Re: [Flightgear-devel]

2003-07-12 Thread Erik Hofman
Arnt Karlsen wrote:

..looks like its gonna be GCC for my 6040 too, then.  Rob Landley 
is working on a wee single-purpose linux distro, he adviced me he is 
waiting for tcc to be able to compile the linux kernel, all the other 
bits are non-FSF code and ready for him to ask RMS whether it is 
still GNU/Linux.  ;-)
You might want to check out Tendra:
http://www.tendra.org/
Erik



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[Flightgear-devel] nmea socket

2003-07-12 Thread Christopher S Horler
I thought this would select the correct options for running Atlas on the
same machine (assuming it runs on the default port)... the result is the
same with everything I've tried so far.  This is running on Linux - I'm
wondering if something is restricting access in my system configuration
(I don't remember setting anything).
The instructions on the Atlas page say this is the way - and the
options.cxx looks like it should be like this.

Here's the output from the command 
Hope someone can offer advice (I expect a simple solution)

./fgfs --nmea=socket,out,0.5,,,udp


$GPRMC,081225,A,3736.715,N,12221.509,W,014.6,032.6,1207103,0.000,E*56
$GPGGA,081225,3736.715,N,12221.509,W,1,,,04,F*0C
Error writing to socket: 0
Error writing data.
$GPRMC,081227,A,3736.721,N,12221.500,W,012.4,086.2,1207103,0.000,E*55
$GPGGA,081227,3736.721,N,12221.500,W,1,,,04,F*00
65: GEAR_CONTACT: RIGHT_MAIN 0
$GPRMC,081229,A,3736.718,N,12221.488,W,014.3,148.6,1207103,0.000,E*56
$GPGGA,081229,3736.718,N,12221.488,W,1,,,04,F*05
Error writing to socket: 0
Error writing data.





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Re: [Flightgear-devel]

2003-07-12 Thread Erik Hofman
Arnt Karlsen wrote:

..to make it _all_ the way OT, define 'city'.  ;-)
A church and a pub surrounded by a few houses.

Erik

(No. I'm not going to define pub).



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[Flightgear-devel] Re: [Simgear-cvslogs]

2003-07-12 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote:
 Update of /var/cvs/SimGear-0.3/SimGear/simgear/screen
 In directory baron:/tmp/cvs-serv22511

 Modified Files:
   texture.cxx texture.hxx 
 Log Message:
 Attempt to get these files back to a compilable state.

Thanks,
Martin.
-- 
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Re: [Flightgear-devel]

2003-07-12 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote:

 You can get gcc to run on Irix, but it's Irix support is horrible and
 it is unable to build a working version FlightGear because it
 generates old style object files which can't be linked against Irix's
 new style system libraries.

That's not quite correct. GCC is able to create binary compatible
objects, but you have to stick to N64 binaries, because GCC's N32 format is
the one that is incompatible. GCC's support for the O32 format has been
removed.

 (Don't ask, you don't want to know.  Irix can generate about a dozen
 different object file format varients, none of which are compatible
 with each other.

Nah, do you remember libc4, libc5, glibc on Linux ? When you stick to use
binary distributions you even have to worry about incompatibilities between
glibc-2.2 and glibc-2.3 - in some parts you even have to worry if you build
from source.
I have an old Linux system that I set up October 1993 and that I'm
maintaining with the compiler since then. You can assume that I have quite a
wide variety of binary formats on this system  ;-)

Martin.
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Re: [Flightgear-devel]

2003-07-12 Thread Arnt Karlsen
On Sat, 12 Jul 2003 10:20:45 +0200, 
Erik Hofman [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..to make it _all_ the way OT, define 'city'.  ;-)
 
 A church and a pub surrounded by a few houses.
 
 Erik
 
 (No. I'm not going to define pub).

..pity.  The civilized part of your 'city'.  Note how Viking raids
only happened after the arrival of Christianity in pre-feudal Europe 
and stopped, after it arrived in Scandinavia.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Thrustmaster FCS joystick config file

2003-07-12 Thread Erik Hofman
Eric L Hathaway wrote:
I've been playing around with FlightGear in my spare time (what little I
have) for a year or so now, and I'd like to thank all the developers on
this mailing list who have put a lot of time and effort into making
FlightGear a terrific sim.
When I finish school this Fall, I hope to jump in and try and contribute
a bit more.  In the meantime, however, I thought I'd send along a link
to a joystick config file I put together for my trusty old Thrustmaster
FCS joystick.  I'm sure there are plenty of old-school flight simmers
out there still using this joystick, so it might be nice to have it
supported in the base package.  The config file can be found at:
http://www.personal.psu.edu/elh102/FCS.xml

Note that in the config file, I have mapped the two axes on the hat
switch to rudder control and elevator trim, while most joystick configs
in the base package map the hat switch to changing view direction.  I
don't have a set of rudder pedals, so I find it convenient to use the
lateral hat switch axis to control the rudder.  I also have button 1
which is right next to the hat switch set to center the rudder.  If the
hat switch should be set to change view direction in order to maintain
commonality with the other joystick setups, it is quite simple to make
that change.
I've put it in CVS so other can make use of it also.
It the hat layout turns out to be unusable for other we can always 
change it (although I like the idea that all joysticks use the same 
settings).

Thanks for the configuration file.

Erik

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Re: [Flightgear-devel]

2003-07-12 Thread Arnt Karlsen
On Sat, 12 Jul 2003 10:15:33 +0200, 
Erik Hofman [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..looks like its gonna be GCC for my 6040 too, then.  Rob Landley 
  is working on a wee single-purpose linux distro, he adviced me he is
  waiting for tcc to be able to compile the linux kernel, all the
  other bits are non-FSF code and ready for him to ask RMS whether it
  is still GNU/Linux.  ;-)
 
 You might want to check out Tendra:
 http://www.tendra.org/

.._cool_. Thank you!  :-)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Thrustmaster joysticks and more

2003-07-12 Thread Erik Hofman
Jorge Van Hemelryck wrote:
As I said in my last post, I haven't made many contributions yet. Here's
something for those who, like me, use a Thrustmaster Direct-Connect system
(namely the Attack Throttle in my case).
Thanks for the file. I've put it in CVS.

Erik

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[Flightgear-devel] Views

2003-07-12 Thread Erik Hofman
Hi,

I noticed the number of views accessible using the 'v' is increasing. I 
think it's a good idea to have a number of views, but I propose to limit 
the views accessible using the 'v' key to a maximum of three and only 
for views that are directly related to the aircraft.

For other views I would propose to use a menu entry instead.

Erik

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Re: [Flightgear-devel] Views

2003-07-12 Thread David Culp
 ... I propose to limit
 the views accessible using the 'v' key to a maximum of three and only
 for views that are directly related to the aircraft.

 For other views I would propose to use a menu entry instead.


Good idea.

-- 

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Re: [Flightgear-devel] newer stuff

2003-07-12 Thread Erik Hofman
David Culp wrote:

An archive with all the paraglider files is here:
http://home.comcast.net/~davidculp2/paraglider.tar.gz
This one is in CVS now. Enjoy!

Erik

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[Flightgear-devel] CVS updates

2003-07-12 Thread Erik Hofman


Okay I'm done updating CVS.
We can get back to more useful work now (like running FlightGear).
Erik

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Re: [Flightgear-devel] nmea socket

2003-07-12 Thread Christopher S Horler
yeah, I'd actually already tried this with the same result...

I beginning to think it's something to do with machine specific
configuration


On Sat, 2003-07-12 at 16:17, Innis Cunningham wrote:
 Hello Christopher
 This is what I have in the bat file on my windows 98 build that works.
 --nmea=socket,out,0.5,localhost,5500,udp .
 I realise that the linux setup may be different
 HTH
 
 Cheers
 Innis
 
 Christopher S Horler
 I thought this would select the correct options for running Atlas on the
 same machine (assuming it runs on the default port)... the result is the
 same with everything I've tried so far.  This is running on Linux - I'm
 wondering if something is restricting access in my system configuration
 (I don't remember setting anything).
 The instructions on the Atlas page say this is the way - and the
 options.cxx looks like it should be like this.
 
 Here's the output from the command
 Hope someone can offer advice (I expect a simple solution)
 
 ./fgfs --nmea=socket,out,0.5,,,udp
 
 
 $GPRMC,081225,A,3736.715,N,12221.509,W,014.6,032.6,1207103,0.000,E*56
 $GPGGA,081225,3736.715,N,12221.509,W,1,,,04,F*0C
 Error writing to socket: 0
 Error writing data.
 $GPRMC,081227,A,3736.721,N,12221.500,W,012.4,086.2,1207103,0.000,E*55
 $GPGGA,081227,3736.721,N,12221.500,W,1,,,04,F*00
 65: GEAR_CONTACT: RIGHT_MAIN 0
 $GPRMC,081229,A,3736.718,N,12221.488,W,014.3,148.6,1207103,0.000,E*56
 $GPGGA,081229,3736.718,N,12221.488,W,1,,,04,F*05
 Error writing to socket: 0
 Error writing data.
 
 
 
 
 
 --
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Re: [Flightgear-devel] Views

2003-07-12 Thread Arnt Karlsen
On 12 Jul 2003 15:08:00 GMT, 
Martin Spott [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Jim Wilson [EMAIL PROTECTED] wrote:
 
  Did you know that 'V' scrolls backwards through the views, and
  'CTRL+v' returns to the first view? 
 
 Whatever changes will be made, we should keep this behaviour,

..how about putting the _chase_ views on the c key etc?  
(if it is vacant)  Groups all views nicely, IMHO.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Views

2003-07-12 Thread Erik Hofman
Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:


I noticed the number of views accessible using the 'v' is increasing. I 
think it's a good idea to have a number of views, but I propose to limit 
the views accessible using the 'v' key to a maximum of three and only 
for views that are directly related to the aircraft.

For other views I would propose to use a menu entry instead.


Did you know that 'V' scrolls backwards through the views, and 'CTRL+v'
returns to the first view?
Nope. But still ...
I mean we now have a tower view, we might come up with a final Approach 
view and someday somebody will come by and asks for a windsock view. 
Those are really candidates for a view selection dialog.

Erik

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Re: [Flightgear-devel] Views

2003-07-12 Thread Christopher S Horler
I like the idea of a menu for views...

Is there a way to reset the view - I sometimes move the view outside of
the plane around.

I would like to see it simple - two views one of the outside and one of
the cockpit (cycled by v).  Then Ctrl v could be bound to resetting the
view.  All remaining views and customized views specified in some xml
file could be in the 'view' menu.

On Sat, 2003-07-12 at 22:35, Erik Hofman wrote:
 Jim Wilson wrote:
  Erik Hofman [EMAIL PROTECTED] said:
  
  
 I noticed the number of views accessible using the 'v' is increasing. I 
 think it's a good idea to have a number of views, but I propose to limit 
 the views accessible using the 'v' key to a maximum of three and only 
 for views that are directly related to the aircraft.
 
 For other views I would propose to use a menu entry instead.
  
  
  Did you know that 'V' scrolls backwards through the views, and 'CTRL+v'
  returns to the first view?
 
 Nope. But still ...
 I mean we now have a tower view, we might come up with a final Approach 
 view and someday somebody will come by and asks for a windsock view. 
 Those are really candidates for a view selection dialog.
 
 Erik
 
 
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[Flightgear-devel] Some Questions about Flightgear

2003-07-12 Thread [EMAIL PROTECTED]
Hello,

First i want to thank you for your great work.
Flightgear has made substantial progress in the last months,
especially the gui menu, very nice done keep up the good work.


But now i have some questions:

1. I read in the mailinglist devel archive from last month and
found a link to a screenshot of Flightgear that had real world buildings
from San Francisco.
Here's the screenshot of those buildings i am talking about:
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-02.png

Now my question is, what do i need to do to be able to see those buildings in 
Flightgear (at the moment i use the last stable version 0.9.2).

When this feature is only in the cvs version available, what 
cities with real world buildings can i expect to see
in the next stable version (or the one that has that feature)?
Is it only San Francicso or are there more cities (that will have real world 
buildings) in development at the moment?
(For example what about Chicago?)


2. As far as i know at the moment i can fly in Flightgear airplanes with 
piston or jet engines and blimbs.
What about helicopters and airships?
Will those be supported soon?


3. What about AI controlled airplanes AND ships?
It would be great to see some airplanes in the air and ships
on the sea in flighgear that fly/drive their routes.
Is such a dynamic scenery feature in development?
If yes, how long do you expect (in months) will it take to see such
feature in a stable version?
Will this feature be scalable? In other words, the faster my computer the
more ships and airplanes i will be able to see?


4. Citys at night seem to be a problem.
Last week i flew over Los Angelas by night in flightgear,
but the city was very very dark by night.
In realitiy Los Angelas is extremly  bright at night.
So the question is, is someone working on this?
Are their any night city scenery textures in the work
including support for brighter ambient light (- like bright clouds and 
yellow/orange looking fog and things like that)?


5. The last question is about the gui menu.
Flightgear is using the current computer time or the time which is set in the 
configuration file by default but sometimes i want to change it in flightgear 
during flight.
I know that it is possible to change the day time in the 
browse internal properties menu but it would be
great if this feature (selecting the time) is a little better accessible and 
has its own menu  (like the weather menu).
Could you change that?

Another problem is the Location menu (airport menu).
It would be a lot easier if it is possible to choose the airport in a list of 
airports instead entering its airport id name in a field.
But you maybe allready know a huge list of airports isn't better eighter, 
right, so here's my idea:

How would it be when this task is divided into small steps like this example:

First you select the continent of a list of all continents.
After that you will see a list of countries of that continent
where you choose one country.
After you have choosen the country you will see a list
of city names where you choose one city.
And after that you will see a list of available airports
that belong to that city.
Then you choose the airport you like. 

So 4 steps to choose an airport of many thousands available:
continent - country - city - airport-id

or for big countries (like USA):
continent - country -  federal state - city - airport-id

This way you don't have to know the airport ID
and people who just want to fly a little bit around at their home location
will have it very easy to find an airport near
their home location.
So could someone add such an airport selection feature?

It would also be nice to choose the starting position (including the high of 
your airplane) by the degree of latitude and longitude in the location menu.

The last thing i found missing in the GUI menu was
a menu for selecting another airplane.
Changing such things really shouldn't be only possible in the internal 
properties menu.
Maybe you could change that too.
I would change it on my own but i am not experienced enough 
to do so, so i can only help with my opinion as a user at the moment.


It would be great to here your opinion about those 5 points, especially
the airport selection menu i proposed above, thanks.
 

Best Regards,
 Oliver C.





 









 





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Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-12 Thread Frederic Bouvier
[EMAIL PROTECTED] wrote:
 First i want to thank you for your great work.
 Flightgear has made substantial progress in the last months,
 especially the gui menu, very nice done keep up the good work.

Thanks

 1. I read in the mailinglist devel archive from last month and
 found a link to a screenshot of Flightgear that had real world buildings
 from San Francisco.
 Here's the screenshot of those buildings i am talking about:
 http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-02.png

 Now my question is, what do i need to do to be able to see those buildings
in
 Flightgear (at the moment i use the last stable version 0.9.2).

It is in CVS

 When this feature is only in the cvs version available, what
 cities with real world buildings can i expect to see
 in the next stable version (or the one that has that feature)?
 Is it only San Francicso or are there more cities (that will have real
world
 buildings) in development at the moment?
 (For example what about Chicago?)

I am the one that designed the San Francisco buildings ( and San Mateo
Bridge ). I am concentrating on the default scenery because it is
what people will see first.

I am not aware of development for other cities. I would not design
the whole earth alone. People are invited to contribute for other
places. My other area of interest is Paris. So don't expect Chicago
from me. For the moment, I am at the Golden Gate Bridge.

Good source of information about Sky Scrapers are here :
http://skyscrapers.com
http://skyscraperpage.com

People at SkyscraperPage.com kindly allowed us to use their diagram
for FlightGear. skyscraper.com is a good source of photography.


Their would be a problem of hosting those models that don't fit
in the base package.

[...]

I cowardly leave the other questions to someone else.

-Fred




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[Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-12 Thread [EMAIL PROTECTED]
Hello,

I just saw a videoclip of Microsoft's new Flight Simulator 2004
where they explained from a developer perspective how they made
the clouds in FS2004.

Those clouds looked really amazing it would be nice to have
such clouds in Flightgear too.
Now my question is, are such clouds in Flightgear possible?
Watch the video so you can see what i am talking about.
The videoclip can be downloaded here:
http://217.160.89.38/mpegs/clouds_lowband.wmv

IMHO the video is really worth the download, very interesting.
(I watched it with mplayer on linux)


Best Regards, 
 Oliver C.



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