re: [Flightgear-devel] model.h usable for multiplayer
--- David Megginson [EMAIL PROTECTED] wrote: ace project writes: Is the class FGModelPlacement a good class to inherit to be used for drawing other multiplyer planes ? You probably don't need all of that -- just place it like any other 3D model using FGModelMgr. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel I just looked at FGModelMgr. How can I add models to it in runtime ? Calling init() everytime the number of multiplayers clients changes if very inefficient (but might work) and risks memory leaks(?). So I think I need a better way of doing this. Would you consider one of the following changes to FGSubsystemMgr: 1 move code from destructor to a clear() method (fixes all issues but is inefficient) 2 create a method to add/remove models(instances) (also fixes all and is more effecient) 3 make private fields protected (so I can inherit them and add my own planes in a consistent way) Any suggestions are more than welcome. Leon Otte = My Flight Gear Multiplayer Stuff (work-in-progress): http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/ OK, I admit it: My girlfriend's just an object to me. Unfortunately, there is some information hiding, but thankfully, she's fairly encapsulated, nicely modular, and has a very well defined interface! __ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] model.h usable for multiplayer
ace project writes: I just looked at FGModelMgr. How can I add models to it in runtime ? Calling init() everytime the number of multiplayers clients changes if very inefficient (but might work) and risks memory leaks(?). 2 create a method to add/remove models(instances) (also fixes all and is more effecient) Yes -- I had forgotten that they weren't already there. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Aircraft lights: navigation lights and beacon
The C172P model now has fixed navigation lights and a flashing red beacon on the tail. The beacon is on by default and the nav lights are off. Here's a screenshot of a long final approach to CYOW 07 at night: http://www.megginson.com/flightsim/night-approach.png (It's more dramatic when you actually see the beacon flashing.) You can control both lighting systems using properties: /controls/lights/beacon /controls/lights/navigation The beacon uses a new timed animation that switches among objects at a selected framerate (duration-sec): animation nameBeaconFlasher/name typetimed/type object-nameBeaconOff/object-name object-nameBeaconOn/object-name duration-sec1.0/duration-sec /animation I created two versions of each light, one with emission enabled and one with emission disabled. The nav light animations look like this: animation typeselect/type object-nameLeftNavLightOn/object-name object-nameRightNavLightOn/object-name condition property/controls/lights/navigation/property /condition /animation animation typeselect/type object-nameLeftNavLightOff/object-name object-nameRightNavLightOff/object-name condition not property/controls/lights/navigation/property /not /condition /animation I'll have to tweak this a bit for strobes, but it shouldn't be too hard. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Toys
Looks like this new Apple would make a *sweet* FGFS platform http://www.apple.com/powerbook/ Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Toys
On Wed, 6 Nov 2002 11:44:13 -0500 Norman Vine [EMAIL PROTECTED] wrote: Looks like this new Apple would make a *sweet* FGFS platform http://www.apple.com/powerbook/ Apple is doing some impressive work - the new Powerbooks are worthy. I wish I could afford one! Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] data logging
Hi all, Is there documentation on the current data logging feature? I have been logging and playing back flights using JSBSim, but it looks like there is a general FlightGear feature that records CSV files now. I just can't quite figure out how to use it. Thanks! Mark Boslough ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 747-yasim Questions
On Tue, Nov 05, 2002 at 09:34:55PM -0800, Andy Ross wrote: Only by bugging Curt to make a new release. :) Is CVS relatively stable (near releasability) at this time ? To be fair, building FlightGear from CVS really is no harder than building the source tarballs. Its not really the building, but rather the download/keeping it synced. I still use a 56k Modem and pay by the minute. :( I was gonna try CVS, but I have to d/l it at work. Manuel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] screen-shot
paul mccann writes: Hi all: I have been working (a little) on trying to make the hsi look like a real one, here is a link to a screen shot of it. I still need to add the index marks on the bezel. http://members.verizon.net/~vze3b42n/fgfs-screen-001.jpeg Paul, Just a general request for your consideration. When working on instruments, it would be nice to do the original textures at 256x256 or even 512x512 and then reduce them down for the default panel. This would allow us to build hi-res versions of the various instrument which will be nice as display resolutions go up, and for applications where we might want to put the entire instrument panel on one display and the out-the-window view(s) on another display(s). Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel