dump.cxx:84: undefined reference 
to `glFinish'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/screen-dump.cxx:86: undefined reference 
to `glReadPixels'
/usr/local/lib/libsgscreen.a(tr.o): In function `trEndTile(_TRctx *)':
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:404: undefined reference 
to`glFlush'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:418: undefined reference 
to`glReadPixels'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:437: undefined reference 
to`glReadPixels'
/usr/local/lib/libsgscreen.a(tr.o): In function `trRasterPos3f(_TRctx *, float,float, 
float)':
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:468: undefined reference 
to`glRasterPos3f'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:476: undefined reference 
to`glGetDoublev'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:477: undefined reference 
to`glGetDoublev'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:484: undefined reference 
to`gluProject'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:495: undefined reference 
to`glRasterPos3f'
/cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:500: undefined reference 
to`glBitmap'
collect2: ld returned 1 exit status
make[2]: *** [fgfs] Error 1
make[2]: Leaving directory `/cygdrive/d/fg/FlightGear-0.7.10/src/Main'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/cygdrive/d/fg/FlightGear-0.7.10/src'
make: *** [all-recursive] Error 1

-Original Message-
From: Marcio Shimoda [mailto:[EMAIL PROTECTED]] 
Sent: Sunday, May 05, 2002 12:08 PM
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] windows binary


Hi!
Does anybody have the windows .exe of the current FlightGear CVS?

All the best,

Marcio Shimoda


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Re: [Flightgear-devel] windows binary

2002-05-06 Thread Julian Foad

It seems to be caused by a recent change in CygWin.  Here is Norman's answer to the 
same question:

Norman Vine wrote (on Tue, 23 Apr 2002):
 
 The opengl libs got moved to
 
 / lib / w32api /   directory
 
 don't ask me why ?
 
 I just made a link to these in my '/ lib' dirrectory
 
 you could also just copy them there
 
 or add a -mwindows flag to the gcc link options
 
 IMHO None of the above are the right solution but
 I have quit pushing for what IMHO is the 'right' way
 of doing things in Open Source projects when one
 can easily change things in your local copy
 
 If-I-wanted-to-be-borg-I-wouldn't-need-a-compiler'ly yrs
 
 Norman


[EMAIL PROTECTED] wrote:
 
 I've been trying to compile the latest version, but I've encountered some 
problems linking against the opengl library.
...
 
 Has anybody seen this error before ?
...
 
 /usr/local/lib/libsgscreen.a(screen-dump.o): In function `sg_glDumpWindow(char const 
*, int, int)':
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/screen-dump.cxx:84: undefined reference 
to `glFinish'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/screen-dump.cxx:86: undefined reference 
to `glReadPixels'
 /usr/local/lib/libsgscreen.a(tr.o): In function `trEndTile(_TRctx *)':
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:404: undefined reference 
to`glFlush'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:418: undefined reference 
to`glReadPixels'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:437: undefined reference 
to`glReadPixels'
 /usr/local/lib/libsgscreen.a(tr.o): In function `trRasterPos3f(_TRctx *, 
float,float, float)':
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:468: undefined reference 
to`glRasterPos3f'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:476: undefined reference 
to`glGetDoublev'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:477: undefined reference 
to`glGetDoublev'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:484: undefined reference 
to`gluProject'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:495: undefined reference 
to`glRasterPos3f'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:500: undefined reference 
to`glBitmap'
 collect2: ld returned 1 exit status

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RE: [Flightgear-devel] windows binary

2002-05-06 Thread fjlopez

I've tried both and I've got the same error.

Has anyone been able to compile the latest version on win32/cygwin platform ?

Francisco

-Original Message-
From: Julian Foad [mailto:[EMAIL PROTECTED]] 
Sent: Monday, May 06, 2002 2:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] windows binary


It seems to be caused by a recent change in CygWin.  Here is Norman's answer to the 
same question:

Norman Vine wrote (on Tue, 23 Apr 2002):
 
 The opengl libs got moved to
 
 / lib / w32api /   directory
 
 don't ask me why ?
 
 I just made a link to these in my '/ lib' dirrectory
 
 you could also just copy them there
 
 or add a -mwindows flag to the gcc link options
 
 IMHO None of the above are the right solution but
 I have quit pushing for what IMHO is the 'right' way
 of doing things in Open Source projects when one
 can easily change things in your local copy
 
 If-I-wanted-to-be-borg-I-wouldn't-need-a-compiler'ly yrs
 
 Norman


[EMAIL PROTECTED] wrote:
 
 I've been trying to compile the latest version, but I've 
 encountered some problems linking against the opengl library.
..
 
 Has anybody seen this error before ?
..
 
 /usr/local/lib/libsgscreen.a(screen-dump.o): In function 
 `sg_glDumpWindow(char const *, int, int)':
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/screen-dump.cxx:84: undefined reference 
to `glFinish'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/screen-dump.cxx:86: undefined reference 
to `glReadPixels'
 /usr/local/lib/libsgscreen.a(tr.o): In function `trEndTile(_TRctx *)':
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:404: undefined reference 
to`glFlush'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:418: undefined reference 
to`glReadPixels'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:437: undefined reference 
to`glReadPixels'
 /usr/local/lib/libsgscreen.a(tr.o): In function `trRasterPos3f(_TRctx *, 
float,float, float)':
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:468: undefined reference 
to`glRasterPos3f'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:476: undefined reference 
to`glGetDoublev'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:477: undefined reference 
to`glGetDoublev'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:484: undefined reference 
to`gluProject'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:495: undefined reference 
to`glRasterPos3f'
 /cygdrive/d/fg/SimGear-0.0.18/simgear/screen/tr.cxx:500: undefined reference 
to`glBitmap'
 collect2: ld returned 1 exit status

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RE: [Flightgear-devel] windows binary

2002-05-06 Thread Norman Vine

[EMAIL PROTECTED] writes:

I've tried both and I've got the same error.

Has anyone been able to compile the latest version on 
win32/cygwin platform ?

YES

My guess is that you do not have the Cygwin OpenGL link libraries 
installed. Try reruning the Cygwin setup program and make sure 
that the OpenGL distribution is checked for installation !

Norman

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[Flightgear-devel] Gusting winds

2002-05-06 Thread David Megginson

In real life, I've been having a hard time with my landings on the
circuit ('suck' might be the most appropriate term).

Practicing with FlightGear has helped a bit, but it didn't really feel
right.  When I'm landing a real C172, there are almost always wind
gusts, turbulence, and other nasty things to screw up my nicely-set-up
approach -- the nose will suddenly shoot 5 degrees up or down, the
plane will roll 10 degrees for no reason, and a sudden gust will push
me far off the runway track at the worst times.

The FDMs are going to be handling turbulence, but we need to deal with
gusting in FlightGear itself.  I've checked in a first attempt at gust
support, using the following properties to set it up:

  /environment/params/base-wind-speed-kt
  /environment/params/gust-wind-speed-kt

The gust function is simplistic, but at least it is unpredictable, and
I find that it messes up my landings just like to real thing.  To get
winds from 270 @ 15kt gusting to 25kt, try

  fgfs --wind=270@15 --prop:/environment/params/gust-wind-speed-kt=25

To use this, you'll need to configure --with-new-environment.


All the best,


David

-- 
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Re: [Flightgear-devel] Gusting winds

2002-05-06 Thread Alex Perry

 In real life, I've been having a hard time with my landings on the
 circuit ('suck' might be the most appropriate term).

Minor suggestions ...
(1) Ask to have a night lesson.  The air will be a lot smoother and
you can practice things like roundout and ground effect operations.
(2) Wait a second before correcting for a wind gust effect (if feasible)
because many smaller transients occur in equal and opposite pairs.

   fgfs --wind=270@15 --prop:/environment/params/gust-wind-speed-kt=25

Great! I'll try it.  Thanks.


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Re: [Flightgear-devel] Gusting winds

2002-05-06 Thread Jim Wilson

David Megginson [EMAIL PROTECTED] said:

 The gust function is simplistic, but at least it is unpredictable, and
 I find that it messes up my landings just like to real thing.  To get
 winds from 270 @ 15kt gusting to 25kt, try
 
   fgfs --wind=270@15 --prop:/environment/params/gust-wind-speed-kt=25
 

Very interesting.  I'll try it out.

Best,

Jim

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Re: [Flightgear-devel] Gusting winds

2002-05-06 Thread Alex Perry

fgfs --wind=270@15 --prop:/environment/params/gust-wind-speed-kt=25

I can't try it right now; the 3D panel is broken for me and the 2D view
environment sets the clip planes to be unusable for 16 bit depth buffering
when I get close to ground effect.  Disconcerting ... I'll try later again.

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Re: [Flightgear-devel] Gusting winds

2002-05-06 Thread Jim Wilson

Alex Perry [EMAIL PROTECTED] said:

 fgfs --wind=270@15 --prop:/environment/params/gust-wind-speed-kt=25
 
 I can't try it right now; the 3D panel is broken for me and the 2D view
 environment sets the clip planes to be unusable for 16 bit depth buffering
 when I get close to ground effect.  Disconcerting ... I'll try later again.
 

How old was your previous build?  Is Base up to date?  The near plane is set in 
preferences.xml now and should be the same as it has been in 2D view.  I'm
using a voodoo3 with a 16bit depth buffer, but haven't updated for a day or two.

Best,

Jim

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[Flightgear-devel] Re: Reset Problem part 2

2002-05-06 Thread Marcio Shimoda

Ooops!
This just happen if you copy FlightGear\src\include\config.h.msvc6 to
config.h

- Original Message -
From: Marcio Shimoda [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, May 02, 2002 7:37 PM
Subject: Reset Problem part 2


 Hey, the problem of the 2nd reset is back!
 I reset twice and FG crashes!

 Marcio Shimoda



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[Flightgear-devel] RFC: New tile caching scheme and viewer/tilemgr changes

2002-05-06 Thread Jim Wilson

Currently I'm testing a new scheme for caching tiles.  See the changes listed
below for details on how it is different.  The goal is to stabilize the new
viewer code's interaction with the flightgear scenery code.

As many have observed there are numerous problems that have come up since
incorporating the configurable views, including significantly the tower views.
 The previous viewer code updated scenery parameters based on the position of
view that was always tied directly to the position of the FDM
(longitude/latitude/altitude).  The problems arose because the new viewer is
specifies alternate postions, for example the tower occupies a static
(non-moving) position.

The problems corrected with the change include:
1) Switching to tower view shows the proper tiles (rather than a plain blue 
screen) even if the aircraft has flown hundreds of miles away.

2) The skydome, clouds, etc now render correctly.

3) In CVS Ground lights sometimes jump momentarily when flying over a new tile.

4) The FDM maintains correct altitude (doesn't get screwed up by FlightGear
code) even if the view is on the tower view.  Note that this is achieved in
current CVS by fudging the view position to the aircraft position for
tower views (thus contributing to the cause of problem #1).


The changes I'm making include the following:
1) Tile Entries are purged from cache based on age in milliseconds, rather
than distance from a view position as previously done.  This is necessary
because the tower position(s) and aircraft position(s) are multiple rather
than a single position that can be considered the center of cached tiles.
Tiles are timestamped when created and when accessed (but not every time
rendered of course).

2) If the FDM position and View position differ (as in Tower view) the tile
manager is updated twice per frame.  Generally this update is fairly
lightweight and doesn't affect performance noticably.  Note that when in tower
view, the longitude/latitude/altitude of the view doesn't change, so this
keeps the load light.

3) Removed fudged behavior in the viewer and fixed a couple bugs found in the
viewer class.

4) A triggered event causes the view to refresh (update the timestamps) on its
tiles once every 15 seconds.  Again this is a pretty lightweight, updating
this frequently prevents tile reloading from getting triggered.

5) Tile cache size is doubled over what it was in order to maintain smoothness
in making frequent view switches.  This will need to be re-evaluated and
optimized when we go to multiple instances of FDM (so that we don't need to
increase another 50% for a second FDM for example).  On my system I'm seeing a
10-15% increase in memory footprint.


So far (on my system 750mhz (100 Bus) and voodoo3) the frame rate seems to be
about the same as it was before these changes.  I'll need to do more testing
to be sure and we'll have to get some feedback from others.  In any case the
changes seem to be necessary to ensure the integrity of the multiple views.

This is requiring a lot of testing, both with threads and not, so it'll be
another day or two before I'll be submitting patches.  If anyone sees problems
with this  approach for what they are doing, let me know.

Best,

Jim

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RE: [Flightgear-devel] RFC: New tile caching scheme and viewer/tilemgr changes

2002-05-06 Thread Norman Vine

Jim Wilson writes:

So far (on my system 750mhz (100 Bus) and voodoo3) 
the frame rate seems to be about the same as it was before 
these changes. 

FWIW
A Voodoo3 is so 'fill bound' that I doubt if anything not putting
pixels on the screen would would have 'much' affect on your 
frame rate. This is espescially true if you are either displaying 
a model and or any of the panel.

I had a reawakening to the 'fill rate issue' when I ran the SIM 
at 800x600 on my geForce2 and suddenly the Panel was only 
a 10% instead of a 40% hit and toggling the sky textures made
NO difference in frame rate !!

Norman

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